3 extern bool create_ammo(player_type *creature_ptr);
4 extern bool import_magic_device(player_type *creature_ptr);
5 extern void amusement(player_type *creature_ptr, POSITION y1, POSITION x1, int num, bool known);
6 extern void acquirement(player_type *caster_ptr, POSITION y1, POSITION x1, int num, bool great, bool special, bool known);
7 extern void acquire_chaos_weapon(player_type *creature_ptr);
8 extern bool curse_armor(player_type *owner_ptr);
9 extern bool curse_weapon_object(player_type *creature_ptr, bool force, object_type *o_ptr);
10 extern bool rustproof(player_type *caster_ptr);
11 extern void brand_bolts(player_type *caster_ptr);
12 extern bool perilous_secrets(player_type *user_ptr);
13 extern void get_bloody_moon_flags(object_type *o_ptr);
14 extern void phlogiston(player_type *caster_ptr);
15 extern bool bless_weapon(player_type *caster_ptr);
16 extern bool pulish_shield(player_type *caster_ptr);
19 * Bit flags for the "enchant()" function
21 #define ENCH_TOHIT 0x01 /*!< 装備強化処理: 命中強化 / Enchant to hit */
22 #define ENCH_TODAM 0x02 /*!< 装備強化処理: ダメージ強化 / Enchant to damage */
23 #define ENCH_TOAC 0x04 /*!< 装備強化処理: AC強化 / Enchant to AC */
24 #define ENCH_FORCE 0x08 /*!< 装備強化処理: 無条件に成功させる / Force enchantment */
25 extern bool enchant(player_type *caster_ptr, object_type *o_ptr, int n, int eflag);
26 extern bool enchant_spell(player_type *caster_ptr, HIT_PROB num_hit, HIT_POINT num_dam, ARMOUR_CLASS num_ac);
27 extern void brand_weapon(player_type *caster_ptr, int brand_type);