5 #include "spells-summon.h"
6 #include "player-inventory.h"
7 #include "monster-status.h"
11 * @brief トランプ魔法独自の召喚処理を行う / Handle summoning and failure of trump spells
12 * @param num summon_specific()関数を呼び出す回数
13 * @param pet ペット化として召喚されるか否か
18 * @param mode モンスター生成条件フラグ
19 * @return モンスターが(敵対も含めて)召還されたならばTRUEを返す。
21 bool trump_summoning(player_type *caster_ptr, int num, bool pet, POSITION y, POSITION x, DEPTH lev, int type, BIT_FLAGS mode)
24 PLAYER_LEVEL plev = caster_ptr->lev;
25 if (!lev) lev = plev * 2 / 3 + randint1(plev / 2);
33 /* Only sometimes allow unique monster */
34 if (mode & PM_ALLOW_UNIQUE)
37 if (randint1(50 + plev) >= plev / 10)
38 mode &= ~PM_ALLOW_UNIQUE;
41 /* Player is who summons */
46 /* Prevent taming, allow unique monster */
49 /* Behave as if they appear by themselfs */
54 for (int i = 0; i < num; i++)
56 if (summon_specific(caster_ptr, who, y, x, lev, type, mode))
62 msg_print(_("誰もあなたのカードの呼び声に答えない。", "Nobody answers to your Trump call."));
69 bool cast_summon_demon(player_type *caster_ptr, int power)
72 bool pet = !one_in_(3);
73 if (pet) flg |= PM_FORCE_PET;
74 else flg |= PM_NO_PET;
75 if (!(pet && (caster_ptr->lev < 50))) flg |= PM_ALLOW_GROUP;
77 if (!summon_specific(caster_ptr, (pet ? -1 : 0), caster_ptr->y, caster_ptr->x, power, SUMMON_DEMON, flg))
80 msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
83 msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
87 msg_print(_("「卑しき者よ、我は汝の下僕にあらず! お前の魂を頂くぞ!」",
88 "'NON SERVIAM! Wretch! I shall feast on thy mortal soul!'"));
94 bool cast_summon_undead(player_type *creature_ptr, int power)
96 bool pet = one_in_(3);
97 int type = (creature_ptr->lev > 47 ? SUMMON_HI_UNDEAD : SUMMON_UNDEAD);
100 if (!pet || ((creature_ptr->lev > 24) && one_in_(3))) mode |= PM_ALLOW_GROUP;
101 if (pet) mode |= PM_FORCE_PET;
102 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
104 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, type, mode))
106 msg_print(_("冷たい風があなたの周りに吹き始めた。それは腐敗臭を運んでいる...",
107 "Cold winds begin to blow around you, carrying with them the stench of decay..."));
109 msg_print(_("古えの死せる者共があなたに仕えるため土から甦った!",
110 "Ancient, long-dead forms arise from the ground to serve you!"));
112 msg_print(_("死者が甦った。眠りを妨げるあなたを罰するために!",
113 "'The dead arise... to punish you for disturbing them!'"));
119 bool cast_summon_hound(player_type *creature_ptr, int power)
121 BIT_FLAGS mode = PM_ALLOW_GROUP;
122 bool pet = !one_in_(5);
123 if (pet) mode |= PM_FORCE_PET;
124 else mode |= PM_NO_PET;
126 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_HOUND, mode))
129 msg_print(_("ハウンドがあなたの下僕として出現した。", "A group of hounds appear as your servant."));
131 msg_print(_("ハウンドはあなたに牙を向けている!", "A group of hounds appear as your enemy!"));
138 bool cast_summon_elemental(player_type *creature_ptr, int power)
140 bool pet = one_in_(3);
142 if (!(pet && (creature_ptr->lev < 50))) mode |= PM_ALLOW_GROUP;
143 if (pet) mode |= PM_FORCE_PET;
144 else mode |= PM_NO_PET;
146 if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, power, SUMMON_ELEMENTAL, mode))
148 msg_print(_("エレメンタルが現れた...", "An elemental materializes..."));
150 msg_print(_("あなたに服従しているようだ。", "It seems obedient to you."));
152 msg_print(_("それをコントロールできなかった!", "You fail to control it!"));
159 bool cast_summon_octopus(player_type *creature_ptr)
161 BIT_FLAGS mode = PM_ALLOW_GROUP;
162 bool pet = !one_in_(5);
163 if (pet) mode |= PM_FORCE_PET;
164 if (summon_named_creature(creature_ptr, 0, creature_ptr->y, creature_ptr->x, MON_JIZOTAKO, mode))
167 msg_print(_("蛸があなたの下僕として出現した。", "A group of octopuses appear as your servant."));
169 msg_print(_("蛸はあなたを睨んでいる!", "A group of octopuses appear as your enemy!"));
177 * @brief 悪魔領域のグレーターデーモン召喚に利用可能な死体かどうかを返す。 / An "item_tester_hook" for offer
178 * @param o_ptr オブジェクト構造体の参照ポインタ
179 * @return 生贄に使用可能な死体ならばTRUEを返す。
181 bool item_tester_offer(object_type *o_ptr)
183 if (o_ptr->tval != TV_CORPSE) return FALSE;
184 if (o_ptr->sval != SV_CORPSE) return FALSE;
185 if (my_strchr("pht", r_info[o_ptr->pval].d_char)) return TRUE;
191 * @brief 悪魔領域のグレーターデーモン召喚を処理する / Daemon spell Summon Greater Demon
192 * @return 処理を実行したならばTRUEを返す。
194 bool cast_summon_greater_demon(player_type *caster_ptr)
196 item_tester_hook = item_tester_offer;
197 concptr q = _("どの死体を捧げますか? ", "Sacrifice which corpse? ");
198 concptr s = _("捧げられる死体を持っていない。", "You have nothing to scrifice.");
201 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
202 if (!o_ptr) return FALSE;
204 PLAYER_LEVEL plev = caster_ptr->lev;
205 int summon_lev = plev * 2 / 3 + r_info[o_ptr->pval].level;
207 if (summon_specific(caster_ptr, -1, caster_ptr->y, caster_ptr->x, summon_lev, SUMMON_HI_DEMON, (PM_ALLOW_GROUP | PM_FORCE_PET)))
209 msg_print(_("硫黄の悪臭が充満した。", "The area fills with a stench of sulphur and brimstone."));
210 msg_print(_("「ご用でございますか、ご主人様」", "'What is thy bidding... Master?'"));
211 vary_item(caster_ptr, item, -1);
215 msg_print(_("悪魔は現れなかった。", "No Greater Demon arrives."));
224 * @param player_ptr プレーヤーへの参照ポインタ
225 * @param level 召喚基準レベル
228 * @param mode 召喚オプション
229 * @return ターンを消費した場合TRUEを返す
231 bool summon_kin_player(player_type *creature_ptr, DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode)
233 bool pet = (bool)(mode & PM_FORCE_PET);
234 if (!pet) mode |= PM_NO_PET;
235 return summon_specific(creature_ptr, (pet ? -1 : 0), y, x, level, SUMMON_KIN, mode);
241 * @param player_ptr プレーヤーへの参照ポインタ
242 * @param who 召喚主のモンスターID(0ならばプレイヤー)
245 * @return 作用が実際にあった場合TRUEを返す
247 int summon_cyber(player_type *creature_ptr, MONSTER_IDX who, POSITION y, POSITION x)
249 /* Summoned by a monster */
250 BIT_FLAGS mode = PM_ALLOW_GROUP;
251 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
254 monster_type *m_ptr = &floor_ptr->m_list[who];
255 if (is_pet(m_ptr)) mode |= PM_FORCE_PET;
258 int max_cyber = (easy_band ? 1 : (floor_ptr->dun_level / 50) + randint1(2));
259 if (max_cyber > 4) max_cyber = 4;
262 for (int i = 0; i < max_cyber; i++)
264 count += summon_specific(creature_ptr, who, y, x, 100, SUMMON_CYBER, mode);
271 void mitokohmon(player_type *kohmon_ptr)
274 concptr sukekakusan = "";
275 if (summon_named_creature(kohmon_ptr, 0, kohmon_ptr->y, kohmon_ptr->x, MON_SUKE, PM_FORCE_PET))
277 msg_print(_("『助さん』が現れた。", "Suke-san apperars."));
278 sukekakusan = "Suke-san";
282 if (summon_named_creature(kohmon_ptr, 0, kohmon_ptr->y, kohmon_ptr->x, MON_KAKU, PM_FORCE_PET))
284 msg_print(_("『格さん』が現れた。", "Kaku-san appears."));
285 sukekakusan = "Kaku-san";
291 for (int i = kohmon_ptr->current_floor_ptr->m_max - 1; i > 0; i--)
294 m_ptr = &kohmon_ptr->current_floor_ptr->m_list[i];
295 if (!monster_is_valid(m_ptr)) continue;
296 if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
297 if (!los(kohmon_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x)) continue;
298 if (!projectable(kohmon_ptr, m_ptr->fy, m_ptr->fx, kohmon_ptr->y, kohmon_ptr->x)) continue;
306 msg_print(_("しかし、何も起きなかった。", "Nothing happens."));
310 msg_format(_("「者ども、ひかえおろう!!!このお方をどなたとこころえる。」",
311 "%^s says 'WHO do you think this person is! Bow your head, down to your knees!'"), sukekakusan);
313 stun_monsters(kohmon_ptr, 120);
314 confuse_monsters(kohmon_ptr, 120);
315 turn_monsters(kohmon_ptr, 120);
316 stasis_monsters(kohmon_ptr, 120);