3 typedef struct player_type player_type;
4 bool inc_stat(player_type *creature_ptr, int stat);
5 bool dec_stat(player_type *creature_ptr, int stat, int amount, int permanent);
6 bool res_stat(player_type *creature_ptr, int stat);
7 bool do_dec_stat(player_type *creature_ptr, int stat);
8 bool do_res_stat(player_type *creature_ptr, int stat);
9 bool do_inc_stat(player_type *creature_ptr, int stat);
10 bool lose_all_info(player_type *creature_ptr);