3 #include "system/angband.h"
5 typedef struct player_type player_type;
6 bool set_protevil(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
7 bool set_invuln(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
8 bool set_tim_regen(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
9 bool set_tim_reflect(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
10 bool set_pass_wall(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);