3 #include "system/angband.h"
5 void reset_tim_flags(player_type *creature_ptr);
6 bool set_fast(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
7 bool set_shield(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
8 bool set_magicdef(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
9 bool set_blessed(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
10 bool set_hero(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
11 bool set_mimic(player_type *creature_ptr, TIME_EFFECT v, MIMIC_RACE_IDX p, bool do_dec);
12 bool set_shero(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
13 bool set_wraith_form(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
14 bool set_tsuyoshi(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);