3 #include "system/angband.h"
5 bool set_oppose_acid(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
6 bool set_oppose_elec(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
7 bool set_oppose_fire(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
8 bool set_oppose_cold(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
9 bool set_oppose_pois(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
10 bool is_oppose_acid(player_type *creature_ptr);
11 bool is_oppose_elec(player_type *creature_ptr);
12 bool is_oppose_fire(player_type *creature_ptr);
13 bool is_oppose_cold(player_type *creature_ptr);
14 bool is_oppose_pois(player_type *creature_ptr);