OSDN Git Service

[Refactor] #1172 Changed '(FALSE)', 'TRUE);' and 'FALSE);' to '(false)', 'true);...
[hengbandforosx/hengbandosx.git] / src / status / shape-changer.cpp
1 #include "status/shape-changer.h"
2 #include "autopick/autopick-reader-writer.h"
3 #include "birth/birth-body-spec.h"
4 #include "birth/birth-stat.h"
5 #include "core/disturbance.h"
6 #include "core/player-redraw-types.h"
7 #include "core/player-update-types.h"
8 #include "core/stuff-handler.h"
9 #include "game-option/disturbance-options.h"
10 #include "grid/grid.h"
11 #include "hpmp/hp-mp-processor.h"
12 #include "mutation/mutation-investor-remover.h"
13 #include "player-info/avatar.h"
14 #include "player/player-class.h"
15 #include "player/player-damage.h"
16 #include "player/player-personality.h"
17 #include "player/player-sex.h"
18 #include "player/player-status.h"
19 #include "player/race-info-table.h"
20 #include "spell/spells-status.h"
21 #include "status/bad-status-setter.h"
22 #include "status/base-status.h"
23 #include "system/player-type-definition.h"
24 #include "view/display-messages.h"
25 #ifdef JP
26 #else
27 #include "locale/english.h"
28 #endif
29
30 void do_poly_wounds(player_type *creature_ptr)
31 {
32     s16b wounds = creature_ptr->cut;
33     s16b hit_p = (creature_ptr->mhp - creature_ptr->chp);
34     s16b change = damroll(creature_ptr->lev, 5);
35     bool Nasty_effect = one_in_(5);
36     if (!(wounds || hit_p || Nasty_effect))
37         return;
38
39     msg_print(_("傷がより軽いものに変化した。", "Your wounds are polymorphed into less serious ones."));
40     hp_player(creature_ptr, change);
41     if (Nasty_effect) {
42         msg_print(_("新たな傷ができた!", "A new wound was created!"));
43         take_hit(creature_ptr, DAMAGE_LOSELIFE, change / 2, _("変化した傷", "a polymorphed wound"));
44         set_cut(creature_ptr, change);
45     } else {
46         set_cut(creature_ptr, creature_ptr->cut - (change / 2));
47     }
48 }
49
50 /*
51  * Change player race
52  */
53 void change_race(player_type *creature_ptr, player_race_type new_race, concptr effect_msg)
54 {
55     concptr title = race_info[new_race].title;
56     int old_race = creature_ptr->prace;
57 #ifdef JP
58     msg_format("あなたは%s%sに変化した!", effect_msg, title);
59 #else
60     msg_format("You turn into %s %s%s!", (is_a_vowel((effect_msg[0]) ? effect_msg[0] : title[0]) ? "an" : "a"), effect_msg, title);
61 #endif
62
63     chg_virtue(creature_ptr, V_CHANCE, 2);
64     if (creature_ptr->prace < 32) {
65         creature_ptr->old_race1 |= 1UL << creature_ptr->prace;
66     } else {
67         creature_ptr->old_race2 |= 1UL << (creature_ptr->prace - 32);
68     }
69
70     creature_ptr->prace = new_race;
71     rp_ptr = &race_info[creature_ptr->prace];
72     creature_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
73
74     bool is_special_class = creature_ptr->pclass == CLASS_MONK;
75     is_special_class |= creature_ptr->pclass == CLASS_FORCETRAINER;
76     is_special_class |= creature_ptr->pclass == CLASS_NINJA;
77     bool is_special_race = creature_ptr->prace == RACE_KLACKON;
78     is_special_race |= creature_ptr->prace == RACE_SPRITE;
79     if (is_special_class && is_special_race)
80         creature_ptr->expfact -= 15;
81
82     get_height_weight(creature_ptr);
83
84     if (creature_ptr->pclass == CLASS_SORCERER)
85         creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
86     else
87         creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
88
89     roll_hitdice(creature_ptr, SPOP_NONE);
90     check_experience(creature_ptr);
91     creature_ptr->redraw |= (PR_BASIC);
92     creature_ptr->update |= (PU_BONUS);
93     handle_stuff(creature_ptr);
94
95     if (old_race != creature_ptr->prace)
96         autopick_load_pref(creature_ptr, false);
97
98     lite_spot(creature_ptr, creature_ptr->y, creature_ptr->x);
99 }
100
101 void do_poly_self(player_type *creature_ptr)
102 {
103     int power = creature_ptr->lev;
104
105     msg_print(_("あなたは変化の訪れを感じた...", "You feel a change coming over you..."));
106     chg_virtue(creature_ptr, V_CHANCE, 1);
107
108     if ((power > randint0(20)) && one_in_(3) && (creature_ptr->prace != RACE_ANDROID)) {
109         char effect_msg[80] = "";
110         char sex_msg[32] = "";
111         player_race_type new_race;
112
113         power -= 10;
114         if ((power > randint0(5)) && one_in_(4)) {
115             power -= 2;
116             if (creature_ptr->psex == SEX_MALE) {
117                 creature_ptr->psex = SEX_FEMALE;
118                 sp_ptr = &sex_info[creature_ptr->psex];
119                 sprintf(sex_msg, _("女性の", "female"));
120             } else {
121                 creature_ptr->psex = SEX_MALE;
122                 sp_ptr = &sex_info[creature_ptr->psex];
123                 sprintf(sex_msg, _("男性の", "male"));
124             }
125         }
126
127         if ((power > randint0(30)) && one_in_(5)) {
128             int tmp = 0;
129             power -= 15;
130             while (tmp < A_MAX) {
131                 if (one_in_(2)) {
132                     (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
133                     power -= 1;
134                 }
135                 tmp++;
136             }
137
138             (void)dec_stat(creature_ptr, A_CHR, randint1(6), true);
139
140             if (sex_msg[0]) {
141                 sprintf(effect_msg, _("奇形の%s", "deformed %s "), sex_msg);
142             } else {
143                 sprintf(effect_msg, _("奇形の", "deformed "));
144             }
145         }
146
147         while ((power > randint0(20)) && one_in_(10)) {
148             power -= 10;
149
150             if (!lose_mutation(creature_ptr, 0))
151                 msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
152         }
153
154         do {
155             new_race = (player_race_type)randint0(MAX_RACES);
156         } while ((new_race == creature_ptr->prace) || (new_race == RACE_ANDROID));
157
158         change_race(creature_ptr, new_race, effect_msg);
159     }
160
161     if ((power > randint0(30)) && one_in_(6)) {
162         int tmp = 0;
163         power -= 20;
164         msg_format(_("%sの構成が変化した!", "Your internal organs are rearranged!"), creature_ptr->prace == RACE_ANDROID ? "機械" : "内臓");
165
166         while (tmp < A_MAX) {
167             (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
168             tmp++;
169         }
170         if (one_in_(6)) {
171             msg_print(_("現在の姿で生きていくのは困難なようだ!", "You find living difficult in your present form!"));
172             take_hit(creature_ptr, DAMAGE_LOSELIFE, damroll(randint1(10), creature_ptr->lev), _("致命的な突然変異", "a lethal mutation"));
173
174             power -= 10;
175         }
176     }
177
178     if ((power > randint0(20)) && one_in_(4)) {
179         power -= 10;
180
181         get_max_stats(creature_ptr);
182         roll_hitdice(creature_ptr, SPOP_NONE);
183     }
184
185     while ((power > randint0(15)) && one_in_(3)) {
186         power -= 7;
187         (void)gain_mutation(creature_ptr, 0);
188     }
189
190     if (power > randint0(5)) {
191         power -= 5;
192         do_poly_wounds(creature_ptr);
193     }
194
195     while (power > 0) {
196         status_shuffle(creature_ptr);
197         power--;
198     }
199 }