1 #include "status/shape-changer.h"
2 #include "autopick/autopick-reader-writer.h"
3 #include "avatar/avatar.h"
4 #include "birth/birth-body-spec.h"
5 #include "birth/birth-stat.h"
6 #include "core/disturbance.h"
7 #include "core/player-redraw-types.h"
8 #include "core/player-update-types.h"
9 #include "core/stuff-handler.h"
10 #include "game-option/disturbance-options.h"
11 #include "grid/grid.h"
12 #include "hpmp/hp-mp-processor.h"
13 #include "mutation/mutation-investor-remover.h"
14 #include "player/player-class.h"
15 #include "player/player-damage.h"
16 #include "player/player-personality.h"
17 #include "player/player-sex.h"
18 #include "player/player-status.h"
19 #include "player/race-info-table.h"
20 #include "spell/spells-status.h"
21 #include "status/bad-status-setter.h"
22 #include "status/base-status.h"
23 #include "system/player-type-definition.h"
24 #include "util/enum-converter.h"
25 #include "view/display-messages.h"
28 #include "locale/english.h"
31 void do_poly_wounds(player_type *creature_ptr)
33 int16_t wounds = creature_ptr->cut;
34 int16_t hit_p = (creature_ptr->mhp - creature_ptr->chp);
35 int16_t change = damroll(creature_ptr->lev, 5);
36 bool Nasty_effect = one_in_(5);
37 if (!(wounds || hit_p || Nasty_effect))
40 msg_print(_("傷がより軽いものに変化した。", "Your wounds are polymorphed into less serious ones."));
41 hp_player(creature_ptr, change);
43 msg_print(_("新たな傷ができた!", "A new wound was created!"));
44 take_hit(creature_ptr, DAMAGE_LOSELIFE, change / 2, _("変化した傷", "a polymorphed wound"));
45 set_cut(creature_ptr, change);
47 set_cut(creature_ptr, creature_ptr->cut - (change / 2));
54 void change_race(player_type *creature_ptr, player_race_type new_race, concptr effect_msg)
56 concptr title = race_info[enum2i(new_race)].title;
57 player_race_type old_race = creature_ptr->prace;
59 msg_format("あなたは%s%sに変化した!", effect_msg, title);
61 msg_format("You turn into %s %s%s!", (is_a_vowel((effect_msg[0]) ? effect_msg[0] : title[0]) ? "an" : "a"), effect_msg, title);
64 chg_virtue(creature_ptr, V_CHANCE, 2);
65 if (enum2i(creature_ptr->prace) < 32) {
66 creature_ptr->old_race1 |= 1UL << enum2i(creature_ptr->prace);
68 creature_ptr->old_race2 |= 1UL << (enum2i(creature_ptr->prace) - 32);
71 creature_ptr->prace = new_race;
72 rp_ptr = &race_info[enum2i(creature_ptr->prace)];
73 creature_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
75 bool is_special_class = creature_ptr->pclass == CLASS_MONK;
76 is_special_class |= creature_ptr->pclass == CLASS_FORCETRAINER;
77 is_special_class |= creature_ptr->pclass == CLASS_NINJA;
78 bool is_special_race = creature_ptr->prace == player_race_type::KLACKON;
79 is_special_race |= creature_ptr->prace == player_race_type::SPRITE;
80 if (is_special_class && is_special_race)
81 creature_ptr->expfact -= 15;
83 get_height_weight(creature_ptr);
85 if (creature_ptr->pclass == CLASS_SORCERER)
86 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
88 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
90 roll_hitdice(creature_ptr, SPOP_NONE);
91 check_experience(creature_ptr);
92 creature_ptr->redraw |= (PR_BASIC);
93 creature_ptr->update |= (PU_BONUS);
94 handle_stuff(creature_ptr);
96 if (old_race != creature_ptr->prace)
97 autopick_load_pref(creature_ptr, false);
99 lite_spot(creature_ptr, creature_ptr->y, creature_ptr->x);
102 void do_poly_self(player_type *creature_ptr)
104 int power = creature_ptr->lev;
106 msg_print(_("あなたは変化の訪れを感じた...", "You feel a change coming over you..."));
107 chg_virtue(creature_ptr, V_CHANCE, 1);
109 if ((power > randint0(20)) && one_in_(3) && (creature_ptr->prace != player_race_type::ANDROID)) {
110 char effect_msg[80] = "";
111 char sex_msg[32] = "";
112 player_race_type new_race;
115 if ((power > randint0(5)) && one_in_(4)) {
117 if (creature_ptr->psex == SEX_MALE) {
118 creature_ptr->psex = SEX_FEMALE;
119 sp_ptr = &sex_info[creature_ptr->psex];
120 sprintf(sex_msg, _("女性の", "female"));
122 creature_ptr->psex = SEX_MALE;
123 sp_ptr = &sex_info[creature_ptr->psex];
124 sprintf(sex_msg, _("男性の", "male"));
128 if ((power > randint0(30)) && one_in_(5)) {
131 while (tmp < A_MAX) {
133 (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
139 (void)dec_stat(creature_ptr, A_CHR, randint1(6), true);
142 sprintf(effect_msg, _("奇形の%s", "deformed %s "), sex_msg);
144 sprintf(effect_msg, _("奇形の", "deformed "));
148 while ((power > randint0(20)) && one_in_(10)) {
151 if (!lose_mutation(creature_ptr, 0))
152 msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
156 new_race = (player_race_type)randint0(MAX_RACES);
157 } while ((new_race == creature_ptr->prace) || (new_race == player_race_type::ANDROID));
159 change_race(creature_ptr, new_race, effect_msg);
162 if ((power > randint0(30)) && one_in_(6)) {
165 msg_format(_("%sの構成が変化した!", "Your internal organs are rearranged!"), creature_ptr->prace == player_race_type::ANDROID ? "機械" : "内臓");
167 while (tmp < A_MAX) {
168 (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
172 msg_print(_("現在の姿で生きていくのは困難なようだ!", "You find living difficult in your present form!"));
173 take_hit(creature_ptr, DAMAGE_LOSELIFE, damroll(randint1(10), creature_ptr->lev), _("致命的な突然変異", "a lethal mutation"));
179 if ((power > randint0(20)) && one_in_(4)) {
182 get_max_stats(creature_ptr);
183 roll_hitdice(creature_ptr, SPOP_NONE);
186 while ((power > randint0(15)) && one_in_(3)) {
188 (void)gain_mutation(creature_ptr, 0);
191 if (power > randint0(5)) {
193 do_poly_wounds(creature_ptr);
197 status_shuffle(creature_ptr);