1 #include "status/shape-changer.h"
2 #include "autopick/autopick-reader-writer.h"
3 #include "birth/birth-body-spec.h"
4 #include "birth/birth-stat.h"
5 #include "core/disturbance.h"
6 #include "core/hp-mp-processor.h"
7 #include "core/player-redraw-types.h"
8 #include "core/player-update-types.h"
9 #include "core/stuff-handler.h"
10 #include "game-option/disturbance-options.h"
11 #include "grid/grid.h"
12 #include "mutation/mutation-investor-remover.h"
13 #include "player-info/avatar.h"
14 #include "player/player-class.h"
15 #include "player/player-damage.h"
16 #include "player/player-personality.h"
17 #include "player/player-sex.h"
18 #include "player/race-info-table.h"
19 #include "spell/spells-status.h"
20 #include "status/bad-status-setter.h"
21 #include "status/base-status.h"
22 #include "view/display-messages.h"
25 #include "locale/english.h"
28 void do_poly_wounds(player_type *creature_ptr)
30 s16b wounds = creature_ptr->cut;
31 s16b hit_p = (creature_ptr->mhp - creature_ptr->chp);
32 s16b change = damroll(creature_ptr->lev, 5);
33 bool Nasty_effect = one_in_(5);
34 if (!(wounds || hit_p || Nasty_effect))
37 msg_print(_("傷がより軽いものに変化した。", "Your wounds are polymorphed into less serious ones."));
38 hp_player(creature_ptr, change);
40 msg_print(_("新たな傷ができた!", "A new wound was created!"));
41 take_hit(creature_ptr, DAMAGE_LOSELIFE, change / 2, _("変化した傷", "a polymorphed wound"));
42 set_cut(creature_ptr, change);
44 set_cut(creature_ptr, creature_ptr->cut - (change / 2));
51 void change_race(player_type *creature_ptr, player_race_type new_race, concptr effect_msg)
53 concptr title = race_info[new_race].title;
54 int old_race = creature_ptr->prace;
56 msg_format("あなたは%s%sに変化した!", effect_msg, title);
58 msg_format("You turn into %s %s%s!", (is_a_vowel((effect_msg[0]) ? effect_msg[0] : title[0]) ? "an" : "a"), effect_msg, title);
61 chg_virtue(creature_ptr, V_CHANCE, 2);
62 if (creature_ptr->prace < 32) {
63 creature_ptr->old_race1 |= 1UL << creature_ptr->prace;
65 creature_ptr->old_race2 |= 1UL << (creature_ptr->prace - 32);
68 creature_ptr->prace = new_race;
69 rp_ptr = &race_info[creature_ptr->prace];
70 creature_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
72 bool is_special_class = creature_ptr->pclass == CLASS_MONK;
73 is_special_class |= creature_ptr->pclass == CLASS_FORCETRAINER;
74 is_special_class |= creature_ptr->pclass == CLASS_NINJA;
75 bool is_special_race = creature_ptr->prace == RACE_KLACKON;
76 is_special_race |= creature_ptr->prace == RACE_SPRITE;
77 if (is_special_class && is_special_race)
78 creature_ptr->expfact -= 15;
80 get_height_weight(creature_ptr);
82 if (creature_ptr->pclass == CLASS_SORCERER)
83 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
85 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
87 roll_hitdice(creature_ptr, SPOP_NONE);
88 check_experience(creature_ptr);
89 creature_ptr->redraw |= (PR_BASIC);
90 creature_ptr->update |= (PU_BONUS);
91 handle_stuff(creature_ptr);
93 if (old_race != creature_ptr->prace)
94 autopick_load_pref(creature_ptr, FALSE);
96 lite_spot(creature_ptr, creature_ptr->y, creature_ptr->x);
99 void do_poly_self(player_type *creature_ptr)
101 int power = creature_ptr->lev;
103 msg_print(_("あなたは変化の訪れを感じた...", "You feel a change coming over you..."));
104 chg_virtue(creature_ptr, V_CHANCE, 1);
106 if ((power > randint0(20)) && one_in_(3) && (creature_ptr->prace != RACE_ANDROID)) {
107 char effect_msg[80] = "";
108 char sex_msg[32] = "";
109 player_race_type new_race;
112 if ((power > randint0(5)) && one_in_(4)) {
114 if (creature_ptr->psex == SEX_MALE) {
115 creature_ptr->psex = SEX_FEMALE;
116 sp_ptr = &sex_info[creature_ptr->psex];
117 sprintf(sex_msg, _("女性の", "female"));
119 creature_ptr->psex = SEX_MALE;
120 sp_ptr = &sex_info[creature_ptr->psex];
121 sprintf(sex_msg, _("男性の", "male"));
125 if ((power > randint0(30)) && one_in_(5)) {
128 while (tmp < A_MAX) {
130 (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
136 (void)dec_stat(creature_ptr, A_CHR, randint1(6), TRUE);
139 sprintf(effect_msg, _("奇形の%s", "deformed %s "), sex_msg);
141 sprintf(effect_msg, _("奇形の", "deformed "));
145 while ((power > randint0(20)) && one_in_(10)) {
148 if (!lose_mutation(creature_ptr, 0))
149 msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
153 new_race = (player_race_type)randint0(MAX_RACES);
154 } while ((new_race == creature_ptr->prace) || (new_race == RACE_ANDROID));
156 change_race(creature_ptr, new_race, effect_msg);
159 if ((power > randint0(30)) && one_in_(6)) {
162 msg_format(_("%sの構成が変化した!", "Your internal organs are rearranged!"), creature_ptr->prace == RACE_ANDROID ? "機械" : "内臓");
164 while (tmp < A_MAX) {
165 (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
169 msg_print(_("現在の姿で生きていくのは困難なようだ!", "You find living difficult in your present form!"));
170 take_hit(creature_ptr, DAMAGE_LOSELIFE, damroll(randint1(10), creature_ptr->lev), _("致命的な突然変異", "a lethal mutation"));
176 if ((power > randint0(20)) && one_in_(4)) {
179 get_max_stats(creature_ptr);
180 roll_hitdice(creature_ptr, SPOP_NONE);
183 while ((power > randint0(15)) && one_in_(3)) {
185 (void)gain_mutation(creature_ptr, 0);
188 if (power > randint0(5)) {
190 do_poly_wounds(creature_ptr);
194 status_shuffle(creature_ptr);