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Merge pull request #796 from shimitei/feature/#791_fix_restore_window_pos
[hengbandforosx/hengbandosx.git] / src / status / shape-changer.cpp
1 #include "status/shape-changer.h"
2 #include "autopick/autopick-reader-writer.h"
3 #include "birth/birth-body-spec.h"
4 #include "birth/birth-stat.h"
5 #include "core/disturbance.h"
6 #include "core/hp-mp-processor.h"
7 #include "core/player-redraw-types.h"
8 #include "core/player-update-types.h"
9 #include "core/stuff-handler.h"
10 #include "game-option/disturbance-options.h"
11 #include "grid/grid.h"
12 #include "mutation/mutation-investor-remover.h"
13 #include "player-info/avatar.h"
14 #include "player/player-class.h"
15 #include "player/player-damage.h"
16 #include "player/player-personality.h"
17 #include "player/player-sex.h"
18 #include "player/race-info-table.h"
19 #include "spell/spells-status.h"
20 #include "status/bad-status-setter.h"
21 #include "status/base-status.h"
22 #include "view/display-messages.h"
23 #ifdef JP
24 #else
25 #include "locale/english.h"
26 #endif
27
28 void do_poly_wounds(player_type *creature_ptr)
29 {
30     s16b wounds = creature_ptr->cut;
31     s16b hit_p = (creature_ptr->mhp - creature_ptr->chp);
32     s16b change = damroll(creature_ptr->lev, 5);
33     bool Nasty_effect = one_in_(5);
34     if (!(wounds || hit_p || Nasty_effect))
35         return;
36
37     msg_print(_("傷がより軽いものに変化した。", "Your wounds are polymorphed into less serious ones."));
38     hp_player(creature_ptr, change);
39     if (Nasty_effect) {
40         msg_print(_("新たな傷ができた!", "A new wound was created!"));
41         take_hit(creature_ptr, DAMAGE_LOSELIFE, change / 2, _("変化した傷", "a polymorphed wound"));
42         set_cut(creature_ptr, change);
43     } else {
44         set_cut(creature_ptr, creature_ptr->cut - (change / 2));
45     }
46 }
47
48 /*
49  * Change player race
50  */
51 void change_race(player_type *creature_ptr, player_race_type new_race, concptr effect_msg)
52 {
53     concptr title = race_info[new_race].title;
54     int old_race = creature_ptr->prace;
55 #ifdef JP
56     msg_format("あなたは%s%sに変化した!", effect_msg, title);
57 #else
58     msg_format("You turn into %s %s%s!", (is_a_vowel((effect_msg[0]) ? effect_msg[0] : title[0]) ? "an" : "a"), effect_msg, title);
59 #endif
60
61     chg_virtue(creature_ptr, V_CHANCE, 2);
62     if (creature_ptr->prace < 32) {
63         creature_ptr->old_race1 |= 1UL << creature_ptr->prace;
64     } else {
65         creature_ptr->old_race2 |= 1UL << (creature_ptr->prace - 32);
66     }
67
68     creature_ptr->prace = new_race;
69     rp_ptr = &race_info[creature_ptr->prace];
70     creature_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
71
72     bool is_special_class = creature_ptr->pclass == CLASS_MONK;
73     is_special_class |= creature_ptr->pclass == CLASS_FORCETRAINER;
74     is_special_class |= creature_ptr->pclass == CLASS_NINJA;
75     bool is_special_race = creature_ptr->prace == RACE_KLACKON;
76     is_special_race |= creature_ptr->prace == RACE_SPRITE;
77     if (is_special_class && is_special_race)
78         creature_ptr->expfact -= 15;
79
80     get_height_weight(creature_ptr);
81
82     if (creature_ptr->pclass == CLASS_SORCERER)
83         creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
84     else
85         creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
86
87     roll_hitdice(creature_ptr, SPOP_NONE);
88     check_experience(creature_ptr);
89     creature_ptr->redraw |= (PR_BASIC);
90     creature_ptr->update |= (PU_BONUS);
91     handle_stuff(creature_ptr);
92
93     if (old_race != creature_ptr->prace)
94         autopick_load_pref(creature_ptr, FALSE);
95
96     lite_spot(creature_ptr, creature_ptr->y, creature_ptr->x);
97 }
98
99 void do_poly_self(player_type *creature_ptr)
100 {
101     int power = creature_ptr->lev;
102
103     msg_print(_("あなたは変化の訪れを感じた...", "You feel a change coming over you..."));
104     chg_virtue(creature_ptr, V_CHANCE, 1);
105
106     if ((power > randint0(20)) && one_in_(3) && (creature_ptr->prace != RACE_ANDROID)) {
107         char effect_msg[80] = "";
108         char sex_msg[32] = "";
109         player_race_type new_race;
110
111         power -= 10;
112         if ((power > randint0(5)) && one_in_(4)) {
113             power -= 2;
114             if (creature_ptr->psex == SEX_MALE) {
115                 creature_ptr->psex = SEX_FEMALE;
116                 sp_ptr = &sex_info[creature_ptr->psex];
117                 sprintf(sex_msg, _("女性の", "female"));
118             } else {
119                 creature_ptr->psex = SEX_MALE;
120                 sp_ptr = &sex_info[creature_ptr->psex];
121                 sprintf(sex_msg, _("男性の", "male"));
122             }
123         }
124
125         if ((power > randint0(30)) && one_in_(5)) {
126             int tmp = 0;
127             power -= 15;
128             while (tmp < A_MAX) {
129                 if (one_in_(2)) {
130                     (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
131                     power -= 1;
132                 }
133                 tmp++;
134             }
135
136             (void)dec_stat(creature_ptr, A_CHR, randint1(6), TRUE);
137
138             if (sex_msg[0]) {
139                 sprintf(effect_msg, _("奇形の%s", "deformed %s "), sex_msg);
140             } else {
141                 sprintf(effect_msg, _("奇形の", "deformed "));
142             }
143         }
144
145         while ((power > randint0(20)) && one_in_(10)) {
146             power -= 10;
147
148             if (!lose_mutation(creature_ptr, 0))
149                 msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
150         }
151
152         do {
153             new_race = (player_race_type)randint0(MAX_RACES);
154         } while ((new_race == creature_ptr->prace) || (new_race == RACE_ANDROID));
155
156         change_race(creature_ptr, new_race, effect_msg);
157     }
158
159     if ((power > randint0(30)) && one_in_(6)) {
160         int tmp = 0;
161         power -= 20;
162         msg_format(_("%sの構成が変化した!", "Your internal organs are rearranged!"), creature_ptr->prace == RACE_ANDROID ? "機械" : "内臓");
163
164         while (tmp < A_MAX) {
165             (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
166             tmp++;
167         }
168         if (one_in_(6)) {
169             msg_print(_("現在の姿で生きていくのは困難なようだ!", "You find living difficult in your present form!"));
170             take_hit(creature_ptr, DAMAGE_LOSELIFE, damroll(randint1(10), creature_ptr->lev), _("致命的な突然変異", "a lethal mutation"));
171
172             power -= 10;
173         }
174     }
175
176     if ((power > randint0(20)) && one_in_(4)) {
177         power -= 10;
178
179         get_max_stats(creature_ptr);
180         roll_hitdice(creature_ptr, SPOP_NONE);
181     }
182
183     while ((power > randint0(15)) && one_in_(3)) {
184         power -= 7;
185         (void)gain_mutation(creature_ptr, 0);
186     }
187
188     if (power > randint0(5)) {
189         power -= 5;
190         do_poly_wounds(creature_ptr);
191     }
192
193     while (power > 0) {
194         status_shuffle(creature_ptr);
195         power--;
196     }
197 }