1 #include "status/shape-changer.h"
2 #include "autopick/autopick-reader-writer.h"
3 #include "birth/birth-body-spec.h"
4 #include "birth/birth-stat.h"
5 #include "core/disturbance.h"
6 #include "core/player-redraw-types.h"
7 #include "core/player-update-types.h"
8 #include "core/stuff-handler.h"
9 #include "game-option/disturbance-options.h"
10 #include "grid/grid.h"
11 #include "hpmp/hp-mp-processor.h"
12 #include "mutation/mutation-investor-remover.h"
13 #include "player-info/avatar.h"
14 #include "player/player-class.h"
15 #include "player/player-damage.h"
16 #include "player/player-personality.h"
17 #include "player/player-sex.h"
18 #include "player/player-status.h"
19 #include "player/race-info-table.h"
20 #include "spell/spells-status.h"
21 #include "status/bad-status-setter.h"
22 #include "status/base-status.h"
23 #include "system/player-type-definition.h"
24 #include "view/display-messages.h"
27 #include "locale/english.h"
30 void do_poly_wounds(player_type *creature_ptr)
32 s16b wounds = creature_ptr->cut;
33 s16b hit_p = (creature_ptr->mhp - creature_ptr->chp);
34 s16b change = damroll(creature_ptr->lev, 5);
35 bool Nasty_effect = one_in_(5);
36 if (!(wounds || hit_p || Nasty_effect))
39 msg_print(_("傷がより軽いものに変化した。", "Your wounds are polymorphed into less serious ones."));
40 hp_player(creature_ptr, change);
42 msg_print(_("新たな傷ができた!", "A new wound was created!"));
43 take_hit(creature_ptr, DAMAGE_LOSELIFE, change / 2, _("変化した傷", "a polymorphed wound"));
44 set_cut(creature_ptr, change);
46 set_cut(creature_ptr, creature_ptr->cut - (change / 2));
53 void change_race(player_type *creature_ptr, player_race_type new_race, concptr effect_msg)
55 concptr title = race_info[new_race].title;
56 int old_race = creature_ptr->prace;
58 msg_format("あなたは%s%sに変化した!", effect_msg, title);
60 msg_format("You turn into %s %s%s!", (is_a_vowel((effect_msg[0]) ? effect_msg[0] : title[0]) ? "an" : "a"), effect_msg, title);
63 chg_virtue(creature_ptr, V_CHANCE, 2);
64 if (creature_ptr->prace < 32) {
65 creature_ptr->old_race1 |= 1UL << creature_ptr->prace;
67 creature_ptr->old_race2 |= 1UL << (creature_ptr->prace - 32);
70 creature_ptr->prace = new_race;
71 rp_ptr = &race_info[creature_ptr->prace];
72 creature_ptr->expfact = rp_ptr->r_exp + cp_ptr->c_exp;
74 bool is_special_class = creature_ptr->pclass == CLASS_MONK;
75 is_special_class |= creature_ptr->pclass == CLASS_FORCETRAINER;
76 is_special_class |= creature_ptr->pclass == CLASS_NINJA;
77 bool is_special_race = creature_ptr->prace == RACE_KLACKON;
78 is_special_race |= creature_ptr->prace == RACE_SPRITE;
79 if (is_special_class && is_special_race)
80 creature_ptr->expfact -= 15;
82 get_height_weight(creature_ptr);
84 if (creature_ptr->pclass == CLASS_SORCERER)
85 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
87 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
89 roll_hitdice(creature_ptr, SPOP_NONE);
90 check_experience(creature_ptr);
91 creature_ptr->redraw |= (PR_BASIC);
92 creature_ptr->update |= (PU_BONUS);
93 handle_stuff(creature_ptr);
95 if (old_race != creature_ptr->prace)
96 autopick_load_pref(creature_ptr, FALSE);
98 lite_spot(creature_ptr, creature_ptr->y, creature_ptr->x);
101 void do_poly_self(player_type *creature_ptr)
103 int power = creature_ptr->lev;
105 msg_print(_("あなたは変化の訪れを感じた...", "You feel a change coming over you..."));
106 chg_virtue(creature_ptr, V_CHANCE, 1);
108 if ((power > randint0(20)) && one_in_(3) && (creature_ptr->prace != RACE_ANDROID)) {
109 char effect_msg[80] = "";
110 char sex_msg[32] = "";
111 player_race_type new_race;
114 if ((power > randint0(5)) && one_in_(4)) {
116 if (creature_ptr->psex == SEX_MALE) {
117 creature_ptr->psex = SEX_FEMALE;
118 sp_ptr = &sex_info[creature_ptr->psex];
119 sprintf(sex_msg, _("女性の", "female"));
121 creature_ptr->psex = SEX_MALE;
122 sp_ptr = &sex_info[creature_ptr->psex];
123 sprintf(sex_msg, _("男性の", "male"));
127 if ((power > randint0(30)) && one_in_(5)) {
130 while (tmp < A_MAX) {
132 (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
138 (void)dec_stat(creature_ptr, A_CHR, randint1(6), TRUE);
141 sprintf(effect_msg, _("奇形の%s", "deformed %s "), sex_msg);
143 sprintf(effect_msg, _("奇形の", "deformed "));
147 while ((power > randint0(20)) && one_in_(10)) {
150 if (!lose_mutation(creature_ptr, 0))
151 msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
155 new_race = (player_race_type)randint0(MAX_RACES);
156 } while ((new_race == creature_ptr->prace) || (new_race == RACE_ANDROID));
158 change_race(creature_ptr, new_race, effect_msg);
161 if ((power > randint0(30)) && one_in_(6)) {
164 msg_format(_("%sの構成が変化した!", "Your internal organs are rearranged!"), creature_ptr->prace == RACE_ANDROID ? "機械" : "内臓");
166 while (tmp < A_MAX) {
167 (void)dec_stat(creature_ptr, tmp, randint1(6) + 6, one_in_(3));
171 msg_print(_("現在の姿で生きていくのは困難なようだ!", "You find living difficult in your present form!"));
172 take_hit(creature_ptr, DAMAGE_LOSELIFE, damroll(randint1(10), creature_ptr->lev), _("致命的な突然変異", "a lethal mutation"));
178 if ((power > randint0(20)) && one_in_(4)) {
181 get_max_stats(creature_ptr);
182 roll_hitdice(creature_ptr, SPOP_NONE);
185 while ((power > randint0(15)) && one_in_(3)) {
187 (void)gain_mutation(creature_ptr, 0);
190 if (power > randint0(5)) {
192 do_poly_wounds(creature_ptr);
196 status_shuffle(creature_ptr);