3 #include "system/angband.h"
5 bool set_tim_esp(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
6 bool set_tim_invis(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
7 bool set_tim_infra(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);