1 /* NetHack 3.6 steed.c $NHDT-Date: 1445906867 2015/10/27 00:47:47 $ $NHDT-Branch: master $:$NHDT-Revision: 1.47 $ */
2 /* Copyright (c) Kevin Hugo, 1998-1999. */
3 /* NetHack may be freely redistributed. See license for details. */
5 /* JNetHack Copyright */
6 /* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
7 /* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2016 */
8 /* JNetHack may be freely redistributed. See license for details. */
12 /* Monsters that might be ridden */
13 static NEARDATA const char steeds[] = { S_QUADRUPED, S_UNICORN, S_ANGEL,
14 S_CENTAUR, S_DRAGON, S_JABBERWOCK,
17 STATIC_DCL boolean FDECL(landing_spot, (coord *, int, int));
18 STATIC_DCL void FDECL(maybewakesteed, (struct monst *));
20 /* caller has decided that hero can't reach something while mounted */
25 You("aren't skilled enough to reach from %s.", y_monnam(u.usteed));
27 You("
\82Ü
\82¾
\8f\
\95ª
\82É
\8bZ
\97Ê
\82ð
\90Ï
\82ñ
\82Å
\82¢
\82È
\82¢
\82Ì
\82Å
\81C%s
\82©
\82ç
\93Í
\82©
\82È
\82¢
\81D", y_monnam(u.usteed));
30 /*** Putting the saddle on ***/
32 /* Can this monster wear a saddle? */
37 struct permonst *ptr = mtmp->data;
39 return (index(steeds, ptr->mlet) && (ptr->msize >= MZ_MEDIUM)
40 && (!humanoid(ptr) || ptr->mlet == S_CENTAUR) && !amorphous(ptr)
41 && !noncorporeal(ptr) && !is_whirly(ptr) && !unsolid(ptr));
56 /* Select an animal */
57 if (u.uswallow || Underwater || !getdir((char *) 0)) {
63 pline("Saddle yourself? Very funny...");
65 pline("
\8e©
\95ª
\8e©
\90g
\82É
\88Æ
\81H
\82¨
\82à
\82µ
\82ë
\82¢
\81D
\81D
\81D");
68 if (!isok(u.ux + u.dx, u.uy + u.dy)
69 || !(mtmp = m_at(u.ux + u.dx, u.uy + u.dy)) || !canspotmon(mtmp)) {
71 pline("I see nobody there.");
73 pline("
\82»
\82±
\82É
\82Í
\92N
\82à
\82¢
\82È
\82¢
\82æ
\82¤
\82É
\8c©
\82¦
\82é
\81D");
77 /* Is this a valid monster? */
78 if (mtmp->misc_worn_check & W_SADDLE || which_armor(mtmp, W_SADDLE)) {
80 pline("%s doesn't need another one.", Monnam(mtmp));
82 pline("%s
\82Í
\82à
\82¤
\88Æ
\82ª
\8eæ
\82è
\82Â
\82¯
\82ç
\82ê
\82Ä
\82¢
\82é
\81D", Monnam(mtmp));
86 if (touch_petrifies(ptr) && !uarmg && !Stone_resistance) {
90 You("touch %s.", mon_nam(mtmp));
92 You("%s
\82É
\90G
\82ê
\82½
\81D", mon_nam(mtmp));
93 if (!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
95 Sprintf(kbuf, "attempting to saddle %s", an(mtmp->data->mname));
97 Sprintf(kbuf, "%s
\82É
\88Æ
\82ð
\8eæ
\82è
\82Â
\82¯
\82æ
\82¤
\82Æ
\82µ
\82Ä", mtmp->data->mname);
101 if (ptr == &mons[PM_INCUBUS] || ptr == &mons[PM_SUCCUBUS]) {
103 pline("Shame on you!");
105 pline("
\92p
\82ð
\92m
\82ê
\81I");
106 exercise(A_WIS, FALSE);
109 if (mtmp->isminion || mtmp->isshk || mtmp->ispriest || mtmp->isgd
112 pline("I think %s would mind.", mon_nam(mtmp));
114 pline("%s
\82Í
\8c\99\82ª
\82Á
\82Ä
\82¢
\82é
\82æ
\82¤
\82¾
\81D", mon_nam(mtmp));
117 if (!can_saddle(mtmp)) {
119 You_cant("saddle such a creature.");
121 You("
\82»
\82Ì
\90¶
\82«
\95¨
\82É
\88Æ
\82Í
\82Æ
\82è
\82Â
\82¯
\82ç
\82ê
\82È
\82¢
\81D");
125 /* Calculate your chance */
126 chance = ACURR(A_DEX) + ACURR(A_CHA) / 2 + 2 * mtmp->mtame;
127 chance += u.ulevel * (mtmp->mtame ? 20 : 5);
129 chance -= 10 * mtmp->m_lev;
130 if (Role_if(PM_KNIGHT))
132 switch (P_SKILL(P_RIDING)) {
147 if (Confusion || Fumbling || Glib)
149 else if (uarmg && (s = OBJ_DESCR(objects[uarmg->otyp])) != (char *) 0
151 && !strncmp(s, "riding ", 7))
153 && !strncmp(s, "
\8fæ
\94n
\97p
\82Ì", 8))
154 /* Bonus for wearing "riding" (but not fumbling) gloves */
156 else if (uarmf && (s = OBJ_DESCR(objects[uarmf->otyp])) != (char *) 0
158 && !strncmp(s, "riding ", 7))
160 && !strncmp(s, "
\8fæ
\94n
\97p
\82Ì", 8))
161 /* ... or for "riding boots" */
166 /* [intended] steed becomes alert if possible */
167 maybewakesteed(mtmp);
169 /* Make the attempt */
170 if (rn2(100) < chance) {
172 You("put the saddle on %s.", mon_nam(mtmp));
174 You("
\88Æ
\82ð%s
\82É
\8eæ
\82è
\82Â
\82¯
\82½
\81D", mon_nam(mtmp));
176 remove_worn_item(otmp, FALSE);
178 /* mpickobj may free otmp it if merges, but we have already
179 checked for a saddle above, so no merger should happen */
180 (void) mpickobj(mtmp, otmp);
181 mtmp->misc_worn_check |= W_SADDLE;
182 otmp->owornmask = W_SADDLE;
183 otmp->leashmon = mtmp->m_id;
184 update_mon_intrinsics(mtmp, otmp, TRUE, FALSE);
187 pline("%s resists!", Monnam(mtmp));
189 pline("%s
\82Í
\8b\91\94Û
\82µ
\82½
\81I", Monnam(mtmp));
193 /*** Riding the monster ***/
195 /* Can we ride this monster? Caller should also check can_saddle() */
200 return (mtmp->mtame && humanoid(youmonst.data)
201 && !verysmall(youmonst.data) && !bigmonst(youmonst.data)
202 && (!Underwater || is_swimmer(mtmp->data)));
208 boolean forcemount = FALSE;
211 dismount_steed(DISMOUNT_BYCHOICE);
212 } else if (getdir((char *) 0) && isok(u.ux + u.dx, u.uy + u.dy)) {
214 if (wizard && yn("Force the mount to succeed?") == 'y')
216 if (wizard && yn("
\96³
\97\9d\96î
\97\9d\90¬
\8c÷
\82³
\82¹
\82Ü
\82·
\82©
\81H") == 'y')
218 return (mount_steed(m_at(u.ux + u.dx, u.uy + u.dy), forcemount));
225 /* Start riding, with the given monster */
227 mount_steed(mtmp, force)
228 struct monst *mtmp; /* The animal */
229 boolean force; /* Quietly force this animal */
233 struct permonst *ptr;
238 You("are already riding %s.", mon_nam(u.usteed));
240 You("
\82à
\82¤%s
\82É
\8fæ
\82Á
\82Ä
\82¢
\82é
\81D", mon_nam(u.usteed));
244 /* Is the player in the right form? */
245 if (Hallucination && !force) {
247 pline("Maybe you should find a designated driver.");
249 pline("
\82¨
\82»
\82ç
\82
\82 \82È
\82½
\82Í
\8ew
\92è
\83h
\83\89\83C
\83o
\81[
\82ð
\92T
\82·
\82×
\82«
\82¾
\82ë
\82¤
\81D");
253 /* While riding Wounded_legs refers to the steed's,
254 * not the hero's legs.
255 * That opens up a potential abuse where the player
256 * can mount a steed, then dismount immediately to
257 * heal leg damage, because leg damage is always
258 * healed upon dismount (Wounded_legs context switch).
259 * By preventing a hero with Wounded_legs from
260 * mounting a steed, the potential for abuse is
261 * reduced. However, dismounting still immediately
262 * heals the steed's wounded legs. [In 3.4.3 and
263 * earlier, that unintentionally made the hero's
264 * temporary 1 point Dex loss become permanent.]
268 Your("%s are in no shape for riding.", makeplural(body_part(LEG)));
270 pline("%s
\82ð
\89ö
\89ä
\82µ
\82Ä
\82¢
\82é
\82Ì
\82Å
\8fæ
\82ê
\82È
\82¢
\81D", makeplural(body_part(LEG)));
271 if (force && wizard && yn("Heal your legs?") == 'y')
272 HWounded_legs = EWounded_legs = 0;
277 if (Upolyd && (!humanoid(youmonst.data) || verysmall(youmonst.data)
278 || bigmonst(youmonst.data) || slithy(youmonst.data))) {
280 You("won't fit on a saddle.");
282 You("
\88Æ
\82É
\8d\87\82í
\82È
\82¢
\81D");
285 if (!force && (near_capacity() > SLT_ENCUMBER)) {
287 You_cant("do that while carrying so much stuff.");
289 You("
\91ò
\8eR
\95¨
\82ð
\8e\9d\82¿
\82·
\82¬
\82Ä
\82¨
\82è
\8fo
\97\88\82È
\82¢
\81D");
293 /* Can the player reach and see the monster? */
294 if (!mtmp || (!force && ((Blind && !Blind_telepat) || mtmp->mundetected
295 || mtmp->m_ap_type == M_AP_FURNITURE
296 || mtmp->m_ap_type == M_AP_OBJECT))) {
298 pline("I see nobody there.");
300 pline("
\82»
\82±
\82É
\82Í
\89½
\82à
\8c©
\82¦
\82È
\82¢
\81D");
303 if (u.uswallow || u.ustuck || u.utrap || Punished
304 || !test_move(u.ux, u.uy, mtmp->mx - u.ux, mtmp->my - u.uy,
306 if (Punished || !(u.uswallow || u.ustuck || u.utrap))
308 You("are unable to swing your %s over.", body_part(LEG));
310 You("
\88Æ
\82ð
\82Ü
\82½
\82®
\82±
\82Æ
\82ª
\82Å
\82«
\82È
\82¢
\81D");
313 You("are stuck here for now.");
315 You("
\82Í
\82Ü
\82Á
\82Ä
\82¢
\82é
\82Ì
\82Å
\8fo
\97\88\82È
\82¢
\81D");
319 /* Is this a valid monster? */
320 otmp = which_armor(mtmp, W_SADDLE);
323 pline("%s is not saddled.", Monnam(mtmp));
325 pline("%s
\82É
\82Í
\88Æ
\82ª
\8eæ
\82è
\82Â
\82¯
\82ç
\82ê
\82Ä
\82¢
\82È
\82¢
\81D", Monnam(mtmp));
329 if (touch_petrifies(ptr) && !Stone_resistance) {
333 You("touch %s.", mon_nam(mtmp));
335 You("%s
\82É
\90G
\82ê
\82½
\81D", mon_nam(mtmp));
337 Sprintf(kbuf, "attempting to ride %s", an(mtmp->data->mname));
339 Sprintf(kbuf, "%s
\82É
\8fæ
\82ë
\82¤
\82Æ
\82µ
\82Ä", a_monnam(mtmp));
342 if (!mtmp->mtame || mtmp->isminion) {
344 pline("I think %s would mind.", mon_nam(mtmp));
346 pline("%s
\82Í
\8c\99\82ª
\82Á
\82Ä
\82¢
\82é
\82æ
\82¤
\82¾
\81D", mon_nam(mtmp));
349 if (mtmp->mtrapped) {
350 struct trap *t = t_at(mtmp->mx, mtmp->my);
353 You_cant("mount %s while %s's trapped in %s.", mon_nam(mtmp),
354 mhe(mtmp), an(defsyms[trap_to_defsym(t->ttyp)].explanation));
356 You("%s
\82É
\95ß
\82Ü
\82Á
\82Ä
\82¢
\82é%s
\82É
\82Í
\8fæ
\82ê
\82È
\82¢
\81D",
357 defsyms[trap_to_defsym(t->ttyp)].explanation, mon_nam(mtmp));
362 if (!force && !Role_if(PM_KNIGHT) && !(--mtmp->mtame)) {
364 newsym(mtmp->mx, mtmp->my);
366 pline("%s resists%s!", Monnam(mtmp),
367 mtmp->mleashed ? " and its leash comes off" : "");
369 pline("%s
\82Í
\8b\91\94Û%s
\81I", Monnam(mtmp),
370 mtmp->mleashed ? "
\82µ
\82Ä
\81C
\95R
\82ð
\82Í
\82¸
\82µ
\82½" : "
\82µ
\82½");
373 m_unleash(mtmp, FALSE);
376 if (!force && Underwater && !is_swimmer(ptr)) {
378 You_cant("ride that creature while under water.");
380 You("
\90\85\92\86\82Å
\8fæ
\82é
\82±
\82Æ
\82Í
\82Å
\82«
\82È
\82¢
\81D");
383 if (!can_saddle(mtmp) || !can_ride(mtmp)) {
385 You_cant("ride such a creature.");
387 You("
\82»
\82Ì
\90¶
\82«
\95¨
\82É
\8fæ
\82é
\82±
\82Æ
\82Í
\82Å
\82«
\82È
\82¢
\81D");
391 /* Is the player impaired? */
392 if (!force && !is_floater(ptr) && !is_flyer(ptr) && Levitation
395 You("cannot reach %s.", mon_nam(mtmp));
397 You("%s
\82É
\93Í
\82©
\82È
\82¢
\81D", mon_nam(mtmp));
400 if (!force && uarm && is_metallic(uarm) && greatest_erosion(uarm)) {
402 Your("%s armor is too stiff to be able to mount %s.",
403 uarm->oeroded ? "rusty" : "corroded", mon_nam(mtmp));
405 Your("%s
\8aZ
\82Í
\83M
\83V
\83M
\83V
\82¢
\82Á
\82Ä
\82¨
\82è%s
\82É
\8fæ
\82ê
\82È
\82¢
\81D",
406 uarm->oeroded ? "
\8eK
\82Ñ
\82½" : "
\95\85\90H
\82µ
\82½", mon_nam(mtmp));
411 && (Confusion || Fumbling || Glib || Wounded_legs || otmp->cursed
412 || (u.ulevel + mtmp->mtame < rnd(MAXULEV / 2 + 5)))) {
415 pline("%s slips away from you.", Monnam(mtmp));
417 pline("%s
\82Í
\82 \82È
\82½
\82©
\82ç
\82Í
\82È
\82ê
\82Ä
\82¢
\82Á
\82½
\81D", Monnam(mtmp));
421 You("slip while trying to get on %s.", mon_nam(mtmp));
423 You("%s
\82É
\8fæ
\82ë
\82¤
\82Æ
\82µ
\82Ä
\82·
\82×
\82Á
\82½
\81D", mon_nam(mtmp));
426 Sprintf(buf, "slipped while mounting %s",
428 Sprintf(buf, "%s
\82É
\8fæ
\82ë
\82¤
\82Æ
\82µ
\82Ä
\82·
\82×
\82è
\97\8e\82¿
\82Ä",
429 /* "a saddled mumak" or "a saddled pony called Dobbin" */
430 x_monnam(mtmp, ARTICLE_A, (char *) 0,
431 SUPPRESS_IT | SUPPRESS_INVISIBLE
432 | SUPPRESS_HALLUCINATION,
435 losehp(Maybe_Half_Phys(rn1(5, 10)), buf, NO_KILLER_PREFIX);
437 losehp(Maybe_Half_Phys(rn1(5, 10)), buf, KILLED_BY);
443 maybewakesteed(mtmp);
445 if (Levitation && !is_floater(ptr) && !is_flyer(ptr))
446 /* Must have Lev_at_will at this point */
448 pline("%s magically floats up!", Monnam(mtmp));
450 pline("%s
\82Í
\96\82\96@
\82Ì
\97Í
\82Å
\95\82\82¢
\82½
\81I", Monnam(mtmp));
452 You("mount %s.", mon_nam(mtmp));
454 You("%s
\82É
\8fæ
\82Á
\82½
\81D", mon_nam(mtmp));
456 /* setuwep handles polearms differently when you're mounted */
457 if (uwep && is_pole(uwep))
460 remove_monster(mtmp->mx, mtmp->my);
461 teleds(mtmp->mx, mtmp->my, TRUE);
465 /* You and your steed have moved */
472 /* It takes many turns of riding to exercise skill */
473 if (u.urideturns++ >= 100) {
475 use_skill(P_RIDING, 1);
480 /* The player kicks or whips the steed */
487 /* role.c Gender.he
\82Ì
\92l
\82ª
\83R
\83s
\81[
\82³
\82ê
\82é */
493 /* [ALI] Various effects of kicking sleeping/paralyzed steeds */
494 if (u.usteed->msleeping || !u.usteed->mcanmove) {
495 /* We assume a message has just been output of the form
496 * "You kick <steed>."
498 Strcpy(He, mhe(u.usteed));
500 if ((u.usteed->mcanmove || u.usteed->mfrozen) && !rn2(2)) {
501 if (u.usteed->mcanmove)
502 u.usteed->msleeping = 0;
503 else if (u.usteed->mfrozen > 2)
504 u.usteed->mfrozen -= 2;
506 u.usteed->mfrozen = 0;
507 u.usteed->mcanmove = 1;
509 if (u.usteed->msleeping || !u.usteed->mcanmove)
511 pline("%s stirs.", He);
513 pline("%s
\82Í
\90g
\82¶
\82ë
\82¬
\82µ
\82½
\81D", He);
517 pline("%s rouses %sself!", He, mhim(u.usteed));
519 pline("%s
\82Í
\95±
\8bN
\82µ
\82½
\81I", He);
523 pline("%s does not respond.", He);
525 pline("%s
\82Í
\94½
\89\9e\82µ
\82È
\82¢
\81D", He);
530 /* Make the steed less tame and check if it resists */
533 if (!u.usteed->mtame && u.usteed->mleashed)
534 m_unleash(u.usteed, TRUE);
536 || (u.ulevel + u.usteed->mtame < rnd(MAXULEV / 2 + 5))) {
537 newsym(u.usteed->mx, u.usteed->my);
538 dismount_steed(DISMOUNT_THROWN);
543 pline("%s gallops!", Monnam(u.usteed));
545 pline("%s
\82Í
\91¬
\91«
\82É
\82È
\82Á
\82½
\81I", Monnam(u.usteed));
546 u.ugallop += rn1(20, 30);
551 * Try to find a dismount point adjacent to the steed's location.
552 * If all else fails, try enexto(). Use enexto() as a last resort because
553 * enexto() chooses its point randomly, possibly even outside the
554 * room's walls, which is not what we want.
555 * Adapted from mail daemon code.
558 landing_spot(spot, reason, forceit)
559 coord *spot; /* landing position (we fill it in) */
563 int i = 0, x, y, distance, min_distance = -1;
564 boolean found = FALSE;
567 /* avoid known traps (i == 0) and boulders, but allow them as a backup */
568 if (reason != DISMOUNT_BYCHOICE || Stunned || Confusion || Fumbling)
570 for (; !found && i < 2; ++i) {
571 for (x = u.ux - 1; x <= u.ux + 1; x++)
572 for (y = u.uy - 1; y <= u.uy + 1; y++) {
573 if (!isok(x, y) || (x == u.ux && y == u.uy))
576 if (accessible(x, y) && !MON_AT(x, y)) {
577 distance = distu(x, y);
578 if (min_distance < 0 || distance < min_distance
579 || (distance == min_distance && rn2(2))) {
580 if (i > 0 || (((t = t_at(x, y)) == 0 || !t->tseen)
581 && (!sobj_at(BOULDER, x, y)
582 || throws_rocks(youmonst.data)))) {
585 min_distance = distance;
593 /* If we didn't find a good spot and forceit is on, try enexto(). */
594 if (forceit && min_distance < 0
595 && !enexto(spot, u.ux, u.uy, youmonst.data))
601 /* Stop riding the current steed */
603 dismount_steed(reason)
604 int reason; /* Player was thrown off etc. */
610 const char *verb = "fall";
612 const char *verb = "
\97\8e\82¿
\82½";
613 boolean repair_leg_damage = (Wounded_legs != 0L);
614 unsigned save_utrap = u.utrap;
615 boolean have_spot = landing_spot(&cc, reason, 0);
617 mtmp = u.usteed; /* make a copy of steed pointer */
619 if (!mtmp) /* Just return silently */
622 /* Check the reason for dismounting */
623 otmp = which_armor(mtmp, W_SADDLE);
625 case DISMOUNT_THROWN:
629 verb = "
\82Ó
\82è
\97\8e\82³
\82ê
\82½";
632 You("%s off of %s!", verb, mon_nam(mtmp));
634 You("%s
\82©
\82ç%s
\81I", mon_nam(mtmp), verb);
636 have_spot = landing_spot(&cc, reason, 1);
638 losehp(Maybe_Half_Phys(rn1(10, 10)), "riding accident", KILLED_BY_AN);
640 losehp(Maybe_Half_Phys(rn1(10, 10)), "
\8bR
\8fæ
\8e\96\8cÌ
\82Å", KILLED_BY_AN);
641 set_wounded_legs(BOTH_SIDES, (int) HWounded_legs + rn1(5, 5));
642 repair_leg_damage = FALSE;
646 You("can no longer ride %s.", mon_nam(u.usteed));
648 You("%s
\82É
\8fæ
\82Á
\82Ä
\82ç
\82ê
\82È
\82¢
\81D", mon_nam(u.usteed));
650 have_spot = landing_spot(&cc, reason, 1);
652 case DISMOUNT_ENGULFED:
653 /* caller displays message */
656 /* hero has just died... */
658 case DISMOUNT_GENERIC:
659 /* no messages, just make it so */
661 case DISMOUNT_BYCHOICE:
663 if (otmp && otmp->cursed) {
665 You("can't. The saddle %s cursed.",
666 otmp->bknown ? "is" : "seems to be");
668 You("
\8d~
\82è
\82ç
\82ê
\82È
\82¢
\81D
\88Æ
\82Í
\8eô
\82í
\82ê
\82Ä
\82¢
\82é%s
\81D",
669 otmp->bknown ? "" : "
\82æ
\82¤
\82¾");
676 You("can't. There isn't anywhere for you to stand.");
678 pline("
\82 \82È
\82½
\82Ì
\97§
\82Â
\8fê
\8f\8a\82ª
\82È
\82¢
\82Ì
\82Å
\8d~
\82è
\82ç
\82ê
\82È
\82¢
\81D");
681 if (!has_mname(mtmp)) {
683 pline("You've been through the dungeon on %s with no name.",
685 pline("
\82 \82È
\82½
\82Í
\96¼
\91O
\82Ì
\82È
\82¢%s
\82Æ
\8b¤
\82É
\96À
\8b{
\93à
\82É
\82¢
\82é
\81D",
686 an(mtmp->data->mname));
689 pline("It felt good to get out of the rain.");
691 pline("
\89J
\82ª
\8d~
\82ç
\82È
\82¢
\82Ì
\82Æ
\82¢
\82¤
\82Ì
\82Í
\82¢
\82¢
\8bC
\95ª
\82¾
\82Á
\82½
\81D");
694 You("dismount %s.", mon_nam(mtmp));
696 You("%s
\82©
\82ç
\8d~
\82è
\82½
\81D", mon_nam(mtmp));
698 /* While riding, Wounded_legs refers to the steed's legs;
699 after dismounting, it reverts to the hero's legs. */
700 if (repair_leg_damage) {
701 /* [TODO: make heal_legs() take a parameter to handle this] */
702 in_steed_dismounting = TRUE;
704 in_steed_dismounting = FALSE;
707 /* Release the steed and saddle */
711 /* Set player and steed's position. Try moving the player first
712 unless we're in the midst of creating a bones file. */
713 if (reason == DISMOUNT_BONES) {
714 /* move the steed to an adjacent square */
715 if (enexto(&cc, u.ux, u.uy, mtmp->data))
716 rloc_to(mtmp, cc.x, cc.y);
717 else /* evidently no room nearby; move steed elsewhere */
718 (void) rloc(mtmp, FALSE);
722 place_monster(mtmp, u.ux, u.uy);
723 if (!u.uswallow && !u.ustuck && have_spot) {
724 struct permonst *mdat = mtmp->data;
726 /* The steed may drop into water/lava */
727 if (!is_flyer(mdat) && !is_floater(mdat) && !is_clinger(mdat)) {
728 if (is_pool(u.ux, u.uy)) {
731 pline("%s falls into the %s!", Monnam(mtmp),
733 pline("%s
\82Í%s
\82É
\97\8e\82¿
\82½
\81I", Monnam(mtmp),
734 surface(u.ux, u.uy));
735 if (!is_swimmer(mdat) && !amphibious(mdat)) {
739 } else if (is_lava(u.ux, u.uy)) {
741 pline("%s is pulled into the lava!", Monnam(mtmp));
743 pline("%s
\82Í
\97n
\8aâ
\82Ì
\92\86\82É
\82Ð
\82Á
\82Ï
\82ç
\82ê
\82½
\81I", Monnam(mtmp));
744 if (!likes_lava(mdat)) {
750 /* Steed dismounting consists of two steps: being moved to another
751 * square, and descending to the floor. We have functions to do
752 * each of these activities, but they're normally called
753 * individually and include an attempt to look at or pick up the
754 * objects on the floor:
755 * teleds() --> spoteffects() --> pickup()
756 * float_down() --> pickup()
757 * We use this kludge to make sure there is only one such attempt.
759 * Clearly this is not the best way to do it. A full fix would
760 * involve having these functions not call pickup() at all,
762 * calling them first and calling pickup() afterwards. But it
763 * would take a lot of work to keep this change from having any
764 * unforeseen side effects (for instance, you would no longer be
765 * able to walk onto a square with a hole, and autopickup before
766 * falling into the hole).
768 /* [ALI] No need to move the player if the steed died. */
770 /* Keep steed here, move the player to cc;
771 * teleds() clears u.utrap
773 in_steed_dismounting = TRUE;
774 teleds(cc.x, cc.y, TRUE);
775 in_steed_dismounting = FALSE;
777 /* Put your steed in your trap */
779 (void) mintrap(mtmp);
781 /* Couldn't... try placing the steed */
782 } else if (enexto(&cc, u.ux, u.uy, mtmp->data)) {
783 /* Keep player here, move the steed to cc */
784 rloc_to(mtmp, cc.x, cc.y);
785 /* Player stays put */
786 /* Otherwise, kill the steed */
793 /* Return the player to the floor */
794 if (reason != DISMOUNT_ENGULFED) {
795 in_steed_dismounting = TRUE;
796 (void) float_down(0L, W_SADDLE);
797 in_steed_dismounting = FALSE;
799 (void) encumber_msg();
800 vision_full_recalc = 1;
803 /* polearms behave differently when not mounted */
804 if (uwep && is_pole(uwep))
809 /* when attempting to saddle or mount a sleeping steed, try to wake it up
810 (for the saddling case, it won't be u.usteed yet) */
812 maybewakesteed(steed)
815 int frozen = (int) steed->mfrozen;
816 boolean wasimmobile = steed->msleeping || !steed->mcanmove;
818 steed->msleeping = 0;
820 frozen = (frozen + 1) / 2; /* half */
821 /* might break out of timed sleep or paralysis */
826 /* didn't awake, but remaining duration is halved */
827 steed->mfrozen = frozen;
830 if (wasimmobile && !steed->msleeping && steed->mcanmove)
832 pline("%s wakes up.", Monnam(steed));
834 pline("%s
\82Í
\8bN
\82«
\82½
\81D", Monnam(steed));
835 /* regardless of waking, terminate any meal in progress */
836 finish_meating(steed);
839 /* decide whether hero's steed is able to move;
840 doesn't check for holding traps--those affect the hero directly */
842 stucksteed(checkfeeding)
843 boolean checkfeeding;
845 struct monst *steed = u.usteed;
848 /* check whether steed can move */
849 if (steed->msleeping || !steed->mcanmove) {
851 pline("%s won't move!", upstart(y_monnam(steed)));
853 pline("%s
\82Í
\93®
\82¯
\82È
\82¢
\81I", y_monnam(steed));
856 /* optionally check whether steed is in the midst of a meal */
857 if (checkfeeding && steed->meating) {
859 pline("%s is still eating.", upstart(y_monnam(steed)));
861 pline("%s
\82Í
\82Ü
\82¾
\90H
\82×
\82Ä
\82¢
\82é
\81D", y_monnam(steed));
869 place_monster(mon, x, y)
874 /* special case is for convoluted vault guard handling */
875 || (DEADMONSTER(mon) && !(mon->isgd && x == 0 && y == 0))) {
876 impossible("placing %s onto map?",
877 (mon == u.usteed) ? "steed" : "defunct monster");
880 mon->mx = x, mon->my = y;
881 level.monsters[x][y] = mon;