1 #include "store/rumor.h"
2 #include "dungeon/dungeon.h"
3 #include "flavor/flavor-describer.h"
4 #include "flavor/object-flavor-types.h"
5 #include "floor/floor-town.h"
6 #include "floor/wild.h"
7 #include "io/files-util.h"
8 #include "io/tokenizer.h"
9 #include "monster-race/monster-race.h"
10 #include "object-enchant/special-object-flags.h"
11 #include "object/object-generator.h"
12 #include "object/object-kind-hook.h"
13 #include "system/artifact-type-definition.h"
14 #include "system/object-type-definition.h"
15 #include "view/display-messages.h"
16 #include "world/world.h"
19 * Display a rumor and apply its effects
22 IDX rumor_num(char *zz, IDX max_idx)
24 if (strcmp(zz, "*") == 0)
25 return randint1(max_idx - 1);
29 concptr rumor_bind_name(char *base, concptr fullname)
32 s = strstr(base, "{Name}");
35 v = format("%s%s%s", base, fullname, (s + 6));
43 void display_rumor(player_type *player_ptr, bool ex)
46 int section = (ex && (randint0(3) == 0)) ? 1 : 0;
47 errr err = _(get_rnd_line_jonly("rumors_j.txt", section, rumor, 10), get_rnd_line("rumors.txt", section, rumor));
49 strcpy(rumor, _("嘘の噂もある。", "Some rumors are wrong."));
51 if (strncmp(rumor, "R:", 2) != 0) {
52 msg_format("%s", rumor);
57 if (tokenize(rumor + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) {
58 msg_print(_("この情報は間違っている。", "This information is wrong."));
62 concptr rumor_eff_format = NULL;
63 char fullname[1024] = "";
64 if (strcmp(zz[0], "ARTIFACT") == 0) {
68 a_idx = rumor_num(zz[1], max_a_idx);
70 a_ptr = &a_info[a_idx];
75 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
77 object_type *q_ptr = &forge;
78 object_prep(player_ptr, q_ptr, k_idx);
80 q_ptr->ident = IDENT_STORE;
81 describe_flavor(player_ptr, fullname, q_ptr, OD_NAME_ONLY);
82 } else if (strcmp(zz[0], "MONSTER") == 0) {
85 MONRACE_IDX r_idx = rumor_num(zz[1], max_r_idx);
86 r_ptr = &r_info[r_idx];
91 strcpy(fullname, r_name + r_ptr->name);
93 if (!r_ptr->r_sights) {
96 } else if (strcmp(zz[0], "DUNGEON") == 0) {
100 d_idx = rumor_num(zz[1], current_world_ptr->max_d_idx);
101 d_ptr = &d_info[d_idx];
106 strcpy(fullname, d_name + d_ptr->name);
108 if (!max_dlv[d_idx]) {
109 max_dlv[d_idx] = d_ptr->mindepth;
110 rumor_eff_format = _("%sに帰還できるようになった。", "You can recall to %s.");
112 } else if (strcmp(zz[0], "TOWN") == 0) {
115 t_idx = rumor_num(zz[1], NO_TOWN);
116 if (town_info[t_idx].name)
120 strcpy(fullname, town_info[t_idx].name);
122 s32b visit = (1L << (t_idx - 1));
123 if ((t_idx != SECRET_TOWN) && !(player_ptr->visit & visit)) {
124 player_ptr->visit |= visit;
125 rumor_eff_format = _("%sに行ったことがある気がする。", "You feel you have been to %s.");
129 concptr rumor_msg = rumor_bind_name(zz[2], fullname);
130 msg_print(rumor_msg);
131 if (rumor_eff_format) {
133 msg_format(rumor_eff_format, fullname);