1 #include "store/store-key-processor.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "cmd-action/cmd-mind.h"
4 #include "cmd-action/cmd-spell.h"
5 #include "cmd-io/cmd-diary.h"
6 #include "cmd-io/cmd-dump.h"
7 #include "cmd-io/cmd-gameoption.h"
8 #include "cmd-io/cmd-help.h"
9 #include "cmd-io/cmd-knowledge.h"
10 #include "cmd-io/cmd-lore.h"
11 #include "cmd-io/cmd-macro.h"
12 #include "cmd-io/cmd-process-screen.h"
13 #include "cmd-item/cmd-destroy.h"
14 #include "cmd-item/cmd-equipment.h"
15 #include "cmd-item/cmd-item.h"
16 #include "cmd-item/cmd-magiceat.h"
17 #include "cmd-visual/cmd-draw.h"
18 #include "cmd-visual/cmd-visuals.h"
19 #include "game-option/birth-options.h"
20 #include "game-option/input-options.h"
21 #include "io/command-repeater.h"
22 #include "io/input-key-requester.h"
23 #include "mind/mind-elementalist.h"
24 #include "mind/mind-sniper.h"
25 #include "mind/mind-weaponsmith.h"
26 #include "player-base/player-class.h"
27 #include "store/home.h"
28 #include "store/museum.h"
29 #include "store/purchase-order.h"
30 #include "store/sell-order.h"
31 #include "store/store-util.h"
32 #include "store/store.h"
33 #include "system/player-type-definition.h"
34 #include "util/int-char-converter.h"
35 #include "view/display-messages.h"
36 #include "view/display-store.h"
37 #include "window/display-sub-windows.h"
39 /* Set this to leave the store */
40 bool leave_store = false;
43 * @brief 店舗処理コマンド選択のメインルーチン /
44 * Process a command in a store
45 * @param player_ptr プレイヤーへの参照ポインタ
48 * Note that we must allow the use of a few "special" commands
49 * in the stores which are not allowed in the dungeon, and we
50 * must disable some commands which are allowed in the dungeon
51 * but not in the stores, to prevent chaos.
54 void store_process_command(PlayerType *player_ptr, StoreSaleType store_num)
57 if (rogue_like_commands && (command_cmd == 'l')) {
61 switch (command_cmd) {
68 /* 1 ページ戻るコマンド: 我が家のページ数が多いので重宝するはず By BUG */
69 if (st_ptr->stock_num <= store_bottom) {
70 msg_print(_("これで全部です。", "Entire inventory is shown."));
72 store_top -= store_bottom;
74 store_top = ((st_ptr->stock_num - 1) / store_bottom) * store_bottom;
77 if ((store_num == StoreSaleType::HOME) && !powerup_home) {
78 if (store_top >= store_bottom) {
79 store_top = store_bottom;
83 display_store_inventory(player_ptr, store_num);
89 if (st_ptr->stock_num <= store_bottom) {
90 msg_print(_("これで全部です。", "Entire inventory is shown."));
92 store_top += store_bottom;
95 * 隠しオプション(powerup_home)がセットされていないときは
96 * 我が家では 2 ページまでしか表示しない
98 auto inven_max = store_get_stock_max(store_num, powerup_home);
99 if (store_top >= st_ptr->stock_num || store_top >= inven_max) {
103 display_store_inventory(player_ptr, store_num);
109 do_cmd_redraw(player_ptr);
110 display_store(player_ptr, store_num);
114 store_purchase(player_ptr, store_num);
118 store_sell(player_ptr, store_num);
122 store_examine(player_ptr, store_num);
129 do_cmd_wield(player_ptr);
133 do_cmd_takeoff(player_ptr);
137 do_cmd_destroy(player_ptr);
141 do_cmd_equip(player_ptr);
145 do_cmd_inven(player_ptr);
149 do_cmd_observe(player_ptr);
153 toggle_inventory_equipment();
157 PlayerClass pc(player_ptr);
158 if (pc.can_browse()) {
159 do_cmd_mind_browse(player_ptr);
160 } else if (pc.equals(PlayerClassType::ELEMENTALIST)) {
161 do_cmd_element_browse(player_ptr);
162 } else if (pc.equals(PlayerClassType::SMITH)) {
163 do_cmd_kaji(player_ptr, true);
164 } else if (pc.equals(PlayerClassType::MAGIC_EATER)) {
165 do_cmd_magic_eater(player_ptr, true, false);
166 } else if (pc.equals(PlayerClassType::SNIPER)) {
167 do_cmd_snipe_browse(player_ptr);
169 do_cmd_browse(player_ptr);
175 do_cmd_inscribe(player_ptr);
179 do_cmd_uninscribe(player_ptr);
183 do_cmd_help(player_ptr);
187 do_cmd_query_symbol(player_ptr);
191 player_ptr->town_num = old_town_num;
192 do_cmd_player_status(player_ptr);
193 player_ptr->town_num = inner_town_num;
194 display_store(player_ptr, store_num);
202 player_ptr->town_num = old_town_num;
203 do_cmd_pref(player_ptr);
204 player_ptr->town_num = inner_town_num;
208 player_ptr->town_num = old_town_num;
209 do_cmd_macros(player_ptr);
210 player_ptr->town_num = inner_town_num;
214 player_ptr->town_num = old_town_num;
215 do_cmd_visuals(player_ptr);
216 player_ptr->town_num = inner_town_num;
220 player_ptr->town_num = old_town_num;
221 do_cmd_colors(player_ptr);
222 player_ptr->town_num = inner_town_num;
226 do_cmd_options(player_ptr);
227 (void)combine_and_reorder_home(player_ptr, StoreSaleType::HOME);
228 do_cmd_redraw(player_ptr);
229 display_store(player_ptr, store_num);
241 do_cmd_feeling(player_ptr);
245 do_cmd_message_one();
253 do_cmd_diary(player_ptr);
257 do_cmd_knowledge(player_ptr);
261 do_cmd_load_screen();
265 do_cmd_save_screen(player_ptr);
269 if ((store_num == StoreSaleType::MUSEUM) && (command_cmd == 'r')) {
270 museum_remove_object(player_ptr);
272 msg_print(_("そのコマンドは店の中では使えません。", "That command does not work in stores."));