1 #include "store/store-key-processor.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "cmd-action/cmd-mind.h"
4 #include "cmd-action/cmd-spell.h"
5 #include "cmd-io/cmd-diary.h"
6 #include "cmd-io/cmd-dump.h"
7 #include "cmd-io/cmd-gameoption.h"
8 #include "cmd-io/cmd-help.h"
9 #include "cmd-io/cmd-knowledge.h"
10 #include "cmd-io/cmd-process-screen.h"
11 #include "cmd-item/cmd-destroy.h"
12 #include "cmd-item/cmd-item.h"
13 #include "cmd-item/cmd-magiceat.h"
14 #include "cmd-io/cmd-lore.h"
15 #include "cmd-io/cmd-macro.h"
16 #include "cmd-item/cmd-equipment.h"
17 #include "cmd-visual/cmd-draw.h"
18 #include "cmd-visual/cmd-visuals.h"
19 #include "game-option/birth-options.h"
20 #include "game-option/input-options.h"
21 #include "io/command-repeater.h"
22 #include "io/input-key-requester.h"
23 #include "mind/mind-elementalist.h"
24 #include "mind/mind-sniper.h"
25 #include "mind/mind-weaponsmith.h"
26 #include "store/home.h"
27 #include "store/museum.h"
28 #include "store/purchase-order.h"
29 #include "store/sell-order.h"
30 #include "store/store-util.h"
31 #include "store/store.h"
32 #include "system/player-type-definition.h"
33 #include "util/int-char-converter.h"
34 #include "view/display-messages.h"
35 #include "view/display-store.h"
36 #include "window/display-sub-windows.h"
38 /* Set this to leave the store */
39 bool leave_store = false;
42 * @brief 店舗処理コマンド選択のメインルーチン /
43 * Process a command in a store
44 * @param player_ptr プレイヤーへの参照ポインタ
47 * Note that we must allow the use of a few "special" commands
48 * in the stores which are not allowed in the dungeon, and we
49 * must disable some commands which are allowed in the dungeon
50 * but not in the stores, to prevent chaos.
53 void store_process_command(player_type *player_ptr)
56 if (rogue_like_commands && (command_cmd == 'l'))
59 switch (command_cmd) {
66 /* 1 ページ戻るコマンド: 我が家のページ数が多いので重宝するはず By BUG */
67 if (st_ptr->stock_num <= store_bottom) {
68 msg_print(_("これで全部です。", "Entire inventory is shown."));
70 store_top -= store_bottom;
72 store_top = ((st_ptr->stock_num - 1) / store_bottom) * store_bottom;
74 if ((cur_store_num == STORE_HOME) && !powerup_home)
75 if (store_top >= store_bottom)
76 store_top = store_bottom;
78 display_store_inventory(player_ptr);
84 if (st_ptr->stock_num <= store_bottom) {
85 msg_print(_("これで全部です。", "Entire inventory is shown."));
87 store_top += store_bottom;
90 * 隠しオプション(powerup_home)がセットされていないときは
91 * 我が家では 2 ページまでしか表示しない
93 auto inven_max = store_get_stock_max(STORE_HOME, powerup_home);
94 if (store_top >= st_ptr->stock_num || store_top >= inven_max)
97 display_store_inventory(player_ptr);
103 do_cmd_redraw(player_ptr);
104 display_store(player_ptr);
108 store_purchase(player_ptr);
112 store_sell(player_ptr);
116 store_examine(player_ptr);
123 do_cmd_wield(player_ptr);
127 do_cmd_takeoff(player_ptr);
131 do_cmd_destroy(player_ptr);
135 do_cmd_equip(player_ptr);
139 do_cmd_inven(player_ptr);
143 do_cmd_observe(player_ptr);
147 toggle_inventory_equipment(player_ptr);
151 if ((player_ptr->pclass == CLASS_MINDCRAFTER) || (player_ptr->pclass == CLASS_BERSERKER) || (player_ptr->pclass == CLASS_NINJA)
152 || (player_ptr->pclass == CLASS_MIRROR_MASTER))
153 do_cmd_mind_browse(player_ptr);
154 else if (player_ptr->pclass == CLASS_ELEMENTALIST)
155 do_cmd_element_browse(player_ptr);
156 else if (player_ptr->pclass == CLASS_SMITH)
157 do_cmd_kaji(player_ptr, true);
158 else if (player_ptr->pclass == CLASS_MAGIC_EATER)
159 do_cmd_magic_eater(player_ptr, true, false);
160 else if (player_ptr->pclass == CLASS_SNIPER)
161 do_cmd_snipe_browse(player_ptr);
163 do_cmd_browse(player_ptr);
168 do_cmd_inscribe(player_ptr);
172 do_cmd_uninscribe(player_ptr);
176 do_cmd_help(player_ptr);
180 do_cmd_query_symbol(player_ptr);
184 player_ptr->town_num = old_town_num;
185 do_cmd_player_status(player_ptr);
186 player_ptr->town_num = inner_town_num;
187 display_store(player_ptr);
195 player_ptr->town_num = old_town_num;
196 do_cmd_pref(player_ptr);
197 player_ptr->town_num = inner_town_num;
201 player_ptr->town_num = old_town_num;
202 do_cmd_macros(player_ptr);
203 player_ptr->town_num = inner_town_num;
207 player_ptr->town_num = old_town_num;
208 do_cmd_visuals(player_ptr);
209 player_ptr->town_num = inner_town_num;
213 player_ptr->town_num = old_town_num;
214 do_cmd_colors(player_ptr);
215 player_ptr->town_num = inner_town_num;
219 do_cmd_options(player_ptr);
220 (void)combine_and_reorder_home(player_ptr, STORE_HOME);
221 do_cmd_redraw(player_ptr);
222 display_store(player_ptr);
234 do_cmd_feeling(player_ptr);
238 do_cmd_message_one();
246 do_cmd_diary(player_ptr);
250 do_cmd_knowledge(player_ptr);
254 do_cmd_load_screen();
258 do_cmd_save_screen(player_ptr);
262 if ((cur_store_num == STORE_MUSEUM) && (command_cmd == 'r')) {
263 museum_remove_object(player_ptr);
265 msg_print(_("そのコマンドは店の中では使えません。", "That command does not work in stores."));