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9c0b5effbe8fbb425d1447cedf64abe2b262cc93
[hengbandforosx/hengbandosx.git] / src / store / store-key-processor.cpp
1 #include "store/store-key-processor.h"
2 #include "autopick/autopick-pref-processor.h"
3 #include "cmd-action/cmd-mind.h"
4 #include "cmd-action/cmd-spell.h"
5 #include "cmd-io/cmd-diary.h"
6 #include "cmd-io/cmd-dump.h"
7 #include "cmd-io/cmd-gameoption.h"
8 #include "cmd-io/cmd-help.h"
9 #include "cmd-io/cmd-knowledge.h"
10 #include "cmd-io/cmd-process-screen.h"
11 #include "cmd-item/cmd-destroy.h"
12 #include "cmd-item/cmd-item.h"
13 #include "cmd-item/cmd-magiceat.h"
14 #include "cmd-io/cmd-lore.h"
15 #include "cmd-io/cmd-macro.h"
16 #include "cmd-item/cmd-equipment.h"
17 #include "cmd-visual/cmd-draw.h"
18 #include "cmd-visual/cmd-visuals.h"
19 #include "game-option/birth-options.h"
20 #include "game-option/input-options.h"
21 #include "io/command-repeater.h"
22 #include "io/input-key-requester.h"
23 #include "mind/mind-elementalist.h"
24 #include "mind/mind-sniper.h"
25 #include "mind/mind-weaponsmith.h"
26 #include "store/home.h"
27 #include "store/museum.h"
28 #include "store/purchase-order.h"
29 #include "store/sell-order.h"
30 #include "store/store-util.h"
31 #include "store/store.h"
32 #include "system/player-type-definition.h"
33 #include "util/int-char-converter.h"
34 #include "view/display-messages.h"
35 #include "view/display-store.h"
36 #include "window/display-sub-windows.h"
37
38 /* Set this to leave the store */
39 bool leave_store = false;
40
41 /*!
42  * @brief 店舗処理コマンド選択のメインルーチン /
43  * Process a command in a store
44  * @param player_ptr プレイヤーへの参照ポインタ
45  * @note
46  * <pre>
47  * Note that we must allow the use of a few "special" commands
48  * in the stores which are not allowed in the dungeon, and we
49  * must disable some commands which are allowed in the dungeon
50  * but not in the stores, to prevent chaos.
51  * </pre>
52  */
53 void store_process_command(player_type *player_ptr)
54 {
55     repeat_check();
56     if (rogue_like_commands && (command_cmd == 'l'))
57         command_cmd = 'x';
58
59     switch (command_cmd) {
60     case ESCAPE: {
61         leave_store = true;
62         break;
63     }
64     case '-': {
65         /* 日本語版追加 */
66         /* 1 ページ戻るコマンド: 我が家のページ数が多いので重宝するはず By BUG */
67         if (st_ptr->stock_num <= store_bottom) {
68             msg_print(_("これで全部です。", "Entire inventory is shown."));
69         } else {
70             store_top -= store_bottom;
71             if (store_top < 0)
72                 store_top = ((st_ptr->stock_num - 1) / store_bottom) * store_bottom;
73
74             if ((cur_store_num == STORE_HOME) && !powerup_home)
75                 if (store_top >= store_bottom)
76                     store_top = store_bottom;
77
78             display_store_inventory(player_ptr);
79         }
80
81         break;
82     }
83     case ' ': {
84         if (st_ptr->stock_num <= store_bottom) {
85             msg_print(_("これで全部です。", "Entire inventory is shown."));
86         } else {
87             store_top += store_bottom;
88
89             /*
90              * 隠しオプション(powerup_home)がセットされていないときは
91              * 我が家では 2 ページまでしか表示しない
92              */
93             auto inven_max = store_get_stock_max(STORE_HOME, powerup_home);
94             if (store_top >= st_ptr->stock_num || store_top >= inven_max)
95                 store_top = 0;
96
97             display_store_inventory(player_ptr);
98         }
99
100         break;
101     }
102     case KTRL('R'): {
103         do_cmd_redraw(player_ptr);
104         display_store(player_ptr);
105         break;
106     }
107     case 'g': {
108         store_purchase(player_ptr);
109         break;
110     }
111     case 'd': {
112         store_sell(player_ptr);
113         break;
114     }
115     case 'x': {
116         store_examine(player_ptr);
117         break;
118     }
119     case '\r': {
120         break;
121     }
122     case 'w': {
123         do_cmd_wield(player_ptr);
124         break;
125     }
126     case 't': {
127         do_cmd_takeoff(player_ptr);
128         break;
129     }
130     case 'k': {
131         do_cmd_destroy(player_ptr);
132         break;
133     }
134     case 'e': {
135         do_cmd_equip(player_ptr);
136         break;
137     }
138     case 'i': {
139         do_cmd_inven(player_ptr);
140         break;
141     }
142     case 'I': {
143         do_cmd_observe(player_ptr);
144         break;
145     }
146     case KTRL('I'): {
147         toggle_inventory_equipment(player_ptr);
148         break;
149     }
150     case 'b': {
151         if ((player_ptr->pclass == CLASS_MINDCRAFTER) || (player_ptr->pclass == CLASS_BERSERKER) || (player_ptr->pclass == CLASS_NINJA)
152             || (player_ptr->pclass == CLASS_MIRROR_MASTER))
153             do_cmd_mind_browse(player_ptr);
154         else if (player_ptr->pclass == CLASS_ELEMENTALIST)
155             do_cmd_element_browse(player_ptr);
156         else if (player_ptr->pclass == CLASS_SMITH)
157             do_cmd_kaji(player_ptr, true);
158         else if (player_ptr->pclass == CLASS_MAGIC_EATER)
159             do_cmd_magic_eater(player_ptr, true, false);
160         else if (player_ptr->pclass == CLASS_SNIPER)
161             do_cmd_snipe_browse(player_ptr);
162         else
163             do_cmd_browse(player_ptr);
164
165         break;
166     }
167     case '{': {
168         do_cmd_inscribe(player_ptr);
169         break;
170     }
171     case '}': {
172         do_cmd_uninscribe(player_ptr);
173         break;
174     }
175     case '?': {
176         do_cmd_help(player_ptr);
177         break;
178     }
179     case '/': {
180         do_cmd_query_symbol(player_ptr);
181         break;
182     }
183     case 'C': {
184         player_ptr->town_num = old_town_num;
185         do_cmd_player_status(player_ptr);
186         player_ptr->town_num = inner_town_num;
187         display_store(player_ptr);
188         break;
189     }
190     case '!': {
191         (void)term_user(0);
192         break;
193     }
194     case '"': {
195         player_ptr->town_num = old_town_num;
196         do_cmd_pref(player_ptr);
197         player_ptr->town_num = inner_town_num;
198         break;
199     }
200     case '@': {
201         player_ptr->town_num = old_town_num;
202         do_cmd_macros(player_ptr);
203         player_ptr->town_num = inner_town_num;
204         break;
205     }
206     case '%': {
207         player_ptr->town_num = old_town_num;
208         do_cmd_visuals(player_ptr);
209         player_ptr->town_num = inner_town_num;
210         break;
211     }
212     case '&': {
213         player_ptr->town_num = old_town_num;
214         do_cmd_colors(player_ptr);
215         player_ptr->town_num = inner_town_num;
216         break;
217     }
218     case '=': {
219         do_cmd_options(player_ptr);
220         (void)combine_and_reorder_home(player_ptr, STORE_HOME);
221         do_cmd_redraw(player_ptr);
222         display_store(player_ptr);
223         break;
224     }
225     case ':': {
226         do_cmd_note();
227         break;
228     }
229     case 'V': {
230         do_cmd_version();
231         break;
232     }
233     case KTRL('F'): {
234         do_cmd_feeling(player_ptr);
235         break;
236     }
237     case KTRL('O'): {
238         do_cmd_message_one();
239         break;
240     }
241     case KTRL('P'): {
242         do_cmd_messages(0);
243         break;
244     }
245     case '|': {
246         do_cmd_diary(player_ptr);
247         break;
248     }
249     case '~': {
250         do_cmd_knowledge(player_ptr);
251         break;
252     }
253     case '(': {
254         do_cmd_load_screen();
255         break;
256     }
257     case ')': {
258         do_cmd_save_screen(player_ptr);
259         break;
260     }
261     default: {
262         if ((cur_store_num == STORE_MUSEUM) && (command_cmd == 'r')) {
263             museum_remove_object(player_ptr);
264         } else {
265             msg_print(_("そのコマンドは店の中では使えません。", "That command does not work in stores."));
266         }
267
268         break;
269     }
270     }
271 }