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Add Doxygen comment to store.c.
[hengband/hengband.git] / src / store.c
1 /*!
2  * @file store.c
3  * @brief Å¹¤Î½èÍý / Store commands
4  * @date 2014/02/02
5  * @author
6  * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke\n
7  * This software may be copied and distributed for educational, research, and\n
8  * not for profit purposes provided that this copyright and statement are\n
9  * included in all such copies.\n
10  * 2014 Deskull rearranged comment for Doxygen.
11  */
12
13 #include "angband.h"
14
15 #define MIN_STOCK 12
16
17 static int cur_store_num = 0;
18 static int store_top = 0;
19 static int store_bottom = 0;
20 static int xtra_stock = 0;
21 static store_type *st_ptr = NULL;
22 static const owner_type *ot_ptr = NULL;
23 static s16b old_town_num = 0;
24 static s16b inner_town_num = 0;
25 #define RUMOR_CHANCE 8
26
27 #define MAX_COMMENT_1   6
28
29 static cptr comment_1[MAX_COMMENT_1] =
30 {
31 #ifdef JP
32         "¥ª¡¼¥±¡¼¤À¡£",
33         "·ë¹½¤À¡£",
34         "¤½¤¦¤·¤è¤¦¡ª",
35         "»¿À®¤À¡ª",
36         "¤è¤·¡ª",
37         "¤ï¤«¤Ã¤¿¡ª"
38 #else
39         "Okay.",
40         "Fine.",
41         "Accepted!",
42         "Agreed!",
43         "Done!",
44         "Taken!"
45 #endif
46
47 };
48
49 #ifdef JP
50 /*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÄɲåá¥Ã¥»¡¼¥¸¡Ê¾µÂú¡Ë */
51 static cptr comment_1_B[MAX_COMMENT_1] = {
52         "¤Þ¤¢¡¢¤½¤ì¤Ç¤¤¤¤¤ä¡£",
53         "º£Æü¤Ï¤½¤ì¤Ç´ªÊÛ¤·¤Æ¤ä¤ë¡£",
54         "ʬ¤«¤Ã¤¿¤è¡£",
55         "¤·¤ç¤¦¤¬¤Ê¤¤¡£",
56         "¤½¤ì¤Ç²æËý¤¹¤ë¤è¡£",
57         "¤³¤ó¤Ê¤â¤ó¤À¤í¤¦¡£"
58 };
59 #endif
60 #define MAX_COMMENT_2A  2
61
62 static cptr comment_2a[MAX_COMMENT_2A] =
63 {
64 #ifdef JP
65         "»ä¤ÎǦÂÑÎϤò»î¤·¤Æ¤¤¤ë¤Î¤«¤¤¡© $%s ¤¬ºÇ¸å¤À¡£",
66         "²æËý¤Ë¤â¸ÂÅÙ¤¬¤¢¤ë¤¾¡£ $%s ¤¬ºÇ¸å¤À¡£"
67 #else
68         "You try my patience.  %s is final.",
69         "My patience grows thin.  %s is final."
70 #endif
71
72 };
73
74 #define MAX_COMMENT_2B  12
75
76 static cptr comment_2b[MAX_COMMENT_2B] =
77 {
78 #ifdef JP
79         " $%s ¤°¤é¤¤¤Ï½Ð¤µ¤Ê¤­¤ã¥À¥á¤À¤è¡£",
80         " $%s ¤Ê¤é¼õ¤±¼è¤Ã¤Æ¤â¤¤¤¤¤¬¡£",
81         "¥Ï¡ª $%s °Ê²¼¤Ï¤Ê¤¤¤Í¡£",
82         "²¿¤ÆÅÛ¤À¡ª $%s °Ê²¼¤Ï¤¢¤êÆÀ¤Ê¤¤¤¾¡£",
83         "¤½¤ì¤¸¤ã¾¯¤Ê¤¹¤®¤ë¡ª $%s ¤ÏÍߤ·¤¤¤È¤³¤í¤À¡£",
84         "¥Ð¥«¤Ë¤·¤Æ¤¤¤ë¡ª $%s ¤Ï¤â¤é¤ï¤Ê¤¤¤È¡£",
85         "±³¤À¤í¤¦¡ª $%s ¤Ç¤É¤¦¤À¤¤¡©",
86         "¤ª¤¤¤ª¤¤¡ª $%s ¤ò¹Í¤¨¤Æ¤¯¤ì¤Ê¤¤¤«¡©",
87         "1000ɤ¤Î¥ª¡¼¥¯¤Î¥Î¥ß¤Ë¶ì¤·¤á¤é¤ì¤ë¤¬¤¤¤¤¡ª $%s ¤À¡£",
88         "¤ªÁ°¤ÎÂçÀڤʤâ¤Î¤ËºÒ¤¤¤¢¤ì¡ª $%s ¤Ç¤É¤¦¤À¡£",
89         "¥â¥ë¥´¥¹¤Ë¾ÞÌ£¤µ¤ì¤ë¤¬¤¤¤¤¡ªËÜÅö¤Ï $%s ¤Ê¤ó¤À¤í¤¦¡©",
90         "¤ªÁ°¤ÎÊì¿Æ¤Ï¥ª¡¼¥¬¤«¡ª $%s ¤Ï½Ð¤¹¤Ä¤â¤ê¤Ê¤ó¤À¤í¡©"
91 #else
92         "I can take no less than %s gold pieces.",
93         "I will accept no less than %s gold pieces.",
94         "Ha!  No less than %s gold pieces.",
95         "You knave!  No less than %s gold pieces.",
96         "That's a pittance!  I want %s gold pieces.",
97         "That's an insult!  I want %s gold pieces.",
98         "As if!  How about %s gold pieces?",
99         "My arse!  How about %s gold pieces?",
100         "May the fleas of 1000 orcs molest you!  Try %s gold pieces.",
101         "May your most favourite parts go moldy!  Try %s gold pieces.",
102         "May Morgoth find you tasty!  Perhaps %s gold pieces?",
103         "Your mother was an Ogre!  Perhaps %s gold pieces?"
104 #endif
105
106 };
107
108 #ifdef JP
109 /*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÇä¤ë¤È¤­¡Ë */
110 static cptr comment_2b_B[MAX_COMMENT_2B] = {
111         "¤¤¤¯¤é²¶Íͤ¬¤ª¿Í¹¥¤·¤È¤Ï¤¤¤¨ $%s ¤¬¸Â³¦¤À¤Í¡£·ù¤Ê¤éµ¢¤ê¤Ê¡£",
112         "¶â¤¬¤Ê¤¤¤Î¤«¤¤¡¢¤¢¤ó¤¿¡©¤Þ¤º¤Ï²È¤Ëµ¢¤Ã¤Æ $%s Â·¤¨¤Æ¤­¤Ê¡£",
113         "ʪ¤Î²ÁÃͤ¬Ê¬¤«¤é¤óÅÛ¤À¤Ê¡£¤³¤ì¤Ï $%s ¤¬ÉáÄ̤ʤó¤À¤è¡£",
114         "²¶¤ÎÉÕ¤±¤¿ÃÍÃʤËʸ¶ç¤¬¤¢¤ë¤Î¤«¡© $%s ¤¬¸Â³¦¤À¡£",
115         "¤Ò¤ç¤Ã¤È¤·¤Æ¿·¼ê¤Î¾éÃ̤«¤¤¡© $%s »ý¤Ã¤Æ¤Ê¤¤¤Ê¤éµ¢¤ê¤Ê¡£",
116         "¤¦¤Á¤Ï¾¤ÎŹ¤È¤Ï°ã¤¦¤ó¤À¤è¡£$%s ¤°¤é¤¤¤Ï½Ð¤·¤Ê¡£",
117         "Ç㤦µ¤¤¬¤Ê¤¤¤Ê¤éµ¢¤ê¤Ê¡£ $%s ¤À¤È¸À¤Ã¤Æ¤¤¤ë¤ó¤À¡£",
118         "Ïäˤʤé¤Ê¤¤¤Í¡£ $%s ¤¯¤é¤¤»ý¤Ã¤Æ¤¤¤ë¤ó¤À¤í¡©",
119         "¤Ï¡©¤Ê¤ó¤À¤½¤ê¤ã¡© $%s ¤Î´Ö°ã¤¤¤«¡¢¤Ò¤ç¤Ã¤È¤·¤Æ¡©",
120         "½Ð¸ý¤Ï¤¢¤Ã¤Á¤À¤è¡£¤½¤ì¤È¤â $%s ½Ð¤»¤ë¤Î¤«¤¤¡¢¤¢¤ó¤¿¤Ë¡£",
121         "Ì¿ÃΤ餺¤ÊÅÛ¤À¤Ê¡£ $%s ½Ð¤»¤Ðº£Æü¤Î½ê¤Ï´ªÊÛ¤·¤Æ¤ä¤ë¤è¡£",
122         "¤¦¤Á¤ÎŹ¤ÏÉÏ˳¿Í¤ªÃǤê¤À¡£ $%s ¤°¤é¤¤½Ð¤»¤Ê¤¤¤Î¤«¤¤¡©"
123 };
124 #endif
125 #define MAX_COMMENT_3A  2
126
127 static cptr comment_3a[MAX_COMMENT_3A] =
128 {
129 #ifdef JP
130         "»ä¤ÎǦÂÑÎϤò»î¤·¤Æ¤¤¤ë¤Î¤«¤¤¡© $%s ¤¬ºÇ¸å¤À¡£",
131         "²æËý¤Ë¤â¸ÂÅÙ¤¬¤¢¤ë¤¾¡£ $%s ¤¬ºÇ¸å¤À¡£"
132 #else
133         "You try my patience.  %s is final.",
134         "My patience grows thin.  %s is final."
135 #endif
136
137 };
138
139
140 #define MAX_COMMENT_3B  12
141
142 static cptr comment_3b[MAX_COMMENT_3B] =
143 {
144 #ifdef JP
145         "Ëܲ»¤ò¸À¤¦¤È $%s ¤Ç¤¤¤¤¤ó¤À¤í¡©",
146         " $%s ¤Ç¤É¤¦¤À¤¤¡©",
147         " $%s ¤°¤é¤¤¤Ê¤é½Ð¤·¤Æ¤â¤¤¤¤¤¬¡£",
148         " $%s °Ê¾åʧ¤¦¤Ê¤ó¤Æ¹Í¤¨¤é¤ì¤Ê¤¤¤Í¡£",
149         "¤Þ¤¢Íî¤Á¤Ä¤¤¤Æ¡£ $%s ¤Ç¤É¤¦¤À¤¤¡©",
150         "¤½¤Î¥¬¥é¥¯¥¿¤Ê¤é $%s ¤Ç°ú¤­¼è¤ë¤è¡£",
151         "¤½¤ì¤¸¤ã¹â¤¹¤®¤ë¡ª $%s ¤¬¤¤¤¤¤È¤³¤À¤í¡£",
152         "¤É¤¦¤»¤¤¤é¤Ê¤¤¤ó¤À¤í¡ª $%s ¤Ç¤¤¤¤¤À¤í¡©",
153         "¤À¤á¤À¤á¡ª $%s ¤¬¤º¤Ã¤È¤ª»÷¹ç¤¤¤À¤è¡£",
154         "¥Ð¥«¤Ë¤·¤Æ¤¤¤ë¡ª $%s ¤¬¤»¤¤¤¼¤¤¤À¡£",
155         " $%s ¤Ê¤é´ò¤·¤¤¤È¤³¤í¤À¤¬¤Ê¤¢¡£",
156         " $%s ¡¢¤½¤ì°Ê¾å¤Ï¥Ó¥¿°ìʸ½Ð¤µ¤Ê¤¤¤è¡ª"
157 #else
158         "Perhaps %s gold pieces?",
159         "How about %s gold pieces?",
160         "I will pay no more than %s gold pieces.",
161         "I can afford no more than %s gold pieces.",
162         "Be reasonable.  How about %s gold pieces?",
163         "I'll buy it as scrap for %s gold pieces.",
164         "That is too much!  How about %s gold pieces?",
165         "That looks war surplus!  Say %s gold pieces?",
166         "Never!  %s is more like it.",
167         "That's an insult!  %s is more like it.",
168         "%s gold pieces and be thankful for it!",
169         "%s gold pieces and not a copper more!"
170 #endif
171
172 };
173
174 #ifdef JP
175 /*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÇ㤤¼è¤ê¡Ë */
176 static cptr comment_3b_B[MAX_COMMENT_3B] = {
177         " $%s ¤Ã¤Æ¤È¤³¤í¤À¤Í¡£¤½¤Î¤É¤¦¤·¤è¤¦¤â¤Ê¤¤¥¬¥é¥¯¥¿¤Ï¡£",
178         "¤³¤Î²¶¤¬ $%s ¤Ã¤Æ¸À¤Ã¤Æ¤¤¤ë¤ó¤À¤«¤é¡¢¤½¤ÎÄ̤ê¤Ë¤·¤¿Êý¤¬¿È¤Î¤¿¤á¤À¤¾¡£",
179         "²¶¤ÎÍ¥¤·¤µ¤Ë´Å¤¨¤ë¤Î¤â¤¤¤¤²Ã¸º¤Ë¤·¤Æ¤ª¤±¡£ $%s ¤À¡£",
180         "¤½¤ÎÉʤʤé $%s ¤ÇÇä¤Ã¤Æ¤¯¤ì¤Æ¤¤¤ë¤¬¤Í¡¢¾ï¼±¤¢¤ë¿Â»Î¤Ï¤ß¤ó¤Ê¡£",
181         "¤³¤ê¤ã¤Þ¤¿¡¢¤¬¤á¤Ä¤¤ÅÛ¤À¤Ê¡£¤¤¤¯¤é²¶¤¬²¹¸ü¤È¤Ï¤¤¤¨ $%s ¤¬¸Â³¦¤À¡£",
182         " $%s ¤À¡£Ê̤˲¶¤Ï¤½¤ó¤Ê¥¬¥é¥¯¥¿Íߤ·¤¯¤Ï¤Ê¤¤¤ó¤À¤«¤é¡£",
183         "²¶¤Î´ÕÄê³Û¤¬µ¤¤ËÆþ¤é¤Ê¤¤¤Î¤«¡© $%s ¡¢·ù¤Ê¤éµ¢¤ê¤Ê¡£",
184         " $%s ¤Ç°ú¤­¼è¤Ã¤Æ¤ä¤ë¤è¡£´î¤ó¤Ç¼õ¤±¼è¤ê¤Ê¡¢ÉÏ˳¿Í¡£",
185         "ʪ¤Î²ÁÃͤ¬Ê¬¤«¤é¤óÅۤϻÏËö¤Ë¤ª¤¨¤ó¤Ê¡£¤½¤ì¤Ï $%s ¤Ê¤ó¤À¤è¡£",
186         "¤½¤ó¤Ê¤Ë¶â¤¬Íߤ·¤¤¤Î¤«¡¢¤¢¤ó¤¿¡© $%s ¤ÇËþ­¤Ç¤­¤ó¤Î¤«¡©",
187         "Æþ¤ëŹ´Ö°ã¤¨¤Æ¤ó¤¸¤ã¤Ê¤¤¤Î¤«¡© $%s ¤Ç·ù¤Ê¤é¾¤ò¤¢¤¿¤Ã¤Æ¤¯¤ì¡£",
188         "²¶¤Î¸À¤¤Ãͤ˥±¥Á¤ò¤Ä¤±¤ëÅÛ¤¬¤¤¤ë¤È¤Ï¡ª ¤½¤ÎÅÙ¶»¤ËÌȤ¸¤Æ $%s ¤À¡£"
189 };
190 #endif
191 #define MAX_COMMENT_4A  4
192
193 static cptr comment_4a[MAX_COMMENT_4A] =
194 {
195 #ifdef JP
196         "¤â¤¦¤¿¤¯¤µ¤ó¤À¡ª²¿ÅÙ¤â»ä¤ò¤ï¤º¤é¤ï¤»¤Ê¤¤¤Ç¤¯¤ì¡ª",
197         "¤¦¤¬¡¼¡ª°ìÆü¤Î²æËý¤Î¸ÂÅÙ¤òĶ¤¨¤Æ¤¤¤ë¡ª",
198         "¤â¤¦¤¤¤¤¡ª»þ´Ö¤Î̵Â̰ʳ°¤Î¤Ê¤Ë¤â¤Î¤Ç¤â¤Ê¤¤¡ª",
199         "¤â¤¦¤ä¤Ã¤Æ¤é¤ì¤Ê¤¤¤è¡ª´é¤â¸«¤¿¤¯¤Ê¤¤¡ª"
200 #else
201         "Enough!  You have abused me once too often!",
202         "Arghhh!  I have had enough abuse for one day!",
203         "That does it!  You shall waste my time no more!",
204         "This is getting nowhere!  I'm going to Londis!"
205 #endif
206
207 };
208
209 #ifdef JP
210 /*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÅܤê¤ÎĺÅÀ¡Ë */
211 static cptr comment_4a_B[MAX_COMMENT_4A] = {
212         "¤Ê¤á¤ä¤¬¤Ã¤Æ¡ª²¹¸ü¤Ê²¶ÍͤǤâ¸Â³¦¤¬¤¢¤ë¤Ã¤Æ¤³¤È¤òÃΤ졪",
213         "²¶¤ò¤³¤³¤Þ¤ÇÅܤ餻¤Æ...Ì¿¤¬¤¢¤ë¤À¤±¤Ç¤â¤¢¤ê¤¬¤¿¤¤¤È»×¤¨¡ª",
214         "¤Õ¤¶¤±¤Æ¤ë¤Î¤«¡ªÎä¤ä¤«¤·¤Ê¤éÁê¼ê¤ò¸«¤Æ¤«¤é¤Ë¤·¤í¡ª",
215         "¤¤¤¤¤«¤²¤ó¤Ë¤·¤í¡ªº£ÅÙ¤³¤ó¤Ê¤Þ¤Í¤·¤¿¤é¤¿¤À¤¸¤ã¤ª¤«¤Í¤¨¤¾¡ª"
216 };
217 #endif
218 #define MAX_COMMENT_4B  4
219
220 static cptr comment_4b[MAX_COMMENT_4B] =
221 {
222 #ifdef JP
223         "Ź¤«¤é½Ð¤Æ¹Ô¤±¡ª",
224         "²¶¤ÎÁ°¤«¤é¾Ã¤¨¼º¤»¤í¡ª",
225         "¤É¤Ã¤«¤Ë¹Ô¤Ã¤Á¤Þ¤¨¡ª",
226         "½Ð¤í¡¢½Ð¤í¡¢½Ð¤Æ¹Ô¤±¡ª"
227 #else
228         "Leave my store!",
229         "Get out of my sight!",
230         "Begone, you scoundrel!",
231         "Out, out, out!"
232 #endif
233
234 };
235
236 #ifdef JP
237 /*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÄɤ¤½Ð¤·¡Ë */
238 static cptr comment_4b_B[MAX_COMMENT_4B] = {
239         "ÆóÅ٤Ȥ¦¤Á¤ËÍè¤ë¤ó¤¸¤ã¤Í¤¨¡ª¡ª",
240         "¤È¤Ã¤È¤È¡¢¤É¤Ã¤«¤Ø¼º¤»¤í¡ª¡ª",
241         "º£¤¹¤°¾Ã¤¨¼º¤»¤í¡ª¡ª",
242         "½Ð¤Æ¤¤¤±¡ª½Ð¤Æ¤¤¤±¡ª¡ª"
243 };
244 #endif
245 #define MAX_COMMENT_5   8
246
247 static cptr comment_5[MAX_COMMENT_5] =
248 {
249 #ifdef JP
250         "¹Í¤¨Ä¾¤·¤Æ¤¯¤ì¡£",
251         "¤½¤ê¤ã¤ª¤«¤·¤¤¡ª",
252         "¤â¤Ã¤È¿¿ÌÌÌܤ˸À¤Ã¤Æ¤¯¤ì¡ª",
253         "¸ò¾Ä¤¹¤ëµ¤¤¬¤¢¤ë¤Î¤«¤¤¡©",
254         "Îä¤ä¤«¤·¤ËÍ褿¤Î¤«¡ª",
255         "°­¤¤¾éÃ̤À¡ª",
256         "²æËý¤¯¤é¤Ù¤«¤¤¡£",
257         "¤Õ¡¼¤à¡¢Îɤ¤Å·µ¤¤À¡£"
258 #else
259         "Try again.",
260         "Ridiculous!",
261         "You will have to do better than that!",
262         "Do you wish to do business or not?",
263         "You've got to be kidding!",
264         "You'd better be kidding!",
265         "You try my patience.",
266         "Hmmm, nice weather we're having."
267 #endif
268
269 };
270
271 #ifdef JP
272 /*! ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍÑÄɲåá¥Ã¥»¡¼¥¸¡ÊÅܤê¡Ë */
273 static cptr comment_5_B[MAX_COMMENT_5] = {
274         "»þ´Ö¤Î̵Â̤À¤Ê¡¢¤³¤ì¤Ï¡£",
275         "Ìñ²ð¤Ê¤ªµÒÍͤÀ¤Ê¡ª",
276         "Ïä·¤Æʬ¤«¤ëÁê¼ê¤¸¤ã¤Ê¤µ¤½¤¦¤À¡£",
277         "Äˤ¤Ìܤˤ¢¤¤¤¿¤¤¤é¤·¤¤¤Ê¡ª",
278         "¤Ê¤ó¤Æ¶¯ÍߤÊÅÛ¤À¡ª",
279         "Ïäˤʤé¤óÇÚ¤À¡ª",
280         "¤É¤¦¤·¤è¤¦¤â¤Ê¤¤ÉÏ˳¿Í¤À¡ª",
281         "·ö²Þ¤òÇä¤Ã¤Æ¤¤¤ë¤Î¤«¡©"
282 };
283 #endif
284 #define MAX_COMMENT_6   4
285
286 static cptr comment_6[MAX_COMMENT_6] =
287 {
288 #ifdef JP
289         "¤É¤¦¤ä¤éʹ¤­´Ö°ã¤¨¤¿¤é¤·¤¤¡£",
290         "¼ºÎé¡¢¤è¤¯Ê¹¤³¤¨¤Ê¤«¤Ã¤¿¤è¡£",
291         "¤¹¤Þ¤Ê¤¤¡¢²¿¤À¤Ã¤Æ¡©",
292         "°­¤¤¡¢¤â¤¦°ìÅÙ¸À¤Ã¤Æ¤¯¤ì¤ë¡©"
293 #else
294         "I must have heard you wrong.",
295         "I'm sorry, I missed that.",
296         "I'm sorry, what was that?",
297         "Sorry, what was that again?"
298 #endif
299
300 };
301
302
303
304 /*!
305  * @brief ¼è°úÀ®¸ù»þ¤ÎŹ¼ç¤Î¥á¥Ã¥»¡¼¥¸½èÍý /
306  * Successful haggle.
307  * @return ¤Ê¤·
308  */
309 static void say_comment_1(void)
310 {
311 #ifdef JP
312         /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î¤È¤­¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
313         if ( cur_store_num == STORE_BLACK ) {
314                 msg_print(comment_1_B[randint0(MAX_COMMENT_1)]);
315         }
316         else{
317                 msg_print(comment_1[randint0(MAX_COMMENT_1)]);
318         }
319 #else
320         msg_print(comment_1[randint0(MAX_COMMENT_1)]);
321 #endif
322
323
324         if (one_in_(RUMOR_CHANCE))
325         {
326 #ifdef JP
327                 msg_print("Ź¼ç¤Ï¼ª¤¦¤Á¤·¤¿:");
328 #else
329                 msg_print("The shopkeeper whispers something into your ear:");
330 #endif
331                 display_rumor(TRUE);
332         }
333 }
334
335
336 /*!
337  * @brief ¥×¥ì¥¤¥ä¡¼¤¬¥¢¥¤¥Æ¥à¤òÇ㤦»þ¤Î²Á³ÊÂå°Æ¥á¥Ã¥»¡¼¥¸½èÍý /
338  * Continue haggling (player is buying)
339  * @param vaule Å¹¼ç¤ÎÄ󼨲Á³Ê
340  * @param annoyed Å¹¼ç¤Î¤¤¤é¤Ä¤­ÅÙ
341  * @return ¤Ê¤·
342  */
343 static void say_comment_2(s32b value, int annoyed)
344 {
345         char    tmp_val[80];
346
347         /* Prepare a string to insert */
348         sprintf(tmp_val, "%ld", (long)value);
349
350         /* Final offer */
351         if (annoyed > 0)
352         {
353                 /* Formatted message */
354                 msg_format(comment_2a[randint0(MAX_COMMENT_2A)], tmp_val);
355         }
356
357         /* Normal offer */
358         else
359         {
360                 /* Formatted message */
361 #ifdef JP
362                 /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
363                 if ( cur_store_num == STORE_BLACK ){
364                         msg_format(comment_2b_B[randint0(MAX_COMMENT_2B)], tmp_val);
365                 }
366                 else{
367                 msg_format(comment_2b[randint0(MAX_COMMENT_2B)], tmp_val);
368         }
369 #else
370                 msg_format(comment_2b[randint0(MAX_COMMENT_2B)], tmp_val);
371 #endif
372
373         }
374 }
375
376
377 /*!
378  * @brief ¥×¥ì¥¤¥ä¡¼¤¬¥¢¥¤¥Æ¥à¤òÇä¤ë»þ¤Î²Á³ÊÂå°Æ¥á¥Ã¥»¡¼¥¸½èÍý /
379  * Continue haggling (player is selling)
380  * @param vaule Å¹¼ç¤ÎÄ󼨲Á³Ê
381  * @param annoyed Å¹¼ç¤Î¤¤¤é¤Ä¤­ÅÙ
382  * @return ¤Ê¤·
383  */
384 static void say_comment_3(s32b value, int annoyed)
385 {
386         char    tmp_val[80];
387
388         /* Prepare a string to insert */
389         sprintf(tmp_val, "%ld", (long)value);
390
391         /* Final offer */
392         if (annoyed > 0)
393         {
394                 /* Formatted message */
395                 msg_format(comment_3a[randint0(MAX_COMMENT_3A)], tmp_val);
396         }
397
398         /* Normal offer */
399         else
400         {
401                 /* Formatted message */
402 #ifdef JP
403                 /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
404                 if ( cur_store_num == STORE_BLACK ){
405                         msg_format(comment_3b_B[randint0(MAX_COMMENT_3B)], tmp_val);
406                 }
407                 else{
408                 msg_format(comment_3b[randint0(MAX_COMMENT_3B)], tmp_val);
409         }
410 #else
411                 msg_format(comment_3b[randint0(MAX_COMMENT_3B)], tmp_val);
412 #endif
413
414         }
415 }
416
417
418 /*!
419  * @brief Å¹¼ç¤¬¥×¥ì¥¤¥ä¡¼¤òÄɤ¤½Ð¤¹»þ¤Î¥á¥Ã¥»¡¼¥¸½èÍý /
420  * Kick 'da bum out.                                    -RAK-
421  * @return ¤Ê¤·
422  */
423 static void say_comment_4(void)
424 {
425 #ifdef JP
426         /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
427         if ( cur_store_num == STORE_BLACK ){
428                 msg_print(comment_4a_B[randint0(MAX_COMMENT_4A)]);
429                 msg_print(comment_4b_B[randint0(MAX_COMMENT_4B)]);
430         }
431         else{
432                 msg_print(comment_4a[randint0(MAX_COMMENT_4A)]);
433                 msg_print(comment_4b[randint0(MAX_COMMENT_4B)]);
434         }
435 #else
436         msg_print(comment_4a[randint0(MAX_COMMENT_4A)]);
437         msg_print(comment_4b[randint0(MAX_COMMENT_4B)]);
438 #endif
439
440 }
441
442
443 /*!
444  * @brief Å¹¼ç¤¬¥×¥ì¥¤¥ä¡¼¤Ë¼è¤ê¹ç¤ï¤Ê¤¤»þ¤Î¥á¥Ã¥»¡¼¥¸½èÍý /
445  * You are insulting me
446  * @return ¤Ê¤·
447  */
448 static void say_comment_5(void)
449 {
450 #ifdef JP
451         /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸¤ò½Ð¤¹ */
452         if ( cur_store_num == STORE_BLACK ){
453                 msg_print(comment_5_B[randint0(MAX_COMMENT_5)]);
454         }
455         else{
456                 msg_print(comment_5[randint0(MAX_COMMENT_5)]);
457         }
458 #else
459         msg_print(comment_5[randint0(MAX_COMMENT_5)]);
460 #endif
461
462 }
463
464
465 /*!
466  * @brief Å¹¼ç¤¬¥×¥ì¥¤¥ä¡¼¤ÎÄ󼨤òÍý²ò¤Ç¤­¤Ê¤«¤Ã¤¿»þ¤Î¥á¥Ã¥»¡¼¥¸½èÍý /
467  * That makes no sense.
468  * @return ¤Ê¤·
469  */
470 static void say_comment_6(void)
471 {
472         msg_print(comment_6[randint0(MAX_COMMENT_6)]);
473 }
474
475
476 #define MAX_COMMENT_7A  4
477
478 static cptr comment_7a[MAX_COMMENT_7A] =
479 {
480 #ifdef JP
481         "¤¦¤ï¤¢¤¢¤¡¤¡¡ª",
482         "¤Ê¤ó¤Æ¤³¤Ã¤¿¡ª",
483         "狼¤¬¤à¤»¤Óµã¤¯À¼¤¬Ê¹¤³¤¨¤ë...¡£",
484         "Ź¼ç¤¬²ù¤·¤²¤Ë¤ï¤á¤¤¤Æ¤¤¤ë¡ª"
485 #else
486         "Arrgghh!",
487         "You bastard!",
488         "You hear someone sobbing...",
489         "The shopkeeper howls in agony!"
490 #endif
491
492 };
493
494 #define MAX_COMMENT_7B  4
495
496 static cptr comment_7b[MAX_COMMENT_7B] =
497 {
498 #ifdef JP
499         "¤¯¤½¤¦¡ª",
500         "¤³¤Î°­Ëâ¤á¡ª",
501         "Ź¼ç¤¬º¨¤á¤·¤½¤¦¤Ë¸«¤Æ¤¤¤ë¡£",
502         "Ź¼ç¤¬âˤó¤Ç¤¤¤ë¡£"
503 #else
504         "Damn!",
505         "You fiend!",
506         "The shopkeeper curses at you.",
507         "The shopkeeper glares at you."
508 #endif
509
510 };
511
512 #define MAX_COMMENT_7C  4
513
514 static cptr comment_7c[MAX_COMMENT_7C] =
515 {
516 #ifdef JP
517         "¤¹¤Ð¤é¤·¤¤¡ª",
518         "·¯¤¬Å·»È¤Ë¸«¤¨¤ë¤è¡ª",
519         "Ź¼ç¤¬¥¯¥¹¥¯¥¹¾Ð¤Ã¤Æ¤¤¤ë¡£",
520         "Ź¼ç¤¬ÂçÀ¼¤Ç¾Ð¤Ã¤Æ¤¤¤ë¡£"
521 #else
522         "Cool!",
523         "You've made my day!",
524         "The shopkeeper giggles.",
525         "The shopkeeper laughs loudly."
526 #endif
527
528 };
529
530 #define MAX_COMMENT_7D  4
531
532 static cptr comment_7d[MAX_COMMENT_7D] =
533 {
534 #ifdef JP
535         "¤ä¤Ã¤Û¤¥¡ª",
536         "¤³¤ó¤Ê¤ª¤¤¤·¤¤»×¤¤¤ò¤·¤¿¤é¡¢¿¿ÌÌÌܤËƯ¤±¤Ê¤¯¤Ê¤ë¤Ê¤¡¡£",
537         "Ź¼ç¤Ï´ò¤·¤¯¤ÆÄ·¤Í²ó¤Ã¤Æ¤¤¤ë¡£",
538         "Ź¼ç¤ÏËþÌ̤˾Фߤò¤¿¤¿¤¨¤Æ¤¤¤ë¡£"
539 #else
540         "Yipee!",
541         "I think I'll retire!",
542         "The shopkeeper jumps for joy.",
543         "The shopkeeper smiles gleefully."
544 #endif
545
546 };
547
548
549 /*!
550  * @brief Å¹¼ç¤¬¸ò¾Ä¤ò½ª¤¨¤¿ºÝ¤ÎÈ¿±þ¤òÊÖ¤¹½èÍý /
551  * Let a shop-keeper React to a purchase
552  * @param price ¥¢¥¤¥Æ¥à¤Î¼è°ú³Û
553  * @param value ¥¢¥¤¥Æ¥à¤Î¼ÂºÝ²ÁÃÍ
554  * @param guess Å¹¼ç¤¬Åö½éͽÁÛ¤·¤Æ¤¤¤¿²ÁÃÍ
555  * @return ¤Ê¤·
556  * @details 
557  * We paid "price", it was worth "value", and we thought it was worth "guess"
558  */
559 static void purchase_analyze(s32b price, s32b value, s32b guess)
560 {
561         /* Item was worthless, but we bought it */
562         if ((value <= 0) && (price > value))
563         {
564                 /* Comment */
565                 msg_print(comment_7a[randint0(MAX_COMMENT_7A)]);
566
567                 chg_virtue(V_HONOUR, -1);
568                 chg_virtue(V_JUSTICE, -1);
569
570                 /* Sound */
571                 sound(SOUND_STORE1);
572         }
573
574         /* Item was cheaper than we thought, and we paid more than necessary */
575         else if ((value < guess) && (price > value))
576         {
577                 /* Comment */
578                 msg_print(comment_7b[randint0(MAX_COMMENT_7B)]);
579
580                 chg_virtue(V_JUSTICE, -1);
581                 if (one_in_(4))
582                         chg_virtue(V_HONOUR, -1);
583
584                 /* Sound */
585                 sound(SOUND_STORE2);
586         }
587
588         /* Item was a good bargain, and we got away with it */
589         else if ((value > guess) && (value < (4 * guess)) && (price < value))
590         {
591                 /* Comment */
592                 msg_print(comment_7c[randint0(MAX_COMMENT_7C)]);
593
594                 if (one_in_(4))
595                         chg_virtue(V_HONOUR, -1);
596                 else if (one_in_(4))
597                         chg_virtue(V_HONOUR, 1);
598
599                 /* Sound */
600                 sound(SOUND_STORE3);
601         }
602
603         /* Item was a great bargain, and we got away with it */
604         else if ((value > guess) && (price < value))
605         {
606                 /* Comment */
607                 msg_print(comment_7d[randint0(MAX_COMMENT_7D)]);
608
609                 if (one_in_(2))
610                         chg_virtue(V_HONOUR, -1);
611                 if (one_in_(4))
612                         chg_virtue(V_HONOUR, 1);
613
614                 if (10 * price < value)
615                         chg_virtue(V_SACRIFICE, 1);
616
617                 /* Sound */
618                 sound(SOUND_STORE4);
619         }
620 }
621
622
623
624 /*
625  * We store the current "store feat" here so everyone can access it
626  */
627 static int cur_store_feat;
628
629
630 /*
631  * Buying and selling adjustments for race combinations.
632  * Entry[owner][player] gives the basic "cost inflation".
633  */
634 static byte rgold_adj[MAX_RACES][MAX_RACES] =
635 {
636         /*Hum, HfE, Elf,  Hal, Gno, Dwa, HfO, HfT, Dun, HiE, Barbarian,
637          HfOg, HGn, HTn, Cyc, Yek, Klc, Kbd, Nbl, DkE, Drc, Mind Flayer,
638          Imp,  Glm, Skl, Zombie, Vampire, Spectre, Fairy, Beastman, Ent,
639          Angel, Demon, Kutar */
640
641         /* Human */
642         { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
643           124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
644           115, 105, 125, 125, 125, 125, 105, 120, 105,  95, 140,
645           100, 120, 110, 105 },
646
647         /* Half-Elf */
648         { 110, 100, 100, 105, 110, 120, 125, 130, 110, 100, 110,
649           120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
650           120, 110, 110, 110, 120, 110, 100, 125, 100,  95, 140,
651           110, 115, 110, 110 },
652
653         /* Elf */
654         { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
655           120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
656           120, 115, 110, 110, 120, 110, 100, 125, 100,  95, 140,
657           110, 110, 105, 110 },
658
659         /* Halfling */
660         { 115, 110, 105,  95, 105, 110, 115, 130, 115, 105, 115,
661           125, 120, 120, 125, 115, 110, 120, 120, 120, 115, 115,
662           120, 110, 120, 120, 130, 110, 110, 130, 110,  95, 140,
663           115, 120, 105, 115 },
664
665         /* Gnome */
666         { 115, 115, 110, 105,  95, 110, 115, 130, 115, 110, 115,
667           120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
668           120, 101, 110, 110, 120, 120, 115, 130, 115,  95, 140,
669           115, 110, 110, 115 },
670
671         /* Dwarf */
672         { 115, 120, 120, 110, 110,  95, 125, 135, 115, 120, 115,
673           125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
674           120, 105, 115, 115, 115, 115, 120, 130, 120,  95, 140,
675           115, 110, 115, 115 },
676
677         /* Half-Orc */
678         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
679           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
680           115, 125, 120, 120, 115, 120, 125, 115, 125,  95, 140,
681           115, 110, 115, 115 },
682
683         /* Half-Troll */
684         { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
685           110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
686           110, 115, 112, 112, 115, 112, 120, 110, 120,  95, 140,
687           110, 110, 115, 110 },
688
689         /* Amberite */
690         { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
691           120, 120, 105, 120, 115, 105, 115, 120, 110, 105, 105,
692           120, 105, 120, 120, 125, 120, 105, 135, 105,  95, 140,
693           100, 110, 110, 100 },
694
695         /* High_Elf */
696         { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
697           125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
698           125, 115, 120, 120, 125, 120, 100, 125, 100,  95, 140,
699           110, 110, 105, 110 },
700
701         /* Human / Barbarian (copied from human) */
702         { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
703           124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
704           115, 105, 125, 125, 130, 125, 115, 120, 115,  95, 140,
705           100, 120, 110, 100 },
706
707         /* Half-Ogre: theoretical, copied from half-troll */
708         { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
709           110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
710           110, 115, 112, 112, 115, 112, 120, 110, 120,  95, 140,
711           110, 110, 115, 110 },
712
713         /* Half-Giant: theoretical, copied from half-troll */
714         { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
715           110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
716           110, 115, 112, 112, 115, 112, 130, 120, 130,  95, 140,
717           110, 110, 115, 110 },
718
719         /* Half-Titan: theoretical, copied from High_Elf */
720         { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
721           125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
722           125, 115, 120, 120, 120, 120, 130, 130, 130,  95, 140,
723           110, 110, 115, 110 },
724
725         /* Cyclops: theoretical, copied from half-troll */
726         { 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
727           110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
728           110, 115, 112, 112, 115, 112, 130, 130, 130,  95, 140,
729           110, 110, 115, 110 },
730
731         /* Yeek: theoretical, copied from Half-Orc */
732         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
733           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
734           115, 125, 120, 120, 120, 120, 130, 130, 130,  95, 140,
735           115, 110, 115, 115 },
736
737         /* Klackon: theoretical, copied from Gnome */
738         { 115, 115, 110, 105,  95, 110, 115, 130, 115, 110, 115,
739           120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
740           120, 101, 110, 110, 120, 120, 130, 130, 130,  95, 140,
741           115, 110, 115, 115 },
742
743         /* Kobold: theoretical, copied from Half-Orc */
744         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
745           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
746           115, 125, 120, 120, 120, 120, 130, 130, 130,  95, 140,
747           115, 110, 115, 115 },
748
749         /* Nibelung: theoretical, copied from Dwarf */
750         { 115, 120, 120, 110, 110,  95, 125, 135, 115, 120, 115,
751           125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
752           120, 105, 115, 115, 120, 120, 130, 130, 130,  95, 140,
753           115, 135, 115, 115 },
754
755         /* Dark Elf */
756         { 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
757           115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
758           110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
759           110, 101, 115, 110 },
760
761         /* Draconian: theoretical, copied from High_Elf */
762         { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
763           125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
764           125, 115, 120, 120, 120, 120, 130, 130, 130,  95, 140,
765           110, 110, 115, 110 },
766
767         /* Mind Flayer: theoretical, copied from High_Elf */
768         { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
769           125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
770           125, 115, 120, 120, 120, 120, 130, 130, 130,  95, 140,
771           110, 110, 115, 110 },
772
773         /* Imp: theoretical, copied from High_Elf */
774         { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
775           125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
776           125, 115, 120, 120, 120, 120, 130, 130, 130, 120, 120,
777           110, 110, 115, 110 },
778
779         /* Golem: theoretical, copied from High_Elf */
780         { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
781           125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
782           125, 115, 120, 120, 120, 120, 130, 130, 130,  95, 140,
783           110, 110, 115, 110 },
784
785         /* Skeleton: theoretical, copied from half-orc */
786         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
787           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
788           115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
789           115, 110, 125, 115 },
790
791         /* Zombie: Theoretical, copied from half-orc */
792         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
793           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
794           115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
795           115, 110, 125, 115 },
796
797         /* Vampire: Theoretical, copied from half-orc */
798         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
799           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
800           115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
801           115, 110, 125, 115 },
802
803         /* Spectre: Theoretical, copied from half-orc */
804         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
805           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
806           115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
807           115, 110, 125, 115 },
808
809         /* Sprite: Theoretical, copied from half-orc */
810         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
811           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
812           115, 125, 120, 120, 120, 120, 130, 130, 130,  95, 140,
813           115, 110, 105, 115 },
814
815         /* Beastman: Theoretical, copied from half-orc */
816         { 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
817           110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
818           115, 125, 120, 120, 120, 120, 130, 130, 130,  95, 140,
819           115, 110, 115, 115 },
820
821         /* Ent */
822         { 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
823           120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
824           120, 115, 110, 110, 120, 110, 100, 125, 100,  95, 140,
825           110, 110, 105, 110 },
826
827         /* Angel */
828         {  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,
829            95,  95,  95,  95,  95,  95,  95,  95,  95,  95,  95,
830            95,  95,  95,  95,  95,  95,  95,  95,  95,  95, 160,
831            95,  95,  95,  95 },
832
833         /* Demon */
834         { 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
835           140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
836           140, 140, 140, 140, 140, 140, 140, 140, 140, 160, 120,
837           140, 140, 140, 140 },
838
839         /* Dunadan */
840         { 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
841           124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
842           115, 105, 125, 125, 125, 125, 105, 120, 105,  95, 140,
843           100, 120, 110, 100 },
844
845         /* Shadow Fairy */
846         { 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
847           115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
848           110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
849           110, 101, 115, 110 },
850
851         /* Kutar */
852         { 110, 110, 105, 105, 110, 115, 115, 115, 110, 105, 110,
853           115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115,
854           115, 115, 125, 125, 125, 125, 105, 115, 105,  95, 140,
855           110, 115, 100, 110 },
856
857         /* Android */
858         { 105, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
859           124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
860           115, 105, 125, 125, 125, 125, 105, 120, 105,  95, 140,
861           100, 120, 110, 100 },
862 };
863
864
865
866 /*!
867  * @brief Å¹ÊÞ²Á³Ê¤ò·èÄꤹ¤ë /
868  * Determine the price of an item (qty one) in a store.
869  * @param o_ptr Å¹ÊÞ¤Ëʤ٤륪¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
870  * @param greed Å¹¼ç¤Î¶¯ÍßÅÙ
871  * @param flip TRUE¤Ê¤é¤ÐŹ¼ç¤Ë¤È¤Ã¤Æ¤ÎÇã¼è²Á³Ê¡¢FALSE¤Ê¤éÇä½Ð²Á³Ê¤ò·×»»
872  * @return ¤Ê¤·
873  * @details 
874  * <pre>
875  * This function takes into account the player's charisma, and the
876  * shop-keepers friendliness, and the shop-keeper's base greed, but
877  * never lets a shop-keeper lose money in a transaction.
878  * The "greed" value should exceed 100 when the player is "buying" the
879  * item, and should be less than 100 when the player is "selling" it.
880  * Hack -- the black market always charges twice as much as it should.
881  * Charisma adjustment runs from 80 to 130
882  * Racial adjustment runs from 95 to 130
883  * Since greed/charisma/racial adjustments are centered at 100, we need
884  * to adjust (by 200) to extract a usable multiplier.  Note that the
885  * "greed" value is always something (?).
886  * </pre>
887  */
888 static s32b price_item(object_type *o_ptr, int greed, bool flip)
889 {
890         int     factor;
891         int     adjust;
892         s32b    price;
893
894
895         /* Get the value of one of the items */
896         price = object_value(o_ptr);
897
898         /* Worthless items */
899         if (price <= 0) return (0L);
900
901
902         /* Compute the racial factor */
903         factor = rgold_adj[ot_ptr->owner_race][p_ptr->prace];
904
905         /* Add in the charisma factor */
906         factor += adj_chr_gold[p_ptr->stat_ind[A_CHR]];
907
908
909         /* Shop is buying */
910         if (flip)
911         {
912                 /* Adjust for greed */
913                 adjust = 100 + (300 - (greed + factor));
914
915                 /* Never get "silly" */
916                 if (adjust > 100) adjust = 100;
917
918                 /* Mega-Hack -- Black market sucks */
919                 if (cur_store_num == STORE_BLACK)
920                         price = price / 2;
921
922                 /* Compute the final price (with rounding) */
923                 /* Hack -- prevent underflow */
924                 price = (price * adjust + 50L) / 100L;
925         }
926
927         /* Shop is selling */
928         else
929         {
930                 /* Adjust for greed */
931                 adjust = 100 + ((greed + factor) - 300);
932
933                 /* Never get "silly" */
934                 if (adjust < 100) adjust = 100;
935
936                 /* Mega-Hack -- Black market sucks */
937                 if (cur_store_num == STORE_BLACK)
938                         price = price * 2;
939
940                 /* Compute the final price (with rounding) */
941                 /* Hack -- prevent overflow */
942                 price = (s32b)(((u32b)price * (u32b)adjust + 50UL) / 100UL);
943         }
944
945         /* Note -- Never become "free" */
946         if (price <= 0L) return (1L);
947
948         /* Return the price */
949         return (price);
950 }
951
952
953 /*!
954  * @brief °Â²Á¤Ê¾ÃÌ×ÉʤÎÈÎÇä¿ô¤òÁý¤ä¤·¡¢Äã³ÎΨ¤Ç³ä°ú¤Ë¤¹¤ë /
955  * Certain "cheap" objects should be created in "piles"
956  * @param o_ptr Å¹ÊÞ¤Ëʤ٤륪¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
957  * @return ¤Ê¤·
958  * @details 
959  * <pre>
960  * Some objects can be sold at a "discount" (in small piles)
961  * </pre>
962  */
963 static void mass_produce(object_type *o_ptr)
964 {
965         int size = 1;
966         int discount = 0;
967
968         s32b cost = object_value(o_ptr);
969
970
971         /* Analyze the type */
972         switch (o_ptr->tval)
973         {
974                 /* Food, Flasks, and Lites */
975                 case TV_FOOD:
976                 case TV_FLASK:
977                 case TV_LITE:
978                 {
979                         if (cost <= 5L) size += damroll(3, 5);
980                         if (cost <= 20L) size += damroll(3, 5);
981                         if (cost <= 50L) size += damroll(2, 2);
982                         break;
983                 }
984
985                 case TV_POTION:
986                 case TV_SCROLL:
987                 {
988                         if (cost <= 60L) size += damroll(3, 5);
989                         if (cost <= 240L) size += damroll(1, 5);
990                         if (o_ptr->sval == SV_SCROLL_STAR_IDENTIFY) size += damroll(3, 5);
991                         if (o_ptr->sval == SV_SCROLL_STAR_REMOVE_CURSE) size += damroll(1, 4);
992                         break;
993                 }
994
995                 case TV_LIFE_BOOK:
996                 case TV_SORCERY_BOOK:
997                 case TV_NATURE_BOOK:
998                 case TV_CHAOS_BOOK:
999                 case TV_DEATH_BOOK:
1000                 case TV_TRUMP_BOOK:
1001                 case TV_ARCANE_BOOK:
1002                 case TV_CRAFT_BOOK:
1003                 case TV_DAEMON_BOOK:
1004                 case TV_CRUSADE_BOOK:
1005                 case TV_MUSIC_BOOK:
1006                 case TV_HISSATSU_BOOK:
1007                 case TV_HEX_BOOK:
1008                 {
1009                         if (cost <= 50L) size += damroll(2, 3);
1010                         if (cost <= 500L) size += damroll(1, 3);
1011                         break;
1012                 }
1013
1014                 case TV_SOFT_ARMOR:
1015                 case TV_HARD_ARMOR:
1016                 case TV_SHIELD:
1017                 case TV_GLOVES:
1018                 case TV_BOOTS:
1019                 case TV_CLOAK:
1020                 case TV_HELM:
1021                 case TV_CROWN:
1022                 case TV_SWORD:
1023                 case TV_POLEARM:
1024                 case TV_HAFTED:
1025                 case TV_DIGGING:
1026                 case TV_BOW:
1027                 {
1028                         if (object_is_artifact(o_ptr)) break;
1029                         if (object_is_ego(o_ptr)) break;
1030                         if (cost <= 10L) size += damroll(3, 5);
1031                         if (cost <= 100L) size += damroll(3, 5);
1032                         break;
1033                 }
1034
1035                 case TV_SPIKE:
1036                 case TV_SHOT:
1037                 case TV_ARROW:
1038                 case TV_BOLT:
1039                 {
1040                         if (cost <= 5L) size += damroll(5, 5);
1041                         if (cost <= 50L) size += damroll(5, 5);
1042                         if (cost <= 500L) size += damroll(5, 5);
1043                         break;
1044                 }
1045
1046                 case TV_FIGURINE:
1047                 {
1048                         if (cost <= 100L) size += damroll(2, 2);
1049                         if (cost <= 1000L) size += damroll(2, 2);
1050                         break;
1051                 }
1052
1053                 case TV_CAPTURE:
1054                 case TV_STATUE:
1055                 case TV_CARD:
1056                 {
1057                         size = 1;
1058                         break;
1059                 }
1060
1061                 /*
1062                  * Because many rods (and a few wands and staffs) are useful mainly
1063                  * in quantity, the Black Market will occasionally have a bunch of
1064                  * one kind. -LM-
1065                  */
1066                 case TV_ROD:
1067                 case TV_WAND:
1068                 case TV_STAFF:
1069                 {
1070                         if ((cur_store_num == STORE_BLACK) && one_in_(3))
1071                         {
1072                                 if (cost < 1601L) size += damroll(1, 5);
1073                                 else if (cost < 3201L) size += damroll(1, 3);
1074                         }
1075                         break;
1076                 }
1077         }
1078
1079
1080         /* Pick a discount */
1081         if (cost < 5)
1082         {
1083                 discount = 0;
1084         }
1085         else if (one_in_(25))
1086         {
1087                 discount = 25;
1088         }
1089         else if (one_in_(150))
1090         {
1091                 discount = 50;
1092         }
1093         else if (one_in_(300))
1094         {
1095                 discount = 75;
1096         }
1097         else if (one_in_(500))
1098         {
1099                 discount = 90;
1100         }
1101
1102
1103         if (o_ptr->art_name)
1104         {
1105                 if (cheat_peek && discount)
1106                 {
1107 #ifdef JP
1108 msg_print("¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÏÃÍ°ú¤­¤Ê¤·¡£");
1109 #else
1110                         msg_print("No discount on random artifacts.");
1111 #endif
1112
1113                 }
1114                 discount = 0;
1115         }
1116
1117         /* Save the discount */
1118         o_ptr->discount = discount;
1119
1120         /* Save the total pile size */
1121         o_ptr->number = size - (size * discount / 100);
1122
1123         /* Ensure that mass-produced rods and wands get the correct pvals. */
1124         if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
1125         {
1126                 o_ptr->pval *= o_ptr->number;
1127         }
1128 }
1129
1130
1131
1132 /*!
1133  * @brief Å¹ÊÞ¤Ëʤ٤¿ÉʤòƱ°ìÉʤǤ¢¤ë¤«¤É¤¦¤«È½Äꤹ¤ë /
1134  * Determine if a store item can "absorb" another item
1135  * @param o_ptr È½Äꤹ¤ë¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿1
1136  * @param j_ptr È½Äꤹ¤ë¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿2
1137  * @return Æ±°ì°·¤¤¤Ç¤­¤ë¤Ê¤éTRUE¤òÊÖ¤¹
1138  * @details 
1139  * <pre>
1140  * See "object_similar()" for the same function for the "player"
1141  * </pre>
1142  */
1143 static bool store_object_similar(object_type *o_ptr, object_type *j_ptr)
1144 {
1145         int i;
1146
1147         /* Hack -- Identical items cannot be stacked */
1148         if (o_ptr == j_ptr) return (0);
1149
1150         /* Different objects cannot be stacked */
1151         if (o_ptr->k_idx != j_ptr->k_idx) return (0);
1152
1153         /* Different charges (etc) cannot be stacked, unless wands or rods. */
1154         if ((o_ptr->pval != j_ptr->pval) && (o_ptr->tval != TV_WAND) && (o_ptr->tval != TV_ROD)) return (0);
1155
1156         /* Require many identical values */
1157         if (o_ptr->to_h != j_ptr->to_h) return (0);
1158         if (o_ptr->to_d != j_ptr->to_d) return (0);
1159         if (o_ptr->to_a != j_ptr->to_a) return (0);
1160
1161         /* Require identical "ego-item" names */
1162         if (o_ptr->name2 != j_ptr->name2) return (0);
1163
1164         /* Artifacts don't stack! */
1165         if (object_is_artifact(o_ptr) || object_is_artifact(j_ptr)) return (0);
1166
1167         /* Hack -- Identical art_flags! */
1168         for (i = 0; i < TR_FLAG_SIZE; i++)
1169                 if (o_ptr->art_flags[i] != j_ptr->art_flags[i]) return (0);
1170
1171         /* Hack -- Never stack "powerful" items */
1172         if (o_ptr->xtra1 || j_ptr->xtra1) return (0);
1173
1174         /* Hack -- Never stack recharging items */
1175         if (o_ptr->timeout || j_ptr->timeout) return (0);
1176
1177         /* Require many identical values */
1178         if (o_ptr->ac != j_ptr->ac)   return (0);
1179         if (o_ptr->dd != j_ptr->dd)   return (0);
1180         if (o_ptr->ds != j_ptr->ds)   return (0);
1181
1182         /* Hack -- Never stack chests */
1183         if (o_ptr->tval == TV_CHEST) return (0);
1184         if (o_ptr->tval == TV_STATUE) return (0);
1185         if (o_ptr->tval == TV_CAPTURE) return (0);
1186
1187         /* Require matching discounts */
1188         if (o_ptr->discount != j_ptr->discount) return (0);
1189
1190         /* They match, so they must be similar */
1191         return (TRUE);
1192 }
1193
1194
1195 /*!
1196  * @brief Å¹ÊÞ¤Ëʤ٤¿Éʤò½Å¤Í¹ç¤ï¤»¤Ç¤­¤ë¤«¤É¤¦¤«È½Äꤹ¤ë /
1197  * Allow a store item to absorb another item
1198  * @param o_ptr È½Äꤹ¤ë¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿1
1199  * @param j_ptr È½Äꤹ¤ë¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿2
1200  * @return ½Å¤Í¹ç¤ï¤»¤Ç¤­¤ë¤Ê¤éTRUE¤òÊÖ¤¹
1201  * @details 
1202  * <pre>
1203  * See "object_similar()" for the same function for the "player"
1204  * </pre>
1205  */
1206 static void store_object_absorb(object_type *o_ptr, object_type *j_ptr)
1207 {
1208         int max_num = (o_ptr->tval == TV_ROD) ?
1209                 MIN(99, MAX_SHORT / k_info[o_ptr->k_idx].pval) : 99;
1210         int total = o_ptr->number + j_ptr->number;
1211         int diff = (total > max_num) ? total - max_num : 0;
1212
1213         /* Combine quantity, lose excess items */
1214         o_ptr->number = (total > max_num) ? max_num : total;
1215
1216         /* Hack -- if rods are stacking, add the pvals (maximum timeouts) together. -LM- */
1217         if (o_ptr->tval == TV_ROD)
1218         {
1219                 o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
1220         }
1221
1222         /* Hack -- if wands are stacking, combine the charges. -LM- */
1223         if (o_ptr->tval == TV_WAND)
1224         {
1225                 o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
1226         }
1227 }
1228
1229
1230 /*!
1231  * @brief Å¹ÊÞ¤ËÉʤòÃÖ¤¯¥¹¥Ú¡¼¥¹¤¬¤¢¤ë¤«¤É¤¦¤«¤ÎȽÄê¤òÊÖ¤¹ /
1232  * Check to see if the shop will be carrying too many objects   -RAK-
1233  * @param o_ptr Å¹ÊÞ¤ËÃÖ¤­¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
1234  * @return ÃÖ¤­¾ì¤¬¤Ê¤¤¤Ê¤é0¡¢½Å¤Í¹ç¤ï¤»¤Ç¤­¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ë¤Ê¤é-1¡¢¥¹¥Ú¡¼¥¹¤¬¤¢¤ë¤Ê¤é1¤òÊÖ¤¹¡£
1235  * @details 
1236  * <pre>
1237  * Note that the shop, just like a player, will not accept things
1238  * it cannot hold.      Before, one could "nuke" potions this way.
1239  * Return value is now int:
1240  *  0 : No space
1241  * -1 : Can be combined to existing slot.
1242  *  1 : Cannot be combined but there are empty spaces.
1243  * </pre>
1244  */
1245 static int store_check_num(object_type *o_ptr)
1246 {
1247         int        i;
1248         object_type *j_ptr;
1249
1250         /* The "home" acts like the player */
1251         if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM))
1252         {
1253                 bool old_stack_force_notes = stack_force_notes;
1254                 bool old_stack_force_costs = stack_force_costs;
1255
1256                 if (cur_store_num != STORE_HOME)
1257                 {
1258                         stack_force_notes = FALSE;
1259                         stack_force_costs = FALSE;
1260                 }
1261
1262                 /* Check all the items */
1263                 for (i = 0; i < st_ptr->stock_num; i++)
1264                 {
1265                         /* Get the existing item */
1266                         j_ptr = &st_ptr->stock[i];
1267
1268                         /* Can the new object be combined with the old one? */
1269                         if (object_similar(j_ptr, o_ptr))
1270                         {
1271                                 if (cur_store_num != STORE_HOME)
1272                                 {
1273                                         stack_force_notes = old_stack_force_notes;
1274                                         stack_force_costs = old_stack_force_costs;
1275                                 }
1276
1277                                 return -1;
1278                         }
1279                 }
1280
1281                 if (cur_store_num != STORE_HOME)
1282                 {
1283                         stack_force_notes = old_stack_force_notes;
1284                         stack_force_costs = old_stack_force_costs;
1285                 }
1286         }
1287
1288         /* Normal stores do special stuff */
1289         else
1290         {
1291                 /* Check all the items */
1292                 for (i = 0; i < st_ptr->stock_num; i++)
1293                 {
1294                         /* Get the existing item */
1295                         j_ptr = &st_ptr->stock[i];
1296
1297                         /* Can the new object be combined with the old one? */
1298                         if (store_object_similar(j_ptr, o_ptr)) return -1;
1299                 }
1300         }
1301
1302         /* Free space is always usable */
1303         /*
1304          * ¥ª¥×¥·¥ç¥ó powerup_home ¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¤È
1305          * ²æ¤¬²È¤¬ 20 ¥Ú¡¼¥¸¤Þ¤Ç»È¤¨¤ë
1306          */
1307         if ((cur_store_num == STORE_HOME) && ( powerup_home == FALSE )) {
1308                 if (st_ptr->stock_num < ((st_ptr->stock_size) / 10)) {
1309                         return 1;
1310                 }
1311         }
1312         else{
1313                 if (st_ptr->stock_num < st_ptr->stock_size) {
1314                         return 1;
1315                 }
1316         }
1317
1318         /* But there was no room at the inn... */
1319         return 0;
1320 }
1321
1322 /*!
1323  * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¤«¤ÎȽÄê¤òÊÖ¤¹ /
1324  * @param o_ptr È½Äꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
1325  * @return ¥¢¥¤¥Æ¥à¤¬½ËÊ¡¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
1326  */
1327 static bool is_blessed(object_type *o_ptr)
1328 {
1329         u32b flgs[TR_FLAG_SIZE];
1330         object_flags(o_ptr, flgs);
1331         if (have_flag(flgs, TR_BLESSED)) return (TRUE);
1332         else return (FALSE);
1333 }
1334
1335
1336
1337 /*!
1338  * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬½êÄê¤ÎŹÊޤǰú¤­¼è¤ì¤ë¤«¤É¤¦¤«¤òÊÖ¤¹ /
1339  * Determine if the current store will purchase the given item
1340  * @param o_ptr È½Äꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
1341  * @return ¥¢¥¤¥Æ¥à¤¬Ç㤤¼è¤ì¤ë¤Ê¤é¤ÐTRUE¤òÊÖ¤¹
1342  * @note
1343  * Note that a shop-keeper must refuse to buy "worthless" items
1344  */
1345 static bool store_will_buy(object_type *o_ptr)
1346 {
1347         /* Hack -- The Home is simple */
1348         if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM)) return (TRUE);
1349
1350         /* Switch on the store */
1351         switch (cur_store_num)
1352         {
1353                 /* General Store */
1354                 case STORE_GENERAL:
1355                 {
1356                         /* Analyze the type */
1357                         switch (o_ptr->tval)
1358                         {
1359                                 case TV_POTION:
1360                                         if (o_ptr->sval != SV_POTION_WATER) return FALSE;
1361
1362                                 case TV_WHISTLE:
1363                                 case TV_FOOD:
1364                                 case TV_LITE:
1365                                 case TV_FLASK:
1366                                 case TV_SPIKE:
1367                                 case TV_SHOT:
1368                                 case TV_ARROW:
1369                                 case TV_BOLT:
1370                                 case TV_DIGGING:
1371                                 case TV_CLOAK:
1372                                 case TV_BOTTLE: /* 'Green', recycling Angband */
1373                                 case TV_FIGURINE:
1374                                 case TV_STATUE:
1375                                 case TV_CAPTURE:
1376                                 case TV_CARD:
1377                                 break;
1378                                 default:
1379                                 return (FALSE);
1380                         }
1381                         break;
1382                 }
1383
1384                 /* Armoury */
1385                 case STORE_ARMOURY:
1386                 {
1387                         /* Analyze the type */
1388                         switch (o_ptr->tval)
1389                         {
1390                                 case TV_BOOTS:
1391                                 case TV_GLOVES:
1392                                 case TV_CROWN:
1393                                 case TV_HELM:
1394                                 case TV_SHIELD:
1395                                 case TV_CLOAK:
1396                                 case TV_SOFT_ARMOR:
1397                                 case TV_HARD_ARMOR:
1398                                 case TV_DRAG_ARMOR:
1399                                 break;
1400                                 default:
1401                                 return (FALSE);
1402                         }
1403                         break;
1404                 }
1405
1406                 /* Weapon Shop */
1407                 case STORE_WEAPON:
1408                 {
1409                         /* Analyze the type */
1410                         switch (o_ptr->tval)
1411                         {
1412                                 case TV_SHOT:
1413                                 case TV_BOLT:
1414                                 case TV_ARROW:
1415                                 case TV_BOW:
1416                                 case TV_DIGGING:
1417                                 case TV_POLEARM:
1418                                 case TV_SWORD:
1419                                 case TV_HISSATSU_BOOK:
1420                                 break;
1421                                 case TV_HAFTED:
1422                                 {
1423                                         if(o_ptr->sval == SV_WIZSTAFF) return (FALSE);
1424                                 }
1425                                 break;
1426                                 default:
1427                                 return (FALSE);
1428                         }
1429                         break;
1430                 }
1431
1432                 /* Temple */
1433                 case STORE_TEMPLE:
1434                 {
1435                         /* Analyze the type */
1436                         switch (o_ptr->tval)
1437                         {
1438                                 case TV_LIFE_BOOK:
1439                                 case TV_CRUSADE_BOOK:
1440                                 case TV_SCROLL:
1441                                 case TV_POTION:
1442                                 case TV_HAFTED:
1443                                 {
1444                                         break;
1445                                 }
1446                                 case TV_FIGURINE:
1447                                 case TV_STATUE:
1448                                 {
1449                                         monster_race *r_ptr = &r_info[o_ptr->pval];
1450
1451                                         /* Decline evil */
1452                                         if (!(r_ptr->flags3 & RF3_EVIL))
1453                                         {
1454                                                 /* Accept good */
1455                                                 if (r_ptr->flags3 & RF3_GOOD) break;
1456
1457                                                 /* Accept animals */
1458                                                 if (r_ptr->flags3 & RF3_ANIMAL) break;
1459
1460                                                 /* Accept mimics */
1461                                                 if (my_strchr("?!", r_ptr->d_char)) break;
1462                                         }
1463                                 }
1464                                 case TV_POLEARM:
1465                                 case TV_SWORD:
1466                                 {
1467                                         if (is_blessed(o_ptr)) break;
1468                                 }
1469                                 default:
1470                                 return (FALSE);
1471                         }
1472                         break;
1473                 }
1474
1475                 /* Alchemist */
1476                 case STORE_ALCHEMIST:
1477                 {
1478                         /* Analyze the type */
1479                         switch (o_ptr->tval)
1480                         {
1481                                 case TV_SCROLL:
1482                                 case TV_POTION:
1483                                 break;
1484                                 default:
1485                                 return (FALSE);
1486                         }
1487                         break;
1488                 }
1489
1490                 /* Magic Shop */
1491                 case STORE_MAGIC:
1492                 {
1493                         /* Analyze the type */
1494                         switch (o_ptr->tval)
1495                         {
1496                                 case TV_SORCERY_BOOK:
1497                                 case TV_NATURE_BOOK:
1498                                 case TV_CHAOS_BOOK:
1499                                 case TV_DEATH_BOOK:
1500                                 case TV_TRUMP_BOOK:
1501                                 case TV_ARCANE_BOOK:
1502                                 case TV_CRAFT_BOOK:
1503                                 case TV_DAEMON_BOOK:
1504                                 case TV_MUSIC_BOOK:
1505                                 case TV_HEX_BOOK:
1506                                 case TV_AMULET:
1507                                 case TV_RING:
1508                                 case TV_STAFF:
1509                                 case TV_WAND:
1510                                 case TV_ROD:
1511                                 case TV_SCROLL:
1512                                 case TV_POTION:
1513                                 case TV_FIGURINE:
1514                                 break;
1515                                 case TV_HAFTED:
1516                                 {
1517                                         if(o_ptr->sval == SV_WIZSTAFF) break;
1518                                         else return (FALSE);
1519                                 }
1520                                 default:
1521                                 return (FALSE);
1522                         }
1523                         break;
1524                 }
1525                 /* Bookstore Shop */
1526                 case STORE_BOOK:
1527                 {
1528                         /* Analyze the type */
1529                         switch (o_ptr->tval)
1530                         {
1531                                 case TV_SORCERY_BOOK:
1532                                 case TV_NATURE_BOOK:
1533                                 case TV_CHAOS_BOOK:
1534                                 case TV_DEATH_BOOK:
1535                                 case TV_LIFE_BOOK:
1536                                 case TV_TRUMP_BOOK:
1537                                 case TV_ARCANE_BOOK:
1538                                 case TV_CRAFT_BOOK:
1539                                 case TV_DAEMON_BOOK:
1540                                 case TV_CRUSADE_BOOK:
1541                                 case TV_MUSIC_BOOK:
1542                                 case TV_HEX_BOOK:
1543                                         break;
1544                                 default:
1545                                         return (FALSE);
1546                         }
1547                         break;
1548                 }
1549         }
1550
1551         /* XXX XXX XXX Ignore "worthless" items */
1552         if (object_value(o_ptr) <= 0) return (FALSE);
1553
1554         /* Assume okay */
1555         return (TRUE);
1556 }
1557
1558
1559 /*!
1560  * @brief ¸½ºß¤ÎÄ®¤Î»ØÄꤵ¤ì¤¿Å¹ÊޤΥ¢¥¤¥Æ¥à¤òÀ°Íý¤¹¤ë /
1561  * Combine and reorder items in store.
1562  * @param store_num Å¹ÊÞID
1563  * @return ¼ÂºÝ¤ËÀ°Íý¤¬¹Ô¤ï¤ì¤¿¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
1564  */
1565 bool combine_and_reorder_home(int store_num)
1566 {
1567         int         i, j, k;
1568         s32b        o_value;
1569         object_type forge, *o_ptr, *j_ptr;
1570         bool        flag = FALSE, combined;
1571         store_type  *old_st_ptr = st_ptr;
1572         bool        old_stack_force_notes = stack_force_notes;
1573         bool        old_stack_force_costs = stack_force_costs;
1574
1575         st_ptr = &town[1].store[store_num];
1576         if (store_num != STORE_HOME)
1577         {
1578                 stack_force_notes = FALSE;
1579                 stack_force_costs = FALSE;
1580         }
1581
1582         do
1583         {
1584                 combined = FALSE;
1585
1586                 /* Combine the items in the home (backwards) */
1587                 for (i = st_ptr->stock_num - 1; i > 0; i--)
1588                 {
1589                         /* Get the item */
1590                         o_ptr = &st_ptr->stock[i];
1591
1592                         /* Skip empty items */
1593                         if (!o_ptr->k_idx) continue;
1594
1595                         /* Scan the items above that item */
1596                         for (j = 0; j < i; j++)
1597                         {
1598                                 int max_num;
1599
1600                                 /* Get the item */
1601                                 j_ptr = &st_ptr->stock[j];
1602
1603                                 /* Skip empty items */
1604                                 if (!j_ptr->k_idx) continue;
1605
1606                                 /*
1607                                  * Get maximum number of the stack if these
1608                                  * are similar, get zero otherwise.
1609                                  */
1610                                 max_num = object_similar_part(j_ptr, o_ptr);
1611
1612                                 /* Can we (partialy) drop "o_ptr" onto "j_ptr"? */
1613                                 if (max_num && j_ptr->number < max_num)
1614                                 {
1615                                         if (o_ptr->number + j_ptr->number <= max_num)
1616                                         {
1617                                                 /* Add together the item counts */
1618                                                 object_absorb(j_ptr, o_ptr);
1619
1620                                                 /* One object is gone */
1621                                                 st_ptr->stock_num--;
1622
1623                                                 /* Slide everything down */
1624                                                 for (k = i; k < st_ptr->stock_num; k++)
1625                                                 {
1626                                                         /* Structure copy */
1627                                                         st_ptr->stock[k] = st_ptr->stock[k + 1];
1628                                                 }
1629
1630                                                 /* Erase the "final" slot */
1631                                                 object_wipe(&st_ptr->stock[k]);
1632                                         }
1633                                         else
1634                                         {
1635                                                 int old_num = o_ptr->number;
1636                                                 int remain = j_ptr->number + o_ptr->number - max_num;
1637
1638                                                 /* Add together the item counts */
1639                                                 object_absorb(j_ptr, o_ptr);
1640
1641                                                 o_ptr->number = remain;
1642
1643                                                 /* Hack -- if rods are stacking, add the pvals (maximum timeouts) and current timeouts together. -LM- */
1644                                                 if (o_ptr->tval == TV_ROD)
1645                                                 {
1646                                                         o_ptr->pval =  o_ptr->pval * remain / old_num;
1647                                                         o_ptr->timeout = o_ptr->timeout * remain / old_num;
1648                                                 }
1649
1650                                                 /* Hack -- if wands are stacking, combine the charges. -LM- */
1651                                                 else if (o_ptr->tval == TV_WAND)
1652                                                 {
1653                                                         o_ptr->pval = o_ptr->pval * remain / old_num;
1654                                                 }
1655                                         }
1656
1657                                         /* Take note */
1658                                         combined = TRUE;
1659
1660                                         /* Done */
1661                                         break;
1662                                 }
1663                         }
1664                 }
1665
1666                 flag |= combined;
1667         }
1668         while (combined);
1669
1670         /* Re-order the items in the home (forwards) */
1671         for (i = 0; i < st_ptr->stock_num; i++)
1672         {
1673                 /* Get the item */
1674                 o_ptr = &st_ptr->stock[i];
1675
1676                 /* Skip empty slots */
1677                 if (!o_ptr->k_idx) continue;
1678
1679                 /* Get the "value" of the item */
1680                 o_value = object_value(o_ptr);
1681
1682                 /* Scan every occupied slot */
1683                 for (j = 0; j < st_ptr->stock_num; j++)
1684                 {
1685                         if (object_sort_comp(o_ptr, o_value, &st_ptr->stock[j])) break;
1686                 }
1687
1688                 /* Never move down */
1689                 if (j >= i) continue;
1690
1691                 /* Take note */
1692                 flag = TRUE;
1693
1694                 /* Get local object */
1695                 j_ptr = &forge;
1696
1697                 /* Save a copy of the moving item */
1698                 object_copy(j_ptr, &st_ptr->stock[i]);
1699
1700                 /* Slide the objects */
1701                 for (k = i; k > j; k--)
1702                 {
1703                         /* Slide the item */
1704                         object_copy(&st_ptr->stock[k], &st_ptr->stock[k - 1]);
1705                 }
1706
1707                 /* Insert the moving item */
1708                 object_copy(&st_ptr->stock[j], j_ptr);
1709         }
1710
1711         st_ptr = old_st_ptr;
1712         if (store_num != STORE_HOME)
1713         {
1714                 stack_force_notes = old_stack_force_notes;
1715                 stack_force_costs = old_stack_force_costs;
1716         }
1717
1718         return flag;
1719 }
1720
1721
1722 /*!
1723  * @brief ²æ¤¬²È¤Ë¥ª¥Ö¥¸¥§¥¯¥È¤ò²Ã¤¨¤ë /
1724  * Add the item "o_ptr" to the inventory of the "Home"
1725  * @param o_ptr ²Ã¤¨¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
1726  * @return ¼ý¤á¤¿Àè¤ÎID
1727  * @details
1728  * <pre>
1729  * In all cases, return the slot (or -1) where the object was placed
1730  * Note that this is a hacked up version of "inven_carry()".
1731  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1732  * known, the player may have to pick stuff up and drop it again.
1733  * </pre>
1734  */
1735 static int home_carry(object_type *o_ptr)
1736 {
1737         int                             slot;
1738         s32b                       value;
1739         int     i;
1740         object_type *j_ptr;
1741         bool old_stack_force_notes = stack_force_notes;
1742         bool old_stack_force_costs = stack_force_costs;
1743
1744         if (cur_store_num != STORE_HOME)
1745         {
1746                 stack_force_notes = FALSE;
1747                 stack_force_costs = FALSE;
1748         }
1749
1750         /* Check each existing item (try to combine) */
1751         for (slot = 0; slot < st_ptr->stock_num; slot++)
1752         {
1753                 /* Get the existing item */
1754                 j_ptr = &st_ptr->stock[slot];
1755
1756                 /* The home acts just like the player */
1757                 if (object_similar(j_ptr, o_ptr))
1758                 {
1759                         /* Save the new number of items */
1760                         object_absorb(j_ptr, o_ptr);
1761
1762                         if (cur_store_num != STORE_HOME)
1763                         {
1764                                 stack_force_notes = old_stack_force_notes;
1765                                 stack_force_costs = old_stack_force_costs;
1766                         }
1767
1768                         /* All done */
1769                         return (slot);
1770                 }
1771         }
1772
1773         if (cur_store_num != STORE_HOME)
1774         {
1775                 stack_force_notes = old_stack_force_notes;
1776                 stack_force_costs = old_stack_force_costs;
1777         }
1778
1779         /* No space? */
1780         /*
1781          * ±£¤·µ¡Ç½: ¥ª¥×¥·¥ç¥ó powerup_home ¤¬ÀßÄꤵ¤ì¤Æ¤¤¤ë¤È
1782          *           ²æ¤¬²È¤¬ 20 ¥Ú¡¼¥¸¤Þ¤Ç»È¤¨¤ë
1783          */
1784         /* No space? */
1785         if ((cur_store_num != STORE_HOME) || (powerup_home == TRUE)) {
1786                 if (st_ptr->stock_num >= st_ptr->stock_size) {
1787                         return (-1);
1788                 }
1789         }
1790         else{
1791                 if (st_ptr->stock_num >= ((st_ptr->stock_size) / 10)) {
1792                         return (-1);
1793                 }
1794         }
1795
1796
1797         /* Determine the "value" of the item */
1798         value = object_value(o_ptr);
1799
1800         /* Check existing slots to see if we must "slide" */
1801         for (slot = 0; slot < st_ptr->stock_num; slot++)
1802         {
1803                 if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
1804         }
1805
1806         /* Slide the others up */
1807         for (i = st_ptr->stock_num; i > slot; i--)
1808         {
1809                 st_ptr->stock[i] = st_ptr->stock[i-1];
1810         }
1811
1812         /* More stuff now */
1813         st_ptr->stock_num++;
1814
1815         /* Insert the new item */
1816         st_ptr->stock[slot] = *o_ptr;
1817
1818         chg_virtue(V_SACRIFICE, -1);
1819
1820         (void)combine_and_reorder_home(cur_store_num);
1821
1822         /* Return the location */
1823         return (slot);
1824 }
1825
1826
1827 /*!
1828  * @brief Å¹Êޤ˥ª¥Ö¥¸¥§¥¯¥È¤ò²Ã¤¨¤ë /
1829  * Add the item "o_ptr" to a real stores inventory.
1830  * @param o_ptr ²Ã¤¨¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
1831  * @return ¼ý¤á¤¿Àè¤ÎID
1832  * @details
1833  * <pre>
1834  * In all cases, return the slot (or -1) where the object was placed
1835  * Note that this is a hacked up version of "inven_carry()".
1836  * Also note that it may not correctly "adapt" to "knowledge" bacoming
1837  * known, the player may have to pick stuff up and drop it again.
1838  * </pre>
1839  */
1840 static int store_carry(object_type *o_ptr)
1841 {
1842         int     i, slot;
1843         s32b    value, j_value;
1844         object_type *j_ptr;
1845
1846
1847         /* Evaluate the object */
1848         value = object_value(o_ptr);
1849
1850         /* Cursed/Worthless items "disappear" when sold */
1851         if (value <= 0) return (-1);
1852
1853         /* All store items are fully *identified* */
1854         o_ptr->ident |= IDENT_MENTAL;
1855
1856         /* Erase the inscription */
1857         o_ptr->inscription = 0;
1858
1859         /* Erase the "feeling" */
1860         o_ptr->feeling = FEEL_NONE;
1861
1862         /* Check each existing item (try to combine) */
1863         for (slot = 0; slot < st_ptr->stock_num; slot++)
1864         {
1865                 /* Get the existing item */
1866                 j_ptr = &st_ptr->stock[slot];
1867
1868                 /* Can the existing items be incremented? */
1869                 if (store_object_similar(j_ptr, o_ptr))
1870                 {
1871                         /* Hack -- extra items disappear */
1872                         store_object_absorb(j_ptr, o_ptr);
1873
1874                         /* All done */
1875                         return (slot);
1876                 }
1877         }
1878
1879         /* No space? */
1880         if (st_ptr->stock_num >= st_ptr->stock_size) return (-1);
1881
1882
1883         /* Check existing slots to see if we must "slide" */
1884         for (slot = 0; slot < st_ptr->stock_num; slot++)
1885         {
1886                 /* Get that item */
1887                 j_ptr = &st_ptr->stock[slot];
1888
1889                 /* Objects sort by decreasing type */
1890                 if (o_ptr->tval > j_ptr->tval) break;
1891                 if (o_ptr->tval < j_ptr->tval) continue;
1892
1893                 /* Objects sort by increasing sval */
1894                 if (o_ptr->sval < j_ptr->sval) break;
1895                 if (o_ptr->sval > j_ptr->sval) continue;
1896
1897                 /*
1898                  * Hack:  otherwise identical rods sort by
1899                  * increasing recharge time --dsb
1900                  */
1901                 if (o_ptr->tval == TV_ROD)
1902                 {
1903                         if (o_ptr->pval < j_ptr->pval) break;
1904                         if (o_ptr->pval > j_ptr->pval) continue;
1905                 }
1906
1907                 /* Evaluate that slot */
1908                 j_value = object_value(j_ptr);
1909
1910                 /* Objects sort by decreasing value */
1911                 if (value > j_value) break;
1912                 if (value < j_value) continue;
1913         }
1914
1915         /* Slide the others up */
1916         for (i = st_ptr->stock_num; i > slot; i--)
1917         {
1918                 st_ptr->stock[i] = st_ptr->stock[i-1];
1919         }
1920
1921         /* More stuff now */
1922         st_ptr->stock_num++;
1923
1924         /* Insert the new item */
1925         st_ptr->stock[slot] = *o_ptr;
1926
1927         /* Return the location */
1928         return (slot);
1929 }
1930
1931
1932 /*!
1933  * @brief Å¹ÊޤΥª¥Ö¥¸¥§¥¯¥È¿ô¤òÁý¤ä¤¹ /
1934  * Add the item "o_ptr" to a real stores inventory.
1935  * @param item Áý¤ä¤·¤¿¤¤¥¢¥¤¥Æ¥à¤ÎID
1936  * @param num Áý¤ä¤·¤¿¤¤¿ô
1937  * @return ¤Ê¤·
1938  * @details
1939  * <pre>
1940  * Increase, by a given amount, the number of a certain item
1941  * in a certain store.  This can result in zero items.
1942  * </pre>
1943  */
1944 static void store_item_increase(int item, int num)
1945 {
1946         int             cnt;
1947         object_type *o_ptr;
1948
1949         /* Get the item */
1950         o_ptr = &st_ptr->stock[item];
1951
1952         /* Verify the number */
1953         cnt = o_ptr->number + num;
1954         if (cnt > 255) cnt = 255;
1955         else if (cnt < 0) cnt = 0;
1956         num = cnt - o_ptr->number;
1957
1958         /* Save the new number */
1959         o_ptr->number += num;
1960 }
1961
1962
1963 /*!
1964  * @brief Å¹ÊޤΥª¥Ö¥¸¥§¥¯¥È¿ô¤òºï½ü¤¹¤ë /
1965  * Remove a slot if it is empty
1966  * @param item ºï½ü¤·¤¿¤¤¥¢¥¤¥Æ¥à¤ÎID
1967  * @return ¤Ê¤·
1968  */
1969 static void store_item_optimize(int item)
1970 {
1971         int             j;
1972         object_type *o_ptr;
1973
1974         /* Get the item */
1975         o_ptr = &st_ptr->stock[item];
1976
1977         /* Must exist */
1978         if (!o_ptr->k_idx) return;
1979
1980         /* Must have no items */
1981         if (o_ptr->number) return;
1982
1983         /* One less item */
1984         st_ptr->stock_num--;
1985
1986         /* Slide everyone */
1987         for (j = item; j < st_ptr->stock_num; j++)
1988         {
1989                 st_ptr->stock[j] = st_ptr->stock[j + 1];
1990         }
1991
1992         /* Nuke the final slot */
1993         object_wipe(&st_ptr->stock[j]);
1994 }
1995
1996 /*!
1997  * @brief ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥ÈÍѤÎ̵²ÁÃÍÉʤÎÇÓ½üȽÄê /
1998  * This function will keep 'crap' out of the black market.
1999  * @param o_ptr È½Äꤷ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
2000  * @return ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Ë¤È¤Ã¤Æ̵²ÁÃͤÊÉʤʤé¤ÐTRUE¤òÊÖ¤¹
2001  * @details
2002  * <pre>
2003  * Crap is defined as any item that is "available" elsewhere
2004  * Based on a suggestion by "Lee Vogt" <lvogt@cig.mcel.mot.com>
2005  * </pre>
2006  */
2007 static bool black_market_crap(object_type *o_ptr)
2008 {
2009         int     i, j;
2010
2011         /* Ego items are never crap */
2012         if (object_is_ego(o_ptr)) return (FALSE);
2013
2014         /* Good items are never crap */
2015         if (o_ptr->to_a > 0) return (FALSE);
2016         if (o_ptr->to_h > 0) return (FALSE);
2017         if (o_ptr->to_d > 0) return (FALSE);
2018
2019         /* Check all stores */
2020         for (i = 0; i < MAX_STORES; i++)
2021         {
2022                 if (i == STORE_HOME) continue;
2023                 if (i == STORE_MUSEUM) continue;
2024
2025                 /* Check every item in the store */
2026                 for (j = 0; j < town[p_ptr->town_num].store[i].stock_num; j++)
2027                 {
2028                         object_type *j_ptr = &town[p_ptr->town_num].store[i].stock[j];
2029
2030                         /* Duplicate item "type", assume crappy */
2031                         if (o_ptr->k_idx == j_ptr->k_idx) return (TRUE);
2032                 }
2033         }
2034
2035         /* Assume okay */
2036         return (FALSE);
2037 }
2038
2039
2040 /*!
2041  * @brief Å¹ÊÞ¤ÎÉÊ·¤¨ÊѲ½¤Î¤¿¤á¤Ë¥¢¥¤¥Æ¥à¤òºï½ü¤¹¤ë /
2042  * Attempt to delete (some of) a random item from the store
2043  * @return ¤Ê¤·
2044  * @details
2045  * <pre>
2046  * Hack -- we attempt to "maintain" piles of items when possible.
2047  * </pre>
2048  */
2049 static void store_delete(void)
2050 {
2051         int what, num;
2052
2053         /* Pick a random slot */
2054         what = randint0(st_ptr->stock_num);
2055
2056         /* Determine how many items are here */
2057         num = st_ptr->stock[what].number;
2058
2059         /* Hack -- sometimes, only destroy half the items */
2060         if (randint0(100) < 50) num = (num + 1) / 2;
2061
2062         /* Hack -- sometimes, only destroy a single item */
2063         if (randint0(100) < 50) num = 1;
2064
2065         /* Hack -- decrement the maximum timeouts and total charges of rods and wands. -LM- */
2066         if ((st_ptr->stock[what].tval == TV_ROD) || (st_ptr->stock[what].tval == TV_WAND))
2067         {
2068                 st_ptr->stock[what].pval -= num * st_ptr->stock[what].pval / st_ptr->stock[what].number;
2069         }
2070
2071         /* Actually destroy (part of) the item */
2072         store_item_increase(what, -num);
2073         store_item_optimize(what);
2074 }
2075
2076
2077 /*!
2078  * @brief Å¹ÊÞ¤ÎÉÊ·¤¨ÊѲ½¤Î¤¿¤á¤Ë¥¢¥¤¥Æ¥à¤òÄɲ乤ë /
2079  * Creates a random item and gives it to a store
2080  * @return ¤Ê¤·
2081  * @details
2082  * <pre>
2083  * This algorithm needs to be rethought.  A lot.
2084  * Currently, "normal" stores use a pre-built array.
2085  * Note -- the "level" given to "obj_get_num()" is a "favored"
2086  * level, that is, there is a much higher chance of getting
2087  * items with a level approaching that of the given level...
2088  * Should we check for "permission" to have the given item?
2089  * </pre>
2090  */
2091 static void store_create(void)
2092 {
2093         int i, tries, level;
2094
2095         object_type forge;
2096         object_type *q_ptr;
2097
2098
2099         /* Paranoia -- no room left */
2100         if (st_ptr->stock_num >= st_ptr->stock_size) return;
2101
2102
2103         /* Hack -- consider up to four items */
2104         for (tries = 0; tries < 4; tries++)
2105         {
2106                 /* Black Market */
2107                 if (cur_store_num == STORE_BLACK)
2108                 {
2109                         /* Pick a level for object/magic */
2110                         level = 25 + randint0(25);
2111
2112                         /* Random item (usually of given level) */
2113                         i = get_obj_num(level);
2114
2115                         /* Handle failure */
2116                         if (!i) continue;
2117                 }
2118
2119                 /* Normal Store */
2120                 else
2121                 {
2122                         /* Hack -- Pick an item to sell */
2123                         i = st_ptr->table[randint0(st_ptr->table_num)];
2124
2125                         /* Hack -- fake level for apply_magic() */
2126                         level = rand_range(1, STORE_OBJ_LEVEL);
2127                 }
2128
2129
2130                 /* Get local object */
2131                 q_ptr = &forge;
2132
2133                 /* Create a new object of the chosen kind */
2134                 object_prep(q_ptr, i);
2135
2136                 /* Apply some "low-level" magic (no artifacts) */
2137                 apply_magic(q_ptr, level, AM_NO_FIXED_ART);
2138
2139                 /* Require valid object */
2140                 if (!store_will_buy(q_ptr)) continue;
2141
2142                 /* Hack -- Charge lite's */
2143                 if (q_ptr->tval == TV_LITE)
2144                 {
2145                         if (q_ptr->sval == SV_LITE_TORCH) q_ptr->xtra4 = FUEL_TORCH / 2;
2146                         if (q_ptr->sval == SV_LITE_LANTERN) q_ptr->xtra4 = FUEL_LAMP / 2;
2147                 }
2148
2149
2150                 /* The item is "known" */
2151                 object_known(q_ptr);
2152
2153                 /* Mark it storebought */
2154                 q_ptr->ident |= IDENT_STORE;
2155
2156                 /* Mega-Hack -- no chests in stores */
2157                 if (q_ptr->tval == TV_CHEST) continue;
2158
2159                 /* Prune the black market */
2160                 if (cur_store_num == STORE_BLACK)
2161                 {
2162                         /* Hack -- No "crappy" items */
2163                         if (black_market_crap(q_ptr)) continue;
2164
2165                         /* Hack -- No "cheap" items */
2166                         if (object_value(q_ptr) < 10) continue;
2167
2168                         /* No "worthless" items */
2169                         /* if (object_value(q_ptr) <= 0) continue; */
2170                 }
2171
2172                 /* Prune normal stores */
2173                 else
2174                 {
2175                         /* No "worthless" items */
2176                         if (object_value(q_ptr) <= 0) continue;
2177                 }
2178
2179
2180                 /* Mass produce and/or Apply discount */
2181                 mass_produce(q_ptr);
2182
2183                 /* Attempt to carry the (known) item */
2184                 (void)store_carry(q_ptr);
2185
2186                 /* Definitely done */
2187                 break;
2188         }
2189 }
2190
2191
2192 /*!
2193  * @brief Å¹Êޤγä°úÂоݳ°¤Ë¤¹¤ë¤«¤É¤¦¤«¤òȽÄê /
2194  * Eliminate need to bargain if player has haggled well in the past
2195  * @param minprice ¥¢¥¤¥Æ¥à¤ÎºÇÄãÈÎÇä²Á³Ê
2196  * @return ³ä°ú¤ò¶Ø»ß¤¹¤ë¤Ê¤éTRUE¤òÊÖ¤¹¡£
2197  */
2198 static bool noneedtobargain(s32b minprice)
2199 {
2200         s32b good = st_ptr->good_buy;
2201         s32b bad = st_ptr->bad_buy;
2202
2203         /* Cheap items are "boring" */
2204         if (minprice < 10L) return (TRUE);
2205
2206         /* Perfect haggling */
2207         if (good == MAX_SHORT) return (TRUE);
2208
2209         /* Reward good haggles, punish bad haggles, notice price */
2210         if (good > ((3 * bad) + (5 + (minprice/50)))) return (TRUE);
2211
2212         /* Return the flag */
2213         return (FALSE);
2214 }
2215
2216
2217 /*!
2218  * @brief Å¹¼ç¤Î»ý¤Ä¥×¥ì¥¤¥ä¡¼¤ËÂФ¹¤ëÇäÇã¤ÎÎɤ·°­¤··Ð¸³¤òµ­²±¤¹¤ë /
2219  * Update the bargain info
2220  * @param price ¼ÂºÝ¤Î¼è°ú²Á³Ê
2221  * @param minprice Å¹¼ç¤ÎÄ󼨤·¤¿²Á³Ê
2222  * @param num ÇäÇã¿ô 
2223  * @return ¤Ê¤·
2224  */
2225 static void updatebargain(s32b price, s32b minprice, int num)
2226 {
2227         /* Hack -- auto-haggle */
2228         if (!manual_haggle) return;
2229
2230         /* Cheap items are "boring" */
2231         if ((minprice/num) < 10L) return;
2232
2233         /* Count the successful haggles */
2234         if (price == minprice)
2235         {
2236                 /* Just count the good haggles */
2237                 if (st_ptr->good_buy < MAX_SHORT)
2238                 {
2239                         st_ptr->good_buy++;
2240                 }
2241         }
2242
2243         /* Count the failed haggles */
2244         else
2245         {
2246                 /* Just count the bad haggles */
2247                 if (st_ptr->bad_buy < MAX_SHORT)
2248                 {
2249                         st_ptr->bad_buy++;
2250                 }
2251         }
2252 }
2253
2254
2255 /*!
2256  * @brief Å¹¤Î¾¦Éʥꥹ¥È¤òºÆɽ¼¨¤¹¤ë /
2257  * Re-displays a single store entry
2258  * @param pos É½¼¨¹Ô
2259  * @return ¤Ê¤·
2260  */
2261 static void display_entry(int pos)
2262 {
2263         int             i, cur_col;
2264         object_type     *o_ptr;
2265         s32b            x;
2266
2267         char            o_name[MAX_NLEN];
2268         char            out_val[160];
2269
2270
2271         int maxwid = 75;
2272
2273         /* Get the item */
2274         o_ptr = &st_ptr->stock[pos];
2275
2276         /* Get the "offset" */
2277         i = (pos % store_bottom);
2278
2279         /* Label it, clear the line --(-- */
2280         (void)sprintf(out_val, "%c) ", ((i > 25) ? toupper(I2A(i - 26)) : I2A(i)));
2281         prt(out_val, i+6, 0);
2282
2283         cur_col = 3;
2284         if (show_item_graph)
2285         {
2286                 byte a = object_attr(o_ptr);
2287                 char c = object_char(o_ptr);
2288
2289 #ifdef AMIGA
2290                 if (a & 0x80)
2291                         a |= 0x40;
2292 #endif
2293
2294                 Term_queue_bigchar(cur_col, i + 6, a, c, 0, 0);
2295                 if (use_bigtile) cur_col++;
2296
2297                 cur_col += 2;
2298         }
2299
2300         /* Describe an item in the home */
2301         if ((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM))
2302         {
2303                 maxwid = 75;
2304
2305                 /* Leave room for weights, if necessary -DRS- */
2306                 if (show_weights) maxwid -= 10;
2307
2308                 /* Describe the object */
2309                 object_desc(o_name, o_ptr, 0);
2310                 o_name[maxwid] = '\0';
2311                 c_put_str(tval_to_attr[o_ptr->tval], o_name, i+6, cur_col);
2312
2313                 /* Show weights */
2314                 if (show_weights)
2315                 {
2316                         /* Only show the weight of an individual item */
2317                         int wgt = o_ptr->weight;
2318 #ifdef JP
2319                         sprintf(out_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
2320                         put_str(out_val, i+6, 67);
2321 #else
2322                         (void)sprintf(out_val, "%3d.%d lb", wgt / 10, wgt % 10);
2323                         put_str(out_val, i+6, 68);
2324 #endif
2325
2326                 }
2327         }
2328
2329         /* Describe an item (fully) in a store */
2330         else
2331         {
2332                 /* Must leave room for the "price" */
2333                 maxwid = 65;
2334
2335                 /* Leave room for weights, if necessary -DRS- */
2336                 if (show_weights) maxwid -= 7;
2337
2338                 /* Describe the object (fully) */
2339                 object_desc(o_name, o_ptr, 0);
2340                 o_name[maxwid] = '\0';
2341                 c_put_str(tval_to_attr[o_ptr->tval], o_name, i+6, cur_col);
2342
2343                 /* Show weights */
2344                 if (show_weights)
2345                 {
2346                         /* Only show the weight of an individual item */
2347                         int wgt = o_ptr->weight;
2348 #ifdef JP
2349                         sprintf(out_val, "%3d.%1d", lbtokg1(wgt) , lbtokg2(wgt) );
2350                         put_str(out_val, i+6, 60);
2351 #else
2352                         (void)sprintf(out_val, "%3d.%d", wgt / 10, wgt % 10);
2353                         put_str(out_val, i+6, 61);
2354 #endif
2355
2356                 }
2357
2358                 /* Display a "fixed" cost */
2359                 if (o_ptr->ident & (IDENT_FIXED))
2360                 {
2361                         /* Extract the "minimum" price */
2362                         x = price_item(o_ptr, ot_ptr->min_inflate, FALSE);
2363
2364                         /* Actually draw the price (not fixed) */
2365 #ifdef JP
2366 (void)sprintf(out_val, "%9ld¸Ç", (long)x);
2367 #else
2368                         (void)sprintf(out_val, "%9ld F", (long)x);
2369 #endif
2370
2371                         put_str(out_val, i+6, 68);
2372                 }
2373
2374                 /* Display a "taxed" cost */
2375                 else if (!manual_haggle)
2376                 {
2377                         /* Extract the "minimum" price */
2378                         x = price_item(o_ptr, ot_ptr->min_inflate, FALSE);
2379
2380                         /* Hack -- Apply Sales Tax if needed */
2381                         if (!noneedtobargain(x)) x += x / 10;
2382
2383                         /* Actually draw the price (with tax) */
2384                         (void)sprintf(out_val, "%9ld  ", (long)x);
2385                         put_str(out_val, i+6, 68);
2386                 }
2387
2388                 /* Display a "haggle" cost */
2389                 else
2390                 {
2391                         /* Extrect the "maximum" price */
2392                         x = price_item(o_ptr, ot_ptr->max_inflate, FALSE);
2393
2394                         /* Actually draw the price (not fixed) */
2395                         (void)sprintf(out_val, "%9ld  ", (long)x);
2396                         put_str(out_val, i+6, 68);
2397                 }
2398         }
2399 }
2400
2401
2402 /*!
2403  * @brief Å¹¤Î¾¦Éʥꥹ¥È¤òɽ¼¨¤¹¤ë /
2404  * Displays a store's inventory                 -RAK-
2405  * @return ¤Ê¤·
2406  * @details
2407  * All prices are listed as "per individual object".  -BEN-
2408  */
2409 static void display_inventory(void)
2410 {
2411         int i, k;
2412
2413         /* Display the next 12 items */
2414         for (k = 0; k < store_bottom; k++)
2415         {
2416                 /* Do not display "dead" items */
2417                 if (store_top + k >= st_ptr->stock_num) break;
2418
2419                 /* Display that line */
2420                 display_entry(store_top + k);
2421         }
2422
2423         /* Erase the extra lines and the "more" prompt */
2424         for (i = k; i < store_bottom + 1; i++) prt("", i + 6, 0);
2425
2426         /* Assume "no current page" */
2427 #ifdef JP
2428         put_str("          ", 5, 20);
2429 #else
2430         put_str("        ", 5, 20);
2431 #endif
2432
2433
2434         /* Visual reminder of "more items" */
2435         if (st_ptr->stock_num > store_bottom)
2436         {
2437                 /* Show "more" reminder (after the last item) */
2438 #ifdef JP
2439                 prt("-³¤¯-", k + 6, 3);
2440 #else
2441                 prt("-more-", k + 6, 3);
2442 #endif
2443
2444
2445                 /* Indicate the "current page" */
2446                 /* Trailing spaces are to display (Page xx) and (Page x) */
2447 #ifdef JP
2448                 put_str(format("(%d¥Ú¡¼¥¸)  ", store_top/store_bottom + 1), 5, 20);
2449 #else
2450                 put_str(format("(Page %d)  ", store_top/store_bottom + 1), 5, 20);
2451 #endif
2452
2453         }
2454
2455         if (cur_store_num == STORE_HOME || cur_store_num == STORE_MUSEUM)
2456         {
2457                 k = st_ptr->stock_size;
2458
2459                 if (cur_store_num == STORE_HOME && !powerup_home) k /= 10;
2460 #ifdef JP
2461                 put_str(format("¥¢¥¤¥Æ¥à¿ô:  %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 27);
2462 #else
2463                 put_str(format("Objects:  %4d/%4d", st_ptr->stock_num, k), 19 + xtra_stock, 30);
2464 #endif
2465         }
2466 }
2467
2468
2469 /*!
2470  * @brief ¥×¥ì¥¤¥ä¡¼¤Î½ê»ý¶â¤òɽ¼¨¤¹¤ë /
2471  * Displays players gold                                        -RAK-
2472  * @return ¤Ê¤·
2473  * @details
2474  */
2475 static void store_prt_gold(void)
2476 {
2477         char out_val[64];
2478
2479 #ifdef JP
2480         prt("¼ê»ý¤Á¤Î¤ª¶â: ", 19 + xtra_stock, 53);
2481 #else
2482         prt("Gold Remaining: ", 19 + xtra_stock, 53);
2483 #endif
2484
2485
2486         sprintf(out_val, "%9ld", (long)p_ptr->au);
2487         prt(out_val, 19 + xtra_stock, 68);
2488 }
2489
2490 /*!
2491  * @brief Å¹ÊÞ¾ðÊóÁ´ÂΤòɽ¼¨¤¹¤ë¥á¥¤¥ó¥ë¡¼¥Á¥ó /
2492  * Displays store (after clearing screen)               -RAK-
2493  * @return ¤Ê¤·
2494  * @details
2495  */
2496 static void display_store(void)
2497 {
2498         char buf[80];
2499
2500
2501         /* Clear screen */
2502         Term_clear();
2503
2504         /* The "Home" is special */
2505         if (cur_store_num == STORE_HOME)
2506         {
2507                 /* Put the owner name */
2508 #ifdef JP
2509                 put_str("²æ¤¬²È", 3, 31);
2510 #else
2511                 put_str("Your Home", 3, 30);
2512 #endif
2513
2514
2515                 /* Label the item descriptions */
2516 #ifdef JP
2517                 put_str("¥¢¥¤¥Æ¥à¤Î°ìÍ÷", 5, 4);
2518 #else
2519                 put_str("Item Description", 5, 3);
2520 #endif
2521
2522
2523                 /* If showing weights, show label */
2524                 if (show_weights)
2525                 {
2526 #ifdef JP
2527                         put_str("½Å¤µ", 5, 72);
2528 #else
2529                         put_str("Weight", 5, 70);
2530 #endif
2531
2532                 }
2533         }
2534
2535         /* The "Home" is special */
2536         else if (cur_store_num == STORE_MUSEUM)
2537         {
2538                 /* Put the owner name */
2539 #ifdef JP
2540                 put_str("Çîʪ´Û", 3, 31);
2541 #else
2542                 put_str("Museum", 3, 30);
2543 #endif
2544
2545
2546                 /* Label the item descriptions */
2547 #ifdef JP
2548                 put_str("¥¢¥¤¥Æ¥à¤Î°ìÍ÷", 5, 4);
2549 #else
2550                 put_str("Item Description", 5, 3);
2551 #endif
2552
2553
2554                 /* If showing weights, show label */
2555                 if (show_weights)
2556                 {
2557 #ifdef JP
2558                         put_str("½Å¤µ", 5, 72);
2559 #else
2560                         put_str("Weight", 5, 70);
2561 #endif
2562
2563                 }
2564         }
2565
2566         /* Normal stores */
2567         else
2568         {
2569                 cptr store_name = (f_name + f_info[cur_store_feat].name);
2570                 cptr owner_name = (ot_ptr->owner_name);
2571                 cptr race_name = race_info[ot_ptr->owner_race].title;
2572
2573                 /* Put the owner name and race */
2574                 sprintf(buf, "%s (%s)", owner_name, race_name);
2575                 put_str(buf, 3, 10);
2576
2577                 /* Show the max price in the store (above prices) */
2578                 sprintf(buf, "%s (%ld)", store_name, (long)(ot_ptr->max_cost));
2579                 prt(buf, 3, 50);
2580
2581                 /* Label the item descriptions */
2582 #ifdef JP
2583                 put_str("¾¦ÉʤΰìÍ÷", 5, 7);
2584 #else
2585                 put_str("Item Description", 5, 3);
2586 #endif
2587
2588
2589                 /* If showing weights, show label */
2590                 if (show_weights)
2591                 {
2592 #ifdef JP
2593                         put_str("½Å¤µ", 5, 62);
2594 #else
2595                         put_str("Weight", 5, 60);
2596 #endif
2597
2598                 }
2599
2600                 /* Label the asking price (in stores) */
2601 #ifdef JP
2602                 put_str("²Á³Ê", 5, 73);
2603 #else
2604                 put_str("Price", 5, 72);
2605 #endif
2606
2607         }
2608
2609         /* Display the current gold */
2610         store_prt_gold();
2611
2612         /* Draw in the inventory */
2613         display_inventory();
2614 }
2615
2616
2617
2618 /*!
2619  * @brief Å¹ÊÞ¤«¤é¥¢¥¤¥Æ¥à¤òÁªÂò¤¹¤ë /
2620  * Get the ID of a store item and return its value      -RAK-
2621  * @param com_val ÁªÂòID¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
2622  * @param pmt ¥á¥Ã¥»¡¼¥¸¥­¥ã¥×¥·¥ç¥ó
2623  * @param i ÁªÂòÈϰϤκǾ®ÃÍ
2624  * @param j ÁªÂòÈϰϤκÇÂçÃÍ
2625  * @return ¼ÂºÝ¤ËÁªÂò¤·¤¿¤éTRUE¡¢¥­¥ã¥ó¥»¥ë¤·¤¿¤éFALSE
2626  */
2627 static int get_stock(int *com_val, cptr pmt, int i, int j)
2628 {
2629         char    command;
2630         char    out_val[160];
2631         char    lo, hi;
2632
2633 #ifdef ALLOW_REPEAT /* TNB */
2634
2635         /* Get the item index */
2636         if (repeat_pull(com_val))
2637         {
2638                 /* Verify the item */
2639                 if ((*com_val >= i) && (*com_val <= j))
2640                 {
2641                         /* Success */
2642                         return (TRUE);
2643                 }
2644         }
2645
2646 #endif /* ALLOW_REPEAT -- TNB */
2647
2648         /* Paranoia XXX XXX XXX */
2649         msg_print(NULL);
2650
2651
2652         /* Assume failure */
2653         *com_val = (-1);
2654
2655         /* Build the prompt */
2656         lo = I2A(i);
2657         hi = (j > 25) ? toupper(I2A(j - 26)) : I2A(j);
2658 #ifdef JP
2659         (void)sprintf(out_val, "(%s:%c-%c, ESC¤ÇÃæÃÇ) %s",
2660                 (((cur_store_num == STORE_HOME) || (cur_store_num == STORE_MUSEUM)) ? "¥¢¥¤¥Æ¥à" : "¾¦ÉÊ"), 
2661                                   lo, hi, pmt);
2662 #else
2663         (void)sprintf(out_val, "(Items %c-%c, ESC to exit) %s",
2664                                   lo, hi, pmt);
2665 #endif
2666
2667
2668         /* Ask until done */
2669         while (TRUE)
2670         {
2671                 int k;
2672
2673                 /* Escape */
2674                 if (!get_com(out_val, &command, FALSE)) break;
2675
2676                 /* Convert */
2677                 if (islower(command))
2678                         k = A2I(command);
2679                 else if (isupper(command))
2680                         k = A2I(tolower(command)) + 26;
2681                 else
2682                         k = -1;
2683
2684                 /* Legal responses */
2685                 if ((k >= i) && (k <= j))
2686                 {
2687                         *com_val = k;
2688                         break;
2689                 }
2690
2691                 /* Oops */
2692                 bell();
2693         }
2694
2695         /* Clear the prompt */
2696         prt("", 0, 0);
2697
2698         /* Cancel */
2699         if (command == ESCAPE) return (FALSE);
2700
2701 #ifdef ALLOW_REPEAT /* TNB */
2702
2703         repeat_push(*com_val);
2704
2705 #endif /* ALLOW_REPEAT -- TNB */
2706
2707         /* Success */
2708         return (TRUE);
2709 }
2710
2711
2712 /*!
2713  * @brief Å¹¼ç¤ÎÉÔËþÅÙ¤òÁý¤ä¤·¡¢¥×¥ì¥¤¥ä¡¼¤òÄù¤á½Ð¤¹È½Äê¤È½èÍý¤ò¹Ô¤¦ /
2714  * Increase the insult counter and get angry if too many -RAK-
2715  * @return ¥×¥ì¥¤¥ä¡¼¤òÄù¤á½Ð¤¹¾ì¹çTRUE¤òÊÖ¤¹
2716  */
2717 static int increase_insults(void)
2718 {
2719         /* Increase insults */
2720         st_ptr->insult_cur++;
2721
2722         /* Become insulted */
2723         if (st_ptr->insult_cur > ot_ptr->insult_max)
2724         {
2725                 /* Complain */
2726                 say_comment_4();
2727
2728                 /* Reset insults */
2729                 st_ptr->insult_cur = 0;
2730                 st_ptr->good_buy = 0;
2731                 st_ptr->bad_buy = 0;
2732
2733                 /* Open tomorrow */
2734                 st_ptr->store_open = turn + TURNS_PER_TICK*TOWN_DAWN/8 + randint1(TURNS_PER_TICK*TOWN_DAWN/8);
2735
2736                 /* Closed */
2737                 return (TRUE);
2738         }
2739
2740         /* Not closed */
2741         return (FALSE);
2742 }
2743
2744
2745 /*!
2746  * @brief Å¹¼ç¤ÎÉÔËþÅÙ¤ò¸º¤é¤¹ /
2747  * Decrease insults                             -RAK-
2748  * @return ¥×¥ì¥¤¥ä¡¼¤òÄù¤á½Ð¤¹¾ì¹çTRUE¤òÊÖ¤¹
2749  */
2750 static void decrease_insults(void)
2751 {
2752         /* Decrease insults */
2753         if (st_ptr->insult_cur) st_ptr->insult_cur--;
2754 }
2755
2756
2757 /*!
2758  * @brief Å¹¼ç¤ÎÉÔËþÅÙ¤¬Áý¤¨¤¿¾ì¹ç¤Î¤ß¤Î¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë /
2759  * Have insulted while haggling                         -RAK-
2760  * @return ¥×¥ì¥¤¥ä¡¼¤òÄù¤á½Ð¤¹¾ì¹çTRUE¤òÊÖ¤¹
2761  */
2762 static int haggle_insults(void)
2763 {
2764         /* Increase insults */
2765         if (increase_insults()) return (TRUE);
2766
2767         /* Display and flush insult */
2768         say_comment_5();
2769
2770         /* Still okay */
2771         return (FALSE);
2772 }
2773
2774
2775 /*
2776  * Mega-Hack -- Enable "increments"
2777  */
2778 static bool allow_inc = FALSE;
2779
2780 /*
2781  * Mega-Hack -- Last "increment" during haggling
2782  */
2783 static s32b last_inc = 0L;
2784
2785
2786 /*!
2787  * @brief ¸ò¾Ä²Á³Ê¤ò³Îǧ¤Èǧ¾Ú¤ÎÀ§Èó¤ò¹Ô¤¦ /
2788  * Get a haggle
2789  * @param pmt ¥á¥Ã¥»¡¼¥¸
2790  * @param poffer ÊÌÅÓ²Á³ÊÄ󼨤ò¤·¤¿¾ì¹ç¤ÎÃͤòÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
2791  * @param price ¸½ºß¤Î¸ò¾Ä²Á³Ê
2792  * @param final ºÇ½ª³ÎÄê²Á³Ê¤Ê¤é¤ÐTRUE
2793  * @return ¥×¥ì¥¤¥ä¡¼¤òÄù¤á½Ð¤¹¾ì¹çTRUE¤òÊÖ¤¹
2794  */
2795 static int get_haggle(cptr pmt, s32b *poffer, s32b price, int final)
2796 {
2797         s32b            i;
2798
2799         cptr            p;
2800
2801         char                            buf[128];
2802         char            out_val[160];
2803
2804
2805         /* Clear old increment if necessary */
2806         if (!allow_inc) last_inc = 0L;
2807
2808
2809         /* Final offer */
2810         if (final)
2811         {
2812 #ifdef JP
2813                 sprintf(buf, "%s [¾µÂú] ", pmt);
2814 #else
2815                 sprintf(buf, "%s [accept] ", pmt);
2816 #endif
2817
2818         }
2819
2820         /* Old (negative) increment, and not final */
2821         else if (last_inc < 0)
2822         {
2823 #ifdef JP
2824                 sprintf(buf, "%s [-$%ld] ", pmt, (long)(ABS(last_inc)));
2825 #else
2826                 sprintf(buf, "%s [-%ld] ", pmt, (long)(ABS(last_inc)));
2827 #endif
2828
2829         }
2830
2831         /* Old (positive) increment, and not final */
2832         else if (last_inc > 0)
2833         {
2834 #ifdef JP
2835                 sprintf(buf, "%s [+$%ld] ", pmt, (long)(ABS(last_inc)));
2836 #else
2837                 sprintf(buf, "%s [+%ld] ", pmt, (long)(ABS(last_inc)));
2838 #endif
2839
2840         }
2841
2842         /* Normal haggle */
2843         else
2844         {
2845                 sprintf(buf, "%s ", pmt);
2846         }
2847
2848
2849         /* Paranoia XXX XXX XXX */
2850         msg_print(NULL);
2851
2852
2853         /* Ask until done */
2854         while (TRUE)
2855         {
2856                 bool res;
2857
2858                 /* Display prompt */
2859                 prt(buf, 0, 0);
2860
2861                 /* Default */
2862                 strcpy(out_val, "");
2863
2864                 /*
2865                  * Ask the user for a response.
2866                  * Don't allow to use numpad as cursor key.
2867                  */
2868                 res = askfor_aux(out_val, 32, FALSE);
2869
2870                 /* Clear prompt */
2871                 prt("", 0, 0);
2872
2873                 /* Cancelled */
2874                 if (!res) return FALSE;
2875
2876                 /* Skip leading spaces */
2877                 for (p = out_val; *p == ' '; p++) /* loop */;
2878
2879                 /* Empty response */
2880                 if (*p == '\0')
2881                 {
2882                         /* Accept current price */
2883                         if (final)
2884                         {
2885                                 *poffer = price;
2886                                 last_inc = 0L;
2887                                 break;
2888                         }
2889
2890                         /* Use previous increment */
2891                         if (allow_inc && last_inc)
2892                         {
2893                                 *poffer += last_inc;
2894                                 break;
2895                         }
2896                 }
2897
2898                 /* Normal response */
2899                 else
2900                 {
2901                         /* Extract a number */
2902                         i = atol(p);
2903
2904                         /* Handle "incremental" number */
2905                         if ((*p == '+' || *p == '-'))
2906                         {
2907                                 /* Allow increments */
2908                                 if (allow_inc)
2909                                 {
2910                                         /* Use the given "increment" */
2911                                         *poffer += i;
2912                                         last_inc = i;
2913                                         break;
2914                                 }
2915                         }
2916
2917                         /* Handle normal number */
2918                         else
2919                         {
2920                                 /* Use the given "number" */
2921                                 *poffer = i;
2922                                 last_inc = 0L;
2923                                 break;
2924                         }
2925                 }
2926
2927                 /* Warning */
2928 #ifdef JP
2929                 msg_print("Ãͤ¬¤ª¤«¤·¤¤¤Ç¤¹¡£");
2930 #else
2931                 msg_print("Invalid response.");
2932 #endif
2933
2934                 msg_print(NULL);
2935         }
2936
2937         /* Success */
2938         return (TRUE);
2939 }
2940
2941
2942 /*!
2943  * @brief Å¹¼ç¤¬¥×¥ì¥¤¥ä¡¼¤«¤é¤Î¸ò¾Ä²Á³Ê¤òȽÃǤ¹¤ë /
2944  * Receive an offer (from the player)
2945  * @param pmt ¥á¥Ã¥»¡¼¥¸
2946  * @param poffer Å¹¼ç¤«¤é¤Î¸ò¾Ä²Á³Ê¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
2947  * @param last_offer ¸½ºß¤Î¸ò¾Ä²Á³Ê
2948  * @param factor Å¹¼ç¤Î²Á³Ê´ð½àÇÜΨ
2949  * @return ¥×¥ì¥¤¥ä¡¼¤Î²Á³Ê¤ËÂФ·¤ÆÉÔÉþ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹ /
2950  * Return TRUE if offer is NOT okay
2951  */
2952 static bool receive_offer(cptr pmt, s32b *poffer,
2953                           s32b last_offer, int factor,
2954                           s32b price, int final)
2955 {
2956         /* Haggle till done */
2957         while (TRUE)
2958         {
2959                 /* Get a haggle (or cancel) */
2960                 if (!get_haggle(pmt, poffer, price, final)) return (TRUE);
2961
2962                 /* Acceptable offer */
2963                 if (((*poffer) * factor) >= (last_offer * factor)) break;
2964
2965                 /* Insult, and check for kicked out */
2966                 if (haggle_insults()) return (TRUE);
2967
2968                 /* Reject offer (correctly) */
2969                 (*poffer) = last_offer;
2970         }
2971
2972         /* Success */
2973         return (FALSE);
2974 }
2975
2976
2977 /*!
2978  * @brief ¥×¥ì¥¤¥ä¡¼¤¬¹ØÆþ¤¹¤ë»þ¤ÎÃÍÀÚ¤ê½èÍý¥á¥¤¥ó¥ë¡¼¥Á¥ó /
2979  * Haggling routine                             -RAK-
2980  * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
2981  * @param price ºÇ½ª²Á³Ê¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
2982  * @return ¥×¥ì¥¤¥ä¡¼¤Î²Á³Ê¤ËÂФ·¤ÆŹ¼ç¤¬ÉÔÉþ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹ /
2983  * Return TRUE if purchase is NOT successful
2984  */
2985 static bool purchase_haggle(object_type *o_ptr, s32b *price)
2986 {
2987         s32b                       cur_ask, final_ask;
2988         s32b                       last_offer, offer;
2989         s32b                       x1, x2, x3;
2990         s32b                       min_per, max_per;
2991         int                        flag, loop_flag, noneed;
2992         int                        annoyed = 0, final = FALSE;
2993
2994         bool            cancel = FALSE;
2995
2996 #ifdef JP
2997         cptr pmt = "Ä󼨲Á³Ê";
2998 #else
2999         cptr            pmt = "Asking";
3000 #endif
3001
3002
3003         char            out_val[160];
3004
3005
3006         *price = 0;
3007
3008
3009         /* Extract the starting offer and the final offer */
3010         cur_ask = price_item(o_ptr, ot_ptr->max_inflate, FALSE);
3011         final_ask = price_item(o_ptr, ot_ptr->min_inflate, FALSE);
3012
3013         /* Determine if haggling is necessary */
3014         noneed = noneedtobargain(final_ask);
3015
3016         /* No need to haggle */
3017         if (noneed || !manual_haggle)
3018         {
3019                 /* No need to haggle */
3020                 if (noneed)
3021                 {
3022                         /* Message summary */
3023 #ifdef JP
3024                         msg_print("·ë¶É¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
3025 #else
3026                         msg_print("You eventually agree upon the price.");
3027 #endif
3028
3029                         msg_print(NULL);
3030                 }
3031
3032                 /* No haggle option */
3033                 else
3034                 {
3035                         /* Message summary */
3036 #ifdef JP
3037                         msg_print("¤¹¤ó¤Ê¤ê¤È¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
3038 #else
3039                         msg_print("You quickly agree upon the price.");
3040 #endif
3041
3042                         msg_print(NULL);
3043
3044                         /* Apply Sales Tax */
3045                         final_ask += final_ask / 10;
3046                 }
3047
3048                 /* Final price */
3049                 cur_ask = final_ask;
3050
3051                 /* Go to final offer */
3052 #ifdef JP
3053                 pmt = "ºÇ½ªÄ󼨲Á³Ê";
3054 #else
3055                 pmt = "Final Offer";
3056 #endif
3057
3058                 final = TRUE;
3059         }
3060
3061
3062         /* Haggle for the whole pile */
3063         cur_ask *= o_ptr->number;
3064         final_ask *= o_ptr->number;
3065
3066
3067         /* Haggle parameters */
3068         min_per = ot_ptr->haggle_per;
3069         max_per = min_per * 3;
3070
3071         /* Mega-Hack -- artificial "last offer" value */
3072         last_offer = object_value(o_ptr) * o_ptr->number;
3073         last_offer = last_offer * (200 - (int)(ot_ptr->max_inflate)) / 100L;
3074         if (last_offer <= 0) last_offer = 1;
3075
3076         /* No offer yet */
3077         offer = 0;
3078
3079         /* No incremental haggling yet */
3080         allow_inc = FALSE;
3081
3082         /* Haggle until done */
3083         for (flag = FALSE; !flag; )
3084         {
3085                 loop_flag = TRUE;
3086
3087                 while (!flag && loop_flag)
3088                 {
3089                         (void)sprintf(out_val, "%s :  %ld", pmt, (long)cur_ask);
3090                         put_str(out_val, 1, 0);
3091 #ifdef JP
3092                         cancel = receive_offer("Ä󼨤¹¤ë¶â³Û? ",
3093 #else
3094                         cancel = receive_offer("What do you offer? ",
3095 #endif
3096
3097                                                &offer, last_offer, 1, cur_ask, final);
3098
3099                         if (cancel)
3100                         {
3101                                 flag = TRUE;
3102                         }
3103                         else if (offer > cur_ask)
3104                         {
3105                                 say_comment_6();
3106                                 offer = last_offer;
3107                         }
3108                         else if (offer == cur_ask)
3109                         {
3110                                 flag = TRUE;
3111                                 *price = offer;
3112                         }
3113                         else
3114                         {
3115                                 loop_flag = FALSE;
3116                         }
3117                 }
3118
3119                 if (!flag)
3120                 {
3121                         x1 = 100 * (offer - last_offer) / (cur_ask - last_offer);
3122                         if (x1 < min_per)
3123                         {
3124                                 if (haggle_insults())
3125                                 {
3126                                         flag = TRUE;
3127                                         cancel = TRUE;
3128                                 }
3129                         }
3130                         else if (x1 > max_per)
3131                         {
3132                                 x1 = x1 * 3 / 4;
3133                                 if (x1 < max_per) x1 = max_per;
3134                         }
3135                         x2 = rand_range(x1-2, x1+2);
3136                         x3 = ((cur_ask - offer) * x2 / 100L) + 1;
3137                         /* don't let the price go up */
3138                         if (x3 < 0) x3 = 0;
3139                         cur_ask -= x3;
3140
3141                         /* Too little */
3142                         if (cur_ask < final_ask)
3143                         {
3144                                 final = TRUE;
3145                                 cur_ask = final_ask;
3146 #ifdef JP
3147                                 pmt = "ºÇ½ªÄ󼨲Á³Ê";
3148 #else
3149                                 pmt = "Final Offer";
3150 #endif
3151
3152                                 annoyed++;
3153                                 if (annoyed > 3)
3154                                 {
3155                                         (void)(increase_insults());
3156                                         cancel = TRUE;
3157                                         flag = TRUE;
3158                                 }
3159                         }
3160                         else if (offer >= cur_ask)
3161                         {
3162                                 flag = TRUE;
3163                                 *price = offer;
3164                         }
3165
3166                         if (!flag)
3167                         {
3168                                 last_offer = offer;
3169                                 allow_inc = TRUE;
3170                                 prt("", 1, 0);
3171 #ifdef JP
3172 (void)sprintf(out_val, "Á°²ó¤ÎÄ󼨶â³Û: $%ld",
3173 #else
3174                                 (void)sprintf(out_val, "Your last offer: %ld",
3175 #endif
3176
3177                                                           (long)last_offer);
3178                                 put_str(out_val, 1, 39);
3179                                 say_comment_2(cur_ask, annoyed);
3180                         }
3181                 }
3182         }
3183
3184         /* Cancel */
3185         if (cancel) return (TRUE);
3186
3187         /* Update bargaining info */
3188         updatebargain(*price, final_ask, o_ptr->number);
3189
3190         /* Do not cancel */
3191         return (FALSE);
3192 }
3193
3194
3195 /*!
3196  * @brief ¥×¥ì¥¤¥ä¡¼¤¬ÇäµÑ¤¹¤ë»þ¤ÎÃÍÀÚ¤ê½èÍý¥á¥¤¥ó¥ë¡¼¥Á¥ó /
3197  * Haggling routine                             -RAK-
3198  * @param o_ptr ¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
3199  * @param price ºÇ½ª²Á³Ê¤òÊÖ¤¹»²¾È¥Ý¥¤¥ó¥¿
3200  * @return ¥×¥ì¥¤¥ä¡¼¤Î²Á³Ê¤ËÂФ·¤ÆŹ¼ç¤¬ÉÔÉþ¤Ê¤é¤ÐTRUE¤òÊÖ¤¹ /
3201  * Return TRUE if purchase is NOT successful
3202  */
3203 static bool sell_haggle(object_type *o_ptr, s32b *price)
3204 {
3205         s32b    purse, cur_ask, final_ask;
3206         s32b    last_offer = 0, offer = 0;
3207         s32b    x1, x2, x3;
3208         s32b    min_per, max_per;
3209         int     flag, loop_flag, noneed;
3210         int     annoyed = 0, final = FALSE;
3211         bool    cancel = FALSE;
3212 #ifdef JP
3213         cptr pmt = "Ä󼨶â³Û";
3214 #else
3215         cptr    pmt = "Offer";
3216 #endif
3217
3218         char    out_val[160];
3219
3220
3221         *price = 0;
3222
3223
3224         /* Obtain the starting offer and the final offer */
3225         cur_ask = price_item(o_ptr, ot_ptr->max_inflate, TRUE);
3226         final_ask = price_item(o_ptr, ot_ptr->min_inflate, TRUE);
3227
3228         /* Determine if haggling is necessary */
3229         noneed = noneedtobargain(final_ask);
3230
3231         /* Get the owner's payout limit */
3232         purse = (s32b)(ot_ptr->max_cost);
3233
3234         /* No need to haggle */
3235         if (noneed || !manual_haggle || (final_ask >= purse))
3236         {
3237                 /* Apply Sales Tax (if needed) */
3238                 if (!manual_haggle && !noneed)
3239                 {
3240                         final_ask -= final_ask / 10;
3241                 }
3242
3243                 /* No reason to haggle */
3244                 if (final_ask >= purse)
3245                 {
3246                         /* Message */
3247 #ifdef JP
3248                         msg_print("¨ºÂ¤Ë¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
3249 #else
3250                         msg_print("You instantly agree upon the price.");
3251 #endif
3252
3253                         msg_print(NULL);
3254
3255                         /* Offer full purse */
3256                         final_ask = purse;
3257                 }
3258
3259                 /* No need to haggle */
3260                 else if (noneed)
3261                 {
3262                         /* Message */
3263 #ifdef JP
3264                         msg_print("·ë¶É¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
3265 #else
3266                         msg_print("You eventually agree upon the price.");
3267 #endif
3268
3269                         msg_print(NULL);
3270                 }
3271
3272                 /* No haggle option */
3273                 else
3274                 {
3275                         /* Message summary */
3276 #ifdef JP
3277                         msg_print("¤¹¤ó¤Ê¤ê¤È¤³¤Î¶â³Û¤Ë¤Þ¤È¤Þ¤Ã¤¿¡£");
3278 #else
3279                         msg_print("You quickly agree upon the price.");
3280 #endif
3281
3282                         msg_print(NULL);
3283                 }
3284
3285                 /* Final price */
3286                 cur_ask = final_ask;
3287
3288                 /* Final offer */
3289                 final = TRUE;
3290 #ifdef JP
3291                 pmt = "ºÇ½ªÄ󼨶â³Û";
3292 #else
3293                 pmt = "Final Offer";
3294 #endif
3295
3296         }
3297
3298         /* Haggle for the whole pile */
3299         cur_ask *= o_ptr->number;
3300         final_ask *= o_ptr->number;
3301
3302
3303         /* XXX XXX XXX Display commands */
3304
3305         /* Haggling parameters */
3306         min_per = ot_ptr->haggle_per;
3307         max_per = min_per * 3;
3308
3309         /* Mega-Hack -- artificial "last offer" value */
3310         last_offer = object_value(o_ptr) * o_ptr->number;
3311         last_offer = last_offer * ot_ptr->max_inflate / 100L;
3312
3313         /* No offer yet */
3314         offer = 0;
3315
3316         /* No incremental haggling yet */
3317         allow_inc = FALSE;
3318
3319         /* Haggle */
3320         for (flag = FALSE; !flag; )
3321         {
3322                 while (1)
3323                 {
3324                         loop_flag = TRUE;
3325
3326                         (void)sprintf(out_val, "%s :  %ld", pmt, (long)cur_ask);
3327                         put_str(out_val, 1, 0);
3328 #ifdef JP
3329                         cancel = receive_offer("Ä󼨤¹¤ë²Á³Ê? ",
3330 #else
3331                         cancel = receive_offer("What price do you ask? ",
3332 #endif
3333
3334                                                                    &offer, last_offer, -1, cur_ask, final);
3335
3336                         if (cancel)
3337                         {
3338                                 flag = TRUE;
3339                         }
3340                         else if (offer < cur_ask)
3341                         {
3342                                 say_comment_6();
3343                                 /* rejected, reset offer for incremental haggling */
3344                                 offer = last_offer;
3345                         }
3346                         else if (offer == cur_ask)
3347                         {
3348                                 flag = TRUE;
3349                                 *price = offer;
3350                         }
3351                         else
3352                         {
3353                                 loop_flag = FALSE;
3354                         }
3355
3356                         /* Stop */
3357                         if (flag || !loop_flag) break;
3358                 }
3359
3360                 if (!flag)
3361                 {
3362                         x1 = 100 * (last_offer - offer) / (last_offer - cur_ask);
3363                         if (x1 < min_per)
3364                         {
3365                                 if (haggle_insults())
3366                                 {
3367                                         flag = TRUE;
3368                                         cancel = TRUE;
3369                                 }
3370                         }
3371                         else if (x1 > max_per)
3372                         {
3373                                 x1 = x1 * 3 / 4;
3374                                 if (x1 < max_per) x1 = max_per;
3375                         }
3376                         x2 = rand_range(x1-2, x1+2);
3377                         x3 = ((offer - cur_ask) * x2 / 100L) + 1;
3378                         /* don't let the price go down */
3379                         if (x3 < 0) x3 = 0;
3380                         cur_ask += x3;
3381
3382                         if (cur_ask > final_ask)
3383                         {
3384                                 cur_ask = final_ask;
3385                                 final = TRUE;
3386 #ifdef JP
3387                                 pmt = "ºÇ½ªÄ󼨶â³Û";
3388 #else
3389                                 pmt = "Final Offer";
3390 #endif
3391
3392                                 annoyed++;
3393                                 if (annoyed > 3)
3394                                 {
3395                                         flag = TRUE;
3396 #ifdef JP
3397                                 /* Äɲà$0 ¤ÇÇ㤤¼è¤é¤ì¤Æ¤·¤Þ¤¦¤Î¤òËɻߠBy FIRST*/
3398                                         cancel = TRUE;
3399 #endif
3400                                         (void)(increase_insults());
3401                                 }
3402                         }
3403                         else if (offer <= cur_ask)
3404                         {
3405                                 flag = TRUE;
3406                                 *price = offer;
3407                         }
3408
3409                         if (!flag)
3410                         {
3411                                 last_offer = offer;
3412                                 allow_inc = TRUE;
3413                                 prt("", 1, 0);
3414                                 (void)sprintf(out_val,
3415 #ifdef JP
3416                                               "Á°²ó¤ÎÄ󼨲Á³Ê $%ld", (long)last_offer);
3417 #else
3418                                                           "Your last bid %ld", (long)last_offer);
3419 #endif
3420
3421                                 put_str(out_val, 1, 39);
3422                                 say_comment_3(cur_ask, annoyed);
3423                         }
3424                 }
3425         }
3426
3427         /* Cancel */
3428         if (cancel) return (TRUE);
3429
3430         /* Update bargaining info */
3431         updatebargain(*price, final_ask, o_ptr->number);
3432
3433         /* Do not cancel */
3434         return (FALSE);
3435 }
3436
3437
3438 /*!
3439  * @brief Å¹¤«¤é¤Î¹ØÆþ½èÍý¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
3440  * Buy an item from a store                     -RAK-
3441  * @return ¤Ê¤·
3442  */
3443 static void store_purchase(void)
3444 {
3445         int i, amt, choice;
3446         int item, item_new;
3447
3448         s32b price, best;
3449
3450         object_type forge;
3451         object_type *j_ptr;
3452
3453         object_type *o_ptr;
3454
3455         char o_name[MAX_NLEN];
3456
3457         char out_val[160];
3458
3459         if (cur_store_num == STORE_MUSEUM)
3460         {
3461 #ifdef JP
3462                 msg_print("Çîʪ´Û¤«¤é¼è¤ê½Ð¤¹¤³¤È¤Ï¤Ç¤­¤Þ¤»¤ó¡£");
3463 #else
3464                 msg_print("Museum.");
3465 #endif
3466                 return;
3467         }
3468
3469         /* Empty? */
3470         if (st_ptr->stock_num <= 0)
3471         {
3472                 if (cur_store_num == STORE_HOME)
3473 #ifdef JP
3474                         msg_print("²æ¤¬²È¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
3475 #else
3476                         msg_print("Your home is empty.");
3477 #endif
3478
3479                 else
3480 #ifdef JP
3481                         msg_print("¸½ºß¾¦Éʤκ߸ˤòÀڤ餷¤Æ¤¤¤Þ¤¹¡£");
3482 #else
3483                         msg_print("I am currently out of stock.");
3484 #endif
3485
3486                 return;
3487         }
3488
3489
3490         /* Find the number of objects on this and following pages */
3491         i = (st_ptr->stock_num - store_top);
3492
3493         /* And then restrict it to the current page */
3494         if (i > store_bottom) i = store_bottom;
3495
3496         /* Prompt */
3497 #ifdef JP
3498         /* ¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Î»þ¤ÏÊ̤Υá¥Ã¥»¡¼¥¸ */
3499         switch( cur_store_num ) {
3500                 case 7:
3501                         sprintf(out_val, "¤É¤Î¥¢¥¤¥Æ¥à¤ò¼è¤ê¤Þ¤¹¤«? ");
3502                         break;
3503                 case 6:
3504                         sprintf(out_val, "¤É¤ì? ");
3505                         break;
3506                 default:
3507                         sprintf(out_val, "¤É¤ÎÉÊʪ¤¬Íߤ·¤¤¤ó¤À¤¤? ");
3508                         break;
3509         }
3510 #else
3511         if (cur_store_num == STORE_HOME)
3512         {
3513                 sprintf(out_val, "Which item do you want to take? ");
3514         }
3515         else
3516         {
3517                 sprintf(out_val, "Which item are you interested in? ");
3518         }
3519 #endif
3520
3521
3522         /* Get the item number to be bought */
3523         if (!get_stock(&item, out_val, 0, i - 1)) return;
3524
3525         /* Get the actual index */
3526         item = item + store_top;
3527
3528         /* Get the actual item */
3529         o_ptr = &st_ptr->stock[item];
3530
3531         /* Assume the player wants just one of them */
3532         amt = 1;
3533
3534         /* Get local object */
3535         j_ptr = &forge;
3536
3537         /* Get a copy of the object */
3538         object_copy(j_ptr, o_ptr);
3539
3540         /*
3541          * If a rod or wand, allocate total maximum timeouts or charges
3542          * between those purchased and left on the shelf.
3543          */
3544         reduce_charges(j_ptr, o_ptr->number - amt);
3545
3546         /* Modify quantity */
3547         j_ptr->number = amt;
3548
3549         /* Hack -- require room in pack */
3550         if (!inven_carry_okay(j_ptr))
3551         {
3552 #ifdef JP
3553 msg_print("¤½¤ó¤Ê¤Ë¥¢¥¤¥Æ¥à¤ò»ý¤Æ¤Ê¤¤¡£");
3554 #else
3555                 msg_print("You cannot carry that many different items.");
3556 #endif
3557
3558                 return;
3559         }
3560
3561         /* Determine the "best" price (per item) */
3562         best = price_item(j_ptr, ot_ptr->min_inflate, FALSE);
3563
3564         /* Find out how many the player wants */
3565         if (o_ptr->number > 1)
3566         {
3567                 /* Hack -- note cost of "fixed" items */
3568                 if ((cur_store_num != STORE_HOME) &&
3569                     (o_ptr->ident & IDENT_FIXED))
3570                 {
3571 #ifdef JP
3572 msg_format("°ì¤Ä¤Ë¤Ä¤­ $%ld¤Ç¤¹¡£", (long)(best));
3573 #else
3574                         msg_format("That costs %ld gold per item.", (long)(best));
3575 #endif
3576
3577                 }
3578
3579                 /* Get a quantity */
3580                 amt = get_quantity(NULL, o_ptr->number);
3581
3582                 /* Allow user abort */
3583                 if (amt <= 0) return;
3584         }
3585
3586         /* Get local object */
3587         j_ptr = &forge;
3588
3589         /* Get desired object */
3590         object_copy(j_ptr, o_ptr);
3591
3592         /*
3593          * If a rod or wand, allocate total maximum timeouts or charges
3594          * between those purchased and left on the shelf.
3595          */
3596         reduce_charges(j_ptr, o_ptr->number - amt);
3597
3598         /* Modify quantity */
3599         j_ptr->number = amt;
3600
3601         /* Hack -- require room in pack */
3602         if (!inven_carry_okay(j_ptr))
3603         {
3604 #ifdef JP
3605                 msg_print("¥¶¥Ã¥¯¤Ë¤½¤Î¥¢¥¤¥Æ¥à¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£");
3606 #else
3607                 msg_print("You cannot carry that many items.");
3608 #endif
3609
3610                 return;
3611         }
3612
3613         /* Attempt to buy it */
3614         if (cur_store_num != STORE_HOME)
3615         {
3616                 /* Fixed price, quick buy */
3617                 if (o_ptr->ident & (IDENT_FIXED))
3618                 {
3619                         /* Assume accept */
3620                         choice = 0;
3621
3622                         /* Go directly to the "best" deal */
3623                         price = (best * j_ptr->number);
3624                 }
3625
3626                 /* Haggle for it */
3627                 else
3628                 {
3629                         /* Describe the object (fully) */
3630                         object_desc(o_name, j_ptr, 0);
3631
3632                         /* Message */
3633 #ifdef JP
3634 msg_format("%s(%c)¤ò¹ØÆþ¤¹¤ë¡£", o_name, I2A(item));
3635 #else
3636                         msg_format("Buying %s (%c).", o_name, I2A(item));
3637 #endif
3638
3639                         msg_print(NULL);
3640
3641                         /* Haggle for a final price */
3642                         choice = purchase_haggle(j_ptr, &price);
3643
3644                         /* Hack -- Got kicked out */
3645                         if (st_ptr->store_open >= turn) return;
3646                 }
3647
3648                 /* Player wants it */
3649                 if (choice == 0)
3650                 {
3651                         /* Fix the item price (if "correctly" haggled) */
3652                         if (price == (best * j_ptr->number)) o_ptr->ident |= (IDENT_FIXED);
3653
3654                         /* Player can afford it */
3655                         if (p_ptr->au >= price)
3656                         {
3657                                 /* Say "okay" */
3658                                 say_comment_1();
3659
3660                                 if (cur_store_num == STORE_BLACK) /* The black market is illegal! */
3661                                         chg_virtue(V_JUSTICE, -1);
3662                                 if((o_ptr->tval == TV_BOTTLE) && (cur_store_num != STORE_HOME))
3663                                         chg_virtue(V_NATURE, -1);
3664
3665                                 /* Make a sound */
3666                                 sound(SOUND_BUY);
3667
3668                                 /* Be happy */
3669                                 decrease_insults();
3670
3671                                 /* Spend the money */
3672                                 p_ptr->au -= price;
3673
3674                                 /* Update the display */
3675                                 store_prt_gold();
3676
3677                                 /* Hack -- buying an item makes you aware of it */
3678                                 object_aware(j_ptr);
3679
3680                                 /* Hack -- clear the "fixed" flag from the item */
3681                                 j_ptr->ident &= ~(IDENT_FIXED);
3682
3683                                 /* Describe the transaction */
3684                                 object_desc(o_name, j_ptr, 0);
3685
3686                                 /* Message */
3687 #ifdef JP
3688 msg_format("%s¤ò $%ld¤Ç¹ØÆþ¤·¤Þ¤·¤¿¡£", o_name, (long)price);
3689 #else
3690                                 msg_format("You bought %s for %ld gold.", o_name, (long)price);
3691 #endif
3692
3693                                 strcpy(record_o_name, o_name);
3694                                 record_turn = turn;
3695
3696                                 if (record_buy) do_cmd_write_nikki(NIKKI_BUY, 0, o_name);
3697                                 object_desc(o_name, o_ptr, OD_NAME_ONLY);
3698                                 if(record_rand_art && o_ptr->art_name)
3699                                         do_cmd_write_nikki(NIKKI_ART, 0, o_name);
3700
3701                                 /* Erase the inscription */
3702                                 j_ptr->inscription = 0;
3703
3704                                 /* Erase the "feeling" */
3705                                 j_ptr->feeling = FEEL_NONE;
3706                                 j_ptr->ident &= ~(IDENT_STORE);
3707                                 /* Give it to the player */
3708                                 item_new = inven_carry(j_ptr);
3709
3710                                 /* Describe the final result */
3711                                 object_desc(o_name, &inventory[item_new], 0);
3712
3713                                 /* Message */
3714 #ifdef JP
3715                 msg_format("%s(%c)¤ò¼ê¤ËÆþ¤ì¤¿¡£", o_name, index_to_label(item_new));
3716 #else
3717                                 msg_format("You have %s (%c).",
3718                                                    o_name, index_to_label(item_new));
3719 #endif
3720
3721                                 /* Auto-inscription */
3722                                 autopick_alter_item(item_new, FALSE);
3723
3724                                 /* Now, reduce the original stack's pval. */
3725                                 if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
3726                                 {
3727                                         o_ptr->pval -= j_ptr->pval;
3728                                 }
3729
3730                                 /* Handle stuff */
3731                                 handle_stuff();
3732
3733                                 /* Note how many slots the store used to have */
3734                                 i = st_ptr->stock_num;
3735
3736                                 /* Remove the bought items from the store */
3737                                 store_item_increase(item, -amt);
3738                                 store_item_optimize(item);
3739
3740                                 /* Store is empty */
3741                                 if (st_ptr->stock_num == 0)
3742                                 {
3743                                         /* Shuffle */
3744                                         if (one_in_(STORE_SHUFFLE))
3745                                         {
3746                                                 char buf[80];
3747                                                 /* Message */
3748 #ifdef JP
3749                                                 msg_print("Ź¼ç¤Ï°úÂष¤¿¡£");
3750 #else
3751                                                 msg_print("The shopkeeper retires.");
3752 #endif
3753
3754
3755                                                 /* Shuffle the store */
3756                                                 store_shuffle(cur_store_num);
3757
3758                                                 prt("",3,0);
3759                                                 sprintf(buf, "%s (%s)",
3760                                                         ot_ptr->owner_name, race_info[ot_ptr->owner_race].title);
3761                                                 put_str(buf, 3, 10);
3762                                                 sprintf(buf, "%s (%ld)",
3763                                                         (f_name + f_info[cur_store_feat].name), (long)(ot_ptr->max_cost));
3764                                                 prt(buf, 3, 50);
3765                                         }
3766
3767                                         /* Maintain */
3768                                         else
3769                                         {
3770                                                 /* Message */
3771 #ifdef JP
3772                                                 msg_print("Ź¼ç¤Ï¿·¤¿¤Êºß¸Ë¤ò¼è¤ê½Ð¤·¤¿¡£");
3773 #else
3774                                                 msg_print("The shopkeeper brings out some new stock.");
3775 #endif
3776
3777                                         }
3778
3779                                         /* New inventory */
3780                                         for (i = 0; i < 10; i++)
3781                                         {
3782                                                 /* Maintain the store */
3783                                                 store_maint(p_ptr->town_num, cur_store_num);
3784                                         }
3785
3786                                         /* Start over */
3787                                         store_top = 0;
3788
3789                                         /* Redraw everything */
3790                                         display_inventory();
3791                                 }
3792
3793                                 /* The item is gone */
3794                                 else if (st_ptr->stock_num != i)
3795                                 {
3796                                         /* Pick the correct screen */
3797                                         if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
3798
3799                                         /* Redraw everything */
3800                                         display_inventory();
3801                                 }
3802
3803                                 /* Item is still here */
3804                                 else
3805                                 {
3806                                         /* Redraw the item */
3807                                         display_entry(item);
3808                                 }
3809                         }
3810
3811                         /* Player cannot afford it */
3812                         else
3813                         {
3814                                 /* Simple message (no insult) */
3815 #ifdef JP
3816                                 msg_print("¤ª¶â¤¬Â­¤ê¤Þ¤»¤ó¡£");
3817 #else
3818                                 msg_print("You do not have enough gold.");
3819 #endif
3820
3821                         }
3822                 }
3823         }
3824
3825         /* Home is much easier */
3826         else
3827         {
3828                 bool combined_or_reordered;
3829
3830                 /* Distribute charges of wands/rods */
3831                 distribute_charges(o_ptr, j_ptr, amt);
3832
3833                 /* Give it to the player */
3834                 item_new = inven_carry(j_ptr);
3835
3836                 /* Describe just the result */
3837                 object_desc(o_name, &inventory[item_new], 0);
3838
3839                 /* Message */
3840 #ifdef JP
3841                                 msg_format("%s(%c)¤ò¼è¤Ã¤¿¡£",
3842 #else
3843                 msg_format("You have %s (%c).",
3844 #endif
3845  o_name, index_to_label(item_new));
3846
3847                 /* Handle stuff */
3848                 handle_stuff();
3849
3850                 /* Take note if we take the last one */
3851                 i = st_ptr->stock_num;
3852
3853                 /* Remove the items from the home */
3854                 store_item_increase(item, -amt);
3855                 store_item_optimize(item);
3856
3857                 combined_or_reordered = combine_and_reorder_home(STORE_HOME);
3858
3859                 /* Hack -- Item is still here */
3860                 if (i == st_ptr->stock_num)
3861                 {
3862                         /* Redraw everything */
3863                         if (combined_or_reordered) display_inventory();
3864
3865                         /* Redraw the item */
3866                         else display_entry(item);
3867                 }
3868
3869                 /* The item is gone */
3870                 else
3871                 {
3872                         /* Nothing left */
3873                         if (st_ptr->stock_num == 0) store_top = 0;
3874
3875                         /* Nothing left on that screen */
3876                         else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
3877
3878                         /* Redraw everything */
3879                         display_inventory();
3880
3881                         chg_virtue(V_SACRIFICE, 1);
3882                 }
3883         }
3884
3885         /* Not kicked out */
3886         return;
3887 }
3888
3889
3890 /*!
3891  * @brief Å¹¤«¤é¤ÎÇäµÑ½èÍý¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
3892  * Sell an item to the store (or home)
3893  * @return ¤Ê¤·
3894  */
3895 static void store_sell(void)
3896 {
3897         int choice;
3898         int item, item_pos;
3899         int amt;
3900
3901         s32b price, value, dummy;
3902
3903         object_type forge;
3904         object_type *q_ptr;
3905
3906         object_type *o_ptr;
3907
3908         cptr q, s;
3909
3910         char o_name[MAX_NLEN];
3911
3912
3913         /* Prepare a prompt */
3914         if (cur_store_num == STORE_HOME)
3915 #ifdef JP
3916         q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÃÖ¤­¤Þ¤¹¤«? ";
3917 #else
3918                 q = "Drop which item? ";
3919 #endif
3920
3921         else if (cur_store_num == STORE_MUSEUM)
3922 #ifdef JP
3923         q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò´ó£¤·¤Þ¤¹¤«? ";
3924 #else
3925                 q = "Give which item? ";
3926 #endif
3927
3928         else
3929 #ifdef JP
3930                 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÇä¤ê¤Þ¤¹¤«? ";
3931 #else
3932                 q = "Sell which item? ";
3933 #endif
3934
3935
3936         item_tester_no_ryoute = TRUE;
3937         /* Only allow items the store will buy */
3938         item_tester_hook = store_will_buy;
3939
3940         /* Get an item */
3941         /* ²æ¤¬²È¤Ç¤ª¤«¤·¤Ê¥á¥Ã¥»¡¼¥¸¤¬½Ð¤ë¥ª¥ê¥¸¥Ê¥ë¤Î¥Ð¥°¤ò½¤Àµ */
3942         if (cur_store_num == STORE_HOME)
3943         {
3944 #ifdef JP
3945                 s = "ÃÖ¤±¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£";
3946 #else
3947                 s = "You don't have any item to drop.";
3948 #endif
3949         }
3950         else if (cur_store_num == STORE_MUSEUM)
3951         {
3952 #ifdef JP
3953                 s = "´ó£¤Ç¤­¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Þ¤»¤ó¡£";
3954 #else
3955                 s = "You don't have any item to give.";
3956 #endif
3957         }
3958         else
3959         {
3960 #ifdef JP
3961                 s = "Íߤ·¤¤Êª¤¬¤Ê¤¤¤Ç¤¹¤Í¤¨¡£";
3962 #else
3963                 s = "You have nothing that I want.";
3964 #endif
3965         }
3966
3967         if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
3968
3969         /* Get the item (in the pack) */
3970         if (item >= 0)
3971         {
3972                 o_ptr = &inventory[item];
3973         }
3974
3975         /* Get the item (on the floor) */
3976         else
3977         {
3978                 o_ptr = &o_list[0 - item];
3979         }
3980
3981
3982         /* Hack -- Cannot remove cursed items */
3983         if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
3984         {
3985                 /* Oops */
3986 #ifdef JP
3987                 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¤Í¡£");
3988 #else
3989                 msg_print("Hmmm, it seems to be cursed.");
3990 #endif
3991
3992
3993                 /* Nope */
3994                 return;
3995         }
3996
3997
3998         /* Assume one item */
3999         amt = 1;
4000
4001         /* Find out how many the player wants (letter means "all") */
4002         if (o_ptr->number > 1)
4003         {
4004                 /* Get a quantity */
4005                 amt = get_quantity(NULL, o_ptr->number);
4006
4007                 /* Allow user abort */
4008                 if (amt <= 0) return;
4009         }
4010
4011         /* Get local object */
4012         q_ptr = &forge;
4013
4014         /* Get a copy of the object */
4015         object_copy(q_ptr, o_ptr);
4016
4017         /* Modify quantity */
4018         q_ptr->number = amt;
4019
4020         /*
4021          * Hack -- If a rod or wand, allocate total maximum
4022          * timeouts or charges to those being sold. -LM-
4023          */
4024         if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
4025         {
4026                 q_ptr->pval = o_ptr->pval * amt / o_ptr->number;
4027         }
4028
4029         /* Get a full description */
4030         object_desc(o_name, q_ptr, 0);
4031
4032         /* Remove any inscription, feeling for stores */
4033         if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
4034         {
4035                 q_ptr->inscription = 0;
4036                 q_ptr->feeling = FEEL_NONE;
4037         }
4038
4039         /* Is there room in the store (or the home?) */
4040         if (!store_check_num(q_ptr))
4041         {
4042                 if (cur_store_num == STORE_HOME)
4043 #ifdef JP
4044                         msg_print("²æ¤¬²È¤Ë¤Ï¤â¤¦ÃÖ¤¯¾ì½ê¤¬¤Ê¤¤¡£");
4045 #else
4046                         msg_print("Your home is full.");
4047 #endif
4048
4049                 else if (cur_store_num == STORE_MUSEUM)
4050 #ifdef JP
4051                         msg_print("Çîʪ´Û¤Ï¤â¤¦ËþÇÕ¤À¡£");
4052 #else
4053                         msg_print("Museum is full.");
4054 #endif
4055
4056                 else
4057 #ifdef JP
4058                         msg_print("¤¹¤¤¤Þ¤»¤ó¤¬¡¢Å¹¤Ë¤Ï¤â¤¦ÃÖ¤¯¾ì½ê¤¬¤¢¤ê¤Þ¤»¤ó¡£");
4059 #else
4060                         msg_print("I have not the room in my store to keep it.");
4061 #endif
4062
4063                 return;
4064         }
4065
4066
4067         /* Real store */
4068         if ((cur_store_num != STORE_HOME) && (cur_store_num != STORE_MUSEUM))
4069         {
4070                 /* Describe the transaction */
4071 #ifdef JP
4072                 msg_format("%s(%c)¤òÇäµÑ¤¹¤ë¡£", o_name, index_to_label(item));
4073 #else
4074                 msg_format("Selling %s (%c).", o_name, index_to_label(item));
4075 #endif
4076
4077                 msg_print(NULL);
4078
4079                 /* Haggle for it */
4080                 choice = sell_haggle(q_ptr, &price);
4081
4082                 /* Kicked out */
4083                 if (st_ptr->store_open >= turn) return;
4084
4085                 /* Sold... */
4086                 if (choice == 0)
4087                 {
4088                         /* Say "okay" */
4089                         say_comment_1();
4090
4091                         /* Make a sound */
4092                         sound(SOUND_SELL);
4093
4094                         /* Be happy */
4095                         if (cur_store_num == STORE_BLACK) /* The black market is illegal! */
4096                                 chg_virtue(V_JUSTICE, -1);
4097
4098                         if((o_ptr->tval == TV_BOTTLE) && (cur_store_num != STORE_HOME))
4099                                 chg_virtue(V_NATURE, 1);
4100                         decrease_insults();
4101
4102                         /* Get some money */
4103                         p_ptr->au += price;
4104
4105                         /* Update the display */
4106                         store_prt_gold();
4107
4108                         /* Get the "apparent" value */
4109                         dummy = object_value(q_ptr) * q_ptr->number;
4110
4111                         /* Identify it */
4112                         identify_item(o_ptr);
4113
4114                         /* Get local object */
4115                         q_ptr = &forge;
4116
4117                         /* Get a copy of the object */
4118                         object_copy(q_ptr, o_ptr);
4119
4120                         /* Modify quantity */
4121                         q_ptr->number = amt;
4122
4123                         /* Make it look like to be known */
4124                         q_ptr->ident |= IDENT_STORE;
4125
4126                         /*
4127                          * Hack -- If a rod or wand, let the shopkeeper know just
4128                          * how many charges he really paid for. -LM-
4129                          */
4130                         if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
4131                         {
4132                                 q_ptr->pval = o_ptr->pval * amt / o_ptr->number;
4133                         }
4134
4135                         /* Get the "actual" value */
4136                         value = object_value(q_ptr) * q_ptr->number;
4137
4138                         /* Get the description all over again */
4139                         object_desc(o_name, q_ptr, 0);
4140
4141                         /* Describe the result (in message buffer) */
4142 #ifdef JP
4143 msg_format("%s¤ò $%ld¤ÇÇäµÑ¤·¤Þ¤·¤¿¡£", o_name, (long)price);
4144 #else
4145                         msg_format("You sold %s for %ld gold.", o_name, (long)price);
4146 #endif
4147
4148                         if (record_sell) do_cmd_write_nikki(NIKKI_SELL, 0, o_name);
4149
4150                         if (!((o_ptr->tval == TV_FIGURINE) && (value > 0)))
4151                         {
4152                          /* Analyze the prices (and comment verbally) unless a figurine*/
4153                         purchase_analyze(price, value, dummy);
4154                         }
4155
4156                         /*
4157                          * Hack -- Allocate charges between those wands or rods sold
4158                          * and retained, unless all are being sold. -LM-
4159                          */
4160                         distribute_charges(o_ptr, q_ptr, amt);
4161
4162                         /* Reset timeouts of the sold items */
4163                         q_ptr->timeout = 0;
4164
4165                         /* Take the item from the player, describe the result */
4166                         inven_item_increase(item, -amt);
4167                         inven_item_describe(item);
4168
4169                         /* If items remain, auto-inscribe before optimizing */
4170                         if (o_ptr->number > 0)
4171                                 autopick_alter_item(item, FALSE);
4172
4173                         inven_item_optimize(item);
4174
4175                         /* Handle stuff */
4176                         handle_stuff();
4177
4178                         /* The store gets that (known) item */
4179                         item_pos = store_carry(q_ptr);
4180
4181                         /* Re-display if item is now in store */
4182                         if (item_pos >= 0)
4183                         {
4184                                 store_top = (item_pos / store_bottom) * store_bottom;
4185                                 display_inventory();
4186                         }
4187                 }
4188         }
4189
4190         /* Player is at museum */
4191         else if (cur_store_num == STORE_MUSEUM)
4192         {
4193                 char o2_name[MAX_NLEN];
4194                 object_desc(o2_name, q_ptr, OD_NAME_ONLY);
4195
4196                 if (-1 == store_check_num(q_ptr))
4197                 {
4198 #ifdef JP
4199                         msg_print("¤½¤ì¤ÈƱ¤¸ÉÊʪ¤Ï´û¤ËÇîʪ´Û¤Ë¤¢¤ë¤è¤¦¤Ç¤¹¡£");
4200 #else
4201                         msg_print("The same object as it is already in the Museum.");
4202 #endif
4203                 }
4204                 else
4205                 {
4206 #ifdef JP
4207                         msg_print("Çîʪ´Û¤Ë´ó£¤·¤¿¤â¤Î¤Ï¼è¤ê½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¡ª¡ª");
4208 #else
4209                         msg_print("You cannot take items which is given to the Museum back!!");
4210 #endif
4211                 }
4212 #ifdef JP
4213                 if (!get_check(format("ËÜÅö¤Ë%s¤ò´ó£¤·¤Þ¤¹¤«¡©", o2_name))) return;
4214 #else
4215                 if (!get_check(format("Really give %s to the Museum? ", o2_name))) return;
4216 #endif
4217
4218                 /* Identify it */
4219                 identify_item(q_ptr);
4220                 q_ptr->ident |= IDENT_MENTAL;
4221
4222                 /* Distribute charges of wands/rods */
4223                 distribute_charges(o_ptr, q_ptr, amt);
4224
4225                 /* Describe */
4226 #ifdef JP
4227                 msg_format("%s¤òÃÖ¤¤¤¿¡£(%c)", o_name, index_to_label(item));
4228 #else
4229                 msg_format("You drop %s (%c).", o_name, index_to_label(item));
4230 #endif
4231
4232                 choice = 0;
4233
4234                 /* Take it from the players inventory */
4235                 inven_item_increase(item, -amt);
4236                 inven_item_describe(item);
4237                 inven_item_optimize(item);
4238
4239                 /* Handle stuff */
4240                 handle_stuff();
4241
4242                 /* Let the home carry it */
4243                 item_pos = home_carry(q_ptr);
4244
4245                 /* Update store display */
4246                 if (item_pos >= 0)
4247                 {
4248                         store_top = (item_pos / store_bottom) * store_bottom;
4249                         display_inventory();
4250                 }
4251         }
4252         /* Player is at home */
4253         else
4254         {
4255                 /* Distribute charges of wands/rods */
4256                 distribute_charges(o_ptr, q_ptr, amt);
4257
4258                 /* Describe */
4259 #ifdef JP
4260                 msg_format("%s¤òÃÖ¤¤¤¿¡£(%c)", o_name, index_to_label(item));
4261 #else
4262                 msg_format("You drop %s (%c).", o_name, index_to_label(item));
4263 #endif
4264
4265                 choice = 0;
4266
4267                 /* Take it from the players inventory */
4268                 inven_item_increase(item, -amt);
4269                 inven_item_describe(item);
4270                 inven_item_optimize(item);
4271
4272                 /* Handle stuff */
4273                 handle_stuff();
4274
4275                 /* Let the home carry it */
4276                 item_pos = home_carry(q_ptr);
4277
4278                 /* Update store display */
4279                 if (item_pos >= 0)
4280                 {
4281                         store_top = (item_pos / store_bottom) * store_bottom;
4282                         display_inventory();
4283                 }
4284         }
4285
4286         if ((choice == 0) && (item >= INVEN_RARM))
4287         {
4288                 calc_android_exp();
4289                 kamaenaoshi(item);
4290         }
4291 }
4292
4293
4294 /*!
4295  * @brief Å¹¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
4296  * Examine an item in a store                      -JDL-
4297  * @return ¤Ê¤·
4298  */
4299 static void store_examine(void)
4300 {
4301         int         i;
4302         int         item;
4303         object_type *o_ptr;
4304         char        o_name[MAX_NLEN];
4305         char        out_val[160];
4306
4307
4308         /* Empty? */
4309         if (st_ptr->stock_num <= 0)
4310         {
4311                 if (cur_store_num == STORE_HOME)
4312 #ifdef JP
4313                         msg_print("²æ¤¬²È¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
4314 #else
4315                         msg_print("Your home is empty.");
4316 #endif
4317
4318                 else if (cur_store_num == STORE_MUSEUM)
4319 #ifdef JP
4320                         msg_print("Çîʪ´Û¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
4321 #else
4322                         msg_print("Museum is empty.");
4323 #endif
4324
4325                 else
4326 #ifdef JP
4327                         msg_print("¸½ºß¾¦Éʤκ߸ˤòÀڤ餷¤Æ¤¤¤Þ¤¹¡£");
4328 #else
4329                         msg_print("I am currently out of stock.");
4330 #endif
4331
4332                 return;
4333         }
4334
4335
4336         /* Find the number of objects on this and following pages */
4337         i = (st_ptr->stock_num - store_top);
4338
4339         /* And then restrict it to the current page */
4340         if (i > store_bottom) i = store_bottom;
4341
4342         /* Prompt */
4343 #ifdef JP
4344 sprintf(out_val, "¤É¤ì¤òÄ´¤Ù¤Þ¤¹¤«¡©");
4345 #else
4346         sprintf(out_val, "Which item do you want to examine? ");
4347 #endif
4348
4349
4350         /* Get the item number to be examined */
4351         if (!get_stock(&item, out_val, 0, i - 1)) return;
4352
4353         /* Get the actual index */
4354         item = item + store_top;
4355
4356         /* Get the actual item */
4357         o_ptr = &st_ptr->stock[item];
4358
4359         /* Require full knowledge */
4360         if (!(o_ptr->ident & IDENT_MENTAL))
4361         {
4362                 /* This can only happen in the home */
4363 #ifdef JP
4364 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ä¤¤¤ÆÆäËÃΤäƤ¤¤ë¤³¤È¤Ï¤Ê¤¤¡£");
4365 #else
4366                 msg_print("You have no special knowledge about that item.");
4367 #endif
4368
4369                 return;
4370         }
4371
4372         /* Description */
4373         object_desc(o_name, o_ptr, 0);
4374
4375         /* Describe */
4376 #ifdef JP
4377 msg_format("%s¤òÄ´¤Ù¤Æ¤¤¤ë...", o_name);
4378 #else
4379         msg_format("Examining %s...", o_name);
4380 #endif
4381
4382
4383         /* Describe it fully */
4384         if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL))
4385 #ifdef JP
4386 msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
4387 #else
4388                 msg_print("You see nothing special.");
4389 #endif
4390
4391
4392         return;
4393 }
4394
4395
4396 /*!
4397  * @brief Çîʪ´Û¤Î¥¢¥¤¥Æ¥à¤ò½üµî¤¹¤ë¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
4398  * Remove an item from museum (Originally from TOband)
4399  * @return ¤Ê¤·
4400  */
4401 static void museum_remove_object(void)
4402 {
4403         int         i;
4404         int         item;
4405         object_type *o_ptr;
4406         char        o_name[MAX_NLEN];
4407         char        out_val[160];
4408
4409         /* Empty? */
4410         if (st_ptr->stock_num <= 0)
4411         {
4412 #ifdef JP
4413                 msg_print("Çîʪ´Û¤Ë¤Ï²¿¤âÃÖ¤¤¤Æ¤¢¤ê¤Þ¤»¤ó¡£");
4414 #else
4415                 msg_print("Museum is empty.");
4416 #endif
4417
4418                 return;
4419         }
4420
4421         /* Find the number of objects on this and following pages */
4422         i = st_ptr->stock_num - store_top;
4423
4424         /* And then restrict it to the current page */
4425         if (i > store_bottom) i = store_bottom;
4426
4427         /* Prompt */
4428 #ifdef JP
4429         sprintf(out_val, "¤É¤Î¥¢¥¤¥Æ¥à¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤Þ¤¹¤«¡©");
4430 #else
4431         sprintf(out_val, "Which item do you want to order to remove? ");
4432 #endif
4433
4434         /* Get the item number to be removed */
4435         if (!get_stock(&item, out_val, 0, i - 1)) return;
4436
4437         /* Get the actual index */
4438         item = item + store_top;
4439
4440         /* Get the actual item */
4441         o_ptr = &st_ptr->stock[item];
4442
4443         /* Description */
4444         object_desc(o_name, o_ptr, 0);
4445
4446 #ifdef JP
4447         msg_print("Ÿ¼¨¤ò¤ä¤á¤µ¤»¤¿¥¢¥¤¥Æ¥à¤ÏÆóÅ٤ȸ«¤ë¤³¤È¤Ï¤Ç¤­¤Þ¤»¤ó¡ª");
4448         if (!get_check(format("ËÜÅö¤Ë%s¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤Þ¤¹¤«¡©", o_name))) return;
4449 #else
4450         msg_print("You cannot see items which is removed from the Museum!");
4451         if (!get_check(format("Really order to remove %s from the Museum? ", o_name))) return;
4452 #endif
4453
4454         /* Message */
4455 #ifdef JP
4456         msg_format("%s¤ÎŸ¼¨¤ò¤ä¤á¤µ¤»¤¿¡£", o_name);
4457 #else
4458         msg_format("You ordered to remove %s.", o_name);
4459 #endif
4460
4461         /* Remove the items from the home */
4462         store_item_increase(item, -o_ptr->number);
4463         store_item_optimize(item);
4464
4465         (void)combine_and_reorder_home(STORE_MUSEUM);
4466
4467         /* The item is gone */
4468
4469         /* Nothing left */
4470         if (st_ptr->stock_num == 0) store_top = 0;
4471
4472         /* Nothing left on that screen */
4473         else if (store_top >= st_ptr->stock_num) store_top -= store_bottom;
4474
4475         /* Redraw everything */
4476         display_inventory();
4477
4478         return;
4479 }
4480
4481
4482 /*
4483  * Hack -- set this to leave the store
4484  */
4485 static bool leave_store = FALSE;
4486
4487
4488 /*!
4489  * @brief Å¹ÊÞ½èÍý¥³¥Þ¥ó¥ÉÁªÂò¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
4490  * Process a command in a store
4491  * @return ¤Ê¤·
4492  * @note
4493  * <pre>
4494  * Note that we must allow the use of a few "special" commands
4495  * in the stores which are not allowed in the dungeon, and we
4496  * must disable some commands which are allowed in the dungeon
4497  * but not in the stores, to prevent chaos.
4498  * </pre>
4499  */
4500 static void store_process_command(void)
4501 {
4502 #ifdef ALLOW_REPEAT /* TNB */
4503
4504         /* Handle repeating the last command */
4505         repeat_check();
4506
4507 #endif /* ALLOW_REPEAT -- TNB */
4508
4509         if (rogue_like_commands && command_cmd == 'l')
4510         {
4511                 command_cmd = 'x';      /* hack! */
4512         }
4513
4514         /* Parse the command */
4515         switch (command_cmd)
4516         {
4517                 /* Leave */
4518                 case ESCAPE:
4519                 {
4520                         leave_store = TRUE;
4521                         break;
4522                 }
4523
4524                 /* ÆüËܸìÈÇÄɲà*/
4525                 /* 1 ¥Ú¡¼¥¸Ìá¤ë¥³¥Þ¥ó¥É: ²æ¤¬²È¤Î¥Ú¡¼¥¸¿ô¤¬Â¿¤¤¤Î¤Ç½ÅÊõ¤¹¤ë¤Ï¤º By BUG */
4526                 case '-':
4527                 {
4528                         if (st_ptr->stock_num <= store_bottom) {
4529 #ifdef JP
4530                                 msg_print("¤³¤ì¤ÇÁ´Éô¤Ç¤¹¡£");
4531 #else
4532                                 msg_print("Entire inventory is shown.");
4533 #endif
4534                         }
4535                         else{
4536                                 store_top -= store_bottom;
4537                                 if ( store_top < 0 )
4538                                         store_top = ((st_ptr->stock_num - 1 )/store_bottom) * store_bottom;
4539                                 if ( (cur_store_num == STORE_HOME) && (powerup_home == FALSE) )
4540                                         if ( store_top >= store_bottom ) store_top = store_bottom;
4541                                 display_inventory();
4542                         }
4543                         break;
4544                 }
4545
4546                 /* Browse */
4547                 case ' ':
4548                 {
4549                         if (st_ptr->stock_num <= store_bottom)
4550                         {
4551 #ifdef JP
4552                                 msg_print("¤³¤ì¤ÇÁ´Éô¤Ç¤¹¡£");
4553 #else
4554                                 msg_print("Entire inventory is shown.");
4555 #endif
4556
4557                         }
4558                         else
4559                         {
4560                                 store_top += store_bottom;
4561                                 /*
4562                                  * ±£¤·¥ª¥×¥·¥ç¥ó(powerup_home)¤¬¥»¥Ã¥È¤µ¤ì¤Æ¤¤¤Ê¤¤¤È¤­¤Ï
4563                                  * ²æ¤¬²È¤Ç¤Ï 2 ¥Ú¡¼¥¸¤Þ¤Ç¤·¤«É½¼¨¤·¤Ê¤¤
4564                                  */
4565                                 if ((cur_store_num == STORE_HOME) && 
4566                                     (powerup_home == FALSE) && 
4567                                         (st_ptr->stock_num >= STORE_INVEN_MAX))
4568                                 {
4569                                         if (store_top >= (STORE_INVEN_MAX - 1))
4570                                         {
4571                                                 store_top = 0;
4572                                         }
4573                                 }
4574                                 else
4575                                 {
4576                                         if (store_top >= st_ptr->stock_num) store_top = 0;
4577                                 }
4578
4579                                 display_inventory();
4580                         }
4581                         break;
4582                 }
4583
4584                 /* Redraw */
4585                 case KTRL('R'):
4586                 {
4587                         do_cmd_redraw();
4588                         display_store();
4589                         break;
4590                 }
4591
4592                 /* Get (purchase) */
4593                 case 'g':
4594                 {
4595                         store_purchase();
4596                         break;
4597                 }
4598
4599                 /* Drop (Sell) */
4600                 case 'd':
4601                 {
4602                         store_sell();
4603                         break;
4604                 }
4605
4606                 /* Examine */
4607                 case 'x':
4608                 {
4609                         store_examine();
4610                         break;
4611                 }
4612
4613                 /* Ignore return */
4614                 case '\r':
4615                 {
4616                         break;
4617                 }
4618
4619                 /*** Inventory Commands ***/
4620
4621                 /* Wear/wield equipment */
4622                 case 'w':
4623                 {
4624                         do_cmd_wield();
4625                         break;
4626                 }
4627
4628                 /* Take off equipment */
4629                 case 't':
4630                 {
4631                         do_cmd_takeoff();
4632                         break;
4633                 }
4634
4635                 /* Destroy an item */
4636                 case 'k':
4637                 {
4638                         do_cmd_destroy();
4639                         break;
4640                 }
4641
4642                 /* Equipment list */
4643                 case 'e':
4644                 {
4645                         do_cmd_equip();
4646                         break;
4647                 }
4648
4649                 /* Inventory list */
4650                 case 'i':
4651                 {
4652                         do_cmd_inven();
4653                         break;
4654                 }
4655
4656
4657                 /*** Various commands ***/
4658
4659                 /* Identify an object */
4660                 case 'I':
4661                 {
4662                         do_cmd_observe();
4663                         break;
4664                 }
4665
4666                 /* Hack -- toggle windows */
4667                 case KTRL('I'):
4668                 {
4669                         toggle_inven_equip();
4670                         break;
4671                 }
4672
4673
4674
4675                 /*** Use various objects ***/
4676
4677                 /* Browse a book */
4678                 case 'b':
4679                 {
4680                         if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
4681                              (p_ptr->pclass == CLASS_BERSERKER) ||
4682                              (p_ptr->pclass == CLASS_NINJA) ||
4683                              (p_ptr->pclass == CLASS_MIRROR_MASTER) 
4684                              ) do_cmd_mind_browse();
4685                         else if (p_ptr->pclass == CLASS_SMITH)
4686                                 do_cmd_kaji(TRUE);
4687                         else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4688                                 do_cmd_magic_eater(TRUE, FALSE);
4689                         else if (p_ptr->pclass == CLASS_SNIPER)
4690                                 do_cmd_snipe_browse();
4691                         else do_cmd_browse();
4692                         break;
4693                 }
4694
4695                 /* Inscribe an object */
4696                 case '{':
4697                 {
4698                         do_cmd_inscribe();
4699                         break;
4700                 }
4701
4702                 /* Uninscribe an object */
4703                 case '}':
4704                 {
4705                         do_cmd_uninscribe();
4706                         break;
4707                 }
4708
4709
4710
4711                 /*** Help and Such ***/
4712
4713                 /* Help */
4714                 case '?':
4715                 {
4716                         do_cmd_help();
4717                         break;
4718                 }
4719
4720                 /* Identify symbol */
4721                 case '/':
4722                 {
4723                         do_cmd_query_symbol();
4724                         break;
4725                 }
4726
4727                 /* Character description */
4728                 case 'C':
4729                 {
4730                         p_ptr->town_num = old_town_num;
4731                         do_cmd_change_name();
4732                         p_ptr->town_num = inner_town_num;
4733                         display_store();
4734                         break;
4735                 }
4736
4737
4738                 /*** System Commands ***/
4739
4740                 /* Hack -- User interface */
4741                 case '!':
4742                 {
4743                         (void)Term_user(0);
4744                         break;
4745                 }
4746
4747                 /* Single line from a pref file */
4748                 case '"':
4749                 {
4750                         p_ptr->town_num = old_town_num;
4751                         do_cmd_pref();
4752                         p_ptr->town_num = inner_town_num;
4753                         break;
4754                 }
4755
4756                 /* Interact with macros */
4757                 case '@':
4758                 {
4759                         p_ptr->town_num = old_town_num;
4760                         do_cmd_macros();
4761                         p_ptr->town_num = inner_town_num;
4762                         break;
4763                 }
4764
4765                 /* Interact with visuals */
4766                 case '%':
4767                 {
4768                         p_ptr->town_num = old_town_num;
4769                         do_cmd_visuals();
4770                         p_ptr->town_num = inner_town_num;
4771                         break;
4772                 }
4773
4774                 /* Interact with colors */
4775                 case '&':
4776                 {
4777                         p_ptr->town_num = old_town_num;
4778                         do_cmd_colors();
4779                         p_ptr->town_num = inner_town_num;
4780                         break;
4781                 }
4782
4783                 /* Interact with options */
4784                 case '=':
4785                 {
4786                         do_cmd_options();
4787                         (void)combine_and_reorder_home(STORE_HOME);
4788                         do_cmd_redraw();
4789                         display_store();
4790                         break;
4791                 }
4792
4793                 /*** Misc Commands ***/
4794
4795                 /* Take notes */
4796                 case ':':
4797                 {
4798                         do_cmd_note();
4799                         break;
4800                 }
4801
4802                 /* Version info */
4803                 case 'V':
4804                 {
4805                         do_cmd_version();
4806                         break;
4807                 }
4808
4809                 /* Repeat level feeling */
4810                 case KTRL('F'):
4811                 {
4812                         do_cmd_feeling();
4813                         break;
4814                 }
4815
4816                 /* Show previous message */
4817                 case KTRL('O'):
4818                 {
4819                         do_cmd_message_one();
4820                         break;
4821                 }
4822
4823                 /* Show previous messages */
4824                 case KTRL('P'):
4825                 {
4826                         do_cmd_messages(0);
4827                         break;
4828                 }
4829
4830                 case '|':
4831                 {
4832                         do_cmd_nikki();
4833                         break;
4834                 }
4835
4836                 /* Check artifacts, uniques etc. */
4837                 case '~':
4838                 {
4839                         do_cmd_knowledge();
4840                         break;
4841                 }
4842
4843                 /* Load "screen dump" */
4844                 case '(':
4845                 {
4846                         do_cmd_load_screen();
4847                         break;
4848                 }
4849
4850                 /* Save "screen dump" */
4851                 case ')':
4852                 {
4853                         do_cmd_save_screen();
4854                         break;
4855                 }
4856
4857                 /* Hack -- Unknown command */
4858                 default:
4859                 {
4860                         if ((cur_store_num == STORE_MUSEUM) && (command_cmd == 'r'))
4861                         {
4862                                 museum_remove_object();
4863                         }
4864                         else
4865                         {
4866 #ifdef JP
4867                                 msg_print("¤½¤Î¥³¥Þ¥ó¥É¤ÏŹ¤ÎÃæ¤Ç¤Ï»È¤¨¤Þ¤»¤ó¡£");
4868 #else
4869                                 msg_print("That command does not work in stores.");
4870 #endif
4871                         }
4872
4873                         break;
4874                 }
4875         }
4876 }
4877
4878
4879 /*!
4880  * @brief Å¹ÊÞ½èÍýÁ´ÂΤΥᥤ¥ó¥ë¡¼¥Á¥ó /
4881  * Enter a store, and interact with it. *
4882  * @return ¤Ê¤·
4883  * @note
4884  * <pre>
4885  * Note that we use the standard "request_command()" function
4886  * to get a command, allowing us to use "command_arg" and all
4887  * command macros and other nifty stuff, but we use the special
4888  * "shopping" argument, to force certain commands to be converted
4889  * into other commands, normally, we convert "p" (pray) and "m"
4890  * (cast magic) into "g" (get), and "s" (search) into "d" (drop).
4891  * </pre>
4892  */
4893 void do_cmd_store(void)
4894 {
4895         int         which;
4896         int         maintain_num;
4897         int         i;
4898         cave_type   *c_ptr;
4899         bool        need_redraw_store_inv; /* To redraw missiles damage and prices in store */
4900         int w, h;
4901
4902         /* Get term size */
4903         Term_get_size(&w, &h);
4904
4905         /* Calculate stocks per 1 page */
4906         xtra_stock = MIN(14+26, ((h > 24) ? (h - 24) : 0));
4907         store_bottom = MIN_STOCK + xtra_stock;
4908
4909         /* Access the player grid */
4910         c_ptr = &cave[py][px];
4911
4912         /* Verify a store */
4913         if (!cave_have_flag_grid(c_ptr, FF_STORE))
4914         {
4915 #ifdef JP
4916                 msg_print("¤³¤³¤Ë¤ÏŹ¤¬¤¢¤ê¤Þ¤»¤ó¡£");
4917 #else
4918                 msg_print("You see no store here.");
4919 #endif
4920
4921                 return;
4922         }
4923
4924         /* Extract the store code */
4925         which = f_info[c_ptr->feat].subtype;
4926
4927         old_town_num = p_ptr->town_num;
4928         if ((which == STORE_HOME) || (which == STORE_MUSEUM)) p_ptr->town_num = 1;
4929         if (dun_level) p_ptr->town_num = NO_TOWN;
4930         inner_town_num = p_ptr->town_num;
4931
4932         /* Hack -- Check the "locked doors" */
4933         if ((town[p_ptr->town_num].store[which].store_open >= turn) ||
4934             (ironman_shops))
4935         {
4936 #ifdef JP
4937                 msg_print("¥É¥¢¤Ë¸°¤¬¤«¤«¤Ã¤Æ¤¤¤ë¡£");
4938 #else
4939                 msg_print("The doors are locked.");
4940 #endif
4941
4942                 p_ptr->town_num = old_town_num;
4943                 return;
4944         }
4945
4946         /* Calculate the number of store maintainances since the last visit */
4947         maintain_num = (turn - town[p_ptr->town_num].store[which].last_visit) / (TURNS_PER_TICK * STORE_TICKS);
4948
4949         /* Maintain the store max. 10 times */
4950         if (maintain_num > 10) maintain_num = 10;
4951
4952         if (maintain_num)
4953         {
4954                 /* Maintain the store */
4955                 for (i = 0; i < maintain_num; i++)
4956                         store_maint(p_ptr->town_num, which);
4957
4958                 /* Save the visit */
4959                 town[p_ptr->town_num].store[which].last_visit = turn;
4960         }
4961
4962         /* Forget the lite */
4963         forget_lite();
4964
4965         /* Forget the view */
4966         forget_view();
4967
4968
4969         /* Hack -- Character is in "icky" mode */
4970         character_icky = TRUE;
4971
4972
4973         /* No command argument */
4974         command_arg = 0;
4975
4976         /* No repeated command */
4977         command_rep = 0;
4978
4979         /* No automatic command */
4980         command_new = 0;
4981
4982         /* Do not expand macros */
4983         get_com_no_macros = TRUE;
4984
4985         /* Save the store number */
4986         cur_store_num = which;
4987
4988         /* Hack -- save the store feature */
4989         cur_store_feat = c_ptr->feat;
4990
4991         /* Save the store and owner pointers */
4992         st_ptr = &town[p_ptr->town_num].store[cur_store_num];
4993         ot_ptr = &owners[cur_store_num][st_ptr->owner];
4994
4995
4996         /* Start at the beginning */
4997         store_top = 0;
4998
4999         /* Display the store */
5000         display_store();
5001
5002         /* Do not leave */
5003         leave_store = FALSE;
5004
5005         /* Interact with player */
5006         while (!leave_store)
5007         {
5008                 /* Hack -- Clear line 1 */
5009                 prt("", 1, 0);
5010
5011                 /* Clear */
5012                 clear_from(20 + xtra_stock);
5013
5014
5015                 /* Basic commands */
5016 #ifdef JP
5017                 prt(" ESC) ·úʪ¤«¤é½Ð¤ë", 21 + xtra_stock, 0);
5018 #else
5019                 prt(" ESC) Exit from Building.", 21 + xtra_stock, 0);
5020 #endif
5021
5022
5023                 /* Browse if necessary */
5024                 if (st_ptr->stock_num > store_bottom)
5025                 {
5026 #ifdef JP
5027                         prt(" -)Á°¥Ú¡¼¥¸", 22 + xtra_stock, 0);
5028                         prt(" ¥¹¥Ú¡¼¥¹) ¼¡¥Ú¡¼¥¸", 23 + xtra_stock, 0);
5029 #else
5030                         prt(" -) Previous page", 22 + xtra_stock, 0);
5031                         prt(" SPACE) Next page", 23 + xtra_stock, 0);
5032 #endif
5033
5034                 }
5035
5036                 /* Home commands */
5037                 if (cur_store_num == STORE_HOME)
5038                 {
5039 #ifdef JP
5040                         prt("g) ¥¢¥¤¥Æ¥à¤ò¼è¤ë", 21 + xtra_stock, 27);
5041                         prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 22 + xtra_stock, 27);
5042                         prt("x) ²È¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23 + xtra_stock, 27);
5043 #else
5044                         prt("g) Get an item.", 21 + xtra_stock, 27);
5045                         prt("d) Drop an item.", 22 + xtra_stock, 27);
5046                         prt("x) eXamine an item in the home.", 23 + xtra_stock, 27);
5047 #endif
5048                 }
5049
5050                 /* Museum commands */
5051                 else if (cur_store_num == STORE_MUSEUM)
5052                 {
5053 #ifdef JP
5054                         prt("d) ¥¢¥¤¥Æ¥à¤òÃÖ¤¯", 21 + xtra_stock, 27);
5055                         prt("r) ¥¢¥¤¥Æ¥à¤ÎŸ¼¨¤ò¤ä¤á¤ë", 22 + xtra_stock, 27);
5056                         prt("x) Çîʪ´Û¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤ë", 23 + xtra_stock, 27);
5057 #else
5058                         prt("d) Drop an item.", 21 + xtra_stock, 27);
5059                         prt("r) order to Remove an item.", 22 + xtra_stock, 27);
5060                         prt("x) eXamine an item in the museum.", 23 + xtra_stock, 27);
5061 #endif
5062                 }
5063
5064                 /* Shop commands XXX XXX XXX */
5065                 else
5066                 {
5067 #ifdef JP
5068                         prt("p) ¾¦ÉʤòÇ㤦", 21 + xtra_stock, 30);
5069                         prt("s) ¥¢¥¤¥Æ¥à¤òÇä¤ë", 22 + xtra_stock, 30);
5070                         prt("x) ¾¦ÉʤòÄ´¤Ù¤ë", 23 + xtra_stock,30);
5071 #else
5072                         prt("p) Purchase an item.", 21 + xtra_stock, 30);
5073                         prt("s) Sell an item.", 22 + xtra_stock, 30);
5074                         prt("x) eXamine an item in the shop", 23 + xtra_stock,30);
5075 #endif
5076                 }
5077
5078 #ifdef JP
5079                 /* ´ðËÜŪ¤Ê¥³¥Þ¥ó¥É¤ÎÄɲÃɽ¼¨ */
5080
5081                 prt("i/e) »ý¤Áʪ/ÁõÈ÷¤Î°ìÍ÷", 21 + xtra_stock, 56);
5082
5083                 if (rogue_like_commands)
5084                 {
5085                         prt("w/T) ÁõÈ÷¤¹¤ë/¤Ï¤º¤¹", 22 + xtra_stock, 56);
5086                 }
5087                 else
5088                 {
5089                         prt("w/t) ÁõÈ÷¤¹¤ë/¤Ï¤º¤¹", 22 + xtra_stock, 56);
5090                 }
5091 #else
5092                 prt("i/e) Inventry/Equipment list", 21 + xtra_stock, 56);
5093
5094                 if (rogue_like_commands)
5095                 {
5096                         prt("w/T) Wear/Take off equipment", 22 + xtra_stock, 56);
5097                 }
5098                 else
5099                 {
5100                         prt("w/t) Wear/Take off equipment", 22 + xtra_stock, 56);
5101                 }
5102 #endif
5103                 /* Prompt */
5104 #ifdef JP
5105                 prt("¥³¥Þ¥ó¥É:", 20 + xtra_stock, 0);
5106 #else
5107                 prt("You may: ", 20 + xtra_stock, 0);
5108 #endif
5109
5110
5111                 /* Get a command */
5112                 request_command(TRUE);
5113
5114                 /* Process the command */
5115                 store_process_command();
5116
5117                 /*
5118                  * Hack -- To redraw missiles damage and prices in store
5119                  * If player's charisma changes, or if player changes a bow, PU_BONUS is set
5120                  */
5121                 need_redraw_store_inv = (p_ptr->update & PU_BONUS) ? TRUE : FALSE;
5122
5123                 /* Hack -- Character is still in "icky" mode */
5124                 character_icky = TRUE;
5125
5126                 /* Notice stuff */
5127                 notice_stuff();
5128
5129                 /* Handle stuff */
5130                 handle_stuff();
5131
5132                 /* XXX XXX XXX Pack Overflow */
5133                 if (inventory[INVEN_PACK].k_idx)
5134                 {
5135                         int item = INVEN_PACK;
5136
5137                         object_type *o_ptr = &inventory[item];
5138
5139                         /* Hack -- Flee from the store */
5140                         if (cur_store_num != STORE_HOME)
5141                         {
5142                                 /* Message */
5143 #ifdef JP
5144                                 if (cur_store_num == STORE_MUSEUM)
5145                                         msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤½¤¦¤Ê¤Î¤Ç¡¢¤¢¤ï¤Æ¤ÆÇîʪ´Û¤«¤é½Ð¤¿...");
5146                                 else
5147                                         msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤½¤¦¤Ê¤Î¤Ç¡¢¤¢¤ï¤Æ¤ÆŹ¤«¤é½Ð¤¿...");
5148 #else
5149                                 if (cur_store_num == STORE_MUSEUM)
5150                                         msg_print("Your pack is so full that you flee the Museum...");
5151                                 else
5152                                         msg_print("Your pack is so full that you flee the store...");
5153 #endif
5154
5155
5156                                 /* Leave */
5157                                 leave_store = TRUE;
5158                         }
5159
5160                         /* Hack -- Flee from the home */
5161                         else if (!store_check_num(o_ptr))
5162                         {
5163                                 /* Message */
5164 #ifdef JP
5165                                 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤½¤¦¤Ê¤Î¤Ç¡¢¤¢¤ï¤Æ¤Æ²È¤«¤é½Ð¤¿...");
5166 #else
5167                                 msg_print("Your pack is so full that you flee your home...");
5168 #endif
5169
5170
5171                                 /* Leave */
5172                                 leave_store = TRUE;
5173                         }
5174
5175                         /* Hack -- Drop items into the home */
5176                         else
5177                         {
5178                                 int item_pos;
5179
5180                                 object_type forge;
5181                                 object_type *q_ptr;
5182
5183                                 char o_name[MAX_NLEN];
5184
5185
5186                                 /* Give a message */
5187 #ifdef JP
5188                                 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª");
5189 #else
5190                                 msg_print("Your pack overflows!");
5191 #endif
5192
5193
5194                                 /* Get local object */
5195                                 q_ptr = &forge;
5196
5197                                 /* Grab a copy of the item */
5198                                 object_copy(q_ptr, o_ptr);
5199
5200                                 /* Describe it */
5201                                 object_desc(o_name, q_ptr, 0);
5202
5203                                 /* Message */
5204 #ifdef JP
5205                                 msg_format("%s¤¬Íî¤Á¤¿¡£(%c)", o_name, index_to_label(item));
5206 #else
5207                                 msg_format("You drop %s (%c).", o_name, index_to_label(item));
5208 #endif
5209
5210
5211                                 /* Remove it from the players inventory */
5212                                 inven_item_increase(item, -255);
5213                                 inven_item_describe(item);
5214                                 inven_item_optimize(item);
5215
5216                                 /* Handle stuff */
5217                                 handle_stuff();
5218
5219                                 /* Let the home carry it */
5220                                 item_pos = home_carry(q_ptr);
5221
5222                                 /* Redraw the home */
5223                                 if (item_pos >= 0)
5224                                 {
5225                                         store_top = (item_pos / store_bottom) * store_bottom;
5226                                         display_inventory();
5227                                 }
5228                         }
5229                 }
5230
5231                 /* Hack -- Redisplay store prices if charisma changes */
5232                 /* Hack -- Redraw missiles damage if player changes bow */
5233                 if (need_redraw_store_inv) display_inventory();
5234
5235                 /* Hack -- get kicked out of the store */
5236                 if (st_ptr->store_open >= turn) leave_store = TRUE;
5237         }
5238
5239         p_ptr->town_num = old_town_num;
5240
5241         /* Free turn XXX XXX XXX */
5242         energy_use = 100;
5243
5244
5245         /* Hack -- Character is no longer in "icky" mode */
5246         character_icky = FALSE;
5247
5248
5249         /* Hack -- Cancel automatic command */
5250         command_new = 0;
5251
5252         /* Hack -- Cancel "see" mode */
5253         command_see = FALSE;
5254
5255         /* Allow expanding macros */
5256         get_com_no_macros = FALSE;
5257
5258         /* Flush messages XXX XXX XXX */
5259         msg_print(NULL);
5260
5261
5262         /* Clear the screen */
5263         Term_clear();
5264
5265
5266         /* Update everything */
5267         p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
5268         p_ptr->update |= (PU_MONSTERS);
5269
5270         /* Redraw entire screen */
5271         p_ptr->redraw |= (PR_BASIC | PR_EXTRA | PR_EQUIPPY);
5272
5273         /* Redraw map */
5274         p_ptr->redraw |= (PR_MAP);
5275
5276         /* Window stuff */
5277         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5278 }
5279
5280
5281
5282 /*!
5283  * @brief ¸½ºß¤ÎÄ®¤ÎŹ¼ç¤ò¸òÂ夵¤»¤ë /
5284  * Shuffle one of the stores.
5285  * @param Å¹ÊÞ¼ïÎà¤ÎID
5286  * @return ¤Ê¤·
5287  */
5288 void store_shuffle(int which)
5289 {
5290         int i, j;
5291
5292
5293         /* Ignore home */
5294         if (which == STORE_HOME) return;
5295         if (which == STORE_MUSEUM) return;
5296
5297
5298         /* Save the store index */
5299         cur_store_num = which;
5300
5301         /* Activate that store */
5302         st_ptr = &town[p_ptr->town_num].store[cur_store_num];
5303
5304         j = st_ptr->owner;
5305         /* Pick a new owner */
5306         while(1)
5307         {
5308                 st_ptr->owner = (byte)randint0(MAX_OWNERS);
5309                 if (j == st_ptr->owner) continue;
5310                 for (i = 1;i < max_towns; i++)
5311                 {
5312                         if (i == p_ptr->town_num) continue;
5313                         if (st_ptr->owner == town[i].store[cur_store_num].owner) break;
5314                 }
5315                 if (i == max_towns) break;
5316         }
5317
5318         /* Activate the new owner */
5319         ot_ptr = &owners[cur_store_num][st_ptr->owner];
5320
5321
5322         /* Reset the owner data */
5323         st_ptr->insult_cur = 0;
5324         st_ptr->store_open = 0;
5325         st_ptr->good_buy = 0;
5326         st_ptr->bad_buy = 0;
5327
5328
5329         /* Hack -- discount all the items */
5330         for (i = 0; i < st_ptr->stock_num; i++)
5331         {
5332                 object_type *o_ptr;
5333
5334                 /* Get the item */
5335                 o_ptr = &st_ptr->stock[i];
5336
5337                 if (!object_is_artifact(o_ptr))
5338                 {
5339                         /* Hack -- Sell all non-artifact old items for "half price" */
5340                         o_ptr->discount = 50;
5341
5342                         /* Hack -- Items are no longer "fixed price" */
5343                         o_ptr->ident &= ~(IDENT_FIXED);
5344
5345                         /* Mega-Hack -- Note that the item is "on sale" */
5346 #ifdef JP
5347                         o_ptr->inscription = quark_add("Çä½ÐÃæ");
5348 #else
5349                         o_ptr->inscription = quark_add("on sale");
5350 #endif
5351                 }
5352         }
5353 }
5354
5355
5356 /*!
5357  * @brief Å¹¤ÎÉÊ·¤¨¤òÊѲ½¤µ¤»¤ë /
5358  * Maintain the inventory at the stores.
5359  * @param town_num Ä®¤ÎID
5360  * @param store_num Å¹ÊÞ¼ïÎà¤ÎID
5361  * @return ¤Ê¤·
5362  */
5363 void store_maint(int town_num, int store_num)
5364 {
5365         int             j;
5366
5367         cur_store_num = store_num;
5368
5369         /* Ignore home */
5370         if (store_num == STORE_HOME) return;
5371         if (store_num == STORE_MUSEUM) return;
5372
5373         /* Activate that store */
5374         st_ptr = &town[town_num].store[store_num];
5375
5376         /* Activate the owner */
5377         ot_ptr = &owners[store_num][st_ptr->owner];
5378
5379         /* Store keeper forgives the player */
5380         st_ptr->insult_cur = 0;
5381
5382         /* Mega-Hack -- prune the black market */
5383         if (store_num == STORE_BLACK)
5384         {
5385                 /* Destroy crappy black market items */
5386                 for (j = st_ptr->stock_num - 1; j >= 0; j--)
5387                 {
5388                         object_type *o_ptr = &st_ptr->stock[j];
5389
5390                         /* Destroy crappy items */
5391                         if (black_market_crap(o_ptr))
5392                         {
5393                                 /* Destroy the item */
5394                                 store_item_increase(j, 0 - o_ptr->number);
5395                                 store_item_optimize(j);
5396                         }
5397                 }
5398         }
5399
5400
5401         /* Choose the number of slots to keep */
5402         j = st_ptr->stock_num;
5403
5404         /* Sell a few items */
5405         j = j - randint1(STORE_TURNOVER);
5406
5407         /* Never keep more than "STORE_MAX_KEEP" slots */
5408         if (j > STORE_MAX_KEEP) j = STORE_MAX_KEEP;
5409
5410         /* Always "keep" at least "STORE_MIN_KEEP" items */
5411         if (j < STORE_MIN_KEEP) j = STORE_MIN_KEEP;
5412
5413         /* Hack -- prevent "underflow" */
5414         if (j < 0) j = 0;
5415
5416         /* Destroy objects until only "j" slots are left */
5417         while (st_ptr->stock_num > j) store_delete();
5418
5419
5420         /* Choose the number of slots to fill */
5421         j = st_ptr->stock_num;
5422
5423         /* Buy some more items */
5424         j = j + randint1(STORE_TURNOVER);
5425
5426         /* Never keep more than "STORE_MAX_KEEP" slots */
5427         if (j > STORE_MAX_KEEP) j = STORE_MAX_KEEP;
5428
5429         /* Always "keep" at least "STORE_MIN_KEEP" items */
5430         if (j < STORE_MIN_KEEP) j = STORE_MIN_KEEP;
5431
5432         /* Hack -- prevent "overflow" */
5433         if (j >= st_ptr->stock_size) j = st_ptr->stock_size - 1;
5434
5435         /* Acquire some new items */
5436         while (st_ptr->stock_num < j) store_create();
5437 }
5438
5439
5440 /*!
5441  * @brief Å¹ÊÞ¾ðÊó¤ò½é´ü²½¤¹¤ë /
5442  * Initialize the stores
5443  * @param town_num Ä®¤ÎID
5444  * @param store_num Å¹ÊÞ¼ïÎà¤ÎID
5445  * @return ¤Ê¤·
5446  */
5447 void store_init(int town_num, int store_num)
5448 {
5449         int             k;
5450
5451         cur_store_num = store_num;
5452
5453         /* Activate that store */
5454         st_ptr = &town[town_num].store[store_num];
5455
5456
5457         /* Pick an owner */
5458         while(1)
5459         {
5460                 int i;
5461
5462                 st_ptr->owner = (byte)randint0(MAX_OWNERS);
5463                 for (i = 1;i < max_towns; i++)
5464                 {
5465                         if (i == town_num) continue;
5466                         if (st_ptr->owner == town[i].store[store_num].owner) break;
5467                 }
5468                 if (i == max_towns) break;
5469         }
5470
5471         /* Activate the new owner */
5472         ot_ptr = &owners[store_num][st_ptr->owner];
5473
5474
5475         /* Initialize the store */
5476         st_ptr->store_open = 0;
5477         st_ptr->insult_cur = 0;
5478         st_ptr->good_buy = 0;
5479         st_ptr->bad_buy = 0;
5480
5481         /* Nothing in stock */
5482         st_ptr->stock_num = 0;
5483
5484         /*
5485          * MEGA-HACK - Last visit to store is
5486          * BEFORE player birth to enable store restocking
5487          */
5488         st_ptr->last_visit = -10L * TURNS_PER_TICK * STORE_TICKS;
5489
5490         /* Clear any old items */
5491         for (k = 0; k < st_ptr->stock_size; k++)
5492         {
5493                 object_wipe(&st_ptr->stock[k]);
5494         }
5495 }
5496
5497
5498 /*!
5499  * @brief ¥¢¥¤¥Æ¥à¤òÄ®¤Î¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤Ë°ÜÆ°¤µ¤»¤ë /
5500  * @param o_ptr °ÜÆ°¤µ¤»¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
5501  * @return ¤Ê¤·
5502  */
5503 void move_to_black_market(object_type *o_ptr)
5504 {
5505         /* Not in town */
5506         if (!p_ptr->town_num) return;
5507
5508         st_ptr = &town[p_ptr->town_num].store[STORE_BLACK];
5509
5510         o_ptr->ident |= IDENT_STORE;
5511
5512         (void)store_carry(o_ptr);
5513
5514         object_wipe(o_ptr); /* Don't leave a bogus object behind... */
5515 }
5516