3 /* 人畜無害なenumヘッダを先に読み込む */
4 #include "player/player-classes-types.h"
5 #include "player/player-race-types.h"
6 #include "system/angband.h"
8 #define MAX_BLDG 32 /*!< 施設の種類最大数 / Number of buildings */
10 typedef struct building_type {
11 GAME_TEXT name[20]; /* proprietor name */
12 GAME_TEXT owner_name[20]; /* proprietor name */
13 GAME_TEXT owner_race[20]; /* proprietor race */
15 GAME_TEXT act_names[8][30]; /* action names */
16 PRICE member_costs[8]; /* Costs for class members of building */
17 PRICE other_costs[8]; /* Costs for nonguild members */
18 char letters[8]; /* action letters */
19 BACT_IDX actions[8]; /* action codes */
20 BACT_RESTRICT_IDX action_restr[8]; /* action restrictions */
22 player_class_type member_class[MAX_CLASS]; /* which classes are part of guild */
23 player_race_type member_race[MAX_RACES]; /* which classes are part of guild */
24 REALM_IDX member_realm[MAX_MAGIC + 1]; /* which realms are part of guild */
27 extern building_type building[MAX_BLDG];