3 * @brief 主に変愚/Zang時追加された基本事項のヘッダーファイル /
4 * The most basic "include" file. This file simply includes other low level header files.
10 * Choose the hardware, operating system, and compiler.
11 * Also, choose various "system level" compilation options.
12 * A lot of these definitions take effect in "h-system.h"
13 * Note that you may find it simpler to define some of these
14 * options in the "Makefile", especially any options describing
15 * what "system" is being used.
16 * no system definitions are needed for 4.3BSD, SUN OS, DG/UX
17 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
19 * This software may be copied and distributed for educational, research,
20 * and not for profit purposes provided that this copyright and statement
21 * are included in all such copies. Other copyrights may also apply.
24 #ifndef INCLUDED_H_CONFIG_H
25 #define INCLUDED_H_CONFIG_H
28 * OPTION: Compile on Windows (automatic)
35 * Extract the "WINDOWS" flag from the compiler
37 #if defined(_Windows) || defined(__WINDOWS__) || \
38 defined(__WIN32__) || defined(WIN32) || \
39 defined(__WINNT__) || defined(__NT__)
46 * OPTION: Define "L64" if a "long" is 64-bits. See "h-types.h".
47 * The only such platform that angband is ported to is currently
48 * DEC Alpha AXP running OSF/1 (OpenVMS uses 32-bit longs).
50 #if defined(__alpha) && defined(__osf__)
55 * OPTION: set "SET_UID" if the machine is a "multi-user" machine.
56 * This option is used to verify the use of "uids" and "gids" for
57 * various "Unix" calls, and of "pids" for getting a random seed,
58 * and of the "umask()" call for various reasons, and to guess if
59 * the "kill()" function is available, and for permission to use
60 * functions to extract user names and expand "tildes" in filenames.
61 * It is also used for "locking" and "unlocking" the score file.
62 * Basically, SET_UID should *only* be set for "Unix" machines,
63 * or for the "Atari" platform which is Unix-like, apparently
65 #if !defined(WINDOWS) && !defined(VM)
70 * Every system seems to use its own symbol as a path separator.
71 * Default to the standard Unix slash, but attempt to change this
72 * for various other systems. Note that any system that uses the
73 * "period" as a separator will have to pretend that it uses the
74 * slash, and do its own mapping of period <-> slash.
75 * Note that the VM system uses a "flat" directory, and thus uses
76 * the empty string for "PATH_SEP".
81 #if defined(WINDOWS) || defined(WINNT)
83 # define PATH_SEP "\\"
87 * Linux has "stricmp()" with a different name
90 # define stricmp strcasecmp
94 * OPTION: Define "HAVE_USLEEP" only if "usleep()" exists.
96 * Note that this is only relevant for "SET_UID" machines.
98 #if defined(SET_UID) && !defined(HAVE_CONFIG_H)
106 # define iskanji(x) (((unsigned char)(x) >= 0xa1 && (unsigned char)(x) <= 0xfe) || (unsigned char)(x) == 0x8e)
107 # define iskana(x) (0)
109 # define iskanji(x) ((0x81 <= (unsigned char)(x) && (unsigned char)(x) <= 0x9f) || (0xe0 <= (unsigned char)(x) && (unsigned char)(x) <= 0xfc))
110 # define iskana(x) (((unsigned char)(x) >= 0xA0) && ((unsigned char)(x) <= 0xDF))
112 # error Oops! Please define "EUC" or "SJIS" for kanji-code of your system.
116 #endif /* INCLUDED_H_CONFIG_H */
118 #ifndef HAVE_CONFIG_H
128 #endif /* HAVE_CONFIG_H */
131 * Look through the following lines, and where a comment includes the
132 * tag "OPTION:", examine the associated "#define" statements, and decide
133 * whether you wish to keep, comment, or uncomment them. You should not
134 * have to modify any lines not indicated by "OPTION".
136 * Note: Also examine the "system" configuration file "h-config.h"
137 * and the variable initialization file "variable.c". If you change
138 * anything in "variable.c", you only need to recompile that file.
140 * And finally, remember that the "Makefile" will specify some rather
141 * important compile time options, like what visual module to use.
145 * OPTION: for multi-user machines running the game setuid to some other
146 * user (like 'games') this SAFE_SETUID option allows the program to drop
147 * its privileges when saving files that allow for user specified pathnames.
148 * This lets the game be installed system wide without major security
149 * concerns. There should not be any side effects on any machines.
151 * This will handle "gids" correctly once the permissions are set right.
156 * This flag enables the "POSIX" methods for "SAFE_SETUID".
158 #ifdef _POSIX_SAVED_IDS
159 # define SAFE_SETUID_POSIX
163 * OPTION: Set the "default" path to the angband "lib" directory.
165 * See "main.c" for usage, and note that this value is only used on
166 * certain machines, primarily Unix machines. If this value is used,
167 * it will be over-ridden by the "ANGBAND_PATH" environment variable,
168 * if that variable is defined and accessable. The final slash is
169 * optional, but it may eventually be required.
171 * Using the value "./lib/" below tells Angband that, by default,
172 * the user will run "angband" from the same directory that contains
173 * the "lib" directory. This is a reasonable (but imperfect) default.
175 * If at all possible, you should change this value to refer to the
176 * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
177 * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
179 #ifndef DEFAULT_LIB_PATH
180 #define DEFAULT_LIB_PATH "./lib/"
184 * OPTION: Set the "default" path to the angband "var" directory.
186 * This is like DEFAULT_LIB_PATH, but is for files that will be
187 * modified after installation.
189 #ifndef DEFAULT_VAR_PATH
190 #define DEFAULT_VAR_PATH DEFAULT_LIB_PATH
194 * OPTION: Create and use a hidden directory in the users home directory
195 * for storing pref-files and character-dumps.
198 #define PRIVATE_USER_PATH "~/.angband"
202 * On multiuser systems, add the "uid" to savefile names
205 # define SAVEFILE_USE_UID
209 * OPTION: Person to bother if something goes wrong.
211 /* #define MAINTAINER "rr9@angband.org" */
212 #define MAINTAINER "echizen@users.sourceforge.jp"
216 #define DEFAULT_X11_FONT "monospace-24:lang=ja:spacing=90"
217 #define DEFAULT_X11_FONT_SUB "sans-serif-16:lang=ja"
220 * OPTION: Default font (when using X11).
222 #define DEFAULT_X11_FONT \
223 "-*-*-medium-r-normal--24-*-*-*-*-*-iso8859-1" \
224 ",-*-*-medium-r-normal--24-*-*-*-*-*-jisx0208.1983-0"
227 #define DEFAULT_X11_FONT_SUB \
228 "-*-*-medium-r-normal--16-*-*-*-*-*-iso8859-1" \
229 ",-*-*-medium-r-normal--16-*-*-*-*-*-jisx0208.1983-0"
235 * OPTION: Default fonts (when using X11)
237 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
238 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
239 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
240 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
241 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
242 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
243 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
244 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
248 * OPTION: Default font (when using X11).
250 #define DEFAULT_X11_FONT "9x15"
253 * OPTION: Default fonts (when using X11)
255 #define DEFAULT_X11_FONT_0 "10x20"
256 #define DEFAULT_X11_FONT_1 "9x15"
257 #define DEFAULT_X11_FONT_2 "9x15"
258 #define DEFAULT_X11_FONT_3 "5x8"
259 #define DEFAULT_X11_FONT_4 "5x8"
260 #define DEFAULT_X11_FONT_5 "5x8"
261 #define DEFAULT_X11_FONT_6 "5x8"
262 #define DEFAULT_X11_FONT_7 "5x8"
265 #ifndef HAVE_CONFIG_H
267 #endif /* HAVE_CONFIG_H */