1 #include "target/target-describer.h"
2 #include "action/travel-execution.h"
3 #include "core/stuff-handler.h"
4 #include "dungeon/dungeon.h"
5 #include "dungeon/quest.h"
6 #include "flavor/flavor-describer.h"
7 #include "floor/cave.h"
8 #include "floor/floor-object.h"
9 #include "floor/floor-town.h"
10 #include "floor/geometry.h"
11 #include "floor/object-scanner.h"
12 #include "game-option/game-play-options.h"
13 #include "game-option/input-options.h"
14 #include "grid/feature.h"
15 #include "grid/grid.h"
16 #include "info-reader/fixed-map-parser.h"
17 #include "io/cursor.h"
18 #include "io/input-key-acceptor.h"
19 #include "locale/english.h"
20 #include "lore/lore-util.h"
21 #include "monster-race/monster-race.h"
22 #include "monster-race/race-flags1.h"
23 #include "monster/monster-describer.h"
24 #include "monster/monster-description-types.h"
25 #include "monster/monster-flag-types.h"
26 #include "object/item-tester-hooker.h"
27 #include "object/object-mark-types.h"
28 #include "player/player-status-table.h"
29 #include "system/building-type-definition.h"
30 #include "system/floor-type-definition.h"
31 #include "system/grid-type-definition.h"
32 #include "system/monster-race-definition.h"
33 #include "system/monster-type-definition.h"
34 #include "system/object-type-definition.h"
35 #include "system/player-type-definition.h"
36 #include "system/system-variables.h"
37 #include "target/target-types.h"
38 #include "term/screen-processor.h"
39 #include "term/term-color-types.h"
40 #include "util/bit-flags-calculator.h"
41 #include "view/display-lore.h"
42 #include "view/display-messages.h"
43 #include "view/display-monster-status.h"
44 #include "window/display-sub-windows.h"
46 static const int16_t CONTINUOUS_DESCRIPTION = 256;
48 bool show_gold_on_floor = false;
51 typedef struct eg_type {
62 char out_val[MAX_NLEN + 80];
63 OBJECT_IDX floor_list[23];
64 ITEM_NUMBER floor_num;
67 OBJECT_IDX next_o_idx;
73 static eg_type *initialize_eg_type(PlayerType *player_ptr, eg_type *eg_ptr, POSITION y, POSITION x, target_type mode, concptr info)
77 eg_ptr->boring = true;
84 eg_ptr->query = '\001';
85 eg_ptr->floor_num = 0;
87 floor_type *floor_ptr = player_ptr->current_floor_ptr;
88 eg_ptr->g_ptr = &floor_ptr->grid_array[y][x];
89 eg_ptr->m_ptr = &floor_ptr->m_list[eg_ptr->g_ptr->m_idx];
90 eg_ptr->next_o_idx = 0;
95 * Evaluate number of kill needed to gain level
97 static void evaluate_monster_exp(PlayerType *player_ptr, char *buf, monster_type *m_ptr)
99 monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
100 if ((player_ptr->lev >= PY_MAX_LEVEL) || (player_ptr->prace == PlayerRaceType::ANDROID)) {
105 if (!ap_r_ptr->r_tkills || m_ptr->mflag2.has(MonsterConstantFlagType::KAGE)) {
106 if (!allow_debug_options) {
112 int32_t exp_mon = ap_r_ptr->mexp * ap_r_ptr->level;
113 uint32_t exp_mon_frac = 0;
114 s64b_div(&exp_mon, &exp_mon_frac, 0, (player_ptr->max_plv + 2));
116 int32_t exp_adv = player_exp[player_ptr->lev - 1] * player_ptr->expfact;
117 uint32_t exp_adv_frac = 0;
118 s64b_div(&exp_adv, &exp_adv_frac, 0, 100);
120 s64b_sub(&exp_adv, &exp_adv_frac, player_ptr->exp, player_ptr->exp_frac);
122 s64b_add(&exp_adv, &exp_adv_frac, exp_mon, exp_mon_frac);
123 s64b_sub(&exp_adv, &exp_adv_frac, 0, 1);
125 s64b_div(&exp_adv, &exp_adv_frac, exp_mon, exp_mon_frac);
127 auto num = std::min<uint>(999, exp_adv_frac);
128 sprintf(buf, "%03ld", (long int)num);
131 static void describe_scan_result(PlayerType *player_ptr, eg_type *eg_ptr)
136 eg_ptr->floor_num = scan_floor_items(player_ptr, eg_ptr->floor_list, eg_ptr->y, eg_ptr->x, SCAN_FLOOR_ONLY_MARKED, AllMatchItemTester());
137 if (eg_ptr->floor_num > 0)
138 eg_ptr->x_info = _("x物 ", "x,");
141 static void describe_target(PlayerType *player_ptr, eg_type *eg_ptr)
143 if (!player_bold(player_ptr, eg_ptr->y, eg_ptr->x)) {
144 eg_ptr->s1 = _("ターゲット:", "Target:");
153 eg_ptr->s1 = "You are ";
158 static process_result describe_hallucinated_target(PlayerType *player_ptr, eg_type *eg_ptr)
160 if (!player_ptr->hallucinated)
161 return PROCESS_CONTINUE;
163 concptr name = _("何か奇妙な物", "something strange");
165 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
167 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, name, eg_ptr->info);
169 prt(eg_ptr->out_val, 0, 0);
170 move_cursor_relative(eg_ptr->y, eg_ptr->x);
171 eg_ptr->query = inkey();
172 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n'))
175 return PROCESS_FALSE;
178 static bool describe_grid_lore(PlayerType *player_ptr, eg_type *eg_ptr)
181 screen_roff(player_ptr, eg_ptr->m_ptr->ap_r_idx, MONSTER_LORE_NORMAL);
182 term_addstr(-1, TERM_WHITE, format(_(" [r思 %s%s]", " [r,%s%s]"), eg_ptr->x_info, eg_ptr->info));
183 eg_ptr->query = inkey();
185 return eg_ptr->query != 'r';
188 static void describe_grid_monster(PlayerType *player_ptr, eg_type *eg_ptr)
191 GAME_TEXT m_name[MAX_NLEN];
192 monster_desc(player_ptr, m_name, eg_ptr->m_ptr, MD_INDEF_VISIBLE);
196 if (describe_grid_lore(player_ptr, eg_ptr))
203 evaluate_monster_exp(player_ptr, acount, eg_ptr->m_ptr);
205 sprintf(eg_ptr->out_val, "[%s]%s%s(%s)%s%s [r思 %s%s]", acount, eg_ptr->s1, m_name, look_mon_desc(eg_ptr->m_ptr, 0x01), eg_ptr->s2, eg_ptr->s3,
206 eg_ptr->x_info, eg_ptr->info);
208 sprintf(eg_ptr->out_val, "[%s]%s%s%s%s(%s) [r, %s%s]", acount, eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, m_name, look_mon_desc(eg_ptr->m_ptr, 0x01),
209 eg_ptr->x_info, eg_ptr->info);
211 prt(eg_ptr->out_val, 0, 0);
212 move_cursor_relative(eg_ptr->y, eg_ptr->x);
213 eg_ptr->query = inkey();
214 if (eg_ptr->query != 'r')
221 static void describe_monster_person(eg_type *eg_ptr)
223 monster_race *ap_r_ptr = &r_info[eg_ptr->m_ptr->ap_r_idx];
224 eg_ptr->s1 = _("それは", "It is ");
225 if (ap_r_ptr->flags1 & RF1_FEMALE)
226 eg_ptr->s1 = _("彼女は", "She is ");
227 else if (ap_r_ptr->flags1 & RF1_MALE)
228 eg_ptr->s1 = _("彼は", "He is ");
232 eg_ptr->s3 = "持っている";
234 eg_ptr->s2 = "carrying ";
238 static uint16_t describe_monster_item(PlayerType *player_ptr, eg_type *eg_ptr)
240 for (const auto this_o_idx : eg_ptr->m_ptr->hold_o_idx_list) {
241 GAME_TEXT o_name[MAX_NLEN];
243 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
244 describe_flavor(player_ptr, o_name, o_ptr, 0);
246 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
248 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
250 prt(eg_ptr->out_val, 0, 0);
251 move_cursor_relative(eg_ptr->y, eg_ptr->x);
252 eg_ptr->query = inkey();
253 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
254 return eg_ptr->query;
256 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
257 return eg_ptr->query;
259 eg_ptr->s2 = _("をまた", "also carrying ");
262 return CONTINUOUS_DESCRIPTION;
265 static bool within_char_util(int16_t input)
267 return (input > -127) && (input < 128);
270 static int16_t describe_grid(PlayerType *player_ptr, eg_type *eg_ptr)
272 if ((eg_ptr->g_ptr->m_idx == 0) || !player_ptr->current_floor_ptr->m_list[eg_ptr->g_ptr->m_idx].ml)
273 return CONTINUOUS_DESCRIPTION;
275 eg_ptr->boring = false;
276 monster_race_track(player_ptr, eg_ptr->m_ptr->ap_r_idx);
277 health_track(player_ptr, eg_ptr->g_ptr->m_idx);
278 handle_stuff(player_ptr);
279 describe_grid_monster(player_ptr, eg_ptr);
280 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
281 return eg_ptr->query;
283 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
284 return eg_ptr->query;
286 describe_monster_person(eg_ptr);
287 uint16_t monster_item_description = describe_monster_item(player_ptr, eg_ptr);
288 if (within_char_util(monster_item_description))
289 return (char)monster_item_description;
297 return CONTINUOUS_DESCRIPTION;
300 static int16_t describe_footing(PlayerType *player_ptr, eg_type *eg_ptr)
302 if (eg_ptr->floor_num != 1)
303 return CONTINUOUS_DESCRIPTION;
305 GAME_TEXT o_name[MAX_NLEN];
307 o_ptr = &player_ptr->current_floor_ptr->o_list[eg_ptr->floor_list[0]];
308 describe_flavor(player_ptr, o_name, o_ptr, 0);
310 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
312 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
314 prt(eg_ptr->out_val, 0, 0);
315 move_cursor_relative(eg_ptr->y, eg_ptr->x);
316 eg_ptr->query = inkey();
317 return eg_ptr->query;
320 static int16_t describe_footing_items(eg_type *eg_ptr)
323 return CONTINUOUS_DESCRIPTION;
326 sprintf(eg_ptr->out_val, "%s %d個のアイテム%s%s ['x'で一覧, %s]", eg_ptr->s1, (int)eg_ptr->floor_num, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
328 sprintf(eg_ptr->out_val, "%s%s%sa pile of %d items [x,%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, (int)eg_ptr->floor_num, eg_ptr->info);
330 prt(eg_ptr->out_val, 0, 0);
331 move_cursor_relative(eg_ptr->y, eg_ptr->x);
332 eg_ptr->query = inkey();
333 if (eg_ptr->query != 'x' && eg_ptr->query != ' ')
334 return eg_ptr->query;
336 return CONTINUOUS_DESCRIPTION;
339 static char describe_footing_many_items(PlayerType *player_ptr, eg_type *eg_ptr, int *min_width)
343 show_gold_on_floor = true;
344 (void)show_floor_items(player_ptr, 0, eg_ptr->y, eg_ptr->x, min_width, AllMatchItemTester());
345 show_gold_on_floor = false;
347 sprintf(eg_ptr->out_val, "%s %d個のアイテム%s%s [Enterで次へ, %s]", eg_ptr->s1, (int)eg_ptr->floor_num, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
349 sprintf(eg_ptr->out_val, "%s%s%sa pile of %d items [Enter,%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, (int)eg_ptr->floor_num, eg_ptr->info);
351 prt(eg_ptr->out_val, 0, 0);
352 eg_ptr->query = inkey();
354 if (eg_ptr->query != '\n' && eg_ptr->query != '\r')
355 return eg_ptr->query;
357 if (eg_ptr->g_ptr->o_idx_list.size() < 2)
360 eg_ptr->g_ptr->o_idx_list.rotate(player_ptr->current_floor_ptr);
362 // ターゲットしている床の座標を渡す必要があるので、window_stuff経由ではなく直接呼び出す
363 fix_floor_item_list(player_ptr, eg_ptr->y, eg_ptr->x);
367 static int16_t loop_describing_grid(PlayerType *player_ptr, eg_type *eg_ptr)
369 if (eg_ptr->floor_num == 0)
370 return CONTINUOUS_DESCRIPTION;
374 int16_t footing_description = describe_footing(player_ptr, eg_ptr);
375 if (within_char_util(footing_description))
376 return (char)footing_description;
378 int16_t footing_descriptions = describe_footing_items(eg_ptr);
379 if (within_char_util(footing_descriptions))
380 return (char)footing_descriptions;
382 return describe_footing_many_items(player_ptr, eg_ptr, &min_width);
386 static int16_t describe_footing_sight(PlayerType *player_ptr, eg_type *eg_ptr, object_type *o_ptr)
388 if ((o_ptr->marked & OM_FOUND) == 0)
389 return CONTINUOUS_DESCRIPTION;
391 GAME_TEXT o_name[MAX_NLEN];
392 eg_ptr->boring = false;
393 describe_flavor(player_ptr, o_name, o_ptr, 0);
395 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
397 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
399 prt(eg_ptr->out_val, 0, 0);
400 move_cursor_relative(eg_ptr->y, eg_ptr->x);
401 eg_ptr->query = inkey();
402 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
403 return eg_ptr->query;
405 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
406 return eg_ptr->query;
408 eg_ptr->s1 = _("それは", "It is ");
409 if (o_ptr->number != 1)
410 eg_ptr->s1 = _("それらは", "They are ");
418 return CONTINUOUS_DESCRIPTION;
421 static int16_t sweep_footing_items(PlayerType *player_ptr, eg_type *eg_ptr)
423 for (const auto this_o_idx : eg_ptr->g_ptr->o_idx_list) {
425 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
426 int16_t ret = describe_footing_sight(player_ptr, eg_ptr, o_ptr);
427 if (within_char_util(ret))
431 return CONTINUOUS_DESCRIPTION;
434 static concptr decide_target_floor(PlayerType *player_ptr, eg_type *eg_ptr)
436 if (eg_ptr->f_ptr->flags.has(FloorFeatureType::QUEST_ENTER)) {
437 QUEST_IDX old_quest = player_ptr->current_floor_ptr->inside_quest;
438 for (int j = 0; j < 10; j++)
439 quest_text[j][0] = '\0';
442 player_ptr->current_floor_ptr->inside_quest = eg_ptr->g_ptr->special;
443 init_flags = INIT_NAME_ONLY;
444 parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
445 player_ptr->current_floor_ptr->inside_quest = old_quest;
447 _("クエスト「%s」(%d階相当)", "the entrance to the quest '%s'(level %d)"), quest[eg_ptr->g_ptr->special].name, quest[eg_ptr->g_ptr->special].level);
450 if (eg_ptr->f_ptr->flags.has(FloorFeatureType::BLDG) && !player_ptr->current_floor_ptr->inside_arena)
451 return building[eg_ptr->f_ptr->subtype].name;
453 if (eg_ptr->f_ptr->flags.has(FloorFeatureType::ENTRANCE))
454 return format(_("%s(%d階相当)", "%s(level %d)"), d_info[eg_ptr->g_ptr->special].text.c_str(), d_info[eg_ptr->g_ptr->special].mindepth);
456 if (eg_ptr->f_ptr->flags.has(FloorFeatureType::TOWN))
457 return town_info[eg_ptr->g_ptr->special].name;
459 if (player_ptr->wild_mode && (eg_ptr->feat == feat_floor))
460 return _("道", "road");
462 return eg_ptr->f_ptr->name.c_str();
465 static void describe_grid_monster_all(eg_type *eg_ptr)
467 if (!allow_debug_options) {
469 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, eg_ptr->name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
471 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, eg_ptr->name, eg_ptr->info);
477 if (eg_ptr->g_ptr->mimic)
478 sprintf(f_idx_str, "%d/%d", eg_ptr->g_ptr->feat, eg_ptr->g_ptr->mimic);
480 sprintf(f_idx_str, "%d", eg_ptr->g_ptr->feat);
483 sprintf(eg_ptr->out_val, "%s%s%s%s[%s] %x %s %d %d %d (%d,%d) %d", eg_ptr->s1, eg_ptr->name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info,
484 (uint)eg_ptr->g_ptr->info, f_idx_str, eg_ptr->g_ptr->dists[FLOW_NORMAL], eg_ptr->g_ptr->costs[FLOW_NORMAL], eg_ptr->g_ptr->when, (int)eg_ptr->y,
485 (int)eg_ptr->x, travel.cost[eg_ptr->y][eg_ptr->x]);
487 sprintf(eg_ptr->out_val, "%s%s%s%s [%s] %x %s %d %d %d (%d,%d)", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, eg_ptr->name, eg_ptr->info, eg_ptr->g_ptr->info,
488 f_idx_str, eg_ptr->g_ptr->dists[FLOW_NORMAL], eg_ptr->g_ptr->costs[FLOW_NORMAL], eg_ptr->g_ptr->when, (int)eg_ptr->y, (int)eg_ptr->x);
493 * @brief xまたはlで指定したグリッドにあるアイテムやモンスターの説明を記述する
494 * @param player_ptr プレイヤーへの参照ポインタ
495 * @param y 指定グリッドのY座標
496 * @param x 指定グリッドのX座標
497 * @param mode x (KILL)かl (LOOK)
502 char examine_grid(PlayerType *player_ptr, const POSITION y, const POSITION x, target_type mode, concptr info)
505 eg_type *eg_ptr = initialize_eg_type(player_ptr, &tmp_eg, y, x, mode, info);
506 describe_scan_result(player_ptr, eg_ptr);
507 describe_target(player_ptr, eg_ptr);
508 process_result next_target = describe_hallucinated_target(player_ptr, eg_ptr);
509 switch (next_target) {
513 return eg_ptr->query;
514 case PROCESS_CONTINUE:
518 int16_t description_grid = describe_grid(player_ptr, eg_ptr);
519 if (within_char_util(description_grid))
520 return (char)description_grid;
522 int16_t loop_description = loop_describing_grid(player_ptr, eg_ptr);
523 if (within_char_util(loop_description))
524 return (char)loop_description;
526 int16_t footing_items_description = sweep_footing_items(player_ptr, eg_ptr);
527 if (within_char_util(footing_items_description))
528 return (char)footing_items_description;
530 eg_ptr->feat = eg_ptr->g_ptr->get_feat_mimic();
531 if (!eg_ptr->g_ptr->is_mark() && !player_can_see_bold(player_ptr, y, x))
532 eg_ptr->feat = feat_none;
534 eg_ptr->f_ptr = &f_info[eg_ptr->feat];
535 if (!eg_ptr->boring && eg_ptr->f_ptr->flags.has_not(FloorFeatureType::REMEMBER))
536 return (eg_ptr->query != '\r') && (eg_ptr->query != '\n') ? eg_ptr->query : 0;
539 * グローバル変数への代入をここで行っているので動かしたくない
540 * 安全を確保できたら構造体から外すことも検討する
542 eg_ptr->name = decide_target_floor(player_ptr, eg_ptr);
543 if (*eg_ptr->s2 && (eg_ptr->f_ptr->flags.has_none_of({ FloorFeatureType::MOVE, FloorFeatureType::CAN_FLY }) || eg_ptr->f_ptr->flags.has_none_of({ FloorFeatureType::LOS, FloorFeatureType::TREE }) || eg_ptr->f_ptr->flags.has(FloorFeatureType::TOWN))) {
544 eg_ptr->s2 = _("の中", "in ");
547 if (eg_ptr->f_ptr->flags.has(FloorFeatureType::STORE) || eg_ptr->f_ptr->flags.has(FloorFeatureType::QUEST_ENTER) || (eg_ptr->f_ptr->flags.has(FloorFeatureType::BLDG) && !player_ptr->current_floor_ptr->inside_arena) || eg_ptr->f_ptr->flags.has(FloorFeatureType::ENTRANCE))
548 eg_ptr->s2 = _("の入口", "");
551 else if (eg_ptr->f_ptr->flags.has(FloorFeatureType::FLOOR) || eg_ptr->f_ptr->flags.has(FloorFeatureType::TOWN) || eg_ptr->f_ptr->flags.has(FloorFeatureType::SHALLOW) || eg_ptr->f_ptr->flags.has(FloorFeatureType::DEEP))
554 eg_ptr->s3 = (is_a_vowel(eg_ptr->name[0])) ? "an " : "a ";
557 describe_grid_monster_all(eg_ptr);
558 prt(eg_ptr->out_val, 0, 0);
559 move_cursor_relative(y, x);
560 eg_ptr->query = inkey();
561 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n'))
562 return eg_ptr->query;