1 #include "target/target-describer.h"
2 #include "action/travel-execution.h"
3 #include "core/stuff-handler.h"
4 #include "dungeon/dungeon.h"
5 #include "dungeon/quest.h"
6 #include "flavor/flavor-describer.h"
7 #include "floor/cave.h"
8 #include "floor/floor-object.h"
9 #include "floor/floor-town.h"
10 #include "floor/geometry.h"
11 #include "floor/object-scanner.h"
12 #include "game-option/game-play-options.h"
13 #include "game-option/input-options.h"
14 #include "grid/feature.h"
15 #include "grid/grid.h"
16 #include "info-reader/fixed-map-parser.h"
17 #include "io/cursor.h"
18 #include "io/input-key-acceptor.h"
19 #include "lore/lore-util.h"
20 #include "monster-race/monster-race.h"
21 #include "monster-race/race-flags1.h"
22 #include "monster/monster-describer.h"
23 #include "monster/monster-description-types.h"
24 #include "monster/monster-flag-types.h"
25 #include "object/item-tester-hooker.h"
26 #include "object/object-mark-types.h"
27 #include "player/player-status-table.h"
28 #include "system/building-type-definition.h"
29 #include "system/floor-type-definition.h"
30 #include "system/grid-type-definition.h"
31 #include "system/monster-race-definition.h"
32 #include "system/monster-type-definition.h"
33 #include "system/object-type-definition.h"
34 #include "system/player-type-definition.h"
35 #include "system/system-variables.h"
36 #include "target/target-types.h"
37 #include "term/screen-processor.h"
38 #include "term/term-color-types.h"
39 #include "util/bit-flags-calculator.h"
40 #include "view/display-lore.h"
41 #include "view/display-messages.h"
42 #include "view/display-monster-status.h"
43 #include "window/display-sub-windows.h"
47 #include "locale/english.h"
50 static const int16_t CONTINUOUS_DESCRIPTION = 256;
52 bool show_gold_on_floor = false;
55 typedef struct eg_type {
66 char out_val[MAX_NLEN + 80];
67 OBJECT_IDX floor_list[23];
68 ITEM_NUMBER floor_num;
71 OBJECT_IDX next_o_idx;
77 static eg_type *initialize_eg_type(player_type *player_ptr, eg_type *eg_ptr, POSITION y, POSITION x, target_type mode, concptr info)
81 eg_ptr->boring = true;
88 eg_ptr->query = '\001';
89 eg_ptr->floor_num = 0;
91 floor_type *floor_ptr = player_ptr->current_floor_ptr;
92 eg_ptr->g_ptr = &floor_ptr->grid_array[y][x];
93 eg_ptr->m_ptr = &floor_ptr->m_list[eg_ptr->g_ptr->m_idx];
94 eg_ptr->next_o_idx = 0;
99 * Evaluate number of kill needed to gain level
101 static void evaluate_monster_exp(player_type *player_ptr, char *buf, monster_type *m_ptr)
103 monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
104 if ((player_ptr->lev >= PY_MAX_LEVEL) || (player_ptr->prace == PlayerRaceType::ANDROID)) {
109 if (!ap_r_ptr->r_tkills || m_ptr->mflag2.has(MFLAG2::KAGE)) {
110 if (!allow_debug_options) {
116 int32_t exp_mon = ap_r_ptr->mexp * ap_r_ptr->level;
117 uint32_t exp_mon_frac = 0;
118 s64b_div(&exp_mon, &exp_mon_frac, 0, (player_ptr->max_plv + 2));
120 int32_t exp_adv = player_exp[player_ptr->lev - 1] * player_ptr->expfact;
121 uint32_t exp_adv_frac = 0;
122 s64b_div(&exp_adv, &exp_adv_frac, 0, 100);
124 s64b_sub(&exp_adv, &exp_adv_frac, player_ptr->exp, player_ptr->exp_frac);
126 s64b_add(&exp_adv, &exp_adv_frac, exp_mon, exp_mon_frac);
127 s64b_sub(&exp_adv, &exp_adv_frac, 0, 1);
129 s64b_div(&exp_adv, &exp_adv_frac, exp_mon, exp_mon_frac);
131 uint32_t num = MIN(999, exp_adv_frac);
132 sprintf(buf, "%03ld", (long int)num);
135 static void describe_scan_result(player_type *player_ptr, eg_type *eg_ptr)
140 eg_ptr->floor_num = scan_floor_items(player_ptr, eg_ptr->floor_list, eg_ptr->y, eg_ptr->x, SCAN_FLOOR_ONLY_MARKED, AllMatchItemTester());
141 if (eg_ptr->floor_num > 0)
142 eg_ptr->x_info = _("x物 ", "x,");
145 static void describe_target(player_type *player_ptr, eg_type *eg_ptr)
147 if (!player_bold(player_ptr, eg_ptr->y, eg_ptr->x)) {
148 eg_ptr->s1 = _("ターゲット:", "Target:");
157 eg_ptr->s1 = "You are ";
162 static process_result describe_hallucinated_target(player_type *player_ptr, eg_type *eg_ptr)
164 if (!player_ptr->hallucinated)
165 return PROCESS_CONTINUE;
167 concptr name = _("何か奇妙な物", "something strange");
169 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
171 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, name, eg_ptr->info);
173 prt(eg_ptr->out_val, 0, 0);
174 move_cursor_relative(eg_ptr->y, eg_ptr->x);
175 eg_ptr->query = inkey();
176 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n'))
179 return PROCESS_FALSE;
182 static bool describe_grid_lore(player_type *player_ptr, eg_type *eg_ptr)
185 screen_roff(player_ptr, eg_ptr->m_ptr->ap_r_idx, MONSTER_LORE_NORMAL);
186 term_addstr(-1, TERM_WHITE, format(_(" [r思 %s%s]", " [r,%s%s]"), eg_ptr->x_info, eg_ptr->info));
187 eg_ptr->query = inkey();
189 return eg_ptr->query != 'r';
192 static void describe_grid_monster(player_type *player_ptr, eg_type *eg_ptr)
195 GAME_TEXT m_name[MAX_NLEN];
196 monster_desc(player_ptr, m_name, eg_ptr->m_ptr, MD_INDEF_VISIBLE);
200 if (describe_grid_lore(player_ptr, eg_ptr))
207 evaluate_monster_exp(player_ptr, acount, eg_ptr->m_ptr);
209 sprintf(eg_ptr->out_val, "[%s]%s%s(%s)%s%s [r思 %s%s]", acount, eg_ptr->s1, m_name, look_mon_desc(eg_ptr->m_ptr, 0x01), eg_ptr->s2, eg_ptr->s3,
210 eg_ptr->x_info, eg_ptr->info);
212 sprintf(eg_ptr->out_val, "[%s]%s%s%s%s(%s) [r, %s%s]", acount, eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, m_name, look_mon_desc(eg_ptr->m_ptr, 0x01),
213 eg_ptr->x_info, eg_ptr->info);
215 prt(eg_ptr->out_val, 0, 0);
216 move_cursor_relative(eg_ptr->y, eg_ptr->x);
217 eg_ptr->query = inkey();
218 if (eg_ptr->query != 'r')
225 static void describe_monster_person(eg_type *eg_ptr)
227 monster_race *ap_r_ptr = &r_info[eg_ptr->m_ptr->ap_r_idx];
228 eg_ptr->s1 = _("それは", "It is ");
229 if (ap_r_ptr->flags1 & RF1_FEMALE)
230 eg_ptr->s1 = _("彼女は", "She is ");
231 else if (ap_r_ptr->flags1 & RF1_MALE)
232 eg_ptr->s1 = _("彼は", "He is ");
236 eg_ptr->s3 = "持っている";
238 eg_ptr->s2 = "carrying ";
242 static uint16_t describe_monster_item(player_type *player_ptr, eg_type *eg_ptr)
244 for (const auto this_o_idx : eg_ptr->m_ptr->hold_o_idx_list) {
245 GAME_TEXT o_name[MAX_NLEN];
247 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
248 describe_flavor(player_ptr, o_name, o_ptr, 0);
250 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
252 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
254 prt(eg_ptr->out_val, 0, 0);
255 move_cursor_relative(eg_ptr->y, eg_ptr->x);
256 eg_ptr->query = inkey();
257 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
258 return eg_ptr->query;
260 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
261 return eg_ptr->query;
263 eg_ptr->s2 = _("をまた", "also carrying ");
266 return CONTINUOUS_DESCRIPTION;
269 static bool within_char_util(int16_t input)
271 return (input > -127) && (input < 128);
274 static int16_t describe_grid(player_type *player_ptr, eg_type *eg_ptr)
276 if ((eg_ptr->g_ptr->m_idx == 0) || !player_ptr->current_floor_ptr->m_list[eg_ptr->g_ptr->m_idx].ml)
277 return CONTINUOUS_DESCRIPTION;
279 eg_ptr->boring = false;
280 monster_race_track(player_ptr, eg_ptr->m_ptr->ap_r_idx);
281 health_track(player_ptr, eg_ptr->g_ptr->m_idx);
282 handle_stuff(player_ptr);
283 describe_grid_monster(player_ptr, eg_ptr);
284 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
285 return eg_ptr->query;
287 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
288 return eg_ptr->query;
290 describe_monster_person(eg_ptr);
291 uint16_t monster_item_description = describe_monster_item(player_ptr, eg_ptr);
292 if (within_char_util(monster_item_description))
293 return (char)monster_item_description;
301 return CONTINUOUS_DESCRIPTION;
304 static int16_t describe_footing(player_type *player_ptr, eg_type *eg_ptr)
306 if (eg_ptr->floor_num != 1)
307 return CONTINUOUS_DESCRIPTION;
309 GAME_TEXT o_name[MAX_NLEN];
311 o_ptr = &player_ptr->current_floor_ptr->o_list[eg_ptr->floor_list[0]];
312 describe_flavor(player_ptr, o_name, o_ptr, 0);
314 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
316 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
318 prt(eg_ptr->out_val, 0, 0);
319 move_cursor_relative(eg_ptr->y, eg_ptr->x);
320 eg_ptr->query = inkey();
321 return eg_ptr->query;
324 static int16_t describe_footing_items(eg_type *eg_ptr)
327 return CONTINUOUS_DESCRIPTION;
330 sprintf(eg_ptr->out_val, "%s %d個のアイテム%s%s ['x'で一覧, %s]", eg_ptr->s1, (int)eg_ptr->floor_num, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
332 sprintf(eg_ptr->out_val, "%s%s%sa pile of %d items [x,%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, (int)eg_ptr->floor_num, eg_ptr->info);
334 prt(eg_ptr->out_val, 0, 0);
335 move_cursor_relative(eg_ptr->y, eg_ptr->x);
336 eg_ptr->query = inkey();
337 if (eg_ptr->query != 'x' && eg_ptr->query != ' ')
338 return eg_ptr->query;
340 return CONTINUOUS_DESCRIPTION;
343 static char describe_footing_many_items(player_type *player_ptr, eg_type *eg_ptr, int *min_width)
347 show_gold_on_floor = true;
348 (void)show_floor_items(player_ptr, 0, eg_ptr->y, eg_ptr->x, min_width, AllMatchItemTester());
349 show_gold_on_floor = false;
351 sprintf(eg_ptr->out_val, "%s %d個のアイテム%s%s [Enterで次へ, %s]", eg_ptr->s1, (int)eg_ptr->floor_num, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
353 sprintf(eg_ptr->out_val, "%s%s%sa pile of %d items [Enter,%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, (int)eg_ptr->floor_num, eg_ptr->info);
355 prt(eg_ptr->out_val, 0, 0);
356 eg_ptr->query = inkey();
358 if (eg_ptr->query != '\n' && eg_ptr->query != '\r')
359 return eg_ptr->query;
361 if (eg_ptr->g_ptr->o_idx_list.size() < 2)
364 eg_ptr->g_ptr->o_idx_list.rotate(player_ptr->current_floor_ptr);
366 // ターゲットしている床の座標を渡す必要があるので、window_stuff経由ではなく直接呼び出す
367 fix_floor_item_list(player_ptr, eg_ptr->y, eg_ptr->x);
371 static int16_t loop_describing_grid(player_type *player_ptr, eg_type *eg_ptr)
373 if (eg_ptr->floor_num == 0)
374 return CONTINUOUS_DESCRIPTION;
378 int16_t footing_description = describe_footing(player_ptr, eg_ptr);
379 if (within_char_util(footing_description))
380 return (char)footing_description;
382 int16_t footing_descriptions = describe_footing_items(eg_ptr);
383 if (within_char_util(footing_descriptions))
384 return (char)footing_descriptions;
386 return describe_footing_many_items(player_ptr, eg_ptr, &min_width);
390 static int16_t describe_footing_sight(player_type *player_ptr, eg_type *eg_ptr, object_type *o_ptr)
392 if ((o_ptr->marked & OM_FOUND) == 0)
393 return CONTINUOUS_DESCRIPTION;
395 GAME_TEXT o_name[MAX_NLEN];
396 eg_ptr->boring = false;
397 describe_flavor(player_ptr, o_name, o_ptr, 0);
399 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, o_name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
401 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, o_name, eg_ptr->info);
403 prt(eg_ptr->out_val, 0, 0);
404 move_cursor_relative(eg_ptr->y, eg_ptr->x);
405 eg_ptr->query = inkey();
406 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n') && (eg_ptr->query != ' ') && (eg_ptr->query != 'x'))
407 return eg_ptr->query;
409 if ((eg_ptr->query == ' ') && !(eg_ptr->mode & TARGET_LOOK))
410 return eg_ptr->query;
412 eg_ptr->s1 = _("それは", "It is ");
413 if (o_ptr->number != 1)
414 eg_ptr->s1 = _("それらは", "They are ");
422 return CONTINUOUS_DESCRIPTION;
425 static int16_t sweep_footing_items(player_type *player_ptr, eg_type *eg_ptr)
427 for (const auto this_o_idx : eg_ptr->g_ptr->o_idx_list) {
429 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
430 int16_t ret = describe_footing_sight(player_ptr, eg_ptr, o_ptr);
431 if (within_char_util(ret))
435 return CONTINUOUS_DESCRIPTION;
438 static concptr decide_target_floor(player_type *player_ptr, eg_type *eg_ptr)
440 if (eg_ptr->f_ptr->flags.has(FF::QUEST_ENTER)) {
441 QUEST_IDX old_quest = player_ptr->current_floor_ptr->inside_quest;
442 for (int j = 0; j < 10; j++)
443 quest_text[j][0] = '\0';
446 player_ptr->current_floor_ptr->inside_quest = eg_ptr->g_ptr->special;
447 init_flags = INIT_NAME_ONLY;
448 parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
449 player_ptr->current_floor_ptr->inside_quest = old_quest;
451 _("クエスト「%s」(%d階相当)", "the entrance to the quest '%s'(level %d)"), quest[eg_ptr->g_ptr->special].name, quest[eg_ptr->g_ptr->special].level);
454 if (eg_ptr->f_ptr->flags.has(FF::BLDG) && !player_ptr->current_floor_ptr->inside_arena)
455 return building[eg_ptr->f_ptr->subtype].name;
457 if (eg_ptr->f_ptr->flags.has(FF::ENTRANCE))
458 return format(_("%s(%d階相当)", "%s(level %d)"), d_info[eg_ptr->g_ptr->special].text.c_str(), d_info[eg_ptr->g_ptr->special].mindepth);
460 if (eg_ptr->f_ptr->flags.has(FF::TOWN))
461 return town_info[eg_ptr->g_ptr->special].name;
463 if (player_ptr->wild_mode && (eg_ptr->feat == feat_floor))
464 return _("道", "road");
466 return eg_ptr->f_ptr->name.c_str();
469 static void describe_grid_monster_all(eg_type *eg_ptr)
471 if (!allow_debug_options) {
473 sprintf(eg_ptr->out_val, "%s%s%s%s[%s]", eg_ptr->s1, eg_ptr->name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info);
475 sprintf(eg_ptr->out_val, "%s%s%s%s [%s]", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, eg_ptr->name, eg_ptr->info);
481 if (eg_ptr->g_ptr->mimic)
482 sprintf(f_idx_str, "%d/%d", eg_ptr->g_ptr->feat, eg_ptr->g_ptr->mimic);
484 sprintf(f_idx_str, "%d", eg_ptr->g_ptr->feat);
487 sprintf(eg_ptr->out_val, "%s%s%s%s[%s] %x %s %d %d %d (%d,%d) %d", eg_ptr->s1, eg_ptr->name, eg_ptr->s2, eg_ptr->s3, eg_ptr->info,
488 (uint)eg_ptr->g_ptr->info, f_idx_str, eg_ptr->g_ptr->dists[FLOW_NORMAL], eg_ptr->g_ptr->costs[FLOW_NORMAL], eg_ptr->g_ptr->when, (int)eg_ptr->y,
489 (int)eg_ptr->x, travel.cost[eg_ptr->y][eg_ptr->x]);
491 sprintf(eg_ptr->out_val, "%s%s%s%s [%s] %x %s %d %d %d (%d,%d)", eg_ptr->s1, eg_ptr->s2, eg_ptr->s3, eg_ptr->name, eg_ptr->info, eg_ptr->g_ptr->info,
492 f_idx_str, eg_ptr->g_ptr->dists[FLOW_NORMAL], eg_ptr->g_ptr->costs[FLOW_NORMAL], eg_ptr->g_ptr->when, (int)eg_ptr->y, (int)eg_ptr->x);
497 * @brief xまたはlで指定したグリッドにあるアイテムやモンスターの説明を記述する
498 * @param player_ptr プレイヤーへの参照ポインタ
499 * @param y 指定グリッドのY座標
500 * @param x 指定グリッドのX座標
501 * @param mode x (KILL)かl (LOOK)
506 char examine_grid(player_type *player_ptr, const POSITION y, const POSITION x, target_type mode, concptr info)
509 eg_type *eg_ptr = initialize_eg_type(player_ptr, &tmp_eg, y, x, mode, info);
510 describe_scan_result(player_ptr, eg_ptr);
511 describe_target(player_ptr, eg_ptr);
512 process_result next_target = describe_hallucinated_target(player_ptr, eg_ptr);
513 switch (next_target) {
517 return eg_ptr->query;
518 case PROCESS_CONTINUE:
522 int16_t description_grid = describe_grid(player_ptr, eg_ptr);
523 if (within_char_util(description_grid))
524 return (char)description_grid;
526 int16_t loop_description = loop_describing_grid(player_ptr, eg_ptr);
527 if (within_char_util(loop_description))
528 return (char)loop_description;
530 int16_t footing_items_description = sweep_footing_items(player_ptr, eg_ptr);
531 if (within_char_util(footing_items_description))
532 return (char)footing_items_description;
534 eg_ptr->feat = eg_ptr->g_ptr->get_feat_mimic();
535 if (!eg_ptr->g_ptr->is_mark() && !player_can_see_bold(player_ptr, y, x))
536 eg_ptr->feat = feat_none;
538 eg_ptr->f_ptr = &f_info[eg_ptr->feat];
539 if (!eg_ptr->boring && eg_ptr->f_ptr->flags.has_not(FF::REMEMBER))
540 return (eg_ptr->query != '\r') && (eg_ptr->query != '\n') ? eg_ptr->query : 0;
543 * グローバル変数への代入をここで行っているので動かしたくない
544 * 安全を確保できたら構造体から外すことも検討する
546 eg_ptr->name = decide_target_floor(player_ptr, eg_ptr);
548 && (eg_ptr->f_ptr->flags.has_none_of({FF::MOVE, FF::CAN_FLY})
549 || eg_ptr->f_ptr->flags.has_none_of({FF::LOS, FF::TREE}) || eg_ptr->f_ptr->flags.has(FF::TOWN))) {
550 eg_ptr->s2 = _("の中", "in ");
553 if (eg_ptr->f_ptr->flags.has(FF::STORE) || eg_ptr->f_ptr->flags.has(FF::QUEST_ENTER)
554 || (eg_ptr->f_ptr->flags.has(FF::BLDG) && !player_ptr->current_floor_ptr->inside_arena) || eg_ptr->f_ptr->flags.has(FF::ENTRANCE))
555 eg_ptr->s2 = _("の入口", "");
558 else if (eg_ptr->f_ptr->flags.has(FF::FLOOR) || eg_ptr->f_ptr->flags.has(FF::TOWN) || eg_ptr->f_ptr->flags.has(FF::SHALLOW)
559 || eg_ptr->f_ptr->flags.has(FF::DEEP))
562 eg_ptr->s3 = (is_a_vowel(eg_ptr->name[0])) ? "an " : "a ";
565 describe_grid_monster_all(eg_ptr);
566 prt(eg_ptr->out_val, 0, 0);
567 move_cursor_relative(y, x);
568 eg_ptr->query = inkey();
569 if ((eg_ptr->query != '\r') && (eg_ptr->query != '\n'))
570 return eg_ptr->query;