5 #include "system/angband.h"
8 bool target_able(PlayerType *player_ptr, MONSTER_IDX m_idx);
9 void target_set_prepare(PlayerType *player_ptr, std::vector<POSITION> &ys, std::vector<POSITION> &xs, BIT_FLAGS mode);
10 void target_sensing_monsters_prepare(PlayerType *player_ptr, std::vector<MONSTER_IDX> &monster_list);