1 #include "timed-effect/player-paralysis.h"
3 short PlayerParalysis::current() const
5 return this->paralysis;
8 bool PlayerParalysis::is_paralyzed() const
10 return this->paralysis > 0;
13 void PlayerParalysis::set(short value)
15 this->paralysis = value;
18 void PlayerParalysis::reset()