4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
15 #include "monsterrace-hook.h"
19 static int num_more = 0;
21 /* Save macro trigger string for use in inkey_special() */
22 static char inkey_macro_trigger_string[1024];
28 * For those systems that don't have "stricmp()"
30 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
32 int stricmp(concptr a, concptr b)
37 /* Scan the strings */
38 for (s1 = a, s2 = b; TRUE; s1++, s2++)
42 if (z1 < z2) return (-1);
43 if (z1 > z2) return (1);
48 #endif /* HAS_STRICMP */
56 * For those systems that don't have "usleep()" but need it.
58 * Fake "usleep()" function grabbed from the inl netrek server -cba
60 int usleep(huge usecs)
67 fd_set *no_fds = NULL;
73 /* Was: int readfds, writefds, exceptfds; */
74 /* Was: readfds = writefds = exceptfds = 0; */
77 /* Paranoia -- No excessive sleeping */
78 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
81 Timer.tv_sec = (usecs / 1000000L);
82 Timer.tv_usec = (usecs % 1000000L);
85 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
87 /* Hack -- ignore interrupts */
88 if (errno != EINTR) return -1;
99 * Hack -- External functions
102 extern struct passwd *getpwuid(uid_t uid);
103 extern struct passwd *getpwnam(concptr name);
108 * Find a default user name from the system.
110 void user_name(char *buf, int id)
114 /* Look up the user name */
115 if ((pw = getpwuid(id)))
117 (void)strcpy(buf, pw->pw_name);
120 #ifdef CAPITALIZE_USER_NAME
121 /* Hack -- capitalize the user name */
123 if (!iskanji(buf[0]))
126 buf[0] = toupper(buf[0]);
127 #endif /* CAPITALIZE_USER_NAME */
132 /* Oops. Hack -- default to "PLAYER" */
133 strcpy(buf, "PLAYER");
142 * The concept of the "file" routines below (and elsewhere) is that all
143 * file handling should be done using as few routines as possible, since
144 * every machine is slightly different, but these routines always have the
147 * In fact, perhaps we should use the "path_parse()" routine below to convert
148 * from "canonical" filenames (optional leading tilde's, internal wildcards,
149 * slash as the path seperator, etc) to "system" filenames (no special symbols,
150 * system-specific path seperator, etc). This would allow the program itself
151 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
152 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
154 * Note that "path_temp" should probably return a "canonical" filename.
156 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
157 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
159 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
160 * path, and a leading "tilde" to indicate a special directory, and default to a
161 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
162 * use of a "special drive", and then the rest of the path is parsed "normally",
163 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
164 * colon to indicate a "drive plus absolute path", and finally defaults to a file
165 * in the current working directory, which may or may not be defined.
167 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
175 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
185 * Extract a "parsed" path from an initial filename
186 * Normally, we simply copy the filename into the buffer
187 * But leading tilde symbols must be handled in a special way
188 * Replace "~user/" by the home directory of the user named "user"
189 * Replace "~/" by the home directory of the current user
191 errr path_parse(char *buf, int max, concptr file)
198 /* Assume no result */
202 if (!file) return (-1);
204 /* File needs no parsing */
207 (void)strnfmt(buf, max, "%s", file);
211 /* Point at the user */
214 /* Look for non-user portion of the file */
215 s = my_strstr(u, PATH_SEP);
217 /* Hack -- no long user names */
218 if (s && (s >= u + sizeof(user))) return (1);
220 /* Extract a user name */
224 for (i = 0; u < s; ++i) user[i] = *u++;
229 /* Look up the "current" user */
230 if (u[0] == '\0') u = getlogin();
232 /* Look up a user (or "current" user) */
233 if (u) pw = getpwnam(u);
234 else pw = getpwuid(getuid());
239 /* Make use of the info */
240 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
241 else strnfmt(buf, max, "%s", pw->pw_dir);
252 * Extract a "parsed" path from an initial filename
254 * This requires no special processing on simple machines,
255 * except for verifying the size of the filename.
257 errr path_parse(char *buf, int max, concptr file)
259 /* Accept the filename */
260 (void)strnfmt(buf, max, "%s", file);
262 #if defined(MAC_MPW) && defined(CARBON)
263 /* Fix it according to the current operating system */
264 convert_pathname(buf);
265 #endif /* MAC_MPW && CARBON */
278 * Hack -- acquire a "temporary" file name if possible
280 * This filename is always in "system-specific" form.
282 static errr path_temp(char *buf, int max)
291 /* Format to length */
292 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
293 (void)strnfmt(buf, max, "%s", s);
295 (void)strnfmt(buf, max, ".%s", s);
305 * Create a new path by appending a file (or directory) to a path.
307 * This requires no special processing on simple machines, except
308 * for verifying the size of the filename, but note the ability to
309 * bypass the given "path" with certain special file-names.
311 * Note that the "file" may actually be a "sub-path", including
314 * Note that this function yields a path which must be "parsed"
315 * using the "parse" function above.
317 errr path_build(char *buf, int max, concptr path, concptr file)
322 /* Use the file itself */
323 (void)strnfmt(buf, max, "%s", file);
326 /* Absolute file, on "normal" systems */
327 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
329 /* Use the file itself */
330 (void)strnfmt(buf, max, "%s", file);
336 /* Use the file itself */
337 (void)strnfmt(buf, max, "%s", file);
343 /* Build the new path */
344 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
353 * Hack -- replacement for "fopen()"
355 FILE *my_fopen(concptr file, concptr mode)
359 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
363 /* Hack -- Try to parse the path */
364 if (path_parse(buf, 1024, file)) return (NULL);
366 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
367 if (my_strchr(mode, 'w'))
369 /* setting file type/creator */
370 tempfff = fopen(buf, mode);
371 fsetfileinfo(buf, _fcreator, _ftype);
376 /* Attempt to fopen the file anyway */
377 return (fopen(buf, mode));
382 * Hack -- replacement for "fclose()"
384 errr my_fclose(FILE *fff)
387 if (!fff) return (-1);
389 /* Close, check for error */
390 if (fclose(fff) == EOF) return (1);
402 FILE *my_fopen_temp(char *buf, int max)
406 /* Prepare the buffer for mkstemp */
407 strncpy(buf, "/tmp/anXXXXXX", max);
409 /* Secure creation of a temporary file */
412 /* Check the file-descriptor */
413 if (fd < 0) return (NULL);
415 /* Return a file stream */
416 return (fdopen(fd, "w"));
419 #else /* HAVE_MKSTEMP */
421 FILE *my_fopen_temp(char *buf, int max)
423 /* Generate a temporary filename */
424 if (path_temp(buf, max)) return (NULL);
427 return (my_fopen(buf, "w"));
430 #endif /* HAVE_MKSTEMP */
434 * Hack -- replacement for "fgets()"
436 * Read a string, without a newline, to a file
438 * Process tabs, strip internal non-printables
440 errr my_fgets(FILE *fff, char *buf, huge n)
447 if (fgets(tmp, 1024, fff))
450 guess_convert_to_system_encoding(tmp, sizeof(tmp));
453 /* Convert weirdness */
454 for (s = tmp; *s; s++)
456 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
459 * Be nice to the Macintosh, where a file can have Mac or Unix
460 * end of line, especially since the introduction of OS X.
461 * MPW tools were also very tolerant to the Unix EOL.
463 if (*s == '\r') *s = '\n';
465 #endif /* MACINTOSH || MACH_O_CARBON */
480 /* Hack -- require room */
481 if (i + 8 >= n) break;
486 /* Append some more spaces */
487 while (0 != (i % 8)) buf[i++] = ' ';
491 else if (iskanji(*s))
505 /* Handle printables */
506 else if (isprint((unsigned char)*s))
515 /* No newline character, but terminate */
531 * Hack -- replacement for "fputs()"
532 * Dump a string, plus a newline, to a file
533 * Process internal weirdness?
535 errr my_fputs(FILE *fff, concptr buf, huge n)
540 /* Dump, ignore errors */
541 (void)fprintf(fff, "%s\n", buf);
552 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
554 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
555 * and "my_fopen()" should ever create files.
563 * The Macintosh is a little bit brain-dead sometimes
566 # define open(N,F,M) \
567 ((M), open((char*)(N),F))
568 # define write(F,B,S) \
569 write(F,(char*)(B),S)
570 #endif /* MACINTOSH */
574 * Several systems have no "O_BINARY" flag
578 #endif /* O_BINARY */
582 * Hack -- attempt to delete a file
584 errr fd_kill(concptr file)
588 /* Hack -- Try to parse the path */
589 if (path_parse(buf, 1024, file)) return (-1);
599 * Hack -- attempt to move a file
601 errr fd_move(concptr file, concptr what)
606 /* Hack -- Try to parse the path */
607 if (path_parse(buf, 1024, file)) return (-1);
609 /* Hack -- Try to parse the path */
610 if (path_parse(aux, 1024, what)) return (-1);
613 (void)rename(buf, aux);
620 * Hack -- attempt to copy a file
622 errr fd_copy(concptr file, concptr what)
629 /* Hack -- Try to parse the path */
630 if (path_parse(buf, 1024, file)) return (-1);
632 /* Hack -- Try to parse the path */
633 if (path_parse(aux, 1024, what)) return (-1);
635 /* Open source file */
636 src_fd = fd_open(buf, O_RDONLY);
637 if (src_fd < 0) return (-1);
639 /* Open destination file */
640 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
641 if (dst_fd < 0) return (-1);
644 while ((read_num = read(src_fd, buf, 1024)) > 0)
647 while (write_num < read_num)
649 int ret = write(dst_fd, buf + write_num, read_num - write_num);
669 * Hack -- attempt to open a file descriptor (create file)
670 * This function should fail if the file already exists
671 * Note that we assume that the file should be "binary"
673 int fd_make(concptr file, BIT_FLAGS mode)
677 /* Hack -- Try to parse the path */
678 if (path_parse(buf, 1024, file)) return (-1);
680 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
683 /* Create the file, fail if exists, write-only, binary */
684 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
685 /* Set creator and type if the file is successfully opened */
686 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
687 /* Return the descriptor */
691 /* Create the file, fail if exists, write-only, binary */
692 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
699 * Hack -- attempt to open a file descriptor (existing file)
701 * Note that we assume that the file should be "binary"
703 int fd_open(concptr file, int flags)
707 /* Hack -- Try to parse the path */
708 if (path_parse(buf, 1024, file)) return (-1);
710 /* Attempt to open the file */
711 return (open(buf, flags | O_BINARY, 0));
716 * Hack -- attempt to lock a file descriptor
718 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
720 errr fd_lock(int fd, int what)
723 what = what ? what : 0;
726 if (fd < 0) return (-1);
732 # if defined(F_ULOCK) && defined(F_LOCK)
737 /* Unlock it, Ignore errors */
738 lockf(fd, F_ULOCK, 0);
744 /* Lock the score file */
745 if (lockf(fd, F_LOCK, 0) != 0) return (1);
752 # if defined(LOCK_UN) && defined(LOCK_EX)
757 /* Unlock it, Ignore errors */
758 (void)flock(fd, LOCK_UN);
764 /* Lock the score file */
765 if (flock(fd, LOCK_EX) != 0) return (1);
780 * Hack -- attempt to seek on a file descriptor
782 errr fd_seek(int fd, huge n)
787 if (fd < 0) return (-1);
789 /* Seek to the given position */
790 p = lseek(fd, n, SEEK_SET);
793 if (p != n) return (1);
801 * Hack -- attempt to truncate a file descriptor
803 errr fd_chop(int fd, huge n)
809 if (fd < 0) return (-1);
811 #if defined(ULTRIX) || defined(NeXT)
822 * Hack -- attempt to read data from a file descriptor
824 errr fd_read(int fd, char *buf, huge n)
827 if (fd < 0) return (-1);
835 if (read(fd, buf, 16384) != 16384) return (1);
837 /* Shorten the task */
840 /* Shorten the task */
846 /* Read the final piece */
847 if (read(fd, buf, n) != (int)n) return (1);
855 * Hack -- Attempt to write data to a file descriptor
857 errr fd_write(int fd, concptr buf, huge n)
860 if (fd < 0) return (-1);
868 if (write(fd, buf, 16384) != 16384) return (1);
870 /* Shorten the task */
873 /* Shorten the task */
879 /* Write the final piece */
880 if (write(fd, buf, n) != (int)n) return (1);
888 * Hack -- attempt to close a file descriptor
890 errr fd_close(int fd)
893 if (fd < 0) return (-1);
908 * Important note about "colors"
910 * The "TERM_*" color definitions list the "composition" of each
911 * "Angband color" in terms of "quarters" of each of the three color
912 * components (Red, Green, Blue), for example, TERM_UMBER is defined
913 * as 2/4 Red, 1/4 Green, 0/4 Blue.
915 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
917 * These values are NOT gamma-corrected. On most machines (with the
918 * Macintosh being an important exception), you must "gamma-correct"
919 * the given values, that is, "correct for the intrinsic non-linearity
920 * of the phosphor", by converting the given intensity levels based
921 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
923 * The actual formula for conversion is unknown to me at this time,
924 * but you can use the table below for the most common gamma values.
926 * So, on most machines, simply convert the values based on the "gamma"
927 * of the target screen, which is usually in the range 1.5 to 1.7, and
928 * usually is closest to 1.7. The converted value for each of the five
929 * different "quarter" values is given below:
931 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
932 * ----- ---- ---- ---- ---
933 * 0/4 0.00 0.00 0.00 #00
934 * 1/4 0.25 0.27 0.28 #47
935 * 2/4 0.50 0.55 0.56 #8f
936 * 3/4 0.75 0.82 0.84 #d7
937 * 4/4 1.00 1.00 1.00 #ff
939 * Note that some machines (i.e. most IBM machines) are limited to a
940 * hard-coded set of colors, and so the information above is useless.
942 * Also, some machines are limited to a pre-determined set of colors,
943 * for example, the IBM can only display 16 colors, and only 14 of
944 * those colors resemble colors used by Angband, and then only when
945 * you ignore the fact that "Slate" and "cyan" are not really matches,
946 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
947 * in addition to the obvious "Orange", since by combining all of the
948 * "indeterminate" colors into a single color, the rest of the colors
949 * are left with "meaningful" values.
956 void move_cursor(int row, int col)
958 Term_gotoxy(col, row);
964 * Convert a decimal to a single digit octal number
966 static char octify(uint i)
968 return (hexsym[i%8]);
972 * Convert a decimal to a single digit hex number
974 static char hexify(uint i)
976 return (hexsym[i%16]);
981 * Convert a octal-digit into a decimal
983 static int deoct(char c)
985 if (isdigit(c)) return (D2I(c));
990 * Convert a hexidecimal-digit into a decimal
992 static int dehex(char c)
994 if (isdigit(c)) return (D2I(c));
995 if (islower(c)) return (A2I(c) + 10);
996 if (isupper(c)) return (A2I(tolower(c)) + 10);
1001 static int my_stricmp(concptr a, concptr b)
1006 /* Scan the strings */
1007 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1009 z1 = FORCEUPPER(*s1);
1010 z2 = FORCEUPPER(*s2);
1011 if (z1 < z2) return (-1);
1012 if (z1 > z2) return (1);
1013 if (!z1) return (0);
1017 static int my_strnicmp(concptr a, concptr b, int n)
1022 /* Scan the strings */
1023 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1025 z1 = FORCEUPPER(*s1);
1026 z2 = FORCEUPPER(*s2);
1027 if (z1 < z2) return (-1);
1028 if (z1 > z2) return (1);
1029 if (!z1) return (0);
1035 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1038 concptr str = *strptr;
1039 bool mod_status[MAX_MACRO_MOD];
1042 int shiftstatus = 0;
1045 if (macro_template == NULL)
1048 for (i = 0; macro_modifier_chr[i]; i++)
1049 mod_status[i] = FALSE;
1052 /* Examine modifier keys */
1055 for (i=0; macro_modifier_chr[i]; i++)
1057 len = strlen(macro_modifier_name[i]);
1059 if(!my_strnicmp(str, macro_modifier_name[i], len))
1062 if (!macro_modifier_chr[i]) break;
1064 mod_status[i] = TRUE;
1065 if ('S' == macro_modifier_chr[i])
1068 for (i = 0; i < max_macrotrigger; i++)
1070 len = strlen(macro_trigger_name[i]);
1071 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1073 /* a trigger name found */
1078 /* Invalid trigger name? */
1079 if (i == max_macrotrigger)
1081 str = my_strchr(str, ']');
1087 *strptr = str; /* where **strptr == ']' */
1091 key_code = macro_trigger_keycode[shiftstatus][i];
1095 for (i = 0; macro_template[i]; i++)
1097 char ch = macro_template[i];
1103 for (j = 0; macro_modifier_chr[j]; j++) {
1105 *s++ = macro_modifier_chr[j];
1109 strcpy(s, key_code);
1110 s += strlen(key_code);
1120 *strptr = str; /* where **strptr == ']' */
1126 * Hack -- convert a printable string into real ascii
1128 * I have no clue if this function correctly handles, for example,
1129 * parsing "\xFF" into a (signed) char. Whoever thought of making
1130 * the "sign" of a "char" undefined is a complete moron. Oh well.
1132 void text_to_ascii(char *buf, concptr str)
1136 /* Analyze the "ascii" string */
1139 /* Backslash codes */
1142 /* Skip the backslash */
1149 trigger_text_to_ascii(&s, &str);
1156 *s = 16 * (char)dehex(*++str);
1157 *s++ += (char)dehex(*++str);
1160 /* Hack -- simple way to specify "backslash" */
1161 else if (*str == '\\')
1166 /* Hack -- simple way to specify "caret" */
1167 else if (*str == '^')
1172 /* Hack -- simple way to specify "space" */
1173 else if (*str == 's')
1178 /* Hack -- simple way to specify Escape */
1179 else if (*str == 'e')
1185 else if (*str == 'b')
1191 else if (*str == 'n')
1197 else if (*str == 'r')
1203 else if (*str == 't')
1209 else if (*str == '0')
1211 *s = 8 * (char)deoct(*++str);
1212 *s++ += (char)deoct(*++str);
1216 else if (*str == '1')
1218 *s = 64 + 8 * (char)deoct(*++str);
1219 *s++ += (char)deoct(*++str);
1223 else if (*str == '2')
1225 *s = 64 * 2 + 8 * (char)deoct(*++str);
1226 *s++ += (char)deoct(*++str);
1230 else if (*str == '3')
1232 *s = 64 * 3 + 8 * (char)deoct(*++str);
1233 *s++ += (char)deoct(*++str);
1236 /* Skip the final char */
1240 /* Normal Control codes */
1241 else if (*str == '^')
1244 *s++ = (*str++ & 037);
1259 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1262 concptr str = *strptr;
1267 if (macro_template == NULL)
1273 for (i = 0; macro_template[i]; i++)
1276 char ch = macro_template[i];
1281 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1283 j = (int)(tmp - macro_modifier_chr);
1284 tmp = macro_modifier_name[j];
1285 while(*tmp) *s++ = *tmp++;
1290 for (j = 0; *str && *str != '\r'; j++)
1291 key_code[j] = *str++;
1295 if (ch != *str) return FALSE;
1299 if (*str++ != '\r') return FALSE;
1301 for (i = 0; i < max_macrotrigger; i++)
1303 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1304 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1307 if (i == max_macrotrigger)
1310 tmp = macro_trigger_name[i];
1311 while (*tmp) *s++ = *tmp++;
1322 * Hack -- convert a string into a printable form
1324 void ascii_to_text(char *buf, concptr str)
1328 /* Analyze the "ascii" string */
1331 byte i = (byte)(*str++);
1336 if(!trigger_ascii_to_text(&s, &str))
1397 *s++ = octify(i / 8);
1398 *s++ = octify(i % 8);
1404 *s++ = hexify(i / 16);
1405 *s++ = hexify(i % 16);
1416 * The "macro" package
1418 * Functions are provided to manipulate a collection of macros, each
1419 * of which has a trigger pattern string and a resulting action string
1420 * and a small set of flags.
1426 * Determine if any macros have ever started with a given character.
1428 static bool macro__use[256];
1432 * Find the macro (if any) which exactly matches the given pattern
1434 sint macro_find_exact(concptr pat)
1438 /* Nothing possible */
1439 if (!macro__use[(byte)(pat[0])])
1444 /* Scan the macros */
1445 for (i = 0; i < macro__num; ++i)
1447 /* Skip macros which do not match the pattern */
1448 if (!streq(macro__pat[i], pat)) continue;
1460 * Find the first macro (if any) which contains the given pattern
1462 static sint macro_find_check(concptr pat)
1466 /* Nothing possible */
1467 if (!macro__use[(byte)(pat[0])])
1472 /* Scan the macros */
1473 for (i = 0; i < macro__num; ++i)
1475 /* Skip macros which do not contain the pattern */
1476 if (!prefix(macro__pat[i], pat)) continue;
1488 * Find the first macro (if any) which contains the given pattern and more
1490 static sint macro_find_maybe(concptr pat)
1494 /* Nothing possible */
1495 if (!macro__use[(byte)(pat[0])])
1500 /* Scan the macros */
1501 for (i = 0; i < macro__num; ++i)
1503 /* Skip macros which do not contain the pattern */
1504 if (!prefix(macro__pat[i], pat)) continue;
1506 /* Skip macros which exactly match the pattern XXX XXX */
1507 if (streq(macro__pat[i], pat)) continue;
1519 * Find the longest macro (if any) which starts with the given pattern
1521 static sint macro_find_ready(concptr pat)
1523 int i, t, n = -1, s = -1;
1525 /* Nothing possible */
1526 if (!macro__use[(byte)(pat[0])])
1531 /* Scan the macros */
1532 for (i = 0; i < macro__num; ++i)
1534 /* Skip macros which are not contained by the pattern */
1535 if (!prefix(pat, macro__pat[i])) continue;
1537 /* Obtain the length of this macro */
1538 t = strlen(macro__pat[i]);
1540 /* Only track the "longest" pattern */
1541 if ((n >= 0) && (s > t)) continue;
1543 /* Track the entry */
1552 * Add a macro definition (or redefinition).
1554 * We should use "act == NULL" to "remove" a macro, but this might make it
1555 * impossible to save the "removal" of a macro definition.
1557 * We should consider refusing to allow macros which contain existing macros,
1558 * or which are contained in existing macros, because this would simplify the
1559 * macro analysis code.
1561 * We should consider removing the "command macro" crap, and replacing it
1562 * with some kind of "powerful keymap" ability, but this might make it hard
1563 * to change the "roguelike" option from inside the game.
1565 errr macro_add(concptr pat, concptr act)
1570 /* Paranoia -- require data */
1571 if (!pat || !act) return (-1);
1574 /* Look for any existing macro */
1575 n = macro_find_exact(pat);
1577 /* Replace existing macro */
1580 /* Free the old macro action */
1581 string_free(macro__act[n]);
1584 /* Create a new macro */
1587 /* Acquire a new index */
1590 /* Save the pattern */
1591 macro__pat[n] = string_make(pat);
1594 /* Save the action */
1595 macro__act[n] = string_make(act);
1598 macro__use[(byte)(pat[0])] = TRUE;
1607 * Local variable -- we are inside a "macro action"
1609 * Do not match any macros until "ascii 30" is found.
1611 static bool parse_macro = FALSE;
1614 * Local variable -- we are inside a "macro trigger"
1616 * Strip all keypresses until a low ascii value is found.
1618 static bool parse_under = FALSE;
1622 * Flush all input chars. Actually, remember the flush,
1623 * and do a "special flush" before the next "inkey()".
1625 * This is not only more efficient, but also necessary to make sure
1626 * that various "inkey()" codes are not "lost" along the way.
1636 * Flush the screen, make a noise
1640 /* Mega-Hack -- Flush the output */
1643 /* Make a bell noise (if allowed) */
1644 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1646 /* Flush the input (later!) */
1652 * Hack -- Make a (relevant?) sound
1657 if (!use_sound) return;
1659 /* Make a sound (if allowed) */
1660 Term_xtra(TERM_XTRA_SOUND, val);
1664 * Hack -- Play a music
1666 errr play_music(int type, int val)
1669 if (!use_music) return 1;
1671 /* Make a sound (if allowed) */
1672 return Term_xtra(type, val);
1676 * Hack -- Select floor music.
1678 void select_floor_music(void)
1682 if (!use_music) return;
1684 if(p_ptr->ambush_flag)
1686 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1690 if(p_ptr->wild_mode)
1692 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1696 if(p_ptr->inside_arena)
1698 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1702 if(p_ptr->inside_battle)
1704 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1708 if(p_ptr->inside_quest)
1710 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1712 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1717 for(i = 0; i < max_q_idx; i++)
1718 { // TODO マクロで類似条件を統合すること
1719 if(quest[i].status == QUEST_STATUS_TAKEN &&
1720 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1721 quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
1723 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1725 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1731 if(p_ptr->dungeon_idx)
1733 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1734 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1737 if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
1739 if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1740 else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1741 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1749 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1751 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1756 if(!current_floor_ptr->dun_level)
1758 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1759 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1760 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1769 * Helper function called only from "inkey()"
1771 * This function does almost all of the "macro" processing.
1773 * We use the "Term_key_push()" function to handle "failed" macros, as well
1774 * as "extra" keys read in while choosing the proper macro, and also to hold
1775 * the action for the macro, plus a special "ascii 30" character indicating
1776 * that any macro action in progress is complete. Embedded macros are thus
1777 * illegal, unless a macro action includes an explicit "ascii 30" character,
1778 * which would probably be a massive hack, and might break things.
1780 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1781 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1782 * macro trigger, 500 milliseconds must pass before the key sequence is
1783 * known not to be that macro trigger.
1785 static char inkey_aux(void)
1787 int k = 0, n, p = 0, w = 0;
1793 char *buf = inkey_macro_trigger_string;
1795 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1800 /* Scan next keypress from macro action */
1801 if (Term_inkey(&ch, FALSE, TRUE))
1803 /* Over-flowed? Cancel macro action */
1804 parse_macro = FALSE;
1809 /* Wait for a keypress */
1810 (void) (Term_inkey(&ch, TRUE, TRUE));
1814 /* End "macro action" */
1815 if (ch == 30) parse_macro = FALSE;
1817 /* Inside "macro action" */
1818 if (ch == 30) return (ch);
1820 /* Inside "macro action" */
1821 if (parse_macro) return (ch);
1823 /* Inside "macro trigger" */
1824 if (parse_under) return (ch);
1826 /* Save the first key, advance */
1831 /* Check for possible macro */
1832 k = macro_find_check(buf);
1834 /* No macro pending */
1835 if (k < 0) return (ch);
1838 /* Wait for a macro, or a timeout */
1841 /* Check for pending macro */
1842 k = macro_find_maybe(buf);
1844 /* No macro pending */
1847 /* Check for (and remove) a pending key */
1848 if (0 == Term_inkey(&ch, FALSE, TRUE))
1850 /* Append the key */
1861 /* Increase "wait" */
1864 /* Excessive delay */
1867 Term_xtra(TERM_XTRA_DELAY, w);
1872 /* Check for available macro */
1873 k = macro_find_ready(buf);
1875 /* No macro available */
1878 /* Push all the keys back on the queue */
1881 /* Push the key, notice over-flow */
1882 if (Term_key_push(buf[--p])) return (0);
1885 /* Wait for (and remove) a pending key */
1886 (void)Term_inkey(&ch, TRUE, TRUE);
1888 /* Return the key */
1893 /* Get the pattern */
1894 pat = macro__pat[k];
1896 /* Get the length of the pattern */
1899 /* Push the "extra" keys back on the queue */
1902 /* Push the key, notice over-flow */
1903 if (Term_key_push(buf[--p])) return (0);
1907 /* Begin "macro action" */
1910 /* Push the "end of macro action" key */
1911 if (Term_key_push(30)) return (0);
1914 /* Access the macro action */
1915 act = macro__act[k];
1917 /* Get the length of the action */
1920 /* Push the macro "action" onto the key queue */
1923 /* Push the key, notice over-flow */
1924 if (Term_key_push(act[--n])) return (0);
1928 /* Hack -- Force "inkey()" to call us again */
1934 * Cancel macro action on the queue
1936 static void forget_macro_action(void)
1938 if (!parse_macro) return;
1940 /* Drop following macro action string */
1945 /* End loop if no key ready */
1946 if (Term_inkey(&ch, FALSE, TRUE)) break;
1948 /* End loop if no key ready */
1951 /* End of "macro action" */
1952 if (ch == 30) break;
1955 /* No longer inside "macro action" */
1956 parse_macro = FALSE;
1961 * Mega-Hack -- special "inkey_next" pointer.
1963 * This special pointer allows a sequence of keys to be "inserted" into
1964 * the stream of keys returned by "inkey()". This key sequence will not
1965 * trigger any macros, and cannot be bypassed by the Borg. It is used
1966 * in Angband to handle "keymaps".
1968 static concptr inkey_next = NULL;
1974 * Mega-Hack -- special "inkey_hack" hook.
1976 * This special function hook allows the "Borg" (see elsewhere) to take
1977 * control of the "inkey()" function, and substitute in fake keypresses.
1979 char (*inkey_hack)(int flush_first) = NULL;
1981 #endif /* ALLOW_BORG */
1986 * Get a keypress from the user.
1988 * This function recognizes a few "global parameters". These are variables
1989 * which, if set to TRUE before calling this function, will have an effect
1990 * on this function, and which are always reset to FALSE by this function
1991 * before this function returns. Thus they function just like normal
1992 * parameters, except that most calls to this function can ignore them.
1994 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
1995 * and any macro processing in progress will be aborted. This flag is
1996 * set by the "flush()" function, which does not actually flush anything
1997 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
1999 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2000 * keypress is available, instead of waiting for a keypress.
2002 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2003 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2004 * not return immediately, but will wait for a keypress for as long as the
2005 * normal macro matching code would, allowing the direct entry of macro
2006 * triggers. The "inkey_base" flag is extremely dangerous!
2008 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2009 * normal command, and we will only show the cursor if "hilite_player" is
2010 * TRUE (or if the player is in a store), instead of always showing the
2011 * cursor. The various "main-xxx.c" files should avoid saving the game
2012 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2013 * prevent savefile corruption.
2015 * If we are waiting for a keypress, and no keypress is ready, then we will
2016 * refresh (once) the window which was active when this function was called.
2018 * Note that "back-quote" is automatically converted into "escape" for
2019 * convenience on machines with no "escape" key. This is done after the
2020 * macro matching, so the user can still make a macro for "backquote".
2022 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2023 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2024 * provide support for simple keyboard "macros". These keys are so strange
2025 * that their loss as normal keys will probably be noticed by nobody. The
2026 * "ascii 30" key is used to indicate the "end" of a macro action, which
2027 * allows recursive macros to be avoided. The "ascii 31" key is used by
2028 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2030 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2031 * which can be used to give a variety of "sub-commands" which can be used
2032 * any time. These sub-commands could include commands to take a picture of
2033 * the current screen, to start/stop recording a macro action, etc.
2035 * If "angband_term[0]" is not active, we will make it active during this
2036 * function, so that the various "main-xxx.c" files can assume that input
2037 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2039 * Mega-Hack -- This function is used as the entry point for clearing the
2040 * "signal_count" variable, and of the "character_saved" variable.
2042 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2044 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2045 * control of the keyboard from the user.
2055 /* Hack -- Use the "inkey_next" pointer */
2056 if (inkey_next && *inkey_next && !inkey_xtra)
2058 /* Get next character, and advance */
2061 /* Cancel the various "global parameters" */
2062 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2068 /* Forget pointer */
2074 /* Mega-Hack -- Use the special hook */
2075 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2077 /* Cancel the various "global parameters" */
2078 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2084 #endif /* ALLOW_BORG */
2087 /* Hack -- handle delayed "flush()" */
2090 /* End "macro action" */
2091 parse_macro = FALSE;
2093 /* End "macro trigger" */
2094 parse_under = FALSE;
2096 /* Forget old keypresses */
2101 /* Access cursor state */
2102 (void)Term_get_cursor(&v);
2104 /* Show the cursor if waiting, except sometimes in "command" mode */
2105 if (!inkey_scan && (!inkey_flag || hilite_player || character_icky))
2107 /* Show the cursor */
2108 (void)Term_set_cursor(1);
2112 /* Hack -- Activate main screen */
2113 Term_activate(angband_term[0]);
2119 /* Hack -- Handle "inkey_scan" */
2120 if (!inkey_base && inkey_scan &&
2121 (0 != Term_inkey(&kk, FALSE, FALSE)))
2127 /* Hack -- Flush output once when no key ready */
2128 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2130 /* Hack -- activate proper term */
2136 /* Hack -- activate main screen */
2137 Term_activate(angband_term[0]);
2139 /* Mega-Hack -- reset saved flag */
2140 character_saved = FALSE;
2142 /* Mega-Hack -- reset signal counter */
2150 /* Hack -- Handle "inkey_base" */
2158 /* Wait for (and remove) a pending key */
2159 if (0 == Term_inkey(&ch, TRUE, TRUE))
2170 /* Check for (and remove) a pending key */
2171 if (0 == Term_inkey(&ch, FALSE, TRUE))
2179 /* Increase "wait" */
2182 /* Excessive delay */
2183 if (w >= 100) break;
2185 Term_xtra(TERM_XTRA_DELAY, w);
2193 /* Get a key (see above) */
2197 /* Handle "control-right-bracket" */
2200 /* Strip this key */
2206 /* Treat back-quote as escape */
2207 /* if (ch == '`') ch = ESCAPE; */
2210 /* End "macro trigger" */
2211 if (parse_under && (ch <= 32))
2213 /* Strip this key */
2216 /* End "macro trigger" */
2217 parse_under = FALSE;
2221 /* Handle "control-caret" */
2224 /* Strip this key */
2228 /* Handle "control-underscore" */
2231 /* Strip this key */
2234 /* Begin "macro trigger" */
2238 /* Inside "macro trigger" */
2239 else if (parse_under)
2241 /* Strip this key */
2247 /* Hack -- restore the term */
2251 /* Restore the cursor */
2255 /* Cancel the various "global parameters" */
2256 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2258 /* Return the keypress */
2266 * We use a global array for all inscriptions to reduce the memory
2267 * spent maintaining inscriptions. Of course, it is still possible
2268 * to run out of inscription memory, especially if too many different
2269 * inscriptions are used, but hopefully this will be rare.
2271 * We use dynamic string allocation because otherwise it is necessary
2272 * to pre-guess the amount of quark activity. We limit the total
2273 * number of quarks, but this is much easier to "expand" as needed.
2275 * Any two items with the same inscription will have the same "quark"
2276 * index, which should greatly reduce the need for inscription space.
2278 * Note that "quark zero" is NULL and should not be "dereferenced".
2282 * Initialize the quark array
2284 void quark_init(void)
2286 /* Quark variables */
2287 C_MAKE(quark__str, QUARK_MAX, concptr);
2289 /* Prepare first quark, which is used when quark_add() is failed */
2290 quark__str[1] = string_make("");
2292 /* There is one quark (+ NULL) */
2298 * Add a new "quark" to the set of quarks.
2300 u16b quark_add(concptr str)
2304 /* Look for an existing quark */
2305 for (i = 1; i < quark__num; i++)
2307 /* Check for equality */
2308 if (streq(quark__str[i], str)) return (i);
2311 /* Return "" when no room is available */
2312 if (quark__num == QUARK_MAX) return 1;
2314 /* New maximal quark */
2317 /* Add a new quark */
2318 quark__str[i] = string_make(str);
2320 /* Return the index */
2326 * This function looks up a quark
2328 concptr quark_str(STR_OFFSET i)
2332 /* Return NULL for an invalid index */
2333 if ((i < 1) || (i >= quark__num)) return NULL;
2335 /* Access the quark */
2338 /* Return the quark */
2346 * Second try for the "message" handling routines.
2348 * Each call to "message_add(s)" will add a new "most recent" message
2349 * to the "message recall list", using the contents of the string "s".
2351 * The messages will be stored in such a way as to maximize "efficiency",
2352 * that is, we attempt to maximize the number of sequential messages that
2353 * can be retrieved, given a limited amount of storage space.
2355 * We keep a buffer of chars to hold the "text" of the messages, not
2356 * necessarily in "order", and an array of offsets into that buffer,
2357 * representing the actual messages. This is made more complicated
2358 * by the fact that both the array of indexes, and the buffer itself,
2359 * are both treated as "circular arrays" for efficiency purposes, but
2360 * the strings may not be "broken" across the ends of the array.
2362 * The "message_add()" function is rather "complex", because it must be
2363 * extremely efficient, both in space and time, for use with the Borg.
2369 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2370 * @return 残っているメッセージの数
2372 s32b message_num(void)
2376 /* Extract the indexes */
2377 last = message__last;
2378 next = message__next;
2381 if (next < last) next += MESSAGE_MAX;
2383 /* Extract the space */
2386 /* Return the result */
2392 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2393 * @params age メッセージの世代
2394 * @return メッセージの文字列ポインタ
2396 concptr message_str(int age)
2402 /* Forgotten messages have no text */
2403 if ((age < 0) || (age >= message_num())) return ("");
2405 /* Acquire the "logical" index */
2406 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2408 /* Get the "offset" for the message */
2409 o = message__ptr[x];
2411 /* Access the message text */
2412 s = &message__buf[o];
2414 /* Return the message text */
2420 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2421 * @params str 保存したいメッセージ
2424 void message_add(concptr str)
2433 /*** Step 1 -- Analyze the message ***/
2435 /* Hack -- Ignore "non-messages" */
2438 /* Message length */
2441 /* Important Hack -- Ignore "long" messages */
2442 if (n >= MESSAGE_BUF / 4) return;
2444 /* extra step -- split the message if n>80.(added by Mogami) */
2449 for (n = 0; n < 80; n++, t++)
2456 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2458 for (n = 80; n > 60; n--)
2459 if (str[n] == ' ') break;
2460 if (n == 60) n = 80;
2462 splitted2 = str + n;
2463 strncpy(splitted1, str ,n);
2464 splitted1[n] = '\0';
2470 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2472 /* Limit number of messages to check */
2475 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2477 /* Check previous message */
2478 for (i = message__next; m; m--)
2487 /* Back up and wrap if needed */
2488 if (i-- == 0) i = MESSAGE_MAX - 1;
2490 /* Access the old string */
2491 old = &message__buf[message__ptr[i]];
2493 /* Skip small messages */
2500 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2503 for (t = buf; *t && (*t != '<'); t++);
2508 /* Message is too small */
2509 if (strlen(buf) < A_MAX) break;
2511 /* Drop the space */
2514 /* Get multiplier */
2518 /* Limit the multiplier to 1000 */
2519 if (streq(buf, str) && (j < 1000))
2529 sprintf(u, "%s <x%d>", buf, j);
2531 /* Message length */
2534 if (!now_message) now_message++;
2538 num_more++;/*流れた行の数を数えておく */
2545 /* Check the last few messages (if any to count) */
2546 for (i = message__next; k; k--)
2551 /* Back up and wrap if needed */
2552 if (i-- == 0) i = MESSAGE_MAX - 1;
2554 /* Stop before oldest message */
2555 if (i == message__last) break;
2557 /* Extract "distance" from "head" */
2558 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2560 /* Do not optimize over large distance */
2561 if (q > MESSAGE_BUF / 2) continue;
2563 /* Access the old string */
2564 old = &message__buf[message__ptr[i]];
2567 if (!streq(old, str)) continue;
2569 /* Get the next message index, advance */
2570 x = message__next++;
2573 if (message__next == MESSAGE_MAX) message__next = 0;
2575 /* Kill last message if needed */
2576 if (message__next == message__last) message__last++;
2579 if (message__last == MESSAGE_MAX) message__last = 0;
2581 /* Assign the starting address */
2582 message__ptr[x] = message__ptr[i];
2586 goto end_of_message_add;
2591 /*** Step 3 -- Ensure space before end of buffer ***/
2593 /* Kill messages and Wrap if needed */
2594 if (message__head + n + 1 >= MESSAGE_BUF)
2596 /* Kill all "dead" messages */
2597 for (i = message__last; TRUE; i++)
2599 /* Wrap if needed */
2600 if (i == MESSAGE_MAX) i = 0;
2602 /* Stop before the new message */
2603 if (i == message__next) break;
2605 /* Kill "dead" messages */
2606 if (message__ptr[i] >= message__head)
2608 /* Track oldest message */
2609 message__last = i + 1;
2613 /* Wrap "tail" if needed */
2614 if (message__tail >= message__head) message__tail = 0;
2621 /*** Step 4 -- Ensure space before next message ***/
2623 /* Kill messages if needed */
2624 if (message__head + n + 1 > message__tail)
2626 /* Grab new "tail" */
2627 message__tail = message__head + n + 1;
2629 /* Advance tail while possible past first "nul" */
2630 while (message__buf[message__tail-1]) message__tail++;
2632 /* Kill all "dead" messages */
2633 for (i = message__last; TRUE; i++)
2635 /* Wrap if needed */
2636 if (i == MESSAGE_MAX) i = 0;
2638 /* Stop before the new message */
2639 if (i == message__next) break;
2641 /* Kill "dead" messages */
2642 if ((message__ptr[i] >= message__head) &&
2643 (message__ptr[i] < message__tail))
2645 /* Track oldest message */
2646 message__last = i + 1;
2652 /*** Step 5 -- Grab a new message index ***/
2654 /* Get the next message index, advance */
2655 x = message__next++;
2658 if (message__next == MESSAGE_MAX) message__next = 0;
2660 /* Kill last message if needed */
2661 if (message__next == message__last) message__last++;
2664 if (message__last == MESSAGE_MAX) message__last = 0;
2668 /*** Step 6 -- Insert the message text ***/
2670 /* Assign the starting address */
2671 message__ptr[x] = message__head;
2673 /* Append the new part of the message */
2674 for (i = 0; i < n; i++)
2676 /* Copy the message */
2677 message__buf[message__head + i] = str[i];
2681 message__buf[message__head + i] = '\0';
2683 /* Advance the "head" pointer */
2684 message__head += n + 1;
2686 /* recursively add splitted message (added by Mogami) */
2688 if (splitted2 != NULL)
2689 message_add(splitted2);
2697 static void msg_flush(int x)
2699 byte a = TERM_L_BLUE;
2700 bool nagasu = FALSE;
2702 if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
2704 for (i = 0; i < 8; i++)
2706 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2710 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2717 p_ptr->now_damaged = FALSE;
2719 if (!p_ptr->playing || !nagasu)
2721 /* Pause for response */
2722 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2724 /* Get an acceptable keypress */
2728 if (cmd == ESCAPE) {
2729 num_more = -9999; /*auto_moreのとき、全て流す。 */
2731 } else if (cmd == ' ') {
2732 num_more = 0; /*1画面だけ流す。 */
2734 } else if ((cmd == '\n') || (cmd == '\r')) {
2735 num_more--; /*1行だけ流す。 */
2738 if (quick_messages) break;
2743 /* Clear the line */
2744 Term_erase(0, 0, 255);
2748 void msg_erase(void)
2755 * Output a message to the top line of the screen.
2757 * Break long messages into multiple pieces (40-72 chars).
2759 * Allow multiple short messages to "share" the top line.
2761 * Prompt the user to make sure he has a chance to read them.
2763 * These messages are memorized for later reference (see above).
2765 * We could do "Term_fresh()" to provide "flicker" if needed.
2767 * The global "msg_flag" variable can be cleared to tell us to
2768 * "erase" any "pending" messages still on the screen.
2770 * Note that we must be very careful about using the
2771 * "msg_print()" functions without explicitly calling the special
2772 * "msg_print(NULL)" function, since this may result in the loss
2773 * of information if the screen is cleared, or if anything is
2774 * displayed on the top line.
2776 * Note that "msg_print(NULL)" will clear the top line
2777 * even if no messages are pending. This is probably a hack.
2779 void msg_print(concptr msg)
2786 if (current_world_ptr->timewalk_m_idx) return;
2790 /* Clear the line */
2791 Term_erase(0, 0, 255);
2795 /* Original Message Length */
2796 n = (msg ? strlen(msg) : 0);
2798 /* Hack -- flush when requested or needed */
2799 if (p && (!msg || ((p + n) > 72)))
2812 if (n > 1000) return;
2821 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2824 /* New Message Length */
2827 /* Memorize the message */
2828 if (character_generated) message_add(buf);
2830 /* Analyze the buffer */
2837 int check, split = 72;
2840 bool k_flag = FALSE;
2843 /* Find the "best" split point */
2844 for (check = 0; check < 72; check++)
2852 /* Found a valid split point */
2853 if (iskanji(t[check]))
2858 else if (t[check] == ' ')
2871 /* Find the "best" split point */
2872 for (check = 40; check < 72; check++)
2874 /* Found a valid split point */
2875 if (t[check] == ' ') split = check;
2879 /* Save the split character */
2882 /* Split the message */
2885 /* Display part of the message */
2886 Term_putstr(0, 0, split, TERM_WHITE, t);
2889 msg_flush(split + 1);
2891 /* Memorize the piece */
2892 /* if (character_generated) message_add(t); */
2894 /* Restore the split character */
2897 /* Insert a space */
2900 /* Prepare to recurse on the rest of "buf" */
2901 t += split; n -= split;
2904 /* Display the tail of the message */
2905 Term_putstr(p, 0, n, TERM_WHITE, t);
2907 /* Memorize the tail */
2908 /* if (character_generated) message_add(t); */
2910 p_ptr->window |= (PW_MESSAGE);
2913 /* Remember the message */
2916 /* Remember the position */
2923 /* Optional refresh */
2924 if (fresh_message) Term_fresh();
2927 void msg_print_wizard(int cheat_type, concptr msg)
2929 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2930 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2931 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2932 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2934 concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
2936 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2939 if (cheat_diary_output)
2941 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
2947 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2949 static int screen_depth = 0;
2953 * Save the screen, and increase the "icky" depth.
2955 * This function must match exactly one call to "screen_load()".
2957 void screen_save(void)
2959 /* Hack -- Flush messages */
2962 /* Save the screen (if legal) */
2963 if (screen_depth++ == 0) Term_save();
2965 /* Increase "icky" depth */
2971 * Load the screen, and decrease the "icky" depth.
2973 * This function must match exactly one call to "screen_save()".
2975 void screen_load(void)
2977 /* Hack -- Flush messages */
2980 /* Load the screen (if legal) */
2981 if (--screen_depth == 0) Term_load();
2983 /* Decrease "icky" depth */
2989 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
2991 void msg_format(concptr fmt, ...)
2997 /* Begin the Varargs Stuff */
3000 /* Format the args, save the length */
3001 (void)vstrnfmt(buf, 1024, fmt, vp);
3003 /* End the Varargs Stuff */
3011 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3013 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3015 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3016 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3017 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3018 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3023 /* Begin the Varargs Stuff */
3026 /* Format the args, save the length */
3027 (void)vstrnfmt(buf, 1024, fmt, vp);
3029 /* End the Varargs Stuff */
3033 msg_print_wizard(cheat_type, buf);
3039 * Display a string on the screen using an attribute.
3041 * At the given location, using the given attribute, if allowed,
3042 * add the given string. Do not clear the line.
3044 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3046 /* Position cursor, Dump the attr/text */
3047 Term_putstr(col, row, -1, attr, str);
3051 * As above, but in "white"
3053 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3056 Term_putstr(col, row, -1, TERM_WHITE, str);
3062 * Display a string on the screen using an attribute, and clear
3063 * to the end of the line.
3065 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3067 /* Clear line, position cursor */
3068 Term_erase(col, row, 255);
3070 /* Dump the attr/text */
3071 Term_addstr(-1, attr, str);
3075 * As above, but in "white"
3077 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3080 c_prt(TERM_WHITE, str, row, col);
3087 * Print some (colored) text to the screen at the current cursor position,
3088 * automatically "wrapping" existing text (at spaces) when necessary to
3089 * avoid placing any text into the last column, and clearing every line
3090 * before placing any text in that line. Also, allow "newline" to force
3091 * a "wrap" to the next line. Advance the cursor as needed so sequential
3092 * calls to this function will work correctly.
3094 * Once this function has been called, the cursor should not be moved
3095 * until all the related "c_roff()" calls to the window are complete.
3097 * This function will correctly handle any width up to the maximum legal
3098 * value of 256, though it works best for a standard 80 character width.
3100 void c_roff(byte a, concptr str)
3108 /* Obtain the size */
3109 (void)Term_get_size(&w, &h);
3111 /* Obtain the cursor */
3112 (void)Term_locate(&x, &y);
3114 /* Hack -- No more space */
3115 if( y == h - 1 && x > w - 3) return;
3117 /* Process the string */
3118 for (s = str; *s; s++)
3123 int k_flag = iskanji(*s);
3135 /* Clear line, move cursor */
3136 Term_erase(x, y, 255);
3141 /* Clean up the char */
3143 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3145 ch = (isprint(*s) ? *s : ' ');
3149 /* Wrap words as needed */
3151 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3153 if ((x >= w - 1) && (ch != ' '))
3170 /* Scan existing text */
3171 for (i = w - 2; i >= 0; i--)
3173 /* Grab existing attr/char */
3174 Term_what(i, y, &av[i], &cv[i]);
3176 /* Break on space */
3177 if (cv[i] == ' ') break;
3179 /* Track current word */
3182 if (cv[i] == '(') break;
3191 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3192 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3193 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3194 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3197 Term_what(x , y, &av[x ], &cv[x ]);
3198 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3199 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3210 Term_erase(n, y, 255);
3219 /* Clear line, move cursor */
3220 Term_erase(x, y, 255);
3222 /* Wrap the word (if any) */
3223 for (i = n; i < w - 1; i++)
3226 if( cv[i] == '\0' ) break;
3229 Term_addch(av[i], cv[i]);
3231 /* Advance (no wrap) */
3238 Term_addch((byte)(a|0x10), ch);
3250 Term_addch((byte)(a|0x20), ch);
3259 * As above, but in "white"
3261 void roff(concptr str)
3264 c_roff(TERM_WHITE, str);
3271 * Clear part of the screen
3273 void clear_from(int row)
3277 /* Erase requested rows */
3278 for (y = row; y < Term->hgt; y++)
3280 /* Erase part of the screen */
3281 Term_erase(0, y, 255);
3289 * Get some string input at the cursor location.
3290 * Assume the buffer is initialized to a default string.
3292 * The default buffer is in Overwrite mode and displayed in yellow at
3293 * first. Normal chars clear the yellow text and append the char in
3296 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3297 * If the text is still displayed in yellow (Overwite mode), it will
3298 * turns into white (Insert mode) when cursor moves.
3300 * DELETE (^D) deletes a char at the cursor position.
3301 * BACKSPACE (^H) deletes a char at the left of cursor position.
3302 * ESCAPE clears the buffer and the window and returns FALSE.
3303 * RETURN accepts the current buffer contents and returns TRUE.
3305 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3312 * TERM_YELLOW : Overwrite mode
3313 * TERM_WHITE : Insert mode
3315 byte color = TERM_YELLOW;
3317 /* Locate the cursor position */
3318 Term_locate(&x, &y);
3320 /* Paranoia -- check len */
3321 if (len < 1) len = 1;
3323 /* Paranoia -- check column */
3324 if ((x < 0) || (x >= 80)) x = 0;
3326 /* Restrict the length */
3327 if (x + len > 80) len = 80 - x;
3329 /* Paranoia -- Clip the default entry */
3338 /* Display the string */
3339 Term_erase(x, y, len);
3340 Term_putstr(x, y, -1, color, buf);
3343 Term_gotoxy(x + pos, y);
3345 /* Get a special key code */
3346 skey = inkey_special(numpad_cursor);
3348 /* Analyze the key */
3356 /* Now on insert mode */
3359 /* No move at beginning of line */
3360 if (0 == pos) break;
3364 int next_pos = i + 1;
3367 if (iskanji(buf[i])) next_pos++;
3370 /* Is there the cursor at next position? */
3371 if (next_pos >= pos) break;
3377 /* Get previous position */
3385 /* Now on insert mode */
3388 /* No move at end of line */
3389 if ('\0' == buf[pos]) break;
3393 if (iskanji(buf[pos])) pos += 2;
3416 /* Now on insert mode */
3419 /* No move at beginning of line */
3420 if (0 == pos) break;
3424 int next_pos = i + 1;
3427 if (iskanji(buf[i])) next_pos++;
3430 /* Is there the cursor at next position? */
3431 if (next_pos >= pos) break;
3437 /* Get previous position */
3440 /* Fall through to 'Delete key' */
3449 /* Now on insert mode */
3452 /* No move at end of line */
3453 if ('\0' == buf[pos]) break;
3455 /* Position of next character */
3459 /* Next character is one more byte away */
3460 if (iskanji(buf[pos])) src++;
3465 /* Move characters at src to dst */
3466 while ('\0' != (buf[dst++] = buf[src++]))
3474 /* Insert a character */
3479 /* Ignore special keys */
3480 if (skey & SKEY_MASK) break;
3482 /* Get a character code */
3485 if (color == TERM_YELLOW)
3487 /* Overwrite default string */
3490 /* Go to insert mode */
3494 /* Save right part of string */
3495 strcpy(tmp, buf + pos);
3501 /* Bypass macro processing */
3519 if (pos < len && (isprint(c) || iskana(c)))
3521 if (pos < len && isprint(c))
3535 /* Write back the left part of string */
3536 my_strcat(buf, tmp, len + 1);
3543 } /* while (TRUE) */
3548 * Get some string input at the cursor location.
3550 * Allow to use numpad keys as cursor keys.
3552 bool askfor(char *buf, int len)
3554 return askfor_aux(buf, len, TRUE);
3559 * Get a string from the user
3561 * The "prompt" should take the form "Prompt: "
3563 * Note that the initial contents of the string is used as
3564 * the default response, so be sure to "clear" it if needed.
3566 * We clear the input, and return FALSE, on "ESCAPE".
3568 bool get_string(concptr prompt, char *buf, int len)
3573 /* Display prompt */
3576 /* Ask the user for a string */
3577 res = askfor(buf, len);
3586 * Verify something with the user
3588 * The "prompt" should take the form "Query? "
3590 * Note that "[y/n]" is appended to the prompt.
3592 bool get_check(concptr prompt)
3594 return get_check_strict(prompt, 0);
3598 * Verify something with the user strictly
3600 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3601 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3602 * mode & CHECK_NO_HISTORY : no message_add
3603 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3605 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3613 p_ptr->window |= PW_MESSAGE;
3619 if (!rogue_like_commands)
3620 mode &= ~CHECK_OKAY_CANCEL;
3623 /* Hack -- Build a "useful" prompt */
3624 if (mode & CHECK_OKAY_CANCEL)
3626 my_strcpy(buf, prompt, sizeof(buf)-15);
3627 strcat(buf, "[(O)k/(C)ancel]");
3629 else if (mode & CHECK_DEFAULT_Y)
3631 my_strcpy(buf, prompt, sizeof(buf)-5);
3632 strcat(buf, "[Y/n]");
3636 my_strcpy(buf, prompt, sizeof(buf)-5);
3637 strcat(buf, "[y/n]");
3643 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3645 /* HACK : Add the line to message buffer */
3647 p_ptr->window |= (PW_MESSAGE);
3651 /* Get an acceptable answer */
3656 if (!(mode & CHECK_NO_ESCAPE))
3665 if (mode & CHECK_OKAY_CANCEL)
3667 if (i == 'o' || i == 'O')
3672 else if (i == 'c' || i == 'C')
3680 if (i == 'y' || i == 'Y')
3685 else if (i == 'n' || i == 'N')
3692 if (mode & CHECK_DEFAULT_Y)
3701 /* Erase the prompt */
3704 /* Return the flag */
3710 * Prompts for a keypress
3712 * The "prompt" should take the form "Command: "
3714 * Returns TRUE unless the character is "Escape"
3716 bool get_com(concptr prompt, char *command, bool z_escape)
3720 /* Display a prompt */
3724 if (get_com_no_macros)
3725 *command = (char)inkey_special(FALSE);
3729 /* Clear the prompt */
3732 /* Handle "cancel" */
3733 if (*command == ESCAPE) return (FALSE);
3734 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3742 * Request a "quantity" from the user
3744 * Hack -- allow "command_arg" to specify a quantity
3746 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3755 /* Use "command_arg" */
3758 /* Extract a number */
3761 /* Clear "command_arg" */
3764 /* Enforce the maximum */
3765 if (amt > max) amt = max;
3771 /* Get the item index */
3772 result = repeat_pull(&code);
3773 amt = (QUANTITY)code;
3774 if ((max != 1) && result)
3776 /* Enforce the maximum */
3777 if (amt > max) amt = max;
3779 /* Enforce the minimum */
3780 if (amt < 0) amt = 0;
3786 /* Build a prompt if needed */
3789 /* Build a prompt */
3790 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3792 /* Use that prompt */
3797 /* Display prompt */
3800 /* Default to one */
3803 /* Build the default */
3804 sprintf(buf, "%d", amt);
3807 * Ask for a quantity
3808 * Don't allow to use numpad as cursor key.
3810 res = askfor_aux(buf, 6, FALSE);
3818 /* Extract a number */
3819 amt = (COMMAND_CODE)atoi(buf);
3821 /* A letter means "all" */
3822 if (isalpha(buf[0])) amt = max;
3824 /* Enforce the maximum */
3825 if (amt > max) amt = max;
3827 /* Enforce the minimum */
3828 if (amt < 0) amt = 0;
3830 if (amt) repeat_push((COMMAND_CODE)amt);
3832 /* Return the result */
3838 * Pause for user response
3840 void pause_line(int row)
3843 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3851 * Hack -- special buffer to hold the action of the current keymap
3853 static char request_command_buffer[256];
3865 menu_naiyou menu_info[10][10] =
3868 {"魔法/特殊能力", 1, FALSE},
3870 {"道具(使用)", 3, FALSE},
3871 {"道具(その他)", 4, FALSE},
3881 {"使う(m)", 'm', TRUE},
3882 {"調べる(b/P)", 'b', TRUE},
3883 {"覚える(G)", 'G', TRUE},
3884 {"特殊能力を使う(U/O)", 'U', TRUE},
3894 {"休息する(R)", 'R', TRUE},
3895 {"トラップ解除(D)", 'D', TRUE},
3896 {"探す(s)", 's', TRUE},
3897 {"周りを調べる(l/x)", 'l', TRUE},
3898 {"ターゲット指定(*)", '*', TRUE},
3899 {"穴を掘る(T/^t)", 'T', TRUE},
3900 {"階段を上る(<)", '<', TRUE},
3901 {"階段を下りる(>)", '>', TRUE},
3902 {"ペットに命令する(p)", 'p', TRUE},
3903 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3907 {"読む(r)", 'r', TRUE},
3908 {"飲む(q)", 'q', TRUE},
3909 {"杖を使う(u/Z)", 'u', TRUE},
3910 {"魔法棒で狙う(a/z)", 'a', TRUE},
3911 {"ロッドを振る(z/a)", 'z', TRUE},
3912 {"始動する(A)", 'A', TRUE},
3913 {"食べる(E)", 'E', TRUE},
3914 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3915 {"投げる(v)", 'v', TRUE},
3920 {"拾う(g)", 'g', TRUE},
3921 {"落とす(d)", 'd', TRUE},
3922 {"壊す(k/^d)", 'k', TRUE},
3923 {"銘を刻む({)", '{', TRUE},
3924 {"銘を消す(})", '}', TRUE},
3925 {"調査(I)", 'I', TRUE},
3926 {"アイテム一覧(i)", 'i', TRUE},
3933 {"装備する(w)", 'w', TRUE},
3934 {"装備を外す(t/T)", 't', TRUE},
3935 {"燃料を補給(F)", 'F', TRUE},
3936 {"装備一覧(e)", 'e', TRUE},
3946 {"開ける(o)", 'o', TRUE},
3947 {"閉じる(c)", 'c', TRUE},
3948 {"体当たりする(B/f)", 'B', TRUE},
3949 {"くさびを打つ(j/S)", 'j', TRUE},
3959 {"ダンジョンの全体図(M)", 'M', TRUE},
3960 {"位置を確認(L/W)", 'L', TRUE},
3961 {"階の雰囲気(^f)", KTRL('F'), TRUE},
3962 {"ステータス(C)", 'C', TRUE},
3963 {"文字の説明(/)", '/', TRUE},
3964 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
3965 {"現在の時刻(^t/')", KTRL('T'), TRUE},
3966 {"現在の知識(~)", '~', TRUE},
3967 {"プレイ記録(|)", '|', TRUE},
3972 {"オプション(=)", '=', TRUE},
3973 {"マクロ(@)", '@', TRUE},
3974 {"画面表示(%)", '%', TRUE},
3975 {"カラー(&)", '&', TRUE},
3976 {"設定変更コマンド(\")", '\"', TRUE},
3977 {"自動拾いをロード($)", '$', TRUE},
3978 {"システム(!)", '!', TRUE},
3985 {"セーブ&中断(^x)", KTRL('X'), TRUE},
3986 {"セーブ(^s)", KTRL('S'), TRUE},
3987 {"ヘルプ(?)", '?', TRUE},
3988 {"再描画(^r)", KTRL('R'), TRUE},
3989 {"メモ(:)", ':', TRUE},
3990 {"記念撮影())", ')', TRUE},
3991 {"記念撮影の表示(()", '(', TRUE},
3992 {"バージョン情報(V)", 'V', TRUE},
3993 {"引退する(Q)", 'Q', TRUE},
3998 menu_naiyou menu_info[10][10] =
4001 {"Magic/Special", 1, FALSE},
4002 {"Action", 2, FALSE},
4003 {"Items(use)", 3, FALSE},
4004 {"Items(other)", 4, FALSE},
4005 {"Equip", 5, FALSE},
4006 {"Door/Box", 6, FALSE},
4007 {"Informations", 7, FALSE},
4008 {"Options", 8, FALSE},
4009 {"Other commands", 9, FALSE},
4014 {"Use(m)", 'm', TRUE},
4015 {"See tips(b/P)", 'b', TRUE},
4016 {"Study(G)", 'G', TRUE},
4017 {"Special abilities(U/O)", 'U', TRUE},
4027 {"Rest(R)", 'R', TRUE},
4028 {"Disarm a trap(D)", 'D', TRUE},
4029 {"Search(s)", 's', TRUE},
4030 {"Look(l/x)", 'l', TRUE},
4031 {"Target(*)", '*', TRUE},
4032 {"Dig(T/^t)", 'T', TRUE},
4033 {"Go up stairs(<)", '<', TRUE},
4034 {"Go down stairs(>)", '>', TRUE},
4035 {"Command pets(p)", 'p', TRUE},
4036 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4040 {"Read a scroll(r)", 'r', TRUE},
4041 {"Drink a potion(q)", 'q', TRUE},
4042 {"Use a staff(u/Z)", 'u', TRUE},
4043 {"Aim a wand(a/z)", 'a', TRUE},
4044 {"Zap a rod(z/a)", 'z', TRUE},
4045 {"Activate an equipment(A)", 'A', TRUE},
4046 {"Eat(E)", 'E', TRUE},
4047 {"Fire missile weapon(f/t)", 'f', TRUE},
4048 {"Throw an item(v)", 'v', TRUE},
4053 {"Get items(g)", 'g', TRUE},
4054 {"Drop an item(d)", 'd', TRUE},
4055 {"Destroy an item(k/^d)", 'k', TRUE},
4056 {"Inscribe an item({)", '{', TRUE},
4057 {"Uninscribe an item(})", '}', TRUE},
4058 {"Info about an item(I)", 'I', TRUE},
4059 {"Inventory list(i)", 'i', TRUE},
4066 {"Wear(w)", 'w', TRUE},
4067 {"Take off(t/T)", 't', TRUE},
4068 {"Refuel(F)", 'F', TRUE},
4069 {"Equipment list(e)", 'e', TRUE},
4079 {"Open(o)", 'o', TRUE},
4080 {"Close(c)", 'c', TRUE},
4081 {"Bash a door(B/f)", 'B', TRUE},
4082 {"Jam a door(j/S)", 'j', TRUE},
4092 {"Full map(M)", 'M', TRUE},
4093 {"Map(L/W)", 'L', TRUE},
4094 {"Level feeling(^f)", KTRL('F'), TRUE},
4095 {"Character status(C)", 'C', TRUE},
4096 {"Identify symbol(/)", '/', TRUE},
4097 {"Show prev messages(^p)", KTRL('P'), TRUE},
4098 {"Current time(^t/')", KTRL('T'), TRUE},
4099 {"Various informations(~)", '~', TRUE},
4100 {"Play record menu(|)", '|', TRUE},
4105 {"Set options(=)", '=', TRUE},
4106 {"Interact with macros(@)", '@', TRUE},
4107 {"Interact w/ visuals(%)", '%', TRUE},
4108 {"Interact with colors(&)", '&', TRUE},
4109 {"Enter a user pref(\")", '\"', TRUE},
4110 {"Reload auto-pick pref($)", '$', TRUE},
4118 {"Save and quit(^x)", KTRL('X'), TRUE},
4119 {"Save(^s)", KTRL('S'), TRUE},
4120 {"Help(obsoleted)(?)", '?', TRUE},
4121 {"Redraw(^r)", KTRL('R'), TRUE},
4122 {"Take note(:)", ':', TRUE},
4123 {"Dump screen dump(()", ')', TRUE},
4124 {"Load screen dump())", '(', TRUE},
4125 {"Version info(V)", 'V', TRUE},
4126 {"Quit(Q)", 'Q', TRUE},
4139 } special_menu_naiyou;
4141 #define MENU_CLASS 1
4145 special_menu_naiyou special_menu_info[] =
4147 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4148 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4149 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4150 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4151 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4152 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4153 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4154 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4155 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4156 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4157 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4161 special_menu_naiyou special_menu_info[] =
4163 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4164 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4165 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4166 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4167 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4168 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4169 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4170 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4171 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4172 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4173 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4178 static char inkey_from_menu(void)
4182 int num = 0, max_num, old_num = 0;
4186 if (p_ptr->y - panel_row_min > 10) basey = 2;
4190 /* Clear top line */
4200 if (!menu) old_num = num;
4201 put_str("+----------------------------------------------------+", basey, basex);
4202 put_str("| |", basey+1, basex);
4203 put_str("| |", basey+2, basex);
4204 put_str("| |", basey+3, basex);
4205 put_str("| |", basey+4, basex);
4206 put_str("| |", basey+5, basex);
4207 put_str("+----------------------------------------------------+", basey+6, basex);
4209 for(i = 0; i < 10; i++)
4212 if (!menu_info[menu][i].cmd) break;
4213 menu_name = menu_info[menu][i].name;
4214 for(hoge = 0; ; hoge++)
4216 if (!special_menu_info[hoge].name[0]) break;
4217 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4218 switch(special_menu_info[hoge].jouken)
4221 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4224 if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4226 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4233 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4236 kisuu = max_num % 2;
4237 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4239 /* Place the cursor on the player */
4240 move_cursor_relative(p_ptr->y, p_ptr->x);
4243 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4245 if (menu_info[menu][num].fin)
4247 cmd = menu_info[menu][num].cmd;
4253 menu = menu_info[menu][num].cmd;
4259 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4276 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4281 num = (num + 2) % (max_num - 1);
4283 num = (num + 2) % (max_num + 1);
4285 else num = (num + 2) % max_num;
4287 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4292 num = (num + max_num - 3) % (max_num - 1);
4294 num = (num + max_num - 1) % (max_num + 1);
4296 else num = (num + max_num - 2) % max_num;
4298 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4300 if ((num % 2) || (num == max_num - 1))
4304 else if (num < max_num - 1)
4312 if (!inkey_next) inkey_next = "";
4318 * Request a command from the user.
4320 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4321 * p_ptr->command_arg. May modify p_ptr->command_new.
4323 * Note that "caret" ("^") is treated specially, and is used to
4324 * allow manual input of control characters. This can be used
4325 * on many machines to request repeated tunneling (Ctrl-H) and
4326 * on the Macintosh to request "Control-Caret".
4328 * Note that "backslash" is treated specially, and is used to bypass any
4329 * keymap entry for the following character. This is useful for macros.
4331 * Note that this command is used both in the dungeon and in
4332 * stores, and must be careful to work in both situations.
4334 * Note that "p_ptr->command_new" may not work any more.
4336 void request_command(int shopping)
4349 if (rogue_like_commands)
4351 mode = KEYMAP_MODE_ROGUE;
4357 mode = KEYMAP_MODE_ORIG;
4361 /* No command yet */
4364 /* No "argument" yet */
4367 /* No "direction" yet */
4376 /* Hack -- auto-commands */
4381 /* Use auto-command */
4388 /* Get a keypress in "command" mode */
4391 /* Hack -- no flush needed */
4395 /* Activate "command mode" */
4400 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4401 && !keymap_act[mode][(byte)(cmd)])
4402 cmd = inkey_from_menu();
4405 /* Clear top line */
4412 COMMAND_ARG old_arg = command_arg;
4417 /* Begin the input */
4418 prt(_("回数: ", "Count: "), 0, 0);
4420 /* Get a command count */
4423 /* Get a new keypress */
4426 /* Simple editing (delete or backspace) */
4427 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4429 /* Delete a digit */
4430 command_arg = command_arg / 10;
4432 /* Show current count */
4433 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4436 /* Actual numeric data */
4437 else if (cmd >= '0' && cmd <= '9')
4439 /* Stop count at 9999 */
4440 if (command_arg >= 1000)
4449 /* Increase count */
4452 /* Incorporate that digit */
4453 command_arg = command_arg * 10 + D2I(cmd);
4456 /* Show current count */
4457 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4460 /* Exit on "unusable" input */
4467 /* Hack -- Handle "zero" */
4468 if (command_arg == 0)
4473 /* Show current count */
4474 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4477 /* Hack -- Handle "old_arg" */
4480 /* Restore old_arg */
4481 command_arg = old_arg;
4483 /* Show current count */
4484 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4487 /* Hack -- white-space means "enter command now" */
4488 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4490 /* Get a real command */
4491 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4501 /* Allow "keymaps" to be bypassed */
4504 /* Get a real command */
4505 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4507 /* Hack -- bypass keymaps */
4508 if (!inkey_next) inkey_next = "";
4512 /* Allow "control chars" to be entered */
4515 /* Get a new command and controlify it */
4516 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4520 /* Look up applicable keymap */
4521 act = keymap_act[mode][(byte)(cmd)];
4523 /* Apply keymap if not inside a keymap already */
4524 if (act && !inkey_next)
4526 /* Install the keymap (limited buffer size) */
4527 (void)strnfmt(request_command_buffer, 256, "%s", act);
4529 /* Start using the buffer */
4530 inkey_next = request_command_buffer;
4538 command_cmd = (byte)cmd;
4543 /* Hack -- Auto-repeat certain commands */
4544 if (always_repeat && (command_arg <= 0))
4546 /* Hack -- auto repeat certain commands */
4547 if (my_strchr("TBDoc+", (char)command_cmd))
4549 /* Repeat 99 times */
4558 switch (command_cmd)
4560 /* Command "p" -> "purchase" (get) */
4561 case 'p': command_cmd = 'g'; break;
4563 /* Command "m" -> "purchase" (get) */
4564 case 'm': command_cmd = 'g'; break;
4566 /* Command "s" -> "sell" (drop) */
4567 case 's': command_cmd = 'd'; break;
4572 for (i = 0; i < 256; i++)
4575 if ((s = keymap_act[mode][i]) != NULL)
4577 if (*s == command_cmd && *(s+1) == 0)
4585 caretcmd = command_cmd;
4588 /* Hack -- Scan equipment */
4589 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4593 object_type *o_ptr = &inventory[i];
4595 /* Skip non-objects */
4596 if (!o_ptr->k_idx) continue;
4598 /* No inscription */
4599 if (!o_ptr->inscription) continue;
4601 /* Obtain the inscription */
4602 s = quark_str(o_ptr->inscription);
4605 s = my_strchr(s, '^');
4607 /* Process preventions */
4610 /* Check the "restriction" character */
4612 if ((s[1] == caretcmd) || (s[1] == '*'))
4614 if ((s[1] == command_cmd) || (s[1] == '*'))
4618 /* Hack -- Verify command */
4619 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4621 /* Hack -- Use space */
4626 /* Find another '^' */
4627 s = my_strchr(s + 1, '^');
4632 /* Hack -- erase the message line. */
4639 * Check a char for "vowel-hood"
4641 bool is_a_vowel(int ch)
4666 * Replace the first instance of "target" in "buf" with "insert"
4667 * If "insert" is NULL, just remove the first instance of "target"
4668 * In either case, return TRUE if "target" is found.
4670 * XXX Could be made more efficient, especially in the
4671 * case where "insert" is smaller than "target".
4673 static bool insert_str(char *buf, concptr target, concptr insert)
4676 int b_len, t_len, i_len;
4678 /* Attempt to find the target (modify "buf") */
4679 buf = my_strstr(buf, target);
4681 /* No target found */
4682 if (!buf) return (FALSE);
4684 /* Be sure we have an insertion string */
4685 if (!insert) insert = "";
4687 /* Extract some lengths */
4688 t_len = strlen(target);
4689 i_len = strlen(insert);
4690 b_len = strlen(buf);
4692 /* How much "movement" do we need? */
4693 len = i_len - t_len;
4695 /* We need less space (for insert) */
4698 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4701 /* We need more space (for insert) */
4704 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4707 /* If movement occured, we need a new terminator */
4708 if (len) buf[b_len+len] = '\0';
4710 /* Now copy the insertion string */
4711 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4713 /* Successful operation */
4723 * Called from cmd4.c and a few other places. Just extracts
4724 * a direction from the keymap for ch (the last direction,
4725 * in fact) byte or char here? I'm thinking that keymaps should
4726 * generally only apply to single keys, which makes it no more
4727 * than 128, so a char should suffice... but keymap_act is 256...
4729 int get_keymap_dir(char ch)
4733 /* Already a direction? */
4744 if (rogue_like_commands)
4746 mode = KEYMAP_MODE_ROGUE;
4752 mode = KEYMAP_MODE_ORIG;
4755 /* Extract the action (if any) */
4756 act = keymap_act[mode][(byte)(ch)];
4761 /* Convert to a direction */
4762 for (s = act; *s; ++s)
4764 /* Use any digits in keymap */
4765 if (isdigit(*s)) d = D2I(*s);
4771 /* Return direction */
4776 #define REPEAT_MAX 20
4778 /* Number of chars saved */
4779 static int repeat__cnt = 0;
4782 static int repeat__idx = 0;
4785 static COMMAND_CODE repeat__key[REPEAT_MAX];
4788 void repeat_push(COMMAND_CODE what)
4791 if (repeat__cnt == REPEAT_MAX) return;
4793 /* Push the "stuff" */
4794 repeat__key[repeat__cnt++] = what;
4796 /* Prevents us from pulling keys */
4801 bool repeat_pull(COMMAND_CODE *what)
4803 /* All out of keys */
4804 if (repeat__idx == repeat__cnt) return (FALSE);
4806 /* Grab the next key, advance */
4807 *what = repeat__key[repeat__idx++];
4813 void repeat_check(void)
4817 /* Ignore some commands */
4818 if (command_cmd == ESCAPE) return;
4819 if (command_cmd == ' ') return;
4820 if (command_cmd == '\r') return;
4821 if (command_cmd == '\n') return;
4823 /* Repeat Last Command */
4824 if (command_cmd == 'n')
4829 /* Get the command */
4830 if (repeat_pull(&what))
4832 /* Save the command */
4837 /* Start saving new command */
4846 /* Save this command */
4855 * Array size for which InsertionSort
4856 * is used instead of QuickSort
4862 * Exchange two sort-entries
4863 * (should probably be coded inline
4864 * for speed increase)
4866 static void swap(tag_type *a, tag_type *b)
4877 * Insertion-Sort algorithm
4878 * (used by the Quicksort algorithm)
4880 static void InsertionSort(tag_type elements[], int number)
4886 for (P = 1; P < number; P++)
4889 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4890 elements[j] = elements[j - 1];
4897 * Helper function for Quicksort
4899 static tag_type median3(tag_type elements[], int left, int right)
4901 int center = (left + right) / 2;
4903 if (elements[left].tag > elements[center].tag)
4904 swap(&elements[left], &elements[center]);
4905 if (elements[left].tag > elements[right].tag)
4906 swap(&elements[left], &elements[right]);
4907 if (elements[center].tag > elements[right].tag)
4908 swap(&elements[center], &elements[right]);
4910 swap(&elements[center], &elements[right - 1]);
4911 return (elements[right - 1]);
4916 * Quicksort algorithm
4918 * The "median of three" pivot selection eliminates
4919 * the bad case of already sorted input.
4921 * We use InsertionSort for smaller sub-arrays,
4922 * because it is faster in this case.
4924 * For details see: "Data Structures and Algorithm
4925 * Analysis in C" by Mark Allen Weiss.
4927 static void quicksort(tag_type elements[], int left, int right)
4932 if (left + CUTOFF <= right)
4934 pivot = median3(elements, left, right);
4936 i = left; j = right -1;
4940 while (elements[++i].tag < pivot.tag);
4941 while (elements[--j].tag > pivot.tag);
4944 swap(&elements[i], &elements[j]);
4950 swap(&elements[i], &elements[right - 1]);
4952 quicksort(elements, left, i - 1);
4953 quicksort(elements, i + 1, right);
4957 /* Use InsertionSort on small arrays */
4958 InsertionSort(elements + left, right - left + 1);
4964 * Frontend for the sorting algorithm
4966 * Sorts an array of tagged pointers
4967 * with <number> elements.
4969 void tag_sort(tag_type elements[], int number)
4971 quicksort(elements, 0, number - 1);
4974 #endif /* SORT_R_INFO */
4976 #ifdef SUPPORT_GAMMA
4978 /* Table of gamma values */
4979 byte gamma_table[256];
4981 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
4982 static s16b gamma_helper[256] =
4984 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
4985 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
4986 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
4987 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
4988 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
4989 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
4990 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
4991 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
4992 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
4993 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
4994 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
4995 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
4996 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
4997 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
4998 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
4999 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5004 * Build the gamma table so that floating point isn't needed.
5006 * Note gamma goes from 0->256. The old value of 100 is now 128.
5008 void build_gamma_table(int gamma)
5013 * value is the current sum.
5014 * diff is the new term to add to the series.
5018 /* Hack - convergence is bad in these cases. */
5020 gamma_table[255] = 255;
5022 for (i = 1; i < 255; i++)
5025 * Initialise the Taylor series
5027 * value and diff have been scaled by 256
5032 diff = ((long)gamma_helper[i]) * (gamma - 256);
5041 * Use the following identiy to calculate the gamma table.
5042 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5044 * n is the current term number.
5046 * The gamma_helper array contains a table of
5048 * This is used because a^b = exp(b*ln(a))
5054 * Note that everything is scaled by 256 for accuracy,
5055 * plus another factor of 256 for the final result to
5056 * be from 0-255. Thus gamma_helper[] * gamma must be
5057 * divided by 256*256 each itteration, to get back to
5058 * the original power series.
5060 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5064 * Store the value in the table so that the
5065 * floating point pow function isn't needed .
5067 gamma_table[i] = ((long)(value / 256) * i) / 256;
5071 #endif /* SUPPORT_GAMMA */
5075 * Add a series of keypresses to the "queue".
5077 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5078 * if there are none.
5080 * Catch the "out of space" error before anything is printed.
5082 * NB: The keys added here will be interpreted by any macros or keymaps.
5084 errr type_string(concptr str, uint len)
5091 /* Paranoia - no string. */
5092 if (!str) return -1;
5094 /* Hack - calculate the string length here if none given. */
5095 if (!len) len = strlen(str);
5097 /* Activate the main window, as all pastes go there. */
5098 Term_activate(term_screen);
5100 for (s = str; s < str+len; s++)
5102 /* Catch end of string */
5103 if (*s == '\0') break;
5105 err = Term_keypress(*s);
5111 /* Activate the original window. */
5119 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5128 while (str[read_pt])
5131 bool kinsoku = FALSE;
5136 /* Prepare one character */
5137 ch[0] = str[read_pt];
5140 kanji = iskanji(ch[0]);
5144 ch[1] = str[read_pt+1];
5147 if (strcmp(ch, "。") == 0 ||
5148 strcmp(ch, "、") == 0 ||
5149 strcmp(ch, "ィ") == 0 ||
5150 strcmp(ch, "ー") == 0)
5153 else if (!isprint(ch[0]))
5156 if (!isprint(ch[0]))
5160 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5164 /* return to better wrapping point. */
5165 /* Space character at the end of the line need not to be printed. */
5166 word_len = read_pt - word_punct;
5168 if (kanji && !kinsoku)
5172 if (ch[0] == ' ' || word_len >= line_len/2)
5176 read_pt = word_punct;
5177 if (str[word_punct] == ' ')
5179 write_pt -= word_len;
5182 tbuf[write_pt++] = '\0';
5184 word_punct = read_pt;
5188 word_punct = read_pt;
5190 if (!kinsoku) word_punct = read_pt;
5193 /* Not enough buffer size */
5194 if ((size_t)(write_pt + 3) >= bufsize) break;
5196 tbuf[write_pt++] = ch[0];
5202 tbuf[write_pt++] = ch[1];
5208 tbuf[write_pt] = '\0';
5209 tbuf[write_pt+1] = '\0';
5216 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5217 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5220 * my_strcpy() returns strlen(src). This makes checking for truncation
5221 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5223 * This function should be equivalent to the strlcpy() function in BSD.
5225 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5234 /* reserve for NUL termination */
5237 /* Copy as many bytes as will fit */
5238 while (*s && (len < bufsize))
5242 if (len + 1 >= bufsize || !*(s+1)) break;
5262 size_t len = strlen(src);
5264 if (bufsize == 0) return ret;
5267 if (len >= bufsize) len = bufsize - 1;
5269 /* Copy the string and terminate it */
5270 (void)memcpy(buf, src, len);
5273 /* Return strlen(src) */
5281 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5282 * It never writes more characters into the buffer than indicated by 'bufsize' and
5283 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5285 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5286 * truncation easy. Example:
5287 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5289 * This function should be equivalent to the strlcat() function in BSD.
5291 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5293 size_t dlen = strlen(buf);
5295 /* Is there room left in the buffer? */
5296 if (dlen < bufsize - 1)
5298 /* Append as much as possible */
5299 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5303 /* Return without appending */
5304 return (dlen + strlen(src));
5310 * A copy of ANSI strstr()
5312 * my_strstr() can handle Kanji strings correctly.
5314 char *my_strstr(concptr haystack, concptr needle)
5317 int l1 = strlen(haystack);
5318 int l2 = strlen(needle);
5322 for(i = 0; i <= l1 - l2; i++)
5324 if(!strncmp(haystack + i, needle, l2))
5325 return (char *)haystack + i;
5328 if (iskanji(*(haystack + i))) i++;
5338 * A copy of ANSI strchr()
5340 * my_strchr() can handle Kanji strings correctly.
5342 char *my_strchr(concptr ptr, char ch)
5344 for ( ; *ptr != '\0'; ptr++)
5346 if (*ptr == ch) return (char *)ptr;
5349 if (iskanji(*ptr)) ptr++;
5358 * Convert string to lower case
5360 void str_tolower(char *str)
5362 /* Force to be lower case string */
5372 *str = (char)tolower(*str);
5378 * Get a keypress from the user.
5379 * And interpret special keys as internal code.
5381 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5382 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5384 int inkey_special(bool numpad_cursor)
5386 static const struct {
5389 } modifier_key_list[] = {
5390 {"shift-", SKEY_MOD_SHIFT},
5391 {"control-", SKEY_MOD_CONTROL},
5395 static const struct {
5399 } special_key_list[] = {
5400 {FALSE, "Down]", SKEY_DOWN},
5401 {FALSE, "Left]", SKEY_LEFT},
5402 {FALSE, "Right]", SKEY_RIGHT},
5403 {FALSE, "Up]", SKEY_UP},
5404 {FALSE, "Page_Up]", SKEY_PGUP},
5405 {FALSE, "Page_Down]", SKEY_PGDOWN},
5406 {FALSE, "Home]", SKEY_TOP},
5407 {FALSE, "End]", SKEY_BOTTOM},
5408 {TRUE, "KP_Down]", SKEY_DOWN},
5409 {TRUE, "KP_Left]", SKEY_LEFT},
5410 {TRUE, "KP_Right]", SKEY_RIGHT},
5411 {TRUE, "KP_Up]", SKEY_UP},
5412 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5413 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5414 {TRUE, "KP_Home]", SKEY_TOP},
5415 {TRUE, "KP_End]", SKEY_BOTTOM},
5416 {TRUE, "KP_2]", SKEY_DOWN},
5417 {TRUE, "KP_4]", SKEY_LEFT},
5418 {TRUE, "KP_6]", SKEY_RIGHT},
5419 {TRUE, "KP_8]", SKEY_UP},
5420 {TRUE, "KP_9]", SKEY_PGUP},
5421 {TRUE, "KP_3]", SKEY_PGDOWN},
5422 {TRUE, "KP_7]", SKEY_TOP},
5423 {TRUE, "KP_1]", SKEY_BOTTOM},
5427 static const struct {
5430 } gcu_special_key_list[] = {
5436 {"4~", SKEY_BOTTOM},
5438 {"6~", SKEY_PGDOWN},
5451 * Forget macro trigger ----
5452 * It's important if we are already expanding macro action
5454 inkey_macro_trigger_string[0] = '\0';
5456 /* Get a keypress */
5459 /* Examine trigger string */
5460 trig_len = strlen(inkey_macro_trigger_string);
5462 /* Already known that no special key */
5463 if (!trig_len) return (int)((unsigned char)key);
5466 * Hack -- Ignore macro defined on ASCII characters.
5468 if (trig_len == 1 && parse_macro)
5470 char c = inkey_macro_trigger_string[0];
5472 /* Cancel macro action on the queue */
5473 forget_macro_action();
5475 /* Return the originaly pressed key */
5476 return (int)((unsigned char)c);
5479 /* Convert the trigger */
5480 ascii_to_text(buf, inkey_macro_trigger_string);
5482 /* Check the prefix "\[" */
5483 if (prefix(str, "\\["))
5488 /* Examine modifier keys */
5491 for (i = 0; modifier_key_list[i].keyname; i++)
5493 if (prefix(str, modifier_key_list[i].keyname))
5495 /* Get modifier key flag */
5496 str += strlen(modifier_key_list[i].keyname);
5497 modifier |= modifier_key_list[i].keyflag;
5501 /* No more modifier key found */
5502 if (!modifier_key_list[i].keyname) break;
5505 /* numpad_as_cursorkey option force numpad keys to input numbers */
5506 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5508 /* Get a special key code */
5509 for (i = 0; special_key_list[i].keyname; i++)
5511 if ((!special_key_list[i].numpad || numpad_cursor) &&
5512 streq(str, special_key_list[i].keyname))
5514 skey = special_key_list[i].keycode;
5519 /* A special key found */
5522 /* Cancel macro action on the queue */
5523 forget_macro_action();
5525 /* Return special key code and modifier flags */
5526 return (skey | modifier);
5530 if (prefix(str, "\\e["))
5534 for (i = 0; gcu_special_key_list[i].keyname; i++)
5536 if (streq(str, gcu_special_key_list[i].keyname))
5538 return gcu_special_key_list[i].keycode;
5543 /* No special key found? */
5545 /* Don't bother with this trigger no more */
5546 inkey_macro_trigger_string[0] = '\0';
5548 /* Return normal keycode */
5549 return (int)((unsigned char)key);