4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
15 #include "monsterrace-hook.h"
16 #include "view-mainwindow.h"
22 static int num_more = 0;
24 /* Save macro trigger string for use in inkey_special() */
25 static char inkey_macro_trigger_string[1024];
31 * For those systems that don't have "stricmp()"
33 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
35 int stricmp(concptr a, concptr b)
40 /* Scan the strings */
41 for (s1 = a, s2 = b; TRUE; s1++, s2++)
45 if (z1 < z2) return (-1);
46 if (z1 > z2) return (1);
51 #endif /* HAS_STRICMP */
59 * For those systems that don't have "usleep()" but need it.
61 * Fake "usleep()" function grabbed from the inl netrek server -cba
63 int usleep(huge usecs)
70 fd_set *no_fds = NULL;
76 /* Was: int readfds, writefds, exceptfds; */
77 /* Was: readfds = writefds = exceptfds = 0; */
80 /* Paranoia -- No excessive sleeping */
81 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
84 Timer.tv_sec = (usecs / 1000000L);
85 Timer.tv_usec = (usecs % 1000000L);
88 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
90 /* Hack -- ignore interrupts */
91 if (errno != EINTR) return -1;
102 * Hack -- External functions
105 extern struct passwd *getpwuid(uid_t uid);
106 extern struct passwd *getpwnam(concptr name);
111 * Find a default user name from the system.
113 void user_name(char *buf, int id)
117 /* Look up the user name */
118 if ((pw = getpwuid(id)))
120 (void)strcpy(buf, pw->pw_name);
123 #ifdef CAPITALIZE_USER_NAME
124 /* Hack -- capitalize the user name */
126 if (!iskanji(buf[0]))
129 buf[0] = toupper(buf[0]);
130 #endif /* CAPITALIZE_USER_NAME */
135 /* Oops. Hack -- default to "PLAYER" */
136 strcpy(buf, "PLAYER");
145 * The concept of the "file" routines below (and elsewhere) is that all
146 * file handling should be done using as few routines as possible, since
147 * every machine is slightly different, but these routines always have the
150 * In fact, perhaps we should use the "path_parse()" routine below to convert
151 * from "canonical" filenames (optional leading tilde's, internal wildcards,
152 * slash as the path seperator, etc) to "system" filenames (no special symbols,
153 * system-specific path seperator, etc). This would allow the program itself
154 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
155 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
157 * Note that "path_temp" should probably return a "canonical" filename.
159 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
160 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
162 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
163 * path, and a leading "tilde" to indicate a special directory, and default to a
164 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
165 * use of a "special drive", and then the rest of the path is parsed "normally",
166 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
167 * colon to indicate a "drive plus absolute path", and finally defaults to a file
168 * in the current working directory, which may or may not be defined.
170 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
178 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
188 * Extract a "parsed" path from an initial filename
189 * Normally, we simply copy the filename into the buffer
190 * But leading tilde symbols must be handled in a special way
191 * Replace "~user/" by the home directory of the user named "user"
192 * Replace "~/" by the home directory of the current user
194 errr path_parse(char *buf, int max, concptr file)
201 /* Assume no result */
205 if (!file) return (-1);
207 /* File needs no parsing */
210 (void)strnfmt(buf, max, "%s", file);
214 /* Point at the user */
217 /* Look for non-user portion of the file */
218 s = my_strstr(u, PATH_SEP);
220 /* Hack -- no long user names */
221 if (s && (s >= u + sizeof(user))) return (1);
223 /* Extract a user name */
227 for (i = 0; u < s; ++i) user[i] = *u++;
232 /* Look up the "current" user */
233 if (u[0] == '\0') u = getlogin();
235 /* Look up a user (or "current" user) */
236 if (u) pw = getpwnam(u);
237 else pw = getpwuid(getuid());
242 /* Make use of the info */
243 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
244 else strnfmt(buf, max, "%s", pw->pw_dir);
255 * Extract a "parsed" path from an initial filename
257 * This requires no special processing on simple machines,
258 * except for verifying the size of the filename.
260 errr path_parse(char *buf, int max, concptr file)
262 /* Accept the filename */
263 (void)strnfmt(buf, max, "%s", file);
265 #if defined(MAC_MPW) && defined(CARBON)
266 /* Fix it according to the current operating system */
267 convert_pathname(buf);
268 #endif /* MAC_MPW && CARBON */
281 * Hack -- acquire a "temporary" file name if possible
283 * This filename is always in "system-specific" form.
285 static errr path_temp(char *buf, int max)
294 /* Format to length */
295 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
296 (void)strnfmt(buf, max, "%s", s);
298 (void)strnfmt(buf, max, ".%s", s);
308 * Create a new path by appending a file (or directory) to a path.
310 * This requires no special processing on simple machines, except
311 * for verifying the size of the filename, but note the ability to
312 * bypass the given "path" with certain special file-names.
314 * Note that the "file" may actually be a "sub-path", including
317 * Note that this function yields a path which must be "parsed"
318 * using the "parse" function above.
320 errr path_build(char *buf, int max, concptr path, concptr file)
325 /* Use the file itself */
326 (void)strnfmt(buf, max, "%s", file);
329 /* Absolute file, on "normal" systems */
330 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
332 /* Use the file itself */
333 (void)strnfmt(buf, max, "%s", file);
339 /* Use the file itself */
340 (void)strnfmt(buf, max, "%s", file);
346 /* Build the new path */
347 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
356 * Hack -- replacement for "fopen()"
358 FILE *my_fopen(concptr file, concptr mode)
362 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
366 /* Hack -- Try to parse the path */
367 if (path_parse(buf, 1024, file)) return (NULL);
369 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
370 if (my_strchr(mode, 'w'))
372 /* setting file type/creator */
373 tempfff = fopen(buf, mode);
374 fsetfileinfo(buf, _fcreator, _ftype);
379 /* Attempt to fopen the file anyway */
380 return (fopen(buf, mode));
385 * Hack -- replacement for "fclose()"
387 errr my_fclose(FILE *fff)
390 if (!fff) return (-1);
392 /* Close, check for error */
393 if (fclose(fff) == EOF) return (1);
405 FILE *my_fopen_temp(char *buf, int max)
409 /* Prepare the buffer for mkstemp */
410 strncpy(buf, "/tmp/anXXXXXX", max);
412 /* Secure creation of a temporary file */
415 /* Check the file-descriptor */
416 if (fd < 0) return (NULL);
418 /* Return a file stream */
419 return (fdopen(fd, "w"));
422 #else /* HAVE_MKSTEMP */
424 FILE *my_fopen_temp(char *buf, int max)
426 /* Generate a temporary filename */
427 if (path_temp(buf, max)) return (NULL);
430 return (my_fopen(buf, "w"));
433 #endif /* HAVE_MKSTEMP */
437 * Hack -- replacement for "fgets()"
439 * Read a string, without a newline, to a file
441 * Process tabs, strip internal non-printables
443 errr my_fgets(FILE *fff, char *buf, huge n)
450 if (fgets(tmp, 1024, fff))
453 guess_convert_to_system_encoding(tmp, sizeof(tmp));
456 /* Convert weirdness */
457 for (s = tmp; *s; s++)
459 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
462 * Be nice to the Macintosh, where a file can have Mac or Unix
463 * end of line, especially since the introduction of OS X.
464 * MPW tools were also very tolerant to the Unix EOL.
466 if (*s == '\r') *s = '\n';
468 #endif /* MACINTOSH || MACH_O_CARBON */
483 /* Hack -- require room */
484 if (i + 8 >= n) break;
489 /* Append some more spaces */
490 while (0 != (i % 8)) buf[i++] = ' ';
494 else if (iskanji(*s))
508 /* Handle printables */
509 else if (isprint((unsigned char)*s))
518 /* No newline character, but terminate */
534 * Hack -- replacement for "fputs()"
535 * Dump a string, plus a newline, to a file
536 * Process internal weirdness?
538 errr my_fputs(FILE *fff, concptr buf, huge n)
543 /* Dump, ignore errors */
544 (void)fprintf(fff, "%s\n", buf);
555 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
557 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
558 * and "my_fopen()" should ever create files.
566 * The Macintosh is a little bit brain-dead sometimes
569 # define open(N,F,M) \
570 ((M), open((char*)(N),F))
571 # define write(F,B,S) \
572 write(F,(char*)(B),S)
573 #endif /* MACINTOSH */
577 * Several systems have no "O_BINARY" flag
581 #endif /* O_BINARY */
585 * Hack -- attempt to delete a file
587 errr fd_kill(concptr file)
591 /* Hack -- Try to parse the path */
592 if (path_parse(buf, 1024, file)) return (-1);
602 * Hack -- attempt to move a file
604 errr fd_move(concptr file, concptr what)
609 /* Hack -- Try to parse the path */
610 if (path_parse(buf, 1024, file)) return (-1);
612 /* Hack -- Try to parse the path */
613 if (path_parse(aux, 1024, what)) return (-1);
616 (void)rename(buf, aux);
623 * Hack -- attempt to copy a file
625 errr fd_copy(concptr file, concptr what)
632 /* Hack -- Try to parse the path */
633 if (path_parse(buf, 1024, file)) return (-1);
635 /* Hack -- Try to parse the path */
636 if (path_parse(aux, 1024, what)) return (-1);
638 /* Open source file */
639 src_fd = fd_open(buf, O_RDONLY);
640 if (src_fd < 0) return (-1);
642 /* Open destination file */
643 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
644 if (dst_fd < 0) return (-1);
647 while ((read_num = read(src_fd, buf, 1024)) > 0)
650 while (write_num < read_num)
652 int ret = write(dst_fd, buf + write_num, read_num - write_num);
672 * Hack -- attempt to open a file descriptor (create file)
673 * This function should fail if the file already exists
674 * Note that we assume that the file should be "binary"
676 int fd_make(concptr file, BIT_FLAGS mode)
680 /* Hack -- Try to parse the path */
681 if (path_parse(buf, 1024, file)) return (-1);
683 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
686 /* Create the file, fail if exists, write-only, binary */
687 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
688 /* Set creator and type if the file is successfully opened */
689 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
690 /* Return the descriptor */
694 /* Create the file, fail if exists, write-only, binary */
695 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
702 * Hack -- attempt to open a file descriptor (existing file)
704 * Note that we assume that the file should be "binary"
706 int fd_open(concptr file, int flags)
710 /* Hack -- Try to parse the path */
711 if (path_parse(buf, 1024, file)) return (-1);
713 /* Attempt to open the file */
714 return (open(buf, flags | O_BINARY, 0));
719 * Hack -- attempt to lock a file descriptor
721 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
723 errr fd_lock(int fd, int what)
726 what = what ? what : 0;
729 if (fd < 0) return (-1);
735 # if defined(F_ULOCK) && defined(F_LOCK)
740 /* Unlock it, Ignore errors */
741 lockf(fd, F_ULOCK, 0);
747 /* Lock the score file */
748 if (lockf(fd, F_LOCK, 0) != 0) return (1);
755 # if defined(LOCK_UN) && defined(LOCK_EX)
760 /* Unlock it, Ignore errors */
761 (void)flock(fd, LOCK_UN);
767 /* Lock the score file */
768 if (flock(fd, LOCK_EX) != 0) return (1);
783 * Hack -- attempt to seek on a file descriptor
785 errr fd_seek(int fd, huge n)
790 if (fd < 0) return (-1);
792 /* Seek to the given position */
793 p = lseek(fd, n, SEEK_SET);
796 if (p != n) return (1);
804 * Hack -- attempt to truncate a file descriptor
806 errr fd_chop(int fd, huge n)
812 if (fd < 0) return (-1);
814 #if defined(ULTRIX) || defined(NeXT)
825 * Hack -- attempt to read data from a file descriptor
827 errr fd_read(int fd, char *buf, huge n)
830 if (fd < 0) return (-1);
838 if (read(fd, buf, 16384) != 16384) return (1);
840 /* Shorten the task */
843 /* Shorten the task */
849 /* Read the final piece */
850 if (read(fd, buf, n) != (int)n) return (1);
858 * Hack -- Attempt to write data to a file descriptor
860 errr fd_write(int fd, concptr buf, huge n)
863 if (fd < 0) return (-1);
871 if (write(fd, buf, 16384) != 16384) return (1);
873 /* Shorten the task */
876 /* Shorten the task */
882 /* Write the final piece */
883 if (write(fd, buf, n) != (int)n) return (1);
891 * Hack -- attempt to close a file descriptor
893 errr fd_close(int fd)
896 if (fd < 0) return (-1);
911 * Important note about "colors"
913 * The "TERM_*" color definitions list the "composition" of each
914 * "Angband color" in terms of "quarters" of each of the three color
915 * components (Red, Green, Blue), for example, TERM_UMBER is defined
916 * as 2/4 Red, 1/4 Green, 0/4 Blue.
918 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
920 * These values are NOT gamma-corrected. On most machines (with the
921 * Macintosh being an important exception), you must "gamma-correct"
922 * the given values, that is, "correct for the intrinsic non-linearity
923 * of the phosphor", by converting the given intensity levels based
924 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
926 * The actual formula for conversion is unknown to me at this time,
927 * but you can use the table below for the most common gamma values.
929 * So, on most machines, simply convert the values based on the "gamma"
930 * of the target screen, which is usually in the range 1.5 to 1.7, and
931 * usually is closest to 1.7. The converted value for each of the five
932 * different "quarter" values is given below:
934 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
935 * ----- ---- ---- ---- ---
936 * 0/4 0.00 0.00 0.00 #00
937 * 1/4 0.25 0.27 0.28 #47
938 * 2/4 0.50 0.55 0.56 #8f
939 * 3/4 0.75 0.82 0.84 #d7
940 * 4/4 1.00 1.00 1.00 #ff
942 * Note that some machines (i.e. most IBM machines) are limited to a
943 * hard-coded set of colors, and so the information above is useless.
945 * Also, some machines are limited to a pre-determined set of colors,
946 * for example, the IBM can only display 16 colors, and only 14 of
947 * those colors resemble colors used by Angband, and then only when
948 * you ignore the fact that "Slate" and "cyan" are not really matches,
949 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
950 * in addition to the obvious "Orange", since by combining all of the
951 * "indeterminate" colors into a single color, the rest of the colors
952 * are left with "meaningful" values.
959 void move_cursor(int row, int col)
961 Term_gotoxy(col, row);
967 * Convert a decimal to a single digit octal number
969 static char octify(uint i)
971 return (hexsym[i%8]);
975 * Convert a decimal to a single digit hex number
977 static char hexify(uint i)
979 return (hexsym[i%16]);
984 * Convert a octal-digit into a decimal
986 static int deoct(char c)
988 if (isdigit(c)) return (D2I(c));
993 * Convert a hexidecimal-digit into a decimal
995 static int dehex(char c)
997 if (isdigit(c)) return (D2I(c));
998 if (islower(c)) return (A2I(c) + 10);
999 if (isupper(c)) return (A2I(tolower(c)) + 10);
1004 static int my_stricmp(concptr a, concptr b)
1009 /* Scan the strings */
1010 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1012 z1 = FORCEUPPER(*s1);
1013 z2 = FORCEUPPER(*s2);
1014 if (z1 < z2) return (-1);
1015 if (z1 > z2) return (1);
1016 if (!z1) return (0);
1020 static int my_strnicmp(concptr a, concptr b, int n)
1025 /* Scan the strings */
1026 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1028 z1 = FORCEUPPER(*s1);
1029 z2 = FORCEUPPER(*s2);
1030 if (z1 < z2) return (-1);
1031 if (z1 > z2) return (1);
1032 if (!z1) return (0);
1038 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1041 concptr str = *strptr;
1042 bool mod_status[MAX_MACRO_MOD];
1045 int shiftstatus = 0;
1048 if (macro_template == NULL)
1051 for (i = 0; macro_modifier_chr[i]; i++)
1052 mod_status[i] = FALSE;
1055 /* Examine modifier keys */
1058 for (i=0; macro_modifier_chr[i]; i++)
1060 len = strlen(macro_modifier_name[i]);
1062 if(!my_strnicmp(str, macro_modifier_name[i], len))
1065 if (!macro_modifier_chr[i]) break;
1067 mod_status[i] = TRUE;
1068 if ('S' == macro_modifier_chr[i])
1071 for (i = 0; i < max_macrotrigger; i++)
1073 len = strlen(macro_trigger_name[i]);
1074 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1076 /* a trigger name found */
1081 /* Invalid trigger name? */
1082 if (i == max_macrotrigger)
1084 str = my_strchr(str, ']');
1090 *strptr = str; /* where **strptr == ']' */
1094 key_code = macro_trigger_keycode[shiftstatus][i];
1098 for (i = 0; macro_template[i]; i++)
1100 char ch = macro_template[i];
1106 for (j = 0; macro_modifier_chr[j]; j++) {
1108 *s++ = macro_modifier_chr[j];
1112 strcpy(s, key_code);
1113 s += strlen(key_code);
1123 *strptr = str; /* where **strptr == ']' */
1129 * Hack -- convert a printable string into real ascii
1131 * I have no clue if this function correctly handles, for example,
1132 * parsing "\xFF" into a (signed) char. Whoever thought of making
1133 * the "sign" of a "char" undefined is a complete moron. Oh well.
1135 void text_to_ascii(char *buf, concptr str)
1139 /* Analyze the "ascii" string */
1142 /* Backslash codes */
1145 /* Skip the backslash */
1152 trigger_text_to_ascii(&s, &str);
1159 *s = 16 * (char)dehex(*++str);
1160 *s++ += (char)dehex(*++str);
1163 /* Hack -- simple way to specify "backslash" */
1164 else if (*str == '\\')
1169 /* Hack -- simple way to specify "caret" */
1170 else if (*str == '^')
1175 /* Hack -- simple way to specify "space" */
1176 else if (*str == 's')
1181 /* Hack -- simple way to specify Escape */
1182 else if (*str == 'e')
1188 else if (*str == 'b')
1194 else if (*str == 'n')
1200 else if (*str == 'r')
1206 else if (*str == 't')
1212 else if (*str == '0')
1214 *s = 8 * (char)deoct(*++str);
1215 *s++ += (char)deoct(*++str);
1219 else if (*str == '1')
1221 *s = 64 + 8 * (char)deoct(*++str);
1222 *s++ += (char)deoct(*++str);
1226 else if (*str == '2')
1228 *s = 64 * 2 + 8 * (char)deoct(*++str);
1229 *s++ += (char)deoct(*++str);
1233 else if (*str == '3')
1235 *s = 64 * 3 + 8 * (char)deoct(*++str);
1236 *s++ += (char)deoct(*++str);
1239 /* Skip the final char */
1243 /* Normal Control codes */
1244 else if (*str == '^')
1247 *s++ = (*str++ & 037);
1262 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1265 concptr str = *strptr;
1270 if (macro_template == NULL)
1276 for (i = 0; macro_template[i]; i++)
1279 char ch = macro_template[i];
1284 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1286 j = (int)(tmp - macro_modifier_chr);
1287 tmp = macro_modifier_name[j];
1288 while(*tmp) *s++ = *tmp++;
1293 for (j = 0; *str && *str != '\r'; j++)
1294 key_code[j] = *str++;
1298 if (ch != *str) return FALSE;
1302 if (*str++ != '\r') return FALSE;
1304 for (i = 0; i < max_macrotrigger; i++)
1306 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1307 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1310 if (i == max_macrotrigger)
1313 tmp = macro_trigger_name[i];
1314 while (*tmp) *s++ = *tmp++;
1325 * Hack -- convert a string into a printable form
1327 void ascii_to_text(char *buf, concptr str)
1331 /* Analyze the "ascii" string */
1334 byte i = (byte)(*str++);
1339 if(!trigger_ascii_to_text(&s, &str))
1400 *s++ = octify(i / 8);
1401 *s++ = octify(i % 8);
1407 *s++ = hexify(i / 16);
1408 *s++ = hexify(i % 16);
1419 * The "macro" package
1421 * Functions are provided to manipulate a collection of macros, each
1422 * of which has a trigger pattern string and a resulting action string
1423 * and a small set of flags.
1429 * Determine if any macros have ever started with a given character.
1431 static bool macro__use[256];
1435 * Find the macro (if any) which exactly matches the given pattern
1437 sint macro_find_exact(concptr pat)
1441 /* Nothing possible */
1442 if (!macro__use[(byte)(pat[0])])
1447 /* Scan the macros */
1448 for (i = 0; i < macro__num; ++i)
1450 /* Skip macros which do not match the pattern */
1451 if (!streq(macro__pat[i], pat)) continue;
1463 * Find the first macro (if any) which contains the given pattern
1465 static sint macro_find_check(concptr pat)
1469 /* Nothing possible */
1470 if (!macro__use[(byte)(pat[0])])
1475 /* Scan the macros */
1476 for (i = 0; i < macro__num; ++i)
1478 /* Skip macros which do not contain the pattern */
1479 if (!prefix(macro__pat[i], pat)) continue;
1491 * Find the first macro (if any) which contains the given pattern and more
1493 static sint macro_find_maybe(concptr pat)
1497 /* Nothing possible */
1498 if (!macro__use[(byte)(pat[0])])
1503 /* Scan the macros */
1504 for (i = 0; i < macro__num; ++i)
1506 /* Skip macros which do not contain the pattern */
1507 if (!prefix(macro__pat[i], pat)) continue;
1509 /* Skip macros which exactly match the pattern XXX XXX */
1510 if (streq(macro__pat[i], pat)) continue;
1522 * Find the longest macro (if any) which starts with the given pattern
1524 static sint macro_find_ready(concptr pat)
1526 int i, t, n = -1, s = -1;
1528 /* Nothing possible */
1529 if (!macro__use[(byte)(pat[0])])
1534 /* Scan the macros */
1535 for (i = 0; i < macro__num; ++i)
1537 /* Skip macros which are not contained by the pattern */
1538 if (!prefix(pat, macro__pat[i])) continue;
1540 /* Obtain the length of this macro */
1541 t = strlen(macro__pat[i]);
1543 /* Only track the "longest" pattern */
1544 if ((n >= 0) && (s > t)) continue;
1546 /* Track the entry */
1555 * Add a macro definition (or redefinition).
1557 * We should use "act == NULL" to "remove" a macro, but this might make it
1558 * impossible to save the "removal" of a macro definition.
1560 * We should consider refusing to allow macros which contain existing macros,
1561 * or which are contained in existing macros, because this would simplify the
1562 * macro analysis code.
1564 * We should consider removing the "command macro" crap, and replacing it
1565 * with some kind of "powerful keymap" ability, but this might make it hard
1566 * to change the "roguelike" option from inside the game.
1568 errr macro_add(concptr pat, concptr act)
1573 /* Paranoia -- require data */
1574 if (!pat || !act) return (-1);
1577 /* Look for any existing macro */
1578 n = macro_find_exact(pat);
1580 /* Replace existing macro */
1583 /* Free the old macro action */
1584 string_free(macro__act[n]);
1587 /* Create a new macro */
1590 /* Acquire a new index */
1593 /* Save the pattern */
1594 macro__pat[n] = string_make(pat);
1597 /* Save the action */
1598 macro__act[n] = string_make(act);
1601 macro__use[(byte)(pat[0])] = TRUE;
1610 * Local variable -- we are inside a "macro action"
1612 * Do not match any macros until "ascii 30" is found.
1614 static bool parse_macro = FALSE;
1617 * Local variable -- we are inside a "macro trigger"
1619 * Strip all keypresses until a low ascii value is found.
1621 static bool parse_under = FALSE;
1625 * Flush all input chars. Actually, remember the flush,
1626 * and do a "special flush" before the next "inkey()".
1628 * This is not only more efficient, but also necessary to make sure
1629 * that various "inkey()" codes are not "lost" along the way.
1639 * Flush the screen, make a noise
1643 /* Mega-Hack -- Flush the output */
1646 /* Make a bell noise (if allowed) */
1647 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1649 /* Flush the input (later!) */
1655 * Hack -- Make a (relevant?) sound
1660 if (!use_sound) return;
1662 /* Make a sound (if allowed) */
1663 Term_xtra(TERM_XTRA_SOUND, val);
1667 * Hack -- Play a music
1669 errr play_music(int type, int val)
1672 if (!use_music) return 1;
1674 /* Make a sound (if allowed) */
1675 return Term_xtra(type, val);
1679 * Hack -- Select floor music.
1681 void select_floor_music(void)
1685 if (!use_music) return;
1687 if(p_ptr->ambush_flag)
1689 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1693 if(p_ptr->wild_mode)
1695 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1699 if(p_ptr->inside_arena)
1701 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1705 if(p_ptr->inside_battle)
1707 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1711 if(p_ptr->inside_quest)
1713 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1715 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1720 for(i = 0; i < max_q_idx; i++)
1721 { // TODO マクロで類似条件を統合すること
1722 if(quest[i].status == QUEST_STATUS_TAKEN &&
1723 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1724 quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
1726 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1728 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1734 if(p_ptr->dungeon_idx)
1736 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1737 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1740 if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
1742 if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1743 else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1744 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1752 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1754 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1759 if(!current_floor_ptr->dun_level)
1761 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1762 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1763 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1772 * Helper function called only from "inkey()"
1774 * This function does almost all of the "macro" processing.
1776 * We use the "Term_key_push()" function to handle "failed" macros, as well
1777 * as "extra" keys read in while choosing the proper macro, and also to hold
1778 * the action for the macro, plus a special "ascii 30" character indicating
1779 * that any macro action in progress is complete. Embedded macros are thus
1780 * illegal, unless a macro action includes an explicit "ascii 30" character,
1781 * which would probably be a massive hack, and might break things.
1783 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1784 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1785 * macro trigger, 500 milliseconds must pass before the key sequence is
1786 * known not to be that macro trigger.
1788 static char inkey_aux(void)
1790 int k = 0, n, p = 0, w = 0;
1796 char *buf = inkey_macro_trigger_string;
1798 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1803 /* Scan next keypress from macro action */
1804 if (Term_inkey(&ch, FALSE, TRUE))
1806 /* Over-flowed? Cancel macro action */
1807 parse_macro = FALSE;
1812 /* Wait for a keypress */
1813 (void) (Term_inkey(&ch, TRUE, TRUE));
1817 /* End "macro action" */
1818 if (ch == 30) parse_macro = FALSE;
1820 /* Inside "macro action" */
1821 if (ch == 30) return (ch);
1823 /* Inside "macro action" */
1824 if (parse_macro) return (ch);
1826 /* Inside "macro trigger" */
1827 if (parse_under) return (ch);
1829 /* Save the first key, advance */
1834 /* Check for possible macro */
1835 k = macro_find_check(buf);
1837 /* No macro pending */
1838 if (k < 0) return (ch);
1841 /* Wait for a macro, or a timeout */
1844 /* Check for pending macro */
1845 k = macro_find_maybe(buf);
1847 /* No macro pending */
1850 /* Check for (and remove) a pending key */
1851 if (0 == Term_inkey(&ch, FALSE, TRUE))
1853 /* Append the key */
1864 /* Increase "wait" */
1867 /* Excessive delay */
1870 Term_xtra(TERM_XTRA_DELAY, w);
1875 /* Check for available macro */
1876 k = macro_find_ready(buf);
1878 /* No macro available */
1881 /* Push all the keys back on the queue */
1884 /* Push the key, notice over-flow */
1885 if (Term_key_push(buf[--p])) return (0);
1888 /* Wait for (and remove) a pending key */
1889 (void)Term_inkey(&ch, TRUE, TRUE);
1891 /* Return the key */
1896 /* Get the pattern */
1897 pat = macro__pat[k];
1899 /* Get the length of the pattern */
1902 /* Push the "extra" keys back on the queue */
1905 /* Push the key, notice over-flow */
1906 if (Term_key_push(buf[--p])) return (0);
1910 /* Begin "macro action" */
1913 /* Push the "end of macro action" key */
1914 if (Term_key_push(30)) return (0);
1917 /* Access the macro action */
1918 act = macro__act[k];
1920 /* Get the length of the action */
1923 /* Push the macro "action" onto the key queue */
1926 /* Push the key, notice over-flow */
1927 if (Term_key_push(act[--n])) return (0);
1931 /* Hack -- Force "inkey()" to call us again */
1937 * Cancel macro action on the queue
1939 static void forget_macro_action(void)
1941 if (!parse_macro) return;
1943 /* Drop following macro action string */
1948 /* End loop if no key ready */
1949 if (Term_inkey(&ch, FALSE, TRUE)) break;
1951 /* End loop if no key ready */
1954 /* End of "macro action" */
1955 if (ch == 30) break;
1958 /* No longer inside "macro action" */
1959 parse_macro = FALSE;
1964 * Mega-Hack -- special "inkey_next" pointer.
1966 * This special pointer allows a sequence of keys to be "inserted" into
1967 * the stream of keys returned by "inkey()". This key sequence will not
1968 * trigger any macros, and cannot be bypassed by the Borg. It is used
1969 * in Angband to handle "keymaps".
1971 static concptr inkey_next = NULL;
1977 * Mega-Hack -- special "inkey_hack" hook.
1979 * This special function hook allows the "Borg" (see elsewhere) to take
1980 * control of the "inkey()" function, and substitute in fake keypresses.
1982 char (*inkey_hack)(int flush_first) = NULL;
1984 #endif /* ALLOW_BORG */
1989 * Get a keypress from the user.
1991 * This function recognizes a few "global parameters". These are variables
1992 * which, if set to TRUE before calling this function, will have an effect
1993 * on this function, and which are always reset to FALSE by this function
1994 * before this function returns. Thus they function just like normal
1995 * parameters, except that most calls to this function can ignore them.
1997 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
1998 * and any macro processing in progress will be aborted. This flag is
1999 * set by the "flush()" function, which does not actually flush anything
2000 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2002 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2003 * keypress is available, instead of waiting for a keypress.
2005 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2006 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2007 * not return immediately, but will wait for a keypress for as long as the
2008 * normal macro matching code would, allowing the direct entry of macro
2009 * triggers. The "inkey_base" flag is extremely dangerous!
2011 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2012 * normal command, and we will only show the cursor if "hilite_player" is
2013 * TRUE (or if the player is in a store), instead of always showing the
2014 * cursor. The various "main-xxx.c" files should avoid saving the game
2015 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2016 * prevent savefile corruption.
2018 * If we are waiting for a keypress, and no keypress is ready, then we will
2019 * refresh (once) the window which was active when this function was called.
2021 * Note that "back-quote" is automatically converted into "escape" for
2022 * convenience on machines with no "escape" key. This is done after the
2023 * macro matching, so the user can still make a macro for "backquote".
2025 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2026 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2027 * provide support for simple keyboard "macros". These keys are so strange
2028 * that their loss as normal keys will probably be noticed by nobody. The
2029 * "ascii 30" key is used to indicate the "end" of a macro action, which
2030 * allows recursive macros to be avoided. The "ascii 31" key is used by
2031 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2033 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2034 * which can be used to give a variety of "sub-commands" which can be used
2035 * any time. These sub-commands could include commands to take a picture of
2036 * the current screen, to start/stop recording a macro action, etc.
2038 * If "angband_term[0]" is not active, we will make it active during this
2039 * function, so that the various "main-xxx.c" files can assume that input
2040 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2042 * Mega-Hack -- This function is used as the entry point for clearing the
2043 * "signal_count" variable, and of the "character_saved" variable.
2045 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2047 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2048 * control of the keyboard from the user.
2058 /* Hack -- Use the "inkey_next" pointer */
2059 if (inkey_next && *inkey_next && !inkey_xtra)
2061 /* Get next character, and advance */
2064 /* Cancel the various "global parameters" */
2065 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2071 /* Forget pointer */
2077 /* Mega-Hack -- Use the special hook */
2078 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2080 /* Cancel the various "global parameters" */
2081 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2087 #endif /* ALLOW_BORG */
2090 /* Hack -- handle delayed "flush()" */
2093 /* End "macro action" */
2094 parse_macro = FALSE;
2096 /* End "macro trigger" */
2097 parse_under = FALSE;
2099 /* Forget old keypresses */
2104 /* Access cursor state */
2105 (void)Term_get_cursor(&v);
2107 /* Show the cursor if waiting, except sometimes in "command" mode */
2108 if (!inkey_scan && (!inkey_flag || hilite_player || character_icky))
2110 /* Show the cursor */
2111 (void)Term_set_cursor(1);
2115 /* Hack -- Activate main screen */
2116 Term_activate(angband_term[0]);
2122 /* Hack -- Handle "inkey_scan" */
2123 if (!inkey_base && inkey_scan &&
2124 (0 != Term_inkey(&kk, FALSE, FALSE)))
2130 /* Hack -- Flush output once when no key ready */
2131 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2133 /* Hack -- activate proper term */
2139 /* Hack -- activate main screen */
2140 Term_activate(angband_term[0]);
2142 /* Mega-Hack -- reset saved flag */
2143 character_saved = FALSE;
2145 /* Mega-Hack -- reset signal counter */
2153 /* Hack -- Handle "inkey_base" */
2161 /* Wait for (and remove) a pending key */
2162 if (0 == Term_inkey(&ch, TRUE, TRUE))
2173 /* Check for (and remove) a pending key */
2174 if (0 == Term_inkey(&ch, FALSE, TRUE))
2182 /* Increase "wait" */
2185 /* Excessive delay */
2186 if (w >= 100) break;
2188 Term_xtra(TERM_XTRA_DELAY, w);
2196 /* Get a key (see above) */
2200 /* Handle "control-right-bracket" */
2203 /* Strip this key */
2209 /* Treat back-quote as escape */
2210 /* if (ch == '`') ch = ESCAPE; */
2213 /* End "macro trigger" */
2214 if (parse_under && (ch <= 32))
2216 /* Strip this key */
2219 /* End "macro trigger" */
2220 parse_under = FALSE;
2224 /* Handle "control-caret" */
2227 /* Strip this key */
2231 /* Handle "control-underscore" */
2234 /* Strip this key */
2237 /* Begin "macro trigger" */
2241 /* Inside "macro trigger" */
2242 else if (parse_under)
2244 /* Strip this key */
2250 /* Hack -- restore the term */
2254 /* Restore the cursor */
2258 /* Cancel the various "global parameters" */
2259 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2261 /* Return the keypress */
2269 * We use a global array for all inscriptions to reduce the memory
2270 * spent maintaining inscriptions. Of course, it is still possible
2271 * to run out of inscription memory, especially if too many different
2272 * inscriptions are used, but hopefully this will be rare.
2274 * We use dynamic string allocation because otherwise it is necessary
2275 * to pre-guess the amount of quark activity. We limit the total
2276 * number of quarks, but this is much easier to "expand" as needed.
2278 * Any two items with the same inscription will have the same "quark"
2279 * index, which should greatly reduce the need for inscription space.
2281 * Note that "quark zero" is NULL and should not be "dereferenced".
2285 * Initialize the quark array
2287 void quark_init(void)
2289 /* Quark variables */
2290 C_MAKE(quark__str, QUARK_MAX, concptr);
2292 /* Prepare first quark, which is used when quark_add() is failed */
2293 quark__str[1] = string_make("");
2295 /* There is one quark (+ NULL) */
2301 * Add a new "quark" to the set of quarks.
2303 u16b quark_add(concptr str)
2307 /* Look for an existing quark */
2308 for (i = 1; i < quark__num; i++)
2310 /* Check for equality */
2311 if (streq(quark__str[i], str)) return (i);
2314 /* Return "" when no room is available */
2315 if (quark__num == QUARK_MAX) return 1;
2317 /* New maximal quark */
2320 /* Add a new quark */
2321 quark__str[i] = string_make(str);
2323 /* Return the index */
2329 * This function looks up a quark
2331 concptr quark_str(STR_OFFSET i)
2335 /* Return NULL for an invalid index */
2336 if ((i < 1) || (i >= quark__num)) return NULL;
2338 /* Access the quark */
2341 /* Return the quark */
2349 * Second try for the "message" handling routines.
2351 * Each call to "message_add(s)" will add a new "most recent" message
2352 * to the "message recall list", using the contents of the string "s".
2354 * The messages will be stored in such a way as to maximize "efficiency",
2355 * that is, we attempt to maximize the number of sequential messages that
2356 * can be retrieved, given a limited amount of storage space.
2358 * We keep a buffer of chars to hold the "text" of the messages, not
2359 * necessarily in "order", and an array of offsets into that buffer,
2360 * representing the actual messages. This is made more complicated
2361 * by the fact that both the array of indexes, and the buffer itself,
2362 * are both treated as "circular arrays" for efficiency purposes, but
2363 * the strings may not be "broken" across the ends of the array.
2365 * The "message_add()" function is rather "complex", because it must be
2366 * extremely efficient, both in space and time, for use with the Borg.
2372 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2373 * @return 残っているメッセージの数
2375 s32b message_num(void)
2379 /* Extract the indexes */
2380 last = message__last;
2381 next = message__next;
2384 if (next < last) next += MESSAGE_MAX;
2386 /* Extract the space */
2389 /* Return the result */
2395 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2396 * @params age メッセージの世代
2397 * @return メッセージの文字列ポインタ
2399 concptr message_str(int age)
2405 /* Forgotten messages have no text */
2406 if ((age < 0) || (age >= message_num())) return ("");
2408 /* Acquire the "logical" index */
2409 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2411 /* Get the "offset" for the message */
2412 o = message__ptr[x];
2414 /* Access the message text */
2415 s = &message__buf[o];
2417 /* Return the message text */
2423 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2424 * @params str 保存したいメッセージ
2427 void message_add(concptr str)
2436 /*** Step 1 -- Analyze the message ***/
2438 /* Hack -- Ignore "non-messages" */
2441 /* Message length */
2444 /* Important Hack -- Ignore "long" messages */
2445 if (n >= MESSAGE_BUF / 4) return;
2447 /* extra step -- split the message if n>80.(added by Mogami) */
2452 for (n = 0; n < 80; n++, t++)
2459 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2461 for (n = 80; n > 60; n--)
2462 if (str[n] == ' ') break;
2463 if (n == 60) n = 80;
2465 splitted2 = str + n;
2466 strncpy(splitted1, str ,n);
2467 splitted1[n] = '\0';
2473 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2475 /* Limit number of messages to check */
2478 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2480 /* Check previous message */
2481 for (i = message__next; m; m--)
2490 /* Back up and wrap if needed */
2491 if (i-- == 0) i = MESSAGE_MAX - 1;
2493 /* Access the old string */
2494 old = &message__buf[message__ptr[i]];
2496 /* Skip small messages */
2503 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2506 for (t = buf; *t && (*t != '<'); t++);
2511 /* Message is too small */
2512 if (strlen(buf) < A_MAX) break;
2514 /* Drop the space */
2517 /* Get multiplier */
2521 /* Limit the multiplier to 1000 */
2522 if (streq(buf, str) && (j < 1000))
2532 sprintf(u, "%s <x%d>", buf, j);
2534 /* Message length */
2537 if (!now_message) now_message++;
2541 num_more++;/*流れた行の数を数えておく */
2548 /* Check the last few messages (if any to count) */
2549 for (i = message__next; k; k--)
2554 /* Back up and wrap if needed */
2555 if (i-- == 0) i = MESSAGE_MAX - 1;
2557 /* Stop before oldest message */
2558 if (i == message__last) break;
2560 /* Extract "distance" from "head" */
2561 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2563 /* Do not optimize over large distance */
2564 if (q > MESSAGE_BUF / 2) continue;
2566 /* Access the old string */
2567 old = &message__buf[message__ptr[i]];
2570 if (!streq(old, str)) continue;
2572 /* Get the next message index, advance */
2573 x = message__next++;
2576 if (message__next == MESSAGE_MAX) message__next = 0;
2578 /* Kill last message if needed */
2579 if (message__next == message__last) message__last++;
2582 if (message__last == MESSAGE_MAX) message__last = 0;
2584 /* Assign the starting address */
2585 message__ptr[x] = message__ptr[i];
2589 goto end_of_message_add;
2594 /*** Step 3 -- Ensure space before end of buffer ***/
2596 /* Kill messages and Wrap if needed */
2597 if (message__head + n + 1 >= MESSAGE_BUF)
2599 /* Kill all "dead" messages */
2600 for (i = message__last; TRUE; i++)
2602 /* Wrap if needed */
2603 if (i == MESSAGE_MAX) i = 0;
2605 /* Stop before the new message */
2606 if (i == message__next) break;
2608 /* Kill "dead" messages */
2609 if (message__ptr[i] >= message__head)
2611 /* Track oldest message */
2612 message__last = i + 1;
2616 /* Wrap "tail" if needed */
2617 if (message__tail >= message__head) message__tail = 0;
2624 /*** Step 4 -- Ensure space before next message ***/
2626 /* Kill messages if needed */
2627 if (message__head + n + 1 > message__tail)
2629 /* Grab new "tail" */
2630 message__tail = message__head + n + 1;
2632 /* Advance tail while possible past first "nul" */
2633 while (message__buf[message__tail-1]) message__tail++;
2635 /* Kill all "dead" messages */
2636 for (i = message__last; TRUE; i++)
2638 /* Wrap if needed */
2639 if (i == MESSAGE_MAX) i = 0;
2641 /* Stop before the new message */
2642 if (i == message__next) break;
2644 /* Kill "dead" messages */
2645 if ((message__ptr[i] >= message__head) &&
2646 (message__ptr[i] < message__tail))
2648 /* Track oldest message */
2649 message__last = i + 1;
2655 /*** Step 5 -- Grab a new message index ***/
2657 /* Get the next message index, advance */
2658 x = message__next++;
2661 if (message__next == MESSAGE_MAX) message__next = 0;
2663 /* Kill last message if needed */
2664 if (message__next == message__last) message__last++;
2667 if (message__last == MESSAGE_MAX) message__last = 0;
2671 /*** Step 6 -- Insert the message text ***/
2673 /* Assign the starting address */
2674 message__ptr[x] = message__head;
2676 /* Append the new part of the message */
2677 for (i = 0; i < n; i++)
2679 /* Copy the message */
2680 message__buf[message__head + i] = str[i];
2684 message__buf[message__head + i] = '\0';
2686 /* Advance the "head" pointer */
2687 message__head += n + 1;
2689 /* recursively add splitted message (added by Mogami) */
2691 if (splitted2 != NULL)
2692 message_add(splitted2);
2700 static void msg_flush(int x)
2702 byte a = TERM_L_BLUE;
2703 bool nagasu = FALSE;
2705 if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
2707 for (i = 0; i < 8; i++)
2709 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2713 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2720 p_ptr->now_damaged = FALSE;
2722 if (!p_ptr->playing || !nagasu)
2724 /* Pause for response */
2725 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2727 /* Get an acceptable keypress */
2731 if (cmd == ESCAPE) {
2732 num_more = -9999; /*auto_moreのとき、全て流す。 */
2734 } else if (cmd == ' ') {
2735 num_more = 0; /*1画面だけ流す。 */
2737 } else if ((cmd == '\n') || (cmd == '\r')) {
2738 num_more--; /*1行だけ流す。 */
2741 if (quick_messages) break;
2746 /* Clear the line */
2747 Term_erase(0, 0, 255);
2751 void msg_erase(void)
2758 * Output a message to the top line of the screen.
2760 * Break long messages into multiple pieces (40-72 chars).
2762 * Allow multiple short messages to "share" the top line.
2764 * Prompt the user to make sure he has a chance to read them.
2766 * These messages are memorized for later reference (see above).
2768 * We could do "Term_fresh()" to provide "flicker" if needed.
2770 * The global "msg_flag" variable can be cleared to tell us to
2771 * "erase" any "pending" messages still on the screen.
2773 * Note that we must be very careful about using the
2774 * "msg_print()" functions without explicitly calling the special
2775 * "msg_print(NULL)" function, since this may result in the loss
2776 * of information if the screen is cleared, or if anything is
2777 * displayed on the top line.
2779 * Note that "msg_print(NULL)" will clear the top line
2780 * even if no messages are pending. This is probably a hack.
2782 void msg_print(concptr msg)
2789 if (current_world_ptr->timewalk_m_idx) return;
2793 /* Clear the line */
2794 Term_erase(0, 0, 255);
2798 /* Original Message Length */
2799 n = (msg ? strlen(msg) : 0);
2801 /* Hack -- flush when requested or needed */
2802 if (p && (!msg || ((p + n) > 72)))
2815 if (n > 1000) return;
2824 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2827 /* New Message Length */
2830 /* Memorize the message */
2831 if (character_generated) message_add(buf);
2833 /* Analyze the buffer */
2840 int check, split = 72;
2843 bool k_flag = FALSE;
2846 /* Find the "best" split point */
2847 for (check = 0; check < 72; check++)
2855 /* Found a valid split point */
2856 if (iskanji(t[check]))
2861 else if (t[check] == ' ')
2874 /* Find the "best" split point */
2875 for (check = 40; check < 72; check++)
2877 /* Found a valid split point */
2878 if (t[check] == ' ') split = check;
2882 /* Save the split character */
2885 /* Split the message */
2888 /* Display part of the message */
2889 Term_putstr(0, 0, split, TERM_WHITE, t);
2892 msg_flush(split + 1);
2894 /* Memorize the piece */
2895 /* if (character_generated) message_add(t); */
2897 /* Restore the split character */
2900 /* Insert a space */
2903 /* Prepare to recurse on the rest of "buf" */
2904 t += split; n -= split;
2907 /* Display the tail of the message */
2908 Term_putstr(p, 0, n, TERM_WHITE, t);
2910 /* Memorize the tail */
2911 /* if (character_generated) message_add(t); */
2913 p_ptr->window |= (PW_MESSAGE);
2916 /* Remember the message */
2919 /* Remember the position */
2926 /* Optional refresh */
2927 if (fresh_message) Term_fresh();
2930 void msg_print_wizard(int cheat_type, concptr msg)
2932 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2933 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2934 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2935 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2937 concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
2939 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2942 if (cheat_diary_output)
2944 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
2950 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2952 static int screen_depth = 0;
2956 * Save the screen, and increase the "icky" depth.
2958 * This function must match exactly one call to "screen_load()".
2960 void screen_save(void)
2962 /* Hack -- Flush messages */
2965 /* Save the screen (if legal) */
2966 if (screen_depth++ == 0) Term_save();
2968 /* Increase "icky" depth */
2974 * Load the screen, and decrease the "icky" depth.
2976 * This function must match exactly one call to "screen_save()".
2978 void screen_load(void)
2980 /* Hack -- Flush messages */
2983 /* Load the screen (if legal) */
2984 if (--screen_depth == 0) Term_load();
2986 /* Decrease "icky" depth */
2992 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
2994 void msg_format(concptr fmt, ...)
3000 /* Begin the Varargs Stuff */
3003 /* Format the args, save the length */
3004 (void)vstrnfmt(buf, 1024, fmt, vp);
3006 /* End the Varargs Stuff */
3014 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3016 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3018 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3019 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3020 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3021 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3026 /* Begin the Varargs Stuff */
3029 /* Format the args, save the length */
3030 (void)vstrnfmt(buf, 1024, fmt, vp);
3032 /* End the Varargs Stuff */
3036 msg_print_wizard(cheat_type, buf);
3042 * Display a string on the screen using an attribute.
3044 * At the given location, using the given attribute, if allowed,
3045 * add the given string. Do not clear the line.
3047 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3049 /* Position cursor, Dump the attr/text */
3050 Term_putstr(col, row, -1, attr, str);
3054 * As above, but in "white"
3056 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3059 Term_putstr(col, row, -1, TERM_WHITE, str);
3065 * Display a string on the screen using an attribute, and clear
3066 * to the end of the line.
3068 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3070 /* Clear line, position cursor */
3071 Term_erase(col, row, 255);
3073 /* Dump the attr/text */
3074 Term_addstr(-1, attr, str);
3078 * As above, but in "white"
3080 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3083 c_prt(TERM_WHITE, str, row, col);
3090 * Print some (colored) text to the screen at the current cursor position,
3091 * automatically "wrapping" existing text (at spaces) when necessary to
3092 * avoid placing any text into the last column, and clearing every line
3093 * before placing any text in that line. Also, allow "newline" to force
3094 * a "wrap" to the next line. Advance the cursor as needed so sequential
3095 * calls to this function will work correctly.
3097 * Once this function has been called, the cursor should not be moved
3098 * until all the related "c_roff()" calls to the window are complete.
3100 * This function will correctly handle any width up to the maximum legal
3101 * value of 256, though it works best for a standard 80 character width.
3103 void c_roff(byte a, concptr str)
3111 /* Obtain the size */
3112 (void)Term_get_size(&w, &h);
3114 /* Obtain the cursor */
3115 (void)Term_locate(&x, &y);
3117 /* Hack -- No more space */
3118 if( y == h - 1 && x > w - 3) return;
3120 /* Process the string */
3121 for (s = str; *s; s++)
3126 int k_flag = iskanji(*s);
3138 /* Clear line, move cursor */
3139 Term_erase(x, y, 255);
3144 /* Clean up the char */
3146 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3148 ch = (isprint(*s) ? *s : ' ');
3152 /* Wrap words as needed */
3154 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3156 if ((x >= w - 1) && (ch != ' '))
3173 /* Scan existing text */
3174 for (i = w - 2; i >= 0; i--)
3176 /* Grab existing attr/char */
3177 Term_what(i, y, &av[i], &cv[i]);
3179 /* Break on space */
3180 if (cv[i] == ' ') break;
3182 /* Track current word */
3185 if (cv[i] == '(') break;
3194 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3195 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3196 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3197 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3200 Term_what(x , y, &av[x ], &cv[x ]);
3201 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3202 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3213 Term_erase(n, y, 255);
3222 /* Clear line, move cursor */
3223 Term_erase(x, y, 255);
3225 /* Wrap the word (if any) */
3226 for (i = n; i < w - 1; i++)
3229 if( cv[i] == '\0' ) break;
3232 Term_addch(av[i], cv[i]);
3234 /* Advance (no wrap) */
3241 Term_addch((byte)(a|0x10), ch);
3253 Term_addch((byte)(a|0x20), ch);
3262 * As above, but in "white"
3264 void roff(concptr str)
3267 c_roff(TERM_WHITE, str);
3274 * Clear part of the screen
3276 void clear_from(int row)
3280 /* Erase requested rows */
3281 for (y = row; y < Term->hgt; y++)
3283 /* Erase part of the screen */
3284 Term_erase(0, y, 255);
3292 * Get some string input at the cursor location.
3293 * Assume the buffer is initialized to a default string.
3295 * The default buffer is in Overwrite mode and displayed in yellow at
3296 * first. Normal chars clear the yellow text and append the char in
3299 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3300 * If the text is still displayed in yellow (Overwite mode), it will
3301 * turns into white (Insert mode) when cursor moves.
3303 * DELETE (^D) deletes a char at the cursor position.
3304 * BACKSPACE (^H) deletes a char at the left of cursor position.
3305 * ESCAPE clears the buffer and the window and returns FALSE.
3306 * RETURN accepts the current buffer contents and returns TRUE.
3308 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3315 * TERM_YELLOW : Overwrite mode
3316 * TERM_WHITE : Insert mode
3318 byte color = TERM_YELLOW;
3320 /* Locate the cursor position */
3321 Term_locate(&x, &y);
3323 /* Paranoia -- check len */
3324 if (len < 1) len = 1;
3326 /* Paranoia -- check column */
3327 if ((x < 0) || (x >= 80)) x = 0;
3329 /* Restrict the length */
3330 if (x + len > 80) len = 80 - x;
3332 /* Paranoia -- Clip the default entry */
3341 /* Display the string */
3342 Term_erase(x, y, len);
3343 Term_putstr(x, y, -1, color, buf);
3346 Term_gotoxy(x + pos, y);
3348 /* Get a special key code */
3349 skey = inkey_special(numpad_cursor);
3351 /* Analyze the key */
3359 /* Now on insert mode */
3362 /* No move at beginning of line */
3363 if (0 == pos) break;
3367 int next_pos = i + 1;
3370 if (iskanji(buf[i])) next_pos++;
3373 /* Is there the cursor at next position? */
3374 if (next_pos >= pos) break;
3380 /* Get previous position */
3388 /* Now on insert mode */
3391 /* No move at end of line */
3392 if ('\0' == buf[pos]) break;
3396 if (iskanji(buf[pos])) pos += 2;
3419 /* Now on insert mode */
3422 /* No move at beginning of line */
3423 if (0 == pos) break;
3427 int next_pos = i + 1;
3430 if (iskanji(buf[i])) next_pos++;
3433 /* Is there the cursor at next position? */
3434 if (next_pos >= pos) break;
3440 /* Get previous position */
3443 /* Fall through to 'Delete key' */
3452 /* Now on insert mode */
3455 /* No move at end of line */
3456 if ('\0' == buf[pos]) break;
3458 /* Position of next character */
3462 /* Next character is one more byte away */
3463 if (iskanji(buf[pos])) src++;
3468 /* Move characters at src to dst */
3469 while ('\0' != (buf[dst++] = buf[src++]))
3477 /* Insert a character */
3482 /* Ignore special keys */
3483 if (skey & SKEY_MASK) break;
3485 /* Get a character code */
3488 if (color == TERM_YELLOW)
3490 /* Overwrite default string */
3493 /* Go to insert mode */
3497 /* Save right part of string */
3498 strcpy(tmp, buf + pos);
3504 /* Bypass macro processing */
3522 if (pos < len && (isprint(c) || iskana(c)))
3524 if (pos < len && isprint(c))
3538 /* Write back the left part of string */
3539 my_strcat(buf, tmp, len + 1);
3546 } /* while (TRUE) */
3551 * Get some string input at the cursor location.
3553 * Allow to use numpad keys as cursor keys.
3555 bool askfor(char *buf, int len)
3557 return askfor_aux(buf, len, TRUE);
3562 * Get a string from the user
3564 * The "prompt" should take the form "Prompt: "
3566 * Note that the initial contents of the string is used as
3567 * the default response, so be sure to "clear" it if needed.
3569 * We clear the input, and return FALSE, on "ESCAPE".
3571 bool get_string(concptr prompt, char *buf, int len)
3576 /* Display prompt */
3579 /* Ask the user for a string */
3580 res = askfor(buf, len);
3589 * Verify something with the user
3591 * The "prompt" should take the form "Query? "
3593 * Note that "[y/n]" is appended to the prompt.
3595 bool get_check(concptr prompt)
3597 return get_check_strict(prompt, 0);
3601 * Verify something with the user strictly
3603 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3604 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3605 * mode & CHECK_NO_HISTORY : no message_add
3606 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3608 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3616 p_ptr->window |= PW_MESSAGE;
3622 if (!rogue_like_commands)
3623 mode &= ~CHECK_OKAY_CANCEL;
3626 /* Hack -- Build a "useful" prompt */
3627 if (mode & CHECK_OKAY_CANCEL)
3629 my_strcpy(buf, prompt, sizeof(buf)-15);
3630 strcat(buf, "[(O)k/(C)ancel]");
3632 else if (mode & CHECK_DEFAULT_Y)
3634 my_strcpy(buf, prompt, sizeof(buf)-5);
3635 strcat(buf, "[Y/n]");
3639 my_strcpy(buf, prompt, sizeof(buf)-5);
3640 strcat(buf, "[y/n]");
3646 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3648 /* HACK : Add the line to message buffer */
3650 p_ptr->window |= (PW_MESSAGE);
3654 /* Get an acceptable answer */
3659 if (!(mode & CHECK_NO_ESCAPE))
3668 if (mode & CHECK_OKAY_CANCEL)
3670 if (i == 'o' || i == 'O')
3675 else if (i == 'c' || i == 'C')
3683 if (i == 'y' || i == 'Y')
3688 else if (i == 'n' || i == 'N')
3695 if (mode & CHECK_DEFAULT_Y)
3704 /* Erase the prompt */
3707 /* Return the flag */
3713 * Prompts for a keypress
3715 * The "prompt" should take the form "Command: "
3717 * Returns TRUE unless the character is "Escape"
3719 bool get_com(concptr prompt, char *command, bool z_escape)
3723 /* Display a prompt */
3727 if (get_com_no_macros)
3728 *command = (char)inkey_special(FALSE);
3732 /* Clear the prompt */
3735 /* Handle "cancel" */
3736 if (*command == ESCAPE) return (FALSE);
3737 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3745 * Request a "quantity" from the user
3747 * Hack -- allow "command_arg" to specify a quantity
3749 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3758 /* Use "command_arg" */
3761 /* Extract a number */
3764 /* Clear "command_arg" */
3767 /* Enforce the maximum */
3768 if (amt > max) amt = max;
3774 /* Get the item index */
3775 result = repeat_pull(&code);
3776 amt = (QUANTITY)code;
3777 if ((max != 1) && result)
3779 /* Enforce the maximum */
3780 if (amt > max) amt = max;
3782 /* Enforce the minimum */
3783 if (amt < 0) amt = 0;
3789 /* Build a prompt if needed */
3792 /* Build a prompt */
3793 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3795 /* Use that prompt */
3800 /* Display prompt */
3803 /* Default to one */
3806 /* Build the default */
3807 sprintf(buf, "%d", amt);
3810 * Ask for a quantity
3811 * Don't allow to use numpad as cursor key.
3813 res = askfor_aux(buf, 6, FALSE);
3821 /* Extract a number */
3822 amt = (COMMAND_CODE)atoi(buf);
3824 /* A letter means "all" */
3825 if (isalpha(buf[0])) amt = max;
3827 /* Enforce the maximum */
3828 if (amt > max) amt = max;
3830 /* Enforce the minimum */
3831 if (amt < 0) amt = 0;
3833 if (amt) repeat_push((COMMAND_CODE)amt);
3835 /* Return the result */
3841 * Pause for user response
3843 void pause_line(int row)
3846 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3854 * Hack -- special buffer to hold the action of the current keymap
3856 static char request_command_buffer[256];
3868 menu_naiyou menu_info[10][10] =
3871 {"魔法/特殊能力", 1, FALSE},
3873 {"道具(使用)", 3, FALSE},
3874 {"道具(その他)", 4, FALSE},
3884 {"使う(m)", 'm', TRUE},
3885 {"調べる(b/P)", 'b', TRUE},
3886 {"覚える(G)", 'G', TRUE},
3887 {"特殊能力を使う(U/O)", 'U', TRUE},
3897 {"休息する(R)", 'R', TRUE},
3898 {"トラップ解除(D)", 'D', TRUE},
3899 {"探す(s)", 's', TRUE},
3900 {"周りを調べる(l/x)", 'l', TRUE},
3901 {"ターゲット指定(*)", '*', TRUE},
3902 {"穴を掘る(T/^t)", 'T', TRUE},
3903 {"階段を上る(<)", '<', TRUE},
3904 {"階段を下りる(>)", '>', TRUE},
3905 {"ペットに命令する(p)", 'p', TRUE},
3906 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3910 {"読む(r)", 'r', TRUE},
3911 {"飲む(q)", 'q', TRUE},
3912 {"杖を使う(u/Z)", 'u', TRUE},
3913 {"魔法棒で狙う(a/z)", 'a', TRUE},
3914 {"ロッドを振る(z/a)", 'z', TRUE},
3915 {"始動する(A)", 'A', TRUE},
3916 {"食べる(E)", 'E', TRUE},
3917 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3918 {"投げる(v)", 'v', TRUE},
3923 {"拾う(g)", 'g', TRUE},
3924 {"落とす(d)", 'd', TRUE},
3925 {"壊す(k/^d)", 'k', TRUE},
3926 {"銘を刻む({)", '{', TRUE},
3927 {"銘を消す(})", '}', TRUE},
3928 {"調査(I)", 'I', TRUE},
3929 {"アイテム一覧(i)", 'i', TRUE},
3936 {"装備する(w)", 'w', TRUE},
3937 {"装備を外す(t/T)", 't', TRUE},
3938 {"燃料を補給(F)", 'F', TRUE},
3939 {"装備一覧(e)", 'e', TRUE},
3949 {"開ける(o)", 'o', TRUE},
3950 {"閉じる(c)", 'c', TRUE},
3951 {"体当たりする(B/f)", 'B', TRUE},
3952 {"くさびを打つ(j/S)", 'j', TRUE},
3962 {"ダンジョンの全体図(M)", 'M', TRUE},
3963 {"位置を確認(L/W)", 'L', TRUE},
3964 {"階の雰囲気(^f)", KTRL('F'), TRUE},
3965 {"ステータス(C)", 'C', TRUE},
3966 {"文字の説明(/)", '/', TRUE},
3967 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
3968 {"現在の時刻(^t/')", KTRL('T'), TRUE},
3969 {"現在の知識(~)", '~', TRUE},
3970 {"プレイ記録(|)", '|', TRUE},
3975 {"オプション(=)", '=', TRUE},
3976 {"マクロ(@)", '@', TRUE},
3977 {"画面表示(%)", '%', TRUE},
3978 {"カラー(&)", '&', TRUE},
3979 {"設定変更コマンド(\")", '\"', TRUE},
3980 {"自動拾いをロード($)", '$', TRUE},
3981 {"システム(!)", '!', TRUE},
3988 {"セーブ&中断(^x)", KTRL('X'), TRUE},
3989 {"セーブ(^s)", KTRL('S'), TRUE},
3990 {"ヘルプ(?)", '?', TRUE},
3991 {"再描画(^r)", KTRL('R'), TRUE},
3992 {"メモ(:)", ':', TRUE},
3993 {"記念撮影())", ')', TRUE},
3994 {"記念撮影の表示(()", '(', TRUE},
3995 {"バージョン情報(V)", 'V', TRUE},
3996 {"引退する(Q)", 'Q', TRUE},
4001 menu_naiyou menu_info[10][10] =
4004 {"Magic/Special", 1, FALSE},
4005 {"Action", 2, FALSE},
4006 {"Items(use)", 3, FALSE},
4007 {"Items(other)", 4, FALSE},
4008 {"Equip", 5, FALSE},
4009 {"Door/Box", 6, FALSE},
4010 {"Informations", 7, FALSE},
4011 {"Options", 8, FALSE},
4012 {"Other commands", 9, FALSE},
4017 {"Use(m)", 'm', TRUE},
4018 {"See tips(b/P)", 'b', TRUE},
4019 {"Study(G)", 'G', TRUE},
4020 {"Special abilities(U/O)", 'U', TRUE},
4030 {"Rest(R)", 'R', TRUE},
4031 {"Disarm a trap(D)", 'D', TRUE},
4032 {"Search(s)", 's', TRUE},
4033 {"Look(l/x)", 'l', TRUE},
4034 {"Target(*)", '*', TRUE},
4035 {"Dig(T/^t)", 'T', TRUE},
4036 {"Go up stairs(<)", '<', TRUE},
4037 {"Go down stairs(>)", '>', TRUE},
4038 {"Command pets(p)", 'p', TRUE},
4039 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4043 {"Read a scroll(r)", 'r', TRUE},
4044 {"Drink a potion(q)", 'q', TRUE},
4045 {"Use a staff(u/Z)", 'u', TRUE},
4046 {"Aim a wand(a/z)", 'a', TRUE},
4047 {"Zap a rod(z/a)", 'z', TRUE},
4048 {"Activate an equipment(A)", 'A', TRUE},
4049 {"Eat(E)", 'E', TRUE},
4050 {"Fire missile weapon(f/t)", 'f', TRUE},
4051 {"Throw an item(v)", 'v', TRUE},
4056 {"Get items(g)", 'g', TRUE},
4057 {"Drop an item(d)", 'd', TRUE},
4058 {"Destroy an item(k/^d)", 'k', TRUE},
4059 {"Inscribe an item({)", '{', TRUE},
4060 {"Uninscribe an item(})", '}', TRUE},
4061 {"Info about an item(I)", 'I', TRUE},
4062 {"Inventory list(i)", 'i', TRUE},
4069 {"Wear(w)", 'w', TRUE},
4070 {"Take off(t/T)", 't', TRUE},
4071 {"Refuel(F)", 'F', TRUE},
4072 {"Equipment list(e)", 'e', TRUE},
4082 {"Open(o)", 'o', TRUE},
4083 {"Close(c)", 'c', TRUE},
4084 {"Bash a door(B/f)", 'B', TRUE},
4085 {"Jam a door(j/S)", 'j', TRUE},
4095 {"Full map(M)", 'M', TRUE},
4096 {"Map(L/W)", 'L', TRUE},
4097 {"Level feeling(^f)", KTRL('F'), TRUE},
4098 {"Character status(C)", 'C', TRUE},
4099 {"Identify symbol(/)", '/', TRUE},
4100 {"Show prev messages(^p)", KTRL('P'), TRUE},
4101 {"Current time(^t/')", KTRL('T'), TRUE},
4102 {"Various informations(~)", '~', TRUE},
4103 {"Play record menu(|)", '|', TRUE},
4108 {"Set options(=)", '=', TRUE},
4109 {"Interact with macros(@)", '@', TRUE},
4110 {"Interact w/ visuals(%)", '%', TRUE},
4111 {"Interact with colors(&)", '&', TRUE},
4112 {"Enter a user pref(\")", '\"', TRUE},
4113 {"Reload auto-pick pref($)", '$', TRUE},
4121 {"Save and quit(^x)", KTRL('X'), TRUE},
4122 {"Save(^s)", KTRL('S'), TRUE},
4123 {"Help(obsoleted)(?)", '?', TRUE},
4124 {"Redraw(^r)", KTRL('R'), TRUE},
4125 {"Take note(:)", ':', TRUE},
4126 {"Dump screen dump(()", ')', TRUE},
4127 {"Load screen dump())", '(', TRUE},
4128 {"Version info(V)", 'V', TRUE},
4129 {"Quit(Q)", 'Q', TRUE},
4142 } special_menu_naiyou;
4144 #define MENU_CLASS 1
4148 special_menu_naiyou special_menu_info[] =
4150 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4151 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4152 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4153 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4154 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4155 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4156 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4157 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4158 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4159 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4160 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4164 special_menu_naiyou special_menu_info[] =
4166 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4167 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4168 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4169 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4170 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4171 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4172 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4173 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4174 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4175 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4176 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4181 static char inkey_from_menu(void)
4185 int num = 0, max_num, old_num = 0;
4189 if (p_ptr->y - panel_row_min > 10) basey = 2;
4193 /* Clear top line */
4203 if (!menu) old_num = num;
4204 put_str("+----------------------------------------------------+", basey, basex);
4205 put_str("| |", basey+1, basex);
4206 put_str("| |", basey+2, basex);
4207 put_str("| |", basey+3, basex);
4208 put_str("| |", basey+4, basex);
4209 put_str("| |", basey+5, basex);
4210 put_str("+----------------------------------------------------+", basey+6, basex);
4212 for(i = 0; i < 10; i++)
4215 if (!menu_info[menu][i].cmd) break;
4216 menu_name = menu_info[menu][i].name;
4217 for(hoge = 0; ; hoge++)
4219 if (!special_menu_info[hoge].name[0]) break;
4220 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4221 switch(special_menu_info[hoge].jouken)
4224 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4227 if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4229 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4236 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4239 kisuu = max_num % 2;
4240 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4242 /* Place the cursor on the player */
4243 move_cursor_relative(p_ptr->y, p_ptr->x);
4246 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4248 if (menu_info[menu][num].fin)
4250 cmd = menu_info[menu][num].cmd;
4256 menu = menu_info[menu][num].cmd;
4262 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4279 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4284 num = (num + 2) % (max_num - 1);
4286 num = (num + 2) % (max_num + 1);
4288 else num = (num + 2) % max_num;
4290 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4295 num = (num + max_num - 3) % (max_num - 1);
4297 num = (num + max_num - 1) % (max_num + 1);
4299 else num = (num + max_num - 2) % max_num;
4301 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4303 if ((num % 2) || (num == max_num - 1))
4307 else if (num < max_num - 1)
4315 if (!inkey_next) inkey_next = "";
4321 * Request a command from the user.
4323 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4324 * p_ptr->command_arg. May modify p_ptr->command_new.
4326 * Note that "caret" ("^") is treated specially, and is used to
4327 * allow manual input of control characters. This can be used
4328 * on many machines to request repeated tunneling (Ctrl-H) and
4329 * on the Macintosh to request "Control-Caret".
4331 * Note that "backslash" is treated specially, and is used to bypass any
4332 * keymap entry for the following character. This is useful for macros.
4334 * Note that this command is used both in the dungeon and in
4335 * stores, and must be careful to work in both situations.
4337 * Note that "p_ptr->command_new" may not work any more.
4339 void request_command(int shopping)
4352 if (rogue_like_commands)
4354 mode = KEYMAP_MODE_ROGUE;
4360 mode = KEYMAP_MODE_ORIG;
4364 /* No command yet */
4367 /* No "argument" yet */
4370 /* No "direction" yet */
4379 /* Hack -- auto-commands */
4384 /* Use auto-command */
4391 /* Get a keypress in "command" mode */
4394 /* Hack -- no flush needed */
4398 /* Activate "command mode" */
4403 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4404 && !keymap_act[mode][(byte)(cmd)])
4405 cmd = inkey_from_menu();
4408 /* Clear top line */
4415 COMMAND_ARG old_arg = command_arg;
4420 /* Begin the input */
4421 prt(_("回数: ", "Count: "), 0, 0);
4423 /* Get a command count */
4426 /* Get a new keypress */
4429 /* Simple editing (delete or backspace) */
4430 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4432 /* Delete a digit */
4433 command_arg = command_arg / 10;
4435 /* Show current count */
4436 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4439 /* Actual numeric data */
4440 else if (cmd >= '0' && cmd <= '9')
4442 /* Stop count at 9999 */
4443 if (command_arg >= 1000)
4452 /* Increase count */
4455 /* Incorporate that digit */
4456 command_arg = command_arg * 10 + D2I(cmd);
4459 /* Show current count */
4460 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4463 /* Exit on "unusable" input */
4470 /* Hack -- Handle "zero" */
4471 if (command_arg == 0)
4476 /* Show current count */
4477 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4480 /* Hack -- Handle "old_arg" */
4483 /* Restore old_arg */
4484 command_arg = old_arg;
4486 /* Show current count */
4487 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4490 /* Hack -- white-space means "enter command now" */
4491 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4493 /* Get a real command */
4494 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4504 /* Allow "keymaps" to be bypassed */
4507 /* Get a real command */
4508 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4510 /* Hack -- bypass keymaps */
4511 if (!inkey_next) inkey_next = "";
4515 /* Allow "control chars" to be entered */
4518 /* Get a new command and controlify it */
4519 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4523 /* Look up applicable keymap */
4524 act = keymap_act[mode][(byte)(cmd)];
4526 /* Apply keymap if not inside a keymap already */
4527 if (act && !inkey_next)
4529 /* Install the keymap (limited buffer size) */
4530 (void)strnfmt(request_command_buffer, 256, "%s", act);
4532 /* Start using the buffer */
4533 inkey_next = request_command_buffer;
4541 command_cmd = (byte)cmd;
4546 /* Hack -- Auto-repeat certain commands */
4547 if (always_repeat && (command_arg <= 0))
4549 /* Hack -- auto repeat certain commands */
4550 if (my_strchr("TBDoc+", (char)command_cmd))
4552 /* Repeat 99 times */
4561 switch (command_cmd)
4563 /* Command "p" -> "purchase" (get) */
4564 case 'p': command_cmd = 'g'; break;
4566 /* Command "m" -> "purchase" (get) */
4567 case 'm': command_cmd = 'g'; break;
4569 /* Command "s" -> "sell" (drop) */
4570 case 's': command_cmd = 'd'; break;
4575 for (i = 0; i < 256; i++)
4578 if ((s = keymap_act[mode][i]) != NULL)
4580 if (*s == command_cmd && *(s+1) == 0)
4588 caretcmd = command_cmd;
4591 /* Hack -- Scan equipment */
4592 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4596 object_type *o_ptr = &p_ptr->inventory_list[i];
4597 if (!o_ptr->k_idx) continue;
4599 /* No inscription */
4600 if (!o_ptr->inscription) continue;
4602 /* Obtain the inscription */
4603 s = quark_str(o_ptr->inscription);
4606 s = my_strchr(s, '^');
4608 /* Process preventions */
4611 /* Check the "restriction" character */
4613 if ((s[1] == caretcmd) || (s[1] == '*'))
4615 if ((s[1] == command_cmd) || (s[1] == '*'))
4619 /* Hack -- Verify command */
4620 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4622 /* Hack -- Use space */
4627 /* Find another '^' */
4628 s = my_strchr(s + 1, '^');
4633 /* Hack -- erase the message line. */
4640 * Check a char for "vowel-hood"
4642 bool is_a_vowel(int ch)
4667 * Replace the first instance of "target" in "buf" with "insert"
4668 * If "insert" is NULL, just remove the first instance of "target"
4669 * In either case, return TRUE if "target" is found.
4671 * XXX Could be made more efficient, especially in the
4672 * case where "insert" is smaller than "target".
4674 static bool insert_str(char *buf, concptr target, concptr insert)
4677 int b_len, t_len, i_len;
4679 /* Attempt to find the target (modify "buf") */
4680 buf = my_strstr(buf, target);
4682 /* No target found */
4683 if (!buf) return (FALSE);
4685 /* Be sure we have an insertion string */
4686 if (!insert) insert = "";
4688 /* Extract some lengths */
4689 t_len = strlen(target);
4690 i_len = strlen(insert);
4691 b_len = strlen(buf);
4693 /* How much "movement" do we need? */
4694 len = i_len - t_len;
4696 /* We need less space (for insert) */
4699 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4702 /* We need more space (for insert) */
4705 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4708 /* If movement occured, we need a new terminator */
4709 if (len) buf[b_len+len] = '\0';
4711 /* Now copy the insertion string */
4712 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4714 /* Successful operation */
4724 * Called from cmd4.c and a few other places. Just extracts
4725 * a direction from the keymap for ch (the last direction,
4726 * in fact) byte or char here? I'm thinking that keymaps should
4727 * generally only apply to single keys, which makes it no more
4728 * than 128, so a char should suffice... but keymap_act is 256...
4730 int get_keymap_dir(char ch)
4734 /* Already a direction? */
4745 if (rogue_like_commands)
4747 mode = KEYMAP_MODE_ROGUE;
4753 mode = KEYMAP_MODE_ORIG;
4756 /* Extract the action (if any) */
4757 act = keymap_act[mode][(byte)(ch)];
4762 /* Convert to a direction */
4763 for (s = act; *s; ++s)
4765 /* Use any digits in keymap */
4766 if (isdigit(*s)) d = D2I(*s);
4772 /* Return direction */
4777 #define REPEAT_MAX 20
4779 /* Number of chars saved */
4780 static int repeat__cnt = 0;
4783 static int repeat__idx = 0;
4786 static COMMAND_CODE repeat__key[REPEAT_MAX];
4789 void repeat_push(COMMAND_CODE what)
4792 if (repeat__cnt == REPEAT_MAX) return;
4794 /* Push the "stuff" */
4795 repeat__key[repeat__cnt++] = what;
4797 /* Prevents us from pulling keys */
4802 bool repeat_pull(COMMAND_CODE *what)
4804 /* All out of keys */
4805 if (repeat__idx == repeat__cnt) return (FALSE);
4807 /* Grab the next key, advance */
4808 *what = repeat__key[repeat__idx++];
4814 void repeat_check(void)
4818 /* Ignore some commands */
4819 if (command_cmd == ESCAPE) return;
4820 if (command_cmd == ' ') return;
4821 if (command_cmd == '\r') return;
4822 if (command_cmd == '\n') return;
4824 /* Repeat Last Command */
4825 if (command_cmd == 'n')
4830 /* Get the command */
4831 if (repeat_pull(&what))
4833 /* Save the command */
4838 /* Start saving new command */
4847 /* Save this command */
4856 * Array size for which InsertionSort
4857 * is used instead of QuickSort
4863 * Exchange two sort-entries
4864 * (should probably be coded inline
4865 * for speed increase)
4867 static void swap(tag_type *a, tag_type *b)
4878 * Insertion-Sort algorithm
4879 * (used by the Quicksort algorithm)
4881 static void InsertionSort(tag_type elements[], int number)
4887 for (P = 1; P < number; P++)
4890 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4891 elements[j] = elements[j - 1];
4898 * Helper function for Quicksort
4900 static tag_type median3(tag_type elements[], int left, int right)
4902 int center = (left + right) / 2;
4904 if (elements[left].tag > elements[center].tag)
4905 swap(&elements[left], &elements[center]);
4906 if (elements[left].tag > elements[right].tag)
4907 swap(&elements[left], &elements[right]);
4908 if (elements[center].tag > elements[right].tag)
4909 swap(&elements[center], &elements[right]);
4911 swap(&elements[center], &elements[right - 1]);
4912 return (elements[right - 1]);
4917 * Quicksort algorithm
4919 * The "median of three" pivot selection eliminates
4920 * the bad case of already sorted input.
4922 * We use InsertionSort for smaller sub-arrays,
4923 * because it is faster in this case.
4925 * For details see: "Data Structures and Algorithm
4926 * Analysis in C" by Mark Allen Weiss.
4928 static void quicksort(tag_type elements[], int left, int right)
4933 if (left + CUTOFF <= right)
4935 pivot = median3(elements, left, right);
4937 i = left; j = right -1;
4941 while (elements[++i].tag < pivot.tag);
4942 while (elements[--j].tag > pivot.tag);
4945 swap(&elements[i], &elements[j]);
4951 swap(&elements[i], &elements[right - 1]);
4953 quicksort(elements, left, i - 1);
4954 quicksort(elements, i + 1, right);
4958 /* Use InsertionSort on small arrays */
4959 InsertionSort(elements + left, right - left + 1);
4965 * Frontend for the sorting algorithm
4967 * Sorts an array of tagged pointers
4968 * with <number> elements.
4970 void tag_sort(tag_type elements[], int number)
4972 quicksort(elements, 0, number - 1);
4975 #endif /* SORT_R_INFO */
4977 #ifdef SUPPORT_GAMMA
4979 /* Table of gamma values */
4980 byte gamma_table[256];
4982 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
4983 static s16b gamma_helper[256] =
4985 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
4986 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
4987 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
4988 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
4989 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
4990 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
4991 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
4992 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
4993 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
4994 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
4995 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
4996 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
4997 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
4998 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
4999 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5000 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5005 * Build the gamma table so that floating point isn't needed.
5007 * Note gamma goes from 0->256. The old value of 100 is now 128.
5009 void build_gamma_table(int gamma)
5014 * value is the current sum.
5015 * diff is the new term to add to the series.
5019 /* Hack - convergence is bad in these cases. */
5021 gamma_table[255] = 255;
5023 for (i = 1; i < 255; i++)
5026 * Initialise the Taylor series
5028 * value and diff have been scaled by 256
5033 diff = ((long)gamma_helper[i]) * (gamma - 256);
5042 * Use the following identiy to calculate the gamma table.
5043 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5045 * n is the current term number.
5047 * The gamma_helper array contains a table of
5049 * This is used because a^b = exp(b*ln(a))
5055 * Note that everything is scaled by 256 for accuracy,
5056 * plus another factor of 256 for the final result to
5057 * be from 0-255. Thus gamma_helper[] * gamma must be
5058 * divided by 256*256 each itteration, to get back to
5059 * the original power series.
5061 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5065 * Store the value in the table so that the
5066 * floating point pow function isn't needed .
5068 gamma_table[i] = ((long)(value / 256) * i) / 256;
5072 #endif /* SUPPORT_GAMMA */
5076 * Add a series of keypresses to the "queue".
5078 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5079 * if there are none.
5081 * Catch the "out of space" error before anything is printed.
5083 * NB: The keys added here will be interpreted by any macros or keymaps.
5085 errr type_string(concptr str, uint len)
5092 /* Paranoia - no string. */
5093 if (!str) return -1;
5095 /* Hack - calculate the string length here if none given. */
5096 if (!len) len = strlen(str);
5098 /* Activate the main window, as all pastes go there. */
5099 Term_activate(term_screen);
5101 for (s = str; s < str+len; s++)
5103 /* Catch end of string */
5104 if (*s == '\0') break;
5106 err = Term_keypress(*s);
5112 /* Activate the original window. */
5120 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5129 while (str[read_pt])
5132 bool kinsoku = FALSE;
5137 /* Prepare one character */
5138 ch[0] = str[read_pt];
5141 kanji = iskanji(ch[0]);
5145 ch[1] = str[read_pt+1];
5148 if (strcmp(ch, "。") == 0 ||
5149 strcmp(ch, "、") == 0 ||
5150 strcmp(ch, "ィ") == 0 ||
5151 strcmp(ch, "ー") == 0)
5154 else if (!isprint(ch[0]))
5157 if (!isprint(ch[0]))
5161 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5165 /* return to better wrapping point. */
5166 /* Space character at the end of the line need not to be printed. */
5167 word_len = read_pt - word_punct;
5169 if (kanji && !kinsoku)
5173 if (ch[0] == ' ' || word_len >= line_len/2)
5177 read_pt = word_punct;
5178 if (str[word_punct] == ' ')
5180 write_pt -= word_len;
5183 tbuf[write_pt++] = '\0';
5185 word_punct = read_pt;
5189 word_punct = read_pt;
5191 if (!kinsoku) word_punct = read_pt;
5194 /* Not enough buffer size */
5195 if ((size_t)(write_pt + 3) >= bufsize) break;
5197 tbuf[write_pt++] = ch[0];
5203 tbuf[write_pt++] = ch[1];
5209 tbuf[write_pt] = '\0';
5210 tbuf[write_pt+1] = '\0';
5217 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5218 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5221 * my_strcpy() returns strlen(src). This makes checking for truncation
5222 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5224 * This function should be equivalent to the strlcpy() function in BSD.
5226 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5235 /* reserve for NUL termination */
5238 /* Copy as many bytes as will fit */
5239 while (*s && (len < bufsize))
5243 if (len + 1 >= bufsize || !*(s+1)) break;
5263 size_t len = strlen(src);
5265 if (bufsize == 0) return ret;
5268 if (len >= bufsize) len = bufsize - 1;
5270 /* Copy the string and terminate it */
5271 (void)memcpy(buf, src, len);
5274 /* Return strlen(src) */
5282 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5283 * It never writes more characters into the buffer than indicated by 'bufsize' and
5284 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5286 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5287 * truncation easy. Example:
5288 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5290 * This function should be equivalent to the strlcat() function in BSD.
5292 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5294 size_t dlen = strlen(buf);
5296 /* Is there room left in the buffer? */
5297 if (dlen < bufsize - 1)
5299 /* Append as much as possible */
5300 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5304 /* Return without appending */
5305 return (dlen + strlen(src));
5311 * A copy of ANSI strstr()
5313 * my_strstr() can handle Kanji strings correctly.
5315 char *my_strstr(concptr haystack, concptr needle)
5318 int l1 = strlen(haystack);
5319 int l2 = strlen(needle);
5323 for(i = 0; i <= l1 - l2; i++)
5325 if(!strncmp(haystack + i, needle, l2))
5326 return (char *)haystack + i;
5329 if (iskanji(*(haystack + i))) i++;
5339 * A copy of ANSI strchr()
5341 * my_strchr() can handle Kanji strings correctly.
5343 char *my_strchr(concptr ptr, char ch)
5345 for ( ; *ptr != '\0'; ptr++)
5347 if (*ptr == ch) return (char *)ptr;
5350 if (iskanji(*ptr)) ptr++;
5359 * Convert string to lower case
5361 void str_tolower(char *str)
5363 /* Force to be lower case string */
5373 *str = (char)tolower(*str);
5379 * Get a keypress from the user.
5380 * And interpret special keys as internal code.
5382 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5383 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5385 int inkey_special(bool numpad_cursor)
5387 static const struct {
5390 } modifier_key_list[] = {
5391 {"shift-", SKEY_MOD_SHIFT},
5392 {"control-", SKEY_MOD_CONTROL},
5396 static const struct {
5400 } special_key_list[] = {
5401 {FALSE, "Down]", SKEY_DOWN},
5402 {FALSE, "Left]", SKEY_LEFT},
5403 {FALSE, "Right]", SKEY_RIGHT},
5404 {FALSE, "Up]", SKEY_UP},
5405 {FALSE, "Page_Up]", SKEY_PGUP},
5406 {FALSE, "Page_Down]", SKEY_PGDOWN},
5407 {FALSE, "Home]", SKEY_TOP},
5408 {FALSE, "End]", SKEY_BOTTOM},
5409 {TRUE, "KP_Down]", SKEY_DOWN},
5410 {TRUE, "KP_Left]", SKEY_LEFT},
5411 {TRUE, "KP_Right]", SKEY_RIGHT},
5412 {TRUE, "KP_Up]", SKEY_UP},
5413 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5414 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5415 {TRUE, "KP_Home]", SKEY_TOP},
5416 {TRUE, "KP_End]", SKEY_BOTTOM},
5417 {TRUE, "KP_2]", SKEY_DOWN},
5418 {TRUE, "KP_4]", SKEY_LEFT},
5419 {TRUE, "KP_6]", SKEY_RIGHT},
5420 {TRUE, "KP_8]", SKEY_UP},
5421 {TRUE, "KP_9]", SKEY_PGUP},
5422 {TRUE, "KP_3]", SKEY_PGDOWN},
5423 {TRUE, "KP_7]", SKEY_TOP},
5424 {TRUE, "KP_1]", SKEY_BOTTOM},
5428 static const struct {
5431 } gcu_special_key_list[] = {
5437 {"4~", SKEY_BOTTOM},
5439 {"6~", SKEY_PGDOWN},
5452 * Forget macro trigger ----
5453 * It's important if we are already expanding macro action
5455 inkey_macro_trigger_string[0] = '\0';
5457 /* Get a keypress */
5460 /* Examine trigger string */
5461 trig_len = strlen(inkey_macro_trigger_string);
5463 /* Already known that no special key */
5464 if (!trig_len) return (int)((unsigned char)key);
5467 * Hack -- Ignore macro defined on ASCII characters.
5469 if (trig_len == 1 && parse_macro)
5471 char c = inkey_macro_trigger_string[0];
5473 /* Cancel macro action on the queue */
5474 forget_macro_action();
5476 /* Return the originaly pressed key */
5477 return (int)((unsigned char)c);
5480 /* Convert the trigger */
5481 ascii_to_text(buf, inkey_macro_trigger_string);
5483 /* Check the prefix "\[" */
5484 if (prefix(str, "\\["))
5489 /* Examine modifier keys */
5492 for (i = 0; modifier_key_list[i].keyname; i++)
5494 if (prefix(str, modifier_key_list[i].keyname))
5496 /* Get modifier key flag */
5497 str += strlen(modifier_key_list[i].keyname);
5498 modifier |= modifier_key_list[i].keyflag;
5502 /* No more modifier key found */
5503 if (!modifier_key_list[i].keyname) break;
5506 /* numpad_as_cursorkey option force numpad keys to input numbers */
5507 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5509 /* Get a special key code */
5510 for (i = 0; special_key_list[i].keyname; i++)
5512 if ((!special_key_list[i].numpad || numpad_cursor) &&
5513 streq(str, special_key_list[i].keyname))
5515 skey = special_key_list[i].keycode;
5520 /* A special key found */
5523 /* Cancel macro action on the queue */
5524 forget_macro_action();
5526 /* Return special key code and modifier flags */
5527 return (skey | modifier);
5531 if (prefix(str, "\\e["))
5535 for (i = 0; gcu_special_key_list[i].keyname; i++)
5537 if (streq(str, gcu_special_key_list[i].keyname))
5539 return gcu_special_key_list[i].keycode;
5544 /* No special key found? */
5546 /* Don't bother with this trigger no more */
5547 inkey_macro_trigger_string[0] = '\0';
5549 /* Return normal keycode */
5550 return (int)((unsigned char)key);