4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
15 #include "monsterrace-hook.h"
16 #include "view-mainwindow.h"
24 * 10進数から16進数への変換テーブル /
25 * Global array for converting numbers to uppercase hecidecimal digit
26 * This array can also be used to convert a number to an octal digit
28 const char hexsym[16] =
30 '0', '1', '2', '3', '4', '5', '6', '7',
31 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
36 * The next "free" index to use
41 * The index of the oldest message (none yet)
46 * The next "free" offset
51 * The offset to the oldest used char (none yet)
56 * The array of offsets, by index [MESSAGE_MAX]
61 * The array of chars, by offset [MESSAGE_BUF]
65 static int num_more = 0;
67 /* Save macro trigger string for use in inkey_special() */
68 static char inkey_macro_trigger_string[1024];
70 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
71 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
72 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
73 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
74 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
75 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
81 * For those systems that don't have "stricmp()"
83 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
85 int stricmp(concptr a, concptr b)
90 /* Scan the strings */
91 for (s1 = a, s2 = b; TRUE; s1++, s2++)
95 if (z1 < z2) return (-1);
96 if (z1 > z2) return (1);
101 #endif /* HAS_STRICMP */
109 * For those systems that don't have "usleep()" but need it.
111 * Fake "usleep()" function grabbed from the inl netrek server -cba
113 int usleep(huge usecs)
115 struct timeval Timer;
120 fd_set *no_fds = NULL;
126 /* Was: int readfds, writefds, exceptfds; */
127 /* Was: readfds = writefds = exceptfds = 0; */
130 /* Paranoia -- No excessive sleeping */
131 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
134 Timer.tv_sec = (usecs / 1000000L);
135 Timer.tv_usec = (usecs % 1000000L);
138 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
140 /* Hack -- ignore interrupts */
141 if (errno != EINTR) return -1;
152 * Hack -- External functions
155 extern struct passwd *getpwuid(uid_t uid);
156 extern struct passwd *getpwnam(concptr name);
161 * Find a default user name from the system.
163 void user_name(char *buf, int id)
167 /* Look up the user name */
168 if ((pw = getpwuid(id)))
170 (void)strcpy(buf, pw->pw_name);
173 #ifdef CAPITALIZE_USER_NAME
174 /* Hack -- capitalize the user name */
176 if (!iskanji(buf[0]))
179 buf[0] = toupper(buf[0]);
180 #endif /* CAPITALIZE_USER_NAME */
185 /* Oops. Hack -- default to "PLAYER" */
186 strcpy(buf, "PLAYER");
195 * The concept of the "file" routines below (and elsewhere) is that all
196 * file handling should be done using as few routines as possible, since
197 * every machine is slightly different, but these routines always have the
200 * In fact, perhaps we should use the "path_parse()" routine below to convert
201 * from "canonical" filenames (optional leading tilde's, internal wildcards,
202 * slash as the path seperator, etc) to "system" filenames (no special symbols,
203 * system-specific path seperator, etc). This would allow the program itself
204 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
205 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
207 * Note that "path_temp" should probably return a "canonical" filename.
209 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
210 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
212 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
213 * path, and a leading "tilde" to indicate a special directory, and default to a
214 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
215 * use of a "special drive", and then the rest of the path is parsed "normally",
216 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
217 * colon to indicate a "drive plus absolute path", and finally defaults to a file
218 * in the current working directory, which may or may not be defined.
220 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
228 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
238 * Extract a "parsed" path from an initial filename
239 * Normally, we simply copy the filename into the buffer
240 * But leading tilde symbols must be handled in a special way
241 * Replace "~user/" by the home directory of the user named "user"
242 * Replace "~/" by the home directory of the current user
244 errr path_parse(char *buf, int max, concptr file)
251 /* Assume no result */
255 if (!file) return (-1);
257 /* File needs no parsing */
260 (void)strnfmt(buf, max, "%s", file);
264 /* Point at the user */
267 /* Look for non-user portion of the file */
268 s = my_strstr(u, PATH_SEP);
270 /* Hack -- no long user names */
271 if (s && (s >= u + sizeof(user))) return (1);
273 /* Extract a user name */
277 for (i = 0; u < s; ++i) user[i] = *u++;
282 /* Look up the "current" user */
283 if (u[0] == '\0') u = getlogin();
285 /* Look up a user (or "current" user) */
286 if (u) pw = getpwnam(u);
287 else pw = getpwuid(getuid());
292 /* Make use of the info */
293 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
294 else strnfmt(buf, max, "%s", pw->pw_dir);
305 * Extract a "parsed" path from an initial filename
307 * This requires no special processing on simple machines,
308 * except for verifying the size of the filename.
310 errr path_parse(char *buf, int max, concptr file)
312 /* Accept the filename */
313 (void)strnfmt(buf, max, "%s", file);
315 #if defined(MAC_MPW) && defined(CARBON)
316 /* Fix it according to the current operating system */
317 convert_pathname(buf);
318 #endif /* MAC_MPW && CARBON */
331 * Hack -- acquire a "temporary" file name if possible
333 * This filename is always in "system-specific" form.
335 static errr path_temp(char *buf, int max)
344 /* Format to length */
345 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
346 (void)strnfmt(buf, max, "%s", s);
348 (void)strnfmt(buf, max, ".%s", s);
358 * Create a new path by appending a file (or directory) to a path.
360 * This requires no special processing on simple machines, except
361 * for verifying the size of the filename, but note the ability to
362 * bypass the given "path" with certain special file-names.
364 * Note that the "file" may actually be a "sub-path", including
367 * Note that this function yields a path which must be "parsed"
368 * using the "parse" function above.
370 errr path_build(char *buf, int max, concptr path, concptr file)
375 /* Use the file itself */
376 (void)strnfmt(buf, max, "%s", file);
379 /* Absolute file, on "normal" systems */
380 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
382 /* Use the file itself */
383 (void)strnfmt(buf, max, "%s", file);
389 /* Use the file itself */
390 (void)strnfmt(buf, max, "%s", file);
396 /* Build the new path */
397 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
406 * Hack -- replacement for "fopen()"
408 FILE *my_fopen(concptr file, concptr mode)
412 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
416 /* Hack -- Try to parse the path */
417 if (path_parse(buf, 1024, file)) return (NULL);
419 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
420 if (my_strchr(mode, 'w'))
422 /* setting file type/creator */
423 tempfff = fopen(buf, mode);
424 fsetfileinfo(buf, _fcreator, _ftype);
429 /* Attempt to fopen the file anyway */
430 return (fopen(buf, mode));
435 * Hack -- replacement for "fclose()"
437 errr my_fclose(FILE *fff)
440 if (!fff) return (-1);
442 /* Close, check for error */
443 if (fclose(fff) == EOF) return (1);
455 FILE *my_fopen_temp(char *buf, int max)
459 /* Prepare the buffer for mkstemp */
460 strncpy(buf, "/tmp/anXXXXXX", max);
462 /* Secure creation of a temporary file */
465 /* Check the file-descriptor */
466 if (fd < 0) return (NULL);
468 /* Return a file stream */
469 return (fdopen(fd, "w"));
472 #else /* HAVE_MKSTEMP */
474 FILE *my_fopen_temp(char *buf, int max)
476 /* Generate a temporary filename */
477 if (path_temp(buf, max)) return (NULL);
480 return (my_fopen(buf, "w"));
483 #endif /* HAVE_MKSTEMP */
487 * Hack -- replacement for "fgets()"
489 * Read a string, without a newline, to a file
491 * Process tabs, strip internal non-printables
493 errr my_fgets(FILE *fff, char *buf, huge n)
500 if (fgets(tmp, 1024, fff))
503 guess_convert_to_system_encoding(tmp, sizeof(tmp));
506 /* Convert weirdness */
507 for (s = tmp; *s; s++)
509 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
512 * Be nice to the Macintosh, where a file can have Mac or Unix
513 * end of line, especially since the introduction of OS X.
514 * MPW tools were also very tolerant to the Unix EOL.
516 if (*s == '\r') *s = '\n';
518 #endif /* MACINTOSH || MACH_O_CARBON */
533 /* Hack -- require room */
534 if (i + 8 >= n) break;
539 /* Append some more spaces */
540 while (0 != (i % 8)) buf[i++] = ' ';
544 else if (iskanji(*s))
558 /* Handle printables */
559 else if (isprint((unsigned char)*s))
568 /* No newline character, but terminate */
584 * Hack -- replacement for "fputs()"
585 * Dump a string, plus a newline, to a file
586 * Process internal weirdness?
588 errr my_fputs(FILE *fff, concptr buf, huge n)
593 /* Dump, ignore errors */
594 (void)fprintf(fff, "%s\n", buf);
605 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
607 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
608 * and "my_fopen()" should ever create files.
616 * The Macintosh is a little bit brain-dead sometimes
619 # define open(N,F,M) \
620 ((M), open((char*)(N),F))
621 # define write(F,B,S) \
622 write(F,(char*)(B),S)
623 #endif /* MACINTOSH */
627 * Several systems have no "O_BINARY" flag
631 #endif /* O_BINARY */
635 * Hack -- attempt to delete a file
637 errr fd_kill(concptr file)
641 /* Hack -- Try to parse the path */
642 if (path_parse(buf, 1024, file)) return (-1);
652 * Hack -- attempt to move a file
654 errr fd_move(concptr file, concptr what)
659 /* Hack -- Try to parse the path */
660 if (path_parse(buf, 1024, file)) return (-1);
662 /* Hack -- Try to parse the path */
663 if (path_parse(aux, 1024, what)) return (-1);
666 (void)rename(buf, aux);
673 * Hack -- attempt to copy a file
675 errr fd_copy(concptr file, concptr what)
682 /* Hack -- Try to parse the path */
683 if (path_parse(buf, 1024, file)) return (-1);
685 /* Hack -- Try to parse the path */
686 if (path_parse(aux, 1024, what)) return (-1);
688 /* Open source file */
689 src_fd = fd_open(buf, O_RDONLY);
690 if (src_fd < 0) return (-1);
692 /* Open destination file */
693 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
694 if (dst_fd < 0) return (-1);
697 while ((read_num = read(src_fd, buf, 1024)) > 0)
700 while (write_num < read_num)
702 int ret = write(dst_fd, buf + write_num, read_num - write_num);
722 * Hack -- attempt to open a file descriptor (create file)
723 * This function should fail if the file already exists
724 * Note that we assume that the file should be "binary"
726 int fd_make(concptr file, BIT_FLAGS mode)
730 /* Hack -- Try to parse the path */
731 if (path_parse(buf, 1024, file)) return (-1);
733 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
736 /* Create the file, fail if exists, write-only, binary */
737 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
738 /* Set creator and type if the file is successfully opened */
739 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
740 /* Return the descriptor */
744 /* Create the file, fail if exists, write-only, binary */
745 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
752 * Hack -- attempt to open a file descriptor (existing file)
754 * Note that we assume that the file should be "binary"
756 int fd_open(concptr file, int flags)
760 /* Hack -- Try to parse the path */
761 if (path_parse(buf, 1024, file)) return (-1);
763 /* Attempt to open the file */
764 return (open(buf, flags | O_BINARY, 0));
769 * Hack -- attempt to lock a file descriptor
771 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
773 errr fd_lock(int fd, int what)
776 what = what ? what : 0;
779 if (fd < 0) return (-1);
785 # if defined(F_ULOCK) && defined(F_LOCK)
790 /* Unlock it, Ignore errors */
791 lockf(fd, F_ULOCK, 0);
797 /* Lock the score file */
798 if (lockf(fd, F_LOCK, 0) != 0) return (1);
805 # if defined(LOCK_UN) && defined(LOCK_EX)
810 /* Unlock it, Ignore errors */
811 (void)flock(fd, LOCK_UN);
817 /* Lock the score file */
818 if (flock(fd, LOCK_EX) != 0) return (1);
833 * Hack -- attempt to seek on a file descriptor
835 errr fd_seek(int fd, huge n)
840 if (fd < 0) return (-1);
842 /* Seek to the given position */
843 p = lseek(fd, n, SEEK_SET);
846 if (p != n) return (1);
854 * Hack -- attempt to truncate a file descriptor
856 errr fd_chop(int fd, huge n)
862 if (fd < 0) return (-1);
864 #if defined(ULTRIX) || defined(NeXT)
875 * Hack -- attempt to read data from a file descriptor
877 errr fd_read(int fd, char *buf, huge n)
880 if (fd < 0) return (-1);
888 if (read(fd, buf, 16384) != 16384) return (1);
890 /* Shorten the task */
893 /* Shorten the task */
899 /* Read the final piece */
900 if (read(fd, buf, n) != (int)n) return (1);
908 * Hack -- Attempt to write data to a file descriptor
910 errr fd_write(int fd, concptr buf, huge n)
913 if (fd < 0) return (-1);
921 if (write(fd, buf, 16384) != 16384) return (1);
923 /* Shorten the task */
926 /* Shorten the task */
932 /* Write the final piece */
933 if (write(fd, buf, n) != (int)n) return (1);
941 * Hack -- attempt to close a file descriptor
943 errr fd_close(int fd)
946 if (fd < 0) return (-1);
961 * Important note about "colors"
963 * The "TERM_*" color definitions list the "composition" of each
964 * "Angband color" in terms of "quarters" of each of the three color
965 * components (Red, Green, Blue), for example, TERM_UMBER is defined
966 * as 2/4 Red, 1/4 Green, 0/4 Blue.
968 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
970 * These values are NOT gamma-corrected. On most machines (with the
971 * Macintosh being an important exception), you must "gamma-correct"
972 * the given values, that is, "correct for the intrinsic non-linearity
973 * of the phosphor", by converting the given intensity levels based
974 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
976 * The actual formula for conversion is unknown to me at this time,
977 * but you can use the table below for the most common gamma values.
979 * So, on most machines, simply convert the values based on the "gamma"
980 * of the target screen, which is usually in the range 1.5 to 1.7, and
981 * usually is closest to 1.7. The converted value for each of the five
982 * different "quarter" values is given below:
984 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
985 * ----- ---- ---- ---- ---
986 * 0/4 0.00 0.00 0.00 #00
987 * 1/4 0.25 0.27 0.28 #47
988 * 2/4 0.50 0.55 0.56 #8f
989 * 3/4 0.75 0.82 0.84 #d7
990 * 4/4 1.00 1.00 1.00 #ff
992 * Note that some machines (i.e. most IBM machines) are limited to a
993 * hard-coded set of colors, and so the information above is useless.
995 * Also, some machines are limited to a pre-determined set of colors,
996 * for example, the IBM can only display 16 colors, and only 14 of
997 * those colors resemble colors used by Angband, and then only when
998 * you ignore the fact that "Slate" and "cyan" are not really matches,
999 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
1000 * in addition to the obvious "Orange", since by combining all of the
1001 * "indeterminate" colors into a single color, the rest of the colors
1002 * are left with "meaningful" values.
1009 void move_cursor(int row, int col)
1011 Term_gotoxy(col, row);
1017 * Convert a decimal to a single digit octal number
1019 static char octify(uint i)
1021 return (hexsym[i%8]);
1025 * Convert a decimal to a single digit hex number
1027 static char hexify(uint i)
1029 return (hexsym[i%16]);
1034 * Convert a octal-digit into a decimal
1036 static int deoct(char c)
1038 if (isdigit(c)) return (D2I(c));
1043 * Convert a hexidecimal-digit into a decimal
1045 static int dehex(char c)
1047 if (isdigit(c)) return (D2I(c));
1048 if (islower(c)) return (A2I(c) + 10);
1049 if (isupper(c)) return (A2I(tolower(c)) + 10);
1054 static int my_stricmp(concptr a, concptr b)
1059 /* Scan the strings */
1060 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1062 z1 = FORCEUPPER(*s1);
1063 z2 = FORCEUPPER(*s2);
1064 if (z1 < z2) return (-1);
1065 if (z1 > z2) return (1);
1066 if (!z1) return (0);
1070 static int my_strnicmp(concptr a, concptr b, int n)
1075 /* Scan the strings */
1076 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1078 z1 = FORCEUPPER(*s1);
1079 z2 = FORCEUPPER(*s2);
1080 if (z1 < z2) return (-1);
1081 if (z1 > z2) return (1);
1082 if (!z1) return (0);
1088 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1091 concptr str = *strptr;
1092 bool mod_status[MAX_MACRO_MOD];
1095 int shiftstatus = 0;
1098 if (macro_template == NULL)
1101 for (i = 0; macro_modifier_chr[i]; i++)
1102 mod_status[i] = FALSE;
1105 /* Examine modifier keys */
1108 for (i=0; macro_modifier_chr[i]; i++)
1110 len = strlen(macro_modifier_name[i]);
1112 if(!my_strnicmp(str, macro_modifier_name[i], len))
1115 if (!macro_modifier_chr[i]) break;
1117 mod_status[i] = TRUE;
1118 if ('S' == macro_modifier_chr[i])
1121 for (i = 0; i < max_macrotrigger; i++)
1123 len = strlen(macro_trigger_name[i]);
1124 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1126 /* a trigger name found */
1131 /* Invalid trigger name? */
1132 if (i == max_macrotrigger)
1134 str = my_strchr(str, ']');
1140 *strptr = str; /* where **strptr == ']' */
1144 key_code = macro_trigger_keycode[shiftstatus][i];
1148 for (i = 0; macro_template[i]; i++)
1150 char ch = macro_template[i];
1156 for (j = 0; macro_modifier_chr[j]; j++) {
1158 *s++ = macro_modifier_chr[j];
1162 strcpy(s, key_code);
1163 s += strlen(key_code);
1173 *strptr = str; /* where **strptr == ']' */
1179 * Hack -- convert a printable string into real ascii
1181 * I have no clue if this function correctly handles, for example,
1182 * parsing "\xFF" into a (signed) char. Whoever thought of making
1183 * the "sign" of a "char" undefined is a complete moron. Oh well.
1185 void text_to_ascii(char *buf, concptr str)
1189 /* Analyze the "ascii" string */
1192 /* Backslash codes */
1195 /* Skip the backslash */
1202 trigger_text_to_ascii(&s, &str);
1209 *s = 16 * (char)dehex(*++str);
1210 *s++ += (char)dehex(*++str);
1213 /* Hack -- simple way to specify "backslash" */
1214 else if (*str == '\\')
1219 /* Hack -- simple way to specify "caret" */
1220 else if (*str == '^')
1225 /* Hack -- simple way to specify "space" */
1226 else if (*str == 's')
1231 /* Hack -- simple way to specify Escape */
1232 else if (*str == 'e')
1238 else if (*str == 'b')
1244 else if (*str == 'n')
1250 else if (*str == 'r')
1256 else if (*str == 't')
1262 else if (*str == '0')
1264 *s = 8 * (char)deoct(*++str);
1265 *s++ += (char)deoct(*++str);
1269 else if (*str == '1')
1271 *s = 64 + 8 * (char)deoct(*++str);
1272 *s++ += (char)deoct(*++str);
1276 else if (*str == '2')
1278 *s = 64 * 2 + 8 * (char)deoct(*++str);
1279 *s++ += (char)deoct(*++str);
1283 else if (*str == '3')
1285 *s = 64 * 3 + 8 * (char)deoct(*++str);
1286 *s++ += (char)deoct(*++str);
1289 /* Skip the final char */
1293 /* Normal Control codes */
1294 else if (*str == '^')
1297 *s++ = (*str++ & 037);
1312 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1315 concptr str = *strptr;
1320 if (macro_template == NULL)
1326 for (i = 0; macro_template[i]; i++)
1329 char ch = macro_template[i];
1334 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1336 j = (int)(tmp - macro_modifier_chr);
1337 tmp = macro_modifier_name[j];
1338 while(*tmp) *s++ = *tmp++;
1343 for (j = 0; *str && *str != '\r'; j++)
1344 key_code[j] = *str++;
1348 if (ch != *str) return FALSE;
1352 if (*str++ != '\r') return FALSE;
1354 for (i = 0; i < max_macrotrigger; i++)
1356 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1357 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1360 if (i == max_macrotrigger)
1363 tmp = macro_trigger_name[i];
1364 while (*tmp) *s++ = *tmp++;
1375 * Hack -- convert a string into a printable form
1377 void ascii_to_text(char *buf, concptr str)
1381 /* Analyze the "ascii" string */
1384 byte i = (byte)(*str++);
1389 if(!trigger_ascii_to_text(&s, &str))
1450 *s++ = octify(i / 8);
1451 *s++ = octify(i % 8);
1457 *s++ = hexify(i / 16);
1458 *s++ = hexify(i % 16);
1469 * The "macro" package
1471 * Functions are provided to manipulate a collection of macros, each
1472 * of which has a trigger pattern string and a resulting action string
1473 * and a small set of flags.
1479 * Determine if any macros have ever started with a given character.
1481 static bool macro__use[256];
1485 * Find the macro (if any) which exactly matches the given pattern
1487 sint macro_find_exact(concptr pat)
1491 /* Nothing possible */
1492 if (!macro__use[(byte)(pat[0])])
1497 /* Scan the macros */
1498 for (i = 0; i < macro__num; ++i)
1500 /* Skip macros which do not match the pattern */
1501 if (!streq(macro__pat[i], pat)) continue;
1513 * Find the first macro (if any) which contains the given pattern
1515 static sint macro_find_check(concptr pat)
1519 /* Nothing possible */
1520 if (!macro__use[(byte)(pat[0])])
1525 /* Scan the macros */
1526 for (i = 0; i < macro__num; ++i)
1528 /* Skip macros which do not contain the pattern */
1529 if (!prefix(macro__pat[i], pat)) continue;
1541 * Find the first macro (if any) which contains the given pattern and more
1543 static sint macro_find_maybe(concptr pat)
1547 /* Nothing possible */
1548 if (!macro__use[(byte)(pat[0])])
1553 /* Scan the macros */
1554 for (i = 0; i < macro__num; ++i)
1556 /* Skip macros which do not contain the pattern */
1557 if (!prefix(macro__pat[i], pat)) continue;
1559 /* Skip macros which exactly match the pattern XXX XXX */
1560 if (streq(macro__pat[i], pat)) continue;
1572 * Find the longest macro (if any) which starts with the given pattern
1574 static sint macro_find_ready(concptr pat)
1576 int i, t, n = -1, s = -1;
1578 /* Nothing possible */
1579 if (!macro__use[(byte)(pat[0])])
1584 /* Scan the macros */
1585 for (i = 0; i < macro__num; ++i)
1587 /* Skip macros which are not contained by the pattern */
1588 if (!prefix(pat, macro__pat[i])) continue;
1590 /* Obtain the length of this macro */
1591 t = strlen(macro__pat[i]);
1593 /* Only track the "longest" pattern */
1594 if ((n >= 0) && (s > t)) continue;
1596 /* Track the entry */
1605 * Add a macro definition (or redefinition).
1607 * We should use "act == NULL" to "remove" a macro, but this might make it
1608 * impossible to save the "removal" of a macro definition.
1610 * We should consider refusing to allow macros which contain existing macros,
1611 * or which are contained in existing macros, because this would simplify the
1612 * macro analysis code.
1614 * We should consider removing the "command macro" crap, and replacing it
1615 * with some kind of "powerful keymap" ability, but this might make it hard
1616 * to change the "roguelike" option from inside the game.
1618 errr macro_add(concptr pat, concptr act)
1623 /* Paranoia -- require data */
1624 if (!pat || !act) return (-1);
1627 /* Look for any existing macro */
1628 n = macro_find_exact(pat);
1630 /* Replace existing macro */
1633 /* Free the old macro action */
1634 string_free(macro__act[n]);
1637 /* Create a new macro */
1640 /* Acquire a new index */
1643 /* Save the pattern */
1644 macro__pat[n] = string_make(pat);
1647 /* Save the action */
1648 macro__act[n] = string_make(act);
1651 macro__use[(byte)(pat[0])] = TRUE;
1660 * Local variable -- we are inside a "macro action"
1662 * Do not match any macros until "ascii 30" is found.
1664 static bool parse_macro = FALSE;
1667 * Local variable -- we are inside a "macro trigger"
1669 * Strip all keypresses until a low ascii value is found.
1671 static bool parse_under = FALSE;
1675 * Flush all input chars. Actually, remember the flush,
1676 * and do a "special flush" before the next "inkey()".
1678 * This is not only more efficient, but also necessary to make sure
1679 * that various "inkey()" codes are not "lost" along the way.
1689 * Flush the screen, make a noise
1693 /* Mega-Hack -- Flush the output */
1696 /* Make a bell noise (if allowed) */
1697 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1699 /* Flush the input (later!) */
1705 * Hack -- Make a (relevant?) sound
1710 if (!use_sound) return;
1712 /* Make a sound (if allowed) */
1713 Term_xtra(TERM_XTRA_SOUND, val);
1717 * Hack -- Play a music
1719 errr play_music(int type, int val)
1722 if (!use_music) return 1;
1724 /* Make a sound (if allowed) */
1725 return Term_xtra(type, val);
1729 * Hack -- Select floor music.
1731 void select_floor_music(void)
1735 if (!use_music) return;
1737 if(p_ptr->ambush_flag)
1739 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1743 if(p_ptr->wild_mode)
1745 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1749 if(p_ptr->inside_arena)
1751 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1755 if(p_ptr->inside_battle)
1757 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1761 if(p_ptr->inside_quest)
1763 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1765 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1770 for(i = 0; i < max_q_idx; i++)
1771 { // TODO マクロで類似条件を統合すること
1772 if(quest[i].status == QUEST_STATUS_TAKEN &&
1773 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1774 quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
1776 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1778 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1784 if(p_ptr->dungeon_idx)
1786 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1787 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1790 if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
1792 if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1793 else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1794 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1802 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1804 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1809 if(!current_floor_ptr->dun_level)
1811 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1812 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1813 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1822 * Helper function called only from "inkey()"
1824 * This function does almost all of the "macro" processing.
1826 * We use the "Term_key_push()" function to handle "failed" macros, as well
1827 * as "extra" keys read in while choosing the proper macro, and also to hold
1828 * the action for the macro, plus a special "ascii 30" character indicating
1829 * that any macro action in progress is complete. Embedded macros are thus
1830 * illegal, unless a macro action includes an explicit "ascii 30" character,
1831 * which would probably be a massive hack, and might break things.
1833 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1834 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1835 * macro trigger, 500 milliseconds must pass before the key sequence is
1836 * known not to be that macro trigger.
1838 static char inkey_aux(void)
1840 int k = 0, n, p = 0, w = 0;
1846 char *buf = inkey_macro_trigger_string;
1848 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1853 /* Scan next keypress from macro action */
1854 if (Term_inkey(&ch, FALSE, TRUE))
1856 /* Over-flowed? Cancel macro action */
1857 parse_macro = FALSE;
1862 /* Wait for a keypress */
1863 (void) (Term_inkey(&ch, TRUE, TRUE));
1867 /* End "macro action" */
1868 if (ch == 30) parse_macro = FALSE;
1870 /* Inside "macro action" */
1871 if (ch == 30) return (ch);
1873 /* Inside "macro action" */
1874 if (parse_macro) return (ch);
1876 /* Inside "macro trigger" */
1877 if (parse_under) return (ch);
1879 /* Save the first key, advance */
1884 /* Check for possible macro */
1885 k = macro_find_check(buf);
1887 /* No macro pending */
1888 if (k < 0) return (ch);
1891 /* Wait for a macro, or a timeout */
1894 /* Check for pending macro */
1895 k = macro_find_maybe(buf);
1897 /* No macro pending */
1900 /* Check for (and remove) a pending key */
1901 if (0 == Term_inkey(&ch, FALSE, TRUE))
1903 /* Append the key */
1914 /* Increase "wait" */
1917 /* Excessive delay */
1920 Term_xtra(TERM_XTRA_DELAY, w);
1925 /* Check for available macro */
1926 k = macro_find_ready(buf);
1928 /* No macro available */
1931 /* Push all the keys back on the queue */
1934 /* Push the key, notice over-flow */
1935 if (Term_key_push(buf[--p])) return (0);
1938 /* Wait for (and remove) a pending key */
1939 (void)Term_inkey(&ch, TRUE, TRUE);
1941 /* Return the key */
1946 /* Get the pattern */
1947 pat = macro__pat[k];
1949 /* Get the length of the pattern */
1952 /* Push the "extra" keys back on the queue */
1955 /* Push the key, notice over-flow */
1956 if (Term_key_push(buf[--p])) return (0);
1960 /* Begin "macro action" */
1963 /* Push the "end of macro action" key */
1964 if (Term_key_push(30)) return (0);
1967 /* Access the macro action */
1968 act = macro__act[k];
1970 /* Get the length of the action */
1973 /* Push the macro "action" onto the key queue */
1976 /* Push the key, notice over-flow */
1977 if (Term_key_push(act[--n])) return (0);
1981 /* Hack -- Force "inkey()" to call us again */
1987 * Cancel macro action on the queue
1989 static void forget_macro_action(void)
1991 if (!parse_macro) return;
1993 /* Drop following macro action string */
1998 /* End loop if no key ready */
1999 if (Term_inkey(&ch, FALSE, TRUE)) break;
2001 /* End loop if no key ready */
2004 /* End of "macro action" */
2005 if (ch == 30) break;
2008 /* No longer inside "macro action" */
2009 parse_macro = FALSE;
2014 * Mega-Hack -- special "inkey_next" pointer.
2016 * This special pointer allows a sequence of keys to be "inserted" into
2017 * the stream of keys returned by "inkey()". This key sequence will not
2018 * trigger any macros, and cannot be bypassed by the Borg. It is used
2019 * in Angband to handle "keymaps".
2021 static concptr inkey_next = NULL;
2027 * Mega-Hack -- special "inkey_hack" hook.
2029 * This special function hook allows the "Borg" (see elsewhere) to take
2030 * control of the "inkey()" function, and substitute in fake keypresses.
2032 char (*inkey_hack)(int flush_first) = NULL;
2034 #endif /* ALLOW_BORG */
2039 * Get a keypress from the user.
2041 * This function recognizes a few "global parameters". These are variables
2042 * which, if set to TRUE before calling this function, will have an effect
2043 * on this function, and which are always reset to FALSE by this function
2044 * before this function returns. Thus they function just like normal
2045 * parameters, except that most calls to this function can ignore them.
2047 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2048 * and any macro processing in progress will be aborted. This flag is
2049 * set by the "flush()" function, which does not actually flush anything
2050 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2052 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2053 * keypress is available, instead of waiting for a keypress.
2055 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2056 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2057 * not return immediately, but will wait for a keypress for as long as the
2058 * normal macro matching code would, allowing the direct entry of macro
2059 * triggers. The "inkey_base" flag is extremely dangerous!
2061 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2062 * normal command, and we will only show the cursor if "hilite_player" is
2063 * TRUE (or if the player is in a store), instead of always showing the
2064 * cursor. The various "main-xxx.c" files should avoid saving the game
2065 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2066 * prevent savefile corruption.
2068 * If we are waiting for a keypress, and no keypress is ready, then we will
2069 * refresh (once) the window which was active when this function was called.
2071 * Note that "back-quote" is automatically converted into "escape" for
2072 * convenience on machines with no "escape" key. This is done after the
2073 * macro matching, so the user can still make a macro for "backquote".
2075 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2076 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2077 * provide support for simple keyboard "macros". These keys are so strange
2078 * that their loss as normal keys will probably be noticed by nobody. The
2079 * "ascii 30" key is used to indicate the "end" of a macro action, which
2080 * allows recursive macros to be avoided. The "ascii 31" key is used by
2081 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2083 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2084 * which can be used to give a variety of "sub-commands" which can be used
2085 * any time. These sub-commands could include commands to take a picture of
2086 * the current screen, to start/stop recording a macro action, etc.
2088 * If "angband_term[0]" is not active, we will make it active during this
2089 * function, so that the various "main-xxx.c" files can assume that input
2090 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2092 * Mega-Hack -- This function is used as the entry point for clearing the
2093 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2095 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2097 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2098 * control of the keyboard from the user.
2108 /* Hack -- Use the "inkey_next" pointer */
2109 if (inkey_next && *inkey_next && !inkey_xtra)
2111 /* Get next character, and advance */
2114 /* Cancel the various "global parameters" */
2115 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2121 /* Forget pointer */
2127 /* Mega-Hack -- Use the special hook */
2128 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2130 /* Cancel the various "global parameters" */
2131 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2137 #endif /* ALLOW_BORG */
2140 /* Hack -- handle delayed "flush()" */
2143 /* End "macro action" */
2144 parse_macro = FALSE;
2146 /* End "macro trigger" */
2147 parse_under = FALSE;
2149 /* Forget old keypresses */
2154 /* Access cursor state */
2155 (void)Term_get_cursor(&v);
2157 /* Show the cursor if waiting, except sometimes in "command" mode */
2158 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2160 /* Show the cursor */
2161 (void)Term_set_cursor(1);
2165 /* Hack -- Activate main screen */
2166 Term_activate(angband_term[0]);
2172 /* Hack -- Handle "inkey_scan" */
2173 if (!inkey_base && inkey_scan &&
2174 (0 != Term_inkey(&kk, FALSE, FALSE)))
2180 /* Hack -- Flush output once when no key ready */
2181 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2183 /* Hack -- activate proper term */
2189 /* Hack -- activate main screen */
2190 Term_activate(angband_term[0]);
2192 /* Mega-Hack -- reset saved flag */
2193 current_world_ptr->character_saved = FALSE;
2195 /* Mega-Hack -- reset signal counter */
2203 /* Hack -- Handle "inkey_base" */
2211 /* Wait for (and remove) a pending key */
2212 if (0 == Term_inkey(&ch, TRUE, TRUE))
2223 /* Check for (and remove) a pending key */
2224 if (0 == Term_inkey(&ch, FALSE, TRUE))
2232 /* Increase "wait" */
2235 /* Excessive delay */
2236 if (w >= 100) break;
2238 Term_xtra(TERM_XTRA_DELAY, w);
2246 /* Get a key (see above) */
2250 /* Handle "control-right-bracket" */
2253 /* Strip this key */
2259 /* Treat back-quote as escape */
2260 /* if (ch == '`') ch = ESCAPE; */
2263 /* End "macro trigger" */
2264 if (parse_under && (ch <= 32))
2266 /* Strip this key */
2269 /* End "macro trigger" */
2270 parse_under = FALSE;
2274 /* Handle "control-caret" */
2277 /* Strip this key */
2281 /* Handle "control-underscore" */
2284 /* Strip this key */
2287 /* Begin "macro trigger" */
2291 /* Inside "macro trigger" */
2292 else if (parse_under)
2294 /* Strip this key */
2300 /* Hack -- restore the term */
2304 /* Restore the cursor */
2308 /* Cancel the various "global parameters" */
2309 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2311 /* Return the keypress */
2319 * We use a global array for all inscriptions to reduce the memory
2320 * spent maintaining inscriptions. Of course, it is still possible
2321 * to run out of inscription memory, especially if too many different
2322 * inscriptions are used, but hopefully this will be rare.
2324 * We use dynamic string allocation because otherwise it is necessary
2325 * to pre-guess the amount of quark activity. We limit the total
2326 * number of quarks, but this is much easier to "expand" as needed.
2328 * Any two items with the same inscription will have the same "quark"
2329 * index, which should greatly reduce the need for inscription space.
2331 * Note that "quark zero" is NULL and should not be "dereferenced".
2335 * Initialize the quark array
2337 void quark_init(void)
2339 /* Quark variables */
2340 C_MAKE(quark__str, QUARK_MAX, concptr);
2342 /* Prepare first quark, which is used when quark_add() is failed */
2343 quark__str[1] = string_make("");
2345 /* There is one quark (+ NULL) */
2351 * Add a new "quark" to the set of quarks.
2353 u16b quark_add(concptr str)
2357 /* Look for an existing quark */
2358 for (i = 1; i < quark__num; i++)
2360 /* Check for equality */
2361 if (streq(quark__str[i], str)) return (i);
2364 /* Return "" when no room is available */
2365 if (quark__num == QUARK_MAX) return 1;
2367 /* New maximal quark */
2370 /* Add a new quark */
2371 quark__str[i] = string_make(str);
2373 /* Return the index */
2379 * This function looks up a quark
2381 concptr quark_str(STR_OFFSET i)
2385 /* Return NULL for an invalid index */
2386 if ((i < 1) || (i >= quark__num)) return NULL;
2388 /* Access the quark */
2391 /* Return the quark */
2399 * Second try for the "message" handling routines.
2401 * Each call to "message_add(s)" will add a new "most recent" message
2402 * to the "message recall list", using the contents of the string "s".
2404 * The messages will be stored in such a way as to maximize "efficiency",
2405 * that is, we attempt to maximize the number of sequential messages that
2406 * can be retrieved, given a limited amount of storage space.
2408 * We keep a buffer of chars to hold the "text" of the messages, not
2409 * necessarily in "order", and an array of offsets into that buffer,
2410 * representing the actual messages. This is made more complicated
2411 * by the fact that both the array of indexes, and the buffer itself,
2412 * are both treated as "circular arrays" for efficiency purposes, but
2413 * the strings may not be "broken" across the ends of the array.
2415 * The "message_add()" function is rather "complex", because it must be
2416 * extremely efficient, both in space and time, for use with the Borg.
2422 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2423 * @return 残っているメッセージの数
2425 s32b message_num(void)
2429 /* Extract the indexes */
2430 last = message__last;
2431 next = message__next;
2434 if (next < last) next += MESSAGE_MAX;
2436 /* Extract the space */
2439 /* Return the result */
2445 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2446 * @params age メッセージの世代
2447 * @return メッセージの文字列ポインタ
2449 concptr message_str(int age)
2455 /* Forgotten messages have no text */
2456 if ((age < 0) || (age >= message_num())) return ("");
2458 /* Acquire the "logical" index */
2459 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2461 /* Get the "offset" for the message */
2462 o = message__ptr[x];
2464 /* Access the message text */
2465 s = &message__buf[o];
2467 /* Return the message text */
2473 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2474 * @params str 保存したいメッセージ
2477 void message_add(concptr str)
2486 /*** Step 1 -- Analyze the message ***/
2488 /* Hack -- Ignore "non-messages" */
2491 /* Message length */
2494 /* Important Hack -- Ignore "long" messages */
2495 if (n >= MESSAGE_BUF / 4) return;
2497 /* extra step -- split the message if n>80.(added by Mogami) */
2502 for (n = 0; n < 80; n++, t++)
2509 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2511 for (n = 80; n > 60; n--)
2512 if (str[n] == ' ') break;
2513 if (n == 60) n = 80;
2515 splitted2 = str + n;
2516 strncpy(splitted1, str ,n);
2517 splitted1[n] = '\0';
2523 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2525 /* Limit number of messages to check */
2528 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2530 /* Check previous message */
2531 for (i = message__next; m; m--)
2540 /* Back up and wrap if needed */
2541 if (i-- == 0) i = MESSAGE_MAX - 1;
2543 /* Access the old string */
2544 old = &message__buf[message__ptr[i]];
2546 /* Skip small messages */
2553 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2556 for (t = buf; *t && (*t != '<'); t++);
2561 /* Message is too small */
2562 if (strlen(buf) < A_MAX) break;
2564 /* Drop the space */
2567 /* Get multiplier */
2571 /* Limit the multiplier to 1000 */
2572 if (streq(buf, str) && (j < 1000))
2582 sprintf(u, "%s <x%d>", buf, j);
2584 /* Message length */
2587 if (!now_message) now_message++;
2591 num_more++;/*流れた行の数を数えておく */
2598 /* Check the last few messages (if any to count) */
2599 for (i = message__next; k; k--)
2604 /* Back up and wrap if needed */
2605 if (i-- == 0) i = MESSAGE_MAX - 1;
2607 /* Stop before oldest message */
2608 if (i == message__last) break;
2610 /* Extract "distance" from "head" */
2611 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2613 /* Do not optimize over large distance */
2614 if (q > MESSAGE_BUF / 2) continue;
2616 /* Access the old string */
2617 old = &message__buf[message__ptr[i]];
2620 if (!streq(old, str)) continue;
2622 /* Get the next message index, advance */
2623 x = message__next++;
2626 if (message__next == MESSAGE_MAX) message__next = 0;
2628 /* Kill last message if needed */
2629 if (message__next == message__last) message__last++;
2632 if (message__last == MESSAGE_MAX) message__last = 0;
2634 /* Assign the starting address */
2635 message__ptr[x] = message__ptr[i];
2639 goto end_of_message_add;
2644 /*** Step 3 -- Ensure space before end of buffer ***/
2646 /* Kill messages and Wrap if needed */
2647 if (message__head + n + 1 >= MESSAGE_BUF)
2649 /* Kill all "dead" messages */
2650 for (i = message__last; TRUE; i++)
2652 /* Wrap if needed */
2653 if (i == MESSAGE_MAX) i = 0;
2655 /* Stop before the new message */
2656 if (i == message__next) break;
2658 /* Kill "dead" messages */
2659 if (message__ptr[i] >= message__head)
2661 /* Track oldest message */
2662 message__last = i + 1;
2666 /* Wrap "tail" if needed */
2667 if (message__tail >= message__head) message__tail = 0;
2674 /*** Step 4 -- Ensure space before next message ***/
2676 /* Kill messages if needed */
2677 if (message__head + n + 1 > message__tail)
2679 /* Grab new "tail" */
2680 message__tail = message__head + n + 1;
2682 /* Advance tail while possible past first "nul" */
2683 while (message__buf[message__tail-1]) message__tail++;
2685 /* Kill all "dead" messages */
2686 for (i = message__last; TRUE; i++)
2688 /* Wrap if needed */
2689 if (i == MESSAGE_MAX) i = 0;
2691 /* Stop before the new message */
2692 if (i == message__next) break;
2694 /* Kill "dead" messages */
2695 if ((message__ptr[i] >= message__head) &&
2696 (message__ptr[i] < message__tail))
2698 /* Track oldest message */
2699 message__last = i + 1;
2705 /*** Step 5 -- Grab a new message index ***/
2707 /* Get the next message index, advance */
2708 x = message__next++;
2711 if (message__next == MESSAGE_MAX) message__next = 0;
2713 /* Kill last message if needed */
2714 if (message__next == message__last) message__last++;
2717 if (message__last == MESSAGE_MAX) message__last = 0;
2721 /*** Step 6 -- Insert the message text ***/
2723 /* Assign the starting address */
2724 message__ptr[x] = message__head;
2726 /* Append the new part of the message */
2727 for (i = 0; i < n; i++)
2729 /* Copy the message */
2730 message__buf[message__head + i] = str[i];
2734 message__buf[message__head + i] = '\0';
2736 /* Advance the "head" pointer */
2737 message__head += n + 1;
2739 /* recursively add splitted message (added by Mogami) */
2741 if (splitted2 != NULL)
2742 message_add(splitted2);
2750 static void msg_flush(int x)
2752 byte a = TERM_L_BLUE;
2753 bool nagasu = FALSE;
2755 if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
2757 for (i = 0; i < 8; i++)
2759 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2763 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2770 p_ptr->now_damaged = FALSE;
2772 if (!p_ptr->playing || !nagasu)
2774 /* Pause for response */
2775 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2777 /* Get an acceptable keypress */
2781 if (cmd == ESCAPE) {
2782 num_more = -9999; /*auto_moreのとき、全て流す。 */
2784 } else if (cmd == ' ') {
2785 num_more = 0; /*1画面だけ流す。 */
2787 } else if ((cmd == '\n') || (cmd == '\r')) {
2788 num_more--; /*1行だけ流す。 */
2791 if (quick_messages) break;
2796 /* Clear the line */
2797 Term_erase(0, 0, 255);
2801 void msg_erase(void)
2808 * Output a message to the top line of the screen.
2810 * Break long messages into multiple pieces (40-72 chars).
2812 * Allow multiple short messages to "share" the top line.
2814 * Prompt the user to make sure he has a chance to read them.
2816 * These messages are memorized for later reference (see above).
2818 * We could do "Term_fresh()" to provide "flicker" if needed.
2820 * The global "msg_flag" variable can be cleared to tell us to
2821 * "erase" any "pending" messages still on the screen.
2823 * Note that we must be very careful about using the
2824 * "msg_print()" functions without explicitly calling the special
2825 * "msg_print(NULL)" function, since this may result in the loss
2826 * of information if the screen is cleared, or if anything is
2827 * displayed on the top line.
2829 * Note that "msg_print(NULL)" will clear the top line
2830 * even if no messages are pending. This is probably a hack.
2832 void msg_print(concptr msg)
2839 if (current_world_ptr->timewalk_m_idx) return;
2843 /* Clear the line */
2844 Term_erase(0, 0, 255);
2848 /* Original Message Length */
2849 n = (msg ? strlen(msg) : 0);
2851 /* Hack -- flush when requested or needed */
2852 if (p && (!msg || ((p + n) > 72)))
2865 if (n > 1000) return;
2874 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2877 /* New Message Length */
2880 /* Memorize the message */
2881 if (current_world_ptr->character_generated) message_add(buf);
2883 /* Analyze the buffer */
2890 int check, split = 72;
2893 bool k_flag = FALSE;
2896 /* Find the "best" split point */
2897 for (check = 0; check < 72; check++)
2905 /* Found a valid split point */
2906 if (iskanji(t[check]))
2911 else if (t[check] == ' ')
2924 /* Find the "best" split point */
2925 for (check = 40; check < 72; check++)
2927 /* Found a valid split point */
2928 if (t[check] == ' ') split = check;
2932 /* Save the split character */
2935 /* Split the message */
2938 /* Display part of the message */
2939 Term_putstr(0, 0, split, TERM_WHITE, t);
2942 msg_flush(split + 1);
2944 /* Memorize the piece */
2945 /* if (current_world_ptr->character_generated) message_add(t); */
2947 /* Restore the split character */
2950 /* Insert a space */
2953 /* Prepare to recurse on the rest of "buf" */
2954 t += split; n -= split;
2957 /* Display the tail of the message */
2958 Term_putstr(p, 0, n, TERM_WHITE, t);
2960 /* Memorize the tail */
2961 /* if (current_world_ptr->character_generated) message_add(t); */
2963 p_ptr->window |= (PW_MESSAGE);
2966 /* Remember the message */
2969 /* Remember the position */
2976 /* Optional refresh */
2977 if (fresh_message) Term_fresh();
2980 void msg_print_wizard(int cheat_type, concptr msg)
2982 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2983 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2984 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2985 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2987 concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
2989 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2992 if (cheat_diary_output)
2994 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
3000 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
3002 static int screen_depth = 0;
3006 * Save the screen, and increase the "icky" depth.
3008 * This function must match exactly one call to "screen_load()".
3010 void screen_save(void)
3012 /* Hack -- Flush messages */
3015 /* Save the screen (if legal) */
3016 if (screen_depth++ == 0) Term_save();
3018 /* Increase "icky" depth */
3019 current_world_ptr->character_icky++;
3024 * Load the screen, and decrease the "icky" depth.
3026 * This function must match exactly one call to "screen_save()".
3028 void screen_load(void)
3030 /* Hack -- Flush messages */
3033 /* Load the screen (if legal) */
3034 if (--screen_depth == 0) Term_load();
3036 /* Decrease "icky" depth */
3037 current_world_ptr->character_icky--;
3042 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3044 void msg_format(concptr fmt, ...)
3050 /* Begin the Varargs Stuff */
3053 /* Format the args, save the length */
3054 (void)vstrnfmt(buf, 1024, fmt, vp);
3056 /* End the Varargs Stuff */
3064 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3066 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3068 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3069 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3070 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3071 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3076 /* Begin the Varargs Stuff */
3079 /* Format the args, save the length */
3080 (void)vstrnfmt(buf, 1024, fmt, vp);
3082 /* End the Varargs Stuff */
3086 msg_print_wizard(cheat_type, buf);
3092 * Display a string on the screen using an attribute.
3094 * At the given location, using the given attribute, if allowed,
3095 * add the given string. Do not clear the line.
3097 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3099 /* Position cursor, Dump the attr/text */
3100 Term_putstr(col, row, -1, attr, str);
3104 * As above, but in "white"
3106 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3109 Term_putstr(col, row, -1, TERM_WHITE, str);
3115 * Display a string on the screen using an attribute, and clear
3116 * to the end of the line.
3118 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3120 /* Clear line, position cursor */
3121 Term_erase(col, row, 255);
3123 /* Dump the attr/text */
3124 Term_addstr(-1, attr, str);
3128 * As above, but in "white"
3130 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3133 c_prt(TERM_WHITE, str, row, col);
3140 * Print some (colored) text to the screen at the current cursor position,
3141 * automatically "wrapping" existing text (at spaces) when necessary to
3142 * avoid placing any text into the last column, and clearing every line
3143 * before placing any text in that line. Also, allow "newline" to force
3144 * a "wrap" to the next line. Advance the cursor as needed so sequential
3145 * calls to this function will work correctly.
3147 * Once this function has been called, the cursor should not be moved
3148 * until all the related "c_roff()" calls to the window are complete.
3150 * This function will correctly handle any width up to the maximum legal
3151 * value of 256, though it works best for a standard 80 character width.
3153 void c_roff(byte a, concptr str)
3161 /* Obtain the size */
3162 (void)Term_get_size(&w, &h);
3164 /* Obtain the cursor */
3165 (void)Term_locate(&x, &y);
3167 /* Hack -- No more space */
3168 if( y == h - 1 && x > w - 3) return;
3170 /* Process the string */
3171 for (s = str; *s; s++)
3176 int k_flag = iskanji(*s);
3188 /* Clear line, move cursor */
3189 Term_erase(x, y, 255);
3194 /* Clean up the char */
3196 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3198 ch = (isprint(*s) ? *s : ' ');
3202 /* Wrap words as needed */
3204 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3206 if ((x >= w - 1) && (ch != ' '))
3223 /* Scan existing text */
3224 for (i = w - 2; i >= 0; i--)
3226 /* Grab existing attr/char */
3227 Term_what(i, y, &av[i], &cv[i]);
3229 /* Break on space */
3230 if (cv[i] == ' ') break;
3232 /* Track current word */
3235 if (cv[i] == '(') break;
3244 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3245 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3246 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3247 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3250 Term_what(x , y, &av[x ], &cv[x ]);
3251 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3252 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3263 Term_erase(n, y, 255);
3272 /* Clear line, move cursor */
3273 Term_erase(x, y, 255);
3275 /* Wrap the word (if any) */
3276 for (i = n; i < w - 1; i++)
3279 if( cv[i] == '\0' ) break;
3282 Term_addch(av[i], cv[i]);
3284 /* Advance (no wrap) */
3291 Term_addch((byte)(a|0x10), ch);
3303 Term_addch((byte)(a|0x20), ch);
3312 * As above, but in "white"
3314 void roff(concptr str)
3317 c_roff(TERM_WHITE, str);
3324 * Clear part of the screen
3326 void clear_from(int row)
3330 /* Erase requested rows */
3331 for (y = row; y < Term->hgt; y++)
3333 /* Erase part of the screen */
3334 Term_erase(0, y, 255);
3342 * Get some string input at the cursor location.
3343 * Assume the buffer is initialized to a default string.
3345 * The default buffer is in Overwrite mode and displayed in yellow at
3346 * first. Normal chars clear the yellow text and append the char in
3349 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3350 * If the text is still displayed in yellow (Overwite mode), it will
3351 * turns into white (Insert mode) when cursor moves.
3353 * DELETE (^D) deletes a char at the cursor position.
3354 * BACKSPACE (^H) deletes a char at the left of cursor position.
3355 * ESCAPE clears the buffer and the window and returns FALSE.
3356 * RETURN accepts the current buffer contents and returns TRUE.
3358 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3365 * TERM_YELLOW : Overwrite mode
3366 * TERM_WHITE : Insert mode
3368 byte color = TERM_YELLOW;
3370 /* Locate the cursor position */
3371 Term_locate(&x, &y);
3373 /* Paranoia -- check len */
3374 if (len < 1) len = 1;
3376 /* Paranoia -- check column */
3377 if ((x < 0) || (x >= 80)) x = 0;
3379 /* Restrict the length */
3380 if (x + len > 80) len = 80 - x;
3382 /* Paranoia -- Clip the default entry */
3391 /* Display the string */
3392 Term_erase(x, y, len);
3393 Term_putstr(x, y, -1, color, buf);
3396 Term_gotoxy(x + pos, y);
3398 /* Get a special key code */
3399 skey = inkey_special(numpad_cursor);
3401 /* Analyze the key */
3409 /* Now on insert mode */
3412 /* No move at beginning of line */
3413 if (0 == pos) break;
3417 int next_pos = i + 1;
3420 if (iskanji(buf[i])) next_pos++;
3423 /* Is there the cursor at next position? */
3424 if (next_pos >= pos) break;
3430 /* Get previous position */
3438 /* Now on insert mode */
3441 /* No move at end of line */
3442 if ('\0' == buf[pos]) break;
3446 if (iskanji(buf[pos])) pos += 2;
3469 /* Now on insert mode */
3472 /* No move at beginning of line */
3473 if (0 == pos) break;
3477 int next_pos = i + 1;
3480 if (iskanji(buf[i])) next_pos++;
3483 /* Is there the cursor at next position? */
3484 if (next_pos >= pos) break;
3490 /* Get previous position */
3493 /* Fall through to 'Delete key' */
3502 /* Now on insert mode */
3505 /* No move at end of line */
3506 if ('\0' == buf[pos]) break;
3508 /* Position of next character */
3512 /* Next character is one more byte away */
3513 if (iskanji(buf[pos])) src++;
3518 /* Move characters at src to dst */
3519 while ('\0' != (buf[dst++] = buf[src++]))
3527 /* Insert a character */
3532 /* Ignore special keys */
3533 if (skey & SKEY_MASK) break;
3535 /* Get a character code */
3538 if (color == TERM_YELLOW)
3540 /* Overwrite default string */
3543 /* Go to insert mode */
3547 /* Save right part of string */
3548 strcpy(tmp, buf + pos);
3554 /* Bypass macro processing */
3572 if (pos < len && (isprint(c) || iskana(c)))
3574 if (pos < len && isprint(c))
3588 /* Write back the left part of string */
3589 my_strcat(buf, tmp, len + 1);
3596 } /* while (TRUE) */
3601 * Get some string input at the cursor location.
3603 * Allow to use numpad keys as cursor keys.
3605 bool askfor(char *buf, int len)
3607 return askfor_aux(buf, len, TRUE);
3612 * Get a string from the user
3614 * The "prompt" should take the form "Prompt: "
3616 * Note that the initial contents of the string is used as
3617 * the default response, so be sure to "clear" it if needed.
3619 * We clear the input, and return FALSE, on "ESCAPE".
3621 bool get_string(concptr prompt, char *buf, int len)
3626 /* Display prompt */
3629 /* Ask the user for a string */
3630 res = askfor(buf, len);
3639 * Verify something with the user
3641 * The "prompt" should take the form "Query? "
3643 * Note that "[y/n]" is appended to the prompt.
3645 bool get_check(concptr prompt)
3647 return get_check_strict(prompt, 0);
3651 * Verify something with the user strictly
3653 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3654 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3655 * mode & CHECK_NO_HISTORY : no message_add
3656 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3658 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3666 p_ptr->window |= PW_MESSAGE;
3672 if (!rogue_like_commands)
3673 mode &= ~CHECK_OKAY_CANCEL;
3676 /* Hack -- Build a "useful" prompt */
3677 if (mode & CHECK_OKAY_CANCEL)
3679 my_strcpy(buf, prompt, sizeof(buf)-15);
3680 strcat(buf, "[(O)k/(C)ancel]");
3682 else if (mode & CHECK_DEFAULT_Y)
3684 my_strcpy(buf, prompt, sizeof(buf)-5);
3685 strcat(buf, "[Y/n]");
3689 my_strcpy(buf, prompt, sizeof(buf)-5);
3690 strcat(buf, "[y/n]");
3696 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3698 /* HACK : Add the line to message buffer */
3700 p_ptr->window |= (PW_MESSAGE);
3704 /* Get an acceptable answer */
3709 if (!(mode & CHECK_NO_ESCAPE))
3718 if (mode & CHECK_OKAY_CANCEL)
3720 if (i == 'o' || i == 'O')
3725 else if (i == 'c' || i == 'C')
3733 if (i == 'y' || i == 'Y')
3738 else if (i == 'n' || i == 'N')
3745 if (mode & CHECK_DEFAULT_Y)
3754 /* Erase the prompt */
3757 /* Return the flag */
3763 * Prompts for a keypress
3765 * The "prompt" should take the form "Command: "
3767 * Returns TRUE unless the character is "Escape"
3769 bool get_com(concptr prompt, char *command, bool z_escape)
3773 /* Display a prompt */
3777 if (get_com_no_macros)
3778 *command = (char)inkey_special(FALSE);
3782 /* Clear the prompt */
3785 /* Handle "cancel" */
3786 if (*command == ESCAPE) return (FALSE);
3787 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3795 * Request a "quantity" from the user
3797 * Hack -- allow "command_arg" to specify a quantity
3799 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3808 /* Use "command_arg" */
3811 /* Extract a number */
3814 /* Clear "command_arg" */
3817 /* Enforce the maximum */
3818 if (amt > max) amt = max;
3824 /* Get the item index */
3825 result = repeat_pull(&code);
3826 amt = (QUANTITY)code;
3827 if ((max != 1) && result)
3829 /* Enforce the maximum */
3830 if (amt > max) amt = max;
3832 /* Enforce the minimum */
3833 if (amt < 0) amt = 0;
3839 /* Build a prompt if needed */
3842 /* Build a prompt */
3843 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3845 /* Use that prompt */
3850 /* Display prompt */
3853 /* Default to one */
3856 /* Build the default */
3857 sprintf(buf, "%d", amt);
3860 * Ask for a quantity
3861 * Don't allow to use numpad as cursor key.
3863 res = askfor_aux(buf, 6, FALSE);
3871 /* Extract a number */
3872 amt = (COMMAND_CODE)atoi(buf);
3874 /* A letter means "all" */
3875 if (isalpha(buf[0])) amt = max;
3877 /* Enforce the maximum */
3878 if (amt > max) amt = max;
3880 /* Enforce the minimum */
3881 if (amt < 0) amt = 0;
3883 if (amt) repeat_push((COMMAND_CODE)amt);
3885 /* Return the result */
3891 * Pause for user response
3893 void pause_line(int row)
3896 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3904 * Hack -- special buffer to hold the action of the current keymap
3906 static char request_command_buffer[256];
3918 menu_naiyou menu_info[10][10] =
3921 {"魔法/特殊能力", 1, FALSE},
3923 {"道具(使用)", 3, FALSE},
3924 {"道具(その他)", 4, FALSE},
3934 {"使う(m)", 'm', TRUE},
3935 {"調べる(b/P)", 'b', TRUE},
3936 {"覚える(G)", 'G', TRUE},
3937 {"特殊能力を使う(U/O)", 'U', TRUE},
3947 {"休息する(R)", 'R', TRUE},
3948 {"トラップ解除(D)", 'D', TRUE},
3949 {"探す(s)", 's', TRUE},
3950 {"周りを調べる(l/x)", 'l', TRUE},
3951 {"ターゲット指定(*)", '*', TRUE},
3952 {"穴を掘る(T/^t)", 'T', TRUE},
3953 {"階段を上る(<)", '<', TRUE},
3954 {"階段を下りる(>)", '>', TRUE},
3955 {"ペットに命令する(p)", 'p', TRUE},
3956 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3960 {"読む(r)", 'r', TRUE},
3961 {"飲む(q)", 'q', TRUE},
3962 {"杖を使う(u/Z)", 'u', TRUE},
3963 {"魔法棒で狙う(a/z)", 'a', TRUE},
3964 {"ロッドを振る(z/a)", 'z', TRUE},
3965 {"始動する(A)", 'A', TRUE},
3966 {"食べる(E)", 'E', TRUE},
3967 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3968 {"投げる(v)", 'v', TRUE},
3973 {"拾う(g)", 'g', TRUE},
3974 {"落とす(d)", 'd', TRUE},
3975 {"壊す(k/^d)", 'k', TRUE},
3976 {"銘を刻む({)", '{', TRUE},
3977 {"銘を消す(})", '}', TRUE},
3978 {"調査(I)", 'I', TRUE},
3979 {"アイテム一覧(i)", 'i', TRUE},
3986 {"装備する(w)", 'w', TRUE},
3987 {"装備を外す(t/T)", 't', TRUE},
3988 {"燃料を補給(F)", 'F', TRUE},
3989 {"装備一覧(e)", 'e', TRUE},
3999 {"開ける(o)", 'o', TRUE},
4000 {"閉じる(c)", 'c', TRUE},
4001 {"体当たりする(B/f)", 'B', TRUE},
4002 {"くさびを打つ(j/S)", 'j', TRUE},
4012 {"ダンジョンの全体図(M)", 'M', TRUE},
4013 {"位置を確認(L/W)", 'L', TRUE},
4014 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4015 {"ステータス(C)", 'C', TRUE},
4016 {"文字の説明(/)", '/', TRUE},
4017 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4018 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4019 {"現在の知識(~)", '~', TRUE},
4020 {"プレイ記録(|)", '|', TRUE},
4025 {"オプション(=)", '=', TRUE},
4026 {"マクロ(@)", '@', TRUE},
4027 {"画面表示(%)", '%', TRUE},
4028 {"カラー(&)", '&', TRUE},
4029 {"設定変更コマンド(\")", '\"', TRUE},
4030 {"自動拾いをロード($)", '$', TRUE},
4031 {"システム(!)", '!', TRUE},
4038 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4039 {"セーブ(^s)", KTRL('S'), TRUE},
4040 {"ヘルプ(?)", '?', TRUE},
4041 {"再描画(^r)", KTRL('R'), TRUE},
4042 {"メモ(:)", ':', TRUE},
4043 {"記念撮影())", ')', TRUE},
4044 {"記念撮影の表示(()", '(', TRUE},
4045 {"バージョン情報(V)", 'V', TRUE},
4046 {"引退する(Q)", 'Q', TRUE},
4051 menu_naiyou menu_info[10][10] =
4054 {"Magic/Special", 1, FALSE},
4055 {"Action", 2, FALSE},
4056 {"Items(use)", 3, FALSE},
4057 {"Items(other)", 4, FALSE},
4058 {"Equip", 5, FALSE},
4059 {"Door/Box", 6, FALSE},
4060 {"Informations", 7, FALSE},
4061 {"Options", 8, FALSE},
4062 {"Other commands", 9, FALSE},
4067 {"Use(m)", 'm', TRUE},
4068 {"See tips(b/P)", 'b', TRUE},
4069 {"Study(G)", 'G', TRUE},
4070 {"Special abilities(U/O)", 'U', TRUE},
4080 {"Rest(R)", 'R', TRUE},
4081 {"Disarm a trap(D)", 'D', TRUE},
4082 {"Search(s)", 's', TRUE},
4083 {"Look(l/x)", 'l', TRUE},
4084 {"Target(*)", '*', TRUE},
4085 {"Dig(T/^t)", 'T', TRUE},
4086 {"Go up stairs(<)", '<', TRUE},
4087 {"Go down stairs(>)", '>', TRUE},
4088 {"Command pets(p)", 'p', TRUE},
4089 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4093 {"Read a scroll(r)", 'r', TRUE},
4094 {"Drink a potion(q)", 'q', TRUE},
4095 {"Use a staff(u/Z)", 'u', TRUE},
4096 {"Aim a wand(a/z)", 'a', TRUE},
4097 {"Zap a rod(z/a)", 'z', TRUE},
4098 {"Activate an equipment(A)", 'A', TRUE},
4099 {"Eat(E)", 'E', TRUE},
4100 {"Fire missile weapon(f/t)", 'f', TRUE},
4101 {"Throw an item(v)", 'v', TRUE},
4106 {"Get items(g)", 'g', TRUE},
4107 {"Drop an item(d)", 'd', TRUE},
4108 {"Destroy an item(k/^d)", 'k', TRUE},
4109 {"Inscribe an item({)", '{', TRUE},
4110 {"Uninscribe an item(})", '}', TRUE},
4111 {"Info about an item(I)", 'I', TRUE},
4112 {"Inventory list(i)", 'i', TRUE},
4119 {"Wear(w)", 'w', TRUE},
4120 {"Take off(t/T)", 't', TRUE},
4121 {"Refuel(F)", 'F', TRUE},
4122 {"Equipment list(e)", 'e', TRUE},
4132 {"Open(o)", 'o', TRUE},
4133 {"Close(c)", 'c', TRUE},
4134 {"Bash a door(B/f)", 'B', TRUE},
4135 {"Jam a door(j/S)", 'j', TRUE},
4145 {"Full map(M)", 'M', TRUE},
4146 {"Map(L/W)", 'L', TRUE},
4147 {"Level feeling(^f)", KTRL('F'), TRUE},
4148 {"Character status(C)", 'C', TRUE},
4149 {"Identify symbol(/)", '/', TRUE},
4150 {"Show prev messages(^p)", KTRL('P'), TRUE},
4151 {"Current time(^t/')", KTRL('T'), TRUE},
4152 {"Various informations(~)", '~', TRUE},
4153 {"Play record menu(|)", '|', TRUE},
4158 {"Set options(=)", '=', TRUE},
4159 {"Interact with macros(@)", '@', TRUE},
4160 {"Interact w/ visuals(%)", '%', TRUE},
4161 {"Interact with colors(&)", '&', TRUE},
4162 {"Enter a user pref(\")", '\"', TRUE},
4163 {"Reload auto-pick pref($)", '$', TRUE},
4171 {"Save and quit(^x)", KTRL('X'), TRUE},
4172 {"Save(^s)", KTRL('S'), TRUE},
4173 {"Help(obsoleted)(?)", '?', TRUE},
4174 {"Redraw(^r)", KTRL('R'), TRUE},
4175 {"Take note(:)", ':', TRUE},
4176 {"Dump screen dump(()", ')', TRUE},
4177 {"Load screen dump())", '(', TRUE},
4178 {"Version info(V)", 'V', TRUE},
4179 {"Quit(Q)", 'Q', TRUE},
4192 } special_menu_naiyou;
4194 #define MENU_CLASS 1
4198 special_menu_naiyou special_menu_info[] =
4200 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4201 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4202 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4203 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4204 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4205 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4206 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4207 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4208 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4209 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4210 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4214 special_menu_naiyou special_menu_info[] =
4216 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4217 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4218 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4219 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4220 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4221 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4222 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4223 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4224 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4225 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4226 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4231 static char inkey_from_menu(void)
4235 int num = 0, max_num, old_num = 0;
4239 if (p_ptr->y - panel_row_min > 10) basey = 2;
4243 /* Clear top line */
4253 if (!menu) old_num = num;
4254 put_str("+----------------------------------------------------+", basey, basex);
4255 put_str("| |", basey+1, basex);
4256 put_str("| |", basey+2, basex);
4257 put_str("| |", basey+3, basex);
4258 put_str("| |", basey+4, basex);
4259 put_str("| |", basey+5, basex);
4260 put_str("+----------------------------------------------------+", basey+6, basex);
4262 for(i = 0; i < 10; i++)
4265 if (!menu_info[menu][i].cmd) break;
4266 menu_name = menu_info[menu][i].name;
4267 for(hoge = 0; ; hoge++)
4269 if (!special_menu_info[hoge].name[0]) break;
4270 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4271 switch(special_menu_info[hoge].jouken)
4274 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4277 if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4279 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4286 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4289 kisuu = max_num % 2;
4290 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4292 /* Place the cursor on the player */
4293 move_cursor_relative(p_ptr->y, p_ptr->x);
4296 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4298 if (menu_info[menu][num].fin)
4300 cmd = menu_info[menu][num].cmd;
4306 menu = menu_info[menu][num].cmd;
4312 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4329 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4334 num = (num + 2) % (max_num - 1);
4336 num = (num + 2) % (max_num + 1);
4338 else num = (num + 2) % max_num;
4340 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4345 num = (num + max_num - 3) % (max_num - 1);
4347 num = (num + max_num - 1) % (max_num + 1);
4349 else num = (num + max_num - 2) % max_num;
4351 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4353 if ((num % 2) || (num == max_num - 1))
4357 else if (num < max_num - 1)
4365 if (!inkey_next) inkey_next = "";
4371 * Request a command from the user.
4373 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4374 * p_ptr->command_arg. May modify p_ptr->command_new.
4376 * Note that "caret" ("^") is treated specially, and is used to
4377 * allow manual input of control characters. This can be used
4378 * on many machines to request repeated tunneling (Ctrl-H) and
4379 * on the Macintosh to request "Control-Caret".
4381 * Note that "backslash" is treated specially, and is used to bypass any
4382 * keymap entry for the following character. This is useful for macros.
4384 * Note that this command is used both in the dungeon and in
4385 * stores, and must be careful to work in both situations.
4387 * Note that "p_ptr->command_new" may not work any more.
4389 void request_command(int shopping)
4402 if (rogue_like_commands)
4404 mode = KEYMAP_MODE_ROGUE;
4410 mode = KEYMAP_MODE_ORIG;
4414 /* No command yet */
4417 /* No "argument" yet */
4420 /* No "direction" yet */
4429 /* Hack -- auto-commands */
4434 /* Use auto-command */
4441 /* Get a keypress in "command" mode */
4444 /* Hack -- no flush needed */
4448 /* Activate "command mode" */
4453 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4454 && !keymap_act[mode][(byte)(cmd)])
4455 cmd = inkey_from_menu();
4458 /* Clear top line */
4465 COMMAND_ARG old_arg = command_arg;
4470 /* Begin the input */
4471 prt(_("回数: ", "Count: "), 0, 0);
4473 /* Get a command count */
4476 /* Get a new keypress */
4479 /* Simple editing (delete or backspace) */
4480 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4482 /* Delete a digit */
4483 command_arg = command_arg / 10;
4485 /* Show current count */
4486 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4489 /* Actual numeric data */
4490 else if (cmd >= '0' && cmd <= '9')
4492 /* Stop count at 9999 */
4493 if (command_arg >= 1000)
4502 /* Increase count */
4505 /* Incorporate that digit */
4506 command_arg = command_arg * 10 + D2I(cmd);
4509 /* Show current count */
4510 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4513 /* Exit on "unusable" input */
4520 /* Hack -- Handle "zero" */
4521 if (command_arg == 0)
4526 /* Show current count */
4527 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4530 /* Hack -- Handle "old_arg" */
4533 /* Restore old_arg */
4534 command_arg = old_arg;
4536 /* Show current count */
4537 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4540 /* Hack -- white-space means "enter command now" */
4541 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4543 /* Get a real command */
4544 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4554 /* Allow "keymaps" to be bypassed */
4557 /* Get a real command */
4558 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4560 /* Hack -- bypass keymaps */
4561 if (!inkey_next) inkey_next = "";
4565 /* Allow "control chars" to be entered */
4568 /* Get a new command and controlify it */
4569 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4573 /* Look up applicable keymap */
4574 act = keymap_act[mode][(byte)(cmd)];
4576 /* Apply keymap if not inside a keymap already */
4577 if (act && !inkey_next)
4579 /* Install the keymap (limited buffer size) */
4580 (void)strnfmt(request_command_buffer, 256, "%s", act);
4582 /* Start using the buffer */
4583 inkey_next = request_command_buffer;
4591 command_cmd = (byte)cmd;
4596 /* Hack -- Auto-repeat certain commands */
4597 if (always_repeat && (command_arg <= 0))
4599 /* Hack -- auto repeat certain commands */
4600 if (my_strchr("TBDoc+", (char)command_cmd))
4602 /* Repeat 99 times */
4611 switch (command_cmd)
4613 /* Command "p" -> "purchase" (get) */
4614 case 'p': command_cmd = 'g'; break;
4616 /* Command "m" -> "purchase" (get) */
4617 case 'm': command_cmd = 'g'; break;
4619 /* Command "s" -> "sell" (drop) */
4620 case 's': command_cmd = 'd'; break;
4625 for (i = 0; i < 256; i++)
4628 if ((s = keymap_act[mode][i]) != NULL)
4630 if (*s == command_cmd && *(s+1) == 0)
4638 caretcmd = command_cmd;
4641 /* Hack -- Scan equipment */
4642 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4646 object_type *o_ptr = &p_ptr->inventory_list[i];
4647 if (!o_ptr->k_idx) continue;
4649 /* No inscription */
4650 if (!o_ptr->inscription) continue;
4652 /* Obtain the inscription */
4653 s = quark_str(o_ptr->inscription);
4656 s = my_strchr(s, '^');
4658 /* Process preventions */
4661 /* Check the "restriction" character */
4663 if ((s[1] == caretcmd) || (s[1] == '*'))
4665 if ((s[1] == command_cmd) || (s[1] == '*'))
4669 /* Hack -- Verify command */
4670 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4672 /* Hack -- Use space */
4677 /* Find another '^' */
4678 s = my_strchr(s + 1, '^');
4683 /* Hack -- erase the message line. */
4690 * Check a char for "vowel-hood"
4692 bool is_a_vowel(int ch)
4717 * Replace the first instance of "target" in "buf" with "insert"
4718 * If "insert" is NULL, just remove the first instance of "target"
4719 * In either case, return TRUE if "target" is found.
4721 * XXX Could be made more efficient, especially in the
4722 * case where "insert" is smaller than "target".
4724 static bool insert_str(char *buf, concptr target, concptr insert)
4727 int b_len, t_len, i_len;
4729 /* Attempt to find the target (modify "buf") */
4730 buf = my_strstr(buf, target);
4732 /* No target found */
4733 if (!buf) return (FALSE);
4735 /* Be sure we have an insertion string */
4736 if (!insert) insert = "";
4738 /* Extract some lengths */
4739 t_len = strlen(target);
4740 i_len = strlen(insert);
4741 b_len = strlen(buf);
4743 /* How much "movement" do we need? */
4744 len = i_len - t_len;
4746 /* We need less space (for insert) */
4749 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4752 /* We need more space (for insert) */
4755 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4758 /* If movement occured, we need a new terminator */
4759 if (len) buf[b_len+len] = '\0';
4761 /* Now copy the insertion string */
4762 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4764 /* Successful operation */
4774 * Called from cmd4.c and a few other places. Just extracts
4775 * a direction from the keymap for ch (the last direction,
4776 * in fact) byte or char here? I'm thinking that keymaps should
4777 * generally only apply to single keys, which makes it no more
4778 * than 128, so a char should suffice... but keymap_act is 256...
4780 int get_keymap_dir(char ch)
4784 /* Already a direction? */
4795 if (rogue_like_commands)
4797 mode = KEYMAP_MODE_ROGUE;
4803 mode = KEYMAP_MODE_ORIG;
4806 /* Extract the action (if any) */
4807 act = keymap_act[mode][(byte)(ch)];
4812 /* Convert to a direction */
4813 for (s = act; *s; ++s)
4815 /* Use any digits in keymap */
4816 if (isdigit(*s)) d = D2I(*s);
4822 /* Return direction */
4827 #define REPEAT_MAX 20
4829 /* Number of chars saved */
4830 static int repeat__cnt = 0;
4833 static int repeat__idx = 0;
4836 static COMMAND_CODE repeat__key[REPEAT_MAX];
4839 void repeat_push(COMMAND_CODE what)
4842 if (repeat__cnt == REPEAT_MAX) return;
4844 /* Push the "stuff" */
4845 repeat__key[repeat__cnt++] = what;
4847 /* Prevents us from pulling keys */
4852 bool repeat_pull(COMMAND_CODE *what)
4854 /* All out of keys */
4855 if (repeat__idx == repeat__cnt) return (FALSE);
4857 /* Grab the next key, advance */
4858 *what = repeat__key[repeat__idx++];
4864 void repeat_check(void)
4868 /* Ignore some commands */
4869 if (command_cmd == ESCAPE) return;
4870 if (command_cmd == ' ') return;
4871 if (command_cmd == '\r') return;
4872 if (command_cmd == '\n') return;
4874 /* Repeat Last Command */
4875 if (command_cmd == 'n')
4880 /* Get the command */
4881 if (repeat_pull(&what))
4883 /* Save the command */
4888 /* Start saving new command */
4897 /* Save this command */
4906 * Array size for which InsertionSort
4907 * is used instead of QuickSort
4913 * Exchange two sort-entries
4914 * (should probably be coded inline
4915 * for speed increase)
4917 static void swap(tag_type *a, tag_type *b)
4928 * Insertion-Sort algorithm
4929 * (used by the Quicksort algorithm)
4931 static void InsertionSort(tag_type elements[], int number)
4937 for (P = 1; P < number; P++)
4940 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4941 elements[j] = elements[j - 1];
4948 * Helper function for Quicksort
4950 static tag_type median3(tag_type elements[], int left, int right)
4952 int center = (left + right) / 2;
4954 if (elements[left].tag > elements[center].tag)
4955 swap(&elements[left], &elements[center]);
4956 if (elements[left].tag > elements[right].tag)
4957 swap(&elements[left], &elements[right]);
4958 if (elements[center].tag > elements[right].tag)
4959 swap(&elements[center], &elements[right]);
4961 swap(&elements[center], &elements[right - 1]);
4962 return (elements[right - 1]);
4967 * Quicksort algorithm
4969 * The "median of three" pivot selection eliminates
4970 * the bad case of already sorted input.
4972 * We use InsertionSort for smaller sub-arrays,
4973 * because it is faster in this case.
4975 * For details see: "Data Structures and Algorithm
4976 * Analysis in C" by Mark Allen Weiss.
4978 static void quicksort(tag_type elements[], int left, int right)
4983 if (left + CUTOFF <= right)
4985 pivot = median3(elements, left, right);
4987 i = left; j = right -1;
4991 while (elements[++i].tag < pivot.tag);
4992 while (elements[--j].tag > pivot.tag);
4995 swap(&elements[i], &elements[j]);
5001 swap(&elements[i], &elements[right - 1]);
5003 quicksort(elements, left, i - 1);
5004 quicksort(elements, i + 1, right);
5008 /* Use InsertionSort on small arrays */
5009 InsertionSort(elements + left, right - left + 1);
5015 * Frontend for the sorting algorithm
5017 * Sorts an array of tagged pointers
5018 * with <number> elements.
5020 void tag_sort(tag_type elements[], int number)
5022 quicksort(elements, 0, number - 1);
5025 #endif /* SORT_R_INFO */
5027 #ifdef SUPPORT_GAMMA
5029 /* Table of gamma values */
5030 byte gamma_table[256];
5032 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5033 static s16b gamma_helper[256] =
5035 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5036 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5037 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5038 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5039 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5040 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5041 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5042 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5043 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5044 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5045 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5046 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5047 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5048 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5049 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5050 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5055 * Build the gamma table so that floating point isn't needed.
5057 * Note gamma goes from 0->256. The old value of 100 is now 128.
5059 void build_gamma_table(int gamma)
5064 * value is the current sum.
5065 * diff is the new term to add to the series.
5069 /* Hack - convergence is bad in these cases. */
5071 gamma_table[255] = 255;
5073 for (i = 1; i < 255; i++)
5076 * Initialise the Taylor series
5078 * value and diff have been scaled by 256
5083 diff = ((long)gamma_helper[i]) * (gamma - 256);
5092 * Use the following identiy to calculate the gamma table.
5093 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5095 * n is the current term number.
5097 * The gamma_helper array contains a table of
5099 * This is used because a^b = exp(b*ln(a))
5105 * Note that everything is scaled by 256 for accuracy,
5106 * plus another factor of 256 for the final result to
5107 * be from 0-255. Thus gamma_helper[] * gamma must be
5108 * divided by 256*256 each itteration, to get back to
5109 * the original power series.
5111 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5115 * Store the value in the table so that the
5116 * floating point pow function isn't needed .
5118 gamma_table[i] = ((long)(value / 256) * i) / 256;
5122 #endif /* SUPPORT_GAMMA */
5126 * Add a series of keypresses to the "queue".
5128 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5129 * if there are none.
5131 * Catch the "out of space" error before anything is printed.
5133 * NB: The keys added here will be interpreted by any macros or keymaps.
5135 errr type_string(concptr str, uint len)
5142 /* Paranoia - no string. */
5143 if (!str) return -1;
5145 /* Hack - calculate the string length here if none given. */
5146 if (!len) len = strlen(str);
5148 /* Activate the main window, as all pastes go there. */
5149 Term_activate(term_screen);
5151 for (s = str; s < str+len; s++)
5153 /* Catch end of string */
5154 if (*s == '\0') break;
5156 err = Term_keypress(*s);
5162 /* Activate the original window. */
5170 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5179 while (str[read_pt])
5182 bool kinsoku = FALSE;
5187 /* Prepare one character */
5188 ch[0] = str[read_pt];
5191 kanji = iskanji(ch[0]);
5195 ch[1] = str[read_pt+1];
5198 if (strcmp(ch, "。") == 0 ||
5199 strcmp(ch, "、") == 0 ||
5200 strcmp(ch, "ィ") == 0 ||
5201 strcmp(ch, "ー") == 0)
5204 else if (!isprint(ch[0]))
5207 if (!isprint(ch[0]))
5211 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5215 /* return to better wrapping point. */
5216 /* Space character at the end of the line need not to be printed. */
5217 word_len = read_pt - word_punct;
5219 if (kanji && !kinsoku)
5223 if (ch[0] == ' ' || word_len >= line_len/2)
5227 read_pt = word_punct;
5228 if (str[word_punct] == ' ')
5230 write_pt -= word_len;
5233 tbuf[write_pt++] = '\0';
5235 word_punct = read_pt;
5239 word_punct = read_pt;
5241 if (!kinsoku) word_punct = read_pt;
5244 /* Not enough buffer size */
5245 if ((size_t)(write_pt + 3) >= bufsize) break;
5247 tbuf[write_pt++] = ch[0];
5253 tbuf[write_pt++] = ch[1];
5259 tbuf[write_pt] = '\0';
5260 tbuf[write_pt+1] = '\0';
5267 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5268 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5271 * my_strcpy() returns strlen(src). This makes checking for truncation
5272 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5274 * This function should be equivalent to the strlcpy() function in BSD.
5276 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5285 /* reserve for NUL termination */
5288 /* Copy as many bytes as will fit */
5289 while (*s && (len < bufsize))
5293 if (len + 1 >= bufsize || !*(s+1)) break;
5313 size_t len = strlen(src);
5315 if (bufsize == 0) return ret;
5318 if (len >= bufsize) len = bufsize - 1;
5320 /* Copy the string and terminate it */
5321 (void)memcpy(buf, src, len);
5324 /* Return strlen(src) */
5332 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5333 * It never writes more characters into the buffer than indicated by 'bufsize' and
5334 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5336 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5337 * truncation easy. Example:
5338 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5340 * This function should be equivalent to the strlcat() function in BSD.
5342 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5344 size_t dlen = strlen(buf);
5346 /* Is there room left in the buffer? */
5347 if (dlen < bufsize - 1)
5349 /* Append as much as possible */
5350 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5354 /* Return without appending */
5355 return (dlen + strlen(src));
5361 * A copy of ANSI strstr()
5363 * my_strstr() can handle Kanji strings correctly.
5365 char *my_strstr(concptr haystack, concptr needle)
5368 int l1 = strlen(haystack);
5369 int l2 = strlen(needle);
5373 for(i = 0; i <= l1 - l2; i++)
5375 if(!strncmp(haystack + i, needle, l2))
5376 return (char *)haystack + i;
5379 if (iskanji(*(haystack + i))) i++;
5389 * A copy of ANSI strchr()
5391 * my_strchr() can handle Kanji strings correctly.
5393 char *my_strchr(concptr ptr, char ch)
5395 for ( ; *ptr != '\0'; ptr++)
5397 if (*ptr == ch) return (char *)ptr;
5400 if (iskanji(*ptr)) ptr++;
5409 * Convert string to lower case
5411 void str_tolower(char *str)
5413 /* Force to be lower case string */
5423 *str = (char)tolower(*str);
5429 * Get a keypress from the user.
5430 * And interpret special keys as internal code.
5432 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5433 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5435 int inkey_special(bool numpad_cursor)
5437 static const struct {
5440 } modifier_key_list[] = {
5441 {"shift-", SKEY_MOD_SHIFT},
5442 {"control-", SKEY_MOD_CONTROL},
5446 static const struct {
5450 } special_key_list[] = {
5451 {FALSE, "Down]", SKEY_DOWN},
5452 {FALSE, "Left]", SKEY_LEFT},
5453 {FALSE, "Right]", SKEY_RIGHT},
5454 {FALSE, "Up]", SKEY_UP},
5455 {FALSE, "Page_Up]", SKEY_PGUP},
5456 {FALSE, "Page_Down]", SKEY_PGDOWN},
5457 {FALSE, "Home]", SKEY_TOP},
5458 {FALSE, "End]", SKEY_BOTTOM},
5459 {TRUE, "KP_Down]", SKEY_DOWN},
5460 {TRUE, "KP_Left]", SKEY_LEFT},
5461 {TRUE, "KP_Right]", SKEY_RIGHT},
5462 {TRUE, "KP_Up]", SKEY_UP},
5463 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5464 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5465 {TRUE, "KP_Home]", SKEY_TOP},
5466 {TRUE, "KP_End]", SKEY_BOTTOM},
5467 {TRUE, "KP_2]", SKEY_DOWN},
5468 {TRUE, "KP_4]", SKEY_LEFT},
5469 {TRUE, "KP_6]", SKEY_RIGHT},
5470 {TRUE, "KP_8]", SKEY_UP},
5471 {TRUE, "KP_9]", SKEY_PGUP},
5472 {TRUE, "KP_3]", SKEY_PGDOWN},
5473 {TRUE, "KP_7]", SKEY_TOP},
5474 {TRUE, "KP_1]", SKEY_BOTTOM},
5478 static const struct {
5481 } gcu_special_key_list[] = {
5487 {"4~", SKEY_BOTTOM},
5489 {"6~", SKEY_PGDOWN},
5502 * Forget macro trigger ----
5503 * It's important if we are already expanding macro action
5505 inkey_macro_trigger_string[0] = '\0';
5507 /* Get a keypress */
5510 /* Examine trigger string */
5511 trig_len = strlen(inkey_macro_trigger_string);
5513 /* Already known that no special key */
5514 if (!trig_len) return (int)((unsigned char)key);
5517 * Hack -- Ignore macro defined on ASCII characters.
5519 if (trig_len == 1 && parse_macro)
5521 char c = inkey_macro_trigger_string[0];
5523 /* Cancel macro action on the queue */
5524 forget_macro_action();
5526 /* Return the originaly pressed key */
5527 return (int)((unsigned char)c);
5530 /* Convert the trigger */
5531 ascii_to_text(buf, inkey_macro_trigger_string);
5533 /* Check the prefix "\[" */
5534 if (prefix(str, "\\["))
5539 /* Examine modifier keys */
5542 for (i = 0; modifier_key_list[i].keyname; i++)
5544 if (prefix(str, modifier_key_list[i].keyname))
5546 /* Get modifier key flag */
5547 str += strlen(modifier_key_list[i].keyname);
5548 modifier |= modifier_key_list[i].keyflag;
5552 /* No more modifier key found */
5553 if (!modifier_key_list[i].keyname) break;
5556 /* numpad_as_cursorkey option force numpad keys to input numbers */
5557 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5559 /* Get a special key code */
5560 for (i = 0; special_key_list[i].keyname; i++)
5562 if ((!special_key_list[i].numpad || numpad_cursor) &&
5563 streq(str, special_key_list[i].keyname))
5565 skey = special_key_list[i].keycode;
5570 /* A special key found */
5573 /* Cancel macro action on the queue */
5574 forget_macro_action();
5576 /* Return special key code and modifier flags */
5577 return (skey | modifier);
5581 if (prefix(str, "\\e["))
5585 for (i = 0; gcu_special_key_list[i].keyname; i++)
5587 if (streq(str, gcu_special_key_list[i].keyname))
5589 return gcu_special_key_list[i].keycode;
5594 /* No special key found? */
5596 /* Don't bother with this trigger no more */
5597 inkey_macro_trigger_string[0] = '\0';
5599 /* Return normal keycode */
5600 return (int)((unsigned char)key);