4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
112 * The number of quarks
114 STR_OFFSET quark__num;
117 * The pointers to the quarks [QUARK_MAX]
121 static int num_more = 0;
123 /* Save macro trigger string for use in inkey_special() */
124 static char inkey_macro_trigger_string[1024];
126 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
127 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
128 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
129 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
130 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
131 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
133 s16b command_cmd; /* Current "Angband Command" */
134 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
135 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
136 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
137 s16b command_see; /* See "object1.c" */
138 s16b command_wrk; /* See "object1.c" */
139 TERM_LEN command_gap = 999; /* See "object1.c" */
140 s16b command_new; /* Command chaining from inven/equip view */
149 * For those systems that don't have "usleep()" but need it.
151 * Fake "usleep()" function grabbed from the inl netrek server -cba
153 int usleep(huge usecs)
155 struct timeval Timer;
160 fd_set *no_fds = NULL;
166 /* Was: int readfds, writefds, exceptfds; */
167 /* Was: readfds = writefds = exceptfds = 0; */
170 /* Paranoia -- No excessive sleeping */
171 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
174 Timer.tv_sec = (usecs / 1000000L);
175 Timer.tv_usec = (usecs % 1000000L);
178 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
180 /* Hack -- ignore interrupts */
181 if (errno != EINTR) return -1;
192 * Hack -- External functions
195 extern struct passwd *getpwuid(uid_t uid);
196 extern struct passwd *getpwnam(concptr name);
201 * Find a default user name from the system.
203 void user_name(char *buf, int id)
207 /* Look up the user name */
208 if ((pw = getpwuid(id)))
210 (void)strcpy(buf, pw->pw_name);
213 #ifdef CAPITALIZE_USER_NAME
214 /* Hack -- capitalize the user name */
216 if (!iskanji(buf[0]))
219 buf[0] = toupper(buf[0]);
220 #endif /* CAPITALIZE_USER_NAME */
225 /* Oops. Hack -- default to "PLAYER" */
226 strcpy(buf, "PLAYER");
235 * The concept of the "file" routines below (and elsewhere) is that all
236 * file handling should be done using as few routines as possible, since
237 * every machine is slightly different, but these routines always have the
240 * In fact, perhaps we should use the "path_parse()" routine below to convert
241 * from "canonical" filenames (optional leading tilde's, internal wildcards,
242 * slash as the path seperator, etc) to "system" filenames (no special symbols,
243 * system-specific path seperator, etc). This would allow the program itself
244 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
245 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
247 * Note that "path_temp" should probably return a "canonical" filename.
249 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
250 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
252 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
253 * path, and a leading "tilde" to indicate a special directory, and default to a
254 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
255 * use of a "special drive", and then the rest of the path is parsed "normally",
256 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
257 * colon to indicate a "drive plus absolute path", and finally defaults to a file
258 * in the current working directory, which may or may not be defined.
260 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
268 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
278 * Extract a "parsed" path from an initial filename
279 * Normally, we simply copy the filename into the buffer
280 * But leading tilde symbols must be handled in a special way
281 * Replace "~user/" by the home directory of the user named "user"
282 * Replace "~/" by the home directory of the current user
284 errr path_parse(char *buf, int max, concptr file)
291 /* Assume no result */
295 if (!file) return -1;
297 /* File needs no parsing */
300 (void)strnfmt(buf, max, "%s", file);
304 /* Point at the user */
307 /* Look for non-user portion of the file */
308 s = my_strstr(u, PATH_SEP);
310 /* Hack -- no long user names */
311 if (s && (s >= u + sizeof(user))) return 1;
313 /* Extract a user name */
317 for (i = 0; u < s; ++i) user[i] = *u++;
322 /* Look up the "current" user */
323 if (u[0] == '\0') u = getlogin();
325 /* Look up a user (or "current" user) */
326 if (u) pw = getpwnam(u);
327 else pw = getpwuid(getuid());
332 /* Make use of the info */
333 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
334 else strnfmt(buf, max, "%s", pw->pw_dir);
345 * Extract a "parsed" path from an initial filename
347 * This requires no special processing on simple machines,
348 * except for verifying the size of the filename.
350 errr path_parse(char *buf, int max, concptr file)
352 /* Accept the filename */
353 (void)strnfmt(buf, max, "%s", file);
355 #if defined(MAC_MPW) && defined(CARBON)
356 /* Fix it according to the current operating system */
357 convert_pathname(buf);
358 #endif /* MAC_MPW && CARBON */
371 * Hack -- acquire a "temporary" file name if possible
373 * This filename is always in "system-specific" form.
375 static errr path_temp(char *buf, int max)
384 /* Format to length */
385 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
386 (void)strnfmt(buf, max, "%s", s);
388 (void)strnfmt(buf, max, ".%s", s);
398 * @brief ファイル入出力のためのパス生成する。/ Create a new path by appending a file (or directory) to a path.
399 * @param buf ファイルのフルを返すバッファ
403 * @return エラーコード(ただし常に0を返す)
405 * This requires no special processing on simple machines, except
406 * for verifying the size of the filename, but note the ability to
407 * bypass the given "path" with certain special file-names.
409 * Note that the "file" may actually be a "sub-path", including
412 * Note that this function yields a path which must be "parsed"
413 * using the "parse" function above.
415 errr path_build(char *buf, int max, concptr path, concptr file)
420 /* Use the file itself */
421 (void)strnfmt(buf, max, "%s", file);
424 /* Absolute file, on "normal" systems */
425 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
427 /* Use the file itself */
428 (void)strnfmt(buf, max, "%s", file);
434 /* Use the file itself */
435 (void)strnfmt(buf, max, "%s", file);
441 /* Build the new path */
442 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
451 * Hack -- replacement for "fopen()"
453 FILE *my_fopen(concptr file, concptr mode)
457 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
461 /* Hack -- Try to parse the path */
462 if (path_parse(buf, 1024, file)) return (NULL);
464 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
465 if (my_strchr(mode, 'w'))
467 /* setting file type/creator */
468 tempfff = fopen(buf, mode);
469 fsetfileinfo(buf, _fcreator, _ftype);
474 /* Attempt to fopen the file anyway */
475 return (fopen(buf, mode));
480 * Hack -- replacement for "fclose()"
482 errr my_fclose(FILE *fff)
487 /* Close, check for error */
488 if (fclose(fff) == EOF) return 1;
500 FILE *my_fopen_temp(char *buf, int max)
504 /* Prepare the buffer for mkstemp */
505 strncpy(buf, "/tmp/anXXXXXX", max);
507 /* Secure creation of a temporary file */
510 /* Check the file-descriptor */
511 if (fd < 0) return (NULL);
513 /* Return a file stream */
514 return (fdopen(fd, "w"));
517 #else /* HAVE_MKSTEMP */
519 FILE *my_fopen_temp(char *buf, int max)
521 /* Generate a temporary filename */
522 if (path_temp(buf, max)) return (NULL);
523 return (my_fopen(buf, "w"));
526 #endif /* HAVE_MKSTEMP */
530 * Hack -- replacement for "fgets()"
532 * Read a string, without a newline, to a file
534 * Process tabs, strip internal non-printables
536 errr my_fgets(FILE *fff, char *buf, huge n)
543 if (fgets(tmp, 1024, fff))
546 guess_convert_to_system_encoding(tmp, sizeof(tmp));
549 /* Convert weirdness */
550 for (s = tmp; *s; s++)
552 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
555 * Be nice to the Macintosh, where a file can have Mac or Unix
556 * end of line, especially since the introduction of OS X.
557 * MPW tools were also very tolerant to the Unix EOL.
559 if (*s == '\r') *s = '\n';
561 #endif /* MACINTOSH || MACH_O_CARBON */
576 /* Hack -- require room */
577 if (i + 8 >= n) break;
582 /* Append some more spaces */
583 while (0 != (i % 8)) buf[i++] = ' ';
587 else if (iskanji(*s))
601 /* Handle printables */
602 else if (isprint((unsigned char)*s))
611 /* No newline character, but terminate */
627 * Hack -- replacement for "fputs()"
628 * Dump a string, plus a newline, to a file
629 * Process internal weirdness?
631 errr my_fputs(FILE *fff, concptr buf, huge n)
636 /* Dump, ignore errors */
637 (void)fprintf(fff, "%s\n", buf);
648 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
650 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
651 * and "my_fopen()" should ever create files.
659 * The Macintosh is a little bit brain-dead sometimes
662 # define open(N,F,M) \
663 ((M), open((char*)(N),F))
664 # define write(F,B,S) \
665 write(F,(char*)(B),S)
666 #endif /* MACINTOSH */
670 * Several systems have no "O_BINARY" flag
674 #endif /* O_BINARY */
678 * Hack -- attempt to delete a file
680 errr fd_kill(concptr file)
684 /* Hack -- Try to parse the path */
685 if (path_parse(buf, 1024, file)) return -1;
695 * Hack -- attempt to move a file
697 errr fd_move(concptr file, concptr what)
702 /* Hack -- Try to parse the path */
703 if (path_parse(buf, 1024, file)) return -1;
705 /* Hack -- Try to parse the path */
706 if (path_parse(aux, 1024, what)) return -1;
709 (void)rename(buf, aux);
716 * Hack -- attempt to copy a file
718 errr fd_copy(concptr file, concptr what)
725 /* Hack -- Try to parse the path */
726 if (path_parse(buf, 1024, file)) return -1;
728 /* Hack -- Try to parse the path */
729 if (path_parse(aux, 1024, what)) return -1;
731 /* Open source file */
732 src_fd = fd_open(buf, O_RDONLY);
733 if (src_fd < 0) return -1;
735 /* Open destination file */
736 dst_fd = fd_open(aux, O_WRONLY | O_TRUNC | O_CREAT);
737 if (dst_fd < 0) return -1;
740 while ((read_num = read(src_fd, buf, 1024)) > 0)
743 while (write_num < read_num)
745 int ret = write(dst_fd, buf + write_num, read_num - write_num);
765 * Hack -- attempt to open a file descriptor (create file)
766 * This function should fail if the file already exists
767 * Note that we assume that the file should be "binary"
769 int fd_make(concptr file, BIT_FLAGS mode)
773 /* Hack -- Try to parse the path */
774 if (path_parse(buf, 1024, file)) return -1;
776 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
779 /* Create the file, fail if exists, write-only, binary */
780 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
781 /* Set creator and type if the file is successfully opened */
782 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
783 /* Return the descriptor */
787 /* Create the file, fail if exists, write-only, binary */
788 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
795 * Hack -- attempt to open a file descriptor (existing file)
797 * Note that we assume that the file should be "binary"
799 int fd_open(concptr file, int flags)
803 /* Hack -- Try to parse the path */
804 if (path_parse(buf, 1024, file)) return -1;
806 /* Attempt to open the file */
807 return (open(buf, flags | O_BINARY, 0));
812 * Hack -- attempt to lock a file descriptor
814 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
816 errr fd_lock(int fd, int what)
819 what = what ? what : 0;
822 if (fd < 0) return -1;
828 # if defined(F_ULOCK) && defined(F_LOCK)
833 /* Unlock it, Ignore errors */
834 lockf(fd, F_ULOCK, 0);
840 /* Lock the score file */
841 if (lockf(fd, F_LOCK, 0) != 0) return 1;
848 # if defined(LOCK_UN) && defined(LOCK_EX)
853 /* Unlock it, Ignore errors */
854 (void)flock(fd, LOCK_UN);
860 /* Lock the score file */
861 if (flock(fd, LOCK_EX) != 0) return 1;
876 * Hack -- attempt to seek on a file descriptor
878 errr fd_seek(int fd, huge n)
883 if (fd < 0) return -1;
885 /* Seek to the given position */
886 p = lseek(fd, n, SEEK_SET);
889 if (p != n) return 1;
897 * Hack -- attempt to truncate a file descriptor
899 errr fd_chop(int fd, huge n)
905 if (fd < 0) return -1;
907 #if defined(ULTRIX) || defined(NeXT)
918 * Hack -- attempt to read data from a file descriptor
920 errr fd_read(int fd, char *buf, huge n)
923 if (fd < 0) return -1;
931 if (read(fd, buf, 16384) != 16384) return 1;
933 /* Shorten the task */
936 /* Shorten the task */
942 /* Read the final piece */
943 if (read(fd, buf, n) != (int)n) return 1;
951 * Hack -- Attempt to write data to a file descriptor
953 errr fd_write(int fd, concptr buf, huge n)
956 if (fd < 0) return -1;
964 if (write(fd, buf, 16384) != 16384) return 1;
966 /* Shorten the task */
969 /* Shorten the task */
975 /* Write the final piece */
976 if (write(fd, buf, n) != (int)n) return 1;
984 * Hack -- attempt to close a file descriptor
986 errr fd_close(int fd)
989 if (fd < 0) return -1;
1004 * Important note about "colors"
1006 * The "TERM_*" color definitions list the "composition" of each
1007 * "Angband color" in terms of "quarters" of each of the three color
1008 * components (Red, Green, Blue), for example, TERM_UMBER is defined
1009 * as 2/4 Red, 1/4 Green, 0/4 Blue.
1011 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
1013 * These values are NOT gamma-corrected. On most machines (with the
1014 * Macintosh being an important exception), you must "gamma-correct"
1015 * the given values, that is, "correct for the intrinsic non-linearity
1016 * of the phosphor", by converting the given intensity levels based
1017 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
1019 * The actual formula for conversion is unknown to me at this time,
1020 * but you can use the table below for the most common gamma values.
1022 * So, on most machines, simply convert the values based on the "gamma"
1023 * of the target screen, which is usually in the range 1.5 to 1.7, and
1024 * usually is closest to 1.7. The converted value for each of the five
1025 * different "quarter" values is given below:
1027 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
1028 * ----- ---- ---- ---- ---
1029 * 0/4 0.00 0.00 0.00 #00
1030 * 1/4 0.25 0.27 0.28 #47
1031 * 2/4 0.50 0.55 0.56 #8f
1032 * 3/4 0.75 0.82 0.84 #d7
1033 * 4/4 1.00 1.00 1.00 #ff
1035 * Note that some machines (i.e. most IBM machines) are limited to a
1036 * hard-coded set of colors, and so the information above is useless.
1038 * Also, some machines are limited to a pre-determined set of colors,
1039 * for example, the IBM can only display 16 colors, and only 14 of
1040 * those colors resemble colors used by Angband, and then only when
1041 * you ignore the fact that "Slate" and "cyan" are not really matches,
1042 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
1043 * in addition to the obvious "Orange", since by combining all of the
1044 * "indeterminate" colors into a single color, the rest of the colors
1045 * are left with "meaningful" values.
1052 void move_cursor(int row, int col)
1054 Term_gotoxy(col, row);
1060 * Convert a decimal to a single digit octal number
1062 static char octify(uint i)
1064 return (hexsym[i % 8]);
1068 * Convert a decimal to a single digit hex number
1070 static char hexify(uint i)
1072 return (hexsym[i % 16]);
1077 * Convert a octal-digit into a decimal
1079 static int deoct(char c)
1081 if (isdigit(c)) return (D2I(c));
1086 * Convert a hexidecimal-digit into a decimal
1088 static int dehex(char c)
1090 if (isdigit(c)) return (D2I(c));
1091 if (islower(c)) return (A2I(c) + 10);
1092 if (isupper(c)) return (A2I(tolower(c)) + 10);
1097 static int my_stricmp(concptr a, concptr b)
1102 /* Scan the strings */
1103 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1105 z1 = FORCEUPPER(*s1);
1106 z2 = FORCEUPPER(*s2);
1107 if (z1 < z2) return -1;
1108 if (z1 > z2) return 1;
1113 static int my_strnicmp(concptr a, concptr b, int n)
1118 /* Scan the strings */
1119 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1121 z1 = FORCEUPPER(*s1);
1122 z2 = FORCEUPPER(*s2);
1123 if (z1 < z2) return -1;
1124 if (z1 > z2) return 1;
1131 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1134 concptr str = *strptr;
1135 bool mod_status[MAX_MACRO_MOD];
1138 int shiftstatus = 0;
1141 if (macro_template == NULL)
1144 for (i = 0; macro_modifier_chr[i]; i++)
1145 mod_status[i] = FALSE;
1148 /* Examine modifier keys */
1151 for (i = 0; macro_modifier_chr[i]; i++)
1153 len = strlen(macro_modifier_name[i]);
1155 if (!my_strnicmp(str, macro_modifier_name[i], len))
1158 if (!macro_modifier_chr[i]) break;
1160 mod_status[i] = TRUE;
1161 if ('S' == macro_modifier_chr[i])
1164 for (i = 0; i < max_macrotrigger; i++)
1166 len = strlen(macro_trigger_name[i]);
1167 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1169 /* a trigger name found */
1174 /* Invalid trigger name? */
1175 if (i == max_macrotrigger)
1177 str = my_strchr(str, ']');
1183 *strptr = str; /* where **strptr == ']' */
1187 key_code = macro_trigger_keycode[shiftstatus][i];
1191 for (i = 0; macro_template[i]; i++)
1193 char ch = macro_template[i];
1199 for (j = 0; macro_modifier_chr[j]; j++) {
1201 *s++ = macro_modifier_chr[j];
1205 strcpy(s, key_code);
1206 s += strlen(key_code);
1216 *strptr = str; /* where **strptr == ']' */
1222 * Hack -- convert a printable string into real ascii
1224 * I have no clue if this function correctly handles, for example,
1225 * parsing "\xFF" into a (signed) char. Whoever thought of making
1226 * the "sign" of a "char" undefined is a complete moron. Oh well.
1228 void text_to_ascii(char *buf, concptr str)
1232 /* Analyze the "ascii" string */
1235 /* Backslash codes */
1238 /* Skip the backslash */
1245 trigger_text_to_ascii(&s, &str);
1252 *s = 16 * (char)dehex(*++str);
1253 *s++ += (char)dehex(*++str);
1256 /* Hack -- simple way to specify "backslash" */
1257 else if (*str == '\\')
1262 /* Hack -- simple way to specify "caret" */
1263 else if (*str == '^')
1268 /* Hack -- simple way to specify "space" */
1269 else if (*str == 's')
1274 /* Hack -- simple way to specify Escape */
1275 else if (*str == 'e')
1281 else if (*str == 'b')
1287 else if (*str == 'n')
1293 else if (*str == 'r')
1299 else if (*str == 't')
1305 else if (*str == '0')
1307 *s = 8 * (char)deoct(*++str);
1308 *s++ += (char)deoct(*++str);
1312 else if (*str == '1')
1314 *s = 64 + 8 * (char)deoct(*++str);
1315 *s++ += (char)deoct(*++str);
1319 else if (*str == '2')
1321 *s = 64 * 2 + 8 * (char)deoct(*++str);
1322 *s++ += (char)deoct(*++str);
1326 else if (*str == '3')
1328 *s = 64 * 3 + 8 * (char)deoct(*++str);
1329 *s++ += (char)deoct(*++str);
1332 /* Skip the final char */
1336 /* Normal Control codes */
1337 else if (*str == '^')
1340 *s++ = (*str++ & 037);
1355 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1358 concptr str = *strptr;
1363 if (macro_template == NULL)
1369 for (i = 0; macro_template[i]; i++)
1372 char ch = macro_template[i];
1377 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1379 j = (int)(tmp - macro_modifier_chr);
1380 tmp = macro_modifier_name[j];
1381 while (*tmp) *s++ = *tmp++;
1386 for (j = 0; *str && *str != '\r'; j++)
1387 key_code[j] = *str++;
1391 if (ch != *str) return FALSE;
1395 if (*str++ != '\r') return FALSE;
1397 for (i = 0; i < max_macrotrigger; i++)
1399 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1400 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1403 if (i == max_macrotrigger)
1406 tmp = macro_trigger_name[i];
1407 while (*tmp) *s++ = *tmp++;
1418 * Hack -- convert a string into a printable form
1420 void ascii_to_text(char *buf, concptr str)
1424 /* Analyze the "ascii" string */
1427 byte i = (byte)(*str++);
1432 if (!trigger_ascii_to_text(&s, &str))
1493 *s++ = octify(i / 8);
1494 *s++ = octify(i % 8);
1500 *s++ = hexify(i / 16);
1501 *s++ = hexify(i % 16);
1512 * The "macro" package
1514 * Functions are provided to manipulate a collection of macros, each
1515 * of which has a trigger pattern string and a resulting action string
1516 * and a small set of flags.
1522 * Determine if any macros have ever started with a given character.
1524 static bool macro__use[256];
1528 * Find the macro (if any) which exactly matches the given pattern
1530 sint macro_find_exact(concptr pat)
1534 /* Nothing possible */
1535 if (!macro__use[(byte)(pat[0])])
1540 /* Scan the macros */
1541 for (i = 0; i < macro__num; ++i)
1543 /* Skip macros which do not match the pattern */
1544 if (!streq(macro__pat[i], pat)) continue;
1556 * Find the first macro (if any) which contains the given pattern
1558 static sint macro_find_check(concptr pat)
1562 /* Nothing possible */
1563 if (!macro__use[(byte)(pat[0])])
1568 /* Scan the macros */
1569 for (i = 0; i < macro__num; ++i)
1571 /* Skip macros which do not contain the pattern */
1572 if (!prefix(macro__pat[i], pat)) continue;
1584 * Find the first macro (if any) which contains the given pattern and more
1586 static sint macro_find_maybe(concptr pat)
1590 /* Nothing possible */
1591 if (!macro__use[(byte)(pat[0])])
1596 /* Scan the macros */
1597 for (i = 0; i < macro__num; ++i)
1599 /* Skip macros which do not contain the pattern */
1600 if (!prefix(macro__pat[i], pat)) continue;
1602 /* Skip macros which exactly match the pattern XXX XXX */
1603 if (streq(macro__pat[i], pat)) continue;
1615 * Find the longest macro (if any) which starts with the given pattern
1617 static sint macro_find_ready(concptr pat)
1619 int i, t, n = -1, s = -1;
1621 /* Nothing possible */
1622 if (!macro__use[(byte)(pat[0])])
1627 /* Scan the macros */
1628 for (i = 0; i < macro__num; ++i)
1630 /* Skip macros which are not contained by the pattern */
1631 if (!prefix(pat, macro__pat[i])) continue;
1633 /* Obtain the length of this macro */
1634 t = strlen(macro__pat[i]);
1636 /* Only track the "longest" pattern */
1637 if ((n >= 0) && (s > t)) continue;
1639 /* Track the entry */
1648 * Add a macro definition (or redefinition).
1650 * We should use "act == NULL" to "remove" a macro, but this might make it
1651 * impossible to save the "removal" of a macro definition.
1653 * We should consider refusing to allow macros which contain existing macros,
1654 * or which are contained in existing macros, because this would simplify the
1655 * macro analysis code.
1657 * We should consider removing the "command macro" crap, and replacing it
1658 * with some kind of "powerful keymap" ability, but this might make it hard
1659 * to change the "roguelike" option from inside the game.
1661 errr macro_add(concptr pat, concptr act)
1666 /* Paranoia -- require data */
1667 if (!pat || !act) return -1;
1670 /* Look for any existing macro */
1671 n = macro_find_exact(pat);
1673 /* Replace existing macro */
1676 /* Free the old macro action */
1677 string_free(macro__act[n]);
1680 /* Create a new macro */
1683 /* Acquire a new index */
1686 /* Save the pattern */
1687 macro__pat[n] = string_make(pat);
1690 /* Save the action */
1691 macro__act[n] = string_make(act);
1694 macro__use[(byte)(pat[0])] = TRUE;
1703 * Local variable -- we are inside a "macro action"
1705 * Do not match any macros until "ascii 30" is found.
1707 static bool parse_macro = FALSE;
1710 * Local variable -- we are inside a "macro trigger"
1712 * Strip all keypresses until a low ascii value is found.
1714 static bool parse_under = FALSE;
1718 * Flush all input chars. Actually, remember the flush,
1719 * and do a "special flush" before the next "inkey()".
1721 * This is not only more efficient, but also necessary to make sure
1722 * that various "inkey()" codes are not "lost" along the way.
1732 * Flush the screen, make a noise
1736 /* Mega-Hack -- Flush the output */
1739 /* Make a bell noise (if allowed) */
1740 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1742 /* Flush the input (later!) */
1748 * Hack -- Make a (relevant?) sound
1753 if (!use_sound) return;
1755 /* Make a sound (if allowed) */
1756 Term_xtra(TERM_XTRA_SOUND, val);
1760 * Hack -- Play a music
1762 errr play_music(int type, int val)
1765 if (!use_music) return 1;
1767 /* Make a sound (if allowed) */
1768 return Term_xtra(type, val);
1772 * Hack -- Select floor music.
1774 void select_floor_music(player_type *player_ptr)
1776 if (!use_music) return;
1778 if (player_ptr->ambush_flag)
1780 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH)) return;
1783 if (player_ptr->wild_mode)
1785 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD)) return;
1788 if (player_ptr->current_floor_ptr->inside_arena)
1790 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA)) return;
1793 if (player_ptr->phase_out)
1795 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE)) return;
1798 if (player_ptr->current_floor_ptr->inside_quest)
1800 if (!play_music(TERM_XTRA_MUSIC_QUEST, player_ptr->current_floor_ptr->inside_quest)) return;
1801 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST)) return;
1804 if (player_ptr->dungeon_idx)
1806 if (player_ptr->feeling == 2)
1808 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2)) return;
1810 else if (player_ptr->feeling >= 3 && player_ptr->feeling <= 5)
1812 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1)) return;
1816 if (!play_music(TERM_XTRA_MUSIC_DUNGEON, player_ptr->dungeon_idx)) return;
1818 if (player_ptr->current_floor_ptr->dun_level < 40)
1820 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW)) return;
1822 else if (player_ptr->current_floor_ptr->dun_level < 80)
1824 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED)) return;
1828 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH)) return;
1833 if (player_ptr->town_num)
1835 if (!play_music(TERM_XTRA_MUSIC_TOWN, player_ptr->town_num)) return;
1836 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN)) return;
1840 if (!player_ptr->current_floor_ptr->dun_level)
1842 if (player_ptr->lev >= 45)
1844 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3)) return;
1846 else if (player_ptr->lev >= 25)
1848 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2)) return;
1852 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1)) return;
1856 play_music(TERM_XTRA_MUSIC_MUTE, 0);
1862 * Helper function called only from "inkey()"
1864 * This function does almost all of the "macro" processing.
1866 * We use the "Term_key_push()" function to handle "failed" macros, as well
1867 * as "extra" keys read in while choosing the proper macro, and also to hold
1868 * the action for the macro, plus a special "ascii 30" character indicating
1869 * that any macro action in progress is complete. Embedded macros are thus
1870 * illegal, unless a macro action includes an explicit "ascii 30" character,
1871 * which would probably be a massive hack, and might break things.
1873 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1874 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1875 * macro trigger, 500 milliseconds must pass before the key sequence is
1876 * known not to be that macro trigger.
1878 static char inkey_aux(void)
1880 int k = 0, n, p = 0, w = 0;
1886 char *buf = inkey_macro_trigger_string;
1888 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1893 /* Scan next keypress from macro action */
1894 if (Term_inkey(&ch, FALSE, TRUE))
1896 /* Over-flowed? Cancel macro action */
1897 parse_macro = FALSE;
1902 /* Wait for a keypress */
1903 (void)(Term_inkey(&ch, TRUE, TRUE));
1907 /* End "macro action" */
1908 if (ch == 30) parse_macro = FALSE;
1910 /* Inside "macro action" */
1911 if (ch == 30) return (ch);
1913 /* Inside "macro action" */
1914 if (parse_macro) return (ch);
1916 /* Inside "macro trigger" */
1917 if (parse_under) return (ch);
1919 /* Save the first key, advance */
1924 /* Check for possible macro */
1925 k = macro_find_check(buf);
1927 /* No macro pending */
1928 if (k < 0) return (ch);
1931 /* Wait for a macro, or a timeout */
1934 /* Check for pending macro */
1935 k = macro_find_maybe(buf);
1937 /* No macro pending */
1940 /* Check for (and remove) a pending key */
1941 if (0 == Term_inkey(&ch, FALSE, TRUE))
1943 /* Append the key */
1954 /* Increase "wait" */
1957 /* Excessive delay */
1960 Term_xtra(TERM_XTRA_DELAY, w);
1965 /* Check for available macro */
1966 k = macro_find_ready(buf);
1968 /* No macro available */
1971 /* Push all the keys back on the queue */
1974 /* Push the key, notice over-flow */
1975 if (Term_key_push(buf[--p])) return 0;
1978 /* Wait for (and remove) a pending key */
1979 (void)Term_inkey(&ch, TRUE, TRUE);
1981 /* Return the key */
1986 /* Get the pattern */
1987 pat = macro__pat[k];
1989 /* Get the length of the pattern */
1992 /* Push the "extra" keys back on the queue */
1995 /* Push the key, notice over-flow */
1996 if (Term_key_push(buf[--p])) return 0;
2000 /* Begin "macro action" */
2003 /* Push the "end of macro action" key */
2004 if (Term_key_push(30)) return 0;
2007 /* Access the macro action */
2008 act = macro__act[k];
2010 /* Get the length of the action */
2013 /* Push the macro "action" onto the key queue */
2016 /* Push the key, notice over-flow */
2017 if (Term_key_push(act[--n])) return 0;
2021 /* Hack -- Force "inkey()" to call us again */
2027 * Cancel macro action on the queue
2029 static void forget_macro_action(void)
2031 if (!parse_macro) return;
2033 /* Drop following macro action string */
2038 /* End loop if no key ready */
2039 if (Term_inkey(&ch, FALSE, TRUE)) break;
2041 /* End loop if no key ready */
2044 /* End of "macro action" */
2045 if (ch == 30) break;
2048 /* No longer inside "macro action" */
2049 parse_macro = FALSE;
2054 * Mega-Hack -- special "inkey_next" pointer.
2056 * This special pointer allows a sequence of keys to be "inserted" into
2057 * the stream of keys returned by "inkey()". This key sequence will not
2058 * trigger any macros, and cannot be bypassed by the Borg. It is used
2059 * in Angband to handle "keymaps".
2061 static concptr inkey_next = NULL;
2067 * Mega-Hack -- special "inkey_hack" hook.
2069 * This special function hook allows the "Borg" (see elsewhere) to take
2070 * control of the "inkey()" function, and substitute in fake keypresses.
2072 char(*inkey_hack)(int flush_first) = NULL;
2074 #endif /* ALLOW_BORG */
2079 * Get a keypress from the user.
2081 * This function recognizes a few "global parameters". These are variables
2082 * which, if set to TRUE before calling this function, will have an effect
2083 * on this function, and which are always reset to FALSE by this function
2084 * before this function returns. Thus they function just like normal
2085 * parameters, except that most calls to this function can ignore them.
2087 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2088 * and any macro processing in progress will be aborted. This flag is
2089 * set by the "flush()" function, which does not actually flush anything
2090 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2092 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2093 * keypress is available, instead of waiting for a keypress.
2095 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2096 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2097 * not return immediately, but will wait for a keypress for as long as the
2098 * normal macro matching code would, allowing the direct entry of macro
2099 * triggers. The "inkey_base" flag is extremely dangerous!
2101 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2102 * normal command, and we will only show the cursor if "hilite_player" is
2103 * TRUE (or if the player is in a store), instead of always showing the
2104 * cursor. The various "main-xxx.c" files should avoid saving the game
2105 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2106 * prevent savefile corruption.
2108 * If we are waiting for a keypress, and no keypress is ready, then we will
2109 * refresh (once) the window which was active when this function was called.
2111 * Note that "back-quote" is automatically converted into "escape" for
2112 * convenience on machines with no "escape" key. This is done after the
2113 * macro matching, so the user can still make a macro for "backquote".
2115 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2116 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2117 * provide support for simple keyboard "macros". These keys are so strange
2118 * that their loss as normal keys will probably be noticed by nobody. The
2119 * "ascii 30" key is used to indicate the "end" of a macro action, which
2120 * allows recursive macros to be avoided. The "ascii 31" key is used by
2121 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2123 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2124 * which can be used to give a variety of "sub-commands" which can be used
2125 * any time. These sub-commands could include commands to take a picture of
2126 * the current screen, to start/stop recording a macro action, etc.
2128 * If "angband_term[0]" is not active, we will make it active during this
2129 * function, so that the various "main-xxx.c" files can assume that input
2130 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2132 * Mega-Hack -- This function is used as the entry point for clearing the
2133 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2135 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2137 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2138 * control of the keyboard from the user.
2148 /* Hack -- Use the "inkey_next" pointer */
2149 if (inkey_next && *inkey_next && !inkey_xtra)
2151 /* Get next character, and advance */
2154 /* Cancel the various "global parameters" */
2155 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2161 /* Forget pointer */
2167 /* Mega-Hack -- Use the special hook */
2168 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2170 /* Cancel the various "global parameters" */
2171 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2177 #endif /* ALLOW_BORG */
2180 /* Hack -- handle delayed "flush()" */
2183 /* End "macro action" */
2184 parse_macro = FALSE;
2186 /* End "macro trigger" */
2187 parse_under = FALSE;
2189 /* Forget old keypresses */
2194 /* Access cursor state */
2195 (void)Term_get_cursor(&v);
2197 /* Show the cursor if waiting, except sometimes in "command" mode */
2198 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2200 /* Show the cursor */
2201 (void)Term_set_cursor(1);
2205 /* Hack -- Activate main screen */
2206 Term_activate(angband_term[0]);
2212 /* Hack -- Handle "inkey_scan" */
2213 if (!inkey_base && inkey_scan &&
2214 (0 != Term_inkey(&kk, FALSE, FALSE)))
2220 /* Hack -- Flush output once when no key ready */
2221 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2223 /* Hack -- activate proper term */
2229 /* Hack -- activate main screen */
2230 Term_activate(angband_term[0]);
2232 /* Mega-Hack -- reset saved flag */
2233 current_world_ptr->character_saved = FALSE;
2235 /* Mega-Hack -- reset signal counter */
2243 /* Hack -- Handle "inkey_base" */
2251 /* Wait for (and remove) a pending key */
2252 if (0 == Term_inkey(&ch, TRUE, TRUE))
2263 /* Check for (and remove) a pending key */
2264 if (0 == Term_inkey(&ch, FALSE, TRUE))
2272 /* Increase "wait" */
2275 /* Excessive delay */
2276 if (w >= 100) break;
2278 Term_xtra(TERM_XTRA_DELAY, w);
2286 /* Get a key (see above) */
2290 /* Handle "control-right-bracket" */
2293 /* Strip this key */
2299 /* Treat back-quote as escape */
2300 /* if (ch == '`') ch = ESCAPE; */
2303 /* End "macro trigger" */
2304 if (parse_under && (ch <= 32))
2306 /* Strip this key */
2309 /* End "macro trigger" */
2310 parse_under = FALSE;
2314 /* Handle "control-caret" */
2317 /* Strip this key */
2321 /* Handle "control-underscore" */
2324 /* Strip this key */
2327 /* Begin "macro trigger" */
2331 /* Inside "macro trigger" */
2332 else if (parse_under)
2334 /* Strip this key */
2340 /* Hack -- restore the term */
2344 /* Restore the cursor */
2348 /* Cancel the various "global parameters" */
2349 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2351 /* Return the keypress */
2359 * We use a global array for all inscriptions to reduce the memory
2360 * spent maintaining inscriptions. Of course, it is still possible
2361 * to run out of inscription memory, especially if too many different
2362 * inscriptions are used, but hopefully this will be rare.
2364 * We use dynamic string allocation because otherwise it is necessary
2365 * to pre-guess the amount of quark activity. We limit the total
2366 * number of quarks, but this is much easier to "expand" as needed.
2368 * Any two items with the same inscription will have the same "quark"
2369 * index, which should greatly reduce the need for inscription space.
2371 * Note that "quark zero" is NULL and should not be "dereferenced".
2375 * Initialize the quark array
2377 void quark_init(void)
2379 /* Quark variables */
2380 C_MAKE(quark__str, QUARK_MAX, concptr);
2382 /* Prepare first quark, which is used when quark_add() is failed */
2383 quark__str[1] = string_make("");
2385 /* There is one quark (+ NULL) */
2391 * Add a new "quark" to the set of quarks.
2393 u16b quark_add(concptr str)
2397 /* Look for an existing quark */
2398 for (i = 1; i < quark__num; i++)
2400 /* Check for equality */
2401 if (streq(quark__str[i], str)) return (i);
2404 /* Return "" when no room is available */
2405 if (quark__num == QUARK_MAX) return 1;
2407 /* New maximal quark */
2410 /* Add a new quark */
2411 quark__str[i] = string_make(str);
2413 /* Return the index */
2419 * This function looks up a quark
2421 concptr quark_str(STR_OFFSET i)
2425 /* Return NULL for an invalid index */
2426 if ((i < 1) || (i >= quark__num)) return NULL;
2428 /* Access the quark */
2431 /* Return the quark */
2439 * Second try for the "message" handling routines.
2441 * Each call to "message_add(s)" will add a new "most recent" message
2442 * to the "message recall list", using the contents of the string "s".
2444 * The messages will be stored in such a way as to maximize "efficiency",
2445 * that is, we attempt to maximize the number of sequential messages that
2446 * can be retrieved, given a limited amount of storage space.
2448 * We keep a buffer of chars to hold the "text" of the messages, not
2449 * necessarily in "order", and an array of offsets into that buffer,
2450 * representing the actual messages. This is made more complicated
2451 * by the fact that both the array of indexes, and the buffer itself,
2452 * are both treated as "circular arrays" for efficiency purposes, but
2453 * the strings may not be "broken" across the ends of the array.
2455 * The "message_add()" function is rather "complex", because it must be
2456 * extremely efficient, both in space and time, for use with the Borg.
2462 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2463 * @return 残っているメッセージの数
2465 s32b message_num(void)
2469 /* Extract the indexes */
2470 last = message__last;
2471 next = message__next;
2474 if (next < last) next += MESSAGE_MAX;
2476 /* Extract the space */
2479 /* Return the result */
2485 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2486 * @params age メッセージの世代
2487 * @return メッセージの文字列ポインタ
2489 concptr message_str(int age)
2495 /* Forgotten messages have no text */
2496 if ((age < 0) || (age >= message_num())) return ("");
2498 /* Acquire the "logical" index */
2499 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2501 /* Get the "offset" for the message */
2502 o = message__ptr[x];
2504 /* Access the message text */
2505 s = &message__buf[o];
2507 /* Return the message text */
2513 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2514 * @params str 保存したいメッセージ
2517 void message_add(concptr str)
2526 /*** Step 1 -- Analyze the message ***/
2528 /* Hack -- Ignore "non-messages" */
2531 /* Message length */
2534 /* Important Hack -- Ignore "long" messages */
2535 if (n >= MESSAGE_BUF / 4) return;
2537 /* extra step -- split the message if n>80.(added by Mogami) */
2542 for (n = 0; n < 80; n++, t++)
2549 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2551 for (n = 80; n > 60; n--)
2552 if (str[n] == ' ') break;
2553 if (n == 60) n = 80;
2555 splitted2 = str + n;
2556 strncpy(splitted1, str, n);
2557 splitted1[n] = '\0';
2564 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2566 /* Limit number of messages to check */
2569 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2571 /* Check previous message */
2572 for (i = message__next; m; m--)
2581 /* Back up and wrap if needed */
2582 if (i-- == 0) i = MESSAGE_MAX - 1;
2584 /* Access the old string */
2585 old = &message__buf[message__ptr[i]];
2587 /* Skip small messages */
2594 for (t = buf; *t && (*t != '<' || (*(t + 1) != 'x')); t++)
2595 if (iskanji(*t))t++;
2597 for (t = buf; *t && (*t != '<'); t++);
2602 /* Message is too small */
2603 if (strlen(buf) < A_MAX) break;
2605 /* Drop the space */
2608 /* Get multiplier */
2612 /* Limit the multiplier to 1000 */
2613 if (streq(buf, str) && (j < 1000))
2623 sprintf(u, "%s <x%d>", buf, j);
2625 /* Message length */
2628 if (!now_message) now_message++;
2632 num_more++;/*流れた行の数を数えておく */
2639 /* Check the last few messages (if any to count) */
2640 for (i = message__next; k; k--)
2645 /* Back up and wrap if needed */
2646 if (i-- == 0) i = MESSAGE_MAX - 1;
2648 /* Stop before oldest message */
2649 if (i == message__last) break;
2651 /* Extract "distance" from "head" */
2652 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2654 /* Do not optimize over large distance */
2655 if (q > MESSAGE_BUF / 2) continue;
2657 /* Access the old string */
2658 old = &message__buf[message__ptr[i]];
2661 if (!streq(old, str)) continue;
2663 /* Get the next message index, advance */
2664 x = message__next++;
2667 if (message__next == MESSAGE_MAX) message__next = 0;
2669 /* Kill last message if needed */
2670 if (message__next == message__last) message__last++;
2673 if (message__last == MESSAGE_MAX) message__last = 0;
2675 /* Assign the starting address */
2676 message__ptr[x] = message__ptr[i];
2680 goto end_of_message_add;
2685 /*** Step 3 -- Ensure space before end of buffer ***/
2687 /* Kill messages and Wrap if needed */
2688 if (message__head + n + 1 >= MESSAGE_BUF)
2690 /* Kill all "dead" messages */
2691 for (i = message__last; TRUE; i++)
2693 /* Wrap if needed */
2694 if (i == MESSAGE_MAX) i = 0;
2696 /* Stop before the new message */
2697 if (i == message__next) break;
2699 /* Kill "dead" messages */
2700 if (message__ptr[i] >= message__head)
2702 /* Track oldest message */
2703 message__last = i + 1;
2707 /* Wrap "tail" if needed */
2708 if (message__tail >= message__head) message__tail = 0;
2715 /*** Step 4 -- Ensure space before next message ***/
2717 /* Kill messages if needed */
2718 if (message__head + n + 1 > message__tail)
2720 /* Grab new "tail" */
2721 message__tail = message__head + n + 1;
2723 /* Advance tail while possible past first "nul" */
2724 while (message__buf[message__tail - 1]) message__tail++;
2726 /* Kill all "dead" messages */
2727 for (i = message__last; TRUE; i++)
2729 /* Wrap if needed */
2730 if (i == MESSAGE_MAX) i = 0;
2732 /* Stop before the new message */
2733 if (i == message__next) break;
2735 /* Kill "dead" messages */
2736 if ((message__ptr[i] >= message__head) &&
2737 (message__ptr[i] < message__tail))
2739 /* Track oldest message */
2740 message__last = i + 1;
2746 /*** Step 5 -- Grab a new message index ***/
2748 /* Get the next message index, advance */
2749 x = message__next++;
2752 if (message__next == MESSAGE_MAX) message__next = 0;
2754 /* Kill last message if needed */
2755 if (message__next == message__last) message__last++;
2758 if (message__last == MESSAGE_MAX) message__last = 0;
2762 /*** Step 6 -- Insert the message text ***/
2764 /* Assign the starting address */
2765 message__ptr[x] = message__head;
2767 /* Append the new part of the message */
2768 for (i = 0; i < n; i++)
2770 /* Copy the message */
2771 message__buf[message__head + i] = str[i];
2775 message__buf[message__head + i] = '\0';
2777 /* Advance the "head" pointer */
2778 message__head += n + 1;
2780 /* recursively add splitted message (added by Mogami) */
2782 if (splitted2 != NULL)
2783 message_add(splitted2);
2791 static void msg_flush(player_type *player_ptr, int x)
2793 byte a = TERM_L_BLUE;
2794 bool nagasu = FALSE;
2796 if ((auto_more && !player_ptr->now_damaged) || num_more < 0) {
2798 for (i = 0; i < 8; i++)
2800 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2804 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2812 player_ptr->now_damaged = FALSE;
2814 if (!player_ptr->playing || !nagasu)
2816 /* Pause for response */
2817 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2819 /* Get an acceptable keypress */
2823 if (cmd == ESCAPE) {
2824 num_more = -9999; /*auto_moreのとき、全て流す。 */
2827 else if (cmd == ' ') {
2828 num_more = 0; /*1画面だけ流す。 */
2831 else if ((cmd == '\n') || (cmd == '\r')) {
2832 num_more--; /*1行だけ流す。 */
2835 if (quick_messages) break;
2840 /* Clear the line */
2841 Term_erase(0, 0, 255);
2845 void msg_erase(void)
2852 * Output a message to the top line of the screen.
2854 * Break long messages into multiple pieces (40-72 chars).
2856 * Allow multiple short messages to "share" the top line.
2858 * Prompt the user to make sure he has a chance to read them.
2860 * These messages are memorized for later reference (see above).
2862 * We could do "Term_fresh()" to provide "flicker" if needed.
2864 * The global "msg_flag" variable can be cleared to tell us to
2865 * "erase" any "pending" messages still on the screen.
2867 * Note that we must be very careful about using the
2868 * "msg_print()" functions without explicitly calling the special
2869 * "msg_print(NULL)" function, since this may result in the loss
2870 * of information if the screen is cleared, or if anything is
2871 * displayed on the top line.
2873 * Note that "msg_print(NULL)" will clear the top line
2874 * even if no messages are pending. This is probably a hack.
2876 void msg_print(concptr msg)
2883 if (current_world_ptr->timewalk_m_idx) return;
2887 /* Clear the line */
2888 Term_erase(0, 0, 255);
2892 /* Original Message Length */
2893 n = (msg ? strlen(msg) : 0);
2895 /* Hack -- flush when requested or needed */
2896 if (p && (!msg || ((p + n) > 72)))
2898 msg_flush(p_ptr, p);
2909 if (n > 1000) return;
2918 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2921 /* New Message Length */
2924 /* Memorize the message */
2925 if (current_world_ptr->character_generated) message_add(buf);
2927 /* Analyze the buffer */
2934 int check, split = 72;
2937 bool k_flag = FALSE;
2940 /* Find the "best" split point */
2941 for (check = 0; check < 72; check++)
2949 /* Found a valid split point */
2950 if (iskanji(t[check]))
2955 else if (t[check] == ' ')
2968 /* Find the "best" split point */
2969 for (check = 40; check < 72; check++)
2971 /* Found a valid split point */
2972 if (t[check] == ' ') split = check;
2976 /* Save the split character */
2979 /* Split the message */
2982 /* Display part of the message */
2983 Term_putstr(0, 0, split, TERM_WHITE, t);
2986 msg_flush(p_ptr, split + 1);
2988 /* Memorize the piece */
2989 /* if (current_world_ptr->character_generated) message_add(t); */
2991 /* Restore the split character */
2994 /* Insert a space */
2997 /* Prepare to recurse on the rest of "buf" */
2998 t += split; n -= split;
3001 /* Display the tail of the message */
3002 Term_putstr(p, 0, n, TERM_WHITE, t);
3004 /* Memorize the tail */
3005 /* if (current_world_ptr->character_generated) message_add(t); */
3007 p_ptr->window |= (PW_MESSAGE);
3008 update_output(p_ptr);
3010 /* Remember the message */
3013 /* Remember the position */
3020 /* Optional refresh */
3021 if (fresh_message) Term_fresh();
3025 void msg_print_wizard(int cheat_type, concptr msg)
3027 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3028 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3029 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3030 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3032 concptr cheat_mes[] = { "ITEM", "MONS", "DUNG", "MISC" };
3034 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
3037 if (cheat_diary_output)
3039 exe_write_diary(p_ptr, DIARY_WIZARD_LOG, 0, buf);
3046 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
3048 static int screen_depth = 0;
3052 * Save the screen, and increase the "icky" depth.
3054 * This function must match exactly one call to "screen_load()".
3058 /* Hack -- Flush messages */
3061 /* Save the screen (if legal) */
3062 if (screen_depth++ == 0) Term_save();
3064 /* Increase "icky" depth */
3065 current_world_ptr->character_icky++;
3070 * Load the screen, and decrease the "icky" depth.
3072 * This function must match exactly one call to "screen_save()".
3076 /* Hack -- Flush messages */
3079 /* Load the screen (if legal) */
3080 if (--screen_depth == 0) Term_load();
3082 /* Decrease "icky" depth */
3083 current_world_ptr->character_icky--;
3088 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3090 void msg_format(concptr fmt, ...)
3096 /* Begin the Varargs Stuff */
3099 /* Format the args, save the length */
3100 (void)vstrnfmt(buf, 1024, fmt, vp);
3102 /* End the Varargs Stuff */
3110 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3112 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3114 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3115 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3116 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3117 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3122 /* Begin the Varargs Stuff */
3125 /* Format the args, save the length */
3126 (void)vstrnfmt(buf, 1024, fmt, vp);
3128 /* End the Varargs Stuff */
3132 msg_print_wizard(cheat_type, buf);
3137 * Display a string on the screen using an attribute.
3139 * At the given location, using the given attribute, if allowed,
3140 * add the given string. Do not clear the line.
3142 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3144 /* Position cursor, Dump the attr/text */
3145 Term_putstr(col, row, -1, attr, str);
3149 * As above, but in "white"
3151 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3154 Term_putstr(col, row, -1, TERM_WHITE, str);
3160 * Display a string on the screen using an attribute, and clear
3161 * to the end of the line.
3163 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3165 /* Clear line, position cursor */
3166 Term_erase(col, row, 255);
3168 /* Dump the attr/text */
3169 Term_addstr(-1, attr, str);
3173 * As above, but in "white"
3175 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3178 c_prt(TERM_WHITE, str, row, col);
3185 * Print some (colored) text to the screen at the current cursor position,
3186 * automatically "wrapping" existing text (at spaces) when necessary to
3187 * avoid placing any text into the last column, and clearing every line
3188 * before placing any text in that line. Also, allow "newline" to force
3189 * a "wrap" to the next line. Advance the cursor as needed so sequential
3190 * calls to this function will work correctly.
3192 * Once this function has been called, the cursor should not be moved
3193 * until all the related "c_roff()" calls to the window are complete.
3195 * This function will correctly handle any width up to the maximum legal
3196 * value of 256, though it works best for a standard 80 character width.
3198 void c_roff(byte a, concptr str)
3206 /* Obtain the size */
3207 (void)Term_get_size(&w, &h);
3209 /* Obtain the cursor */
3210 (void)Term_locate(&x, &y);
3212 /* Hack -- No more space */
3213 if (y == h - 1 && x > w - 3) return;
3215 /* Process the string */
3216 for (s = str; *s; s++)
3221 int k_flag = iskanji(*s);
3233 /* Clear line, move cursor */
3234 Term_erase(x, y, 255);
3239 /* Clean up the char */
3241 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3243 ch = (isprint(*s) ? *s : ' ');
3247 /* Wrap words as needed */
3249 if ((x >= ((k_flag) ? w - 2 : w - 1)) && (ch != ' '))
3251 if ((x >= w - 1) && (ch != ' '))
3268 /* Scan existing text */
3269 for (i = w - 2; i >= 0; i--)
3271 /* Grab existing attr/char */
3272 Term_what(i, y, &av[i], &cv[i]);
3274 /* Break on space */
3275 if (cv[i] == ' ') break;
3277 /* Track current word */
3280 if (cv[i] == '(') break;
3289 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3290 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0)
3292 Term_what(x, y, &av[x], &cv[x]);
3293 Term_what(x - 1, y, &av[x - 1], &cv[x - 1]);
3294 Term_what(x - 2, y, &av[x - 2], &cv[x - 2]);
3305 Term_erase(n, y, 255);
3314 /* Clear line, move cursor */
3315 Term_erase(x, y, 255);
3317 /* Wrap the word (if any) */
3318 for (i = n; i < w - 1; i++)
3321 if (cv[i] == '\0') break;
3324 Term_addch(av[i], cv[i]);
3326 /* Advance (no wrap) */
3333 Term_addch((byte)(a | 0x10), ch);
3345 Term_addch((byte)(a | 0x20), ch);
3354 * As above, but in "white"
3356 void roff(concptr str)
3359 c_roff(TERM_WHITE, str);
3366 * Clear part of the screen
3368 void clear_from(int row)
3372 /* Erase requested rows */
3373 for (y = row; y < Term->hgt; y++)
3375 /* Erase part of the screen */
3376 Term_erase(0, y, 255);
3384 * Get some string input at the cursor location.
3385 * Assume the buffer is initialized to a default string.
3387 * The default buffer is in Overwrite mode and displayed in yellow at
3388 * first. Normal chars clear the yellow text and append the char in
3391 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3392 * If the text is still displayed in yellow (Overwite mode), it will
3393 * turns into white (Insert mode) when cursor moves.
3395 * DELETE (^D) deletes a char at the cursor position.
3396 * BACKSPACE (^H) deletes a char at the left of cursor position.
3397 * ESCAPE clears the buffer and the window and returns FALSE.
3398 * RETURN accepts the current buffer contents and returns TRUE.
3400 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3407 * TERM_YELLOW : Overwrite mode
3408 * TERM_WHITE : Insert mode
3410 byte color = TERM_YELLOW;
3412 /* Locate the cursor position */
3413 Term_locate(&x, &y);
3415 /* Paranoia -- check len */
3416 if (len < 1) len = 1;
3418 /* Paranoia -- check column */
3419 if ((x < 0) || (x >= 80)) x = 0;
3421 /* Restrict the length */
3422 if (x + len > 80) len = 80 - x;
3424 /* Paranoia -- Clip the default entry */
3433 /* Display the string */
3434 Term_erase(x, y, len);
3435 Term_putstr(x, y, -1, color, buf);
3438 Term_gotoxy(x + pos, y);
3440 /* Get a special key code */
3441 skey = inkey_special(numpad_cursor);
3443 /* Analyze the key */
3451 /* Now on insert mode */
3454 /* No move at beginning of line */
3455 if (0 == pos) break;
3459 int next_pos = i + 1;
3462 if (iskanji(buf[i])) next_pos++;
3465 /* Is there the cursor at next position? */
3466 if (next_pos >= pos) break;
3472 /* Get previous position */
3480 /* Now on insert mode */
3483 /* No move at end of line */
3484 if ('\0' == buf[pos]) break;
3488 if (iskanji(buf[pos])) pos += 2;
3511 /* Now on insert mode */
3514 /* No move at beginning of line */
3515 if (0 == pos) break;
3519 int next_pos = i + 1;
3522 if (iskanji(buf[i])) next_pos++;
3525 /* Is there the cursor at next position? */
3526 if (next_pos >= pos) break;
3532 /* Get previous position */
3535 /* Fall through to 'Delete key' */
3544 /* Now on insert mode */
3547 /* No move at end of line */
3548 if ('\0' == buf[pos]) break;
3550 /* Position of next character */
3554 /* Next character is one more byte away */
3555 if (iskanji(buf[pos])) src++;
3560 /* Move characters at src to dst */
3561 while ('\0' != (buf[dst++] = buf[src++]))
3569 /* Insert a character */
3574 /* Ignore special keys */
3575 if (skey & SKEY_MASK) break;
3577 /* Get a character code */
3580 if (color == TERM_YELLOW)
3582 /* Overwrite default string */
3585 /* Go to insert mode */
3589 /* Save right part of string */
3590 strcpy(tmp, buf + pos);
3596 /* Bypass macro processing */
3614 if (pos < len && (isprint(c) || iskana(c)))
3616 if (pos < len && isprint(c))
3630 /* Write back the left part of string */
3631 my_strcat(buf, tmp, len + 1);
3638 } /* while (TRUE) */
3643 * Get some string input at the cursor location.
3645 * Allow to use numpad keys as cursor keys.
3647 bool askfor(char *buf, int len)
3649 return askfor_aux(buf, len, TRUE);
3654 * Get a string from the user
3656 * The "prompt" should take the form "Prompt: "
3658 * Note that the initial contents of the string is used as
3659 * the default response, so be sure to "clear" it if needed.
3661 * We clear the input, and return FALSE, on "ESCAPE".
3663 bool get_string(concptr prompt, char *buf, int len)
3668 /* Display prompt */
3671 /* Ask the user for a string */
3672 res = askfor(buf, len);
3681 * Verify something with the user
3683 * The "prompt" should take the form "Query? "
3685 * Note that "[y/n]" is appended to the prompt.
3687 bool get_check(concptr prompt)
3689 return get_check_strict(prompt, 0);
3693 * Verify something with the user strictly
3695 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3696 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3697 * mode & CHECK_NO_HISTORY : no message_add
3698 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3700 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3708 p_ptr->window |= PW_MESSAGE;
3709 handle_stuff(p_ptr);
3715 if (!rogue_like_commands)
3716 mode &= ~CHECK_OKAY_CANCEL;
3718 /* Hack -- Build a "useful" prompt */
3719 if (mode & CHECK_OKAY_CANCEL)
3721 my_strcpy(buf, prompt, sizeof(buf) - 15);
3722 strcat(buf, "[(O)k/(C)ancel]");
3724 else if (mode & CHECK_DEFAULT_Y)
3726 my_strcpy(buf, prompt, sizeof(buf) - 5);
3727 strcat(buf, "[Y/n]");
3731 my_strcpy(buf, prompt, sizeof(buf) - 5);
3732 strcat(buf, "[y/n]");
3738 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3740 /* HACK : Add the line to message buffer */
3742 p_ptr->window |= (PW_MESSAGE);
3743 handle_stuff(p_ptr);
3746 /* Get an acceptable answer */
3751 if (!(mode & CHECK_NO_ESCAPE))
3760 if (mode & CHECK_OKAY_CANCEL)
3762 if (i == 'o' || i == 'O')
3767 else if (i == 'c' || i == 'C')
3775 if (i == 'y' || i == 'Y')
3780 else if (i == 'n' || i == 'N')
3787 if (mode & CHECK_DEFAULT_Y)
3796 /* Erase the prompt */
3799 /* Return the flag */
3805 * Prompts for a keypress
3807 * The "prompt" should take the form "Command: "
3809 * Returns TRUE unless the character is "Escape"
3811 bool get_com(concptr prompt, char *command, bool z_escape)
3815 /* Display a prompt */
3819 if (get_com_no_macros)
3820 *command = (char)inkey_special(FALSE);
3824 /* Clear the prompt */
3827 /* Handle "cancel" */
3828 if (*command == ESCAPE) return FALSE;
3829 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return FALSE;
3837 * Request a "quantity" from the user
3839 * Hack -- allow "command_arg" to specify a quantity
3841 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3850 /* Use "command_arg" */
3853 /* Extract a number */
3856 /* Clear "command_arg" */
3859 /* Enforce the maximum */
3860 if (amt > max) amt = max;
3866 /* Get the item index */
3867 result = repeat_pull(&code);
3868 amt = (QUANTITY)code;
3869 if ((max != 1) && result)
3871 /* Enforce the maximum */
3872 if (amt > max) amt = max;
3874 /* Enforce the minimum */
3875 if (amt < 0) amt = 0;
3881 /* Build a prompt if needed */
3884 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3886 /* Use that prompt */
3891 /* Display prompt */
3894 /* Default to one */
3897 /* Build the default */
3898 sprintf(buf, "%d", amt);
3901 * Ask for a quantity
3902 * Don't allow to use numpad as cursor key.
3904 res = askfor_aux(buf, 6, FALSE);
3912 /* Extract a number */
3913 amt = (COMMAND_CODE)atoi(buf);
3915 /* A letter means "all" */
3916 if (isalpha(buf[0])) amt = max;
3918 /* Enforce the maximum */
3919 if (amt > max) amt = max;
3921 /* Enforce the minimum */
3922 if (amt < 0) amt = 0;
3924 if (amt) repeat_push((COMMAND_CODE)amt);
3926 /* Return the result */
3932 * Pause for user response
3934 void pause_line(int row)
3937 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3945 * Hack -- special buffer to hold the action of the current keymap
3947 static char request_command_buffer[256];
3959 menu_naiyou menu_info[10][10] =
3962 {"魔法/特殊能力", 1, FALSE},
3964 {"道具(使用)", 3, FALSE},
3965 {"道具(その他)", 4, FALSE},
3975 {"使う(m)", 'm', TRUE},
3976 {"調べる(b/P)", 'b', TRUE},
3977 {"覚える(G)", 'G', TRUE},
3978 {"特殊能力を使う(U/O)", 'U', TRUE},
3988 {"休息する(R)", 'R', TRUE},
3989 {"トラップ解除(D)", 'D', TRUE},
3990 {"探す(s)", 's', TRUE},
3991 {"周りを調べる(l/x)", 'l', TRUE},
3992 {"ターゲット指定(*)", '*', TRUE},
3993 {"穴を掘る(T/^t)", 'T', TRUE},
3994 {"階段を上る(<)", '<', TRUE},
3995 {"階段を下りる(>)", '>', TRUE},
3996 {"ペットに命令する(p)", 'p', TRUE},
3997 {"探索モードのON/OFF(S/#)", 'S', TRUE}
4001 {"読む(r)", 'r', TRUE},
4002 {"飲む(q)", 'q', TRUE},
4003 {"杖を使う(u/Z)", 'u', TRUE},
4004 {"魔法棒で狙う(a/z)", 'a', TRUE},
4005 {"ロッドを振る(z/a)", 'z', TRUE},
4006 {"始動する(A)", 'A', TRUE},
4007 {"食べる(E)", 'E', TRUE},
4008 {"飛び道具で撃つ(f/t)", 'f', TRUE},
4009 {"投げる(v)", 'v', TRUE},
4014 {"拾う(g)", 'g', TRUE},
4015 {"落とす(d)", 'd', TRUE},
4016 {"壊す(k/^d)", 'k', TRUE},
4017 {"銘を刻む({)", '{', TRUE},
4018 {"銘を消す(})", '}', TRUE},
4019 {"調査(I)", 'I', TRUE},
4020 {"アイテム一覧(i)", 'i', TRUE},
4027 {"装備する(w)", 'w', TRUE},
4028 {"装備を外す(t/T)", 't', TRUE},
4029 {"燃料を補給(F)", 'F', TRUE},
4030 {"装備一覧(e)", 'e', TRUE},
4040 {"開ける(o)", 'o', TRUE},
4041 {"閉じる(c)", 'c', TRUE},
4042 {"体当たりする(B/f)", 'B', TRUE},
4043 {"くさびを打つ(j/S)", 'j', TRUE},
4053 {"ダンジョンの全体図(M)", 'M', TRUE},
4054 {"位置を確認(L/W)", 'L', TRUE},
4055 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4056 {"ステータス(C)", 'C', TRUE},
4057 {"文字の説明(/)", '/', TRUE},
4058 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4059 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4060 {"現在の知識(~)", '~', TRUE},
4061 {"プレイ記録(|)", '|', TRUE},
4066 {"オプション(=)", '=', TRUE},
4067 {"マクロ(@)", '@', TRUE},
4068 {"画面表示(%)", '%', TRUE},
4069 {"カラー(&)", '&', TRUE},
4070 {"設定変更コマンド(\")", '\"', TRUE},
4071 {"自動拾いをロード($)", '$', TRUE},
4072 {"システム(!)", '!', TRUE},
4079 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4080 {"セーブ(^s)", KTRL('S'), TRUE},
4081 {"ヘルプ(?)", '?', TRUE},
4082 {"再描画(^r)", KTRL('R'), TRUE},
4083 {"メモ(:)", ':', TRUE},
4084 {"記念撮影())", ')', TRUE},
4085 {"記念撮影の表示(()", '(', TRUE},
4086 {"バージョン情報(V)", 'V', TRUE},
4087 {"引退する(Q)", 'Q', TRUE},
4092 menu_naiyou menu_info[10][10] =
4095 {"Magic/Special", 1, FALSE},
4096 {"Action", 2, FALSE},
4097 {"Items(use)", 3, FALSE},
4098 {"Items(other)", 4, FALSE},
4099 {"Equip", 5, FALSE},
4100 {"Door/Box", 6, FALSE},
4101 {"Informations", 7, FALSE},
4102 {"Options", 8, FALSE},
4103 {"Other commands", 9, FALSE},
4108 {"Use(m)", 'm', TRUE},
4109 {"See tips(b/P)", 'b', TRUE},
4110 {"Study(G)", 'G', TRUE},
4111 {"Special abilities(U/O)", 'U', TRUE},
4121 {"Rest(R)", 'R', TRUE},
4122 {"Disarm a trap(D)", 'D', TRUE},
4123 {"Search(s)", 's', TRUE},
4124 {"Look(l/x)", 'l', TRUE},
4125 {"Target(*)", '*', TRUE},
4126 {"Dig(T/^t)", 'T', TRUE},
4127 {"Go up stairs(<)", '<', TRUE},
4128 {"Go down stairs(>)", '>', TRUE},
4129 {"Command pets(p)", 'p', TRUE},
4130 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4134 {"Read a scroll(r)", 'r', TRUE},
4135 {"Drink a potion(q)", 'q', TRUE},
4136 {"Use a staff(u/Z)", 'u', TRUE},
4137 {"Aim a wand(a/z)", 'a', TRUE},
4138 {"Zap a rod(z/a)", 'z', TRUE},
4139 {"Activate an equipment(A)", 'A', TRUE},
4140 {"Eat(E)", 'E', TRUE},
4141 {"Fire missile weapon(f/t)", 'f', TRUE},
4142 {"Throw an item(v)", 'v', TRUE},
4147 {"Get items(g)", 'g', TRUE},
4148 {"Drop an item(d)", 'd', TRUE},
4149 {"Destroy an item(k/^d)", 'k', TRUE},
4150 {"Inscribe an item({)", '{', TRUE},
4151 {"Uninscribe an item(})", '}', TRUE},
4152 {"Info about an item(I)", 'I', TRUE},
4153 {"Inventory list(i)", 'i', TRUE},
4160 {"Wear(w)", 'w', TRUE},
4161 {"Take off(t/T)", 't', TRUE},
4162 {"Refuel(F)", 'F', TRUE},
4163 {"Equipment list(e)", 'e', TRUE},
4173 {"Open(o)", 'o', TRUE},
4174 {"Close(c)", 'c', TRUE},
4175 {"Bash a door(B/f)", 'B', TRUE},
4176 {"Jam a door(j/S)", 'j', TRUE},
4186 {"Full map(M)", 'M', TRUE},
4187 {"Map(L/W)", 'L', TRUE},
4188 {"Level feeling(^f)", KTRL('F'), TRUE},
4189 {"Character status(C)", 'C', TRUE},
4190 {"Identify symbol(/)", '/', TRUE},
4191 {"Show prev messages(^p)", KTRL('P'), TRUE},
4192 {"Current time(^t/')", KTRL('T'), TRUE},
4193 {"Various information(~)", '~', TRUE},
4194 {"Play record menu(|)", '|', TRUE},
4199 {"Set options(=)", '=', TRUE},
4200 {"Interact with macros(@)", '@', TRUE},
4201 {"Interact w/ visuals(%)", '%', TRUE},
4202 {"Interact with colors(&)", '&', TRUE},
4203 {"Enter a user pref(\")", '\"', TRUE},
4204 {"Reload auto-pick pref($)", '$', TRUE},
4212 {"Save and quit(^x)", KTRL('X'), TRUE},
4213 {"Save(^s)", KTRL('S'), TRUE},
4214 {"Help(obsoleted)(?)", '?', TRUE},
4215 {"Redraw(^r)", KTRL('R'), TRUE},
4216 {"Take note(:)", ':', TRUE},
4217 {"Dump screen dump(()", ')', TRUE},
4218 {"Load screen dump())", '(', TRUE},
4219 {"Version info(V)", 'V', TRUE},
4220 {"Quit(Q)", 'Q', TRUE},
4233 } special_menu_naiyou;
4235 #define MENU_CLASS 1
4239 special_menu_naiyou special_menu_info[] =
4241 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4242 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4243 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4244 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4245 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4246 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4247 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4248 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4249 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4250 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4251 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4255 special_menu_naiyou special_menu_info[] =
4257 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4258 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4259 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4260 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4261 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4262 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4263 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4264 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4265 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4266 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4267 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4272 static char inkey_from_menu(player_type *player_ptr)
4276 int num = 0, max_num, old_num = 0;
4280 if (player_ptr->y - panel_row_min > 10) basey = 2;
4284 /* Clear top line */
4289 floor_type* floor_ptr = player_ptr->current_floor_ptr;
4295 if (!menu) old_num = num;
4296 put_str("+----------------------------------------------------+", basey, basex);
4297 put_str("| |", basey + 1, basex);
4298 put_str("| |", basey + 2, basex);
4299 put_str("| |", basey + 3, basex);
4300 put_str("| |", basey + 4, basex);
4301 put_str("| |", basey + 5, basex);
4302 put_str("+----------------------------------------------------+", basey + 6, basex);
4304 for (i = 0; i < 10; i++)
4307 if (!menu_info[menu][i].cmd) break;
4308 menu_name = menu_info[menu][i].name;
4309 for (hoge = 0; ; hoge++)
4311 if (!special_menu_info[hoge].name[0]) break;
4312 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4313 switch (special_menu_info[hoge].jouken)
4316 if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4319 if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
4321 if ((byte)player_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4328 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4331 kisuu = max_num % 2;
4332 put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4334 /* Place the cursor on the player */
4335 move_cursor_relative(player_ptr->y, player_ptr->x);
4338 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4340 if (menu_info[menu][num].fin)
4342 cmd = menu_info[menu][num].cmd;
4348 menu = menu_info[menu][num].cmd;
4354 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4371 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4376 num = (num + 2) % (max_num - 1);
4378 num = (num + 2) % (max_num + 1);
4380 else num = (num + 2) % max_num;
4382 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4387 num = (num + max_num - 3) % (max_num - 1);
4389 num = (num + max_num - 1) % (max_num + 1);
4391 else num = (num + max_num - 2) % max_num;
4393 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4395 if ((num % 2) || (num == max_num - 1))
4399 else if (num < max_num - 1)
4407 if (!inkey_next) inkey_next = "";
4413 * Request a command from the user.
4415 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
4416 * player_ptr->command_arg. May modify player_ptr->command_new.
4418 * Note that "caret" ("^") is treated specially, and is used to
4419 * allow manual input of control characters. This can be used
4420 * on many machines to request repeated tunneling (Ctrl-H) and
4421 * on the Macintosh to request "Control-Caret".
4423 * Note that "backslash" is treated specially, and is used to bypass any
4424 * keymap entry for the following character. This is useful for macros.
4426 * Note that this command is used both in the dungeon and in
4427 * stores, and must be careful to work in both situations.
4429 * Note that "player_ptr->command_new" may not work any more.
4431 void request_command(player_type *player_ptr, int shopping)
4444 if (rogue_like_commands)
4446 mode = KEYMAP_MODE_ROGUE;
4452 mode = KEYMAP_MODE_ORIG;
4456 /* No command yet */
4459 /* No "argument" yet */
4462 /* No "direction" yet */
4471 /* Hack -- auto-commands */
4476 /* Use auto-command */
4483 /* Get a keypress in "command" mode */
4486 /* Hack -- no flush needed */
4490 /* Activate "command mode" */
4495 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4496 && !keymap_act[mode][(byte)(cmd)])
4497 cmd = inkey_from_menu(player_ptr);
4500 /* Clear top line */
4507 COMMAND_ARG old_arg = command_arg;
4512 /* Begin the input */
4513 prt(_("回数: ", "Count: "), 0, 0);
4515 /* Get a command count */
4518 /* Get a new keypress */
4521 /* Simple editing (delete or backspace) */
4522 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4524 /* Delete a digit */
4525 command_arg = command_arg / 10;
4527 /* Show current count */
4528 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4531 /* Actual numeric data */
4532 else if (cmd >= '0' && cmd <= '9')
4534 /* Stop count at 9999 */
4535 if (command_arg >= 1000)
4544 /* Increase count */
4547 /* Incorporate that digit */
4548 command_arg = command_arg * 10 + D2I(cmd);
4551 /* Show current count */
4552 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4555 /* Exit on "unusable" input */
4562 /* Hack -- Handle "zero" */
4563 if (command_arg == 0)
4568 /* Show current count */
4569 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4572 /* Hack -- Handle "old_arg" */
4575 /* Restore old_arg */
4576 command_arg = old_arg;
4578 /* Show current count */
4579 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4582 /* Hack -- white-space means "enter command now" */
4583 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4585 /* Get a real command */
4586 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4596 /* Allow "keymaps" to be bypassed */
4599 /* Get a real command */
4600 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4602 /* Hack -- bypass keymaps */
4603 if (!inkey_next) inkey_next = "";
4607 /* Allow "control chars" to be entered */
4610 /* Get a new command and controlify it */
4611 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4615 /* Look up applicable keymap */
4616 act = keymap_act[mode][(byte)(cmd)];
4618 /* Apply keymap if not inside a keymap already */
4619 if (act && !inkey_next)
4621 /* Install the keymap (limited buffer size) */
4622 (void)strnfmt(request_command_buffer, 256, "%s", act);
4624 /* Start using the buffer */
4625 inkey_next = request_command_buffer;
4633 command_cmd = (byte)cmd;
4638 /* Hack -- Auto-repeat certain commands */
4639 if (always_repeat && (command_arg <= 0))
4641 /* Hack -- auto repeat certain commands */
4642 if (my_strchr("TBDoc+", (char)command_cmd))
4644 /* Repeat 99 times */
4653 switch (command_cmd)
4655 /* Command "p" -> "purchase" (get) */
4656 case 'p': command_cmd = 'g'; break;
4658 /* Command "m" -> "purchase" (get) */
4659 case 'm': command_cmd = 'g'; break;
4661 /* Command "s" -> "sell" (drop) */
4662 case 's': command_cmd = 'd'; break;
4667 for (i = 0; i < 256; i++)
4670 if ((s = keymap_act[mode][i]) != NULL)
4672 if (*s == command_cmd && *(s + 1) == 0)
4680 caretcmd = command_cmd;
4683 /* Hack -- Scan equipment */
4684 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4688 object_type *o_ptr = &player_ptr->inventory_list[i];
4689 if (!o_ptr->k_idx) continue;
4691 /* No inscription */
4692 if (!o_ptr->inscription) continue;
4694 /* Obtain the inscription */
4695 s = quark_str(o_ptr->inscription);
4698 s = my_strchr(s, '^');
4700 /* Process preventions */
4703 /* Check the "restriction" character */
4705 if ((s[1] == caretcmd) || (s[1] == '*'))
4707 if ((s[1] == command_cmd) || (s[1] == '*'))
4711 /* Hack -- Verify command */
4712 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4714 /* Hack -- Use space */
4719 /* Find another '^' */
4720 s = my_strchr(s + 1, '^');
4725 /* Hack -- erase the message line. */
4732 * Check a char for "vowel-hood"
4734 bool is_a_vowel(int ch)
4757 * Called from cmd4.c and a few other places. Just extracts
4758 * a direction from the keymap for ch (the last direction,
4759 * in fact) byte or char here? I'm thinking that keymaps should
4760 * generally only apply to single keys, which makes it no more
4761 * than 128, so a char should suffice... but keymap_act is 256...
4763 int get_keymap_dir(char ch)
4767 /* Already a direction? */
4778 if (rogue_like_commands)
4780 mode = KEYMAP_MODE_ROGUE;
4786 mode = KEYMAP_MODE_ORIG;
4789 /* Extract the action (if any) */
4790 act = keymap_act[mode][(byte)(ch)];
4795 /* Convert to a direction */
4796 for (s = act; *s; ++s)
4798 /* Use any digits in keymap */
4799 if (isdigit(*s)) d = D2I(*s);
4805 /* Return direction */
4810 #define REPEAT_MAX 20
4812 /* Number of chars saved */
4813 static int repeat__cnt = 0;
4816 static int repeat__idx = 0;
4819 static COMMAND_CODE repeat__key[REPEAT_MAX];
4822 void repeat_push(COMMAND_CODE what)
4825 if (repeat__cnt == REPEAT_MAX) return;
4827 /* Push the "stuff" */
4828 repeat__key[repeat__cnt++] = what;
4830 /* Prevents us from pulling keys */
4835 bool repeat_pull(COMMAND_CODE *what)
4837 /* All out of keys */
4838 if (repeat__idx == repeat__cnt) return FALSE;
4840 /* Grab the next key, advance */
4841 *what = repeat__key[repeat__idx++];
4847 void repeat_check(void)
4851 /* Ignore some commands */
4852 if (command_cmd == ESCAPE) return;
4853 if (command_cmd == ' ') return;
4854 if (command_cmd == '\r') return;
4855 if (command_cmd == '\n') return;
4857 /* Repeat Last Command */
4858 if (command_cmd == 'n')
4863 /* Get the command */
4864 if (repeat_pull(&what))
4866 /* Save the command */
4871 /* Start saving new command */
4880 /* Save this command */
4889 * Array size for which InsertionSort
4890 * is used instead of QuickSort
4896 * Exchange two sort-entries
4897 * (should probably be coded inline
4898 * for speed increase)
4900 static void swap(tag_type *a, tag_type *b)
4911 * Insertion-Sort algorithm
4912 * (used by the Quicksort algorithm)
4914 static void InsertionSort(tag_type elements[], int number)
4920 for (P = 1; P < number; P++)
4923 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4924 elements[j] = elements[j - 1];
4931 * Helper function for Quicksort
4933 static tag_type median3(tag_type elements[], int left, int right)
4935 int center = (left + right) / 2;
4937 if (elements[left].tag > elements[center].tag)
4938 swap(&elements[left], &elements[center]);
4939 if (elements[left].tag > elements[right].tag)
4940 swap(&elements[left], &elements[right]);
4941 if (elements[center].tag > elements[right].tag)
4942 swap(&elements[center], &elements[right]);
4944 swap(&elements[center], &elements[right - 1]);
4945 return (elements[right - 1]);
4950 * Quicksort algorithm
4952 * The "median of three" pivot selection eliminates
4953 * the bad case of already sorted input.
4955 * We use InsertionSort for smaller sub-arrays,
4956 * because it is faster in this case.
4958 * For details see: "Data Structures and Algorithm
4959 * Analysis in C" by Mark Allen Weiss.
4961 static void quicksort(tag_type elements[], int left, int right)
4966 if (left + CUTOFF <= right)
4968 pivot = median3(elements, left, right);
4970 i = left; j = right - 1;
4974 while (elements[++i].tag < pivot.tag);
4975 while (elements[--j].tag > pivot.tag);
4978 swap(&elements[i], &elements[j]);
4984 swap(&elements[i], &elements[right - 1]);
4986 quicksort(elements, left, i - 1);
4987 quicksort(elements, i + 1, right);
4991 /* Use InsertionSort on small arrays */
4992 InsertionSort(elements + left, right - left + 1);
4998 * Frontend for the sorting algorithm
5000 * Sorts an array of tagged pointers
5001 * with <number> elements.
5003 void tag_sort(tag_type elements[], int number)
5005 quicksort(elements, 0, number - 1);
5008 #endif /* SORT_R_INFO */
5010 #ifdef SUPPORT_GAMMA
5012 /* Table of gamma values */
5013 byte gamma_table[256];
5015 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5016 static s16b gamma_helper[256] =
5018 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5019 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5020 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5021 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5022 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5023 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5024 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5025 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5026 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5027 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5028 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5029 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5030 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5031 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5032 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5033 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5038 * Build the gamma table so that floating point isn't needed.
5040 * Note gamma goes from 0->256. The old value of 100 is now 128.
5042 void build_gamma_table(int gamma)
5047 * value is the current sum.
5048 * diff is the new term to add to the series.
5052 /* Hack - convergence is bad in these cases. */
5054 gamma_table[255] = 255;
5056 for (i = 1; i < 255; i++)
5059 * Initialise the Taylor series
5061 * value and diff have been scaled by 256
5066 diff = ((long)gamma_helper[i]) * (gamma - 256);
5075 * Use the following identiy to calculate the gamma table.
5076 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5078 * n is the current term number.
5080 * The gamma_helper array contains a table of
5082 * This is used because a^b = exp(b*ln(a))
5088 * Note that everything is scaled by 256 for accuracy,
5089 * plus another factor of 256 for the final result to
5090 * be from 0-255. Thus gamma_helper[] * gamma must be
5091 * divided by 256*256 each itteration, to get back to
5092 * the original power series.
5094 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5098 * Store the value in the table so that the
5099 * floating point pow function isn't needed .
5101 gamma_table[i] = ((long)(value / 256) * i) / 256;
5105 #endif /* SUPPORT_GAMMA */
5109 * Add a series of keypresses to the "queue".
5111 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5112 * if there are none.
5114 * Catch the "out of space" error before anything is printed.
5116 * NB: The keys added here will be interpreted by any macros or keymaps.
5118 errr type_string(concptr str, uint len)
5125 /* Paranoia - no string. */
5126 if (!str) return -1;
5128 /* Hack - calculate the string length here if none given. */
5129 if (!len) len = strlen(str);
5131 /* Activate the main window, as all pastes go there. */
5132 Term_activate(term_screen);
5134 for (s = str; s < str + len; s++)
5136 /* Catch end of string */
5137 if (*s == '\0') break;
5139 err = Term_keypress(*s);
5145 /* Activate the original window. */
5153 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5162 while (str[read_pt])
5165 bool kinsoku = FALSE;
5170 /* Prepare one character */
5171 ch[0] = str[read_pt];
5174 kanji = iskanji(ch[0]);
5178 ch[1] = str[read_pt + 1];
5181 if (strcmp(ch, "。") == 0 ||
5182 strcmp(ch, "、") == 0 ||
5183 strcmp(ch, "ィ") == 0 ||
5184 strcmp(ch, "ー") == 0)
5187 else if (!isprint(ch[0]))
5190 if (!isprint(ch[0]))
5194 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5198 /* return to better wrapping point. */
5199 /* Space character at the end of the line need not to be printed. */
5200 word_len = read_pt - word_punct;
5202 if (kanji && !kinsoku)
5206 if (ch[0] == ' ' || word_len >= line_len / 2)
5210 read_pt = word_punct;
5211 if (str[word_punct] == ' ')
5213 write_pt -= word_len;
5216 tbuf[write_pt++] = '\0';
5218 word_punct = read_pt;
5222 word_punct = read_pt;
5224 if (!kinsoku) word_punct = read_pt;
5227 /* Not enough buffer size */
5228 if ((size_t)(write_pt + 3) >= bufsize) break;
5230 tbuf[write_pt++] = ch[0];
5236 tbuf[write_pt++] = ch[1];
5242 tbuf[write_pt] = '\0';
5243 tbuf[write_pt + 1] = '\0';
5250 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5251 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5254 * my_strcpy() returns strlen(src). This makes checking for truncation
5255 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5257 * This function should be equivalent to the strlcpy() function in BSD.
5259 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5268 /* reserve for NUL termination */
5271 /* Copy as many bytes as will fit */
5272 while (*s && (len < bufsize))
5276 if (len + 1 >= bufsize || !*(s + 1)) break;
5296 size_t len = strlen(src);
5298 if (bufsize == 0) return ret;
5301 if (len >= bufsize) len = bufsize - 1;
5303 /* Copy the string and terminate it */
5304 (void)memcpy(buf, src, len);
5307 /* Return strlen(src) */
5315 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5316 * It never writes more characters into the buffer than indicated by 'bufsize' and
5317 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5319 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5320 * truncation easy. Example:
5321 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5323 * This function should be equivalent to the strlcat() function in BSD.
5325 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5327 size_t dlen = strlen(buf);
5329 /* Is there room left in the buffer? */
5330 if (dlen < bufsize - 1)
5332 /* Append as much as possible */
5333 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5337 /* Return without appending */
5338 return (dlen + strlen(src));
5344 * A copy of ANSI strstr()
5346 * my_strstr() can handle Kanji strings correctly.
5348 char *my_strstr(concptr haystack, concptr needle)
5351 int l1 = strlen(haystack);
5352 int l2 = strlen(needle);
5356 for (i = 0; i <= l1 - l2; i++)
5358 if (!strncmp(haystack + i, needle, l2))
5359 return (char *)haystack + i;
5362 if (iskanji(*(haystack + i))) i++;
5372 * A copy of ANSI strchr()
5374 * my_strchr() can handle Kanji strings correctly.
5376 char *my_strchr(concptr ptr, char ch)
5378 for (; *ptr != '\0'; ptr++)
5380 if (*ptr == ch) return (char *)ptr;
5383 if (iskanji(*ptr)) ptr++;
5392 * Convert string to lower case
5394 void str_tolower(char *str)
5396 /* Force to be lower case string */
5406 *str = (char)tolower(*str);
5412 * Get a keypress from the user.
5413 * And interpret special keys as internal code.
5415 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5416 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5418 int inkey_special(bool numpad_cursor)
5420 static const struct {
5423 } modifier_key_list[] = {
5424 {"shift-", SKEY_MOD_SHIFT},
5425 {"control-", SKEY_MOD_CONTROL},
5429 static const struct {
5433 } special_key_list[] = {
5434 {FALSE, "Down]", SKEY_DOWN},
5435 {FALSE, "Left]", SKEY_LEFT},
5436 {FALSE, "Right]", SKEY_RIGHT},
5437 {FALSE, "Up]", SKEY_UP},
5438 {FALSE, "Page_Up]", SKEY_PGUP},
5439 {FALSE, "Page_Down]", SKEY_PGDOWN},
5440 {FALSE, "Home]", SKEY_TOP},
5441 {FALSE, "End]", SKEY_BOTTOM},
5442 {TRUE, "KP_Down]", SKEY_DOWN},
5443 {TRUE, "KP_Left]", SKEY_LEFT},
5444 {TRUE, "KP_Right]", SKEY_RIGHT},
5445 {TRUE, "KP_Up]", SKEY_UP},
5446 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5447 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5448 {TRUE, "KP_Home]", SKEY_TOP},
5449 {TRUE, "KP_End]", SKEY_BOTTOM},
5450 {TRUE, "KP_2]", SKEY_DOWN},
5451 {TRUE, "KP_4]", SKEY_LEFT},
5452 {TRUE, "KP_6]", SKEY_RIGHT},
5453 {TRUE, "KP_8]", SKEY_UP},
5454 {TRUE, "KP_9]", SKEY_PGUP},
5455 {TRUE, "KP_3]", SKEY_PGDOWN},
5456 {TRUE, "KP_7]", SKEY_TOP},
5457 {TRUE, "KP_1]", SKEY_BOTTOM},
5461 static const struct {
5464 } gcu_special_key_list[] = {
5470 {"4~", SKEY_BOTTOM},
5472 {"6~", SKEY_PGDOWN},
5485 * Forget macro trigger ----
5486 * It's important if we are already expanding macro action
5488 inkey_macro_trigger_string[0] = '\0';
5490 /* Get a keypress */
5493 /* Examine trigger string */
5494 trig_len = strlen(inkey_macro_trigger_string);
5496 /* Already known that no special key */
5497 if (!trig_len) return (int)((unsigned char)key);
5500 * Hack -- Ignore macro defined on ASCII characters.
5502 if (trig_len == 1 && parse_macro)
5504 char c = inkey_macro_trigger_string[0];
5506 /* Cancel macro action on the queue */
5507 forget_macro_action();
5509 /* Return the originaly pressed key */
5510 return (int)((unsigned char)c);
5513 /* Convert the trigger */
5514 ascii_to_text(buf, inkey_macro_trigger_string);
5516 /* Check the prefix "\[" */
5517 if (prefix(str, "\\["))
5522 /* Examine modifier keys */
5525 for (i = 0; modifier_key_list[i].keyname; i++)
5527 if (prefix(str, modifier_key_list[i].keyname))
5529 /* Get modifier key flag */
5530 str += strlen(modifier_key_list[i].keyname);
5531 modifier |= modifier_key_list[i].keyflag;
5535 /* No more modifier key found */
5536 if (!modifier_key_list[i].keyname) break;
5539 /* numpad_as_cursorkey option force numpad keys to input numbers */
5540 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5542 /* Get a special key code */
5543 for (i = 0; special_key_list[i].keyname; i++)
5545 if ((!special_key_list[i].numpad || numpad_cursor) &&
5546 streq(str, special_key_list[i].keyname))
5548 skey = special_key_list[i].keycode;
5553 /* A special key found */
5556 /* Cancel macro action on the queue */
5557 forget_macro_action();
5559 /* Return special key code and modifier flags */
5560 return (skey | modifier);
5564 if (prefix(str, "\\e["))
5568 for (i = 0; gcu_special_key_list[i].keyname; i++)
5570 if (streq(str, gcu_special_key_list[i].keyname))
5572 return gcu_special_key_list[i].keycode;
5577 /* No special key found? */
5579 /* Don't bother with this trigger no more */
5580 inkey_macro_trigger_string[0] = '\0';
5582 /* Return normal keycode */
5583 return (int)((unsigned char)key);