4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
112 * The number of quarks
114 STR_OFFSET quark__num;
117 * The pointers to the quarks [QUARK_MAX]
121 static int num_more = 0;
123 /* Save macro trigger string for use in inkey_special() */
124 static char inkey_macro_trigger_string[1024];
126 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
127 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
128 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
129 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
130 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
131 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
133 s16b command_cmd; /* Current "Angband Command" */
134 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
135 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
136 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
137 s16b command_see; /* See "object1.c" */
138 s16b command_wrk; /* See "object1.c" */
139 TERM_LEN command_gap = 999; /* See "object1.c" */
140 s16b command_new; /* Command chaining from inven/equip view */
148 * For those systems that don't have "stricmp()"
150 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
152 int stricmp(concptr a, concptr b)
157 /* Scan the strings */
158 for (s1 = a, s2 = b; TRUE; s1++, s2++)
160 z1 = FORCEUPPER(*s1);
161 z2 = FORCEUPPER(*s2);
162 if (z1 < z2) return (-1);
163 if (z1 > z2) return (1);
168 #endif /* HAS_STRICMP */
176 * For those systems that don't have "usleep()" but need it.
178 * Fake "usleep()" function grabbed from the inl netrek server -cba
180 int usleep(huge usecs)
182 struct timeval Timer;
187 fd_set *no_fds = NULL;
193 /* Was: int readfds, writefds, exceptfds; */
194 /* Was: readfds = writefds = exceptfds = 0; */
197 /* Paranoia -- No excessive sleeping */
198 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
201 Timer.tv_sec = (usecs / 1000000L);
202 Timer.tv_usec = (usecs % 1000000L);
205 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
207 /* Hack -- ignore interrupts */
208 if (errno != EINTR) return -1;
219 * Hack -- External functions
222 extern struct passwd *getpwuid(uid_t uid);
223 extern struct passwd *getpwnam(concptr name);
228 * Find a default user name from the system.
230 void user_name(char *buf, int id)
234 /* Look up the user name */
235 if ((pw = getpwuid(id)))
237 (void)strcpy(buf, pw->pw_name);
240 #ifdef CAPITALIZE_USER_NAME
241 /* Hack -- capitalize the user name */
243 if (!iskanji(buf[0]))
246 buf[0] = toupper(buf[0]);
247 #endif /* CAPITALIZE_USER_NAME */
252 /* Oops. Hack -- default to "PLAYER" */
253 strcpy(buf, "PLAYER");
262 * The concept of the "file" routines below (and elsewhere) is that all
263 * file handling should be done using as few routines as possible, since
264 * every machine is slightly different, but these routines always have the
267 * In fact, perhaps we should use the "path_parse()" routine below to convert
268 * from "canonical" filenames (optional leading tilde's, internal wildcards,
269 * slash as the path seperator, etc) to "system" filenames (no special symbols,
270 * system-specific path seperator, etc). This would allow the program itself
271 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
272 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
274 * Note that "path_temp" should probably return a "canonical" filename.
276 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
277 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
279 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
280 * path, and a leading "tilde" to indicate a special directory, and default to a
281 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
282 * use of a "special drive", and then the rest of the path is parsed "normally",
283 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
284 * colon to indicate a "drive plus absolute path", and finally defaults to a file
285 * in the current working directory, which may or may not be defined.
287 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
295 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
305 * Extract a "parsed" path from an initial filename
306 * Normally, we simply copy the filename into the buffer
307 * But leading tilde symbols must be handled in a special way
308 * Replace "~user/" by the home directory of the user named "user"
309 * Replace "~/" by the home directory of the current user
311 errr path_parse(char *buf, int max, concptr file)
318 /* Assume no result */
322 if (!file) return (-1);
324 /* File needs no parsing */
327 (void)strnfmt(buf, max, "%s", file);
331 /* Point at the user */
334 /* Look for non-user portion of the file */
335 s = my_strstr(u, PATH_SEP);
337 /* Hack -- no long user names */
338 if (s && (s >= u + sizeof(user))) return (1);
340 /* Extract a user name */
344 for (i = 0; u < s; ++i) user[i] = *u++;
349 /* Look up the "current" user */
350 if (u[0] == '\0') u = getlogin();
352 /* Look up a user (or "current" user) */
353 if (u) pw = getpwnam(u);
354 else pw = getpwuid(getuid());
359 /* Make use of the info */
360 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
361 else strnfmt(buf, max, "%s", pw->pw_dir);
372 * Extract a "parsed" path from an initial filename
374 * This requires no special processing on simple machines,
375 * except for verifying the size of the filename.
377 errr path_parse(char *buf, int max, concptr file)
379 /* Accept the filename */
380 (void)strnfmt(buf, max, "%s", file);
382 #if defined(MAC_MPW) && defined(CARBON)
383 /* Fix it according to the current operating system */
384 convert_pathname(buf);
385 #endif /* MAC_MPW && CARBON */
398 * Hack -- acquire a "temporary" file name if possible
400 * This filename is always in "system-specific" form.
402 static errr path_temp(char *buf, int max)
411 /* Format to length */
412 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
413 (void)strnfmt(buf, max, "%s", s);
415 (void)strnfmt(buf, max, ".%s", s);
425 * Create a new path by appending a file (or directory) to a path.
427 * This requires no special processing on simple machines, except
428 * for verifying the size of the filename, but note the ability to
429 * bypass the given "path" with certain special file-names.
431 * Note that the "file" may actually be a "sub-path", including
434 * Note that this function yields a path which must be "parsed"
435 * using the "parse" function above.
437 errr path_build(char *buf, int max, concptr path, concptr file)
442 /* Use the file itself */
443 (void)strnfmt(buf, max, "%s", file);
446 /* Absolute file, on "normal" systems */
447 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
449 /* Use the file itself */
450 (void)strnfmt(buf, max, "%s", file);
456 /* Use the file itself */
457 (void)strnfmt(buf, max, "%s", file);
463 /* Build the new path */
464 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
473 * Hack -- replacement for "fopen()"
475 FILE *my_fopen(concptr file, concptr mode)
479 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
483 /* Hack -- Try to parse the path */
484 if (path_parse(buf, 1024, file)) return (NULL);
486 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
487 if (my_strchr(mode, 'w'))
489 /* setting file type/creator */
490 tempfff = fopen(buf, mode);
491 fsetfileinfo(buf, _fcreator, _ftype);
496 /* Attempt to fopen the file anyway */
497 return (fopen(buf, mode));
502 * Hack -- replacement for "fclose()"
504 errr my_fclose(FILE *fff)
507 if (!fff) return (-1);
509 /* Close, check for error */
510 if (fclose(fff) == EOF) return (1);
522 FILE *my_fopen_temp(char *buf, int max)
526 /* Prepare the buffer for mkstemp */
527 strncpy(buf, "/tmp/anXXXXXX", max);
529 /* Secure creation of a temporary file */
532 /* Check the file-descriptor */
533 if (fd < 0) return (NULL);
535 /* Return a file stream */
536 return (fdopen(fd, "w"));
539 #else /* HAVE_MKSTEMP */
541 FILE *my_fopen_temp(char *buf, int max)
543 /* Generate a temporary filename */
544 if (path_temp(buf, max)) return (NULL);
547 return (my_fopen(buf, "w"));
550 #endif /* HAVE_MKSTEMP */
554 * Hack -- replacement for "fgets()"
556 * Read a string, without a newline, to a file
558 * Process tabs, strip internal non-printables
560 errr my_fgets(FILE *fff, char *buf, huge n)
567 if (fgets(tmp, 1024, fff))
570 guess_convert_to_system_encoding(tmp, sizeof(tmp));
573 /* Convert weirdness */
574 for (s = tmp; *s; s++)
576 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
579 * Be nice to the Macintosh, where a file can have Mac or Unix
580 * end of line, especially since the introduction of OS X.
581 * MPW tools were also very tolerant to the Unix EOL.
583 if (*s == '\r') *s = '\n';
585 #endif /* MACINTOSH || MACH_O_CARBON */
600 /* Hack -- require room */
601 if (i + 8 >= n) break;
606 /* Append some more spaces */
607 while (0 != (i % 8)) buf[i++] = ' ';
611 else if (iskanji(*s))
625 /* Handle printables */
626 else if (isprint((unsigned char)*s))
635 /* No newline character, but terminate */
651 * Hack -- replacement for "fputs()"
652 * Dump a string, plus a newline, to a file
653 * Process internal weirdness?
655 errr my_fputs(FILE *fff, concptr buf, huge n)
660 /* Dump, ignore errors */
661 (void)fprintf(fff, "%s\n", buf);
672 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
674 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
675 * and "my_fopen()" should ever create files.
683 * The Macintosh is a little bit brain-dead sometimes
686 # define open(N,F,M) \
687 ((M), open((char*)(N),F))
688 # define write(F,B,S) \
689 write(F,(char*)(B),S)
690 #endif /* MACINTOSH */
694 * Several systems have no "O_BINARY" flag
698 #endif /* O_BINARY */
702 * Hack -- attempt to delete a file
704 errr fd_kill(concptr file)
708 /* Hack -- Try to parse the path */
709 if (path_parse(buf, 1024, file)) return (-1);
719 * Hack -- attempt to move a file
721 errr fd_move(concptr file, concptr what)
726 /* Hack -- Try to parse the path */
727 if (path_parse(buf, 1024, file)) return (-1);
729 /* Hack -- Try to parse the path */
730 if (path_parse(aux, 1024, what)) return (-1);
733 (void)rename(buf, aux);
740 * Hack -- attempt to copy a file
742 errr fd_copy(concptr file, concptr what)
749 /* Hack -- Try to parse the path */
750 if (path_parse(buf, 1024, file)) return (-1);
752 /* Hack -- Try to parse the path */
753 if (path_parse(aux, 1024, what)) return (-1);
755 /* Open source file */
756 src_fd = fd_open(buf, O_RDONLY);
757 if (src_fd < 0) return (-1);
759 /* Open destination file */
760 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
761 if (dst_fd < 0) return (-1);
764 while ((read_num = read(src_fd, buf, 1024)) > 0)
767 while (write_num < read_num)
769 int ret = write(dst_fd, buf + write_num, read_num - write_num);
789 * Hack -- attempt to open a file descriptor (create file)
790 * This function should fail if the file already exists
791 * Note that we assume that the file should be "binary"
793 int fd_make(concptr file, BIT_FLAGS mode)
797 /* Hack -- Try to parse the path */
798 if (path_parse(buf, 1024, file)) return (-1);
800 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
803 /* Create the file, fail if exists, write-only, binary */
804 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
805 /* Set creator and type if the file is successfully opened */
806 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
807 /* Return the descriptor */
811 /* Create the file, fail if exists, write-only, binary */
812 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
819 * Hack -- attempt to open a file descriptor (existing file)
821 * Note that we assume that the file should be "binary"
823 int fd_open(concptr file, int flags)
827 /* Hack -- Try to parse the path */
828 if (path_parse(buf, 1024, file)) return (-1);
830 /* Attempt to open the file */
831 return (open(buf, flags | O_BINARY, 0));
836 * Hack -- attempt to lock a file descriptor
838 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
840 errr fd_lock(int fd, int what)
843 what = what ? what : 0;
846 if (fd < 0) return (-1);
852 # if defined(F_ULOCK) && defined(F_LOCK)
857 /* Unlock it, Ignore errors */
858 lockf(fd, F_ULOCK, 0);
864 /* Lock the score file */
865 if (lockf(fd, F_LOCK, 0) != 0) return (1);
872 # if defined(LOCK_UN) && defined(LOCK_EX)
877 /* Unlock it, Ignore errors */
878 (void)flock(fd, LOCK_UN);
884 /* Lock the score file */
885 if (flock(fd, LOCK_EX) != 0) return (1);
900 * Hack -- attempt to seek on a file descriptor
902 errr fd_seek(int fd, huge n)
907 if (fd < 0) return (-1);
909 /* Seek to the given position */
910 p = lseek(fd, n, SEEK_SET);
913 if (p != n) return (1);
921 * Hack -- attempt to truncate a file descriptor
923 errr fd_chop(int fd, huge n)
929 if (fd < 0) return (-1);
931 #if defined(ULTRIX) || defined(NeXT)
942 * Hack -- attempt to read data from a file descriptor
944 errr fd_read(int fd, char *buf, huge n)
947 if (fd < 0) return (-1);
955 if (read(fd, buf, 16384) != 16384) return (1);
957 /* Shorten the task */
960 /* Shorten the task */
966 /* Read the final piece */
967 if (read(fd, buf, n) != (int)n) return (1);
975 * Hack -- Attempt to write data to a file descriptor
977 errr fd_write(int fd, concptr buf, huge n)
980 if (fd < 0) return (-1);
988 if (write(fd, buf, 16384) != 16384) return (1);
990 /* Shorten the task */
993 /* Shorten the task */
999 /* Write the final piece */
1000 if (write(fd, buf, n) != (int)n) return (1);
1008 * Hack -- attempt to close a file descriptor
1010 errr fd_close(int fd)
1013 if (fd < 0) return (-1);
1028 * Important note about "colors"
1030 * The "TERM_*" color definitions list the "composition" of each
1031 * "Angband color" in terms of "quarters" of each of the three color
1032 * components (Red, Green, Blue), for example, TERM_UMBER is defined
1033 * as 2/4 Red, 1/4 Green, 0/4 Blue.
1035 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
1037 * These values are NOT gamma-corrected. On most machines (with the
1038 * Macintosh being an important exception), you must "gamma-correct"
1039 * the given values, that is, "correct for the intrinsic non-linearity
1040 * of the phosphor", by converting the given intensity levels based
1041 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
1043 * The actual formula for conversion is unknown to me at this time,
1044 * but you can use the table below for the most common gamma values.
1046 * So, on most machines, simply convert the values based on the "gamma"
1047 * of the target screen, which is usually in the range 1.5 to 1.7, and
1048 * usually is closest to 1.7. The converted value for each of the five
1049 * different "quarter" values is given below:
1051 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
1052 * ----- ---- ---- ---- ---
1053 * 0/4 0.00 0.00 0.00 #00
1054 * 1/4 0.25 0.27 0.28 #47
1055 * 2/4 0.50 0.55 0.56 #8f
1056 * 3/4 0.75 0.82 0.84 #d7
1057 * 4/4 1.00 1.00 1.00 #ff
1059 * Note that some machines (i.e. most IBM machines) are limited to a
1060 * hard-coded set of colors, and so the information above is useless.
1062 * Also, some machines are limited to a pre-determined set of colors,
1063 * for example, the IBM can only display 16 colors, and only 14 of
1064 * those colors resemble colors used by Angband, and then only when
1065 * you ignore the fact that "Slate" and "cyan" are not really matches,
1066 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
1067 * in addition to the obvious "Orange", since by combining all of the
1068 * "indeterminate" colors into a single color, the rest of the colors
1069 * are left with "meaningful" values.
1076 void move_cursor(int row, int col)
1078 Term_gotoxy(col, row);
1084 * Convert a decimal to a single digit octal number
1086 static char octify(uint i)
1088 return (hexsym[i%8]);
1092 * Convert a decimal to a single digit hex number
1094 static char hexify(uint i)
1096 return (hexsym[i%16]);
1101 * Convert a octal-digit into a decimal
1103 static int deoct(char c)
1105 if (isdigit(c)) return (D2I(c));
1110 * Convert a hexidecimal-digit into a decimal
1112 static int dehex(char c)
1114 if (isdigit(c)) return (D2I(c));
1115 if (islower(c)) return (A2I(c) + 10);
1116 if (isupper(c)) return (A2I(tolower(c)) + 10);
1121 static int my_stricmp(concptr a, concptr b)
1126 /* Scan the strings */
1127 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1129 z1 = FORCEUPPER(*s1);
1130 z2 = FORCEUPPER(*s2);
1131 if (z1 < z2) return (-1);
1132 if (z1 > z2) return (1);
1133 if (!z1) return (0);
1137 static int my_strnicmp(concptr a, concptr b, int n)
1142 /* Scan the strings */
1143 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1145 z1 = FORCEUPPER(*s1);
1146 z2 = FORCEUPPER(*s2);
1147 if (z1 < z2) return (-1);
1148 if (z1 > z2) return (1);
1149 if (!z1) return (0);
1155 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1158 concptr str = *strptr;
1159 bool mod_status[MAX_MACRO_MOD];
1162 int shiftstatus = 0;
1165 if (macro_template == NULL)
1168 for (i = 0; macro_modifier_chr[i]; i++)
1169 mod_status[i] = FALSE;
1172 /* Examine modifier keys */
1175 for (i=0; macro_modifier_chr[i]; i++)
1177 len = strlen(macro_modifier_name[i]);
1179 if(!my_strnicmp(str, macro_modifier_name[i], len))
1182 if (!macro_modifier_chr[i]) break;
1184 mod_status[i] = TRUE;
1185 if ('S' == macro_modifier_chr[i])
1188 for (i = 0; i < max_macrotrigger; i++)
1190 len = strlen(macro_trigger_name[i]);
1191 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1193 /* a trigger name found */
1198 /* Invalid trigger name? */
1199 if (i == max_macrotrigger)
1201 str = my_strchr(str, ']');
1207 *strptr = str; /* where **strptr == ']' */
1211 key_code = macro_trigger_keycode[shiftstatus][i];
1215 for (i = 0; macro_template[i]; i++)
1217 char ch = macro_template[i];
1223 for (j = 0; macro_modifier_chr[j]; j++) {
1225 *s++ = macro_modifier_chr[j];
1229 strcpy(s, key_code);
1230 s += strlen(key_code);
1240 *strptr = str; /* where **strptr == ']' */
1246 * Hack -- convert a printable string into real ascii
1248 * I have no clue if this function correctly handles, for example,
1249 * parsing "\xFF" into a (signed) char. Whoever thought of making
1250 * the "sign" of a "char" undefined is a complete moron. Oh well.
1252 void text_to_ascii(char *buf, concptr str)
1256 /* Analyze the "ascii" string */
1259 /* Backslash codes */
1262 /* Skip the backslash */
1269 trigger_text_to_ascii(&s, &str);
1276 *s = 16 * (char)dehex(*++str);
1277 *s++ += (char)dehex(*++str);
1280 /* Hack -- simple way to specify "backslash" */
1281 else if (*str == '\\')
1286 /* Hack -- simple way to specify "caret" */
1287 else if (*str == '^')
1292 /* Hack -- simple way to specify "space" */
1293 else if (*str == 's')
1298 /* Hack -- simple way to specify Escape */
1299 else if (*str == 'e')
1305 else if (*str == 'b')
1311 else if (*str == 'n')
1317 else if (*str == 'r')
1323 else if (*str == 't')
1329 else if (*str == '0')
1331 *s = 8 * (char)deoct(*++str);
1332 *s++ += (char)deoct(*++str);
1336 else if (*str == '1')
1338 *s = 64 + 8 * (char)deoct(*++str);
1339 *s++ += (char)deoct(*++str);
1343 else if (*str == '2')
1345 *s = 64 * 2 + 8 * (char)deoct(*++str);
1346 *s++ += (char)deoct(*++str);
1350 else if (*str == '3')
1352 *s = 64 * 3 + 8 * (char)deoct(*++str);
1353 *s++ += (char)deoct(*++str);
1356 /* Skip the final char */
1360 /* Normal Control codes */
1361 else if (*str == '^')
1364 *s++ = (*str++ & 037);
1379 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1382 concptr str = *strptr;
1387 if (macro_template == NULL)
1393 for (i = 0; macro_template[i]; i++)
1396 char ch = macro_template[i];
1401 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1403 j = (int)(tmp - macro_modifier_chr);
1404 tmp = macro_modifier_name[j];
1405 while(*tmp) *s++ = *tmp++;
1410 for (j = 0; *str && *str != '\r'; j++)
1411 key_code[j] = *str++;
1415 if (ch != *str) return FALSE;
1419 if (*str++ != '\r') return FALSE;
1421 for (i = 0; i < max_macrotrigger; i++)
1423 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1424 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1427 if (i == max_macrotrigger)
1430 tmp = macro_trigger_name[i];
1431 while (*tmp) *s++ = *tmp++;
1442 * Hack -- convert a string into a printable form
1444 void ascii_to_text(char *buf, concptr str)
1448 /* Analyze the "ascii" string */
1451 byte i = (byte)(*str++);
1456 if(!trigger_ascii_to_text(&s, &str))
1517 *s++ = octify(i / 8);
1518 *s++ = octify(i % 8);
1524 *s++ = hexify(i / 16);
1525 *s++ = hexify(i % 16);
1536 * The "macro" package
1538 * Functions are provided to manipulate a collection of macros, each
1539 * of which has a trigger pattern string and a resulting action string
1540 * and a small set of flags.
1546 * Determine if any macros have ever started with a given character.
1548 static bool macro__use[256];
1552 * Find the macro (if any) which exactly matches the given pattern
1554 sint macro_find_exact(concptr pat)
1558 /* Nothing possible */
1559 if (!macro__use[(byte)(pat[0])])
1564 /* Scan the macros */
1565 for (i = 0; i < macro__num; ++i)
1567 /* Skip macros which do not match the pattern */
1568 if (!streq(macro__pat[i], pat)) continue;
1580 * Find the first macro (if any) which contains the given pattern
1582 static sint macro_find_check(concptr pat)
1586 /* Nothing possible */
1587 if (!macro__use[(byte)(pat[0])])
1592 /* Scan the macros */
1593 for (i = 0; i < macro__num; ++i)
1595 /* Skip macros which do not contain the pattern */
1596 if (!prefix(macro__pat[i], pat)) continue;
1608 * Find the first macro (if any) which contains the given pattern and more
1610 static sint macro_find_maybe(concptr pat)
1614 /* Nothing possible */
1615 if (!macro__use[(byte)(pat[0])])
1620 /* Scan the macros */
1621 for (i = 0; i < macro__num; ++i)
1623 /* Skip macros which do not contain the pattern */
1624 if (!prefix(macro__pat[i], pat)) continue;
1626 /* Skip macros which exactly match the pattern XXX XXX */
1627 if (streq(macro__pat[i], pat)) continue;
1639 * Find the longest macro (if any) which starts with the given pattern
1641 static sint macro_find_ready(concptr pat)
1643 int i, t, n = -1, s = -1;
1645 /* Nothing possible */
1646 if (!macro__use[(byte)(pat[0])])
1651 /* Scan the macros */
1652 for (i = 0; i < macro__num; ++i)
1654 /* Skip macros which are not contained by the pattern */
1655 if (!prefix(pat, macro__pat[i])) continue;
1657 /* Obtain the length of this macro */
1658 t = strlen(macro__pat[i]);
1660 /* Only track the "longest" pattern */
1661 if ((n >= 0) && (s > t)) continue;
1663 /* Track the entry */
1672 * Add a macro definition (or redefinition).
1674 * We should use "act == NULL" to "remove" a macro, but this might make it
1675 * impossible to save the "removal" of a macro definition.
1677 * We should consider refusing to allow macros which contain existing macros,
1678 * or which are contained in existing macros, because this would simplify the
1679 * macro analysis code.
1681 * We should consider removing the "command macro" crap, and replacing it
1682 * with some kind of "powerful keymap" ability, but this might make it hard
1683 * to change the "roguelike" option from inside the game.
1685 errr macro_add(concptr pat, concptr act)
1690 /* Paranoia -- require data */
1691 if (!pat || !act) return (-1);
1694 /* Look for any existing macro */
1695 n = macro_find_exact(pat);
1697 /* Replace existing macro */
1700 /* Free the old macro action */
1701 string_free(macro__act[n]);
1704 /* Create a new macro */
1707 /* Acquire a new index */
1710 /* Save the pattern */
1711 macro__pat[n] = string_make(pat);
1714 /* Save the action */
1715 macro__act[n] = string_make(act);
1718 macro__use[(byte)(pat[0])] = TRUE;
1727 * Local variable -- we are inside a "macro action"
1729 * Do not match any macros until "ascii 30" is found.
1731 static bool parse_macro = FALSE;
1734 * Local variable -- we are inside a "macro trigger"
1736 * Strip all keypresses until a low ascii value is found.
1738 static bool parse_under = FALSE;
1742 * Flush all input chars. Actually, remember the flush,
1743 * and do a "special flush" before the next "inkey()".
1745 * This is not only more efficient, but also necessary to make sure
1746 * that various "inkey()" codes are not "lost" along the way.
1756 * Flush the screen, make a noise
1760 /* Mega-Hack -- Flush the output */
1763 /* Make a bell noise (if allowed) */
1764 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1766 /* Flush the input (later!) */
1772 * Hack -- Make a (relevant?) sound
1777 if (!use_sound) return;
1779 /* Make a sound (if allowed) */
1780 Term_xtra(TERM_XTRA_SOUND, val);
1784 * Hack -- Play a music
1786 errr play_music(int type, int val)
1789 if (!use_music) return 1;
1791 /* Make a sound (if allowed) */
1792 return Term_xtra(type, val);
1796 * Hack -- Select floor music.
1798 void select_floor_music(void)
1802 if (!use_music) return;
1804 if(p_ptr->ambush_flag)
1806 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1810 if(p_ptr->wild_mode)
1812 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1816 if(p_ptr->inside_arena)
1818 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1822 if(p_ptr->inside_battle)
1824 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1828 if(p_ptr->inside_quest)
1830 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1832 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1837 for(i = 0; i < max_q_idx; i++)
1838 { // TODO マクロで類似条件を統合すること
1839 if(quest[i].status == QUEST_STATUS_TAKEN &&
1840 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1841 quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
1843 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1845 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1851 if(p_ptr->dungeon_idx)
1853 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1854 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1857 if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
1859 if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1860 else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1861 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1869 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1871 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1876 if(!current_floor_ptr->dun_level)
1878 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1879 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1880 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1889 * Helper function called only from "inkey()"
1891 * This function does almost all of the "macro" processing.
1893 * We use the "Term_key_push()" function to handle "failed" macros, as well
1894 * as "extra" keys read in while choosing the proper macro, and also to hold
1895 * the action for the macro, plus a special "ascii 30" character indicating
1896 * that any macro action in progress is complete. Embedded macros are thus
1897 * illegal, unless a macro action includes an explicit "ascii 30" character,
1898 * which would probably be a massive hack, and might break things.
1900 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1901 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1902 * macro trigger, 500 milliseconds must pass before the key sequence is
1903 * known not to be that macro trigger.
1905 static char inkey_aux(void)
1907 int k = 0, n, p = 0, w = 0;
1913 char *buf = inkey_macro_trigger_string;
1915 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1920 /* Scan next keypress from macro action */
1921 if (Term_inkey(&ch, FALSE, TRUE))
1923 /* Over-flowed? Cancel macro action */
1924 parse_macro = FALSE;
1929 /* Wait for a keypress */
1930 (void) (Term_inkey(&ch, TRUE, TRUE));
1934 /* End "macro action" */
1935 if (ch == 30) parse_macro = FALSE;
1937 /* Inside "macro action" */
1938 if (ch == 30) return (ch);
1940 /* Inside "macro action" */
1941 if (parse_macro) return (ch);
1943 /* Inside "macro trigger" */
1944 if (parse_under) return (ch);
1946 /* Save the first key, advance */
1951 /* Check for possible macro */
1952 k = macro_find_check(buf);
1954 /* No macro pending */
1955 if (k < 0) return (ch);
1958 /* Wait for a macro, or a timeout */
1961 /* Check for pending macro */
1962 k = macro_find_maybe(buf);
1964 /* No macro pending */
1967 /* Check for (and remove) a pending key */
1968 if (0 == Term_inkey(&ch, FALSE, TRUE))
1970 /* Append the key */
1981 /* Increase "wait" */
1984 /* Excessive delay */
1987 Term_xtra(TERM_XTRA_DELAY, w);
1992 /* Check for available macro */
1993 k = macro_find_ready(buf);
1995 /* No macro available */
1998 /* Push all the keys back on the queue */
2001 /* Push the key, notice over-flow */
2002 if (Term_key_push(buf[--p])) return (0);
2005 /* Wait for (and remove) a pending key */
2006 (void)Term_inkey(&ch, TRUE, TRUE);
2008 /* Return the key */
2013 /* Get the pattern */
2014 pat = macro__pat[k];
2016 /* Get the length of the pattern */
2019 /* Push the "extra" keys back on the queue */
2022 /* Push the key, notice over-flow */
2023 if (Term_key_push(buf[--p])) return (0);
2027 /* Begin "macro action" */
2030 /* Push the "end of macro action" key */
2031 if (Term_key_push(30)) return (0);
2034 /* Access the macro action */
2035 act = macro__act[k];
2037 /* Get the length of the action */
2040 /* Push the macro "action" onto the key queue */
2043 /* Push the key, notice over-flow */
2044 if (Term_key_push(act[--n])) return (0);
2048 /* Hack -- Force "inkey()" to call us again */
2054 * Cancel macro action on the queue
2056 static void forget_macro_action(void)
2058 if (!parse_macro) return;
2060 /* Drop following macro action string */
2065 /* End loop if no key ready */
2066 if (Term_inkey(&ch, FALSE, TRUE)) break;
2068 /* End loop if no key ready */
2071 /* End of "macro action" */
2072 if (ch == 30) break;
2075 /* No longer inside "macro action" */
2076 parse_macro = FALSE;
2081 * Mega-Hack -- special "inkey_next" pointer.
2083 * This special pointer allows a sequence of keys to be "inserted" into
2084 * the stream of keys returned by "inkey()". This key sequence will not
2085 * trigger any macros, and cannot be bypassed by the Borg. It is used
2086 * in Angband to handle "keymaps".
2088 static concptr inkey_next = NULL;
2094 * Mega-Hack -- special "inkey_hack" hook.
2096 * This special function hook allows the "Borg" (see elsewhere) to take
2097 * control of the "inkey()" function, and substitute in fake keypresses.
2099 char (*inkey_hack)(int flush_first) = NULL;
2101 #endif /* ALLOW_BORG */
2106 * Get a keypress from the user.
2108 * This function recognizes a few "global parameters". These are variables
2109 * which, if set to TRUE before calling this function, will have an effect
2110 * on this function, and which are always reset to FALSE by this function
2111 * before this function returns. Thus they function just like normal
2112 * parameters, except that most calls to this function can ignore them.
2114 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2115 * and any macro processing in progress will be aborted. This flag is
2116 * set by the "flush()" function, which does not actually flush anything
2117 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2119 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2120 * keypress is available, instead of waiting for a keypress.
2122 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2123 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2124 * not return immediately, but will wait for a keypress for as long as the
2125 * normal macro matching code would, allowing the direct entry of macro
2126 * triggers. The "inkey_base" flag is extremely dangerous!
2128 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2129 * normal command, and we will only show the cursor if "hilite_player" is
2130 * TRUE (or if the player is in a store), instead of always showing the
2131 * cursor. The various "main-xxx.c" files should avoid saving the game
2132 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2133 * prevent savefile corruption.
2135 * If we are waiting for a keypress, and no keypress is ready, then we will
2136 * refresh (once) the window which was active when this function was called.
2138 * Note that "back-quote" is automatically converted into "escape" for
2139 * convenience on machines with no "escape" key. This is done after the
2140 * macro matching, so the user can still make a macro for "backquote".
2142 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2143 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2144 * provide support for simple keyboard "macros". These keys are so strange
2145 * that their loss as normal keys will probably be noticed by nobody. The
2146 * "ascii 30" key is used to indicate the "end" of a macro action, which
2147 * allows recursive macros to be avoided. The "ascii 31" key is used by
2148 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2150 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2151 * which can be used to give a variety of "sub-commands" which can be used
2152 * any time. These sub-commands could include commands to take a picture of
2153 * the current screen, to start/stop recording a macro action, etc.
2155 * If "angband_term[0]" is not active, we will make it active during this
2156 * function, so that the various "main-xxx.c" files can assume that input
2157 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2159 * Mega-Hack -- This function is used as the entry point for clearing the
2160 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2162 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2164 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2165 * control of the keyboard from the user.
2175 /* Hack -- Use the "inkey_next" pointer */
2176 if (inkey_next && *inkey_next && !inkey_xtra)
2178 /* Get next character, and advance */
2181 /* Cancel the various "global parameters" */
2182 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2188 /* Forget pointer */
2194 /* Mega-Hack -- Use the special hook */
2195 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2197 /* Cancel the various "global parameters" */
2198 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2204 #endif /* ALLOW_BORG */
2207 /* Hack -- handle delayed "flush()" */
2210 /* End "macro action" */
2211 parse_macro = FALSE;
2213 /* End "macro trigger" */
2214 parse_under = FALSE;
2216 /* Forget old keypresses */
2221 /* Access cursor state */
2222 (void)Term_get_cursor(&v);
2224 /* Show the cursor if waiting, except sometimes in "command" mode */
2225 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2227 /* Show the cursor */
2228 (void)Term_set_cursor(1);
2232 /* Hack -- Activate main screen */
2233 Term_activate(angband_term[0]);
2239 /* Hack -- Handle "inkey_scan" */
2240 if (!inkey_base && inkey_scan &&
2241 (0 != Term_inkey(&kk, FALSE, FALSE)))
2247 /* Hack -- Flush output once when no key ready */
2248 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2250 /* Hack -- activate proper term */
2256 /* Hack -- activate main screen */
2257 Term_activate(angband_term[0]);
2259 /* Mega-Hack -- reset saved flag */
2260 current_world_ptr->character_saved = FALSE;
2262 /* Mega-Hack -- reset signal counter */
2270 /* Hack -- Handle "inkey_base" */
2278 /* Wait for (and remove) a pending key */
2279 if (0 == Term_inkey(&ch, TRUE, TRUE))
2290 /* Check for (and remove) a pending key */
2291 if (0 == Term_inkey(&ch, FALSE, TRUE))
2299 /* Increase "wait" */
2302 /* Excessive delay */
2303 if (w >= 100) break;
2305 Term_xtra(TERM_XTRA_DELAY, w);
2313 /* Get a key (see above) */
2317 /* Handle "control-right-bracket" */
2320 /* Strip this key */
2326 /* Treat back-quote as escape */
2327 /* if (ch == '`') ch = ESCAPE; */
2330 /* End "macro trigger" */
2331 if (parse_under && (ch <= 32))
2333 /* Strip this key */
2336 /* End "macro trigger" */
2337 parse_under = FALSE;
2341 /* Handle "control-caret" */
2344 /* Strip this key */
2348 /* Handle "control-underscore" */
2351 /* Strip this key */
2354 /* Begin "macro trigger" */
2358 /* Inside "macro trigger" */
2359 else if (parse_under)
2361 /* Strip this key */
2367 /* Hack -- restore the term */
2371 /* Restore the cursor */
2375 /* Cancel the various "global parameters" */
2376 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2378 /* Return the keypress */
2386 * We use a global array for all inscriptions to reduce the memory
2387 * spent maintaining inscriptions. Of course, it is still possible
2388 * to run out of inscription memory, especially if too many different
2389 * inscriptions are used, but hopefully this will be rare.
2391 * We use dynamic string allocation because otherwise it is necessary
2392 * to pre-guess the amount of quark activity. We limit the total
2393 * number of quarks, but this is much easier to "expand" as needed.
2395 * Any two items with the same inscription will have the same "quark"
2396 * index, which should greatly reduce the need for inscription space.
2398 * Note that "quark zero" is NULL and should not be "dereferenced".
2402 * Initialize the quark array
2404 void quark_init(void)
2406 /* Quark variables */
2407 C_MAKE(quark__str, QUARK_MAX, concptr);
2409 /* Prepare first quark, which is used when quark_add() is failed */
2410 quark__str[1] = string_make("");
2412 /* There is one quark (+ NULL) */
2418 * Add a new "quark" to the set of quarks.
2420 u16b quark_add(concptr str)
2424 /* Look for an existing quark */
2425 for (i = 1; i < quark__num; i++)
2427 /* Check for equality */
2428 if (streq(quark__str[i], str)) return (i);
2431 /* Return "" when no room is available */
2432 if (quark__num == QUARK_MAX) return 1;
2434 /* New maximal quark */
2437 /* Add a new quark */
2438 quark__str[i] = string_make(str);
2440 /* Return the index */
2446 * This function looks up a quark
2448 concptr quark_str(STR_OFFSET i)
2452 /* Return NULL for an invalid index */
2453 if ((i < 1) || (i >= quark__num)) return NULL;
2455 /* Access the quark */
2458 /* Return the quark */
2466 * Second try for the "message" handling routines.
2468 * Each call to "message_add(s)" will add a new "most recent" message
2469 * to the "message recall list", using the contents of the string "s".
2471 * The messages will be stored in such a way as to maximize "efficiency",
2472 * that is, we attempt to maximize the number of sequential messages that
2473 * can be retrieved, given a limited amount of storage space.
2475 * We keep a buffer of chars to hold the "text" of the messages, not
2476 * necessarily in "order", and an array of offsets into that buffer,
2477 * representing the actual messages. This is made more complicated
2478 * by the fact that both the array of indexes, and the buffer itself,
2479 * are both treated as "circular arrays" for efficiency purposes, but
2480 * the strings may not be "broken" across the ends of the array.
2482 * The "message_add()" function is rather "complex", because it must be
2483 * extremely efficient, both in space and time, for use with the Borg.
2489 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2490 * @return 残っているメッセージの数
2492 s32b message_num(void)
2496 /* Extract the indexes */
2497 last = message__last;
2498 next = message__next;
2501 if (next < last) next += MESSAGE_MAX;
2503 /* Extract the space */
2506 /* Return the result */
2512 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2513 * @params age メッセージの世代
2514 * @return メッセージの文字列ポインタ
2516 concptr message_str(int age)
2522 /* Forgotten messages have no text */
2523 if ((age < 0) || (age >= message_num())) return ("");
2525 /* Acquire the "logical" index */
2526 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2528 /* Get the "offset" for the message */
2529 o = message__ptr[x];
2531 /* Access the message text */
2532 s = &message__buf[o];
2534 /* Return the message text */
2540 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2541 * @params str 保存したいメッセージ
2544 void message_add(concptr str)
2553 /*** Step 1 -- Analyze the message ***/
2555 /* Hack -- Ignore "non-messages" */
2558 /* Message length */
2561 /* Important Hack -- Ignore "long" messages */
2562 if (n >= MESSAGE_BUF / 4) return;
2564 /* extra step -- split the message if n>80.(added by Mogami) */
2569 for (n = 0; n < 80; n++, t++)
2576 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2578 for (n = 80; n > 60; n--)
2579 if (str[n] == ' ') break;
2580 if (n == 60) n = 80;
2582 splitted2 = str + n;
2583 strncpy(splitted1, str ,n);
2584 splitted1[n] = '\0';
2590 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2592 /* Limit number of messages to check */
2595 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2597 /* Check previous message */
2598 for (i = message__next; m; m--)
2607 /* Back up and wrap if needed */
2608 if (i-- == 0) i = MESSAGE_MAX - 1;
2610 /* Access the old string */
2611 old = &message__buf[message__ptr[i]];
2613 /* Skip small messages */
2620 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2623 for (t = buf; *t && (*t != '<'); t++);
2628 /* Message is too small */
2629 if (strlen(buf) < A_MAX) break;
2631 /* Drop the space */
2634 /* Get multiplier */
2638 /* Limit the multiplier to 1000 */
2639 if (streq(buf, str) && (j < 1000))
2649 sprintf(u, "%s <x%d>", buf, j);
2651 /* Message length */
2654 if (!now_message) now_message++;
2658 num_more++;/*流れた行の数を数えておく */
2665 /* Check the last few messages (if any to count) */
2666 for (i = message__next; k; k--)
2671 /* Back up and wrap if needed */
2672 if (i-- == 0) i = MESSAGE_MAX - 1;
2674 /* Stop before oldest message */
2675 if (i == message__last) break;
2677 /* Extract "distance" from "head" */
2678 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2680 /* Do not optimize over large distance */
2681 if (q > MESSAGE_BUF / 2) continue;
2683 /* Access the old string */
2684 old = &message__buf[message__ptr[i]];
2687 if (!streq(old, str)) continue;
2689 /* Get the next message index, advance */
2690 x = message__next++;
2693 if (message__next == MESSAGE_MAX) message__next = 0;
2695 /* Kill last message if needed */
2696 if (message__next == message__last) message__last++;
2699 if (message__last == MESSAGE_MAX) message__last = 0;
2701 /* Assign the starting address */
2702 message__ptr[x] = message__ptr[i];
2706 goto end_of_message_add;
2711 /*** Step 3 -- Ensure space before end of buffer ***/
2713 /* Kill messages and Wrap if needed */
2714 if (message__head + n + 1 >= MESSAGE_BUF)
2716 /* Kill all "dead" messages */
2717 for (i = message__last; TRUE; i++)
2719 /* Wrap if needed */
2720 if (i == MESSAGE_MAX) i = 0;
2722 /* Stop before the new message */
2723 if (i == message__next) break;
2725 /* Kill "dead" messages */
2726 if (message__ptr[i] >= message__head)
2728 /* Track oldest message */
2729 message__last = i + 1;
2733 /* Wrap "tail" if needed */
2734 if (message__tail >= message__head) message__tail = 0;
2741 /*** Step 4 -- Ensure space before next message ***/
2743 /* Kill messages if needed */
2744 if (message__head + n + 1 > message__tail)
2746 /* Grab new "tail" */
2747 message__tail = message__head + n + 1;
2749 /* Advance tail while possible past first "nul" */
2750 while (message__buf[message__tail-1]) message__tail++;
2752 /* Kill all "dead" messages */
2753 for (i = message__last; TRUE; i++)
2755 /* Wrap if needed */
2756 if (i == MESSAGE_MAX) i = 0;
2758 /* Stop before the new message */
2759 if (i == message__next) break;
2761 /* Kill "dead" messages */
2762 if ((message__ptr[i] >= message__head) &&
2763 (message__ptr[i] < message__tail))
2765 /* Track oldest message */
2766 message__last = i + 1;
2772 /*** Step 5 -- Grab a new message index ***/
2774 /* Get the next message index, advance */
2775 x = message__next++;
2778 if (message__next == MESSAGE_MAX) message__next = 0;
2780 /* Kill last message if needed */
2781 if (message__next == message__last) message__last++;
2784 if (message__last == MESSAGE_MAX) message__last = 0;
2788 /*** Step 6 -- Insert the message text ***/
2790 /* Assign the starting address */
2791 message__ptr[x] = message__head;
2793 /* Append the new part of the message */
2794 for (i = 0; i < n; i++)
2796 /* Copy the message */
2797 message__buf[message__head + i] = str[i];
2801 message__buf[message__head + i] = '\0';
2803 /* Advance the "head" pointer */
2804 message__head += n + 1;
2806 /* recursively add splitted message (added by Mogami) */
2808 if (splitted2 != NULL)
2809 message_add(splitted2);
2817 static void msg_flush(int x)
2819 byte a = TERM_L_BLUE;
2820 bool nagasu = FALSE;
2822 if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
2824 for (i = 0; i < 8; i++)
2826 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2830 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2837 p_ptr->now_damaged = FALSE;
2839 if (!p_ptr->playing || !nagasu)
2841 /* Pause for response */
2842 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2844 /* Get an acceptable keypress */
2848 if (cmd == ESCAPE) {
2849 num_more = -9999; /*auto_moreのとき、全て流す。 */
2851 } else if (cmd == ' ') {
2852 num_more = 0; /*1画面だけ流す。 */
2854 } else if ((cmd == '\n') || (cmd == '\r')) {
2855 num_more--; /*1行だけ流す。 */
2858 if (quick_messages) break;
2863 /* Clear the line */
2864 Term_erase(0, 0, 255);
2868 void msg_erase(void)
2875 * Output a message to the top line of the screen.
2877 * Break long messages into multiple pieces (40-72 chars).
2879 * Allow multiple short messages to "share" the top line.
2881 * Prompt the user to make sure he has a chance to read them.
2883 * These messages are memorized for later reference (see above).
2885 * We could do "Term_fresh()" to provide "flicker" if needed.
2887 * The global "msg_flag" variable can be cleared to tell us to
2888 * "erase" any "pending" messages still on the screen.
2890 * Note that we must be very careful about using the
2891 * "msg_print()" functions without explicitly calling the special
2892 * "msg_print(NULL)" function, since this may result in the loss
2893 * of information if the screen is cleared, or if anything is
2894 * displayed on the top line.
2896 * Note that "msg_print(NULL)" will clear the top line
2897 * even if no messages are pending. This is probably a hack.
2899 void msg_print(concptr msg)
2906 if (current_world_ptr->timewalk_m_idx) return;
2910 /* Clear the line */
2911 Term_erase(0, 0, 255);
2915 /* Original Message Length */
2916 n = (msg ? strlen(msg) : 0);
2918 /* Hack -- flush when requested or needed */
2919 if (p && (!msg || ((p + n) > 72)))
2932 if (n > 1000) return;
2941 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2944 /* New Message Length */
2947 /* Memorize the message */
2948 if (current_world_ptr->character_generated) message_add(buf);
2950 /* Analyze the buffer */
2957 int check, split = 72;
2960 bool k_flag = FALSE;
2963 /* Find the "best" split point */
2964 for (check = 0; check < 72; check++)
2972 /* Found a valid split point */
2973 if (iskanji(t[check]))
2978 else if (t[check] == ' ')
2991 /* Find the "best" split point */
2992 for (check = 40; check < 72; check++)
2994 /* Found a valid split point */
2995 if (t[check] == ' ') split = check;
2999 /* Save the split character */
3002 /* Split the message */
3005 /* Display part of the message */
3006 Term_putstr(0, 0, split, TERM_WHITE, t);
3009 msg_flush(split + 1);
3011 /* Memorize the piece */
3012 /* if (current_world_ptr->character_generated) message_add(t); */
3014 /* Restore the split character */
3017 /* Insert a space */
3020 /* Prepare to recurse on the rest of "buf" */
3021 t += split; n -= split;
3024 /* Display the tail of the message */
3025 Term_putstr(p, 0, n, TERM_WHITE, t);
3027 /* Memorize the tail */
3028 /* if (current_world_ptr->character_generated) message_add(t); */
3030 p_ptr->window |= (PW_MESSAGE);
3033 /* Remember the message */
3036 /* Remember the position */
3043 /* Optional refresh */
3044 if (fresh_message) Term_fresh();
3047 void msg_print_wizard(int cheat_type, concptr msg)
3049 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3050 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3051 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3052 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3054 concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
3056 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
3059 if (cheat_diary_output)
3061 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
3067 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
3069 static int screen_depth = 0;
3073 * Save the screen, and increase the "icky" depth.
3075 * This function must match exactly one call to "screen_load()".
3077 void screen_save(void)
3079 /* Hack -- Flush messages */
3082 /* Save the screen (if legal) */
3083 if (screen_depth++ == 0) Term_save();
3085 /* Increase "icky" depth */
3086 current_world_ptr->character_icky++;
3091 * Load the screen, and decrease the "icky" depth.
3093 * This function must match exactly one call to "screen_save()".
3095 void screen_load(void)
3097 /* Hack -- Flush messages */
3100 /* Load the screen (if legal) */
3101 if (--screen_depth == 0) Term_load();
3103 /* Decrease "icky" depth */
3104 current_world_ptr->character_icky--;
3109 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3111 void msg_format(concptr fmt, ...)
3117 /* Begin the Varargs Stuff */
3120 /* Format the args, save the length */
3121 (void)vstrnfmt(buf, 1024, fmt, vp);
3123 /* End the Varargs Stuff */
3131 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3133 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3135 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3136 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3137 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3138 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3143 /* Begin the Varargs Stuff */
3146 /* Format the args, save the length */
3147 (void)vstrnfmt(buf, 1024, fmt, vp);
3149 /* End the Varargs Stuff */
3153 msg_print_wizard(cheat_type, buf);
3159 * Display a string on the screen using an attribute.
3161 * At the given location, using the given attribute, if allowed,
3162 * add the given string. Do not clear the line.
3164 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3166 /* Position cursor, Dump the attr/text */
3167 Term_putstr(col, row, -1, attr, str);
3171 * As above, but in "white"
3173 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3176 Term_putstr(col, row, -1, TERM_WHITE, str);
3182 * Display a string on the screen using an attribute, and clear
3183 * to the end of the line.
3185 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3187 /* Clear line, position cursor */
3188 Term_erase(col, row, 255);
3190 /* Dump the attr/text */
3191 Term_addstr(-1, attr, str);
3195 * As above, but in "white"
3197 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3200 c_prt(TERM_WHITE, str, row, col);
3207 * Print some (colored) text to the screen at the current cursor position,
3208 * automatically "wrapping" existing text (at spaces) when necessary to
3209 * avoid placing any text into the last column, and clearing every line
3210 * before placing any text in that line. Also, allow "newline" to force
3211 * a "wrap" to the next line. Advance the cursor as needed so sequential
3212 * calls to this function will work correctly.
3214 * Once this function has been called, the cursor should not be moved
3215 * until all the related "c_roff()" calls to the window are complete.
3217 * This function will correctly handle any width up to the maximum legal
3218 * value of 256, though it works best for a standard 80 character width.
3220 void c_roff(byte a, concptr str)
3228 /* Obtain the size */
3229 (void)Term_get_size(&w, &h);
3231 /* Obtain the cursor */
3232 (void)Term_locate(&x, &y);
3234 /* Hack -- No more space */
3235 if( y == h - 1 && x > w - 3) return;
3237 /* Process the string */
3238 for (s = str; *s; s++)
3243 int k_flag = iskanji(*s);
3255 /* Clear line, move cursor */
3256 Term_erase(x, y, 255);
3261 /* Clean up the char */
3263 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3265 ch = (isprint(*s) ? *s : ' ');
3269 /* Wrap words as needed */
3271 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3273 if ((x >= w - 1) && (ch != ' '))
3290 /* Scan existing text */
3291 for (i = w - 2; i >= 0; i--)
3293 /* Grab existing attr/char */
3294 Term_what(i, y, &av[i], &cv[i]);
3296 /* Break on space */
3297 if (cv[i] == ' ') break;
3299 /* Track current word */
3302 if (cv[i] == '(') break;
3311 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3312 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3313 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3314 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3317 Term_what(x , y, &av[x ], &cv[x ]);
3318 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3319 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3330 Term_erase(n, y, 255);
3339 /* Clear line, move cursor */
3340 Term_erase(x, y, 255);
3342 /* Wrap the word (if any) */
3343 for (i = n; i < w - 1; i++)
3346 if( cv[i] == '\0' ) break;
3349 Term_addch(av[i], cv[i]);
3351 /* Advance (no wrap) */
3358 Term_addch((byte)(a|0x10), ch);
3370 Term_addch((byte)(a|0x20), ch);
3379 * As above, but in "white"
3381 void roff(concptr str)
3384 c_roff(TERM_WHITE, str);
3391 * Clear part of the screen
3393 void clear_from(int row)
3397 /* Erase requested rows */
3398 for (y = row; y < Term->hgt; y++)
3400 /* Erase part of the screen */
3401 Term_erase(0, y, 255);
3409 * Get some string input at the cursor location.
3410 * Assume the buffer is initialized to a default string.
3412 * The default buffer is in Overwrite mode and displayed in yellow at
3413 * first. Normal chars clear the yellow text and append the char in
3416 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3417 * If the text is still displayed in yellow (Overwite mode), it will
3418 * turns into white (Insert mode) when cursor moves.
3420 * DELETE (^D) deletes a char at the cursor position.
3421 * BACKSPACE (^H) deletes a char at the left of cursor position.
3422 * ESCAPE clears the buffer and the window and returns FALSE.
3423 * RETURN accepts the current buffer contents and returns TRUE.
3425 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3432 * TERM_YELLOW : Overwrite mode
3433 * TERM_WHITE : Insert mode
3435 byte color = TERM_YELLOW;
3437 /* Locate the cursor position */
3438 Term_locate(&x, &y);
3440 /* Paranoia -- check len */
3441 if (len < 1) len = 1;
3443 /* Paranoia -- check column */
3444 if ((x < 0) || (x >= 80)) x = 0;
3446 /* Restrict the length */
3447 if (x + len > 80) len = 80 - x;
3449 /* Paranoia -- Clip the default entry */
3458 /* Display the string */
3459 Term_erase(x, y, len);
3460 Term_putstr(x, y, -1, color, buf);
3463 Term_gotoxy(x + pos, y);
3465 /* Get a special key code */
3466 skey = inkey_special(numpad_cursor);
3468 /* Analyze the key */
3476 /* Now on insert mode */
3479 /* No move at beginning of line */
3480 if (0 == pos) break;
3484 int next_pos = i + 1;
3487 if (iskanji(buf[i])) next_pos++;
3490 /* Is there the cursor at next position? */
3491 if (next_pos >= pos) break;
3497 /* Get previous position */
3505 /* Now on insert mode */
3508 /* No move at end of line */
3509 if ('\0' == buf[pos]) break;
3513 if (iskanji(buf[pos])) pos += 2;
3536 /* Now on insert mode */
3539 /* No move at beginning of line */
3540 if (0 == pos) break;
3544 int next_pos = i + 1;
3547 if (iskanji(buf[i])) next_pos++;
3550 /* Is there the cursor at next position? */
3551 if (next_pos >= pos) break;
3557 /* Get previous position */
3560 /* Fall through to 'Delete key' */
3569 /* Now on insert mode */
3572 /* No move at end of line */
3573 if ('\0' == buf[pos]) break;
3575 /* Position of next character */
3579 /* Next character is one more byte away */
3580 if (iskanji(buf[pos])) src++;
3585 /* Move characters at src to dst */
3586 while ('\0' != (buf[dst++] = buf[src++]))
3594 /* Insert a character */
3599 /* Ignore special keys */
3600 if (skey & SKEY_MASK) break;
3602 /* Get a character code */
3605 if (color == TERM_YELLOW)
3607 /* Overwrite default string */
3610 /* Go to insert mode */
3614 /* Save right part of string */
3615 strcpy(tmp, buf + pos);
3621 /* Bypass macro processing */
3639 if (pos < len && (isprint(c) || iskana(c)))
3641 if (pos < len && isprint(c))
3655 /* Write back the left part of string */
3656 my_strcat(buf, tmp, len + 1);
3663 } /* while (TRUE) */
3668 * Get some string input at the cursor location.
3670 * Allow to use numpad keys as cursor keys.
3672 bool askfor(char *buf, int len)
3674 return askfor_aux(buf, len, TRUE);
3679 * Get a string from the user
3681 * The "prompt" should take the form "Prompt: "
3683 * Note that the initial contents of the string is used as
3684 * the default response, so be sure to "clear" it if needed.
3686 * We clear the input, and return FALSE, on "ESCAPE".
3688 bool get_string(concptr prompt, char *buf, int len)
3693 /* Display prompt */
3696 /* Ask the user for a string */
3697 res = askfor(buf, len);
3706 * Verify something with the user
3708 * The "prompt" should take the form "Query? "
3710 * Note that "[y/n]" is appended to the prompt.
3712 bool get_check(concptr prompt)
3714 return get_check_strict(prompt, 0);
3718 * Verify something with the user strictly
3720 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3721 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3722 * mode & CHECK_NO_HISTORY : no message_add
3723 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3725 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3733 p_ptr->window |= PW_MESSAGE;
3739 if (!rogue_like_commands)
3740 mode &= ~CHECK_OKAY_CANCEL;
3743 /* Hack -- Build a "useful" prompt */
3744 if (mode & CHECK_OKAY_CANCEL)
3746 my_strcpy(buf, prompt, sizeof(buf)-15);
3747 strcat(buf, "[(O)k/(C)ancel]");
3749 else if (mode & CHECK_DEFAULT_Y)
3751 my_strcpy(buf, prompt, sizeof(buf)-5);
3752 strcat(buf, "[Y/n]");
3756 my_strcpy(buf, prompt, sizeof(buf)-5);
3757 strcat(buf, "[y/n]");
3763 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3765 /* HACK : Add the line to message buffer */
3767 p_ptr->window |= (PW_MESSAGE);
3771 /* Get an acceptable answer */
3776 if (!(mode & CHECK_NO_ESCAPE))
3785 if (mode & CHECK_OKAY_CANCEL)
3787 if (i == 'o' || i == 'O')
3792 else if (i == 'c' || i == 'C')
3800 if (i == 'y' || i == 'Y')
3805 else if (i == 'n' || i == 'N')
3812 if (mode & CHECK_DEFAULT_Y)
3821 /* Erase the prompt */
3824 /* Return the flag */
3830 * Prompts for a keypress
3832 * The "prompt" should take the form "Command: "
3834 * Returns TRUE unless the character is "Escape"
3836 bool get_com(concptr prompt, char *command, bool z_escape)
3840 /* Display a prompt */
3844 if (get_com_no_macros)
3845 *command = (char)inkey_special(FALSE);
3849 /* Clear the prompt */
3852 /* Handle "cancel" */
3853 if (*command == ESCAPE) return (FALSE);
3854 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3862 * Request a "quantity" from the user
3864 * Hack -- allow "command_arg" to specify a quantity
3866 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3875 /* Use "command_arg" */
3878 /* Extract a number */
3881 /* Clear "command_arg" */
3884 /* Enforce the maximum */
3885 if (amt > max) amt = max;
3891 /* Get the item index */
3892 result = repeat_pull(&code);
3893 amt = (QUANTITY)code;
3894 if ((max != 1) && result)
3896 /* Enforce the maximum */
3897 if (amt > max) amt = max;
3899 /* Enforce the minimum */
3900 if (amt < 0) amt = 0;
3906 /* Build a prompt if needed */
3909 /* Build a prompt */
3910 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3912 /* Use that prompt */
3917 /* Display prompt */
3920 /* Default to one */
3923 /* Build the default */
3924 sprintf(buf, "%d", amt);
3927 * Ask for a quantity
3928 * Don't allow to use numpad as cursor key.
3930 res = askfor_aux(buf, 6, FALSE);
3938 /* Extract a number */
3939 amt = (COMMAND_CODE)atoi(buf);
3941 /* A letter means "all" */
3942 if (isalpha(buf[0])) amt = max;
3944 /* Enforce the maximum */
3945 if (amt > max) amt = max;
3947 /* Enforce the minimum */
3948 if (amt < 0) amt = 0;
3950 if (amt) repeat_push((COMMAND_CODE)amt);
3952 /* Return the result */
3958 * Pause for user response
3960 void pause_line(int row)
3963 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3971 * Hack -- special buffer to hold the action of the current keymap
3973 static char request_command_buffer[256];
3985 menu_naiyou menu_info[10][10] =
3988 {"魔法/特殊能力", 1, FALSE},
3990 {"道具(使用)", 3, FALSE},
3991 {"道具(その他)", 4, FALSE},
4001 {"使う(m)", 'm', TRUE},
4002 {"調べる(b/P)", 'b', TRUE},
4003 {"覚える(G)", 'G', TRUE},
4004 {"特殊能力を使う(U/O)", 'U', TRUE},
4014 {"休息する(R)", 'R', TRUE},
4015 {"トラップ解除(D)", 'D', TRUE},
4016 {"探す(s)", 's', TRUE},
4017 {"周りを調べる(l/x)", 'l', TRUE},
4018 {"ターゲット指定(*)", '*', TRUE},
4019 {"穴を掘る(T/^t)", 'T', TRUE},
4020 {"階段を上る(<)", '<', TRUE},
4021 {"階段を下りる(>)", '>', TRUE},
4022 {"ペットに命令する(p)", 'p', TRUE},
4023 {"探索モードのON/OFF(S/#)", 'S', TRUE}
4027 {"読む(r)", 'r', TRUE},
4028 {"飲む(q)", 'q', TRUE},
4029 {"杖を使う(u/Z)", 'u', TRUE},
4030 {"魔法棒で狙う(a/z)", 'a', TRUE},
4031 {"ロッドを振る(z/a)", 'z', TRUE},
4032 {"始動する(A)", 'A', TRUE},
4033 {"食べる(E)", 'E', TRUE},
4034 {"飛び道具で撃つ(f/t)", 'f', TRUE},
4035 {"投げる(v)", 'v', TRUE},
4040 {"拾う(g)", 'g', TRUE},
4041 {"落とす(d)", 'd', TRUE},
4042 {"壊す(k/^d)", 'k', TRUE},
4043 {"銘を刻む({)", '{', TRUE},
4044 {"銘を消す(})", '}', TRUE},
4045 {"調査(I)", 'I', TRUE},
4046 {"アイテム一覧(i)", 'i', TRUE},
4053 {"装備する(w)", 'w', TRUE},
4054 {"装備を外す(t/T)", 't', TRUE},
4055 {"燃料を補給(F)", 'F', TRUE},
4056 {"装備一覧(e)", 'e', TRUE},
4066 {"開ける(o)", 'o', TRUE},
4067 {"閉じる(c)", 'c', TRUE},
4068 {"体当たりする(B/f)", 'B', TRUE},
4069 {"くさびを打つ(j/S)", 'j', TRUE},
4079 {"ダンジョンの全体図(M)", 'M', TRUE},
4080 {"位置を確認(L/W)", 'L', TRUE},
4081 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4082 {"ステータス(C)", 'C', TRUE},
4083 {"文字の説明(/)", '/', TRUE},
4084 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4085 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4086 {"現在の知識(~)", '~', TRUE},
4087 {"プレイ記録(|)", '|', TRUE},
4092 {"オプション(=)", '=', TRUE},
4093 {"マクロ(@)", '@', TRUE},
4094 {"画面表示(%)", '%', TRUE},
4095 {"カラー(&)", '&', TRUE},
4096 {"設定変更コマンド(\")", '\"', TRUE},
4097 {"自動拾いをロード($)", '$', TRUE},
4098 {"システム(!)", '!', TRUE},
4105 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4106 {"セーブ(^s)", KTRL('S'), TRUE},
4107 {"ヘルプ(?)", '?', TRUE},
4108 {"再描画(^r)", KTRL('R'), TRUE},
4109 {"メモ(:)", ':', TRUE},
4110 {"記念撮影())", ')', TRUE},
4111 {"記念撮影の表示(()", '(', TRUE},
4112 {"バージョン情報(V)", 'V', TRUE},
4113 {"引退する(Q)", 'Q', TRUE},
4118 menu_naiyou menu_info[10][10] =
4121 {"Magic/Special", 1, FALSE},
4122 {"Action", 2, FALSE},
4123 {"Items(use)", 3, FALSE},
4124 {"Items(other)", 4, FALSE},
4125 {"Equip", 5, FALSE},
4126 {"Door/Box", 6, FALSE},
4127 {"Informations", 7, FALSE},
4128 {"Options", 8, FALSE},
4129 {"Other commands", 9, FALSE},
4134 {"Use(m)", 'm', TRUE},
4135 {"See tips(b/P)", 'b', TRUE},
4136 {"Study(G)", 'G', TRUE},
4137 {"Special abilities(U/O)", 'U', TRUE},
4147 {"Rest(R)", 'R', TRUE},
4148 {"Disarm a trap(D)", 'D', TRUE},
4149 {"Search(s)", 's', TRUE},
4150 {"Look(l/x)", 'l', TRUE},
4151 {"Target(*)", '*', TRUE},
4152 {"Dig(T/^t)", 'T', TRUE},
4153 {"Go up stairs(<)", '<', TRUE},
4154 {"Go down stairs(>)", '>', TRUE},
4155 {"Command pets(p)", 'p', TRUE},
4156 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4160 {"Read a scroll(r)", 'r', TRUE},
4161 {"Drink a potion(q)", 'q', TRUE},
4162 {"Use a staff(u/Z)", 'u', TRUE},
4163 {"Aim a wand(a/z)", 'a', TRUE},
4164 {"Zap a rod(z/a)", 'z', TRUE},
4165 {"Activate an equipment(A)", 'A', TRUE},
4166 {"Eat(E)", 'E', TRUE},
4167 {"Fire missile weapon(f/t)", 'f', TRUE},
4168 {"Throw an item(v)", 'v', TRUE},
4173 {"Get items(g)", 'g', TRUE},
4174 {"Drop an item(d)", 'd', TRUE},
4175 {"Destroy an item(k/^d)", 'k', TRUE},
4176 {"Inscribe an item({)", '{', TRUE},
4177 {"Uninscribe an item(})", '}', TRUE},
4178 {"Info about an item(I)", 'I', TRUE},
4179 {"Inventory list(i)", 'i', TRUE},
4186 {"Wear(w)", 'w', TRUE},
4187 {"Take off(t/T)", 't', TRUE},
4188 {"Refuel(F)", 'F', TRUE},
4189 {"Equipment list(e)", 'e', TRUE},
4199 {"Open(o)", 'o', TRUE},
4200 {"Close(c)", 'c', TRUE},
4201 {"Bash a door(B/f)", 'B', TRUE},
4202 {"Jam a door(j/S)", 'j', TRUE},
4212 {"Full map(M)", 'M', TRUE},
4213 {"Map(L/W)", 'L', TRUE},
4214 {"Level feeling(^f)", KTRL('F'), TRUE},
4215 {"Character status(C)", 'C', TRUE},
4216 {"Identify symbol(/)", '/', TRUE},
4217 {"Show prev messages(^p)", KTRL('P'), TRUE},
4218 {"Current time(^t/')", KTRL('T'), TRUE},
4219 {"Various informations(~)", '~', TRUE},
4220 {"Play record menu(|)", '|', TRUE},
4225 {"Set options(=)", '=', TRUE},
4226 {"Interact with macros(@)", '@', TRUE},
4227 {"Interact w/ visuals(%)", '%', TRUE},
4228 {"Interact with colors(&)", '&', TRUE},
4229 {"Enter a user pref(\")", '\"', TRUE},
4230 {"Reload auto-pick pref($)", '$', TRUE},
4238 {"Save and quit(^x)", KTRL('X'), TRUE},
4239 {"Save(^s)", KTRL('S'), TRUE},
4240 {"Help(obsoleted)(?)", '?', TRUE},
4241 {"Redraw(^r)", KTRL('R'), TRUE},
4242 {"Take note(:)", ':', TRUE},
4243 {"Dump screen dump(()", ')', TRUE},
4244 {"Load screen dump())", '(', TRUE},
4245 {"Version info(V)", 'V', TRUE},
4246 {"Quit(Q)", 'Q', TRUE},
4259 } special_menu_naiyou;
4261 #define MENU_CLASS 1
4265 special_menu_naiyou special_menu_info[] =
4267 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4268 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4269 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4270 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4271 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4272 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4273 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4274 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4275 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4276 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4277 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4281 special_menu_naiyou special_menu_info[] =
4283 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4284 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4285 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4286 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4287 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4288 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4289 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4290 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4291 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4292 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4293 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4298 static char inkey_from_menu(void)
4302 int num = 0, max_num, old_num = 0;
4306 if (p_ptr->y - panel_row_min > 10) basey = 2;
4310 /* Clear top line */
4320 if (!menu) old_num = num;
4321 put_str("+----------------------------------------------------+", basey, basex);
4322 put_str("| |", basey+1, basex);
4323 put_str("| |", basey+2, basex);
4324 put_str("| |", basey+3, basex);
4325 put_str("| |", basey+4, basex);
4326 put_str("| |", basey+5, basex);
4327 put_str("+----------------------------------------------------+", basey+6, basex);
4329 for(i = 0; i < 10; i++)
4332 if (!menu_info[menu][i].cmd) break;
4333 menu_name = menu_info[menu][i].name;
4334 for(hoge = 0; ; hoge++)
4336 if (!special_menu_info[hoge].name[0]) break;
4337 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4338 switch(special_menu_info[hoge].jouken)
4341 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4344 if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4346 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4353 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4356 kisuu = max_num % 2;
4357 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4359 /* Place the cursor on the player */
4360 move_cursor_relative(p_ptr->y, p_ptr->x);
4363 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4365 if (menu_info[menu][num].fin)
4367 cmd = menu_info[menu][num].cmd;
4373 menu = menu_info[menu][num].cmd;
4379 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4396 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4401 num = (num + 2) % (max_num - 1);
4403 num = (num + 2) % (max_num + 1);
4405 else num = (num + 2) % max_num;
4407 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4412 num = (num + max_num - 3) % (max_num - 1);
4414 num = (num + max_num - 1) % (max_num + 1);
4416 else num = (num + max_num - 2) % max_num;
4418 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4420 if ((num % 2) || (num == max_num - 1))
4424 else if (num < max_num - 1)
4432 if (!inkey_next) inkey_next = "";
4438 * Request a command from the user.
4440 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4441 * p_ptr->command_arg. May modify p_ptr->command_new.
4443 * Note that "caret" ("^") is treated specially, and is used to
4444 * allow manual input of control characters. This can be used
4445 * on many machines to request repeated tunneling (Ctrl-H) and
4446 * on the Macintosh to request "Control-Caret".
4448 * Note that "backslash" is treated specially, and is used to bypass any
4449 * keymap entry for the following character. This is useful for macros.
4451 * Note that this command is used both in the dungeon and in
4452 * stores, and must be careful to work in both situations.
4454 * Note that "p_ptr->command_new" may not work any more.
4456 void request_command(int shopping)
4469 if (rogue_like_commands)
4471 mode = KEYMAP_MODE_ROGUE;
4477 mode = KEYMAP_MODE_ORIG;
4481 /* No command yet */
4484 /* No "argument" yet */
4487 /* No "direction" yet */
4496 /* Hack -- auto-commands */
4501 /* Use auto-command */
4508 /* Get a keypress in "command" mode */
4511 /* Hack -- no flush needed */
4515 /* Activate "command mode" */
4520 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4521 && !keymap_act[mode][(byte)(cmd)])
4522 cmd = inkey_from_menu();
4525 /* Clear top line */
4532 COMMAND_ARG old_arg = command_arg;
4537 /* Begin the input */
4538 prt(_("回数: ", "Count: "), 0, 0);
4540 /* Get a command count */
4543 /* Get a new keypress */
4546 /* Simple editing (delete or backspace) */
4547 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4549 /* Delete a digit */
4550 command_arg = command_arg / 10;
4552 /* Show current count */
4553 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4556 /* Actual numeric data */
4557 else if (cmd >= '0' && cmd <= '9')
4559 /* Stop count at 9999 */
4560 if (command_arg >= 1000)
4569 /* Increase count */
4572 /* Incorporate that digit */
4573 command_arg = command_arg * 10 + D2I(cmd);
4576 /* Show current count */
4577 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4580 /* Exit on "unusable" input */
4587 /* Hack -- Handle "zero" */
4588 if (command_arg == 0)
4593 /* Show current count */
4594 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4597 /* Hack -- Handle "old_arg" */
4600 /* Restore old_arg */
4601 command_arg = old_arg;
4603 /* Show current count */
4604 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4607 /* Hack -- white-space means "enter command now" */
4608 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4610 /* Get a real command */
4611 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4621 /* Allow "keymaps" to be bypassed */
4624 /* Get a real command */
4625 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4627 /* Hack -- bypass keymaps */
4628 if (!inkey_next) inkey_next = "";
4632 /* Allow "control chars" to be entered */
4635 /* Get a new command and controlify it */
4636 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4640 /* Look up applicable keymap */
4641 act = keymap_act[mode][(byte)(cmd)];
4643 /* Apply keymap if not inside a keymap already */
4644 if (act && !inkey_next)
4646 /* Install the keymap (limited buffer size) */
4647 (void)strnfmt(request_command_buffer, 256, "%s", act);
4649 /* Start using the buffer */
4650 inkey_next = request_command_buffer;
4658 command_cmd = (byte)cmd;
4663 /* Hack -- Auto-repeat certain commands */
4664 if (always_repeat && (command_arg <= 0))
4666 /* Hack -- auto repeat certain commands */
4667 if (my_strchr("TBDoc+", (char)command_cmd))
4669 /* Repeat 99 times */
4678 switch (command_cmd)
4680 /* Command "p" -> "purchase" (get) */
4681 case 'p': command_cmd = 'g'; break;
4683 /* Command "m" -> "purchase" (get) */
4684 case 'm': command_cmd = 'g'; break;
4686 /* Command "s" -> "sell" (drop) */
4687 case 's': command_cmd = 'd'; break;
4692 for (i = 0; i < 256; i++)
4695 if ((s = keymap_act[mode][i]) != NULL)
4697 if (*s == command_cmd && *(s+1) == 0)
4705 caretcmd = command_cmd;
4708 /* Hack -- Scan equipment */
4709 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4713 object_type *o_ptr = &p_ptr->inventory_list[i];
4714 if (!o_ptr->k_idx) continue;
4716 /* No inscription */
4717 if (!o_ptr->inscription) continue;
4719 /* Obtain the inscription */
4720 s = quark_str(o_ptr->inscription);
4723 s = my_strchr(s, '^');
4725 /* Process preventions */
4728 /* Check the "restriction" character */
4730 if ((s[1] == caretcmd) || (s[1] == '*'))
4732 if ((s[1] == command_cmd) || (s[1] == '*'))
4736 /* Hack -- Verify command */
4737 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4739 /* Hack -- Use space */
4744 /* Find another '^' */
4745 s = my_strchr(s + 1, '^');
4750 /* Hack -- erase the message line. */
4757 * Check a char for "vowel-hood"
4759 bool is_a_vowel(int ch)
4784 * Replace the first instance of "target" in "buf" with "insert"
4785 * If "insert" is NULL, just remove the first instance of "target"
4786 * In either case, return TRUE if "target" is found.
4788 * XXX Could be made more efficient, especially in the
4789 * case where "insert" is smaller than "target".
4791 static bool insert_str(char *buf, concptr target, concptr insert)
4794 int b_len, t_len, i_len;
4796 /* Attempt to find the target (modify "buf") */
4797 buf = my_strstr(buf, target);
4799 /* No target found */
4800 if (!buf) return (FALSE);
4802 /* Be sure we have an insertion string */
4803 if (!insert) insert = "";
4805 /* Extract some lengths */
4806 t_len = strlen(target);
4807 i_len = strlen(insert);
4808 b_len = strlen(buf);
4810 /* How much "movement" do we need? */
4811 len = i_len - t_len;
4813 /* We need less space (for insert) */
4816 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4819 /* We need more space (for insert) */
4822 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4825 /* If movement occured, we need a new terminator */
4826 if (len) buf[b_len+len] = '\0';
4828 /* Now copy the insertion string */
4829 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4831 /* Successful operation */
4841 * Called from cmd4.c and a few other places. Just extracts
4842 * a direction from the keymap for ch (the last direction,
4843 * in fact) byte or char here? I'm thinking that keymaps should
4844 * generally only apply to single keys, which makes it no more
4845 * than 128, so a char should suffice... but keymap_act is 256...
4847 int get_keymap_dir(char ch)
4851 /* Already a direction? */
4862 if (rogue_like_commands)
4864 mode = KEYMAP_MODE_ROGUE;
4870 mode = KEYMAP_MODE_ORIG;
4873 /* Extract the action (if any) */
4874 act = keymap_act[mode][(byte)(ch)];
4879 /* Convert to a direction */
4880 for (s = act; *s; ++s)
4882 /* Use any digits in keymap */
4883 if (isdigit(*s)) d = D2I(*s);
4889 /* Return direction */
4894 #define REPEAT_MAX 20
4896 /* Number of chars saved */
4897 static int repeat__cnt = 0;
4900 static int repeat__idx = 0;
4903 static COMMAND_CODE repeat__key[REPEAT_MAX];
4906 void repeat_push(COMMAND_CODE what)
4909 if (repeat__cnt == REPEAT_MAX) return;
4911 /* Push the "stuff" */
4912 repeat__key[repeat__cnt++] = what;
4914 /* Prevents us from pulling keys */
4919 bool repeat_pull(COMMAND_CODE *what)
4921 /* All out of keys */
4922 if (repeat__idx == repeat__cnt) return (FALSE);
4924 /* Grab the next key, advance */
4925 *what = repeat__key[repeat__idx++];
4931 void repeat_check(void)
4935 /* Ignore some commands */
4936 if (command_cmd == ESCAPE) return;
4937 if (command_cmd == ' ') return;
4938 if (command_cmd == '\r') return;
4939 if (command_cmd == '\n') return;
4941 /* Repeat Last Command */
4942 if (command_cmd == 'n')
4947 /* Get the command */
4948 if (repeat_pull(&what))
4950 /* Save the command */
4955 /* Start saving new command */
4964 /* Save this command */
4973 * Array size for which InsertionSort
4974 * is used instead of QuickSort
4980 * Exchange two sort-entries
4981 * (should probably be coded inline
4982 * for speed increase)
4984 static void swap(tag_type *a, tag_type *b)
4995 * Insertion-Sort algorithm
4996 * (used by the Quicksort algorithm)
4998 static void InsertionSort(tag_type elements[], int number)
5004 for (P = 1; P < number; P++)
5007 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
5008 elements[j] = elements[j - 1];
5015 * Helper function for Quicksort
5017 static tag_type median3(tag_type elements[], int left, int right)
5019 int center = (left + right) / 2;
5021 if (elements[left].tag > elements[center].tag)
5022 swap(&elements[left], &elements[center]);
5023 if (elements[left].tag > elements[right].tag)
5024 swap(&elements[left], &elements[right]);
5025 if (elements[center].tag > elements[right].tag)
5026 swap(&elements[center], &elements[right]);
5028 swap(&elements[center], &elements[right - 1]);
5029 return (elements[right - 1]);
5034 * Quicksort algorithm
5036 * The "median of three" pivot selection eliminates
5037 * the bad case of already sorted input.
5039 * We use InsertionSort for smaller sub-arrays,
5040 * because it is faster in this case.
5042 * For details see: "Data Structures and Algorithm
5043 * Analysis in C" by Mark Allen Weiss.
5045 static void quicksort(tag_type elements[], int left, int right)
5050 if (left + CUTOFF <= right)
5052 pivot = median3(elements, left, right);
5054 i = left; j = right -1;
5058 while (elements[++i].tag < pivot.tag);
5059 while (elements[--j].tag > pivot.tag);
5062 swap(&elements[i], &elements[j]);
5068 swap(&elements[i], &elements[right - 1]);
5070 quicksort(elements, left, i - 1);
5071 quicksort(elements, i + 1, right);
5075 /* Use InsertionSort on small arrays */
5076 InsertionSort(elements + left, right - left + 1);
5082 * Frontend for the sorting algorithm
5084 * Sorts an array of tagged pointers
5085 * with <number> elements.
5087 void tag_sort(tag_type elements[], int number)
5089 quicksort(elements, 0, number - 1);
5092 #endif /* SORT_R_INFO */
5094 #ifdef SUPPORT_GAMMA
5096 /* Table of gamma values */
5097 byte gamma_table[256];
5099 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
5100 static s16b gamma_helper[256] =
5102 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
5103 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
5104 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
5105 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
5106 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
5107 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
5108 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
5109 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
5110 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
5111 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
5112 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
5113 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
5114 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
5115 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
5116 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
5117 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5122 * Build the gamma table so that floating point isn't needed.
5124 * Note gamma goes from 0->256. The old value of 100 is now 128.
5126 void build_gamma_table(int gamma)
5131 * value is the current sum.
5132 * diff is the new term to add to the series.
5136 /* Hack - convergence is bad in these cases. */
5138 gamma_table[255] = 255;
5140 for (i = 1; i < 255; i++)
5143 * Initialise the Taylor series
5145 * value and diff have been scaled by 256
5150 diff = ((long)gamma_helper[i]) * (gamma - 256);
5159 * Use the following identiy to calculate the gamma table.
5160 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5162 * n is the current term number.
5164 * The gamma_helper array contains a table of
5166 * This is used because a^b = exp(b*ln(a))
5172 * Note that everything is scaled by 256 for accuracy,
5173 * plus another factor of 256 for the final result to
5174 * be from 0-255. Thus gamma_helper[] * gamma must be
5175 * divided by 256*256 each itteration, to get back to
5176 * the original power series.
5178 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5182 * Store the value in the table so that the
5183 * floating point pow function isn't needed .
5185 gamma_table[i] = ((long)(value / 256) * i) / 256;
5189 #endif /* SUPPORT_GAMMA */
5193 * Add a series of keypresses to the "queue".
5195 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5196 * if there are none.
5198 * Catch the "out of space" error before anything is printed.
5200 * NB: The keys added here will be interpreted by any macros or keymaps.
5202 errr type_string(concptr str, uint len)
5209 /* Paranoia - no string. */
5210 if (!str) return -1;
5212 /* Hack - calculate the string length here if none given. */
5213 if (!len) len = strlen(str);
5215 /* Activate the main window, as all pastes go there. */
5216 Term_activate(term_screen);
5218 for (s = str; s < str+len; s++)
5220 /* Catch end of string */
5221 if (*s == '\0') break;
5223 err = Term_keypress(*s);
5229 /* Activate the original window. */
5237 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5246 while (str[read_pt])
5249 bool kinsoku = FALSE;
5254 /* Prepare one character */
5255 ch[0] = str[read_pt];
5258 kanji = iskanji(ch[0]);
5262 ch[1] = str[read_pt+1];
5265 if (strcmp(ch, "。") == 0 ||
5266 strcmp(ch, "、") == 0 ||
5267 strcmp(ch, "ィ") == 0 ||
5268 strcmp(ch, "ー") == 0)
5271 else if (!isprint(ch[0]))
5274 if (!isprint(ch[0]))
5278 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5282 /* return to better wrapping point. */
5283 /* Space character at the end of the line need not to be printed. */
5284 word_len = read_pt - word_punct;
5286 if (kanji && !kinsoku)
5290 if (ch[0] == ' ' || word_len >= line_len/2)
5294 read_pt = word_punct;
5295 if (str[word_punct] == ' ')
5297 write_pt -= word_len;
5300 tbuf[write_pt++] = '\0';
5302 word_punct = read_pt;
5306 word_punct = read_pt;
5308 if (!kinsoku) word_punct = read_pt;
5311 /* Not enough buffer size */
5312 if ((size_t)(write_pt + 3) >= bufsize) break;
5314 tbuf[write_pt++] = ch[0];
5320 tbuf[write_pt++] = ch[1];
5326 tbuf[write_pt] = '\0';
5327 tbuf[write_pt+1] = '\0';
5334 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5335 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5338 * my_strcpy() returns strlen(src). This makes checking for truncation
5339 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5341 * This function should be equivalent to the strlcpy() function in BSD.
5343 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5352 /* reserve for NUL termination */
5355 /* Copy as many bytes as will fit */
5356 while (*s && (len < bufsize))
5360 if (len + 1 >= bufsize || !*(s+1)) break;
5380 size_t len = strlen(src);
5382 if (bufsize == 0) return ret;
5385 if (len >= bufsize) len = bufsize - 1;
5387 /* Copy the string and terminate it */
5388 (void)memcpy(buf, src, len);
5391 /* Return strlen(src) */
5399 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5400 * It never writes more characters into the buffer than indicated by 'bufsize' and
5401 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5403 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5404 * truncation easy. Example:
5405 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5407 * This function should be equivalent to the strlcat() function in BSD.
5409 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5411 size_t dlen = strlen(buf);
5413 /* Is there room left in the buffer? */
5414 if (dlen < bufsize - 1)
5416 /* Append as much as possible */
5417 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5421 /* Return without appending */
5422 return (dlen + strlen(src));
5428 * A copy of ANSI strstr()
5430 * my_strstr() can handle Kanji strings correctly.
5432 char *my_strstr(concptr haystack, concptr needle)
5435 int l1 = strlen(haystack);
5436 int l2 = strlen(needle);
5440 for(i = 0; i <= l1 - l2; i++)
5442 if(!strncmp(haystack + i, needle, l2))
5443 return (char *)haystack + i;
5446 if (iskanji(*(haystack + i))) i++;
5456 * A copy of ANSI strchr()
5458 * my_strchr() can handle Kanji strings correctly.
5460 char *my_strchr(concptr ptr, char ch)
5462 for ( ; *ptr != '\0'; ptr++)
5464 if (*ptr == ch) return (char *)ptr;
5467 if (iskanji(*ptr)) ptr++;
5476 * Convert string to lower case
5478 void str_tolower(char *str)
5480 /* Force to be lower case string */
5490 *str = (char)tolower(*str);
5496 * Get a keypress from the user.
5497 * And interpret special keys as internal code.
5499 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5500 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5502 int inkey_special(bool numpad_cursor)
5504 static const struct {
5507 } modifier_key_list[] = {
5508 {"shift-", SKEY_MOD_SHIFT},
5509 {"control-", SKEY_MOD_CONTROL},
5513 static const struct {
5517 } special_key_list[] = {
5518 {FALSE, "Down]", SKEY_DOWN},
5519 {FALSE, "Left]", SKEY_LEFT},
5520 {FALSE, "Right]", SKEY_RIGHT},
5521 {FALSE, "Up]", SKEY_UP},
5522 {FALSE, "Page_Up]", SKEY_PGUP},
5523 {FALSE, "Page_Down]", SKEY_PGDOWN},
5524 {FALSE, "Home]", SKEY_TOP},
5525 {FALSE, "End]", SKEY_BOTTOM},
5526 {TRUE, "KP_Down]", SKEY_DOWN},
5527 {TRUE, "KP_Left]", SKEY_LEFT},
5528 {TRUE, "KP_Right]", SKEY_RIGHT},
5529 {TRUE, "KP_Up]", SKEY_UP},
5530 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5531 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5532 {TRUE, "KP_Home]", SKEY_TOP},
5533 {TRUE, "KP_End]", SKEY_BOTTOM},
5534 {TRUE, "KP_2]", SKEY_DOWN},
5535 {TRUE, "KP_4]", SKEY_LEFT},
5536 {TRUE, "KP_6]", SKEY_RIGHT},
5537 {TRUE, "KP_8]", SKEY_UP},
5538 {TRUE, "KP_9]", SKEY_PGUP},
5539 {TRUE, "KP_3]", SKEY_PGDOWN},
5540 {TRUE, "KP_7]", SKEY_TOP},
5541 {TRUE, "KP_1]", SKEY_BOTTOM},
5545 static const struct {
5548 } gcu_special_key_list[] = {
5554 {"4~", SKEY_BOTTOM},
5556 {"6~", SKEY_PGDOWN},
5569 * Forget macro trigger ----
5570 * It's important if we are already expanding macro action
5572 inkey_macro_trigger_string[0] = '\0';
5574 /* Get a keypress */
5577 /* Examine trigger string */
5578 trig_len = strlen(inkey_macro_trigger_string);
5580 /* Already known that no special key */
5581 if (!trig_len) return (int)((unsigned char)key);
5584 * Hack -- Ignore macro defined on ASCII characters.
5586 if (trig_len == 1 && parse_macro)
5588 char c = inkey_macro_trigger_string[0];
5590 /* Cancel macro action on the queue */
5591 forget_macro_action();
5593 /* Return the originaly pressed key */
5594 return (int)((unsigned char)c);
5597 /* Convert the trigger */
5598 ascii_to_text(buf, inkey_macro_trigger_string);
5600 /* Check the prefix "\[" */
5601 if (prefix(str, "\\["))
5606 /* Examine modifier keys */
5609 for (i = 0; modifier_key_list[i].keyname; i++)
5611 if (prefix(str, modifier_key_list[i].keyname))
5613 /* Get modifier key flag */
5614 str += strlen(modifier_key_list[i].keyname);
5615 modifier |= modifier_key_list[i].keyflag;
5619 /* No more modifier key found */
5620 if (!modifier_key_list[i].keyname) break;
5623 /* numpad_as_cursorkey option force numpad keys to input numbers */
5624 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5626 /* Get a special key code */
5627 for (i = 0; special_key_list[i].keyname; i++)
5629 if ((!special_key_list[i].numpad || numpad_cursor) &&
5630 streq(str, special_key_list[i].keyname))
5632 skey = special_key_list[i].keycode;
5637 /* A special key found */
5640 /* Cancel macro action on the queue */
5641 forget_macro_action();
5643 /* Return special key code and modifier flags */
5644 return (skey | modifier);
5648 if (prefix(str, "\\e["))
5652 for (i = 0; gcu_special_key_list[i].keyname; i++)
5654 if (streq(str, gcu_special_key_list[i].keyname))
5656 return gcu_special_key_list[i].keycode;
5661 /* No special key found? */
5663 /* Don't bother with this trigger no more */
5664 inkey_macro_trigger_string[0] = '\0';
5666 /* Return normal keycode */
5667 return (int)((unsigned char)key);