4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
15 #include "monsterrace-hook.h"
16 #include "view-mainwindow.h"
21 static int num_more = 0;
23 /* Save macro trigger string for use in inkey_special() */
24 static char inkey_macro_trigger_string[1024];
30 * For those systems that don't have "stricmp()"
32 * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
34 int stricmp(concptr a, concptr b)
39 /* Scan the strings */
40 for (s1 = a, s2 = b; TRUE; s1++, s2++)
44 if (z1 < z2) return (-1);
45 if (z1 > z2) return (1);
50 #endif /* HAS_STRICMP */
58 * For those systems that don't have "usleep()" but need it.
60 * Fake "usleep()" function grabbed from the inl netrek server -cba
62 int usleep(huge usecs)
69 fd_set *no_fds = NULL;
75 /* Was: int readfds, writefds, exceptfds; */
76 /* Was: readfds = writefds = exceptfds = 0; */
79 /* Paranoia -- No excessive sleeping */
80 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
83 Timer.tv_sec = (usecs / 1000000L);
84 Timer.tv_usec = (usecs % 1000000L);
87 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
89 /* Hack -- ignore interrupts */
90 if (errno != EINTR) return -1;
101 * Hack -- External functions
104 extern struct passwd *getpwuid(uid_t uid);
105 extern struct passwd *getpwnam(concptr name);
110 * Find a default user name from the system.
112 void user_name(char *buf, int id)
116 /* Look up the user name */
117 if ((pw = getpwuid(id)))
119 (void)strcpy(buf, pw->pw_name);
122 #ifdef CAPITALIZE_USER_NAME
123 /* Hack -- capitalize the user name */
125 if (!iskanji(buf[0]))
128 buf[0] = toupper(buf[0]);
129 #endif /* CAPITALIZE_USER_NAME */
134 /* Oops. Hack -- default to "PLAYER" */
135 strcpy(buf, "PLAYER");
144 * The concept of the "file" routines below (and elsewhere) is that all
145 * file handling should be done using as few routines as possible, since
146 * every machine is slightly different, but these routines always have the
149 * In fact, perhaps we should use the "path_parse()" routine below to convert
150 * from "canonical" filenames (optional leading tilde's, internal wildcards,
151 * slash as the path seperator, etc) to "system" filenames (no special symbols,
152 * system-specific path seperator, etc). This would allow the program itself
153 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
154 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
156 * Note that "path_temp" should probably return a "canonical" filename.
158 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
159 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
161 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
162 * path, and a leading "tilde" to indicate a special directory, and default to a
163 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
164 * use of a "special drive", and then the rest of the path is parsed "normally",
165 * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
166 * colon to indicate a "drive plus absolute path", and finally defaults to a file
167 * in the current working directory, which may or may not be defined.
169 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
177 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
187 * Extract a "parsed" path from an initial filename
188 * Normally, we simply copy the filename into the buffer
189 * But leading tilde symbols must be handled in a special way
190 * Replace "~user/" by the home directory of the user named "user"
191 * Replace "~/" by the home directory of the current user
193 errr path_parse(char *buf, int max, concptr file)
200 /* Assume no result */
204 if (!file) return (-1);
206 /* File needs no parsing */
209 (void)strnfmt(buf, max, "%s", file);
213 /* Point at the user */
216 /* Look for non-user portion of the file */
217 s = my_strstr(u, PATH_SEP);
219 /* Hack -- no long user names */
220 if (s && (s >= u + sizeof(user))) return (1);
222 /* Extract a user name */
226 for (i = 0; u < s; ++i) user[i] = *u++;
231 /* Look up the "current" user */
232 if (u[0] == '\0') u = getlogin();
234 /* Look up a user (or "current" user) */
235 if (u) pw = getpwnam(u);
236 else pw = getpwuid(getuid());
241 /* Make use of the info */
242 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
243 else strnfmt(buf, max, "%s", pw->pw_dir);
254 * Extract a "parsed" path from an initial filename
256 * This requires no special processing on simple machines,
257 * except for verifying the size of the filename.
259 errr path_parse(char *buf, int max, concptr file)
261 /* Accept the filename */
262 (void)strnfmt(buf, max, "%s", file);
264 #if defined(MAC_MPW) && defined(CARBON)
265 /* Fix it according to the current operating system */
266 convert_pathname(buf);
267 #endif /* MAC_MPW && CARBON */
280 * Hack -- acquire a "temporary" file name if possible
282 * This filename is always in "system-specific" form.
284 static errr path_temp(char *buf, int max)
293 /* Format to length */
294 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
295 (void)strnfmt(buf, max, "%s", s);
297 (void)strnfmt(buf, max, ".%s", s);
307 * Create a new path by appending a file (or directory) to a path.
309 * This requires no special processing on simple machines, except
310 * for verifying the size of the filename, but note the ability to
311 * bypass the given "path" with certain special file-names.
313 * Note that the "file" may actually be a "sub-path", including
316 * Note that this function yields a path which must be "parsed"
317 * using the "parse" function above.
319 errr path_build(char *buf, int max, concptr path, concptr file)
324 /* Use the file itself */
325 (void)strnfmt(buf, max, "%s", file);
328 /* Absolute file, on "normal" systems */
329 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
331 /* Use the file itself */
332 (void)strnfmt(buf, max, "%s", file);
338 /* Use the file itself */
339 (void)strnfmt(buf, max, "%s", file);
345 /* Build the new path */
346 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
355 * Hack -- replacement for "fopen()"
357 FILE *my_fopen(concptr file, concptr mode)
361 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
365 /* Hack -- Try to parse the path */
366 if (path_parse(buf, 1024, file)) return (NULL);
368 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
369 if (my_strchr(mode, 'w'))
371 /* setting file type/creator */
372 tempfff = fopen(buf, mode);
373 fsetfileinfo(buf, _fcreator, _ftype);
378 /* Attempt to fopen the file anyway */
379 return (fopen(buf, mode));
384 * Hack -- replacement for "fclose()"
386 errr my_fclose(FILE *fff)
389 if (!fff) return (-1);
391 /* Close, check for error */
392 if (fclose(fff) == EOF) return (1);
404 FILE *my_fopen_temp(char *buf, int max)
408 /* Prepare the buffer for mkstemp */
409 strncpy(buf, "/tmp/anXXXXXX", max);
411 /* Secure creation of a temporary file */
414 /* Check the file-descriptor */
415 if (fd < 0) return (NULL);
417 /* Return a file stream */
418 return (fdopen(fd, "w"));
421 #else /* HAVE_MKSTEMP */
423 FILE *my_fopen_temp(char *buf, int max)
425 /* Generate a temporary filename */
426 if (path_temp(buf, max)) return (NULL);
429 return (my_fopen(buf, "w"));
432 #endif /* HAVE_MKSTEMP */
436 * Hack -- replacement for "fgets()"
438 * Read a string, without a newline, to a file
440 * Process tabs, strip internal non-printables
442 errr my_fgets(FILE *fff, char *buf, huge n)
449 if (fgets(tmp, 1024, fff))
452 guess_convert_to_system_encoding(tmp, sizeof(tmp));
455 /* Convert weirdness */
456 for (s = tmp; *s; s++)
458 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
461 * Be nice to the Macintosh, where a file can have Mac or Unix
462 * end of line, especially since the introduction of OS X.
463 * MPW tools were also very tolerant to the Unix EOL.
465 if (*s == '\r') *s = '\n';
467 #endif /* MACINTOSH || MACH_O_CARBON */
482 /* Hack -- require room */
483 if (i + 8 >= n) break;
488 /* Append some more spaces */
489 while (0 != (i % 8)) buf[i++] = ' ';
493 else if (iskanji(*s))
507 /* Handle printables */
508 else if (isprint((unsigned char)*s))
517 /* No newline character, but terminate */
533 * Hack -- replacement for "fputs()"
534 * Dump a string, plus a newline, to a file
535 * Process internal weirdness?
537 errr my_fputs(FILE *fff, concptr buf, huge n)
542 /* Dump, ignore errors */
543 (void)fprintf(fff, "%s\n", buf);
554 * Most of the "file" routines for "ACORN" should be in "main-acn.c"
556 * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
557 * and "my_fopen()" should ever create files.
565 * The Macintosh is a little bit brain-dead sometimes
568 # define open(N,F,M) \
569 ((M), open((char*)(N),F))
570 # define write(F,B,S) \
571 write(F,(char*)(B),S)
572 #endif /* MACINTOSH */
576 * Several systems have no "O_BINARY" flag
580 #endif /* O_BINARY */
584 * Hack -- attempt to delete a file
586 errr fd_kill(concptr file)
590 /* Hack -- Try to parse the path */
591 if (path_parse(buf, 1024, file)) return (-1);
601 * Hack -- attempt to move a file
603 errr fd_move(concptr file, concptr what)
608 /* Hack -- Try to parse the path */
609 if (path_parse(buf, 1024, file)) return (-1);
611 /* Hack -- Try to parse the path */
612 if (path_parse(aux, 1024, what)) return (-1);
615 (void)rename(buf, aux);
622 * Hack -- attempt to copy a file
624 errr fd_copy(concptr file, concptr what)
631 /* Hack -- Try to parse the path */
632 if (path_parse(buf, 1024, file)) return (-1);
634 /* Hack -- Try to parse the path */
635 if (path_parse(aux, 1024, what)) return (-1);
637 /* Open source file */
638 src_fd = fd_open(buf, O_RDONLY);
639 if (src_fd < 0) return (-1);
641 /* Open destination file */
642 dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
643 if (dst_fd < 0) return (-1);
646 while ((read_num = read(src_fd, buf, 1024)) > 0)
649 while (write_num < read_num)
651 int ret = write(dst_fd, buf + write_num, read_num - write_num);
671 * Hack -- attempt to open a file descriptor (create file)
672 * This function should fail if the file already exists
673 * Note that we assume that the file should be "binary"
675 int fd_make(concptr file, BIT_FLAGS mode)
679 /* Hack -- Try to parse the path */
680 if (path_parse(buf, 1024, file)) return (-1);
682 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
685 /* Create the file, fail if exists, write-only, binary */
686 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
687 /* Set creator and type if the file is successfully opened */
688 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
689 /* Return the descriptor */
693 /* Create the file, fail if exists, write-only, binary */
694 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
701 * Hack -- attempt to open a file descriptor (existing file)
703 * Note that we assume that the file should be "binary"
705 int fd_open(concptr file, int flags)
709 /* Hack -- Try to parse the path */
710 if (path_parse(buf, 1024, file)) return (-1);
712 /* Attempt to open the file */
713 return (open(buf, flags | O_BINARY, 0));
718 * Hack -- attempt to lock a file descriptor
720 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
722 errr fd_lock(int fd, int what)
725 what = what ? what : 0;
728 if (fd < 0) return (-1);
734 # if defined(F_ULOCK) && defined(F_LOCK)
739 /* Unlock it, Ignore errors */
740 lockf(fd, F_ULOCK, 0);
746 /* Lock the score file */
747 if (lockf(fd, F_LOCK, 0) != 0) return (1);
754 # if defined(LOCK_UN) && defined(LOCK_EX)
759 /* Unlock it, Ignore errors */
760 (void)flock(fd, LOCK_UN);
766 /* Lock the score file */
767 if (flock(fd, LOCK_EX) != 0) return (1);
782 * Hack -- attempt to seek on a file descriptor
784 errr fd_seek(int fd, huge n)
789 if (fd < 0) return (-1);
791 /* Seek to the given position */
792 p = lseek(fd, n, SEEK_SET);
795 if (p != n) return (1);
803 * Hack -- attempt to truncate a file descriptor
805 errr fd_chop(int fd, huge n)
811 if (fd < 0) return (-1);
813 #if defined(ULTRIX) || defined(NeXT)
824 * Hack -- attempt to read data from a file descriptor
826 errr fd_read(int fd, char *buf, huge n)
829 if (fd < 0) return (-1);
837 if (read(fd, buf, 16384) != 16384) return (1);
839 /* Shorten the task */
842 /* Shorten the task */
848 /* Read the final piece */
849 if (read(fd, buf, n) != (int)n) return (1);
857 * Hack -- Attempt to write data to a file descriptor
859 errr fd_write(int fd, concptr buf, huge n)
862 if (fd < 0) return (-1);
870 if (write(fd, buf, 16384) != 16384) return (1);
872 /* Shorten the task */
875 /* Shorten the task */
881 /* Write the final piece */
882 if (write(fd, buf, n) != (int)n) return (1);
890 * Hack -- attempt to close a file descriptor
892 errr fd_close(int fd)
895 if (fd < 0) return (-1);
910 * Important note about "colors"
912 * The "TERM_*" color definitions list the "composition" of each
913 * "Angband color" in terms of "quarters" of each of the three color
914 * components (Red, Green, Blue), for example, TERM_UMBER is defined
915 * as 2/4 Red, 1/4 Green, 0/4 Blue.
917 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
919 * These values are NOT gamma-corrected. On most machines (with the
920 * Macintosh being an important exception), you must "gamma-correct"
921 * the given values, that is, "correct for the intrinsic non-linearity
922 * of the phosphor", by converting the given intensity levels based
923 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
925 * The actual formula for conversion is unknown to me at this time,
926 * but you can use the table below for the most common gamma values.
928 * So, on most machines, simply convert the values based on the "gamma"
929 * of the target screen, which is usually in the range 1.5 to 1.7, and
930 * usually is closest to 1.7. The converted value for each of the five
931 * different "quarter" values is given below:
933 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
934 * ----- ---- ---- ---- ---
935 * 0/4 0.00 0.00 0.00 #00
936 * 1/4 0.25 0.27 0.28 #47
937 * 2/4 0.50 0.55 0.56 #8f
938 * 3/4 0.75 0.82 0.84 #d7
939 * 4/4 1.00 1.00 1.00 #ff
941 * Note that some machines (i.e. most IBM machines) are limited to a
942 * hard-coded set of colors, and so the information above is useless.
944 * Also, some machines are limited to a pre-determined set of colors,
945 * for example, the IBM can only display 16 colors, and only 14 of
946 * those colors resemble colors used by Angband, and then only when
947 * you ignore the fact that "Slate" and "cyan" are not really matches,
948 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
949 * in addition to the obvious "Orange", since by combining all of the
950 * "indeterminate" colors into a single color, the rest of the colors
951 * are left with "meaningful" values.
958 void move_cursor(int row, int col)
960 Term_gotoxy(col, row);
966 * Convert a decimal to a single digit octal number
968 static char octify(uint i)
970 return (hexsym[i%8]);
974 * Convert a decimal to a single digit hex number
976 static char hexify(uint i)
978 return (hexsym[i%16]);
983 * Convert a octal-digit into a decimal
985 static int deoct(char c)
987 if (isdigit(c)) return (D2I(c));
992 * Convert a hexidecimal-digit into a decimal
994 static int dehex(char c)
996 if (isdigit(c)) return (D2I(c));
997 if (islower(c)) return (A2I(c) + 10);
998 if (isupper(c)) return (A2I(tolower(c)) + 10);
1003 static int my_stricmp(concptr a, concptr b)
1008 /* Scan the strings */
1009 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1011 z1 = FORCEUPPER(*s1);
1012 z2 = FORCEUPPER(*s2);
1013 if (z1 < z2) return (-1);
1014 if (z1 > z2) return (1);
1015 if (!z1) return (0);
1019 static int my_strnicmp(concptr a, concptr b, int n)
1024 /* Scan the strings */
1025 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1027 z1 = FORCEUPPER(*s1);
1028 z2 = FORCEUPPER(*s2);
1029 if (z1 < z2) return (-1);
1030 if (z1 > z2) return (1);
1031 if (!z1) return (0);
1037 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1040 concptr str = *strptr;
1041 bool mod_status[MAX_MACRO_MOD];
1044 int shiftstatus = 0;
1047 if (macro_template == NULL)
1050 for (i = 0; macro_modifier_chr[i]; i++)
1051 mod_status[i] = FALSE;
1054 /* Examine modifier keys */
1057 for (i=0; macro_modifier_chr[i]; i++)
1059 len = strlen(macro_modifier_name[i]);
1061 if(!my_strnicmp(str, macro_modifier_name[i], len))
1064 if (!macro_modifier_chr[i]) break;
1066 mod_status[i] = TRUE;
1067 if ('S' == macro_modifier_chr[i])
1070 for (i = 0; i < max_macrotrigger; i++)
1072 len = strlen(macro_trigger_name[i]);
1073 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1075 /* a trigger name found */
1080 /* Invalid trigger name? */
1081 if (i == max_macrotrigger)
1083 str = my_strchr(str, ']');
1089 *strptr = str; /* where **strptr == ']' */
1093 key_code = macro_trigger_keycode[shiftstatus][i];
1097 for (i = 0; macro_template[i]; i++)
1099 char ch = macro_template[i];
1105 for (j = 0; macro_modifier_chr[j]; j++) {
1107 *s++ = macro_modifier_chr[j];
1111 strcpy(s, key_code);
1112 s += strlen(key_code);
1122 *strptr = str; /* where **strptr == ']' */
1128 * Hack -- convert a printable string into real ascii
1130 * I have no clue if this function correctly handles, for example,
1131 * parsing "\xFF" into a (signed) char. Whoever thought of making
1132 * the "sign" of a "char" undefined is a complete moron. Oh well.
1134 void text_to_ascii(char *buf, concptr str)
1138 /* Analyze the "ascii" string */
1141 /* Backslash codes */
1144 /* Skip the backslash */
1151 trigger_text_to_ascii(&s, &str);
1158 *s = 16 * (char)dehex(*++str);
1159 *s++ += (char)dehex(*++str);
1162 /* Hack -- simple way to specify "backslash" */
1163 else if (*str == '\\')
1168 /* Hack -- simple way to specify "caret" */
1169 else if (*str == '^')
1174 /* Hack -- simple way to specify "space" */
1175 else if (*str == 's')
1180 /* Hack -- simple way to specify Escape */
1181 else if (*str == 'e')
1187 else if (*str == 'b')
1193 else if (*str == 'n')
1199 else if (*str == 'r')
1205 else if (*str == 't')
1211 else if (*str == '0')
1213 *s = 8 * (char)deoct(*++str);
1214 *s++ += (char)deoct(*++str);
1218 else if (*str == '1')
1220 *s = 64 + 8 * (char)deoct(*++str);
1221 *s++ += (char)deoct(*++str);
1225 else if (*str == '2')
1227 *s = 64 * 2 + 8 * (char)deoct(*++str);
1228 *s++ += (char)deoct(*++str);
1232 else if (*str == '3')
1234 *s = 64 * 3 + 8 * (char)deoct(*++str);
1235 *s++ += (char)deoct(*++str);
1238 /* Skip the final char */
1242 /* Normal Control codes */
1243 else if (*str == '^')
1246 *s++ = (*str++ & 037);
1261 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1264 concptr str = *strptr;
1269 if (macro_template == NULL)
1275 for (i = 0; macro_template[i]; i++)
1278 char ch = macro_template[i];
1283 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1285 j = (int)(tmp - macro_modifier_chr);
1286 tmp = macro_modifier_name[j];
1287 while(*tmp) *s++ = *tmp++;
1292 for (j = 0; *str && *str != '\r'; j++)
1293 key_code[j] = *str++;
1297 if (ch != *str) return FALSE;
1301 if (*str++ != '\r') return FALSE;
1303 for (i = 0; i < max_macrotrigger; i++)
1305 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1306 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1309 if (i == max_macrotrigger)
1312 tmp = macro_trigger_name[i];
1313 while (*tmp) *s++ = *tmp++;
1324 * Hack -- convert a string into a printable form
1326 void ascii_to_text(char *buf, concptr str)
1330 /* Analyze the "ascii" string */
1333 byte i = (byte)(*str++);
1338 if(!trigger_ascii_to_text(&s, &str))
1399 *s++ = octify(i / 8);
1400 *s++ = octify(i % 8);
1406 *s++ = hexify(i / 16);
1407 *s++ = hexify(i % 16);
1418 * The "macro" package
1420 * Functions are provided to manipulate a collection of macros, each
1421 * of which has a trigger pattern string and a resulting action string
1422 * and a small set of flags.
1428 * Determine if any macros have ever started with a given character.
1430 static bool macro__use[256];
1434 * Find the macro (if any) which exactly matches the given pattern
1436 sint macro_find_exact(concptr pat)
1440 /* Nothing possible */
1441 if (!macro__use[(byte)(pat[0])])
1446 /* Scan the macros */
1447 for (i = 0; i < macro__num; ++i)
1449 /* Skip macros which do not match the pattern */
1450 if (!streq(macro__pat[i], pat)) continue;
1462 * Find the first macro (if any) which contains the given pattern
1464 static sint macro_find_check(concptr pat)
1468 /* Nothing possible */
1469 if (!macro__use[(byte)(pat[0])])
1474 /* Scan the macros */
1475 for (i = 0; i < macro__num; ++i)
1477 /* Skip macros which do not contain the pattern */
1478 if (!prefix(macro__pat[i], pat)) continue;
1490 * Find the first macro (if any) which contains the given pattern and more
1492 static sint macro_find_maybe(concptr pat)
1496 /* Nothing possible */
1497 if (!macro__use[(byte)(pat[0])])
1502 /* Scan the macros */
1503 for (i = 0; i < macro__num; ++i)
1505 /* Skip macros which do not contain the pattern */
1506 if (!prefix(macro__pat[i], pat)) continue;
1508 /* Skip macros which exactly match the pattern XXX XXX */
1509 if (streq(macro__pat[i], pat)) continue;
1521 * Find the longest macro (if any) which starts with the given pattern
1523 static sint macro_find_ready(concptr pat)
1525 int i, t, n = -1, s = -1;
1527 /* Nothing possible */
1528 if (!macro__use[(byte)(pat[0])])
1533 /* Scan the macros */
1534 for (i = 0; i < macro__num; ++i)
1536 /* Skip macros which are not contained by the pattern */
1537 if (!prefix(pat, macro__pat[i])) continue;
1539 /* Obtain the length of this macro */
1540 t = strlen(macro__pat[i]);
1542 /* Only track the "longest" pattern */
1543 if ((n >= 0) && (s > t)) continue;
1545 /* Track the entry */
1554 * Add a macro definition (or redefinition).
1556 * We should use "act == NULL" to "remove" a macro, but this might make it
1557 * impossible to save the "removal" of a macro definition.
1559 * We should consider refusing to allow macros which contain existing macros,
1560 * or which are contained in existing macros, because this would simplify the
1561 * macro analysis code.
1563 * We should consider removing the "command macro" crap, and replacing it
1564 * with some kind of "powerful keymap" ability, but this might make it hard
1565 * to change the "roguelike" option from inside the game.
1567 errr macro_add(concptr pat, concptr act)
1572 /* Paranoia -- require data */
1573 if (!pat || !act) return (-1);
1576 /* Look for any existing macro */
1577 n = macro_find_exact(pat);
1579 /* Replace existing macro */
1582 /* Free the old macro action */
1583 string_free(macro__act[n]);
1586 /* Create a new macro */
1589 /* Acquire a new index */
1592 /* Save the pattern */
1593 macro__pat[n] = string_make(pat);
1596 /* Save the action */
1597 macro__act[n] = string_make(act);
1600 macro__use[(byte)(pat[0])] = TRUE;
1609 * Local variable -- we are inside a "macro action"
1611 * Do not match any macros until "ascii 30" is found.
1613 static bool parse_macro = FALSE;
1616 * Local variable -- we are inside a "macro trigger"
1618 * Strip all keypresses until a low ascii value is found.
1620 static bool parse_under = FALSE;
1624 * Flush all input chars. Actually, remember the flush,
1625 * and do a "special flush" before the next "inkey()".
1627 * This is not only more efficient, but also necessary to make sure
1628 * that various "inkey()" codes are not "lost" along the way.
1638 * Flush the screen, make a noise
1642 /* Mega-Hack -- Flush the output */
1645 /* Make a bell noise (if allowed) */
1646 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1648 /* Flush the input (later!) */
1654 * Hack -- Make a (relevant?) sound
1659 if (!use_sound) return;
1661 /* Make a sound (if allowed) */
1662 Term_xtra(TERM_XTRA_SOUND, val);
1666 * Hack -- Play a music
1668 errr play_music(int type, int val)
1671 if (!use_music) return 1;
1673 /* Make a sound (if allowed) */
1674 return Term_xtra(type, val);
1678 * Hack -- Select floor music.
1680 void select_floor_music(void)
1684 if (!use_music) return;
1686 if(p_ptr->ambush_flag)
1688 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
1692 if(p_ptr->wild_mode)
1694 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
1698 if(p_ptr->inside_arena)
1700 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
1704 if(p_ptr->inside_battle)
1706 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
1710 if(p_ptr->inside_quest)
1712 if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
1714 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1719 for(i = 0; i < max_q_idx; i++)
1720 { // TODO マクロで類似条件を統合すること
1721 if(quest[i].status == QUEST_STATUS_TAKEN &&
1722 (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
1723 quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
1725 if(play_music(TERM_XTRA_MUSIC_QUEST, i))
1727 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
1733 if(p_ptr->dungeon_idx)
1735 if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
1736 else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
1739 if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
1741 if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
1742 else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
1743 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
1751 if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
1753 play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
1758 if(!current_floor_ptr->dun_level)
1760 if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
1761 else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
1762 else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
1771 * Helper function called only from "inkey()"
1773 * This function does almost all of the "macro" processing.
1775 * We use the "Term_key_push()" function to handle "failed" macros, as well
1776 * as "extra" keys read in while choosing the proper macro, and also to hold
1777 * the action for the macro, plus a special "ascii 30" character indicating
1778 * that any macro action in progress is complete. Embedded macros are thus
1779 * illegal, unless a macro action includes an explicit "ascii 30" character,
1780 * which would probably be a massive hack, and might break things.
1782 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1783 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1784 * macro trigger, 500 milliseconds must pass before the key sequence is
1785 * known not to be that macro trigger.
1787 static char inkey_aux(void)
1789 int k = 0, n, p = 0, w = 0;
1795 char *buf = inkey_macro_trigger_string;
1797 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1802 /* Scan next keypress from macro action */
1803 if (Term_inkey(&ch, FALSE, TRUE))
1805 /* Over-flowed? Cancel macro action */
1806 parse_macro = FALSE;
1811 /* Wait for a keypress */
1812 (void) (Term_inkey(&ch, TRUE, TRUE));
1816 /* End "macro action" */
1817 if (ch == 30) parse_macro = FALSE;
1819 /* Inside "macro action" */
1820 if (ch == 30) return (ch);
1822 /* Inside "macro action" */
1823 if (parse_macro) return (ch);
1825 /* Inside "macro trigger" */
1826 if (parse_under) return (ch);
1828 /* Save the first key, advance */
1833 /* Check for possible macro */
1834 k = macro_find_check(buf);
1836 /* No macro pending */
1837 if (k < 0) return (ch);
1840 /* Wait for a macro, or a timeout */
1843 /* Check for pending macro */
1844 k = macro_find_maybe(buf);
1846 /* No macro pending */
1849 /* Check for (and remove) a pending key */
1850 if (0 == Term_inkey(&ch, FALSE, TRUE))
1852 /* Append the key */
1863 /* Increase "wait" */
1866 /* Excessive delay */
1869 Term_xtra(TERM_XTRA_DELAY, w);
1874 /* Check for available macro */
1875 k = macro_find_ready(buf);
1877 /* No macro available */
1880 /* Push all the keys back on the queue */
1883 /* Push the key, notice over-flow */
1884 if (Term_key_push(buf[--p])) return (0);
1887 /* Wait for (and remove) a pending key */
1888 (void)Term_inkey(&ch, TRUE, TRUE);
1890 /* Return the key */
1895 /* Get the pattern */
1896 pat = macro__pat[k];
1898 /* Get the length of the pattern */
1901 /* Push the "extra" keys back on the queue */
1904 /* Push the key, notice over-flow */
1905 if (Term_key_push(buf[--p])) return (0);
1909 /* Begin "macro action" */
1912 /* Push the "end of macro action" key */
1913 if (Term_key_push(30)) return (0);
1916 /* Access the macro action */
1917 act = macro__act[k];
1919 /* Get the length of the action */
1922 /* Push the macro "action" onto the key queue */
1925 /* Push the key, notice over-flow */
1926 if (Term_key_push(act[--n])) return (0);
1930 /* Hack -- Force "inkey()" to call us again */
1936 * Cancel macro action on the queue
1938 static void forget_macro_action(void)
1940 if (!parse_macro) return;
1942 /* Drop following macro action string */
1947 /* End loop if no key ready */
1948 if (Term_inkey(&ch, FALSE, TRUE)) break;
1950 /* End loop if no key ready */
1953 /* End of "macro action" */
1954 if (ch == 30) break;
1957 /* No longer inside "macro action" */
1958 parse_macro = FALSE;
1963 * Mega-Hack -- special "inkey_next" pointer.
1965 * This special pointer allows a sequence of keys to be "inserted" into
1966 * the stream of keys returned by "inkey()". This key sequence will not
1967 * trigger any macros, and cannot be bypassed by the Borg. It is used
1968 * in Angband to handle "keymaps".
1970 static concptr inkey_next = NULL;
1976 * Mega-Hack -- special "inkey_hack" hook.
1978 * This special function hook allows the "Borg" (see elsewhere) to take
1979 * control of the "inkey()" function, and substitute in fake keypresses.
1981 char (*inkey_hack)(int flush_first) = NULL;
1983 #endif /* ALLOW_BORG */
1988 * Get a keypress from the user.
1990 * This function recognizes a few "global parameters". These are variables
1991 * which, if set to TRUE before calling this function, will have an effect
1992 * on this function, and which are always reset to FALSE by this function
1993 * before this function returns. Thus they function just like normal
1994 * parameters, except that most calls to this function can ignore them.
1996 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
1997 * and any macro processing in progress will be aborted. This flag is
1998 * set by the "flush()" function, which does not actually flush anything
1999 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2001 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2002 * keypress is available, instead of waiting for a keypress.
2004 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2005 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2006 * not return immediately, but will wait for a keypress for as long as the
2007 * normal macro matching code would, allowing the direct entry of macro
2008 * triggers. The "inkey_base" flag is extremely dangerous!
2010 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2011 * normal command, and we will only show the cursor if "hilite_player" is
2012 * TRUE (or if the player is in a store), instead of always showing the
2013 * cursor. The various "main-xxx.c" files should avoid saving the game
2014 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2015 * prevent savefile corruption.
2017 * If we are waiting for a keypress, and no keypress is ready, then we will
2018 * refresh (once) the window which was active when this function was called.
2020 * Note that "back-quote" is automatically converted into "escape" for
2021 * convenience on machines with no "escape" key. This is done after the
2022 * macro matching, so the user can still make a macro for "backquote".
2024 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2025 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2026 * provide support for simple keyboard "macros". These keys are so strange
2027 * that their loss as normal keys will probably be noticed by nobody. The
2028 * "ascii 30" key is used to indicate the "end" of a macro action, which
2029 * allows recursive macros to be avoided. The "ascii 31" key is used by
2030 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2032 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2033 * which can be used to give a variety of "sub-commands" which can be used
2034 * any time. These sub-commands could include commands to take a picture of
2035 * the current screen, to start/stop recording a macro action, etc.
2037 * If "angband_term[0]" is not active, we will make it active during this
2038 * function, so that the various "main-xxx.c" files can assume that input
2039 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2041 * Mega-Hack -- This function is used as the entry point for clearing the
2042 * "signal_count" variable, and of the "character_saved" variable.
2044 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2046 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2047 * control of the keyboard from the user.
2057 /* Hack -- Use the "inkey_next" pointer */
2058 if (inkey_next && *inkey_next && !inkey_xtra)
2060 /* Get next character, and advance */
2063 /* Cancel the various "global parameters" */
2064 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2070 /* Forget pointer */
2076 /* Mega-Hack -- Use the special hook */
2077 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2079 /* Cancel the various "global parameters" */
2080 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2086 #endif /* ALLOW_BORG */
2089 /* Hack -- handle delayed "flush()" */
2092 /* End "macro action" */
2093 parse_macro = FALSE;
2095 /* End "macro trigger" */
2096 parse_under = FALSE;
2098 /* Forget old keypresses */
2103 /* Access cursor state */
2104 (void)Term_get_cursor(&v);
2106 /* Show the cursor if waiting, except sometimes in "command" mode */
2107 if (!inkey_scan && (!inkey_flag || hilite_player || character_icky))
2109 /* Show the cursor */
2110 (void)Term_set_cursor(1);
2114 /* Hack -- Activate main screen */
2115 Term_activate(angband_term[0]);
2121 /* Hack -- Handle "inkey_scan" */
2122 if (!inkey_base && inkey_scan &&
2123 (0 != Term_inkey(&kk, FALSE, FALSE)))
2129 /* Hack -- Flush output once when no key ready */
2130 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2132 /* Hack -- activate proper term */
2138 /* Hack -- activate main screen */
2139 Term_activate(angband_term[0]);
2141 /* Mega-Hack -- reset saved flag */
2142 character_saved = FALSE;
2144 /* Mega-Hack -- reset signal counter */
2152 /* Hack -- Handle "inkey_base" */
2160 /* Wait for (and remove) a pending key */
2161 if (0 == Term_inkey(&ch, TRUE, TRUE))
2172 /* Check for (and remove) a pending key */
2173 if (0 == Term_inkey(&ch, FALSE, TRUE))
2181 /* Increase "wait" */
2184 /* Excessive delay */
2185 if (w >= 100) break;
2187 Term_xtra(TERM_XTRA_DELAY, w);
2195 /* Get a key (see above) */
2199 /* Handle "control-right-bracket" */
2202 /* Strip this key */
2208 /* Treat back-quote as escape */
2209 /* if (ch == '`') ch = ESCAPE; */
2212 /* End "macro trigger" */
2213 if (parse_under && (ch <= 32))
2215 /* Strip this key */
2218 /* End "macro trigger" */
2219 parse_under = FALSE;
2223 /* Handle "control-caret" */
2226 /* Strip this key */
2230 /* Handle "control-underscore" */
2233 /* Strip this key */
2236 /* Begin "macro trigger" */
2240 /* Inside "macro trigger" */
2241 else if (parse_under)
2243 /* Strip this key */
2249 /* Hack -- restore the term */
2253 /* Restore the cursor */
2257 /* Cancel the various "global parameters" */
2258 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2260 /* Return the keypress */
2268 * We use a global array for all inscriptions to reduce the memory
2269 * spent maintaining inscriptions. Of course, it is still possible
2270 * to run out of inscription memory, especially if too many different
2271 * inscriptions are used, but hopefully this will be rare.
2273 * We use dynamic string allocation because otherwise it is necessary
2274 * to pre-guess the amount of quark activity. We limit the total
2275 * number of quarks, but this is much easier to "expand" as needed.
2277 * Any two items with the same inscription will have the same "quark"
2278 * index, which should greatly reduce the need for inscription space.
2280 * Note that "quark zero" is NULL and should not be "dereferenced".
2284 * Initialize the quark array
2286 void quark_init(void)
2288 /* Quark variables */
2289 C_MAKE(quark__str, QUARK_MAX, concptr);
2291 /* Prepare first quark, which is used when quark_add() is failed */
2292 quark__str[1] = string_make("");
2294 /* There is one quark (+ NULL) */
2300 * Add a new "quark" to the set of quarks.
2302 u16b quark_add(concptr str)
2306 /* Look for an existing quark */
2307 for (i = 1; i < quark__num; i++)
2309 /* Check for equality */
2310 if (streq(quark__str[i], str)) return (i);
2313 /* Return "" when no room is available */
2314 if (quark__num == QUARK_MAX) return 1;
2316 /* New maximal quark */
2319 /* Add a new quark */
2320 quark__str[i] = string_make(str);
2322 /* Return the index */
2328 * This function looks up a quark
2330 concptr quark_str(STR_OFFSET i)
2334 /* Return NULL for an invalid index */
2335 if ((i < 1) || (i >= quark__num)) return NULL;
2337 /* Access the quark */
2340 /* Return the quark */
2348 * Second try for the "message" handling routines.
2350 * Each call to "message_add(s)" will add a new "most recent" message
2351 * to the "message recall list", using the contents of the string "s".
2353 * The messages will be stored in such a way as to maximize "efficiency",
2354 * that is, we attempt to maximize the number of sequential messages that
2355 * can be retrieved, given a limited amount of storage space.
2357 * We keep a buffer of chars to hold the "text" of the messages, not
2358 * necessarily in "order", and an array of offsets into that buffer,
2359 * representing the actual messages. This is made more complicated
2360 * by the fact that both the array of indexes, and the buffer itself,
2361 * are both treated as "circular arrays" for efficiency purposes, but
2362 * the strings may not be "broken" across the ends of the array.
2364 * The "message_add()" function is rather "complex", because it must be
2365 * extremely efficient, both in space and time, for use with the Borg.
2371 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2372 * @return 残っているメッセージの数
2374 s32b message_num(void)
2378 /* Extract the indexes */
2379 last = message__last;
2380 next = message__next;
2383 if (next < last) next += MESSAGE_MAX;
2385 /* Extract the space */
2388 /* Return the result */
2394 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2395 * @params age メッセージの世代
2396 * @return メッセージの文字列ポインタ
2398 concptr message_str(int age)
2404 /* Forgotten messages have no text */
2405 if ((age < 0) || (age >= message_num())) return ("");
2407 /* Acquire the "logical" index */
2408 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2410 /* Get the "offset" for the message */
2411 o = message__ptr[x];
2413 /* Access the message text */
2414 s = &message__buf[o];
2416 /* Return the message text */
2422 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2423 * @params str 保存したいメッセージ
2426 void message_add(concptr str)
2435 /*** Step 1 -- Analyze the message ***/
2437 /* Hack -- Ignore "non-messages" */
2440 /* Message length */
2443 /* Important Hack -- Ignore "long" messages */
2444 if (n >= MESSAGE_BUF / 4) return;
2446 /* extra step -- split the message if n>80.(added by Mogami) */
2451 for (n = 0; n < 80; n++, t++)
2458 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2460 for (n = 80; n > 60; n--)
2461 if (str[n] == ' ') break;
2462 if (n == 60) n = 80;
2464 splitted2 = str + n;
2465 strncpy(splitted1, str ,n);
2466 splitted1[n] = '\0';
2472 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2474 /* Limit number of messages to check */
2477 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2479 /* Check previous message */
2480 for (i = message__next; m; m--)
2489 /* Back up and wrap if needed */
2490 if (i-- == 0) i = MESSAGE_MAX - 1;
2492 /* Access the old string */
2493 old = &message__buf[message__ptr[i]];
2495 /* Skip small messages */
2502 for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
2505 for (t = buf; *t && (*t != '<'); t++);
2510 /* Message is too small */
2511 if (strlen(buf) < A_MAX) break;
2513 /* Drop the space */
2516 /* Get multiplier */
2520 /* Limit the multiplier to 1000 */
2521 if (streq(buf, str) && (j < 1000))
2531 sprintf(u, "%s <x%d>", buf, j);
2533 /* Message length */
2536 if (!now_message) now_message++;
2540 num_more++;/*流れた行の数を数えておく */
2547 /* Check the last few messages (if any to count) */
2548 for (i = message__next; k; k--)
2553 /* Back up and wrap if needed */
2554 if (i-- == 0) i = MESSAGE_MAX - 1;
2556 /* Stop before oldest message */
2557 if (i == message__last) break;
2559 /* Extract "distance" from "head" */
2560 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2562 /* Do not optimize over large distance */
2563 if (q > MESSAGE_BUF / 2) continue;
2565 /* Access the old string */
2566 old = &message__buf[message__ptr[i]];
2569 if (!streq(old, str)) continue;
2571 /* Get the next message index, advance */
2572 x = message__next++;
2575 if (message__next == MESSAGE_MAX) message__next = 0;
2577 /* Kill last message if needed */
2578 if (message__next == message__last) message__last++;
2581 if (message__last == MESSAGE_MAX) message__last = 0;
2583 /* Assign the starting address */
2584 message__ptr[x] = message__ptr[i];
2588 goto end_of_message_add;
2593 /*** Step 3 -- Ensure space before end of buffer ***/
2595 /* Kill messages and Wrap if needed */
2596 if (message__head + n + 1 >= MESSAGE_BUF)
2598 /* Kill all "dead" messages */
2599 for (i = message__last; TRUE; i++)
2601 /* Wrap if needed */
2602 if (i == MESSAGE_MAX) i = 0;
2604 /* Stop before the new message */
2605 if (i == message__next) break;
2607 /* Kill "dead" messages */
2608 if (message__ptr[i] >= message__head)
2610 /* Track oldest message */
2611 message__last = i + 1;
2615 /* Wrap "tail" if needed */
2616 if (message__tail >= message__head) message__tail = 0;
2623 /*** Step 4 -- Ensure space before next message ***/
2625 /* Kill messages if needed */
2626 if (message__head + n + 1 > message__tail)
2628 /* Grab new "tail" */
2629 message__tail = message__head + n + 1;
2631 /* Advance tail while possible past first "nul" */
2632 while (message__buf[message__tail-1]) message__tail++;
2634 /* Kill all "dead" messages */
2635 for (i = message__last; TRUE; i++)
2637 /* Wrap if needed */
2638 if (i == MESSAGE_MAX) i = 0;
2640 /* Stop before the new message */
2641 if (i == message__next) break;
2643 /* Kill "dead" messages */
2644 if ((message__ptr[i] >= message__head) &&
2645 (message__ptr[i] < message__tail))
2647 /* Track oldest message */
2648 message__last = i + 1;
2654 /*** Step 5 -- Grab a new message index ***/
2656 /* Get the next message index, advance */
2657 x = message__next++;
2660 if (message__next == MESSAGE_MAX) message__next = 0;
2662 /* Kill last message if needed */
2663 if (message__next == message__last) message__last++;
2666 if (message__last == MESSAGE_MAX) message__last = 0;
2670 /*** Step 6 -- Insert the message text ***/
2672 /* Assign the starting address */
2673 message__ptr[x] = message__head;
2675 /* Append the new part of the message */
2676 for (i = 0; i < n; i++)
2678 /* Copy the message */
2679 message__buf[message__head + i] = str[i];
2683 message__buf[message__head + i] = '\0';
2685 /* Advance the "head" pointer */
2686 message__head += n + 1;
2688 /* recursively add splitted message (added by Mogami) */
2690 if (splitted2 != NULL)
2691 message_add(splitted2);
2699 static void msg_flush(int x)
2701 byte a = TERM_L_BLUE;
2702 bool nagasu = FALSE;
2704 if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
2706 for (i = 0; i < 8; i++)
2708 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2712 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2719 p_ptr->now_damaged = FALSE;
2721 if (!p_ptr->playing || !nagasu)
2723 /* Pause for response */
2724 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2726 /* Get an acceptable keypress */
2730 if (cmd == ESCAPE) {
2731 num_more = -9999; /*auto_moreのとき、全て流す。 */
2733 } else if (cmd == ' ') {
2734 num_more = 0; /*1画面だけ流す。 */
2736 } else if ((cmd == '\n') || (cmd == '\r')) {
2737 num_more--; /*1行だけ流す。 */
2740 if (quick_messages) break;
2745 /* Clear the line */
2746 Term_erase(0, 0, 255);
2750 void msg_erase(void)
2757 * Output a message to the top line of the screen.
2759 * Break long messages into multiple pieces (40-72 chars).
2761 * Allow multiple short messages to "share" the top line.
2763 * Prompt the user to make sure he has a chance to read them.
2765 * These messages are memorized for later reference (see above).
2767 * We could do "Term_fresh()" to provide "flicker" if needed.
2769 * The global "msg_flag" variable can be cleared to tell us to
2770 * "erase" any "pending" messages still on the screen.
2772 * Note that we must be very careful about using the
2773 * "msg_print()" functions without explicitly calling the special
2774 * "msg_print(NULL)" function, since this may result in the loss
2775 * of information if the screen is cleared, or if anything is
2776 * displayed on the top line.
2778 * Note that "msg_print(NULL)" will clear the top line
2779 * even if no messages are pending. This is probably a hack.
2781 void msg_print(concptr msg)
2788 if (current_world_ptr->timewalk_m_idx) return;
2792 /* Clear the line */
2793 Term_erase(0, 0, 255);
2797 /* Original Message Length */
2798 n = (msg ? strlen(msg) : 0);
2800 /* Hack -- flush when requested or needed */
2801 if (p && (!msg || ((p + n) > 72)))
2814 if (n > 1000) return;
2823 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2826 /* New Message Length */
2829 /* Memorize the message */
2830 if (character_generated) message_add(buf);
2832 /* Analyze the buffer */
2839 int check, split = 72;
2842 bool k_flag = FALSE;
2845 /* Find the "best" split point */
2846 for (check = 0; check < 72; check++)
2854 /* Found a valid split point */
2855 if (iskanji(t[check]))
2860 else if (t[check] == ' ')
2873 /* Find the "best" split point */
2874 for (check = 40; check < 72; check++)
2876 /* Found a valid split point */
2877 if (t[check] == ' ') split = check;
2881 /* Save the split character */
2884 /* Split the message */
2887 /* Display part of the message */
2888 Term_putstr(0, 0, split, TERM_WHITE, t);
2891 msg_flush(split + 1);
2893 /* Memorize the piece */
2894 /* if (character_generated) message_add(t); */
2896 /* Restore the split character */
2899 /* Insert a space */
2902 /* Prepare to recurse on the rest of "buf" */
2903 t += split; n -= split;
2906 /* Display the tail of the message */
2907 Term_putstr(p, 0, n, TERM_WHITE, t);
2909 /* Memorize the tail */
2910 /* if (character_generated) message_add(t); */
2912 p_ptr->window |= (PW_MESSAGE);
2915 /* Remember the message */
2918 /* Remember the position */
2925 /* Optional refresh */
2926 if (fresh_message) Term_fresh();
2929 void msg_print_wizard(int cheat_type, concptr msg)
2931 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2932 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2933 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2934 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2936 concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
2938 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2941 if (cheat_diary_output)
2943 do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
2949 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2951 static int screen_depth = 0;
2955 * Save the screen, and increase the "icky" depth.
2957 * This function must match exactly one call to "screen_load()".
2959 void screen_save(void)
2961 /* Hack -- Flush messages */
2964 /* Save the screen (if legal) */
2965 if (screen_depth++ == 0) Term_save();
2967 /* Increase "icky" depth */
2973 * Load the screen, and decrease the "icky" depth.
2975 * This function must match exactly one call to "screen_save()".
2977 void screen_load(void)
2979 /* Hack -- Flush messages */
2982 /* Load the screen (if legal) */
2983 if (--screen_depth == 0) Term_load();
2985 /* Decrease "icky" depth */
2991 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
2993 void msg_format(concptr fmt, ...)
2999 /* Begin the Varargs Stuff */
3002 /* Format the args, save the length */
3003 (void)vstrnfmt(buf, 1024, fmt, vp);
3005 /* End the Varargs Stuff */
3013 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3015 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3017 if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3018 if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3019 if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3020 if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
3025 /* Begin the Varargs Stuff */
3028 /* Format the args, save the length */
3029 (void)vstrnfmt(buf, 1024, fmt, vp);
3031 /* End the Varargs Stuff */
3035 msg_print_wizard(cheat_type, buf);
3041 * Display a string on the screen using an attribute.
3043 * At the given location, using the given attribute, if allowed,
3044 * add the given string. Do not clear the line.
3046 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3048 /* Position cursor, Dump the attr/text */
3049 Term_putstr(col, row, -1, attr, str);
3053 * As above, but in "white"
3055 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3058 Term_putstr(col, row, -1, TERM_WHITE, str);
3064 * Display a string on the screen using an attribute, and clear
3065 * to the end of the line.
3067 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3069 /* Clear line, position cursor */
3070 Term_erase(col, row, 255);
3072 /* Dump the attr/text */
3073 Term_addstr(-1, attr, str);
3077 * As above, but in "white"
3079 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3082 c_prt(TERM_WHITE, str, row, col);
3089 * Print some (colored) text to the screen at the current cursor position,
3090 * automatically "wrapping" existing text (at spaces) when necessary to
3091 * avoid placing any text into the last column, and clearing every line
3092 * before placing any text in that line. Also, allow "newline" to force
3093 * a "wrap" to the next line. Advance the cursor as needed so sequential
3094 * calls to this function will work correctly.
3096 * Once this function has been called, the cursor should not be moved
3097 * until all the related "c_roff()" calls to the window are complete.
3099 * This function will correctly handle any width up to the maximum legal
3100 * value of 256, though it works best for a standard 80 character width.
3102 void c_roff(byte a, concptr str)
3110 /* Obtain the size */
3111 (void)Term_get_size(&w, &h);
3113 /* Obtain the cursor */
3114 (void)Term_locate(&x, &y);
3116 /* Hack -- No more space */
3117 if( y == h - 1 && x > w - 3) return;
3119 /* Process the string */
3120 for (s = str; *s; s++)
3125 int k_flag = iskanji(*s);
3137 /* Clear line, move cursor */
3138 Term_erase(x, y, 255);
3143 /* Clean up the char */
3145 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3147 ch = (isprint(*s) ? *s : ' ');
3151 /* Wrap words as needed */
3153 if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
3155 if ((x >= w - 1) && (ch != ' '))
3172 /* Scan existing text */
3173 for (i = w - 2; i >= 0; i--)
3175 /* Grab existing attr/char */
3176 Term_what(i, y, &av[i], &cv[i]);
3178 /* Break on space */
3179 if (cv[i] == ' ') break;
3181 /* Track current word */
3184 if (cv[i] == '(') break;
3193 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3194 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
3195 #if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
3196 || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
3199 Term_what(x , y, &av[x ], &cv[x ]);
3200 Term_what(x-1, y, &av[x-1], &cv[x-1]);
3201 Term_what(x-2, y, &av[x-2], &cv[x-2]);
3212 Term_erase(n, y, 255);
3221 /* Clear line, move cursor */
3222 Term_erase(x, y, 255);
3224 /* Wrap the word (if any) */
3225 for (i = n; i < w - 1; i++)
3228 if( cv[i] == '\0' ) break;
3231 Term_addch(av[i], cv[i]);
3233 /* Advance (no wrap) */
3240 Term_addch((byte)(a|0x10), ch);
3252 Term_addch((byte)(a|0x20), ch);
3261 * As above, but in "white"
3263 void roff(concptr str)
3266 c_roff(TERM_WHITE, str);
3273 * Clear part of the screen
3275 void clear_from(int row)
3279 /* Erase requested rows */
3280 for (y = row; y < Term->hgt; y++)
3282 /* Erase part of the screen */
3283 Term_erase(0, y, 255);
3291 * Get some string input at the cursor location.
3292 * Assume the buffer is initialized to a default string.
3294 * The default buffer is in Overwrite mode and displayed in yellow at
3295 * first. Normal chars clear the yellow text and append the char in
3298 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3299 * If the text is still displayed in yellow (Overwite mode), it will
3300 * turns into white (Insert mode) when cursor moves.
3302 * DELETE (^D) deletes a char at the cursor position.
3303 * BACKSPACE (^H) deletes a char at the left of cursor position.
3304 * ESCAPE clears the buffer and the window and returns FALSE.
3305 * RETURN accepts the current buffer contents and returns TRUE.
3307 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3314 * TERM_YELLOW : Overwrite mode
3315 * TERM_WHITE : Insert mode
3317 byte color = TERM_YELLOW;
3319 /* Locate the cursor position */
3320 Term_locate(&x, &y);
3322 /* Paranoia -- check len */
3323 if (len < 1) len = 1;
3325 /* Paranoia -- check column */
3326 if ((x < 0) || (x >= 80)) x = 0;
3328 /* Restrict the length */
3329 if (x + len > 80) len = 80 - x;
3331 /* Paranoia -- Clip the default entry */
3340 /* Display the string */
3341 Term_erase(x, y, len);
3342 Term_putstr(x, y, -1, color, buf);
3345 Term_gotoxy(x + pos, y);
3347 /* Get a special key code */
3348 skey = inkey_special(numpad_cursor);
3350 /* Analyze the key */
3358 /* Now on insert mode */
3361 /* No move at beginning of line */
3362 if (0 == pos) break;
3366 int next_pos = i + 1;
3369 if (iskanji(buf[i])) next_pos++;
3372 /* Is there the cursor at next position? */
3373 if (next_pos >= pos) break;
3379 /* Get previous position */
3387 /* Now on insert mode */
3390 /* No move at end of line */
3391 if ('\0' == buf[pos]) break;
3395 if (iskanji(buf[pos])) pos += 2;
3418 /* Now on insert mode */
3421 /* No move at beginning of line */
3422 if (0 == pos) break;
3426 int next_pos = i + 1;
3429 if (iskanji(buf[i])) next_pos++;
3432 /* Is there the cursor at next position? */
3433 if (next_pos >= pos) break;
3439 /* Get previous position */
3442 /* Fall through to 'Delete key' */
3451 /* Now on insert mode */
3454 /* No move at end of line */
3455 if ('\0' == buf[pos]) break;
3457 /* Position of next character */
3461 /* Next character is one more byte away */
3462 if (iskanji(buf[pos])) src++;
3467 /* Move characters at src to dst */
3468 while ('\0' != (buf[dst++] = buf[src++]))
3476 /* Insert a character */
3481 /* Ignore special keys */
3482 if (skey & SKEY_MASK) break;
3484 /* Get a character code */
3487 if (color == TERM_YELLOW)
3489 /* Overwrite default string */
3492 /* Go to insert mode */
3496 /* Save right part of string */
3497 strcpy(tmp, buf + pos);
3503 /* Bypass macro processing */
3521 if (pos < len && (isprint(c) || iskana(c)))
3523 if (pos < len && isprint(c))
3537 /* Write back the left part of string */
3538 my_strcat(buf, tmp, len + 1);
3545 } /* while (TRUE) */
3550 * Get some string input at the cursor location.
3552 * Allow to use numpad keys as cursor keys.
3554 bool askfor(char *buf, int len)
3556 return askfor_aux(buf, len, TRUE);
3561 * Get a string from the user
3563 * The "prompt" should take the form "Prompt: "
3565 * Note that the initial contents of the string is used as
3566 * the default response, so be sure to "clear" it if needed.
3568 * We clear the input, and return FALSE, on "ESCAPE".
3570 bool get_string(concptr prompt, char *buf, int len)
3575 /* Display prompt */
3578 /* Ask the user for a string */
3579 res = askfor(buf, len);
3588 * Verify something with the user
3590 * The "prompt" should take the form "Query? "
3592 * Note that "[y/n]" is appended to the prompt.
3594 bool get_check(concptr prompt)
3596 return get_check_strict(prompt, 0);
3600 * Verify something with the user strictly
3602 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3603 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3604 * mode & CHECK_NO_HISTORY : no message_add
3605 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3607 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3615 p_ptr->window |= PW_MESSAGE;
3621 if (!rogue_like_commands)
3622 mode &= ~CHECK_OKAY_CANCEL;
3625 /* Hack -- Build a "useful" prompt */
3626 if (mode & CHECK_OKAY_CANCEL)
3628 my_strcpy(buf, prompt, sizeof(buf)-15);
3629 strcat(buf, "[(O)k/(C)ancel]");
3631 else if (mode & CHECK_DEFAULT_Y)
3633 my_strcpy(buf, prompt, sizeof(buf)-5);
3634 strcat(buf, "[Y/n]");
3638 my_strcpy(buf, prompt, sizeof(buf)-5);
3639 strcat(buf, "[y/n]");
3645 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3647 /* HACK : Add the line to message buffer */
3649 p_ptr->window |= (PW_MESSAGE);
3653 /* Get an acceptable answer */
3658 if (!(mode & CHECK_NO_ESCAPE))
3667 if (mode & CHECK_OKAY_CANCEL)
3669 if (i == 'o' || i == 'O')
3674 else if (i == 'c' || i == 'C')
3682 if (i == 'y' || i == 'Y')
3687 else if (i == 'n' || i == 'N')
3694 if (mode & CHECK_DEFAULT_Y)
3703 /* Erase the prompt */
3706 /* Return the flag */
3712 * Prompts for a keypress
3714 * The "prompt" should take the form "Command: "
3716 * Returns TRUE unless the character is "Escape"
3718 bool get_com(concptr prompt, char *command, bool z_escape)
3722 /* Display a prompt */
3726 if (get_com_no_macros)
3727 *command = (char)inkey_special(FALSE);
3731 /* Clear the prompt */
3734 /* Handle "cancel" */
3735 if (*command == ESCAPE) return (FALSE);
3736 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
3744 * Request a "quantity" from the user
3746 * Hack -- allow "command_arg" to specify a quantity
3748 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3757 /* Use "command_arg" */
3760 /* Extract a number */
3763 /* Clear "command_arg" */
3766 /* Enforce the maximum */
3767 if (amt > max) amt = max;
3773 /* Get the item index */
3774 result = repeat_pull(&code);
3775 amt = (QUANTITY)code;
3776 if ((max != 1) && result)
3778 /* Enforce the maximum */
3779 if (amt > max) amt = max;
3781 /* Enforce the minimum */
3782 if (amt < 0) amt = 0;
3788 /* Build a prompt if needed */
3791 /* Build a prompt */
3792 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3794 /* Use that prompt */
3799 /* Display prompt */
3802 /* Default to one */
3805 /* Build the default */
3806 sprintf(buf, "%d", amt);
3809 * Ask for a quantity
3810 * Don't allow to use numpad as cursor key.
3812 res = askfor_aux(buf, 6, FALSE);
3820 /* Extract a number */
3821 amt = (COMMAND_CODE)atoi(buf);
3823 /* A letter means "all" */
3824 if (isalpha(buf[0])) amt = max;
3826 /* Enforce the maximum */
3827 if (amt > max) amt = max;
3829 /* Enforce the minimum */
3830 if (amt < 0) amt = 0;
3832 if (amt) repeat_push((COMMAND_CODE)amt);
3834 /* Return the result */
3840 * Pause for user response
3842 void pause_line(int row)
3845 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3853 * Hack -- special buffer to hold the action of the current keymap
3855 static char request_command_buffer[256];
3867 menu_naiyou menu_info[10][10] =
3870 {"魔法/特殊能力", 1, FALSE},
3872 {"道具(使用)", 3, FALSE},
3873 {"道具(その他)", 4, FALSE},
3883 {"使う(m)", 'm', TRUE},
3884 {"調べる(b/P)", 'b', TRUE},
3885 {"覚える(G)", 'G', TRUE},
3886 {"特殊能力を使う(U/O)", 'U', TRUE},
3896 {"休息する(R)", 'R', TRUE},
3897 {"トラップ解除(D)", 'D', TRUE},
3898 {"探す(s)", 's', TRUE},
3899 {"周りを調べる(l/x)", 'l', TRUE},
3900 {"ターゲット指定(*)", '*', TRUE},
3901 {"穴を掘る(T/^t)", 'T', TRUE},
3902 {"階段を上る(<)", '<', TRUE},
3903 {"階段を下りる(>)", '>', TRUE},
3904 {"ペットに命令する(p)", 'p', TRUE},
3905 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3909 {"読む(r)", 'r', TRUE},
3910 {"飲む(q)", 'q', TRUE},
3911 {"杖を使う(u/Z)", 'u', TRUE},
3912 {"魔法棒で狙う(a/z)", 'a', TRUE},
3913 {"ロッドを振る(z/a)", 'z', TRUE},
3914 {"始動する(A)", 'A', TRUE},
3915 {"食べる(E)", 'E', TRUE},
3916 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3917 {"投げる(v)", 'v', TRUE},
3922 {"拾う(g)", 'g', TRUE},
3923 {"落とす(d)", 'd', TRUE},
3924 {"壊す(k/^d)", 'k', TRUE},
3925 {"銘を刻む({)", '{', TRUE},
3926 {"銘を消す(})", '}', TRUE},
3927 {"調査(I)", 'I', TRUE},
3928 {"アイテム一覧(i)", 'i', TRUE},
3935 {"装備する(w)", 'w', TRUE},
3936 {"装備を外す(t/T)", 't', TRUE},
3937 {"燃料を補給(F)", 'F', TRUE},
3938 {"装備一覧(e)", 'e', TRUE},
3948 {"開ける(o)", 'o', TRUE},
3949 {"閉じる(c)", 'c', TRUE},
3950 {"体当たりする(B/f)", 'B', TRUE},
3951 {"くさびを打つ(j/S)", 'j', TRUE},
3961 {"ダンジョンの全体図(M)", 'M', TRUE},
3962 {"位置を確認(L/W)", 'L', TRUE},
3963 {"階の雰囲気(^f)", KTRL('F'), TRUE},
3964 {"ステータス(C)", 'C', TRUE},
3965 {"文字の説明(/)", '/', TRUE},
3966 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
3967 {"現在の時刻(^t/')", KTRL('T'), TRUE},
3968 {"現在の知識(~)", '~', TRUE},
3969 {"プレイ記録(|)", '|', TRUE},
3974 {"オプション(=)", '=', TRUE},
3975 {"マクロ(@)", '@', TRUE},
3976 {"画面表示(%)", '%', TRUE},
3977 {"カラー(&)", '&', TRUE},
3978 {"設定変更コマンド(\")", '\"', TRUE},
3979 {"自動拾いをロード($)", '$', TRUE},
3980 {"システム(!)", '!', TRUE},
3987 {"セーブ&中断(^x)", KTRL('X'), TRUE},
3988 {"セーブ(^s)", KTRL('S'), TRUE},
3989 {"ヘルプ(?)", '?', TRUE},
3990 {"再描画(^r)", KTRL('R'), TRUE},
3991 {"メモ(:)", ':', TRUE},
3992 {"記念撮影())", ')', TRUE},
3993 {"記念撮影の表示(()", '(', TRUE},
3994 {"バージョン情報(V)", 'V', TRUE},
3995 {"引退する(Q)", 'Q', TRUE},
4000 menu_naiyou menu_info[10][10] =
4003 {"Magic/Special", 1, FALSE},
4004 {"Action", 2, FALSE},
4005 {"Items(use)", 3, FALSE},
4006 {"Items(other)", 4, FALSE},
4007 {"Equip", 5, FALSE},
4008 {"Door/Box", 6, FALSE},
4009 {"Informations", 7, FALSE},
4010 {"Options", 8, FALSE},
4011 {"Other commands", 9, FALSE},
4016 {"Use(m)", 'm', TRUE},
4017 {"See tips(b/P)", 'b', TRUE},
4018 {"Study(G)", 'G', TRUE},
4019 {"Special abilities(U/O)", 'U', TRUE},
4029 {"Rest(R)", 'R', TRUE},
4030 {"Disarm a trap(D)", 'D', TRUE},
4031 {"Search(s)", 's', TRUE},
4032 {"Look(l/x)", 'l', TRUE},
4033 {"Target(*)", '*', TRUE},
4034 {"Dig(T/^t)", 'T', TRUE},
4035 {"Go up stairs(<)", '<', TRUE},
4036 {"Go down stairs(>)", '>', TRUE},
4037 {"Command pets(p)", 'p', TRUE},
4038 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4042 {"Read a scroll(r)", 'r', TRUE},
4043 {"Drink a potion(q)", 'q', TRUE},
4044 {"Use a staff(u/Z)", 'u', TRUE},
4045 {"Aim a wand(a/z)", 'a', TRUE},
4046 {"Zap a rod(z/a)", 'z', TRUE},
4047 {"Activate an equipment(A)", 'A', TRUE},
4048 {"Eat(E)", 'E', TRUE},
4049 {"Fire missile weapon(f/t)", 'f', TRUE},
4050 {"Throw an item(v)", 'v', TRUE},
4055 {"Get items(g)", 'g', TRUE},
4056 {"Drop an item(d)", 'd', TRUE},
4057 {"Destroy an item(k/^d)", 'k', TRUE},
4058 {"Inscribe an item({)", '{', TRUE},
4059 {"Uninscribe an item(})", '}', TRUE},
4060 {"Info about an item(I)", 'I', TRUE},
4061 {"Inventory list(i)", 'i', TRUE},
4068 {"Wear(w)", 'w', TRUE},
4069 {"Take off(t/T)", 't', TRUE},
4070 {"Refuel(F)", 'F', TRUE},
4071 {"Equipment list(e)", 'e', TRUE},
4081 {"Open(o)", 'o', TRUE},
4082 {"Close(c)", 'c', TRUE},
4083 {"Bash a door(B/f)", 'B', TRUE},
4084 {"Jam a door(j/S)", 'j', TRUE},
4094 {"Full map(M)", 'M', TRUE},
4095 {"Map(L/W)", 'L', TRUE},
4096 {"Level feeling(^f)", KTRL('F'), TRUE},
4097 {"Character status(C)", 'C', TRUE},
4098 {"Identify symbol(/)", '/', TRUE},
4099 {"Show prev messages(^p)", KTRL('P'), TRUE},
4100 {"Current time(^t/')", KTRL('T'), TRUE},
4101 {"Various informations(~)", '~', TRUE},
4102 {"Play record menu(|)", '|', TRUE},
4107 {"Set options(=)", '=', TRUE},
4108 {"Interact with macros(@)", '@', TRUE},
4109 {"Interact w/ visuals(%)", '%', TRUE},
4110 {"Interact with colors(&)", '&', TRUE},
4111 {"Enter a user pref(\")", '\"', TRUE},
4112 {"Reload auto-pick pref($)", '$', TRUE},
4120 {"Save and quit(^x)", KTRL('X'), TRUE},
4121 {"Save(^s)", KTRL('S'), TRUE},
4122 {"Help(obsoleted)(?)", '?', TRUE},
4123 {"Redraw(^r)", KTRL('R'), TRUE},
4124 {"Take note(:)", ':', TRUE},
4125 {"Dump screen dump(()", ')', TRUE},
4126 {"Load screen dump())", '(', TRUE},
4127 {"Version info(V)", 'V', TRUE},
4128 {"Quit(Q)", 'Q', TRUE},
4141 } special_menu_naiyou;
4143 #define MENU_CLASS 1
4147 special_menu_naiyou special_menu_info[] =
4149 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4150 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4151 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4152 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4153 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4154 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4155 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4156 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4157 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4158 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4159 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4163 special_menu_naiyou special_menu_info[] =
4165 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4166 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4167 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4168 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4169 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4170 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4171 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4172 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4173 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4174 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4175 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4180 static char inkey_from_menu(void)
4184 int num = 0, max_num, old_num = 0;
4188 if (p_ptr->y - panel_row_min > 10) basey = 2;
4192 /* Clear top line */
4202 if (!menu) old_num = num;
4203 put_str("+----------------------------------------------------+", basey, basex);
4204 put_str("| |", basey+1, basex);
4205 put_str("| |", basey+2, basex);
4206 put_str("| |", basey+3, basex);
4207 put_str("| |", basey+4, basex);
4208 put_str("| |", basey+5, basex);
4209 put_str("+----------------------------------------------------+", basey+6, basex);
4211 for(i = 0; i < 10; i++)
4214 if (!menu_info[menu][i].cmd) break;
4215 menu_name = menu_info[menu][i].name;
4216 for(hoge = 0; ; hoge++)
4218 if (!special_menu_info[hoge].name[0]) break;
4219 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4220 switch(special_menu_info[hoge].jouken)
4223 if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4226 if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4228 if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4235 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4238 kisuu = max_num % 2;
4239 put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4241 /* Place the cursor on the player */
4242 move_cursor_relative(p_ptr->y, p_ptr->x);
4245 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4247 if (menu_info[menu][num].fin)
4249 cmd = menu_info[menu][num].cmd;
4255 menu = menu_info[menu][num].cmd;
4261 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4278 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4283 num = (num + 2) % (max_num - 1);
4285 num = (num + 2) % (max_num + 1);
4287 else num = (num + 2) % max_num;
4289 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4294 num = (num + max_num - 3) % (max_num - 1);
4296 num = (num + max_num - 1) % (max_num + 1);
4298 else num = (num + max_num - 2) % max_num;
4300 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4302 if ((num % 2) || (num == max_num - 1))
4306 else if (num < max_num - 1)
4314 if (!inkey_next) inkey_next = "";
4320 * Request a command from the user.
4322 * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
4323 * p_ptr->command_arg. May modify p_ptr->command_new.
4325 * Note that "caret" ("^") is treated specially, and is used to
4326 * allow manual input of control characters. This can be used
4327 * on many machines to request repeated tunneling (Ctrl-H) and
4328 * on the Macintosh to request "Control-Caret".
4330 * Note that "backslash" is treated specially, and is used to bypass any
4331 * keymap entry for the following character. This is useful for macros.
4333 * Note that this command is used both in the dungeon and in
4334 * stores, and must be careful to work in both situations.
4336 * Note that "p_ptr->command_new" may not work any more.
4338 void request_command(int shopping)
4351 if (rogue_like_commands)
4353 mode = KEYMAP_MODE_ROGUE;
4359 mode = KEYMAP_MODE_ORIG;
4363 /* No command yet */
4366 /* No "argument" yet */
4369 /* No "direction" yet */
4378 /* Hack -- auto-commands */
4383 /* Use auto-command */
4390 /* Get a keypress in "command" mode */
4393 /* Hack -- no flush needed */
4397 /* Activate "command mode" */
4402 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4403 && !keymap_act[mode][(byte)(cmd)])
4404 cmd = inkey_from_menu();
4407 /* Clear top line */
4414 COMMAND_ARG old_arg = command_arg;
4419 /* Begin the input */
4420 prt(_("回数: ", "Count: "), 0, 0);
4422 /* Get a command count */
4425 /* Get a new keypress */
4428 /* Simple editing (delete or backspace) */
4429 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4431 /* Delete a digit */
4432 command_arg = command_arg / 10;
4434 /* Show current count */
4435 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4438 /* Actual numeric data */
4439 else if (cmd >= '0' && cmd <= '9')
4441 /* Stop count at 9999 */
4442 if (command_arg >= 1000)
4451 /* Increase count */
4454 /* Incorporate that digit */
4455 command_arg = command_arg * 10 + D2I(cmd);
4458 /* Show current count */
4459 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4462 /* Exit on "unusable" input */
4469 /* Hack -- Handle "zero" */
4470 if (command_arg == 0)
4475 /* Show current count */
4476 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4479 /* Hack -- Handle "old_arg" */
4482 /* Restore old_arg */
4483 command_arg = old_arg;
4485 /* Show current count */
4486 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4489 /* Hack -- white-space means "enter command now" */
4490 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4492 /* Get a real command */
4493 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4503 /* Allow "keymaps" to be bypassed */
4506 /* Get a real command */
4507 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4509 /* Hack -- bypass keymaps */
4510 if (!inkey_next) inkey_next = "";
4514 /* Allow "control chars" to be entered */
4517 /* Get a new command and controlify it */
4518 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4522 /* Look up applicable keymap */
4523 act = keymap_act[mode][(byte)(cmd)];
4525 /* Apply keymap if not inside a keymap already */
4526 if (act && !inkey_next)
4528 /* Install the keymap (limited buffer size) */
4529 (void)strnfmt(request_command_buffer, 256, "%s", act);
4531 /* Start using the buffer */
4532 inkey_next = request_command_buffer;
4540 command_cmd = (byte)cmd;
4545 /* Hack -- Auto-repeat certain commands */
4546 if (always_repeat && (command_arg <= 0))
4548 /* Hack -- auto repeat certain commands */
4549 if (my_strchr("TBDoc+", (char)command_cmd))
4551 /* Repeat 99 times */
4560 switch (command_cmd)
4562 /* Command "p" -> "purchase" (get) */
4563 case 'p': command_cmd = 'g'; break;
4565 /* Command "m" -> "purchase" (get) */
4566 case 'm': command_cmd = 'g'; break;
4568 /* Command "s" -> "sell" (drop) */
4569 case 's': command_cmd = 'd'; break;
4574 for (i = 0; i < 256; i++)
4577 if ((s = keymap_act[mode][i]) != NULL)
4579 if (*s == command_cmd && *(s+1) == 0)
4587 caretcmd = command_cmd;
4590 /* Hack -- Scan equipment */
4591 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4595 object_type *o_ptr = &inventory[i];
4596 if (!o_ptr->k_idx) continue;
4598 /* No inscription */
4599 if (!o_ptr->inscription) continue;
4601 /* Obtain the inscription */
4602 s = quark_str(o_ptr->inscription);
4605 s = my_strchr(s, '^');
4607 /* Process preventions */
4610 /* Check the "restriction" character */
4612 if ((s[1] == caretcmd) || (s[1] == '*'))
4614 if ((s[1] == command_cmd) || (s[1] == '*'))
4618 /* Hack -- Verify command */
4619 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4621 /* Hack -- Use space */
4626 /* Find another '^' */
4627 s = my_strchr(s + 1, '^');
4632 /* Hack -- erase the message line. */
4639 * Check a char for "vowel-hood"
4641 bool is_a_vowel(int ch)
4666 * Replace the first instance of "target" in "buf" with "insert"
4667 * If "insert" is NULL, just remove the first instance of "target"
4668 * In either case, return TRUE if "target" is found.
4670 * XXX Could be made more efficient, especially in the
4671 * case where "insert" is smaller than "target".
4673 static bool insert_str(char *buf, concptr target, concptr insert)
4676 int b_len, t_len, i_len;
4678 /* Attempt to find the target (modify "buf") */
4679 buf = my_strstr(buf, target);
4681 /* No target found */
4682 if (!buf) return (FALSE);
4684 /* Be sure we have an insertion string */
4685 if (!insert) insert = "";
4687 /* Extract some lengths */
4688 t_len = strlen(target);
4689 i_len = strlen(insert);
4690 b_len = strlen(buf);
4692 /* How much "movement" do we need? */
4693 len = i_len - t_len;
4695 /* We need less space (for insert) */
4698 for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
4701 /* We need more space (for insert) */
4704 for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
4707 /* If movement occured, we need a new terminator */
4708 if (len) buf[b_len+len] = '\0';
4710 /* Now copy the insertion string */
4711 for (i = 0; i < i_len; ++i) buf[i] = insert[i];
4713 /* Successful operation */
4723 * Called from cmd4.c and a few other places. Just extracts
4724 * a direction from the keymap for ch (the last direction,
4725 * in fact) byte or char here? I'm thinking that keymaps should
4726 * generally only apply to single keys, which makes it no more
4727 * than 128, so a char should suffice... but keymap_act is 256...
4729 int get_keymap_dir(char ch)
4733 /* Already a direction? */
4744 if (rogue_like_commands)
4746 mode = KEYMAP_MODE_ROGUE;
4752 mode = KEYMAP_MODE_ORIG;
4755 /* Extract the action (if any) */
4756 act = keymap_act[mode][(byte)(ch)];
4761 /* Convert to a direction */
4762 for (s = act; *s; ++s)
4764 /* Use any digits in keymap */
4765 if (isdigit(*s)) d = D2I(*s);
4771 /* Return direction */
4776 #define REPEAT_MAX 20
4778 /* Number of chars saved */
4779 static int repeat__cnt = 0;
4782 static int repeat__idx = 0;
4785 static COMMAND_CODE repeat__key[REPEAT_MAX];
4788 void repeat_push(COMMAND_CODE what)
4791 if (repeat__cnt == REPEAT_MAX) return;
4793 /* Push the "stuff" */
4794 repeat__key[repeat__cnt++] = what;
4796 /* Prevents us from pulling keys */
4801 bool repeat_pull(COMMAND_CODE *what)
4803 /* All out of keys */
4804 if (repeat__idx == repeat__cnt) return (FALSE);
4806 /* Grab the next key, advance */
4807 *what = repeat__key[repeat__idx++];
4813 void repeat_check(void)
4817 /* Ignore some commands */
4818 if (command_cmd == ESCAPE) return;
4819 if (command_cmd == ' ') return;
4820 if (command_cmd == '\r') return;
4821 if (command_cmd == '\n') return;
4823 /* Repeat Last Command */
4824 if (command_cmd == 'n')
4829 /* Get the command */
4830 if (repeat_pull(&what))
4832 /* Save the command */
4837 /* Start saving new command */
4846 /* Save this command */
4855 * Array size for which InsertionSort
4856 * is used instead of QuickSort
4862 * Exchange two sort-entries
4863 * (should probably be coded inline
4864 * for speed increase)
4866 static void swap(tag_type *a, tag_type *b)
4877 * Insertion-Sort algorithm
4878 * (used by the Quicksort algorithm)
4880 static void InsertionSort(tag_type elements[], int number)
4886 for (P = 1; P < number; P++)
4889 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4890 elements[j] = elements[j - 1];
4897 * Helper function for Quicksort
4899 static tag_type median3(tag_type elements[], int left, int right)
4901 int center = (left + right) / 2;
4903 if (elements[left].tag > elements[center].tag)
4904 swap(&elements[left], &elements[center]);
4905 if (elements[left].tag > elements[right].tag)
4906 swap(&elements[left], &elements[right]);
4907 if (elements[center].tag > elements[right].tag)
4908 swap(&elements[center], &elements[right]);
4910 swap(&elements[center], &elements[right - 1]);
4911 return (elements[right - 1]);
4916 * Quicksort algorithm
4918 * The "median of three" pivot selection eliminates
4919 * the bad case of already sorted input.
4921 * We use InsertionSort for smaller sub-arrays,
4922 * because it is faster in this case.
4924 * For details see: "Data Structures and Algorithm
4925 * Analysis in C" by Mark Allen Weiss.
4927 static void quicksort(tag_type elements[], int left, int right)
4932 if (left + CUTOFF <= right)
4934 pivot = median3(elements, left, right);
4936 i = left; j = right -1;
4940 while (elements[++i].tag < pivot.tag);
4941 while (elements[--j].tag > pivot.tag);
4944 swap(&elements[i], &elements[j]);
4950 swap(&elements[i], &elements[right - 1]);
4952 quicksort(elements, left, i - 1);
4953 quicksort(elements, i + 1, right);
4957 /* Use InsertionSort on small arrays */
4958 InsertionSort(elements + left, right - left + 1);
4964 * Frontend for the sorting algorithm
4966 * Sorts an array of tagged pointers
4967 * with <number> elements.
4969 void tag_sort(tag_type elements[], int number)
4971 quicksort(elements, 0, number - 1);
4974 #endif /* SORT_R_INFO */
4976 #ifdef SUPPORT_GAMMA
4978 /* Table of gamma values */
4979 byte gamma_table[256];
4981 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
4982 static s16b gamma_helper[256] =
4984 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
4985 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
4986 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
4987 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
4988 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
4989 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
4990 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
4991 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
4992 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
4993 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
4994 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
4995 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
4996 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
4997 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
4998 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
4999 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
5004 * Build the gamma table so that floating point isn't needed.
5006 * Note gamma goes from 0->256. The old value of 100 is now 128.
5008 void build_gamma_table(int gamma)
5013 * value is the current sum.
5014 * diff is the new term to add to the series.
5018 /* Hack - convergence is bad in these cases. */
5020 gamma_table[255] = 255;
5022 for (i = 1; i < 255; i++)
5025 * Initialise the Taylor series
5027 * value and diff have been scaled by 256
5032 diff = ((long)gamma_helper[i]) * (gamma - 256);
5041 * Use the following identiy to calculate the gamma table.
5042 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5044 * n is the current term number.
5046 * The gamma_helper array contains a table of
5048 * This is used because a^b = exp(b*ln(a))
5054 * Note that everything is scaled by 256 for accuracy,
5055 * plus another factor of 256 for the final result to
5056 * be from 0-255. Thus gamma_helper[] * gamma must be
5057 * divided by 256*256 each itteration, to get back to
5058 * the original power series.
5060 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5064 * Store the value in the table so that the
5065 * floating point pow function isn't needed .
5067 gamma_table[i] = ((long)(value / 256) * i) / 256;
5071 #endif /* SUPPORT_GAMMA */
5075 * Add a series of keypresses to the "queue".
5077 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5078 * if there are none.
5080 * Catch the "out of space" error before anything is printed.
5082 * NB: The keys added here will be interpreted by any macros or keymaps.
5084 errr type_string(concptr str, uint len)
5091 /* Paranoia - no string. */
5092 if (!str) return -1;
5094 /* Hack - calculate the string length here if none given. */
5095 if (!len) len = strlen(str);
5097 /* Activate the main window, as all pastes go there. */
5098 Term_activate(term_screen);
5100 for (s = str; s < str+len; s++)
5102 /* Catch end of string */
5103 if (*s == '\0') break;
5105 err = Term_keypress(*s);
5111 /* Activate the original window. */
5119 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5128 while (str[read_pt])
5131 bool kinsoku = FALSE;
5136 /* Prepare one character */
5137 ch[0] = str[read_pt];
5140 kanji = iskanji(ch[0]);
5144 ch[1] = str[read_pt+1];
5147 if (strcmp(ch, "。") == 0 ||
5148 strcmp(ch, "、") == 0 ||
5149 strcmp(ch, "ィ") == 0 ||
5150 strcmp(ch, "ー") == 0)
5153 else if (!isprint(ch[0]))
5156 if (!isprint(ch[0]))
5160 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5164 /* return to better wrapping point. */
5165 /* Space character at the end of the line need not to be printed. */
5166 word_len = read_pt - word_punct;
5168 if (kanji && !kinsoku)
5172 if (ch[0] == ' ' || word_len >= line_len/2)
5176 read_pt = word_punct;
5177 if (str[word_punct] == ' ')
5179 write_pt -= word_len;
5182 tbuf[write_pt++] = '\0';
5184 word_punct = read_pt;
5188 word_punct = read_pt;
5190 if (!kinsoku) word_punct = read_pt;
5193 /* Not enough buffer size */
5194 if ((size_t)(write_pt + 3) >= bufsize) break;
5196 tbuf[write_pt++] = ch[0];
5202 tbuf[write_pt++] = ch[1];
5208 tbuf[write_pt] = '\0';
5209 tbuf[write_pt+1] = '\0';
5216 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5217 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5220 * my_strcpy() returns strlen(src). This makes checking for truncation
5221 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5223 * This function should be equivalent to the strlcpy() function in BSD.
5225 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5234 /* reserve for NUL termination */
5237 /* Copy as many bytes as will fit */
5238 while (*s && (len < bufsize))
5242 if (len + 1 >= bufsize || !*(s+1)) break;
5262 size_t len = strlen(src);
5264 if (bufsize == 0) return ret;
5267 if (len >= bufsize) len = bufsize - 1;
5269 /* Copy the string and terminate it */
5270 (void)memcpy(buf, src, len);
5273 /* Return strlen(src) */
5281 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5282 * It never writes more characters into the buffer than indicated by 'bufsize' and
5283 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5285 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5286 * truncation easy. Example:
5287 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5289 * This function should be equivalent to the strlcat() function in BSD.
5291 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5293 size_t dlen = strlen(buf);
5295 /* Is there room left in the buffer? */
5296 if (dlen < bufsize - 1)
5298 /* Append as much as possible */
5299 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5303 /* Return without appending */
5304 return (dlen + strlen(src));
5310 * A copy of ANSI strstr()
5312 * my_strstr() can handle Kanji strings correctly.
5314 char *my_strstr(concptr haystack, concptr needle)
5317 int l1 = strlen(haystack);
5318 int l2 = strlen(needle);
5322 for(i = 0; i <= l1 - l2; i++)
5324 if(!strncmp(haystack + i, needle, l2))
5325 return (char *)haystack + i;
5328 if (iskanji(*(haystack + i))) i++;
5338 * A copy of ANSI strchr()
5340 * my_strchr() can handle Kanji strings correctly.
5342 char *my_strchr(concptr ptr, char ch)
5344 for ( ; *ptr != '\0'; ptr++)
5346 if (*ptr == ch) return (char *)ptr;
5349 if (iskanji(*ptr)) ptr++;
5358 * Convert string to lower case
5360 void str_tolower(char *str)
5362 /* Force to be lower case string */
5372 *str = (char)tolower(*str);
5378 * Get a keypress from the user.
5379 * And interpret special keys as internal code.
5381 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5382 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5384 int inkey_special(bool numpad_cursor)
5386 static const struct {
5389 } modifier_key_list[] = {
5390 {"shift-", SKEY_MOD_SHIFT},
5391 {"control-", SKEY_MOD_CONTROL},
5395 static const struct {
5399 } special_key_list[] = {
5400 {FALSE, "Down]", SKEY_DOWN},
5401 {FALSE, "Left]", SKEY_LEFT},
5402 {FALSE, "Right]", SKEY_RIGHT},
5403 {FALSE, "Up]", SKEY_UP},
5404 {FALSE, "Page_Up]", SKEY_PGUP},
5405 {FALSE, "Page_Down]", SKEY_PGDOWN},
5406 {FALSE, "Home]", SKEY_TOP},
5407 {FALSE, "End]", SKEY_BOTTOM},
5408 {TRUE, "KP_Down]", SKEY_DOWN},
5409 {TRUE, "KP_Left]", SKEY_LEFT},
5410 {TRUE, "KP_Right]", SKEY_RIGHT},
5411 {TRUE, "KP_Up]", SKEY_UP},
5412 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5413 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5414 {TRUE, "KP_Home]", SKEY_TOP},
5415 {TRUE, "KP_End]", SKEY_BOTTOM},
5416 {TRUE, "KP_2]", SKEY_DOWN},
5417 {TRUE, "KP_4]", SKEY_LEFT},
5418 {TRUE, "KP_6]", SKEY_RIGHT},
5419 {TRUE, "KP_8]", SKEY_UP},
5420 {TRUE, "KP_9]", SKEY_PGUP},
5421 {TRUE, "KP_3]", SKEY_PGDOWN},
5422 {TRUE, "KP_7]", SKEY_TOP},
5423 {TRUE, "KP_1]", SKEY_BOTTOM},
5427 static const struct {
5430 } gcu_special_key_list[] = {
5436 {"4~", SKEY_BOTTOM},
5438 {"6~", SKEY_PGDOWN},
5451 * Forget macro trigger ----
5452 * It's important if we are already expanding macro action
5454 inkey_macro_trigger_string[0] = '\0';
5456 /* Get a keypress */
5459 /* Examine trigger string */
5460 trig_len = strlen(inkey_macro_trigger_string);
5462 /* Already known that no special key */
5463 if (!trig_len) return (int)((unsigned char)key);
5466 * Hack -- Ignore macro defined on ASCII characters.
5468 if (trig_len == 1 && parse_macro)
5470 char c = inkey_macro_trigger_string[0];
5472 /* Cancel macro action on the queue */
5473 forget_macro_action();
5475 /* Return the originaly pressed key */
5476 return (int)((unsigned char)c);
5479 /* Convert the trigger */
5480 ascii_to_text(buf, inkey_macro_trigger_string);
5482 /* Check the prefix "\[" */
5483 if (prefix(str, "\\["))
5488 /* Examine modifier keys */
5491 for (i = 0; modifier_key_list[i].keyname; i++)
5493 if (prefix(str, modifier_key_list[i].keyname))
5495 /* Get modifier key flag */
5496 str += strlen(modifier_key_list[i].keyname);
5497 modifier |= modifier_key_list[i].keyflag;
5501 /* No more modifier key found */
5502 if (!modifier_key_list[i].keyname) break;
5505 /* numpad_as_cursorkey option force numpad keys to input numbers */
5506 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5508 /* Get a special key code */
5509 for (i = 0; special_key_list[i].keyname; i++)
5511 if ((!special_key_list[i].numpad || numpad_cursor) &&
5512 streq(str, special_key_list[i].keyname))
5514 skey = special_key_list[i].keycode;
5519 /* A special key found */
5522 /* Cancel macro action on the queue */
5523 forget_macro_action();
5525 /* Return special key code and modifier flags */
5526 return (skey | modifier);
5530 if (prefix(str, "\\e["))
5534 for (i = 0; gcu_special_key_list[i].keyname; i++)
5536 if (streq(str, gcu_special_key_list[i].keyname))
5538 return gcu_special_key_list[i].keycode;
5543 /* No special key found? */
5545 /* Don't bother with this trigger no more */
5546 inkey_macro_trigger_string[0] = '\0';
5548 /* Return normal keycode */
5549 return (int)((unsigned char)key);