4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
112 * The number of quarks
114 STR_OFFSET quark__num;
117 * The pointers to the quarks [QUARK_MAX]
121 static int num_more = 0;
123 /* Save macro trigger string for use in inkey_special() */
124 static char inkey_macro_trigger_string[1024];
126 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
127 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
128 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
129 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
130 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
131 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
133 s16b command_cmd; /* Current "Angband Command" */
134 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
135 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
136 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
137 s16b command_see; /* See "object1.c" */
138 s16b command_wrk; /* See "object1.c" */
139 TERM_LEN command_gap = 999; /* See "object1.c" */
140 s16b command_new; /* Command chaining from inven/equip view */
149 * For those systems that don't have "usleep()" but need it.
151 * Fake "usleep()" function grabbed from the inl netrek server -cba
153 int usleep(huge usecs)
155 struct timeval Timer;
160 fd_set *no_fds = NULL;
166 /* Was: int readfds, writefds, exceptfds; */
167 /* Was: readfds = writefds = exceptfds = 0; */
170 /* Paranoia -- No excessive sleeping */
171 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
174 Timer.tv_sec = (usecs / 1000000L);
175 Timer.tv_usec = (usecs % 1000000L);
178 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
180 /* Hack -- ignore interrupts */
181 if (errno != EINTR) return -1;
192 * Hack -- External functions
195 extern struct passwd *getpwuid(uid_t uid);
196 extern struct passwd *getpwnam(concptr name);
201 * Find a default user name from the system.
203 void user_name(char *buf, int id)
207 /* Look up the user name */
208 if ((pw = getpwuid(id)))
210 (void)strcpy(buf, pw->pw_name);
213 #ifdef CAPITALIZE_USER_NAME
214 /* Hack -- capitalize the user name */
216 if (!iskanji(buf[0]))
219 buf[0] = toupper(buf[0]);
220 #endif /* CAPITALIZE_USER_NAME */
225 /* Oops. Hack -- default to "PLAYER" */
226 strcpy(buf, "PLAYER");
235 * The concept of the "file" routines below (and elsewhere) is that all
236 * file handling should be done using as few routines as possible, since
237 * every machine is slightly different, but these routines always have the
240 * In fact, perhaps we should use the "path_parse()" routine below to convert
241 * from "canonical" filenames (optional leading tilde's, internal wildcards,
242 * slash as the path seperator, etc) to "system" filenames (no special symbols,
243 * system-specific path seperator, etc). This would allow the program itself
244 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
245 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
247 * Note that "path_temp" should probably return a "canonical" filename.
249 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
250 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
252 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
253 * path, and a leading "tilde" to indicate a special directory, and default to a
254 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
255 * use of a "special drive", and then the rest of the path is parsed "normally",
256 * and an embedded colon to indicate a "drive plus absolute path", and finally
257 * defaults to a file in the current working directory, which may or may not be defined.
259 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
266 * Extract a "parsed" path from an initial filename
267 * Normally, we simply copy the filename into the buffer
268 * But leading tilde symbols must be handled in a special way
269 * Replace "~user/" by the home directory of the user named "user"
270 * Replace "~/" by the home directory of the current user
272 errr path_parse(char *buf, int max, concptr file)
279 /* Assume no result */
283 if (!file) return -1;
285 /* File needs no parsing */
288 (void)strnfmt(buf, max, "%s", file);
292 /* Point at the user */
295 /* Look for non-user portion of the file */
296 s = my_strstr(u, PATH_SEP);
298 /* Hack -- no long user names */
299 if (s && (s >= u + sizeof(user))) return 1;
301 /* Extract a user name */
305 for (i = 0; u < s; ++i) user[i] = *u++;
310 /* Look up the "current" user */
311 if (u[0] == '\0') u = getlogin();
313 /* Look up a user (or "current" user) */
314 if (u) pw = getpwnam(u);
315 else pw = getpwuid(getuid());
320 /* Make use of the info */
321 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
322 else strnfmt(buf, max, "%s", pw->pw_dir);
333 * Extract a "parsed" path from an initial filename
335 * This requires no special processing on simple machines,
336 * except for verifying the size of the filename.
338 errr path_parse(char *buf, int max, concptr file)
340 /* Accept the filename */
341 (void)strnfmt(buf, max, "%s", file);
352 * Hack -- acquire a "temporary" file name if possible
354 * This filename is always in "system-specific" form.
356 static errr path_temp(char *buf, int max)
365 /* Format to length */
366 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
367 (void)strnfmt(buf, max, "%s", s);
369 (void)strnfmt(buf, max, ".%s", s);
379 * @brief ファイル入出力のためのパス生成する。/ Create a new path by appending a file (or directory) to a path.
380 * @param buf ファイルのフルを返すバッファ
384 * @return エラーコード(ただし常に0を返す)
386 * This requires no special processing on simple machines, except
387 * for verifying the size of the filename, but note the ability to
388 * bypass the given "path" with certain special file-names.
390 * Note that the "file" may actually be a "sub-path", including
393 * Note that this function yields a path which must be "parsed"
394 * using the "parse" function above.
396 errr path_build(char *buf, int max, concptr path, concptr file)
401 /* Use the file itself */
402 (void)strnfmt(buf, max, "%s", file);
405 /* Absolute file, on "normal" systems */
406 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
408 /* Use the file itself */
409 (void)strnfmt(buf, max, "%s", file);
415 /* Use the file itself */
416 (void)strnfmt(buf, max, "%s", file);
422 /* Build the new path */
423 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
432 * Hack -- replacement for "fopen()"
434 FILE *my_fopen(concptr file, concptr mode)
438 #if defined(MACH_O_CARBON)
442 /* Hack -- Try to parse the path */
443 if (path_parse(buf, 1024, file)) return (NULL);
445 #if defined(MACH_O_CARBON)
446 if (my_strchr(mode, 'w'))
448 /* setting file type/creator */
449 tempfff = fopen(buf, mode);
450 fsetfileinfo(buf, _fcreator, _ftype);
455 /* Attempt to fopen the file anyway */
456 return (fopen(buf, mode));
461 * Hack -- replacement for "fclose()"
463 errr my_fclose(FILE *fff)
468 /* Close, check for error */
469 if (fclose(fff) == EOF) return 1;
478 FILE *my_fopen_temp(char *buf, int max)
482 /* Prepare the buffer for mkstemp */
483 strncpy(buf, "/tmp/anXXXXXX", max);
485 /* Secure creation of a temporary file */
488 /* Check the file-descriptor */
489 if (fd < 0) return (NULL);
491 /* Return a file stream */
492 return (fdopen(fd, "w"));
495 #else /* HAVE_MKSTEMP */
497 FILE *my_fopen_temp(char *buf, int max)
499 /* Generate a temporary filename */
500 if (path_temp(buf, max)) return (NULL);
501 return (my_fopen(buf, "w"));
504 #endif /* HAVE_MKSTEMP */
508 * Hack -- replacement for "fgets()"
510 * Read a string, without a newline, to a file
512 * Process tabs, strip internal non-printables
514 errr my_fgets(FILE *fff, char *buf, huge n)
521 if (fgets(tmp, 1024, fff))
524 guess_convert_to_system_encoding(tmp, sizeof(tmp));
527 /* Convert weirdness */
528 for (s = tmp; *s; s++)
530 #if defined(MACH_O_CARBON)
533 * Be nice to the Macintosh, where a file can have Mac or Unix
534 * end of line, especially since the introduction of OS X.
535 * MPW tools were also very tolerant to the Unix EOL.
537 if (*s == '\r') *s = '\n';
539 #endif /* MACH_O_CARBON */
554 /* Hack -- require room */
555 if (i + 8 >= n) break;
560 /* Append some more spaces */
561 while (0 != (i % 8)) buf[i++] = ' ';
565 else if (iskanji(*s))
579 /* Handle printables */
580 else if (isprint((unsigned char)*s))
589 /* No newline character, but terminate */
605 * Hack -- replacement for "fputs()"
606 * Dump a string, plus a newline, to a file
607 * Process internal weirdness?
609 errr my_fputs(FILE *fff, concptr buf, huge n)
614 /* Dump, ignore errors */
615 (void)fprintf(fff, "%s\n", buf);
623 * Several systems have no "O_BINARY" flag
627 #endif /* O_BINARY */
631 * Hack -- attempt to delete a file
633 errr fd_kill(concptr file)
637 /* Hack -- Try to parse the path */
638 if (path_parse(buf, 1024, file)) return -1;
648 * Hack -- attempt to move a file
650 errr fd_move(concptr file, concptr what)
655 /* Hack -- Try to parse the path */
656 if (path_parse(buf, 1024, file)) return -1;
658 /* Hack -- Try to parse the path */
659 if (path_parse(aux, 1024, what)) return -1;
662 (void)rename(buf, aux);
669 * Hack -- attempt to copy a file
671 errr fd_copy(concptr file, concptr what)
678 /* Hack -- Try to parse the path */
679 if (path_parse(buf, 1024, file)) return -1;
681 /* Hack -- Try to parse the path */
682 if (path_parse(aux, 1024, what)) return -1;
684 /* Open source file */
685 src_fd = fd_open(buf, O_RDONLY);
686 if (src_fd < 0) return -1;
688 /* Open destination file */
689 dst_fd = fd_open(aux, O_WRONLY | O_TRUNC | O_CREAT);
690 if (dst_fd < 0) return -1;
693 while ((read_num = read(src_fd, buf, 1024)) > 0)
696 while (write_num < read_num)
698 int ret = write(dst_fd, buf + write_num, read_num - write_num);
718 * Hack -- attempt to open a file descriptor (create file)
719 * This function should fail if the file already exists
720 * Note that we assume that the file should be "binary"
722 int fd_make(concptr file, BIT_FLAGS mode)
726 /* Hack -- Try to parse the path */
727 if (path_parse(buf, 1024, file)) return -1;
729 #if defined(MACH_O_CARBON)
732 /* Create the file, fail if exists, write-only, binary */
733 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
734 /* Set creator and type if the file is successfully opened */
735 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
736 /* Return the descriptor */
740 /* Create the file, fail if exists, write-only, binary */
741 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
748 * Hack -- attempt to open a file descriptor (existing file)
750 * Note that we assume that the file should be "binary"
752 int fd_open(concptr file, int flags)
756 /* Hack -- Try to parse the path */
757 if (path_parse(buf, 1024, file)) return -1;
759 /* Attempt to open the file */
760 return (open(buf, flags | O_BINARY, 0));
765 * Hack -- attempt to lock a file descriptor
767 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
769 errr fd_lock(int fd, int what)
772 what = what ? what : 0;
775 if (fd < 0) return -1;
781 # if defined(F_ULOCK) && defined(F_LOCK)
786 /* Unlock it, Ignore errors */
787 lockf(fd, F_ULOCK, 0);
793 /* Lock the score file */
794 if (lockf(fd, F_LOCK, 0) != 0) return 1;
801 # if defined(LOCK_UN) && defined(LOCK_EX)
806 /* Unlock it, Ignore errors */
807 (void)flock(fd, LOCK_UN);
813 /* Lock the score file */
814 if (flock(fd, LOCK_EX) != 0) return 1;
829 * Hack -- attempt to seek on a file descriptor
831 errr fd_seek(int fd, huge n)
836 if (fd < 0) return -1;
838 /* Seek to the given position */
839 p = lseek(fd, n, SEEK_SET);
842 if (p != n) return 1;
850 * Hack -- attempt to truncate a file descriptor
852 errr fd_chop(int fd, huge n)
858 if (fd < 0) return -1;
860 #if defined(ULTRIX) || defined(NeXT)
871 * Hack -- attempt to read data from a file descriptor
873 errr fd_read(int fd, char *buf, huge n)
876 if (fd < 0) return -1;
884 if (read(fd, buf, 16384) != 16384) return 1;
886 /* Shorten the task */
889 /* Shorten the task */
895 /* Read the final piece */
896 if (read(fd, buf, n) != (int)n) return 1;
904 * Hack -- Attempt to write data to a file descriptor
906 errr fd_write(int fd, concptr buf, huge n)
909 if (fd < 0) return -1;
917 if (write(fd, buf, 16384) != 16384) return 1;
919 /* Shorten the task */
922 /* Shorten the task */
928 /* Write the final piece */
929 if (write(fd, buf, n) != (int)n) return 1;
937 * Hack -- attempt to close a file descriptor
939 errr fd_close(int fd)
942 if (fd < 0) return -1;
952 * Important note about "colors"
954 * The "TERM_*" color definitions list the "composition" of each
955 * "Angband color" in terms of "quarters" of each of the three color
956 * components (Red, Green, Blue), for example, TERM_UMBER is defined
957 * as 2/4 Red, 1/4 Green, 0/4 Blue.
959 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
961 * These values are NOT gamma-corrected. On most machines (with the
962 * Macintosh being an important exception), you must "gamma-correct"
963 * the given values, that is, "correct for the intrinsic non-linearity
964 * of the phosphor", by converting the given intensity levels based
965 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
967 * The actual formula for conversion is unknown to me at this time,
968 * but you can use the table below for the most common gamma values.
970 * So, on most machines, simply convert the values based on the "gamma"
971 * of the target screen, which is usually in the range 1.5 to 1.7, and
972 * usually is closest to 1.7. The converted value for each of the five
973 * different "quarter" values is given below:
975 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
976 * ----- ---- ---- ---- ---
977 * 0/4 0.00 0.00 0.00 #00
978 * 1/4 0.25 0.27 0.28 #47
979 * 2/4 0.50 0.55 0.56 #8f
980 * 3/4 0.75 0.82 0.84 #d7
981 * 4/4 1.00 1.00 1.00 #ff
983 * Note that some machines (i.e. most IBM machines) are limited to a
984 * hard-coded set of colors, and so the information above is useless.
986 * Also, some machines are limited to a pre-determined set of colors,
987 * for example, the IBM can only display 16 colors, and only 14 of
988 * those colors resemble colors used by Angband, and then only when
989 * you ignore the fact that "Slate" and "cyan" are not really matches,
990 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
991 * in addition to the obvious "Orange", since by combining all of the
992 * "indeterminate" colors into a single color, the rest of the colors
993 * are left with "meaningful" values.
1000 void move_cursor(int row, int col)
1002 Term_gotoxy(col, row);
1008 * Convert a decimal to a single digit octal number
1010 static char octify(uint i)
1012 return (hexsym[i % 8]);
1016 * Convert a decimal to a single digit hex number
1018 static char hexify(uint i)
1020 return (hexsym[i % 16]);
1025 * Convert a octal-digit into a decimal
1027 static int deoct(char c)
1029 if (isdigit(c)) return (D2I(c));
1034 * Convert a hexidecimal-digit into a decimal
1036 static int dehex(char c)
1038 if (isdigit(c)) return (D2I(c));
1039 if (islower(c)) return (A2I(c) + 10);
1040 if (isupper(c)) return (A2I(tolower(c)) + 10);
1045 static int my_stricmp(concptr a, concptr b)
1050 /* Scan the strings */
1051 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1053 z1 = FORCEUPPER(*s1);
1054 z2 = FORCEUPPER(*s2);
1055 if (z1 < z2) return -1;
1056 if (z1 > z2) return 1;
1061 static int my_strnicmp(concptr a, concptr b, int n)
1066 /* Scan the strings */
1067 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1069 z1 = FORCEUPPER(*s1);
1070 z2 = FORCEUPPER(*s2);
1071 if (z1 < z2) return -1;
1072 if (z1 > z2) return 1;
1079 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1082 concptr str = *strptr;
1083 bool mod_status[MAX_MACRO_MOD];
1086 int shiftstatus = 0;
1089 if (macro_template == NULL)
1092 for (i = 0; macro_modifier_chr[i]; i++)
1093 mod_status[i] = FALSE;
1096 /* Examine modifier keys */
1099 for (i = 0; macro_modifier_chr[i]; i++)
1101 len = strlen(macro_modifier_name[i]);
1103 if (!my_strnicmp(str, macro_modifier_name[i], len))
1106 if (!macro_modifier_chr[i]) break;
1108 mod_status[i] = TRUE;
1109 if ('S' == macro_modifier_chr[i])
1112 for (i = 0; i < max_macrotrigger; i++)
1114 len = strlen(macro_trigger_name[i]);
1115 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1117 /* a trigger name found */
1122 /* Invalid trigger name? */
1123 if (i == max_macrotrigger)
1125 str = my_strchr(str, ']');
1131 *strptr = str; /* where **strptr == ']' */
1135 key_code = macro_trigger_keycode[shiftstatus][i];
1139 for (i = 0; macro_template[i]; i++)
1141 char ch = macro_template[i];
1147 for (j = 0; macro_modifier_chr[j]; j++) {
1149 *s++ = macro_modifier_chr[j];
1153 strcpy(s, key_code);
1154 s += strlen(key_code);
1164 *strptr = str; /* where **strptr == ']' */
1170 * Hack -- convert a printable string into real ascii
1172 * I have no clue if this function correctly handles, for example,
1173 * parsing "\xFF" into a (signed) char. Whoever thought of making
1174 * the "sign" of a "char" undefined is a complete moron. Oh well.
1176 void text_to_ascii(char *buf, concptr str)
1180 /* Analyze the "ascii" string */
1183 /* Backslash codes */
1186 /* Skip the backslash */
1193 trigger_text_to_ascii(&s, &str);
1200 *s = 16 * (char)dehex(*++str);
1201 *s++ += (char)dehex(*++str);
1204 /* Hack -- simple way to specify "backslash" */
1205 else if (*str == '\\')
1210 /* Hack -- simple way to specify "caret" */
1211 else if (*str == '^')
1216 /* Hack -- simple way to specify "space" */
1217 else if (*str == 's')
1222 /* Hack -- simple way to specify Escape */
1223 else if (*str == 'e')
1229 else if (*str == 'b')
1235 else if (*str == 'n')
1241 else if (*str == 'r')
1247 else if (*str == 't')
1253 else if (*str == '0')
1255 *s = 8 * (char)deoct(*++str);
1256 *s++ += (char)deoct(*++str);
1260 else if (*str == '1')
1262 *s = 64 + 8 * (char)deoct(*++str);
1263 *s++ += (char)deoct(*++str);
1267 else if (*str == '2')
1269 *s = 64 * 2 + 8 * (char)deoct(*++str);
1270 *s++ += (char)deoct(*++str);
1274 else if (*str == '3')
1276 *s = 64 * 3 + 8 * (char)deoct(*++str);
1277 *s++ += (char)deoct(*++str);
1280 /* Skip the final char */
1284 /* Normal Control codes */
1285 else if (*str == '^')
1288 *s++ = (*str++ & 037);
1303 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1306 concptr str = *strptr;
1311 if (macro_template == NULL)
1317 for (i = 0; macro_template[i]; i++)
1320 char ch = macro_template[i];
1325 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1327 j = (int)(tmp - macro_modifier_chr);
1328 tmp = macro_modifier_name[j];
1329 while (*tmp) *s++ = *tmp++;
1334 for (j = 0; *str && *str != '\r'; j++)
1335 key_code[j] = *str++;
1339 if (ch != *str) return FALSE;
1343 if (*str++ != '\r') return FALSE;
1345 for (i = 0; i < max_macrotrigger; i++)
1347 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1348 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1351 if (i == max_macrotrigger)
1354 tmp = macro_trigger_name[i];
1355 while (*tmp) *s++ = *tmp++;
1366 * Hack -- convert a string into a printable form
1368 void ascii_to_text(char *buf, concptr str)
1372 /* Analyze the "ascii" string */
1375 byte i = (byte)(*str++);
1380 if (!trigger_ascii_to_text(&s, &str))
1441 *s++ = octify(i / 8);
1442 *s++ = octify(i % 8);
1448 *s++ = hexify(i / 16);
1449 *s++ = hexify(i % 16);
1460 * The "macro" package
1462 * Functions are provided to manipulate a collection of macros, each
1463 * of which has a trigger pattern string and a resulting action string
1464 * and a small set of flags.
1470 * Determine if any macros have ever started with a given character.
1472 static bool macro__use[256];
1476 * Find the macro (if any) which exactly matches the given pattern
1478 sint macro_find_exact(concptr pat)
1482 /* Nothing possible */
1483 if (!macro__use[(byte)(pat[0])])
1488 /* Scan the macros */
1489 for (i = 0; i < macro__num; ++i)
1491 /* Skip macros which do not match the pattern */
1492 if (!streq(macro__pat[i], pat)) continue;
1504 * Find the first macro (if any) which contains the given pattern
1506 static sint macro_find_check(concptr pat)
1510 /* Nothing possible */
1511 if (!macro__use[(byte)(pat[0])])
1516 /* Scan the macros */
1517 for (i = 0; i < macro__num; ++i)
1519 /* Skip macros which do not contain the pattern */
1520 if (!prefix(macro__pat[i], pat)) continue;
1532 * Find the first macro (if any) which contains the given pattern and more
1534 static sint macro_find_maybe(concptr pat)
1538 /* Nothing possible */
1539 if (!macro__use[(byte)(pat[0])])
1544 /* Scan the macros */
1545 for (i = 0; i < macro__num; ++i)
1547 /* Skip macros which do not contain the pattern */
1548 if (!prefix(macro__pat[i], pat)) continue;
1550 /* Skip macros which exactly match the pattern XXX XXX */
1551 if (streq(macro__pat[i], pat)) continue;
1563 * Find the longest macro (if any) which starts with the given pattern
1565 static sint macro_find_ready(concptr pat)
1567 int i, t, n = -1, s = -1;
1569 /* Nothing possible */
1570 if (!macro__use[(byte)(pat[0])])
1575 /* Scan the macros */
1576 for (i = 0; i < macro__num; ++i)
1578 /* Skip macros which are not contained by the pattern */
1579 if (!prefix(pat, macro__pat[i])) continue;
1581 /* Obtain the length of this macro */
1582 t = strlen(macro__pat[i]);
1584 /* Only track the "longest" pattern */
1585 if ((n >= 0) && (s > t)) continue;
1587 /* Track the entry */
1596 * Add a macro definition (or redefinition).
1598 * We should use "act == NULL" to "remove" a macro, but this might make it
1599 * impossible to save the "removal" of a macro definition.
1601 * We should consider refusing to allow macros which contain existing macros,
1602 * or which are contained in existing macros, because this would simplify the
1603 * macro analysis code.
1605 * We should consider removing the "command macro" crap, and replacing it
1606 * with some kind of "powerful keymap" ability, but this might make it hard
1607 * to change the "roguelike" option from inside the game.
1609 errr macro_add(concptr pat, concptr act)
1614 /* Paranoia -- require data */
1615 if (!pat || !act) return -1;
1618 /* Look for any existing macro */
1619 n = macro_find_exact(pat);
1621 /* Replace existing macro */
1624 /* Free the old macro action */
1625 string_free(macro__act[n]);
1628 /* Create a new macro */
1631 /* Acquire a new index */
1634 /* Save the pattern */
1635 macro__pat[n] = string_make(pat);
1638 /* Save the action */
1639 macro__act[n] = string_make(act);
1642 macro__use[(byte)(pat[0])] = TRUE;
1651 * Local variable -- we are inside a "macro action"
1653 * Do not match any macros until "ascii 30" is found.
1655 static bool parse_macro = FALSE;
1658 * Local variable -- we are inside a "macro trigger"
1660 * Strip all keypresses until a low ascii value is found.
1662 static bool parse_under = FALSE;
1666 * Flush all input chars. Actually, remember the flush,
1667 * and do a "special flush" before the next "inkey()".
1669 * This is not only more efficient, but also necessary to make sure
1670 * that various "inkey()" codes are not "lost" along the way.
1680 * Flush the screen, make a noise
1684 /* Mega-Hack -- Flush the output */
1687 /* Make a bell noise (if allowed) */
1688 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1690 /* Flush the input (later!) */
1696 * Hack -- Make a (relevant?) sound
1701 if (!use_sound) return;
1703 /* Make a sound (if allowed) */
1704 Term_xtra(TERM_XTRA_SOUND, val);
1708 * Hack -- Play a music
1710 errr play_music(int type, int val)
1713 if (!use_music) return 1;
1715 /* Make a sound (if allowed) */
1716 return Term_xtra(type, val);
1720 * Hack -- Select floor music.
1722 void select_floor_music(player_type *player_ptr)
1724 if (!use_music) return;
1726 if (player_ptr->ambush_flag)
1728 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH)) return;
1731 if (player_ptr->wild_mode)
1733 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD)) return;
1736 if (player_ptr->current_floor_ptr->inside_arena)
1738 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA)) return;
1741 if (player_ptr->phase_out)
1743 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE)) return;
1746 if (player_ptr->current_floor_ptr->inside_quest)
1748 if (!play_music(TERM_XTRA_MUSIC_QUEST, player_ptr->current_floor_ptr->inside_quest)) return;
1749 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST)) return;
1752 if (player_ptr->dungeon_idx)
1754 if (player_ptr->feeling == 2)
1756 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2)) return;
1758 else if (player_ptr->feeling >= 3 && player_ptr->feeling <= 5)
1760 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1)) return;
1764 if (!play_music(TERM_XTRA_MUSIC_DUNGEON, player_ptr->dungeon_idx)) return;
1766 if (player_ptr->current_floor_ptr->dun_level < 40)
1768 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW)) return;
1770 else if (player_ptr->current_floor_ptr->dun_level < 80)
1772 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED)) return;
1776 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH)) return;
1781 if (player_ptr->town_num)
1783 if (!play_music(TERM_XTRA_MUSIC_TOWN, player_ptr->town_num)) return;
1784 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN)) return;
1788 if (!player_ptr->current_floor_ptr->dun_level)
1790 if (player_ptr->lev >= 45)
1792 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3)) return;
1794 else if (player_ptr->lev >= 25)
1796 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2)) return;
1800 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1)) return;
1804 play_music(TERM_XTRA_MUSIC_MUTE, 0);
1810 * Helper function called only from "inkey()"
1812 * This function does almost all of the "macro" processing.
1814 * We use the "Term_key_push()" function to handle "failed" macros, as well
1815 * as "extra" keys read in while choosing the proper macro, and also to hold
1816 * the action for the macro, plus a special "ascii 30" character indicating
1817 * that any macro action in progress is complete. Embedded macros are thus
1818 * illegal, unless a macro action includes an explicit "ascii 30" character,
1819 * which would probably be a massive hack, and might break things.
1821 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1822 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1823 * macro trigger, 500 milliseconds must pass before the key sequence is
1824 * known not to be that macro trigger.
1826 static char inkey_aux(void)
1828 int k = 0, n, p = 0, w = 0;
1834 char *buf = inkey_macro_trigger_string;
1836 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1841 /* Scan next keypress from macro action */
1842 if (Term_inkey(&ch, FALSE, TRUE))
1844 /* Over-flowed? Cancel macro action */
1845 parse_macro = FALSE;
1850 /* Wait for a keypress */
1851 (void)(Term_inkey(&ch, TRUE, TRUE));
1855 /* End "macro action" */
1856 if (ch == 30) parse_macro = FALSE;
1858 /* Inside "macro action" */
1859 if (ch == 30) return (ch);
1861 /* Inside "macro action" */
1862 if (parse_macro) return (ch);
1864 /* Inside "macro trigger" */
1865 if (parse_under) return (ch);
1867 /* Save the first key, advance */
1872 /* Check for possible macro */
1873 k = macro_find_check(buf);
1875 /* No macro pending */
1876 if (k < 0) return (ch);
1879 /* Wait for a macro, or a timeout */
1882 /* Check for pending macro */
1883 k = macro_find_maybe(buf);
1885 /* No macro pending */
1888 /* Check for (and remove) a pending key */
1889 if (0 == Term_inkey(&ch, FALSE, TRUE))
1891 /* Append the key */
1902 /* Increase "wait" */
1905 /* Excessive delay */
1908 Term_xtra(TERM_XTRA_DELAY, w);
1913 /* Check for available macro */
1914 k = macro_find_ready(buf);
1916 /* No macro available */
1919 /* Push all the keys back on the queue */
1922 /* Push the key, notice over-flow */
1923 if (Term_key_push(buf[--p])) return 0;
1926 /* Wait for (and remove) a pending key */
1927 (void)Term_inkey(&ch, TRUE, TRUE);
1929 /* Return the key */
1934 /* Get the pattern */
1935 pat = macro__pat[k];
1937 /* Get the length of the pattern */
1940 /* Push the "extra" keys back on the queue */
1943 /* Push the key, notice over-flow */
1944 if (Term_key_push(buf[--p])) return 0;
1948 /* Begin "macro action" */
1951 /* Push the "end of macro action" key */
1952 if (Term_key_push(30)) return 0;
1955 /* Access the macro action */
1956 act = macro__act[k];
1958 /* Get the length of the action */
1961 /* Push the macro "action" onto the key queue */
1964 /* Push the key, notice over-flow */
1965 if (Term_key_push(act[--n])) return 0;
1969 /* Hack -- Force "inkey()" to call us again */
1975 * Cancel macro action on the queue
1977 static void forget_macro_action(void)
1979 if (!parse_macro) return;
1981 /* Drop following macro action string */
1986 /* End loop if no key ready */
1987 if (Term_inkey(&ch, FALSE, TRUE)) break;
1989 /* End loop if no key ready */
1992 /* End of "macro action" */
1993 if (ch == 30) break;
1996 /* No longer inside "macro action" */
1997 parse_macro = FALSE;
2002 * Mega-Hack -- special "inkey_next" pointer.
2004 * This special pointer allows a sequence of keys to be "inserted" into
2005 * the stream of keys returned by "inkey()". This key sequence will not
2006 * trigger any macros, and cannot be bypassed by the Borg. It is used
2007 * in Angband to handle "keymaps".
2009 static concptr inkey_next = NULL;
2015 * Mega-Hack -- special "inkey_hack" hook.
2017 * This special function hook allows the "Borg" (see elsewhere) to take
2018 * control of the "inkey()" function, and substitute in fake keypresses.
2020 char(*inkey_hack)(int flush_first) = NULL;
2022 #endif /* ALLOW_BORG */
2027 * Get a keypress from the user.
2029 * This function recognizes a few "global parameters". These are variables
2030 * which, if set to TRUE before calling this function, will have an effect
2031 * on this function, and which are always reset to FALSE by this function
2032 * before this function returns. Thus they function just like normal
2033 * parameters, except that most calls to this function can ignore them.
2035 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2036 * and any macro processing in progress will be aborted. This flag is
2037 * set by the "flush()" function, which does not actually flush anything
2038 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2040 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2041 * keypress is available, instead of waiting for a keypress.
2043 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2044 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2045 * not return immediately, but will wait for a keypress for as long as the
2046 * normal macro matching code would, allowing the direct entry of macro
2047 * triggers. The "inkey_base" flag is extremely dangerous!
2049 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2050 * normal command, and we will only show the cursor if "hilite_player" is
2051 * TRUE (or if the player is in a store), instead of always showing the
2052 * cursor. The various "main-xxx.c" files should avoid saving the game
2053 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2054 * prevent savefile corruption.
2056 * If we are waiting for a keypress, and no keypress is ready, then we will
2057 * refresh (once) the window which was active when this function was called.
2059 * Note that "back-quote" is automatically converted into "escape" for
2060 * convenience on machines with no "escape" key. This is done after the
2061 * macro matching, so the user can still make a macro for "backquote".
2063 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2064 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2065 * provide support for simple keyboard "macros". These keys are so strange
2066 * that their loss as normal keys will probably be noticed by nobody. The
2067 * "ascii 30" key is used to indicate the "end" of a macro action, which
2068 * allows recursive macros to be avoided. The "ascii 31" key is used by
2069 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2071 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2072 * which can be used to give a variety of "sub-commands" which can be used
2073 * any time. These sub-commands could include commands to take a picture of
2074 * the current screen, to start/stop recording a macro action, etc.
2076 * If "angband_term[0]" is not active, we will make it active during this
2077 * function, so that the various "main-xxx.c" files can assume that input
2078 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2080 * Mega-Hack -- This function is used as the entry point for clearing the
2081 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2083 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2085 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2086 * control of the keyboard from the user.
2096 /* Hack -- Use the "inkey_next" pointer */
2097 if (inkey_next && *inkey_next && !inkey_xtra)
2099 /* Get next character, and advance */
2102 /* Cancel the various "global parameters" */
2103 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2109 /* Forget pointer */
2115 /* Mega-Hack -- Use the special hook */
2116 if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
2118 /* Cancel the various "global parameters" */
2119 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2125 #endif /* ALLOW_BORG */
2128 /* Hack -- handle delayed "flush()" */
2131 /* End "macro action" */
2132 parse_macro = FALSE;
2134 /* End "macro trigger" */
2135 parse_under = FALSE;
2137 /* Forget old keypresses */
2142 /* Access cursor state */
2143 (void)Term_get_cursor(&v);
2145 /* Show the cursor if waiting, except sometimes in "command" mode */
2146 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2148 /* Show the cursor */
2149 (void)Term_set_cursor(1);
2153 /* Hack -- Activate main screen */
2154 Term_activate(angband_term[0]);
2160 /* Hack -- Handle "inkey_scan" */
2161 if (!inkey_base && inkey_scan &&
2162 (0 != Term_inkey(&kk, FALSE, FALSE)))
2168 /* Hack -- Flush output once when no key ready */
2169 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2171 /* Hack -- activate proper term */
2177 /* Hack -- activate main screen */
2178 Term_activate(angband_term[0]);
2180 /* Mega-Hack -- reset saved flag */
2181 current_world_ptr->character_saved = FALSE;
2183 /* Mega-Hack -- reset signal counter */
2191 /* Hack -- Handle "inkey_base" */
2199 /* Wait for (and remove) a pending key */
2200 if (0 == Term_inkey(&ch, TRUE, TRUE))
2211 /* Check for (and remove) a pending key */
2212 if (0 == Term_inkey(&ch, FALSE, TRUE))
2220 /* Increase "wait" */
2223 /* Excessive delay */
2224 if (w >= 100) break;
2226 Term_xtra(TERM_XTRA_DELAY, w);
2234 /* Get a key (see above) */
2238 /* Handle "control-right-bracket" */
2241 /* Strip this key */
2247 /* Treat back-quote as escape */
2248 /* if (ch == '`') ch = ESCAPE; */
2251 /* End "macro trigger" */
2252 if (parse_under && (ch <= 32))
2254 /* Strip this key */
2257 /* End "macro trigger" */
2258 parse_under = FALSE;
2262 /* Handle "control-caret" */
2265 /* Strip this key */
2269 /* Handle "control-underscore" */
2272 /* Strip this key */
2275 /* Begin "macro trigger" */
2279 /* Inside "macro trigger" */
2280 else if (parse_under)
2282 /* Strip this key */
2288 /* Hack -- restore the term */
2292 /* Restore the cursor */
2296 /* Cancel the various "global parameters" */
2297 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2299 /* Return the keypress */
2307 * We use a global array for all inscriptions to reduce the memory
2308 * spent maintaining inscriptions. Of course, it is still possible
2309 * to run out of inscription memory, especially if too many different
2310 * inscriptions are used, but hopefully this will be rare.
2312 * We use dynamic string allocation because otherwise it is necessary
2313 * to pre-guess the amount of quark activity. We limit the total
2314 * number of quarks, but this is much easier to "expand" as needed.
2316 * Any two items with the same inscription will have the same "quark"
2317 * index, which should greatly reduce the need for inscription space.
2319 * Note that "quark zero" is NULL and should not be "dereferenced".
2323 * Initialize the quark array
2325 void quark_init(void)
2327 /* Quark variables */
2328 C_MAKE(quark__str, QUARK_MAX, concptr);
2330 /* Prepare first quark, which is used when quark_add() is failed */
2331 quark__str[1] = string_make("");
2333 /* There is one quark (+ NULL) */
2339 * Add a new "quark" to the set of quarks.
2341 u16b quark_add(concptr str)
2345 /* Look for an existing quark */
2346 for (i = 1; i < quark__num; i++)
2348 /* Check for equality */
2349 if (streq(quark__str[i], str)) return (i);
2352 /* Return "" when no room is available */
2353 if (quark__num == QUARK_MAX) return 1;
2355 /* New maximal quark */
2358 /* Add a new quark */
2359 quark__str[i] = string_make(str);
2361 /* Return the index */
2367 * This function looks up a quark
2369 concptr quark_str(STR_OFFSET i)
2373 /* Return NULL for an invalid index */
2374 if ((i < 1) || (i >= quark__num)) return NULL;
2376 /* Access the quark */
2379 /* Return the quark */
2387 * Second try for the "message" handling routines.
2389 * Each call to "message_add(s)" will add a new "most recent" message
2390 * to the "message recall list", using the contents of the string "s".
2392 * The messages will be stored in such a way as to maximize "efficiency",
2393 * that is, we attempt to maximize the number of sequential messages that
2394 * can be retrieved, given a limited amount of storage space.
2396 * We keep a buffer of chars to hold the "text" of the messages, not
2397 * necessarily in "order", and an array of offsets into that buffer,
2398 * representing the actual messages. This is made more complicated
2399 * by the fact that both the array of indexes, and the buffer itself,
2400 * are both treated as "circular arrays" for efficiency purposes, but
2401 * the strings may not be "broken" across the ends of the array.
2403 * The "message_add()" function is rather "complex", because it must be
2404 * extremely efficient, both in space and time, for use with the Borg.
2410 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2411 * @return 残っているメッセージの数
2413 s32b message_num(void)
2417 /* Extract the indexes */
2418 last = message__last;
2419 next = message__next;
2422 if (next < last) next += MESSAGE_MAX;
2424 /* Extract the space */
2427 /* Return the result */
2433 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2434 * @params age メッセージの世代
2435 * @return メッセージの文字列ポインタ
2437 concptr message_str(int age)
2443 /* Forgotten messages have no text */
2444 if ((age < 0) || (age >= message_num())) return ("");
2446 /* Acquire the "logical" index */
2447 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2449 /* Get the "offset" for the message */
2450 o = message__ptr[x];
2452 /* Access the message text */
2453 s = &message__buf[o];
2455 /* Return the message text */
2461 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2462 * @params str 保存したいメッセージ
2465 void message_add(concptr str)
2474 /*** Step 1 -- Analyze the message ***/
2476 /* Hack -- Ignore "non-messages" */
2479 /* Message length */
2482 /* Important Hack -- Ignore "long" messages */
2483 if (n >= MESSAGE_BUF / 4) return;
2485 /* extra step -- split the message if n>80.(added by Mogami) */
2490 for (n = 0; n < 80; n++, t++)
2497 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2499 for (n = 80; n > 60; n--)
2500 if (str[n] == ' ') break;
2501 if (n == 60) n = 80;
2503 splitted2 = str + n;
2504 strncpy(splitted1, str, n);
2505 splitted1[n] = '\0';
2512 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2514 /* Limit number of messages to check */
2517 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2519 /* Check previous message */
2520 for (i = message__next; m; m--)
2529 /* Back up and wrap if needed */
2530 if (i-- == 0) i = MESSAGE_MAX - 1;
2532 /* Access the old string */
2533 old = &message__buf[message__ptr[i]];
2535 /* Skip small messages */
2542 for (t = buf; *t && (*t != '<' || (*(t + 1) != 'x')); t++)
2543 if (iskanji(*t))t++;
2545 for (t = buf; *t && (*t != '<'); t++);
2550 /* Message is too small */
2551 if (strlen(buf) < A_MAX) break;
2553 /* Drop the space */
2556 /* Get multiplier */
2560 /* Limit the multiplier to 1000 */
2561 if (streq(buf, str) && (j < 1000))
2571 sprintf(u, "%s <x%d>", buf, j);
2573 /* Message length */
2576 if (!now_message) now_message++;
2580 num_more++;/*流れた行の数を数えておく */
2587 /* Check the last few messages (if any to count) */
2588 for (i = message__next; k; k--)
2593 /* Back up and wrap if needed */
2594 if (i-- == 0) i = MESSAGE_MAX - 1;
2596 /* Stop before oldest message */
2597 if (i == message__last) break;
2599 /* Extract "distance" from "head" */
2600 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2602 /* Do not optimize over large distance */
2603 if (q > MESSAGE_BUF / 2) continue;
2605 /* Access the old string */
2606 old = &message__buf[message__ptr[i]];
2609 if (!streq(old, str)) continue;
2611 /* Get the next message index, advance */
2612 x = message__next++;
2615 if (message__next == MESSAGE_MAX) message__next = 0;
2617 /* Kill last message if needed */
2618 if (message__next == message__last) message__last++;
2621 if (message__last == MESSAGE_MAX) message__last = 0;
2623 /* Assign the starting address */
2624 message__ptr[x] = message__ptr[i];
2628 goto end_of_message_add;
2633 /*** Step 3 -- Ensure space before end of buffer ***/
2635 /* Kill messages and Wrap if needed */
2636 if (message__head + n + 1 >= MESSAGE_BUF)
2638 /* Kill all "dead" messages */
2639 for (i = message__last; TRUE; i++)
2641 /* Wrap if needed */
2642 if (i == MESSAGE_MAX) i = 0;
2644 /* Stop before the new message */
2645 if (i == message__next) break;
2647 /* Kill "dead" messages */
2648 if (message__ptr[i] >= message__head)
2650 /* Track oldest message */
2651 message__last = i + 1;
2655 /* Wrap "tail" if needed */
2656 if (message__tail >= message__head) message__tail = 0;
2663 /*** Step 4 -- Ensure space before next message ***/
2665 /* Kill messages if needed */
2666 if (message__head + n + 1 > message__tail)
2668 /* Grab new "tail" */
2669 message__tail = message__head + n + 1;
2671 /* Advance tail while possible past first "nul" */
2672 while (message__buf[message__tail - 1]) message__tail++;
2674 /* Kill all "dead" messages */
2675 for (i = message__last; TRUE; i++)
2677 /* Wrap if needed */
2678 if (i == MESSAGE_MAX) i = 0;
2680 /* Stop before the new message */
2681 if (i == message__next) break;
2683 /* Kill "dead" messages */
2684 if ((message__ptr[i] >= message__head) &&
2685 (message__ptr[i] < message__tail))
2687 /* Track oldest message */
2688 message__last = i + 1;
2694 /*** Step 5 -- Grab a new message index ***/
2696 /* Get the next message index, advance */
2697 x = message__next++;
2700 if (message__next == MESSAGE_MAX) message__next = 0;
2702 /* Kill last message if needed */
2703 if (message__next == message__last) message__last++;
2706 if (message__last == MESSAGE_MAX) message__last = 0;
2710 /*** Step 6 -- Insert the message text ***/
2712 /* Assign the starting address */
2713 message__ptr[x] = message__head;
2715 /* Append the new part of the message */
2716 for (i = 0; i < n; i++)
2718 /* Copy the message */
2719 message__buf[message__head + i] = str[i];
2723 message__buf[message__head + i] = '\0';
2725 /* Advance the "head" pointer */
2726 message__head += n + 1;
2728 /* recursively add splitted message (added by Mogami) */
2730 if (splitted2 != NULL)
2731 message_add(splitted2);
2739 static void msg_flush(player_type *player_ptr, int x)
2741 byte a = TERM_L_BLUE;
2742 bool nagasu = FALSE;
2744 if ((auto_more && !player_ptr->now_damaged) || num_more < 0) {
2746 for (i = 0; i < 8; i++)
2748 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2752 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2760 player_ptr->now_damaged = FALSE;
2762 if (!player_ptr->playing || !nagasu)
2764 /* Pause for response */
2765 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2767 /* Get an acceptable keypress */
2771 if (cmd == ESCAPE) {
2772 num_more = -9999; /*auto_moreのとき、全て流す。 */
2775 else if (cmd == ' ') {
2776 num_more = 0; /*1画面だけ流す。 */
2779 else if ((cmd == '\n') || (cmd == '\r')) {
2780 num_more--; /*1行だけ流す。 */
2783 if (quick_messages) break;
2788 /* Clear the line */
2789 Term_erase(0, 0, 255);
2793 void msg_erase(void)
2800 * Output a message to the top line of the screen.
2802 * Break long messages into multiple pieces (40-72 chars).
2804 * Allow multiple short messages to "share" the top line.
2806 * Prompt the user to make sure he has a chance to read them.
2808 * These messages are memorized for later reference (see above).
2810 * We could do "Term_fresh()" to provide "flicker" if needed.
2812 * The global "msg_flag" variable can be cleared to tell us to
2813 * "erase" any "pending" messages still on the screen.
2815 * Note that we must be very careful about using the
2816 * "msg_print()" functions without explicitly calling the special
2817 * "msg_print(NULL)" function, since this may result in the loss
2818 * of information if the screen is cleared, or if anything is
2819 * displayed on the top line.
2821 * Note that "msg_print(NULL)" will clear the top line
2822 * even if no messages are pending. This is probably a hack.
2824 void msg_print(concptr msg)
2831 if (current_world_ptr->timewalk_m_idx) return;
2835 /* Clear the line */
2836 Term_erase(0, 0, 255);
2840 /* Original Message Length */
2841 n = (msg ? strlen(msg) : 0);
2843 /* Hack -- flush when requested or needed */
2844 if (p && (!msg || ((p + n) > 72)))
2846 msg_flush(p_ptr, p);
2857 if (n > 1000) return;
2866 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2869 /* New Message Length */
2872 /* Memorize the message */
2873 if (current_world_ptr->character_generated) message_add(buf);
2875 /* Analyze the buffer */
2882 int check, split = 72;
2885 bool k_flag = FALSE;
2888 /* Find the "best" split point */
2889 for (check = 0; check < 72; check++)
2897 /* Found a valid split point */
2898 if (iskanji(t[check]))
2903 else if (t[check] == ' ')
2916 /* Find the "best" split point */
2917 for (check = 40; check < 72; check++)
2919 /* Found a valid split point */
2920 if (t[check] == ' ') split = check;
2924 /* Save the split character */
2927 /* Split the message */
2930 /* Display part of the message */
2931 Term_putstr(0, 0, split, TERM_WHITE, t);
2934 msg_flush(p_ptr, split + 1);
2936 /* Memorize the piece */
2937 /* if (current_world_ptr->character_generated) message_add(t); */
2939 /* Restore the split character */
2942 /* Insert a space */
2945 /* Prepare to recurse on the rest of "buf" */
2946 t += split; n -= split;
2949 /* Display the tail of the message */
2950 Term_putstr(p, 0, n, TERM_WHITE, t);
2952 /* Memorize the tail */
2953 /* if (current_world_ptr->character_generated) message_add(t); */
2955 p_ptr->window |= (PW_MESSAGE);
2956 update_output(p_ptr);
2958 /* Remember the message */
2961 /* Remember the position */
2968 /* Optional refresh */
2969 if (fresh_message) Term_fresh();
2973 void msg_print_wizard(int cheat_type, concptr msg)
2975 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2976 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2977 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2978 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2980 concptr cheat_mes[] = { "ITEM", "MONS", "DUNG", "MISC" };
2982 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2985 if (cheat_diary_output)
2987 exe_write_diary(p_ptr, DIARY_WIZARD_LOG, 0, buf);
2994 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2996 static int screen_depth = 0;
3000 * Save the screen, and increase the "icky" depth.
3002 * This function must match exactly one call to "screen_load()".
3006 /* Hack -- Flush messages */
3009 /* Save the screen (if legal) */
3010 if (screen_depth++ == 0) Term_save();
3012 /* Increase "icky" depth */
3013 current_world_ptr->character_icky++;
3018 * Load the screen, and decrease the "icky" depth.
3020 * This function must match exactly one call to "screen_save()".
3024 /* Hack -- Flush messages */
3027 /* Load the screen (if legal) */
3028 if (--screen_depth == 0) Term_load();
3030 /* Decrease "icky" depth */
3031 current_world_ptr->character_icky--;
3036 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3038 void msg_format(concptr fmt, ...)
3044 /* Begin the Varargs Stuff */
3047 /* Format the args, save the length */
3048 (void)vstrnfmt(buf, 1024, fmt, vp);
3050 /* End the Varargs Stuff */
3058 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3060 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3062 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3063 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3064 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3065 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3070 /* Begin the Varargs Stuff */
3073 /* Format the args, save the length */
3074 (void)vstrnfmt(buf, 1024, fmt, vp);
3076 /* End the Varargs Stuff */
3080 msg_print_wizard(cheat_type, buf);
3085 * Display a string on the screen using an attribute.
3087 * At the given location, using the given attribute, if allowed,
3088 * add the given string. Do not clear the line.
3090 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3092 /* Position cursor, Dump the attr/text */
3093 Term_putstr(col, row, -1, attr, str);
3097 * As above, but in "white"
3099 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3102 Term_putstr(col, row, -1, TERM_WHITE, str);
3108 * Display a string on the screen using an attribute, and clear
3109 * to the end of the line.
3111 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3113 /* Clear line, position cursor */
3114 Term_erase(col, row, 255);
3116 /* Dump the attr/text */
3117 Term_addstr(-1, attr, str);
3121 * As above, but in "white"
3123 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3126 c_prt(TERM_WHITE, str, row, col);
3133 * Print some (colored) text to the screen at the current cursor position,
3134 * automatically "wrapping" existing text (at spaces) when necessary to
3135 * avoid placing any text into the last column, and clearing every line
3136 * before placing any text in that line. Also, allow "newline" to force
3137 * a "wrap" to the next line. Advance the cursor as needed so sequential
3138 * calls to this function will work correctly.
3140 * Once this function has been called, the cursor should not be moved
3141 * until all the related "c_roff()" calls to the window are complete.
3143 * This function will correctly handle any width up to the maximum legal
3144 * value of 256, though it works best for a standard 80 character width.
3146 void c_roff(byte a, concptr str)
3154 /* Obtain the size */
3155 (void)Term_get_size(&w, &h);
3157 /* Obtain the cursor */
3158 (void)Term_locate(&x, &y);
3160 /* Hack -- No more space */
3161 if (y == h - 1 && x > w - 3) return;
3163 /* Process the string */
3164 for (s = str; *s; s++)
3169 int k_flag = iskanji(*s);
3181 /* Clear line, move cursor */
3182 Term_erase(x, y, 255);
3187 /* Clean up the char */
3189 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3191 ch = (isprint(*s) ? *s : ' ');
3195 /* Wrap words as needed */
3197 if ((x >= ((k_flag) ? w - 2 : w - 1)) && (ch != ' '))
3199 if ((x >= w - 1) && (ch != ' '))
3216 /* Scan existing text */
3217 for (i = w - 2; i >= 0; i--)
3219 /* Grab existing attr/char */
3220 Term_what(i, y, &av[i], &cv[i]);
3222 /* Break on space */
3223 if (cv[i] == ' ') break;
3225 /* Track current word */
3228 if (cv[i] == '(') break;
3237 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3238 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0)
3240 Term_what(x, y, &av[x], &cv[x]);
3241 Term_what(x - 1, y, &av[x - 1], &cv[x - 1]);
3242 Term_what(x - 2, y, &av[x - 2], &cv[x - 2]);
3253 Term_erase(n, y, 255);
3262 /* Clear line, move cursor */
3263 Term_erase(x, y, 255);
3265 /* Wrap the word (if any) */
3266 for (i = n; i < w - 1; i++)
3269 if (cv[i] == '\0') break;
3272 Term_addch(av[i], cv[i]);
3274 /* Advance (no wrap) */
3281 Term_addch((byte)(a | 0x10), ch);
3293 Term_addch((byte)(a | 0x20), ch);
3302 * As above, but in "white"
3304 void roff(concptr str)
3307 c_roff(TERM_WHITE, str);
3314 * Clear part of the screen
3316 void clear_from(int row)
3320 /* Erase requested rows */
3321 for (y = row; y < Term->hgt; y++)
3323 /* Erase part of the screen */
3324 Term_erase(0, y, 255);
3332 * Get some string input at the cursor location.
3333 * Assume the buffer is initialized to a default string.
3335 * The default buffer is in Overwrite mode and displayed in yellow at
3336 * first. Normal chars clear the yellow text and append the char in
3339 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3340 * If the text is still displayed in yellow (Overwite mode), it will
3341 * turns into white (Insert mode) when cursor moves.
3343 * DELETE (^D) deletes a char at the cursor position.
3344 * BACKSPACE (^H) deletes a char at the left of cursor position.
3345 * ESCAPE clears the buffer and the window and returns FALSE.
3346 * RETURN accepts the current buffer contents and returns TRUE.
3348 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3355 * TERM_YELLOW : Overwrite mode
3356 * TERM_WHITE : Insert mode
3358 byte color = TERM_YELLOW;
3360 /* Locate the cursor position */
3361 Term_locate(&x, &y);
3363 /* Paranoia -- check len */
3364 if (len < 1) len = 1;
3366 /* Paranoia -- check column */
3367 if ((x < 0) || (x >= 80)) x = 0;
3369 /* Restrict the length */
3370 if (x + len > 80) len = 80 - x;
3372 /* Paranoia -- Clip the default entry */
3381 /* Display the string */
3382 Term_erase(x, y, len);
3383 Term_putstr(x, y, -1, color, buf);
3386 Term_gotoxy(x + pos, y);
3388 /* Get a special key code */
3389 skey = inkey_special(numpad_cursor);
3391 /* Analyze the key */
3399 /* Now on insert mode */
3402 /* No move at beginning of line */
3403 if (0 == pos) break;
3407 int next_pos = i + 1;
3410 if (iskanji(buf[i])) next_pos++;
3413 /* Is there the cursor at next position? */
3414 if (next_pos >= pos) break;
3420 /* Get previous position */
3428 /* Now on insert mode */
3431 /* No move at end of line */
3432 if ('\0' == buf[pos]) break;
3436 if (iskanji(buf[pos])) pos += 2;
3459 /* Now on insert mode */
3462 /* No move at beginning of line */
3463 if (0 == pos) break;
3467 int next_pos = i + 1;
3470 if (iskanji(buf[i])) next_pos++;
3473 /* Is there the cursor at next position? */
3474 if (next_pos >= pos) break;
3480 /* Get previous position */
3483 /* Fall through to 'Delete key' */
3492 /* Now on insert mode */
3495 /* No move at end of line */
3496 if ('\0' == buf[pos]) break;
3498 /* Position of next character */
3502 /* Next character is one more byte away */
3503 if (iskanji(buf[pos])) src++;
3508 /* Move characters at src to dst */
3509 while ('\0' != (buf[dst++] = buf[src++]))
3517 /* Insert a character */
3522 /* Ignore special keys */
3523 if (skey & SKEY_MASK) break;
3525 /* Get a character code */
3528 if (color == TERM_YELLOW)
3530 /* Overwrite default string */
3533 /* Go to insert mode */
3537 /* Save right part of string */
3538 strcpy(tmp, buf + pos);
3544 /* Bypass macro processing */
3562 if (pos < len && (isprint(c) || iskana(c)))
3564 if (pos < len && isprint(c))
3578 /* Write back the left part of string */
3579 my_strcat(buf, tmp, len + 1);
3586 } /* while (TRUE) */
3591 * Get some string input at the cursor location.
3593 * Allow to use numpad keys as cursor keys.
3595 bool askfor(char *buf, int len)
3597 return askfor_aux(buf, len, TRUE);
3602 * Get a string from the user
3604 * The "prompt" should take the form "Prompt: "
3606 * Note that the initial contents of the string is used as
3607 * the default response, so be sure to "clear" it if needed.
3609 * We clear the input, and return FALSE, on "ESCAPE".
3611 bool get_string(concptr prompt, char *buf, int len)
3616 /* Display prompt */
3619 /* Ask the user for a string */
3620 res = askfor(buf, len);
3629 * Verify something with the user
3631 * The "prompt" should take the form "Query? "
3633 * Note that "[y/n]" is appended to the prompt.
3635 bool get_check(concptr prompt)
3637 return get_check_strict(prompt, 0);
3641 * Verify something with the user strictly
3643 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3644 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3645 * mode & CHECK_NO_HISTORY : no message_add
3646 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3648 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3656 p_ptr->window |= PW_MESSAGE;
3657 handle_stuff(p_ptr);
3663 if (!rogue_like_commands)
3664 mode &= ~CHECK_OKAY_CANCEL;
3666 /* Hack -- Build a "useful" prompt */
3667 if (mode & CHECK_OKAY_CANCEL)
3669 my_strcpy(buf, prompt, sizeof(buf) - 15);
3670 strcat(buf, "[(O)k/(C)ancel]");
3672 else if (mode & CHECK_DEFAULT_Y)
3674 my_strcpy(buf, prompt, sizeof(buf) - 5);
3675 strcat(buf, "[Y/n]");
3679 my_strcpy(buf, prompt, sizeof(buf) - 5);
3680 strcat(buf, "[y/n]");
3686 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3688 /* HACK : Add the line to message buffer */
3690 p_ptr->window |= (PW_MESSAGE);
3691 handle_stuff(p_ptr);
3694 /* Get an acceptable answer */
3699 if (!(mode & CHECK_NO_ESCAPE))
3708 if (mode & CHECK_OKAY_CANCEL)
3710 if (i == 'o' || i == 'O')
3715 else if (i == 'c' || i == 'C')
3723 if (i == 'y' || i == 'Y')
3728 else if (i == 'n' || i == 'N')
3735 if (mode & CHECK_DEFAULT_Y)
3744 /* Erase the prompt */
3747 /* Return the flag */
3753 * Prompts for a keypress
3755 * The "prompt" should take the form "Command: "
3757 * Returns TRUE unless the character is "Escape"
3759 bool get_com(concptr prompt, char *command, bool z_escape)
3763 /* Display a prompt */
3767 if (get_com_no_macros)
3768 *command = (char)inkey_special(FALSE);
3772 /* Clear the prompt */
3775 /* Handle "cancel" */
3776 if (*command == ESCAPE) return FALSE;
3777 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return FALSE;
3785 * Request a "quantity" from the user
3787 * Hack -- allow "command_arg" to specify a quantity
3789 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3798 /* Use "command_arg" */
3801 /* Extract a number */
3804 /* Clear "command_arg" */
3807 /* Enforce the maximum */
3808 if (amt > max) amt = max;
3814 /* Get the item index */
3815 result = repeat_pull(&code);
3816 amt = (QUANTITY)code;
3817 if ((max != 1) && result)
3819 /* Enforce the maximum */
3820 if (amt > max) amt = max;
3822 /* Enforce the minimum */
3823 if (amt < 0) amt = 0;
3829 /* Build a prompt if needed */
3832 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3834 /* Use that prompt */
3839 /* Display prompt */
3842 /* Default to one */
3845 /* Build the default */
3846 sprintf(buf, "%d", amt);
3849 * Ask for a quantity
3850 * Don't allow to use numpad as cursor key.
3852 res = askfor_aux(buf, 6, FALSE);
3860 /* Extract a number */
3861 amt = (COMMAND_CODE)atoi(buf);
3863 /* A letter means "all" */
3864 if (isalpha(buf[0])) amt = max;
3866 /* Enforce the maximum */
3867 if (amt > max) amt = max;
3869 /* Enforce the minimum */
3870 if (amt < 0) amt = 0;
3872 if (amt) repeat_push((COMMAND_CODE)amt);
3874 /* Return the result */
3880 * Pause for user response
3882 void pause_line(int row)
3885 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3893 * Hack -- special buffer to hold the action of the current keymap
3895 static char request_command_buffer[256];
3907 menu_naiyou menu_info[10][10] =
3910 {"魔法/特殊能力", 1, FALSE},
3912 {"道具(使用)", 3, FALSE},
3913 {"道具(その他)", 4, FALSE},
3923 {"使う(m)", 'm', TRUE},
3924 {"調べる(b/P)", 'b', TRUE},
3925 {"覚える(G)", 'G', TRUE},
3926 {"特殊能力を使う(U/O)", 'U', TRUE},
3936 {"休息する(R)", 'R', TRUE},
3937 {"トラップ解除(D)", 'D', TRUE},
3938 {"探す(s)", 's', TRUE},
3939 {"周りを調べる(l/x)", 'l', TRUE},
3940 {"ターゲット指定(*)", '*', TRUE},
3941 {"穴を掘る(T/^t)", 'T', TRUE},
3942 {"階段を上る(<)", '<', TRUE},
3943 {"階段を下りる(>)", '>', TRUE},
3944 {"ペットに命令する(p)", 'p', TRUE},
3945 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3949 {"読む(r)", 'r', TRUE},
3950 {"飲む(q)", 'q', TRUE},
3951 {"杖を使う(u/Z)", 'u', TRUE},
3952 {"魔法棒で狙う(a/z)", 'a', TRUE},
3953 {"ロッドを振る(z/a)", 'z', TRUE},
3954 {"始動する(A)", 'A', TRUE},
3955 {"食べる(E)", 'E', TRUE},
3956 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3957 {"投げる(v)", 'v', TRUE},
3962 {"拾う(g)", 'g', TRUE},
3963 {"落とす(d)", 'd', TRUE},
3964 {"壊す(k/^d)", 'k', TRUE},
3965 {"銘を刻む({)", '{', TRUE},
3966 {"銘を消す(})", '}', TRUE},
3967 {"調査(I)", 'I', TRUE},
3968 {"アイテム一覧(i)", 'i', TRUE},
3975 {"装備する(w)", 'w', TRUE},
3976 {"装備を外す(t/T)", 't', TRUE},
3977 {"燃料を補給(F)", 'F', TRUE},
3978 {"装備一覧(e)", 'e', TRUE},
3988 {"開ける(o)", 'o', TRUE},
3989 {"閉じる(c)", 'c', TRUE},
3990 {"体当たりする(B/f)", 'B', TRUE},
3991 {"くさびを打つ(j/S)", 'j', TRUE},
4001 {"ダンジョンの全体図(M)", 'M', TRUE},
4002 {"位置を確認(L/W)", 'L', TRUE},
4003 {"階の雰囲気(^f)", KTRL('F'), TRUE},
4004 {"ステータス(C)", 'C', TRUE},
4005 {"文字の説明(/)", '/', TRUE},
4006 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
4007 {"現在の時刻(^t/')", KTRL('T'), TRUE},
4008 {"現在の知識(~)", '~', TRUE},
4009 {"プレイ記録(|)", '|', TRUE},
4014 {"オプション(=)", '=', TRUE},
4015 {"マクロ(@)", '@', TRUE},
4016 {"画面表示(%)", '%', TRUE},
4017 {"カラー(&)", '&', TRUE},
4018 {"設定変更コマンド(\")", '\"', TRUE},
4019 {"自動拾いをロード($)", '$', TRUE},
4020 {"システム(!)", '!', TRUE},
4027 {"セーブ&中断(^x)", KTRL('X'), TRUE},
4028 {"セーブ(^s)", KTRL('S'), TRUE},
4029 {"ヘルプ(?)", '?', TRUE},
4030 {"再描画(^r)", KTRL('R'), TRUE},
4031 {"メモ(:)", ':', TRUE},
4032 {"記念撮影())", ')', TRUE},
4033 {"記念撮影の表示(()", '(', TRUE},
4034 {"バージョン情報(V)", 'V', TRUE},
4035 {"引退する(Q)", 'Q', TRUE},
4040 menu_naiyou menu_info[10][10] =
4043 {"Magic/Special", 1, FALSE},
4044 {"Action", 2, FALSE},
4045 {"Items(use)", 3, FALSE},
4046 {"Items(other)", 4, FALSE},
4047 {"Equip", 5, FALSE},
4048 {"Door/Box", 6, FALSE},
4049 {"Informations", 7, FALSE},
4050 {"Options", 8, FALSE},
4051 {"Other commands", 9, FALSE},
4056 {"Use(m)", 'm', TRUE},
4057 {"See tips(b/P)", 'b', TRUE},
4058 {"Study(G)", 'G', TRUE},
4059 {"Special abilities(U/O)", 'U', TRUE},
4069 {"Rest(R)", 'R', TRUE},
4070 {"Disarm a trap(D)", 'D', TRUE},
4071 {"Search(s)", 's', TRUE},
4072 {"Look(l/x)", 'l', TRUE},
4073 {"Target(*)", '*', TRUE},
4074 {"Dig(T/^t)", 'T', TRUE},
4075 {"Go up stairs(<)", '<', TRUE},
4076 {"Go down stairs(>)", '>', TRUE},
4077 {"Command pets(p)", 'p', TRUE},
4078 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4082 {"Read a scroll(r)", 'r', TRUE},
4083 {"Drink a potion(q)", 'q', TRUE},
4084 {"Use a staff(u/Z)", 'u', TRUE},
4085 {"Aim a wand(a/z)", 'a', TRUE},
4086 {"Zap a rod(z/a)", 'z', TRUE},
4087 {"Activate an equipment(A)", 'A', TRUE},
4088 {"Eat(E)", 'E', TRUE},
4089 {"Fire missile weapon(f/t)", 'f', TRUE},
4090 {"Throw an item(v)", 'v', TRUE},
4095 {"Get items(g)", 'g', TRUE},
4096 {"Drop an item(d)", 'd', TRUE},
4097 {"Destroy an item(k/^d)", 'k', TRUE},
4098 {"Inscribe an item({)", '{', TRUE},
4099 {"Uninscribe an item(})", '}', TRUE},
4100 {"Info about an item(I)", 'I', TRUE},
4101 {"Inventory list(i)", 'i', TRUE},
4108 {"Wear(w)", 'w', TRUE},
4109 {"Take off(t/T)", 't', TRUE},
4110 {"Refuel(F)", 'F', TRUE},
4111 {"Equipment list(e)", 'e', TRUE},
4121 {"Open(o)", 'o', TRUE},
4122 {"Close(c)", 'c', TRUE},
4123 {"Bash a door(B/f)", 'B', TRUE},
4124 {"Jam a door(j/S)", 'j', TRUE},
4134 {"Full map(M)", 'M', TRUE},
4135 {"Map(L/W)", 'L', TRUE},
4136 {"Level feeling(^f)", KTRL('F'), TRUE},
4137 {"Character status(C)", 'C', TRUE},
4138 {"Identify symbol(/)", '/', TRUE},
4139 {"Show prev messages(^p)", KTRL('P'), TRUE},
4140 {"Current time(^t/')", KTRL('T'), TRUE},
4141 {"Various information(~)", '~', TRUE},
4142 {"Play record menu(|)", '|', TRUE},
4147 {"Set options(=)", '=', TRUE},
4148 {"Interact with macros(@)", '@', TRUE},
4149 {"Interact w/ visuals(%)", '%', TRUE},
4150 {"Interact with colors(&)", '&', TRUE},
4151 {"Enter a user pref(\")", '\"', TRUE},
4152 {"Reload auto-pick pref($)", '$', TRUE},
4160 {"Save and quit(^x)", KTRL('X'), TRUE},
4161 {"Save(^s)", KTRL('S'), TRUE},
4162 {"Help(obsoleted)(?)", '?', TRUE},
4163 {"Redraw(^r)", KTRL('R'), TRUE},
4164 {"Take note(:)", ':', TRUE},
4165 {"Dump screen dump(()", ')', TRUE},
4166 {"Load screen dump())", '(', TRUE},
4167 {"Version info(V)", 'V', TRUE},
4168 {"Quit(Q)", 'Q', TRUE},
4181 } special_menu_naiyou;
4183 #define MENU_CLASS 1
4187 special_menu_naiyou special_menu_info[] =
4189 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4190 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4191 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4192 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4193 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4194 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4195 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4196 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4197 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4198 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4199 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4203 special_menu_naiyou special_menu_info[] =
4205 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4206 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4207 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4208 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4209 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4210 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4211 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4212 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4213 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4214 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4215 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4220 static char inkey_from_menu(player_type *player_ptr)
4224 int num = 0, max_num, old_num = 0;
4228 if (player_ptr->y - panel_row_min > 10) basey = 2;
4232 /* Clear top line */
4237 floor_type* floor_ptr = player_ptr->current_floor_ptr;
4243 if (!menu) old_num = num;
4244 put_str("+----------------------------------------------------+", basey, basex);
4245 put_str("| |", basey + 1, basex);
4246 put_str("| |", basey + 2, basex);
4247 put_str("| |", basey + 3, basex);
4248 put_str("| |", basey + 4, basex);
4249 put_str("| |", basey + 5, basex);
4250 put_str("+----------------------------------------------------+", basey + 6, basex);
4252 for (i = 0; i < 10; i++)
4255 if (!menu_info[menu][i].cmd) break;
4256 menu_name = menu_info[menu][i].name;
4257 for (hoge = 0; ; hoge++)
4259 if (!special_menu_info[hoge].name[0]) break;
4260 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4261 switch (special_menu_info[hoge].jouken)
4264 if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4267 if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
4269 if ((byte)player_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4276 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4279 kisuu = max_num % 2;
4280 put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4282 /* Place the cursor on the player */
4283 move_cursor_relative(player_ptr->y, player_ptr->x);
4286 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4288 if (menu_info[menu][num].fin)
4290 cmd = menu_info[menu][num].cmd;
4296 menu = menu_info[menu][num].cmd;
4302 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4319 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4324 num = (num + 2) % (max_num - 1);
4326 num = (num + 2) % (max_num + 1);
4328 else num = (num + 2) % max_num;
4330 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4335 num = (num + max_num - 3) % (max_num - 1);
4337 num = (num + max_num - 1) % (max_num + 1);
4339 else num = (num + max_num - 2) % max_num;
4341 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4343 if ((num % 2) || (num == max_num - 1))
4347 else if (num < max_num - 1)
4355 if (!inkey_next) inkey_next = "";
4361 * Request a command from the user.
4363 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
4364 * player_ptr->command_arg. May modify player_ptr->command_new.
4366 * Note that "caret" ("^") is treated specially, and is used to
4367 * allow manual input of control characters. This can be used
4368 * on many machines to request repeated tunneling (Ctrl-H) and
4369 * on the Macintosh to request "Control-Caret".
4371 * Note that "backslash" is treated specially, and is used to bypass any
4372 * keymap entry for the following character. This is useful for macros.
4374 * Note that this command is used both in the dungeon and in
4375 * stores, and must be careful to work in both situations.
4377 * Note that "player_ptr->command_new" may not work any more.
4379 void request_command(player_type *player_ptr, int shopping)
4392 if (rogue_like_commands)
4394 mode = KEYMAP_MODE_ROGUE;
4400 mode = KEYMAP_MODE_ORIG;
4404 /* No command yet */
4407 /* No "argument" yet */
4410 /* No "direction" yet */
4419 /* Hack -- auto-commands */
4424 /* Use auto-command */
4431 /* Get a keypress in "command" mode */
4434 /* Hack -- no flush needed */
4438 /* Activate "command mode" */
4443 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4444 && !keymap_act[mode][(byte)(cmd)])
4445 cmd = inkey_from_menu(player_ptr);
4448 /* Clear top line */
4455 COMMAND_ARG old_arg = command_arg;
4460 /* Begin the input */
4461 prt(_("回数: ", "Count: "), 0, 0);
4463 /* Get a command count */
4466 /* Get a new keypress */
4469 /* Simple editing (delete or backspace) */
4470 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4472 /* Delete a digit */
4473 command_arg = command_arg / 10;
4475 /* Show current count */
4476 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4479 /* Actual numeric data */
4480 else if (cmd >= '0' && cmd <= '9')
4482 /* Stop count at 9999 */
4483 if (command_arg >= 1000)
4492 /* Increase count */
4495 /* Incorporate that digit */
4496 command_arg = command_arg * 10 + D2I(cmd);
4499 /* Show current count */
4500 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4503 /* Exit on "unusable" input */
4510 /* Hack -- Handle "zero" */
4511 if (command_arg == 0)
4516 /* Show current count */
4517 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4520 /* Hack -- Handle "old_arg" */
4523 /* Restore old_arg */
4524 command_arg = old_arg;
4526 /* Show current count */
4527 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4530 /* Hack -- white-space means "enter command now" */
4531 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4533 /* Get a real command */
4534 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4544 /* Allow "keymaps" to be bypassed */
4547 /* Get a real command */
4548 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4550 /* Hack -- bypass keymaps */
4551 if (!inkey_next) inkey_next = "";
4555 /* Allow "control chars" to be entered */
4558 /* Get a new command and controlify it */
4559 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4563 /* Look up applicable keymap */
4564 act = keymap_act[mode][(byte)(cmd)];
4566 /* Apply keymap if not inside a keymap already */
4567 if (act && !inkey_next)
4569 /* Install the keymap (limited buffer size) */
4570 (void)strnfmt(request_command_buffer, 256, "%s", act);
4572 /* Start using the buffer */
4573 inkey_next = request_command_buffer;
4581 command_cmd = (byte)cmd;
4586 /* Hack -- Auto-repeat certain commands */
4587 if (always_repeat && (command_arg <= 0))
4589 /* Hack -- auto repeat certain commands */
4590 if (my_strchr("TBDoc+", (char)command_cmd))
4592 /* Repeat 99 times */
4601 switch (command_cmd)
4603 /* Command "p" -> "purchase" (get) */
4604 case 'p': command_cmd = 'g'; break;
4606 /* Command "m" -> "purchase" (get) */
4607 case 'm': command_cmd = 'g'; break;
4609 /* Command "s" -> "sell" (drop) */
4610 case 's': command_cmd = 'd'; break;
4615 for (i = 0; i < 256; i++)
4618 if ((s = keymap_act[mode][i]) != NULL)
4620 if (*s == command_cmd && *(s + 1) == 0)
4628 caretcmd = command_cmd;
4631 /* Hack -- Scan equipment */
4632 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4636 object_type *o_ptr = &player_ptr->inventory_list[i];
4637 if (!o_ptr->k_idx) continue;
4639 /* No inscription */
4640 if (!o_ptr->inscription) continue;
4642 /* Obtain the inscription */
4643 s = quark_str(o_ptr->inscription);
4646 s = my_strchr(s, '^');
4648 /* Process preventions */
4651 /* Check the "restriction" character */
4653 if ((s[1] == caretcmd) || (s[1] == '*'))
4655 if ((s[1] == command_cmd) || (s[1] == '*'))
4659 /* Hack -- Verify command */
4660 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4662 /* Hack -- Use space */
4667 /* Find another '^' */
4668 s = my_strchr(s + 1, '^');
4673 /* Hack -- erase the message line. */
4680 * Check a char for "vowel-hood"
4682 bool is_a_vowel(int ch)
4705 * Called from cmd4.c and a few other places. Just extracts
4706 * a direction from the keymap for ch (the last direction,
4707 * in fact) byte or char here? I'm thinking that keymaps should
4708 * generally only apply to single keys, which makes it no more
4709 * than 128, so a char should suffice... but keymap_act is 256...
4711 int get_keymap_dir(char ch)
4715 /* Already a direction? */
4726 if (rogue_like_commands)
4728 mode = KEYMAP_MODE_ROGUE;
4734 mode = KEYMAP_MODE_ORIG;
4737 /* Extract the action (if any) */
4738 act = keymap_act[mode][(byte)(ch)];
4743 /* Convert to a direction */
4744 for (s = act; *s; ++s)
4746 /* Use any digits in keymap */
4747 if (isdigit(*s)) d = D2I(*s);
4753 /* Return direction */
4758 #define REPEAT_MAX 20
4760 /* Number of chars saved */
4761 static int repeat__cnt = 0;
4764 static int repeat__idx = 0;
4767 static COMMAND_CODE repeat__key[REPEAT_MAX];
4770 void repeat_push(COMMAND_CODE what)
4773 if (repeat__cnt == REPEAT_MAX) return;
4775 /* Push the "stuff" */
4776 repeat__key[repeat__cnt++] = what;
4778 /* Prevents us from pulling keys */
4783 bool repeat_pull(COMMAND_CODE *what)
4785 /* All out of keys */
4786 if (repeat__idx == repeat__cnt) return FALSE;
4788 /* Grab the next key, advance */
4789 *what = repeat__key[repeat__idx++];
4795 void repeat_check(void)
4799 /* Ignore some commands */
4800 if (command_cmd == ESCAPE) return;
4801 if (command_cmd == ' ') return;
4802 if (command_cmd == '\r') return;
4803 if (command_cmd == '\n') return;
4805 /* Repeat Last Command */
4806 if (command_cmd == 'n')
4811 /* Get the command */
4812 if (repeat_pull(&what))
4814 /* Save the command */
4819 /* Start saving new command */
4828 /* Save this command */
4837 * Array size for which InsertionSort
4838 * is used instead of QuickSort
4844 * Exchange two sort-entries
4845 * (should probably be coded inline
4846 * for speed increase)
4848 static void swap(tag_type *a, tag_type *b)
4859 * Insertion-Sort algorithm
4860 * (used by the Quicksort algorithm)
4862 static void InsertionSort(tag_type elements[], int number)
4868 for (P = 1; P < number; P++)
4871 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4872 elements[j] = elements[j - 1];
4879 * Helper function for Quicksort
4881 static tag_type median3(tag_type elements[], int left, int right)
4883 int center = (left + right) / 2;
4885 if (elements[left].tag > elements[center].tag)
4886 swap(&elements[left], &elements[center]);
4887 if (elements[left].tag > elements[right].tag)
4888 swap(&elements[left], &elements[right]);
4889 if (elements[center].tag > elements[right].tag)
4890 swap(&elements[center], &elements[right]);
4892 swap(&elements[center], &elements[right - 1]);
4893 return (elements[right - 1]);
4898 * Quicksort algorithm
4900 * The "median of three" pivot selection eliminates
4901 * the bad case of already sorted input.
4903 * We use InsertionSort for smaller sub-arrays,
4904 * because it is faster in this case.
4906 * For details see: "Data Structures and Algorithm
4907 * Analysis in C" by Mark Allen Weiss.
4909 static void quicksort(tag_type elements[], int left, int right)
4914 if (left + CUTOFF <= right)
4916 pivot = median3(elements, left, right);
4918 i = left; j = right - 1;
4922 while (elements[++i].tag < pivot.tag);
4923 while (elements[--j].tag > pivot.tag);
4926 swap(&elements[i], &elements[j]);
4932 swap(&elements[i], &elements[right - 1]);
4934 quicksort(elements, left, i - 1);
4935 quicksort(elements, i + 1, right);
4939 /* Use InsertionSort on small arrays */
4940 InsertionSort(elements + left, right - left + 1);
4946 * Frontend for the sorting algorithm
4948 * Sorts an array of tagged pointers
4949 * with <number> elements.
4951 void tag_sort(tag_type elements[], int number)
4953 quicksort(elements, 0, number - 1);
4956 #endif /* SORT_R_INFO */
4958 #ifdef SUPPORT_GAMMA
4960 /* Table of gamma values */
4961 byte gamma_table[256];
4963 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
4964 static s16b gamma_helper[256] =
4966 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
4967 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
4968 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
4969 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
4970 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
4971 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
4972 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
4973 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
4974 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
4975 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
4976 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
4977 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
4978 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
4979 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
4980 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
4981 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
4986 * Build the gamma table so that floating point isn't needed.
4988 * Note gamma goes from 0->256. The old value of 100 is now 128.
4990 void build_gamma_table(int gamma)
4995 * value is the current sum.
4996 * diff is the new term to add to the series.
5000 /* Hack - convergence is bad in these cases. */
5002 gamma_table[255] = 255;
5004 for (i = 1; i < 255; i++)
5007 * Initialise the Taylor series
5009 * value and diff have been scaled by 256
5014 diff = ((long)gamma_helper[i]) * (gamma - 256);
5023 * Use the following identiy to calculate the gamma table.
5024 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
5026 * n is the current term number.
5028 * The gamma_helper array contains a table of
5030 * This is used because a^b = exp(b*ln(a))
5036 * Note that everything is scaled by 256 for accuracy,
5037 * plus another factor of 256 for the final result to
5038 * be from 0-255. Thus gamma_helper[] * gamma must be
5039 * divided by 256*256 each itteration, to get back to
5040 * the original power series.
5042 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5046 * Store the value in the table so that the
5047 * floating point pow function isn't needed .
5049 gamma_table[i] = ((long)(value / 256) * i) / 256;
5053 #endif /* SUPPORT_GAMMA */
5057 * Add a series of keypresses to the "queue".
5059 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5060 * if there are none.
5062 * Catch the "out of space" error before anything is printed.
5064 * NB: The keys added here will be interpreted by any macros or keymaps.
5066 errr type_string(concptr str, uint len)
5073 /* Paranoia - no string. */
5074 if (!str) return -1;
5076 /* Hack - calculate the string length here if none given. */
5077 if (!len) len = strlen(str);
5079 /* Activate the main window, as all pastes go there. */
5080 Term_activate(term_screen);
5082 for (s = str; s < str + len; s++)
5084 /* Catch end of string */
5085 if (*s == '\0') break;
5087 err = Term_keypress(*s);
5093 /* Activate the original window. */
5101 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5110 while (str[read_pt])
5113 bool kinsoku = FALSE;
5118 /* Prepare one character */
5119 ch[0] = str[read_pt];
5122 kanji = iskanji(ch[0]);
5126 ch[1] = str[read_pt + 1];
5129 if (strcmp(ch, "。") == 0 ||
5130 strcmp(ch, "、") == 0 ||
5131 strcmp(ch, "ィ") == 0 ||
5132 strcmp(ch, "ー") == 0)
5135 else if (!isprint(ch[0]))
5138 if (!isprint(ch[0]))
5142 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5146 /* return to better wrapping point. */
5147 /* Space character at the end of the line need not to be printed. */
5148 word_len = read_pt - word_punct;
5150 if (kanji && !kinsoku)
5154 if (ch[0] == ' ' || word_len >= line_len / 2)
5158 read_pt = word_punct;
5159 if (str[word_punct] == ' ')
5161 write_pt -= word_len;
5164 tbuf[write_pt++] = '\0';
5166 word_punct = read_pt;
5170 word_punct = read_pt;
5172 if (!kinsoku) word_punct = read_pt;
5175 /* Not enough buffer size */
5176 if ((size_t)(write_pt + 3) >= bufsize) break;
5178 tbuf[write_pt++] = ch[0];
5184 tbuf[write_pt++] = ch[1];
5190 tbuf[write_pt] = '\0';
5191 tbuf[write_pt + 1] = '\0';
5198 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5199 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5202 * my_strcpy() returns strlen(src). This makes checking for truncation
5203 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5205 * This function should be equivalent to the strlcpy() function in BSD.
5207 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5216 /* reserve for NUL termination */
5219 /* Copy as many bytes as will fit */
5220 while (*s && (len < bufsize))
5224 if (len + 1 >= bufsize || !*(s + 1)) break;
5244 size_t len = strlen(src);
5246 if (bufsize == 0) return ret;
5249 if (len >= bufsize) len = bufsize - 1;
5251 /* Copy the string and terminate it */
5252 (void)memcpy(buf, src, len);
5255 /* Return strlen(src) */
5263 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5264 * It never writes more characters into the buffer than indicated by 'bufsize' and
5265 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5267 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5268 * truncation easy. Example:
5269 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5271 * This function should be equivalent to the strlcat() function in BSD.
5273 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5275 size_t dlen = strlen(buf);
5277 /* Is there room left in the buffer? */
5278 if (dlen < bufsize - 1)
5280 /* Append as much as possible */
5281 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5285 /* Return without appending */
5286 return (dlen + strlen(src));
5292 * A copy of ANSI strstr()
5294 * my_strstr() can handle Kanji strings correctly.
5296 char *my_strstr(concptr haystack, concptr needle)
5299 int l1 = strlen(haystack);
5300 int l2 = strlen(needle);
5304 for (i = 0; i <= l1 - l2; i++)
5306 if (!strncmp(haystack + i, needle, l2))
5307 return (char *)haystack + i;
5310 if (iskanji(*(haystack + i))) i++;
5320 * A copy of ANSI strchr()
5322 * my_strchr() can handle Kanji strings correctly.
5324 char *my_strchr(concptr ptr, char ch)
5326 for (; *ptr != '\0'; ptr++)
5328 if (*ptr == ch) return (char *)ptr;
5331 if (iskanji(*ptr)) ptr++;
5340 * Convert string to lower case
5342 void str_tolower(char *str)
5344 /* Force to be lower case string */
5354 *str = (char)tolower(*str);
5360 * Get a keypress from the user.
5361 * And interpret special keys as internal code.
5363 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5364 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5366 int inkey_special(bool numpad_cursor)
5368 static const struct {
5371 } modifier_key_list[] = {
5372 {"shift-", SKEY_MOD_SHIFT},
5373 {"control-", SKEY_MOD_CONTROL},
5377 static const struct {
5381 } special_key_list[] = {
5382 {FALSE, "Down]", SKEY_DOWN},
5383 {FALSE, "Left]", SKEY_LEFT},
5384 {FALSE, "Right]", SKEY_RIGHT},
5385 {FALSE, "Up]", SKEY_UP},
5386 {FALSE, "Page_Up]", SKEY_PGUP},
5387 {FALSE, "Page_Down]", SKEY_PGDOWN},
5388 {FALSE, "Home]", SKEY_TOP},
5389 {FALSE, "End]", SKEY_BOTTOM},
5390 {TRUE, "KP_Down]", SKEY_DOWN},
5391 {TRUE, "KP_Left]", SKEY_LEFT},
5392 {TRUE, "KP_Right]", SKEY_RIGHT},
5393 {TRUE, "KP_Up]", SKEY_UP},
5394 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5395 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5396 {TRUE, "KP_Home]", SKEY_TOP},
5397 {TRUE, "KP_End]", SKEY_BOTTOM},
5398 {TRUE, "KP_2]", SKEY_DOWN},
5399 {TRUE, "KP_4]", SKEY_LEFT},
5400 {TRUE, "KP_6]", SKEY_RIGHT},
5401 {TRUE, "KP_8]", SKEY_UP},
5402 {TRUE, "KP_9]", SKEY_PGUP},
5403 {TRUE, "KP_3]", SKEY_PGDOWN},
5404 {TRUE, "KP_7]", SKEY_TOP},
5405 {TRUE, "KP_1]", SKEY_BOTTOM},
5409 static const struct {
5412 } gcu_special_key_list[] = {
5418 {"4~", SKEY_BOTTOM},
5420 {"6~", SKEY_PGDOWN},
5433 * Forget macro trigger ----
5434 * It's important if we are already expanding macro action
5436 inkey_macro_trigger_string[0] = '\0';
5438 /* Get a keypress */
5441 /* Examine trigger string */
5442 trig_len = strlen(inkey_macro_trigger_string);
5444 /* Already known that no special key */
5445 if (!trig_len) return (int)((unsigned char)key);
5448 * Hack -- Ignore macro defined on ASCII characters.
5450 if (trig_len == 1 && parse_macro)
5452 char c = inkey_macro_trigger_string[0];
5454 /* Cancel macro action on the queue */
5455 forget_macro_action();
5457 /* Return the originaly pressed key */
5458 return (int)((unsigned char)c);
5461 /* Convert the trigger */
5462 ascii_to_text(buf, inkey_macro_trigger_string);
5464 /* Check the prefix "\[" */
5465 if (prefix(str, "\\["))
5470 /* Examine modifier keys */
5473 for (i = 0; modifier_key_list[i].keyname; i++)
5475 if (prefix(str, modifier_key_list[i].keyname))
5477 /* Get modifier key flag */
5478 str += strlen(modifier_key_list[i].keyname);
5479 modifier |= modifier_key_list[i].keyflag;
5483 /* No more modifier key found */
5484 if (!modifier_key_list[i].keyname) break;
5487 /* numpad_as_cursorkey option force numpad keys to input numbers */
5488 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5490 /* Get a special key code */
5491 for (i = 0; special_key_list[i].keyname; i++)
5493 if ((!special_key_list[i].numpad || numpad_cursor) &&
5494 streq(str, special_key_list[i].keyname))
5496 skey = special_key_list[i].keycode;
5501 /* A special key found */
5504 /* Cancel macro action on the queue */
5505 forget_macro_action();
5507 /* Return special key code and modifier flags */
5508 return (skey | modifier);
5512 if (prefix(str, "\\e["))
5516 for (i = 0; gcu_special_key_list[i].keyname; i++)
5518 if (streq(str, gcu_special_key_list[i].keyname))
5520 return gcu_special_key_list[i].keycode;
5525 /* No special key found? */
5527 /* Don't bother with this trigger no more */
5528 inkey_macro_trigger_string[0] = '\0';
5530 /* Return normal keycode */
5531 return (int)((unsigned char)key);