4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband utilities -BEN- */
18 #include "monsterrace-hook.h"
19 #include "view-mainwindow.h"
25 #include "player-class.h"
28 * 10進数から16進数への変換テーブル /
29 * Global array for converting numbers to uppercase hecidecimal digit
30 * This array can also be used to convert a number to an octal digit
32 const char hexsym[16] =
34 '0', '1', '2', '3', '4', '5', '6', '7',
35 '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
39 * Keymaps for each "mode" associated with each keypress.
41 concptr keymap_act[KEYMAP_MODES][256];
44 * The next "free" index to use
49 * The index of the oldest message (none yet)
54 * The next "free" offset
59 * The offset to the oldest used char (none yet)
64 * The array of offsets, by index [MESSAGE_MAX]
69 * The array of chars, by offset [MESSAGE_BUF]
73 bool msg_flag; /* Used in msg_print() for "buffering" */
76 * Number of active macros.
81 * Array of macro patterns [MACRO_MAX]
86 * Array of macro actions [MACRO_MAX]
91 * Array of macro types [MACRO_MAX]
96 * Current macro action [1024]
100 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
102 bool inkey_base; /* See the "inkey()" function */
103 bool inkey_xtra; /* See the "inkey()" function */
104 bool inkey_scan; /* See the "inkey()" function */
105 bool inkey_flag; /* See the "inkey()" function */
112 * The number of quarks
114 STR_OFFSET quark__num;
117 * The pointers to the quarks [QUARK_MAX]
121 static int num_more = 0;
123 /* Save macro trigger string for use in inkey_special() */
124 static char inkey_macro_trigger_string[1024];
126 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
127 concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
128 concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
129 concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
130 concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
131 concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
133 s16b command_cmd; /* Current "Angband Command" */
134 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
135 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
136 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
137 s16b command_see; /* See "object1.c" */
138 s16b command_wrk; /* See "object1.c" */
139 TERM_LEN command_gap = 999; /* See "object1.c" */
140 s16b command_new; /* Command chaining from inven/equip view */
149 * For those systems that don't have "usleep()" but need it.
151 * Fake "usleep()" function grabbed from the inl netrek server -cba
153 int usleep(huge usecs)
155 struct timeval Timer;
160 fd_set *no_fds = NULL;
166 /* Was: int readfds, writefds, exceptfds; */
167 /* Was: readfds = writefds = exceptfds = 0; */
170 /* Paranoia -- No excessive sleeping */
171 if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
174 Timer.tv_sec = (usecs / 1000000L);
175 Timer.tv_usec = (usecs % 1000000L);
178 if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
180 /* Hack -- ignore interrupts */
181 if (errno != EINTR) return -1;
192 * Hack -- External functions
195 extern struct passwd *getpwuid(uid_t uid);
196 extern struct passwd *getpwnam(concptr name);
201 * Find a default user name from the system.
203 void user_name(char *buf, int id)
207 /* Look up the user name */
208 if ((pw = getpwuid(id)))
210 (void)strcpy(buf, pw->pw_name);
213 /* Hack -- capitalize the user name */
215 if (!iskanji(buf[0]))
218 buf[0] = toupper(buf[0]);
223 /* Oops. Hack -- default to "PLAYER" */
224 strcpy(buf, "PLAYER");
233 * The concept of the "file" routines below (and elsewhere) is that all
234 * file handling should be done using as few routines as possible, since
235 * every machine is slightly different, but these routines always have the
238 * In fact, perhaps we should use the "path_parse()" routine below to convert
239 * from "canonical" filenames (optional leading tilde's, internal wildcards,
240 * slash as the path seperator, etc) to "system" filenames (no special symbols,
241 * system-specific path seperator, etc). This would allow the program itself
242 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
243 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
245 * Note that "path_temp" should probably return a "canonical" filename.
247 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
248 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
250 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
251 * path, and a leading "tilde" to indicate a special directory, and default to a
252 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
253 * use of a "special drive", and then the rest of the path is parsed "normally",
254 * and an embedded colon to indicate a "drive plus absolute path", and finally
255 * defaults to a file in the current working directory, which may or may not be defined.
257 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
264 * Extract a "parsed" path from an initial filename
265 * Normally, we simply copy the filename into the buffer
266 * But leading tilde symbols must be handled in a special way
267 * Replace "~user/" by the home directory of the user named "user"
268 * Replace "~/" by the home directory of the current user
270 errr path_parse(char *buf, int max, concptr file)
277 /* Assume no result */
281 if (!file) return -1;
283 /* File needs no parsing */
286 (void)strnfmt(buf, max, "%s", file);
290 /* Point at the user */
293 /* Look for non-user portion of the file */
294 s = my_strstr(u, PATH_SEP);
296 /* Hack -- no long user names */
297 if (s && (s >= u + sizeof(user))) return 1;
299 /* Extract a user name */
303 for (i = 0; u < s; ++i) user[i] = *u++;
308 /* Look up the "current" user */
309 if (u[0] == '\0') u = getlogin();
311 /* Look up a user (or "current" user) */
312 if (u) pw = getpwnam(u);
313 else pw = getpwuid(getuid());
318 /* Make use of the info */
319 if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
320 else strnfmt(buf, max, "%s", pw->pw_dir);
331 * Extract a "parsed" path from an initial filename
333 * This requires no special processing on simple machines,
334 * except for verifying the size of the filename.
336 errr path_parse(char *buf, int max, concptr file)
338 /* Accept the filename */
339 (void)strnfmt(buf, max, "%s", file);
350 * Hack -- acquire a "temporary" file name if possible
352 * This filename is always in "system-specific" form.
354 static errr path_temp(char *buf, int max)
363 /* Format to length */
364 #if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
365 (void)strnfmt(buf, max, "%s", s);
367 (void)strnfmt(buf, max, ".%s", s);
377 * @brief ファイル入出力のためのパス生成する。/ Create a new path by appending a file (or directory) to a path.
378 * @param buf ファイルのフルを返すバッファ
382 * @return エラーコード(ただし常に0を返す)
384 * This requires no special processing on simple machines, except
385 * for verifying the size of the filename, but note the ability to
386 * bypass the given "path" with certain special file-names.
388 * Note that the "file" may actually be a "sub-path", including
391 * Note that this function yields a path which must be "parsed"
392 * using the "parse" function above.
394 errr path_build(char *buf, int max, concptr path, concptr file)
399 /* Use the file itself */
400 (void)strnfmt(buf, max, "%s", file);
403 /* Absolute file, on "normal" systems */
404 else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
406 /* Use the file itself */
407 (void)strnfmt(buf, max, "%s", file);
413 /* Use the file itself */
414 (void)strnfmt(buf, max, "%s", file);
420 /* Build the new path */
421 (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
430 * Hack -- replacement for "fopen()"
432 FILE *my_fopen(concptr file, concptr mode)
436 #if defined(MACH_O_CARBON)
440 /* Hack -- Try to parse the path */
441 if (path_parse(buf, 1024, file)) return (NULL);
443 #if defined(MACH_O_CARBON)
444 if (my_strchr(mode, 'w'))
446 /* setting file type/creator */
447 tempfff = fopen(buf, mode);
448 fsetfileinfo(buf, _fcreator, _ftype);
453 /* Attempt to fopen the file anyway */
454 return (fopen(buf, mode));
459 * Hack -- replacement for "fclose()"
461 errr my_fclose(FILE *fff)
466 /* Close, check for error */
467 if (fclose(fff) == EOF) return 1;
476 FILE *my_fopen_temp(char *buf, int max)
480 /* Prepare the buffer for mkstemp */
481 strncpy(buf, "/tmp/anXXXXXX", max);
483 /* Secure creation of a temporary file */
486 /* Check the file-descriptor */
487 if (fd < 0) return (NULL);
489 /* Return a file stream */
490 return (fdopen(fd, "w"));
493 #else /* HAVE_MKSTEMP */
495 FILE *my_fopen_temp(char *buf, int max)
497 /* Generate a temporary filename */
498 if (path_temp(buf, max)) return (NULL);
499 return (my_fopen(buf, "w"));
502 #endif /* HAVE_MKSTEMP */
506 * Hack -- replacement for "fgets()"
508 * Read a string, without a newline, to a file
510 * Process tabs, strip internal non-printables
512 errr my_fgets(FILE *fff, char *buf, huge n)
519 if (fgets(tmp, 1024, fff))
522 guess_convert_to_system_encoding(tmp, sizeof(tmp));
525 /* Convert weirdness */
526 for (s = tmp; *s; s++)
528 #if defined(MACH_O_CARBON)
531 * Be nice to the Macintosh, where a file can have Mac or Unix
532 * end of line, especially since the introduction of OS X.
533 * MPW tools were also very tolerant to the Unix EOL.
535 if (*s == '\r') *s = '\n';
537 #endif /* MACH_O_CARBON */
552 /* Hack -- require room */
553 if (i + 8 >= n) break;
558 /* Append some more spaces */
559 while (0 != (i % 8)) buf[i++] = ' ';
563 else if (iskanji(*s))
577 /* Handle printables */
578 else if (isprint((unsigned char)*s))
587 /* No newline character, but terminate */
603 * Hack -- replacement for "fputs()"
604 * Dump a string, plus a newline, to a file
605 * Process internal weirdness?
607 errr my_fputs(FILE *fff, concptr buf, huge n)
612 /* Dump, ignore errors */
613 (void)fprintf(fff, "%s\n", buf);
621 * Several systems have no "O_BINARY" flag
625 #endif /* O_BINARY */
629 * Hack -- attempt to delete a file
631 errr fd_kill(concptr file)
635 /* Hack -- Try to parse the path */
636 if (path_parse(buf, 1024, file)) return -1;
646 * Hack -- attempt to move a file
648 errr fd_move(concptr file, concptr what)
653 /* Hack -- Try to parse the path */
654 if (path_parse(buf, 1024, file)) return -1;
656 /* Hack -- Try to parse the path */
657 if (path_parse(aux, 1024, what)) return -1;
660 (void)rename(buf, aux);
667 * Hack -- attempt to copy a file
669 errr fd_copy(concptr file, concptr what)
676 /* Hack -- Try to parse the path */
677 if (path_parse(buf, 1024, file)) return -1;
679 /* Hack -- Try to parse the path */
680 if (path_parse(aux, 1024, what)) return -1;
682 /* Open source file */
683 src_fd = fd_open(buf, O_RDONLY);
684 if (src_fd < 0) return -1;
686 /* Open destination file */
687 dst_fd = fd_open(aux, O_WRONLY | O_TRUNC | O_CREAT);
688 if (dst_fd < 0) return -1;
691 while ((read_num = read(src_fd, buf, 1024)) > 0)
694 while (write_num < read_num)
696 int ret = write(dst_fd, buf + write_num, read_num - write_num);
716 * Hack -- attempt to open a file descriptor (create file)
717 * This function should fail if the file already exists
718 * Note that we assume that the file should be "binary"
720 int fd_make(concptr file, BIT_FLAGS mode)
724 /* Hack -- Try to parse the path */
725 if (path_parse(buf, 1024, file)) return -1;
727 #if defined(MACH_O_CARBON)
730 /* Create the file, fail if exists, write-only, binary */
731 fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
732 /* Set creator and type if the file is successfully opened */
733 if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
734 /* Return the descriptor */
738 /* Create the file, fail if exists, write-only, binary */
739 return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
746 * Hack -- attempt to open a file descriptor (existing file)
748 * Note that we assume that the file should be "binary"
750 int fd_open(concptr file, int flags)
754 /* Hack -- Try to parse the path */
755 if (path_parse(buf, 1024, file)) return -1;
757 /* Attempt to open the file */
758 return (open(buf, flags | O_BINARY, 0));
763 * Hack -- attempt to lock a file descriptor
765 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
767 errr fd_lock(int fd, int what)
770 what = what ? what : 0;
773 if (fd < 0) return -1;
779 # if defined(F_ULOCK) && defined(F_LOCK)
784 /* Unlock it, Ignore errors */
785 lockf(fd, F_ULOCK, 0);
791 /* Lock the score file */
792 if (lockf(fd, F_LOCK, 0) != 0) return 1;
799 # if defined(LOCK_UN) && defined(LOCK_EX)
804 /* Unlock it, Ignore errors */
805 (void)flock(fd, LOCK_UN);
811 /* Lock the score file */
812 if (flock(fd, LOCK_EX) != 0) return 1;
827 * Hack -- attempt to seek on a file descriptor
829 errr fd_seek(int fd, huge n)
834 if (fd < 0) return -1;
836 /* Seek to the given position */
837 p = lseek(fd, n, SEEK_SET);
840 if (p != n) return 1;
848 * Hack -- attempt to truncate a file descriptor
850 errr fd_chop(int fd, huge n)
856 if (fd < 0) return -1;
869 * Hack -- attempt to read data from a file descriptor
871 errr fd_read(int fd, char *buf, huge n)
874 if (fd < 0) return -1;
882 if (read(fd, buf, 16384) != 16384) return 1;
884 /* Shorten the task */
887 /* Shorten the task */
893 /* Read the final piece */
894 if (read(fd, buf, n) != (int)n) return 1;
902 * Hack -- Attempt to write data to a file descriptor
904 errr fd_write(int fd, concptr buf, huge n)
907 if (fd < 0) return -1;
915 if (write(fd, buf, 16384) != 16384) return 1;
917 /* Shorten the task */
920 /* Shorten the task */
926 /* Write the final piece */
927 if (write(fd, buf, n) != (int)n) return 1;
935 * Hack -- attempt to close a file descriptor
937 errr fd_close(int fd)
940 if (fd < 0) return -1;
950 * Important note about "colors"
952 * The "TERM_*" color definitions list the "composition" of each
953 * "Angband color" in terms of "quarters" of each of the three color
954 * components (Red, Green, Blue), for example, TERM_UMBER is defined
955 * as 2/4 Red, 1/4 Green, 0/4 Blue.
957 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
959 * These values are NOT gamma-corrected. On most machines (with the
960 * Macintosh being an important exception), you must "gamma-correct"
961 * the given values, that is, "correct for the intrinsic non-linearity
962 * of the phosphor", by converting the given intensity levels based
963 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
965 * The actual formula for conversion is unknown to me at this time,
966 * but you can use the table below for the most common gamma values.
968 * So, on most machines, simply convert the values based on the "gamma"
969 * of the target screen, which is usually in the range 1.5 to 1.7, and
970 * usually is closest to 1.7. The converted value for each of the five
971 * different "quarter" values is given below:
973 * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
974 * ----- ---- ---- ---- ---
975 * 0/4 0.00 0.00 0.00 #00
976 * 1/4 0.25 0.27 0.28 #47
977 * 2/4 0.50 0.55 0.56 #8f
978 * 3/4 0.75 0.82 0.84 #d7
979 * 4/4 1.00 1.00 1.00 #ff
981 * Note that some machines (i.e. most IBM machines) are limited to a
982 * hard-coded set of colors, and so the information above is useless.
984 * Also, some machines are limited to a pre-determined set of colors,
985 * for example, the IBM can only display 16 colors, and only 14 of
986 * those colors resemble colors used by Angband, and then only when
987 * you ignore the fact that "Slate" and "cyan" are not really matches,
988 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
989 * in addition to the obvious "Orange", since by combining all of the
990 * "indeterminate" colors into a single color, the rest of the colors
991 * are left with "meaningful" values.
998 void move_cursor(int row, int col)
1000 Term_gotoxy(col, row);
1006 * Convert a decimal to a single digit octal number
1008 static char octify(uint i)
1010 return (hexsym[i % 8]);
1014 * Convert a decimal to a single digit hex number
1016 static char hexify(uint i)
1018 return (hexsym[i % 16]);
1023 * Convert a octal-digit into a decimal
1025 static int deoct(char c)
1027 if (isdigit(c)) return (D2I(c));
1032 * Convert a hexidecimal-digit into a decimal
1034 static int dehex(char c)
1036 if (isdigit(c)) return (D2I(c));
1037 if (islower(c)) return (A2I(c) + 10);
1038 if (isupper(c)) return (A2I(tolower(c)) + 10);
1043 static int my_stricmp(concptr a, concptr b)
1048 /* Scan the strings */
1049 for (s1 = a, s2 = b; TRUE; s1++, s2++)
1051 z1 = FORCEUPPER(*s1);
1052 z2 = FORCEUPPER(*s2);
1053 if (z1 < z2) return -1;
1054 if (z1 > z2) return 1;
1059 static int my_strnicmp(concptr a, concptr b, int n)
1064 /* Scan the strings */
1065 for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
1067 z1 = FORCEUPPER(*s1);
1068 z2 = FORCEUPPER(*s2);
1069 if (z1 < z2) return -1;
1070 if (z1 > z2) return 1;
1077 static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
1080 concptr str = *strptr;
1081 bool mod_status[MAX_MACRO_MOD];
1084 int shiftstatus = 0;
1087 if (macro_template == NULL)
1090 for (i = 0; macro_modifier_chr[i]; i++)
1091 mod_status[i] = FALSE;
1094 /* Examine modifier keys */
1097 for (i = 0; macro_modifier_chr[i]; i++)
1099 len = strlen(macro_modifier_name[i]);
1101 if (!my_strnicmp(str, macro_modifier_name[i], len))
1104 if (!macro_modifier_chr[i]) break;
1106 mod_status[i] = TRUE;
1107 if ('S' == macro_modifier_chr[i])
1110 for (i = 0; i < max_macrotrigger; i++)
1112 len = strlen(macro_trigger_name[i]);
1113 if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
1115 /* a trigger name found */
1120 /* Invalid trigger name? */
1121 if (i == max_macrotrigger)
1123 str = my_strchr(str, ']');
1129 *strptr = str; /* where **strptr == ']' */
1133 key_code = macro_trigger_keycode[shiftstatus][i];
1137 for (i = 0; macro_template[i]; i++)
1139 char ch = macro_template[i];
1145 for (j = 0; macro_modifier_chr[j]; j++) {
1147 *s++ = macro_modifier_chr[j];
1151 strcpy(s, key_code);
1152 s += strlen(key_code);
1162 *strptr = str; /* where **strptr == ']' */
1168 * Hack -- convert a printable string into real ascii
1170 * I have no clue if this function correctly handles, for example,
1171 * parsing "\xFF" into a (signed) char. Whoever thought of making
1172 * the "sign" of a "char" undefined is a complete moron. Oh well.
1174 void text_to_ascii(char *buf, concptr str)
1178 /* Analyze the "ascii" string */
1181 /* Backslash codes */
1184 /* Skip the backslash */
1191 trigger_text_to_ascii(&s, &str);
1198 *s = 16 * (char)dehex(*++str);
1199 *s++ += (char)dehex(*++str);
1202 /* Hack -- simple way to specify "backslash" */
1203 else if (*str == '\\')
1208 /* Hack -- simple way to specify "caret" */
1209 else if (*str == '^')
1214 /* Hack -- simple way to specify "space" */
1215 else if (*str == 's')
1220 /* Hack -- simple way to specify Escape */
1221 else if (*str == 'e')
1227 else if (*str == 'b')
1233 else if (*str == 'n')
1239 else if (*str == 'r')
1245 else if (*str == 't')
1251 else if (*str == '0')
1253 *s = 8 * (char)deoct(*++str);
1254 *s++ += (char)deoct(*++str);
1258 else if (*str == '1')
1260 *s = 64 + 8 * (char)deoct(*++str);
1261 *s++ += (char)deoct(*++str);
1265 else if (*str == '2')
1267 *s = 64 * 2 + 8 * (char)deoct(*++str);
1268 *s++ += (char)deoct(*++str);
1272 else if (*str == '3')
1274 *s = 64 * 3 + 8 * (char)deoct(*++str);
1275 *s++ += (char)deoct(*++str);
1278 /* Skip the final char */
1282 /* Normal Control codes */
1283 else if (*str == '^')
1286 *s++ = (*str++ & 037);
1301 static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
1304 concptr str = *strptr;
1309 if (macro_template == NULL)
1315 for (i = 0; macro_template[i]; i++)
1318 char ch = macro_template[i];
1323 while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
1325 j = (int)(tmp - macro_modifier_chr);
1326 tmp = macro_modifier_name[j];
1327 while (*tmp) *s++ = *tmp++;
1332 for (j = 0; *str && *str != '\r'; j++)
1333 key_code[j] = *str++;
1337 if (ch != *str) return FALSE;
1341 if (*str++ != '\r') return FALSE;
1343 for (i = 0; i < max_macrotrigger; i++)
1345 if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
1346 || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
1349 if (i == max_macrotrigger)
1352 tmp = macro_trigger_name[i];
1353 while (*tmp) *s++ = *tmp++;
1364 * Hack -- convert a string into a printable form
1366 void ascii_to_text(char *buf, concptr str)
1370 /* Analyze the "ascii" string */
1373 byte i = (byte)(*str++);
1378 if (!trigger_ascii_to_text(&s, &str))
1439 *s++ = octify(i / 8);
1440 *s++ = octify(i % 8);
1446 *s++ = hexify(i / 16);
1447 *s++ = hexify(i % 16);
1458 * The "macro" package
1460 * Functions are provided to manipulate a collection of macros, each
1461 * of which has a trigger pattern string and a resulting action string
1462 * and a small set of flags.
1468 * Determine if any macros have ever started with a given character.
1470 static bool macro__use[256];
1474 * Find the macro (if any) which exactly matches the given pattern
1476 sint macro_find_exact(concptr pat)
1480 /* Nothing possible */
1481 if (!macro__use[(byte)(pat[0])])
1486 /* Scan the macros */
1487 for (i = 0; i < macro__num; ++i)
1489 /* Skip macros which do not match the pattern */
1490 if (!streq(macro__pat[i], pat)) continue;
1502 * Find the first macro (if any) which contains the given pattern
1504 static sint macro_find_check(concptr pat)
1508 /* Nothing possible */
1509 if (!macro__use[(byte)(pat[0])])
1514 /* Scan the macros */
1515 for (i = 0; i < macro__num; ++i)
1517 /* Skip macros which do not contain the pattern */
1518 if (!prefix(macro__pat[i], pat)) continue;
1530 * Find the first macro (if any) which contains the given pattern and more
1532 static sint macro_find_maybe(concptr pat)
1536 /* Nothing possible */
1537 if (!macro__use[(byte)(pat[0])])
1542 /* Scan the macros */
1543 for (i = 0; i < macro__num; ++i)
1545 /* Skip macros which do not contain the pattern */
1546 if (!prefix(macro__pat[i], pat)) continue;
1548 /* Skip macros which exactly match the pattern XXX XXX */
1549 if (streq(macro__pat[i], pat)) continue;
1561 * Find the longest macro (if any) which starts with the given pattern
1563 static sint macro_find_ready(concptr pat)
1565 int i, t, n = -1, s = -1;
1567 /* Nothing possible */
1568 if (!macro__use[(byte)(pat[0])])
1573 /* Scan the macros */
1574 for (i = 0; i < macro__num; ++i)
1576 /* Skip macros which are not contained by the pattern */
1577 if (!prefix(pat, macro__pat[i])) continue;
1579 /* Obtain the length of this macro */
1580 t = strlen(macro__pat[i]);
1582 /* Only track the "longest" pattern */
1583 if ((n >= 0) && (s > t)) continue;
1585 /* Track the entry */
1594 * Add a macro definition (or redefinition).
1596 * We should use "act == NULL" to "remove" a macro, but this might make it
1597 * impossible to save the "removal" of a macro definition.
1599 * We should consider refusing to allow macros which contain existing macros,
1600 * or which are contained in existing macros, because this would simplify the
1601 * macro analysis code.
1603 * We should consider removing the "command macro" crap, and replacing it
1604 * with some kind of "powerful keymap" ability, but this might make it hard
1605 * to change the "roguelike" option from inside the game.
1607 errr macro_add(concptr pat, concptr act)
1612 /* Paranoia -- require data */
1613 if (!pat || !act) return -1;
1616 /* Look for any existing macro */
1617 n = macro_find_exact(pat);
1619 /* Replace existing macro */
1622 /* Free the old macro action */
1623 string_free(macro__act[n]);
1626 /* Create a new macro */
1629 /* Acquire a new index */
1632 /* Save the pattern */
1633 macro__pat[n] = string_make(pat);
1636 /* Save the action */
1637 macro__act[n] = string_make(act);
1640 macro__use[(byte)(pat[0])] = TRUE;
1649 * Local variable -- we are inside a "macro action"
1651 * Do not match any macros until "ascii 30" is found.
1653 static bool parse_macro = FALSE;
1656 * Local variable -- we are inside a "macro trigger"
1658 * Strip all keypresses until a low ascii value is found.
1660 static bool parse_under = FALSE;
1664 * Flush all input chars. Actually, remember the flush,
1665 * and do a "special flush" before the next "inkey()".
1667 * This is not only more efficient, but also necessary to make sure
1668 * that various "inkey()" codes are not "lost" along the way.
1678 * Flush the screen, make a noise
1682 /* Mega-Hack -- Flush the output */
1685 /* Make a bell noise (if allowed) */
1686 if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
1688 /* Flush the input (later!) */
1694 * Hack -- Make a (relevant?) sound
1699 if (!use_sound) return;
1701 /* Make a sound (if allowed) */
1702 Term_xtra(TERM_XTRA_SOUND, val);
1706 * Hack -- Play a music
1708 errr play_music(int type, int val)
1711 if (!use_music) return 1;
1713 /* Make a sound (if allowed) */
1714 return Term_xtra(type, val);
1718 * Hack -- Select floor music.
1720 void select_floor_music(player_type *player_ptr)
1722 if (!use_music) return;
1724 if (player_ptr->ambush_flag)
1726 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH)) return;
1729 if (player_ptr->wild_mode)
1731 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD)) return;
1734 if (player_ptr->current_floor_ptr->inside_arena)
1736 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA)) return;
1739 if (player_ptr->phase_out)
1741 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE)) return;
1744 if (player_ptr->current_floor_ptr->inside_quest)
1746 if (!play_music(TERM_XTRA_MUSIC_QUEST, player_ptr->current_floor_ptr->inside_quest)) return;
1747 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST)) return;
1750 if (player_ptr->dungeon_idx)
1752 if (player_ptr->feeling == 2)
1754 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2)) return;
1756 else if (player_ptr->feeling >= 3 && player_ptr->feeling <= 5)
1758 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1)) return;
1762 if (!play_music(TERM_XTRA_MUSIC_DUNGEON, player_ptr->dungeon_idx)) return;
1764 if (player_ptr->current_floor_ptr->dun_level < 40)
1766 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW)) return;
1768 else if (player_ptr->current_floor_ptr->dun_level < 80)
1770 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED)) return;
1774 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH)) return;
1779 if (player_ptr->town_num)
1781 if (!play_music(TERM_XTRA_MUSIC_TOWN, player_ptr->town_num)) return;
1782 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN)) return;
1786 if (!player_ptr->current_floor_ptr->dun_level)
1788 if (player_ptr->lev >= 45)
1790 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3)) return;
1792 else if (player_ptr->lev >= 25)
1794 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2)) return;
1798 if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1)) return;
1802 play_music(TERM_XTRA_MUSIC_MUTE, 0);
1808 * Helper function called only from "inkey()"
1810 * This function does almost all of the "macro" processing.
1812 * We use the "Term_key_push()" function to handle "failed" macros, as well
1813 * as "extra" keys read in while choosing the proper macro, and also to hold
1814 * the action for the macro, plus a special "ascii 30" character indicating
1815 * that any macro action in progress is complete. Embedded macros are thus
1816 * illegal, unless a macro action includes an explicit "ascii 30" character,
1817 * which would probably be a massive hack, and might break things.
1819 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
1820 * the macro trigger sequence. If a key sequence forms the "prefix" of a
1821 * macro trigger, 500 milliseconds must pass before the key sequence is
1822 * known not to be that macro trigger.
1824 static char inkey_aux(void)
1826 int k = 0, n, p = 0, w = 0;
1832 char *buf = inkey_macro_trigger_string;
1834 /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
1839 /* Scan next keypress from macro action */
1840 if (Term_inkey(&ch, FALSE, TRUE))
1842 /* Over-flowed? Cancel macro action */
1843 parse_macro = FALSE;
1848 /* Wait for a keypress */
1849 (void)(Term_inkey(&ch, TRUE, TRUE));
1853 /* End "macro action" */
1854 if (ch == 30) parse_macro = FALSE;
1856 /* Inside "macro action" */
1857 if (ch == 30) return (ch);
1859 /* Inside "macro action" */
1860 if (parse_macro) return (ch);
1862 /* Inside "macro trigger" */
1863 if (parse_under) return (ch);
1865 /* Save the first key, advance */
1870 /* Check for possible macro */
1871 k = macro_find_check(buf);
1873 /* No macro pending */
1874 if (k < 0) return (ch);
1877 /* Wait for a macro, or a timeout */
1880 /* Check for pending macro */
1881 k = macro_find_maybe(buf);
1883 /* No macro pending */
1886 /* Check for (and remove) a pending key */
1887 if (0 == Term_inkey(&ch, FALSE, TRUE))
1889 /* Append the key */
1900 /* Increase "wait" */
1903 /* Excessive delay */
1906 Term_xtra(TERM_XTRA_DELAY, w);
1911 /* Check for available macro */
1912 k = macro_find_ready(buf);
1914 /* No macro available */
1917 /* Push all the keys back on the queue */
1920 /* Push the key, notice over-flow */
1921 if (Term_key_push(buf[--p])) return 0;
1924 /* Wait for (and remove) a pending key */
1925 (void)Term_inkey(&ch, TRUE, TRUE);
1927 /* Return the key */
1932 /* Get the pattern */
1933 pat = macro__pat[k];
1935 /* Get the length of the pattern */
1938 /* Push the "extra" keys back on the queue */
1941 /* Push the key, notice over-flow */
1942 if (Term_key_push(buf[--p])) return 0;
1946 /* Begin "macro action" */
1949 /* Push the "end of macro action" key */
1950 if (Term_key_push(30)) return 0;
1953 /* Access the macro action */
1954 act = macro__act[k];
1956 /* Get the length of the action */
1959 /* Push the macro "action" onto the key queue */
1962 /* Push the key, notice over-flow */
1963 if (Term_key_push(act[--n])) return 0;
1967 /* Hack -- Force "inkey()" to call us again */
1973 * Cancel macro action on the queue
1975 static void forget_macro_action(void)
1977 if (!parse_macro) return;
1979 /* Drop following macro action string */
1984 /* End loop if no key ready */
1985 if (Term_inkey(&ch, FALSE, TRUE)) break;
1987 /* End loop if no key ready */
1990 /* End of "macro action" */
1991 if (ch == 30) break;
1994 /* No longer inside "macro action" */
1995 parse_macro = FALSE;
1999 * Mega-Hack -- special "inkey_next" pointer.
2001 * This special pointer allows a sequence of keys to be "inserted" into
2002 * the stream of keys returned by "inkey()". This key sequence will not
2003 * trigger any macros, and cannot be bypassed by the Borg. It is used
2004 * in Angband to handle "keymaps".
2006 static concptr inkey_next = NULL;
2009 * Get a keypress from the user.
2011 * This function recognizes a few "global parameters". These are variables
2012 * which, if set to TRUE before calling this function, will have an effect
2013 * on this function, and which are always reset to FALSE by this function
2014 * before this function returns. Thus they function just like normal
2015 * parameters, except that most calls to this function can ignore them.
2017 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
2018 * and any macro processing in progress will be aborted. This flag is
2019 * set by the "flush()" function, which does not actually flush anything
2020 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
2022 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
2023 * keypress is available, instead of waiting for a keypress.
2025 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
2026 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
2027 * not return immediately, but will wait for a keypress for as long as the
2028 * normal macro matching code would, allowing the direct entry of macro
2029 * triggers. The "inkey_base" flag is extremely dangerous!
2031 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
2032 * normal command, and we will only show the cursor if "hilite_player" is
2033 * TRUE (or if the player is in a store), instead of always showing the
2034 * cursor. The various "main-xxx.c" files should avoid saving the game
2035 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
2036 * prevent savefile corruption.
2038 * If we are waiting for a keypress, and no keypress is ready, then we will
2039 * refresh (once) the window which was active when this function was called.
2041 * Note that "back-quote" is automatically converted into "escape" for
2042 * convenience on machines with no "escape" key. This is done after the
2043 * macro matching, so the user can still make a macro for "backquote".
2045 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
2046 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
2047 * provide support for simple keyboard "macros". These keys are so strange
2048 * that their loss as normal keys will probably be noticed by nobody. The
2049 * "ascii 30" key is used to indicate the "end" of a macro action, which
2050 * allows recursive macros to be avoided. The "ascii 31" key is used by
2051 * some of the "main-xxx.c" files to introduce macro trigger sequences.
2053 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
2054 * which can be used to give a variety of "sub-commands" which can be used
2055 * any time. These sub-commands could include commands to take a picture of
2056 * the current screen, to start/stop recording a macro action, etc.
2058 * If "angband_term[0]" is not active, we will make it active during this
2059 * function, so that the various "main-xxx.c" files can assume that input
2060 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
2062 * Mega-Hack -- This function is used as the entry point for clearing the
2063 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
2065 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
2067 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
2068 * control of the keyboard from the user.
2078 /* Hack -- Use the "inkey_next" pointer */
2079 if (inkey_next && *inkey_next && !inkey_xtra)
2081 /* Get next character, and advance */
2084 /* Cancel the various "global parameters" */
2085 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2091 /* Forget pointer */
2094 /* Hack -- handle delayed "flush()" */
2097 /* End "macro action" */
2098 parse_macro = FALSE;
2100 /* End "macro trigger" */
2101 parse_under = FALSE;
2103 /* Forget old keypresses */
2108 /* Access cursor state */
2109 (void)Term_get_cursor(&v);
2111 /* Show the cursor if waiting, except sometimes in "command" mode */
2112 if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
2114 /* Show the cursor */
2115 (void)Term_set_cursor(1);
2119 /* Hack -- Activate main screen */
2120 Term_activate(angband_term[0]);
2126 /* Hack -- Handle "inkey_scan" */
2127 if (!inkey_base && inkey_scan &&
2128 (0 != Term_inkey(&kk, FALSE, FALSE)))
2134 /* Hack -- Flush output once when no key ready */
2135 if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
2137 /* Hack -- activate proper term */
2143 /* Hack -- activate main screen */
2144 Term_activate(angband_term[0]);
2146 /* Mega-Hack -- reset saved flag */
2147 current_world_ptr->character_saved = FALSE;
2149 /* Mega-Hack -- reset signal counter */
2157 /* Hack -- Handle "inkey_base" */
2165 /* Wait for (and remove) a pending key */
2166 if (0 == Term_inkey(&ch, TRUE, TRUE))
2177 /* Check for (and remove) a pending key */
2178 if (0 == Term_inkey(&ch, FALSE, TRUE))
2186 /* Increase "wait" */
2189 /* Excessive delay */
2190 if (w >= 100) break;
2192 Term_xtra(TERM_XTRA_DELAY, w);
2200 /* Get a key (see above) */
2204 /* Handle "control-right-bracket" */
2207 /* Strip this key */
2213 /* Treat back-quote as escape */
2214 /* if (ch == '`') ch = ESCAPE; */
2217 /* End "macro trigger" */
2218 if (parse_under && (ch <= 32))
2220 /* Strip this key */
2223 /* End "macro trigger" */
2224 parse_under = FALSE;
2228 /* Handle "control-caret" */
2231 /* Strip this key */
2235 /* Handle "control-underscore" */
2238 /* Strip this key */
2241 /* Begin "macro trigger" */
2245 /* Inside "macro trigger" */
2246 else if (parse_under)
2248 /* Strip this key */
2254 /* Hack -- restore the term */
2258 /* Restore the cursor */
2262 /* Cancel the various "global parameters" */
2263 inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
2265 /* Return the keypress */
2273 * We use a global array for all inscriptions to reduce the memory
2274 * spent maintaining inscriptions. Of course, it is still possible
2275 * to run out of inscription memory, especially if too many different
2276 * inscriptions are used, but hopefully this will be rare.
2278 * We use dynamic string allocation because otherwise it is necessary
2279 * to pre-guess the amount of quark activity. We limit the total
2280 * number of quarks, but this is much easier to "expand" as needed.
2282 * Any two items with the same inscription will have the same "quark"
2283 * index, which should greatly reduce the need for inscription space.
2285 * Note that "quark zero" is NULL and should not be "dereferenced".
2289 * Initialize the quark array
2291 void quark_init(void)
2293 /* Quark variables */
2294 C_MAKE(quark__str, QUARK_MAX, concptr);
2296 /* Prepare first quark, which is used when quark_add() is failed */
2297 quark__str[1] = string_make("");
2299 /* There is one quark (+ NULL) */
2305 * Add a new "quark" to the set of quarks.
2307 u16b quark_add(concptr str)
2311 /* Look for an existing quark */
2312 for (i = 1; i < quark__num; i++)
2314 /* Check for equality */
2315 if (streq(quark__str[i], str)) return (i);
2318 /* Return "" when no room is available */
2319 if (quark__num == QUARK_MAX) return 1;
2321 /* New maximal quark */
2324 /* Add a new quark */
2325 quark__str[i] = string_make(str);
2327 /* Return the index */
2333 * This function looks up a quark
2335 concptr quark_str(STR_OFFSET i)
2339 /* Return NULL for an invalid index */
2340 if ((i < 1) || (i >= quark__num)) return NULL;
2342 /* Access the quark */
2345 /* Return the quark */
2353 * Second try for the "message" handling routines.
2355 * Each call to "message_add(s)" will add a new "most recent" message
2356 * to the "message recall list", using the contents of the string "s".
2358 * The messages will be stored in such a way as to maximize "efficiency",
2359 * that is, we attempt to maximize the number of sequential messages that
2360 * can be retrieved, given a limited amount of storage space.
2362 * We keep a buffer of chars to hold the "text" of the messages, not
2363 * necessarily in "order", and an array of offsets into that buffer,
2364 * representing the actual messages. This is made more complicated
2365 * by the fact that both the array of indexes, and the buffer itself,
2366 * are both treated as "circular arrays" for efficiency purposes, but
2367 * the strings may not be "broken" across the ends of the array.
2369 * The "message_add()" function is rather "complex", because it must be
2370 * extremely efficient, both in space and time, for use with the Borg.
2376 * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
2377 * @return 残っているメッセージの数
2379 s32b message_num(void)
2383 /* Extract the indexes */
2384 last = message__last;
2385 next = message__next;
2388 if (next < last) next += MESSAGE_MAX;
2390 /* Extract the space */
2393 /* Return the result */
2399 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
2400 * @params age メッセージの世代
2401 * @return メッセージの文字列ポインタ
2403 concptr message_str(int age)
2409 /* Forgotten messages have no text */
2410 if ((age < 0) || (age >= message_num())) return ("");
2412 /* Acquire the "logical" index */
2413 x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
2415 /* Get the "offset" for the message */
2416 o = message__ptr[x];
2418 /* Access the message text */
2419 s = &message__buf[o];
2421 /* Return the message text */
2427 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
2428 * @params str 保存したいメッセージ
2431 void message_add(concptr str)
2440 /*** Step 1 -- Analyze the message ***/
2442 /* Hack -- Ignore "non-messages" */
2445 /* Message length */
2448 /* Important Hack -- Ignore "long" messages */
2449 if (n >= MESSAGE_BUF / 4) return;
2451 /* extra step -- split the message if n>80.(added by Mogami) */
2456 for (n = 0; n < 80; n++, t++)
2463 if (n == 81) n = 79; /* 最後の文字が漢字半分 */
2465 for (n = 80; n > 60; n--)
2466 if (str[n] == ' ') break;
2467 if (n == 60) n = 80;
2469 splitted2 = str + n;
2470 strncpy(splitted1, str, n);
2471 splitted1[n] = '\0';
2478 /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
2480 /* Limit number of messages to check */
2483 if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
2485 /* Check previous message */
2486 for (i = message__next; m; m--)
2495 /* Back up and wrap if needed */
2496 if (i-- == 0) i = MESSAGE_MAX - 1;
2498 /* Access the old string */
2499 old = &message__buf[message__ptr[i]];
2501 /* Skip small messages */
2508 for (t = buf; *t && (*t != '<' || (*(t + 1) != 'x')); t++)
2509 if (iskanji(*t))t++;
2511 for (t = buf; *t && (*t != '<'); t++);
2516 /* Message is too small */
2517 if (strlen(buf) < A_MAX) break;
2519 /* Drop the space */
2522 /* Get multiplier */
2526 /* Limit the multiplier to 1000 */
2527 if (streq(buf, str) && (j < 1000))
2537 sprintf(u, "%s <x%d>", buf, j);
2539 /* Message length */
2542 if (!now_message) now_message++;
2546 num_more++;/*流れた行の数を数えておく */
2553 /* Check the last few messages (if any to count) */
2554 for (i = message__next; k; k--)
2559 /* Back up and wrap if needed */
2560 if (i-- == 0) i = MESSAGE_MAX - 1;
2562 /* Stop before oldest message */
2563 if (i == message__last) break;
2565 /* Extract "distance" from "head" */
2566 q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
2568 /* Do not optimize over large distance */
2569 if (q > MESSAGE_BUF / 2) continue;
2571 /* Access the old string */
2572 old = &message__buf[message__ptr[i]];
2575 if (!streq(old, str)) continue;
2577 /* Get the next message index, advance */
2578 x = message__next++;
2581 if (message__next == MESSAGE_MAX) message__next = 0;
2583 /* Kill last message if needed */
2584 if (message__next == message__last) message__last++;
2587 if (message__last == MESSAGE_MAX) message__last = 0;
2589 /* Assign the starting address */
2590 message__ptr[x] = message__ptr[i];
2594 goto end_of_message_add;
2599 /*** Step 3 -- Ensure space before end of buffer ***/
2601 /* Kill messages and Wrap if needed */
2602 if (message__head + n + 1 >= MESSAGE_BUF)
2604 /* Kill all "dead" messages */
2605 for (i = message__last; TRUE; i++)
2607 /* Wrap if needed */
2608 if (i == MESSAGE_MAX) i = 0;
2610 /* Stop before the new message */
2611 if (i == message__next) break;
2613 /* Kill "dead" messages */
2614 if (message__ptr[i] >= message__head)
2616 /* Track oldest message */
2617 message__last = i + 1;
2621 /* Wrap "tail" if needed */
2622 if (message__tail >= message__head) message__tail = 0;
2629 /*** Step 4 -- Ensure space before next message ***/
2631 /* Kill messages if needed */
2632 if (message__head + n + 1 > message__tail)
2634 /* Grab new "tail" */
2635 message__tail = message__head + n + 1;
2637 /* Advance tail while possible past first "nul" */
2638 while (message__buf[message__tail - 1]) message__tail++;
2640 /* Kill all "dead" messages */
2641 for (i = message__last; TRUE; i++)
2643 /* Wrap if needed */
2644 if (i == MESSAGE_MAX) i = 0;
2646 /* Stop before the new message */
2647 if (i == message__next) break;
2649 /* Kill "dead" messages */
2650 if ((message__ptr[i] >= message__head) &&
2651 (message__ptr[i] < message__tail))
2653 /* Track oldest message */
2654 message__last = i + 1;
2660 /*** Step 5 -- Grab a new message index ***/
2662 /* Get the next message index, advance */
2663 x = message__next++;
2666 if (message__next == MESSAGE_MAX) message__next = 0;
2668 /* Kill last message if needed */
2669 if (message__next == message__last) message__last++;
2672 if (message__last == MESSAGE_MAX) message__last = 0;
2676 /*** Step 6 -- Insert the message text ***/
2678 /* Assign the starting address */
2679 message__ptr[x] = message__head;
2681 /* Append the new part of the message */
2682 for (i = 0; i < n; i++)
2684 /* Copy the message */
2685 message__buf[message__head + i] = str[i];
2689 message__buf[message__head + i] = '\0';
2691 /* Advance the "head" pointer */
2692 message__head += n + 1;
2694 /* recursively add splitted message (added by Mogami) */
2696 if (splitted2 != NULL)
2697 message_add(splitted2);
2705 static void msg_flush(player_type *player_ptr, int x)
2707 byte a = TERM_L_BLUE;
2708 bool nagasu = FALSE;
2710 if ((auto_more && !player_ptr->now_damaged) || num_more < 0) {
2712 for (i = 0; i < 8; i++)
2714 if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
2718 if (num_more < angband_term[i]->hgt) nagasu = TRUE;
2726 player_ptr->now_damaged = FALSE;
2728 if (!player_ptr->playing || !nagasu)
2730 /* Pause for response */
2731 Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
2733 /* Get an acceptable keypress */
2737 if (cmd == ESCAPE) {
2738 num_more = -9999; /*auto_moreのとき、全て流す。 */
2741 else if (cmd == ' ') {
2742 num_more = 0; /*1画面だけ流す。 */
2745 else if ((cmd == '\n') || (cmd == '\r')) {
2746 num_more--; /*1行だけ流す。 */
2749 if (quick_messages) break;
2754 /* Clear the line */
2755 Term_erase(0, 0, 255);
2759 void msg_erase(void)
2766 * Output a message to the top line of the screen.
2768 * Break long messages into multiple pieces (40-72 chars).
2770 * Allow multiple short messages to "share" the top line.
2772 * Prompt the user to make sure he has a chance to read them.
2774 * These messages are memorized for later reference (see above).
2776 * We could do "Term_fresh()" to provide "flicker" if needed.
2778 * The global "msg_flag" variable can be cleared to tell us to
2779 * "erase" any "pending" messages still on the screen.
2781 * Note that we must be very careful about using the
2782 * "msg_print()" functions without explicitly calling the special
2783 * "msg_print(NULL)" function, since this may result in the loss
2784 * of information if the screen is cleared, or if anything is
2785 * displayed on the top line.
2787 * Note that "msg_print(NULL)" will clear the top line
2788 * even if no messages are pending. This is probably a hack.
2790 void msg_print(concptr msg)
2797 if (current_world_ptr->timewalk_m_idx) return;
2801 /* Clear the line */
2802 Term_erase(0, 0, 255);
2806 /* Original Message Length */
2807 n = (msg ? strlen(msg) : 0);
2809 /* Hack -- flush when requested or needed */
2810 if (p && (!msg || ((p + n) > 72)))
2812 msg_flush(p_ptr, p);
2823 if (n > 1000) return;
2832 sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
2835 /* New Message Length */
2838 /* Memorize the message */
2839 if (current_world_ptr->character_generated) message_add(buf);
2841 /* Analyze the buffer */
2848 int check, split = 72;
2851 bool k_flag = FALSE;
2854 /* Find the "best" split point */
2855 for (check = 0; check < 72; check++)
2863 /* Found a valid split point */
2864 if (iskanji(t[check]))
2869 else if (t[check] == ' ')
2882 /* Find the "best" split point */
2883 for (check = 40; check < 72; check++)
2885 /* Found a valid split point */
2886 if (t[check] == ' ') split = check;
2890 /* Save the split character */
2893 /* Split the message */
2896 /* Display part of the message */
2897 Term_putstr(0, 0, split, TERM_WHITE, t);
2900 msg_flush(p_ptr, split + 1);
2902 /* Memorize the piece */
2903 /* if (current_world_ptr->character_generated) message_add(t); */
2905 /* Restore the split character */
2908 /* Insert a space */
2911 /* Prepare to recurse on the rest of "buf" */
2912 t += split; n -= split;
2915 /* Display the tail of the message */
2916 Term_putstr(p, 0, n, TERM_WHITE, t);
2918 /* Memorize the tail */
2919 /* if (current_world_ptr->character_generated) message_add(t); */
2921 p_ptr->window |= (PW_MESSAGE);
2922 update_output(p_ptr);
2924 /* Remember the message */
2927 /* Remember the position */
2934 /* Optional refresh */
2935 if (fresh_message) Term_fresh();
2939 void msg_print_wizard(int cheat_type, concptr msg)
2941 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
2942 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
2943 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
2944 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
2946 concptr cheat_mes[] = { "ITEM", "MONS", "DUNG", "MISC" };
2948 sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
2951 if (cheat_diary_output)
2953 exe_write_diary(p_ptr, DIARY_WIZARD_LOG, 0, buf);
2960 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
2962 static int screen_depth = 0;
2966 * Save the screen, and increase the "icky" depth.
2968 * This function must match exactly one call to "screen_load()".
2972 /* Hack -- Flush messages */
2975 /* Save the screen (if legal) */
2976 if (screen_depth++ == 0) Term_save();
2978 /* Increase "icky" depth */
2979 current_world_ptr->character_icky++;
2984 * Load the screen, and decrease the "icky" depth.
2986 * This function must match exactly one call to "screen_save()".
2990 /* Hack -- Flush messages */
2993 /* Load the screen (if legal) */
2994 if (--screen_depth == 0) Term_load();
2996 /* Decrease "icky" depth */
2997 current_world_ptr->character_icky--;
3002 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3004 void msg_format(concptr fmt, ...)
3010 /* Begin the Varargs Stuff */
3013 /* Format the args, save the length */
3014 (void)vstrnfmt(buf, 1024, fmt, vp);
3016 /* End the Varargs Stuff */
3024 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
3026 void msg_format_wizard(int cheat_type, concptr fmt, ...)
3028 if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
3029 if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
3030 if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
3031 if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
3036 /* Begin the Varargs Stuff */
3039 /* Format the args, save the length */
3040 (void)vstrnfmt(buf, 1024, fmt, vp);
3042 /* End the Varargs Stuff */
3046 msg_print_wizard(cheat_type, buf);
3051 * Display a string on the screen using an attribute.
3053 * At the given location, using the given attribute, if allowed,
3054 * add the given string. Do not clear the line.
3056 void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3058 /* Position cursor, Dump the attr/text */
3059 Term_putstr(col, row, -1, attr, str);
3063 * As above, but in "white"
3065 void put_str(concptr str, TERM_LEN row, TERM_LEN col)
3068 Term_putstr(col, row, -1, TERM_WHITE, str);
3074 * Display a string on the screen using an attribute, and clear
3075 * to the end of the line.
3077 void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
3079 /* Clear line, position cursor */
3080 Term_erase(col, row, 255);
3082 /* Dump the attr/text */
3083 Term_addstr(-1, attr, str);
3087 * As above, but in "white"
3089 void prt(concptr str, TERM_LEN row, TERM_LEN col)
3092 c_prt(TERM_WHITE, str, row, col);
3099 * Print some (colored) text to the screen at the current cursor position,
3100 * automatically "wrapping" existing text (at spaces) when necessary to
3101 * avoid placing any text into the last column, and clearing every line
3102 * before placing any text in that line. Also, allow "newline" to force
3103 * a "wrap" to the next line. Advance the cursor as needed so sequential
3104 * calls to this function will work correctly.
3106 * Once this function has been called, the cursor should not be moved
3107 * until all the related "c_roff()" calls to the window are complete.
3109 * This function will correctly handle any width up to the maximum legal
3110 * value of 256, though it works best for a standard 80 character width.
3112 void c_roff(TERM_COLOR a, concptr str)
3120 /* Obtain the size */
3121 (void)Term_get_size(&w, &h);
3123 /* Obtain the cursor */
3124 (void)Term_locate(&x, &y);
3126 /* Hack -- No more space */
3127 if (y == h - 1 && x > w - 3) return;
3129 /* Process the string */
3130 for (s = str; *s; s++)
3135 int k_flag = iskanji(*s);
3147 /* Clear line, move cursor */
3148 Term_erase(x, y, 255);
3153 /* Clean up the char */
3155 ch = ((k_flag || isprint(*s)) ? *s : ' ');
3157 ch = (isprint(*s) ? *s : ' ');
3161 /* Wrap words as needed */
3163 if ((x >= ((k_flag) ? w - 2 : w - 1)) && (ch != ' '))
3165 if ((x >= w - 1) && (ch != ' '))
3182 /* Scan existing text */
3183 for (i = w - 2; i >= 0; i--)
3185 /* Grab existing attr/char */
3186 Term_what(i, y, &av[i], &cv[i]);
3188 /* Break on space */
3189 if (cv[i] == ' ') break;
3191 /* Track current word */
3194 if (cv[i] == '(') break;
3203 /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
3204 if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0)
3206 Term_what(x, y, &av[x], &cv[x]);
3207 Term_what(x - 1, y, &av[x - 1], &cv[x - 1]);
3208 Term_what(x - 2, y, &av[x - 2], &cv[x - 2]);
3219 Term_erase(n, y, 255);
3228 /* Clear line, move cursor */
3229 Term_erase(x, y, 255);
3231 /* Wrap the word (if any) */
3232 for (i = n; i < w - 1; i++)
3235 if (cv[i] == '\0') break;
3238 Term_addch(av[i], cv[i]);
3240 /* Advance (no wrap) */
3247 Term_addch((byte)(a | 0x10), ch);
3259 Term_addch((byte)(a | 0x20), ch);
3268 * As above, but in "white"
3270 void roff(concptr str)
3273 c_roff(TERM_WHITE, str);
3280 * Clear part of the screen
3282 void clear_from(int row)
3286 /* Erase requested rows */
3287 for (y = row; y < Term->hgt; y++)
3289 /* Erase part of the screen */
3290 Term_erase(0, y, 255);
3298 * Get some string input at the cursor location.
3299 * Assume the buffer is initialized to a default string.
3301 * The default buffer is in Overwrite mode and displayed in yellow at
3302 * first. Normal chars clear the yellow text and append the char in
3305 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
3306 * If the text is still displayed in yellow (Overwite mode), it will
3307 * turns into white (Insert mode) when cursor moves.
3309 * DELETE (^D) deletes a char at the cursor position.
3310 * BACKSPACE (^H) deletes a char at the left of cursor position.
3311 * ESCAPE clears the buffer and the window and returns FALSE.
3312 * RETURN accepts the current buffer contents and returns TRUE.
3314 bool askfor_aux(char *buf, int len, bool numpad_cursor)
3321 * TERM_YELLOW : Overwrite mode
3322 * TERM_WHITE : Insert mode
3324 byte color = TERM_YELLOW;
3326 /* Locate the cursor position */
3327 Term_locate(&x, &y);
3329 /* Paranoia -- check len */
3330 if (len < 1) len = 1;
3332 /* Paranoia -- check column */
3333 if ((x < 0) || (x >= 80)) x = 0;
3335 /* Restrict the length */
3336 if (x + len > 80) len = 80 - x;
3338 /* Paranoia -- Clip the default entry */
3347 /* Display the string */
3348 Term_erase(x, y, len);
3349 Term_putstr(x, y, -1, color, buf);
3352 Term_gotoxy(x + pos, y);
3354 /* Get a special key code */
3355 skey = inkey_special(numpad_cursor);
3357 /* Analyze the key */
3365 /* Now on insert mode */
3368 /* No move at beginning of line */
3369 if (0 == pos) break;
3373 int next_pos = i + 1;
3376 if (iskanji(buf[i])) next_pos++;
3379 /* Is there the cursor at next position? */
3380 if (next_pos >= pos) break;
3386 /* Get previous position */
3394 /* Now on insert mode */
3397 /* No move at end of line */
3398 if ('\0' == buf[pos]) break;
3402 if (iskanji(buf[pos])) pos += 2;
3425 /* Now on insert mode */
3428 /* No move at beginning of line */
3429 if (0 == pos) break;
3433 int next_pos = i + 1;
3436 if (iskanji(buf[i])) next_pos++;
3439 /* Is there the cursor at next position? */
3440 if (next_pos >= pos) break;
3446 /* Get previous position */
3449 /* Fall through to 'Delete key' */
3458 /* Now on insert mode */
3461 /* No move at end of line */
3462 if ('\0' == buf[pos]) break;
3464 /* Position of next character */
3468 /* Next character is one more byte away */
3469 if (iskanji(buf[pos])) src++;
3474 /* Move characters at src to dst */
3475 while ('\0' != (buf[dst++] = buf[src++]))
3483 /* Insert a character */
3488 /* Ignore special keys */
3489 if (skey & SKEY_MASK) break;
3491 /* Get a character code */
3494 if (color == TERM_YELLOW)
3496 /* Overwrite default string */
3499 /* Go to insert mode */
3503 /* Save right part of string */
3504 strcpy(tmp, buf + pos);
3510 /* Bypass macro processing */
3528 if (pos < len && (isprint(c) || iskana(c)))
3530 if (pos < len && isprint(c))
3544 /* Write back the left part of string */
3545 my_strcat(buf, tmp, len + 1);
3552 } /* while (TRUE) */
3557 * Get some string input at the cursor location.
3559 * Allow to use numpad keys as cursor keys.
3561 bool askfor(char *buf, int len)
3563 return askfor_aux(buf, len, TRUE);
3568 * Get a string from the user
3570 * The "prompt" should take the form "Prompt: "
3572 * Note that the initial contents of the string is used as
3573 * the default response, so be sure to "clear" it if needed.
3575 * We clear the input, and return FALSE, on "ESCAPE".
3577 bool get_string(concptr prompt, char *buf, int len)
3582 /* Display prompt */
3585 /* Ask the user for a string */
3586 res = askfor(buf, len);
3595 * Verify something with the user
3597 * The "prompt" should take the form "Query? "
3599 * Note that "[y/n]" is appended to the prompt.
3601 bool get_check(concptr prompt)
3603 return get_check_strict(prompt, 0);
3607 * Verify something with the user strictly
3609 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
3610 * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
3611 * mode & CHECK_NO_HISTORY : no message_add
3612 * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
3614 bool get_check_strict(concptr prompt, BIT_FLAGS mode)
3622 p_ptr->window |= PW_MESSAGE;
3623 handle_stuff(p_ptr);
3629 if (!rogue_like_commands)
3630 mode &= ~CHECK_OKAY_CANCEL;
3632 /* Hack -- Build a "useful" prompt */
3633 if (mode & CHECK_OKAY_CANCEL)
3635 my_strcpy(buf, prompt, sizeof(buf) - 15);
3636 strcat(buf, "[(O)k/(C)ancel]");
3638 else if (mode & CHECK_DEFAULT_Y)
3640 my_strcpy(buf, prompt, sizeof(buf) - 5);
3641 strcat(buf, "[Y/n]");
3645 my_strcpy(buf, prompt, sizeof(buf) - 5);
3646 strcat(buf, "[y/n]");
3652 if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
3654 /* HACK : Add the line to message buffer */
3656 p_ptr->window |= (PW_MESSAGE);
3657 handle_stuff(p_ptr);
3660 /* Get an acceptable answer */
3665 if (!(mode & CHECK_NO_ESCAPE))
3674 if (mode & CHECK_OKAY_CANCEL)
3676 if (i == 'o' || i == 'O')
3681 else if (i == 'c' || i == 'C')
3689 if (i == 'y' || i == 'Y')
3694 else if (i == 'n' || i == 'N')
3701 if (mode & CHECK_DEFAULT_Y)
3710 /* Erase the prompt */
3713 /* Return the flag */
3719 * Prompts for a keypress
3721 * The "prompt" should take the form "Command: "
3723 * Returns TRUE unless the character is "Escape"
3725 bool get_com(concptr prompt, char *command, bool z_escape)
3729 /* Display a prompt */
3733 if (get_com_no_macros)
3734 *command = (char)inkey_special(FALSE);
3738 /* Clear the prompt */
3741 /* Handle "cancel" */
3742 if (*command == ESCAPE) return FALSE;
3743 if (z_escape && ((*command == 'z') || (*command == 'Z'))) return FALSE;
3751 * Request a "quantity" from the user
3753 * Hack -- allow "command_arg" to specify a quantity
3755 QUANTITY get_quantity(concptr prompt, QUANTITY max)
3764 /* Use "command_arg" */
3767 /* Extract a number */
3770 /* Clear "command_arg" */
3773 /* Enforce the maximum */
3774 if (amt > max) amt = max;
3780 /* Get the item index */
3781 result = repeat_pull(&code);
3782 amt = (QUANTITY)code;
3783 if ((max != 1) && result)
3785 /* Enforce the maximum */
3786 if (amt > max) amt = max;
3788 /* Enforce the minimum */
3789 if (amt < 0) amt = 0;
3795 /* Build a prompt if needed */
3798 sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
3800 /* Use that prompt */
3805 /* Display prompt */
3808 /* Default to one */
3811 /* Build the default */
3812 sprintf(buf, "%d", amt);
3815 * Ask for a quantity
3816 * Don't allow to use numpad as cursor key.
3818 res = askfor_aux(buf, 6, FALSE);
3826 /* Extract a number */
3827 amt = (COMMAND_CODE)atoi(buf);
3829 /* A letter means "all" */
3830 if (isalpha(buf[0])) amt = max;
3832 /* Enforce the maximum */
3833 if (amt > max) amt = max;
3835 /* Enforce the minimum */
3836 if (amt < 0) amt = 0;
3838 if (amt) repeat_push((COMMAND_CODE)amt);
3840 /* Return the result */
3846 * Pause for user response
3848 void pause_line(int row)
3851 put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
3859 * Hack -- special buffer to hold the action of the current keymap
3861 static char request_command_buffer[256];
3873 menu_naiyou menu_info[10][10] =
3876 {"魔法/特殊能力", 1, FALSE},
3878 {"道具(使用)", 3, FALSE},
3879 {"道具(その他)", 4, FALSE},
3889 {"使う(m)", 'm', TRUE},
3890 {"調べる(b/P)", 'b', TRUE},
3891 {"覚える(G)", 'G', TRUE},
3892 {"特殊能力を使う(U/O)", 'U', TRUE},
3902 {"休息する(R)", 'R', TRUE},
3903 {"トラップ解除(D)", 'D', TRUE},
3904 {"探す(s)", 's', TRUE},
3905 {"周りを調べる(l/x)", 'l', TRUE},
3906 {"ターゲット指定(*)", '*', TRUE},
3907 {"穴を掘る(T/^t)", 'T', TRUE},
3908 {"階段を上る(<)", '<', TRUE},
3909 {"階段を下りる(>)", '>', TRUE},
3910 {"ペットに命令する(p)", 'p', TRUE},
3911 {"探索モードのON/OFF(S/#)", 'S', TRUE}
3915 {"読む(r)", 'r', TRUE},
3916 {"飲む(q)", 'q', TRUE},
3917 {"杖を使う(u/Z)", 'u', TRUE},
3918 {"魔法棒で狙う(a/z)", 'a', TRUE},
3919 {"ロッドを振る(z/a)", 'z', TRUE},
3920 {"始動する(A)", 'A', TRUE},
3921 {"食べる(E)", 'E', TRUE},
3922 {"飛び道具で撃つ(f/t)", 'f', TRUE},
3923 {"投げる(v)", 'v', TRUE},
3928 {"拾う(g)", 'g', TRUE},
3929 {"落とす(d)", 'd', TRUE},
3930 {"壊す(k/^d)", 'k', TRUE},
3931 {"銘を刻む({)", '{', TRUE},
3932 {"銘を消す(})", '}', TRUE},
3933 {"調査(I)", 'I', TRUE},
3934 {"アイテム一覧(i)", 'i', TRUE},
3941 {"装備する(w)", 'w', TRUE},
3942 {"装備を外す(t/T)", 't', TRUE},
3943 {"燃料を補給(F)", 'F', TRUE},
3944 {"装備一覧(e)", 'e', TRUE},
3954 {"開ける(o)", 'o', TRUE},
3955 {"閉じる(c)", 'c', TRUE},
3956 {"体当たりする(B/f)", 'B', TRUE},
3957 {"くさびを打つ(j/S)", 'j', TRUE},
3967 {"ダンジョンの全体図(M)", 'M', TRUE},
3968 {"位置を確認(L/W)", 'L', TRUE},
3969 {"階の雰囲気(^f)", KTRL('F'), TRUE},
3970 {"ステータス(C)", 'C', TRUE},
3971 {"文字の説明(/)", '/', TRUE},
3972 {"メッセージ履歴(^p)", KTRL('P'), TRUE},
3973 {"現在の時刻(^t/')", KTRL('T'), TRUE},
3974 {"現在の知識(~)", '~', TRUE},
3975 {"プレイ記録(|)", '|', TRUE},
3980 {"オプション(=)", '=', TRUE},
3981 {"マクロ(@)", '@', TRUE},
3982 {"画面表示(%)", '%', TRUE},
3983 {"カラー(&)", '&', TRUE},
3984 {"設定変更コマンド(\")", '\"', TRUE},
3985 {"自動拾いをロード($)", '$', TRUE},
3986 {"システム(!)", '!', TRUE},
3993 {"セーブ&中断(^x)", KTRL('X'), TRUE},
3994 {"セーブ(^s)", KTRL('S'), TRUE},
3995 {"ヘルプ(?)", '?', TRUE},
3996 {"再描画(^r)", KTRL('R'), TRUE},
3997 {"メモ(:)", ':', TRUE},
3998 {"記念撮影())", ')', TRUE},
3999 {"記念撮影の表示(()", '(', TRUE},
4000 {"バージョン情報(V)", 'V', TRUE},
4001 {"引退する(Q)", 'Q', TRUE},
4006 menu_naiyou menu_info[10][10] =
4009 {"Magic/Special", 1, FALSE},
4010 {"Action", 2, FALSE},
4011 {"Items(use)", 3, FALSE},
4012 {"Items(other)", 4, FALSE},
4013 {"Equip", 5, FALSE},
4014 {"Door/Box", 6, FALSE},
4015 {"Informations", 7, FALSE},
4016 {"Options", 8, FALSE},
4017 {"Other commands", 9, FALSE},
4022 {"Use(m)", 'm', TRUE},
4023 {"See tips(b/P)", 'b', TRUE},
4024 {"Study(G)", 'G', TRUE},
4025 {"Special abilities(U/O)", 'U', TRUE},
4035 {"Rest(R)", 'R', TRUE},
4036 {"Disarm a trap(D)", 'D', TRUE},
4037 {"Search(s)", 's', TRUE},
4038 {"Look(l/x)", 'l', TRUE},
4039 {"Target(*)", '*', TRUE},
4040 {"Dig(T/^t)", 'T', TRUE},
4041 {"Go up stairs(<)", '<', TRUE},
4042 {"Go down stairs(>)", '>', TRUE},
4043 {"Command pets(p)", 'p', TRUE},
4044 {"Search mode ON/OFF(S/#)", 'S', TRUE}
4048 {"Read a scroll(r)", 'r', TRUE},
4049 {"Drink a potion(q)", 'q', TRUE},
4050 {"Use a staff(u/Z)", 'u', TRUE},
4051 {"Aim a wand(a/z)", 'a', TRUE},
4052 {"Zap a rod(z/a)", 'z', TRUE},
4053 {"Activate an equipment(A)", 'A', TRUE},
4054 {"Eat(E)", 'E', TRUE},
4055 {"Fire missile weapon(f/t)", 'f', TRUE},
4056 {"Throw an item(v)", 'v', TRUE},
4061 {"Get items(g)", 'g', TRUE},
4062 {"Drop an item(d)", 'd', TRUE},
4063 {"Destroy an item(k/^d)", 'k', TRUE},
4064 {"Inscribe an item({)", '{', TRUE},
4065 {"Uninscribe an item(})", '}', TRUE},
4066 {"Info about an item(I)", 'I', TRUE},
4067 {"Inventory list(i)", 'i', TRUE},
4074 {"Wear(w)", 'w', TRUE},
4075 {"Take off(t/T)", 't', TRUE},
4076 {"Refuel(F)", 'F', TRUE},
4077 {"Equipment list(e)", 'e', TRUE},
4087 {"Open(o)", 'o', TRUE},
4088 {"Close(c)", 'c', TRUE},
4089 {"Bash a door(B/f)", 'B', TRUE},
4090 {"Jam a door(j/S)", 'j', TRUE},
4100 {"Full map(M)", 'M', TRUE},
4101 {"Map(L/W)", 'L', TRUE},
4102 {"Level feeling(^f)", KTRL('F'), TRUE},
4103 {"Character status(C)", 'C', TRUE},
4104 {"Identify symbol(/)", '/', TRUE},
4105 {"Show prev messages(^p)", KTRL('P'), TRUE},
4106 {"Current time(^t/')", KTRL('T'), TRUE},
4107 {"Various information(~)", '~', TRUE},
4108 {"Play record menu(|)", '|', TRUE},
4113 {"Set options(=)", '=', TRUE},
4114 {"Interact with macros(@)", '@', TRUE},
4115 {"Interact w/ visuals(%)", '%', TRUE},
4116 {"Interact with colors(&)", '&', TRUE},
4117 {"Enter a user pref(\")", '\"', TRUE},
4118 {"Reload auto-pick pref($)", '$', TRUE},
4126 {"Save and quit(^x)", KTRL('X'), TRUE},
4127 {"Save(^s)", KTRL('S'), TRUE},
4128 {"Help(obsoleted)(?)", '?', TRUE},
4129 {"Redraw(^r)", KTRL('R'), TRUE},
4130 {"Take note(:)", ':', TRUE},
4131 {"Dump screen dump(()", ')', TRUE},
4132 {"Load screen dump())", '(', TRUE},
4133 {"Version info(V)", 'V', TRUE},
4134 {"Quit(Q)", 'Q', TRUE},
4147 } special_menu_naiyou;
4149 #define MENU_CLASS 1
4153 special_menu_naiyou special_menu_info[] =
4155 {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4156 {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4157 {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
4158 {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4159 {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4160 {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4161 {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
4162 {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4163 {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
4164 {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
4165 {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
4169 special_menu_naiyou special_menu_info[] =
4171 {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
4172 {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
4173 {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
4174 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
4175 {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
4176 {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
4177 {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
4178 {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
4179 {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
4180 {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
4181 {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
4186 static char inkey_from_menu(player_type *player_ptr)
4190 int num = 0, max_num, old_num = 0;
4194 if (player_ptr->y - panel_row_min > 10) basey = 2;
4198 /* Clear top line */
4203 floor_type* floor_ptr = player_ptr->current_floor_ptr;
4209 if (!menu) old_num = num;
4210 put_str("+----------------------------------------------------+", basey, basex);
4211 put_str("| |", basey + 1, basex);
4212 put_str("| |", basey + 2, basex);
4213 put_str("| |", basey + 3, basex);
4214 put_str("| |", basey + 4, basex);
4215 put_str("| |", basey + 5, basex);
4216 put_str("+----------------------------------------------------+", basey + 6, basex);
4218 for (i = 0; i < 10; i++)
4221 if (!menu_info[menu][i].cmd) break;
4222 menu_name = menu_info[menu][i].name;
4223 for (hoge = 0; ; hoge++)
4225 if (!special_menu_info[hoge].name[0]) break;
4226 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
4227 switch (special_menu_info[hoge].jouken)
4230 if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4233 if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
4235 if ((byte)player_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
4242 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
4245 kisuu = max_num % 2;
4246 put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
4248 /* Place the cursor on the player */
4249 move_cursor_relative(player_ptr->y, player_ptr->x);
4252 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
4254 if (menu_info[menu][num].fin)
4256 cmd = menu_info[menu][num].cmd;
4262 menu = menu_info[menu][num].cmd;
4268 else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
4285 else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
4290 num = (num + 2) % (max_num - 1);
4292 num = (num + 2) % (max_num + 1);
4294 else num = (num + 2) % max_num;
4296 else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
4301 num = (num + max_num - 3) % (max_num - 1);
4303 num = (num + max_num - 1) % (max_num + 1);
4305 else num = (num + max_num - 2) % max_num;
4307 else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
4309 if ((num % 2) || (num == max_num - 1))
4313 else if (num < max_num - 1)
4321 if (!inkey_next) inkey_next = "";
4327 * Request a command from the user.
4329 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
4330 * player_ptr->command_arg. May modify player_ptr->command_new.
4332 * Note that "caret" ("^") is treated specially, and is used to
4333 * allow manual input of control characters. This can be used
4334 * on many machines to request repeated tunneling (Ctrl-H) and
4335 * on the Macintosh to request "Control-Caret".
4337 * Note that "backslash" is treated specially, and is used to bypass any
4338 * keymap entry for the following character. This is useful for macros.
4340 * Note that this command is used both in the dungeon and in
4341 * stores, and must be careful to work in both situations.
4343 * Note that "player_ptr->command_new" may not work any more.
4345 void request_command(player_type *player_ptr, int shopping)
4358 if (rogue_like_commands)
4360 mode = KEYMAP_MODE_ROGUE;
4366 mode = KEYMAP_MODE_ORIG;
4370 /* No command yet */
4373 /* No "argument" yet */
4376 /* No "direction" yet */
4385 /* Hack -- auto-commands */
4390 /* Use auto-command */
4397 /* Get a keypress in "command" mode */
4400 /* Hack -- no flush needed */
4404 /* Activate "command mode" */
4409 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
4410 && !keymap_act[mode][(byte)(cmd)])
4411 cmd = inkey_from_menu(player_ptr);
4414 /* Clear top line */
4421 COMMAND_ARG old_arg = command_arg;
4426 /* Begin the input */
4427 prt(_("回数: ", "Count: "), 0, 0);
4429 /* Get a command count */
4432 /* Get a new keypress */
4435 /* Simple editing (delete or backspace) */
4436 if ((cmd == 0x7F) || (cmd == KTRL('H')))
4438 /* Delete a digit */
4439 command_arg = command_arg / 10;
4441 /* Show current count */
4442 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4445 /* Actual numeric data */
4446 else if (cmd >= '0' && cmd <= '9')
4448 /* Stop count at 9999 */
4449 if (command_arg >= 1000)
4458 /* Increase count */
4461 /* Incorporate that digit */
4462 command_arg = command_arg * 10 + D2I(cmd);
4465 /* Show current count */
4466 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4469 /* Exit on "unusable" input */
4476 /* Hack -- Handle "zero" */
4477 if (command_arg == 0)
4482 /* Show current count */
4483 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4486 /* Hack -- Handle "old_arg" */
4489 /* Restore old_arg */
4490 command_arg = old_arg;
4492 /* Show current count */
4493 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
4496 /* Hack -- white-space means "enter command now" */
4497 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
4499 /* Get a real command */
4500 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
4510 /* Allow "keymaps" to be bypassed */
4513 /* Get a real command */
4514 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
4516 /* Hack -- bypass keymaps */
4517 if (!inkey_next) inkey_next = "";
4521 /* Allow "control chars" to be entered */
4524 /* Get a new command and controlify it */
4525 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
4529 /* Look up applicable keymap */
4530 act = keymap_act[mode][(byte)(cmd)];
4532 /* Apply keymap if not inside a keymap already */
4533 if (act && !inkey_next)
4535 /* Install the keymap (limited buffer size) */
4536 (void)strnfmt(request_command_buffer, 256, "%s", act);
4538 /* Start using the buffer */
4539 inkey_next = request_command_buffer;
4547 command_cmd = (byte)cmd;
4552 /* Hack -- Auto-repeat certain commands */
4553 if (always_repeat && (command_arg <= 0))
4555 /* Hack -- auto repeat certain commands */
4556 if (my_strchr("TBDoc+", (char)command_cmd))
4558 /* Repeat 99 times */
4567 switch (command_cmd)
4569 /* Command "p" -> "purchase" (get) */
4570 case 'p': command_cmd = 'g'; break;
4572 /* Command "m" -> "purchase" (get) */
4573 case 'm': command_cmd = 'g'; break;
4575 /* Command "s" -> "sell" (drop) */
4576 case 's': command_cmd = 'd'; break;
4581 for (i = 0; i < 256; i++)
4584 if ((s = keymap_act[mode][i]) != NULL)
4586 if (*s == command_cmd && *(s + 1) == 0)
4594 caretcmd = command_cmd;
4597 /* Hack -- Scan equipment */
4598 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4602 object_type *o_ptr = &player_ptr->inventory_list[i];
4603 if (!o_ptr->k_idx) continue;
4605 /* No inscription */
4606 if (!o_ptr->inscription) continue;
4608 /* Obtain the inscription */
4609 s = quark_str(o_ptr->inscription);
4612 s = my_strchr(s, '^');
4614 /* Process preventions */
4617 /* Check the "restriction" character */
4619 if ((s[1] == caretcmd) || (s[1] == '*'))
4621 if ((s[1] == command_cmd) || (s[1] == '*'))
4625 /* Hack -- Verify command */
4626 if (!get_check(_("本当ですか? ", "Are you sure? ")))
4628 /* Hack -- Use space */
4633 /* Find another '^' */
4634 s = my_strchr(s + 1, '^');
4639 /* Hack -- erase the message line. */
4646 * Check a char for "vowel-hood"
4648 bool is_a_vowel(int ch)
4671 * Called from cmd4.c and a few other places. Just extracts
4672 * a direction from the keymap for ch (the last direction,
4673 * in fact) byte or char here? I'm thinking that keymaps should
4674 * generally only apply to single keys, which makes it no more
4675 * than 128, so a char should suffice... but keymap_act is 256...
4677 int get_keymap_dir(char ch)
4681 /* Already a direction? */
4692 if (rogue_like_commands)
4694 mode = KEYMAP_MODE_ROGUE;
4700 mode = KEYMAP_MODE_ORIG;
4703 /* Extract the action (if any) */
4704 act = keymap_act[mode][(byte)(ch)];
4709 /* Convert to a direction */
4710 for (s = act; *s; ++s)
4712 /* Use any digits in keymap */
4713 if (isdigit(*s)) d = D2I(*s);
4719 /* Return direction */
4724 #define REPEAT_MAX 20
4726 /* Number of chars saved */
4727 static int repeat__cnt = 0;
4730 static int repeat__idx = 0;
4733 static COMMAND_CODE repeat__key[REPEAT_MAX];
4736 void repeat_push(COMMAND_CODE what)
4739 if (repeat__cnt == REPEAT_MAX) return;
4741 /* Push the "stuff" */
4742 repeat__key[repeat__cnt++] = what;
4744 /* Prevents us from pulling keys */
4749 bool repeat_pull(COMMAND_CODE *what)
4751 /* All out of keys */
4752 if (repeat__idx == repeat__cnt) return FALSE;
4754 /* Grab the next key, advance */
4755 *what = repeat__key[repeat__idx++];
4761 void repeat_check(void)
4765 /* Ignore some commands */
4766 if (command_cmd == ESCAPE) return;
4767 if (command_cmd == ' ') return;
4768 if (command_cmd == '\r') return;
4769 if (command_cmd == '\n') return;
4771 /* Repeat Last Command */
4772 if (command_cmd == 'n')
4777 /* Get the command */
4778 if (repeat_pull(&what))
4780 /* Save the command */
4785 /* Start saving new command */
4794 /* Save this command */
4801 * Array size for which InsertionSort
4802 * is used instead of QuickSort
4808 * Exchange two sort-entries
4809 * (should probably be coded inline
4810 * for speed increase)
4812 static void swap(tag_type *a, tag_type *b)
4823 * Insertion-Sort algorithm
4824 * (used by the Quicksort algorithm)
4826 static void InsertionSort(tag_type elements[], int number)
4832 for (P = 1; P < number; P++)
4835 for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
4836 elements[j] = elements[j - 1];
4843 * Helper function for Quicksort
4845 static tag_type median3(tag_type elements[], int left, int right)
4847 int center = (left + right) / 2;
4849 if (elements[left].tag > elements[center].tag)
4850 swap(&elements[left], &elements[center]);
4851 if (elements[left].tag > elements[right].tag)
4852 swap(&elements[left], &elements[right]);
4853 if (elements[center].tag > elements[right].tag)
4854 swap(&elements[center], &elements[right]);
4856 swap(&elements[center], &elements[right - 1]);
4857 return (elements[right - 1]);
4862 * Quicksort algorithm
4864 * The "median of three" pivot selection eliminates
4865 * the bad case of already sorted input.
4867 * We use InsertionSort for smaller sub-arrays,
4868 * because it is faster in this case.
4870 * For details see: "Data Structures and Algorithm
4871 * Analysis in C" by Mark Allen Weiss.
4873 static void quicksort(tag_type elements[], int left, int right)
4878 if (left + CUTOFF <= right)
4880 pivot = median3(elements, left, right);
4882 i = left; j = right - 1;
4886 while (elements[++i].tag < pivot.tag);
4887 while (elements[--j].tag > pivot.tag);
4890 swap(&elements[i], &elements[j]);
4896 swap(&elements[i], &elements[right - 1]);
4898 quicksort(elements, left, i - 1);
4899 quicksort(elements, i + 1, right);
4903 /* Use InsertionSort on small arrays */
4904 InsertionSort(elements + left, right - left + 1);
4910 * Frontend for the sorting algorithm
4912 * Sorts an array of tagged pointers
4913 * with <number> elements.
4915 void tag_sort(tag_type elements[], int number)
4917 quicksort(elements, 0, number - 1);
4920 /* Table of gamma values */
4921 byte gamma_table[256];
4923 /* Table of ln(x/256) * 256 for x going from 0 -> 255 */
4924 static s16b gamma_helper[256] =
4926 0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
4927 -710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
4928 -532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
4929 -429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
4930 -355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
4931 -298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
4932 -251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
4933 -212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
4934 -178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
4935 -147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
4936 -120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
4937 -96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
4938 -74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
4939 -53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
4940 -34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
4941 -17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
4946 * Build the gamma table so that floating point isn't needed.
4948 * Note gamma goes from 0->256. The old value of 100 is now 128.
4950 void build_gamma_table(int gamma)
4955 * value is the current sum.
4956 * diff is the new term to add to the series.
4960 /* Hack - convergence is bad in these cases. */
4962 gamma_table[255] = 255;
4964 for (i = 1; i < 255; i++)
4967 * Initialise the Taylor series
4969 * value and diff have been scaled by 256
4974 diff = ((long)gamma_helper[i]) * (gamma - 256);
4983 * Use the following identiy to calculate the gamma table.
4984 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
4986 * n is the current term number.
4988 * The gamma_helper array contains a table of
4990 * This is used because a^b = exp(b*ln(a))
4996 * Note that everything is scaled by 256 for accuracy,
4997 * plus another factor of 256 for the final result to
4998 * be from 0-255. Thus gamma_helper[] * gamma must be
4999 * divided by 256*256 each itteration, to get back to
5000 * the original power series.
5002 diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
5006 * Store the value in the table so that the
5007 * floating point pow function isn't needed .
5009 gamma_table[i] = ((long)(value / 256) * i) / 256;
5015 * Add a series of keypresses to the "queue".
5017 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
5018 * if there are none.
5020 * Catch the "out of space" error before anything is printed.
5022 * NB: The keys added here will be interpreted by any macros or keymaps.
5024 errr type_string(concptr str, uint len)
5031 /* Paranoia - no string. */
5032 if (!str) return -1;
5034 /* Hack - calculate the string length here if none given. */
5035 if (!len) len = strlen(str);
5037 /* Activate the main window, as all pastes go there. */
5038 Term_activate(term_screen);
5040 for (s = str; s < str + len; s++)
5042 /* Catch end of string */
5043 if (*s == '\0') break;
5045 err = Term_keypress(*s);
5051 /* Activate the original window. */
5059 void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
5068 while (str[read_pt])
5071 bool kinsoku = FALSE;
5076 /* Prepare one character */
5077 ch[0] = str[read_pt];
5080 kanji = iskanji(ch[0]);
5084 ch[1] = str[read_pt + 1];
5087 if (strcmp(ch, "。") == 0 ||
5088 strcmp(ch, "、") == 0 ||
5089 strcmp(ch, "ィ") == 0 ||
5090 strcmp(ch, "ー") == 0)
5093 else if (!isprint(ch[0]))
5096 if (!isprint(ch[0]))
5100 if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
5104 /* return to better wrapping point. */
5105 /* Space character at the end of the line need not to be printed. */
5106 word_len = read_pt - word_punct;
5108 if (kanji && !kinsoku)
5112 if (ch[0] == ' ' || word_len >= line_len / 2)
5116 read_pt = word_punct;
5117 if (str[word_punct] == ' ')
5119 write_pt -= word_len;
5122 tbuf[write_pt++] = '\0';
5124 word_punct = read_pt;
5128 word_punct = read_pt;
5130 if (!kinsoku) word_punct = read_pt;
5133 /* Not enough buffer size */
5134 if ((size_t)(write_pt + 3) >= bufsize) break;
5136 tbuf[write_pt++] = ch[0];
5142 tbuf[write_pt++] = ch[1];
5148 tbuf[write_pt] = '\0';
5149 tbuf[write_pt + 1] = '\0';
5156 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
5157 * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
5160 * my_strcpy() returns strlen(src). This makes checking for truncation
5161 * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5163 * This function should be equivalent to the strlcpy() function in BSD.
5165 size_t my_strcpy(char *buf, concptr src, size_t bufsize)
5174 /* reserve for NUL termination */
5177 /* Copy as many bytes as will fit */
5178 while (*s && (len < bufsize))
5182 if (len + 1 >= bufsize || !*(s + 1)) break;
5202 size_t len = strlen(src);
5204 if (bufsize == 0) return ret;
5207 if (len >= bufsize) len = bufsize - 1;
5209 /* Copy the string and terminate it */
5210 (void)memcpy(buf, src, len);
5213 /* Return strlen(src) */
5221 * The my_strcat() tries to append a string to an existing NUL-terminated string.
5222 * It never writes more characters into the buffer than indicated by 'bufsize' and
5223 * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
5225 * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
5226 * truncation easy. Example:
5227 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
5229 * This function should be equivalent to the strlcat() function in BSD.
5231 size_t my_strcat(char *buf, concptr src, size_t bufsize)
5233 size_t dlen = strlen(buf);
5235 /* Is there room left in the buffer? */
5236 if (dlen < bufsize - 1)
5238 /* Append as much as possible */
5239 return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
5243 /* Return without appending */
5244 return (dlen + strlen(src));
5250 * A copy of ANSI strstr()
5252 * my_strstr() can handle Kanji strings correctly.
5254 char *my_strstr(concptr haystack, concptr needle)
5257 int l1 = strlen(haystack);
5258 int l2 = strlen(needle);
5262 for (i = 0; i <= l1 - l2; i++)
5264 if (!strncmp(haystack + i, needle, l2))
5265 return (char *)haystack + i;
5268 if (iskanji(*(haystack + i))) i++;
5278 * A copy of ANSI strchr()
5280 * my_strchr() can handle Kanji strings correctly.
5282 char *my_strchr(concptr ptr, char ch)
5284 for (; *ptr != '\0'; ptr++)
5286 if (*ptr == ch) return (char *)ptr;
5289 if (iskanji(*ptr)) ptr++;
5298 * Convert string to lower case
5300 void str_tolower(char *str)
5302 /* Force to be lower case string */
5312 *str = (char)tolower(*str);
5318 * Get a keypress from the user.
5319 * And interpret special keys as internal code.
5321 * This function is a Mega-Hack and depend on pref-xxx.prf's.
5322 * Currently works on Linux(UNIX), Windows, and Macintosh only.
5324 int inkey_special(bool numpad_cursor)
5326 static const struct {
5329 } modifier_key_list[] = {
5330 {"shift-", SKEY_MOD_SHIFT},
5331 {"control-", SKEY_MOD_CONTROL},
5335 static const struct {
5339 } special_key_list[] = {
5340 {FALSE, "Down]", SKEY_DOWN},
5341 {FALSE, "Left]", SKEY_LEFT},
5342 {FALSE, "Right]", SKEY_RIGHT},
5343 {FALSE, "Up]", SKEY_UP},
5344 {FALSE, "Page_Up]", SKEY_PGUP},
5345 {FALSE, "Page_Down]", SKEY_PGDOWN},
5346 {FALSE, "Home]", SKEY_TOP},
5347 {FALSE, "End]", SKEY_BOTTOM},
5348 {TRUE, "KP_Down]", SKEY_DOWN},
5349 {TRUE, "KP_Left]", SKEY_LEFT},
5350 {TRUE, "KP_Right]", SKEY_RIGHT},
5351 {TRUE, "KP_Up]", SKEY_UP},
5352 {TRUE, "KP_Page_Up]", SKEY_PGUP},
5353 {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
5354 {TRUE, "KP_Home]", SKEY_TOP},
5355 {TRUE, "KP_End]", SKEY_BOTTOM},
5356 {TRUE, "KP_2]", SKEY_DOWN},
5357 {TRUE, "KP_4]", SKEY_LEFT},
5358 {TRUE, "KP_6]", SKEY_RIGHT},
5359 {TRUE, "KP_8]", SKEY_UP},
5360 {TRUE, "KP_9]", SKEY_PGUP},
5361 {TRUE, "KP_3]", SKEY_PGDOWN},
5362 {TRUE, "KP_7]", SKEY_TOP},
5363 {TRUE, "KP_1]", SKEY_BOTTOM},
5367 static const struct {
5370 } gcu_special_key_list[] = {
5376 {"4~", SKEY_BOTTOM},
5378 {"6~", SKEY_PGDOWN},
5391 * Forget macro trigger ----
5392 * It's important if we are already expanding macro action
5394 inkey_macro_trigger_string[0] = '\0';
5396 /* Get a keypress */
5399 /* Examine trigger string */
5400 trig_len = strlen(inkey_macro_trigger_string);
5402 /* Already known that no special key */
5403 if (!trig_len) return (int)((unsigned char)key);
5406 * Hack -- Ignore macro defined on ASCII characters.
5408 if (trig_len == 1 && parse_macro)
5410 char c = inkey_macro_trigger_string[0];
5412 /* Cancel macro action on the queue */
5413 forget_macro_action();
5415 /* Return the originaly pressed key */
5416 return (int)((unsigned char)c);
5419 /* Convert the trigger */
5420 ascii_to_text(buf, inkey_macro_trigger_string);
5422 /* Check the prefix "\[" */
5423 if (prefix(str, "\\["))
5428 /* Examine modifier keys */
5431 for (i = 0; modifier_key_list[i].keyname; i++)
5433 if (prefix(str, modifier_key_list[i].keyname))
5435 /* Get modifier key flag */
5436 str += strlen(modifier_key_list[i].keyname);
5437 modifier |= modifier_key_list[i].keyflag;
5441 /* No more modifier key found */
5442 if (!modifier_key_list[i].keyname) break;
5445 /* numpad_as_cursorkey option force numpad keys to input numbers */
5446 if (!numpad_as_cursorkey) numpad_cursor = FALSE;
5448 /* Get a special key code */
5449 for (i = 0; special_key_list[i].keyname; i++)
5451 if ((!special_key_list[i].numpad || numpad_cursor) &&
5452 streq(str, special_key_list[i].keyname))
5454 skey = special_key_list[i].keycode;
5459 /* A special key found */
5462 /* Cancel macro action on the queue */
5463 forget_macro_action();
5465 /* Return special key code and modifier flags */
5466 return (skey | modifier);
5470 if (prefix(str, "\\e["))
5474 for (i = 0; gcu_special_key_list[i].keyname; i++)
5476 if (streq(str, gcu_special_key_list[i].keyname))
5478 return gcu_special_key_list[i].keycode;
5483 /* No special key found? */
5485 /* Don't bother with this trigger no more */
5486 inkey_macro_trigger_string[0] = '\0';
5488 /* Return normal keycode */
5489 return (int)((unsigned char)key);