6 * Hack -- allow use of "ASCII" and "EBCDIC" for "indexes", "digits",
7 * and "Control-Characters".
9 * Note that all "index" values must be "lowercase letters", while
10 * all "digits" must be "digits". Control characters can be made
11 * from any legal characters.
13 #define A2I(X) ((X) - 'a')
14 #define I2A(X) ((char)(X) + 'a')
15 #define D2I(X) ((X) - '0')
16 #define I2D(X) ((X) + '0')
17 #define KTRL(X) ((X) & 0x1F)
21 * Hack -- Prepare to use the "Secure" routines
23 #if defined(SET_UID) && defined(SECURE)
25 # define getuid() PlayerUID
26 # define geteuid() PlayerUID
29 #define KEYMAP_MODE_ORIG 0 /*!< オリジナルキー配置 / Mode for original keyset commands */
30 #define KEYMAP_MODE_ROGUE 1 /*!< ローグライクキー配置 / Mode for roguelike keyset commands */
31 #define KEYMAP_MODES 2 /*!< キー配置の数 / Number of keymap modes */
33 #define SCREEN_BUF_MAX_SIZE (4 * 65536) /*!< Max size of screen dump buffer */
36 #define CHEAT_OBJECT 0
37 #define CHEAT_MONSTER 1
38 #define CHEAT_DUNGEON 2
42 * Max numbers of macro trigger names
44 #define MAX_MACRO_MOD 12
45 #define MAX_MACRO_TRIG 200 /*!< 登録を許すマクロ(トリガー)の最大数 */
50 * Old variables for object flags such as flags1, flags2, and flags3
51 * are obsolated. Now single array flgs[TR_FLAG_SIZE] contains all
52 * object flags. And each flag is refered by single index number
53 * instead of a bit mask.
55 * Therefore it's very easy to add a lot of new flags; no one need to
56 * worry about in which variable a new flag should be put, nor to
57 * modify a huge number of files all over the source directory at once
58 * to add new flag variables such as flags4, a_ability_flags1, etc...
60 * All management of flags is now treated using a set of macros
61 * instead of bit operations.
62 * Note: These macros are using division, modulo, and bit shift
63 * operations, and it seems that these operations are rather slower
64 * than original bit operation. But since index numbers are almost
65 * always given as constant, such slow operations are performed in the
66 * compile time. So there is no problem on the speed.
68 * Exceptions of new flag management is a set of flags to control
69 * object generation and the curse flags. These are not yet rewritten
70 * in new index form; maybe these have no merit of rewriting.
73 #define have_flag(ARRAY, INDEX) !!((ARRAY)[(INDEX)/32] & (1L << ((INDEX)%32)))
74 #define add_flag(ARRAY, INDEX) ((ARRAY)[(INDEX)/32] |= (1L << ((INDEX)%32)))
75 #define remove_flag(ARRAY, INDEX) ((ARRAY)[(INDEX)/32] &= ~(1L << ((INDEX)%32)))
76 #define is_pval_flag(INDEX) ((TR_STR <= (INDEX) && (INDEX) <= TR_MAGIC_MASTERY) || (TR_STEALTH <= (INDEX) && (INDEX) <= TR_BLOWS))
77 #define have_pval_flags(ARRAY) !!((ARRAY)[0] & (0x00003f7f))
80 Language selection macro
83 #define _(JAPANESE,ENGLISH) (JAPANESE)
85 #define _(JAPANESE,ENGLISH) (ENGLISH)
92 typedef struct tag_type tag_type;
101 * An entry for the object/monster allocation functions
103 * Pass 1 is determined from allocation information
104 * Pass 2 is determined from allocation restriction
105 * Pass 3 is determined from allocation calculation
108 typedef struct alloc_entry alloc_entry;
112 KIND_OBJECT_IDX index; /* The actual index */
114 DEPTH level; /* Base dungeon level */
115 PROB prob1; /* Probability, pass 1 */
116 PROB prob2; /* Probability, pass 2 */
117 PROB prob3; /* Probability, pass 3 */
119 u16b total; /* Unused for now */
122 extern u32b message__next;
123 extern u32b message__last;
124 extern u32b message__head;
125 extern u32b message__tail;
126 extern u32b *message__ptr;
127 extern char *message__buf;
129 extern bool msg_flag;
131 extern s16b macro__num;
132 extern concptr *macro__pat;
133 extern concptr *macro__act;
134 extern bool *macro__cmd;
135 extern char *macro__buf;
137 extern bool get_com_no_macros;
139 extern bool inkey_base;
140 extern bool inkey_xtra;
141 extern bool inkey_scan;
142 extern bool inkey_flag;
144 extern bool use_menu;
146 extern pos_list tmp_pos;
148 extern STR_OFFSET quark__num;
149 extern concptr *quark__str;
151 * Automatically generated "variable" declarations
153 extern int max_macrotrigger;
154 extern concptr macro_template;
155 extern concptr macro_modifier_chr;
156 extern concptr macro_modifier_name[MAX_MACRO_MOD];
157 extern concptr macro_trigger_name[MAX_MACRO_TRIG];
158 extern concptr macro_trigger_keycode[2][MAX_MACRO_TRIG];
160 extern COMMAND_CODE command_cmd;
161 extern COMMAND_ARG command_arg;
162 extern s16b command_rep;
163 extern DIRECTION command_dir;
164 extern s16b command_see;
165 extern TERM_LEN command_gap;
166 extern s16b command_wrk;
167 extern s16b command_new;
169 extern concptr keymap_act[KEYMAP_MODES][256];
171 /*** Music constants ***/
173 #define MUSIC_BASIC_DEFAULT 0
174 #define MUSIC_BASIC_GAMEOVER 1
175 #define MUSIC_BASIC_EXIT 2
176 #define MUSIC_BASIC_TOWN 3
177 #define MUSIC_BASIC_FIELD1 4
178 #define MUSIC_BASIC_FIELD2 5
179 #define MUSIC_BASIC_FIELD3 6
180 #define MUSIC_BASIC_DUN_LOW 7
181 #define MUSIC_BASIC_DUN_MED 8
182 #define MUSIC_BASIC_DUN_HIGH 9
183 #define MUSIC_BASIC_DUN_FEEL1 10
184 #define MUSIC_BASIC_DUN_FEEL2 11
185 #define MUSIC_BASIC_WINNER 12
186 #define MUSIC_BASIC_BUILD 13
187 #define MUSIC_BASIC_WILD 14
188 #define MUSIC_BASIC_QUEST 15
189 #define MUSIC_BASIC_ARENA 16
190 #define MUSIC_BASIC_BATTLE 17
191 #define MUSIC_BASIC_QUEST_CLEAR 18
192 #define MUSIC_BASIC_FINAL_QUEST_CLEAR 19
193 #define MUSIC_BASIC_AMBUSH 20
194 #define MUSIC_BASIC_MAX 21 /*!< BGM定義の最大数 */
196 /*** Sound constants ***/
199 * Mega-Hack -- some primitive sound support (see "main-win.c")
201 * Some "sound" constants for "Term_xtra(TERM_XTRA_SOUND, val)"
208 #define SOUND_LEVEL 6
209 #define SOUND_DEATH 7
210 #define SOUND_STUDY 8
211 #define SOUND_TELEPORT 9
212 #define SOUND_SHOOT 10
213 #define SOUND_QUAFF 11
215 #define SOUND_WALK 13
216 #define SOUND_TPOTHER 14
217 #define SOUND_HITWALL 15
219 #define SOUND_STORE1 17
220 #define SOUND_STORE2 18
221 #define SOUND_STORE3 19
222 #define SOUND_STORE4 20
224 #define SOUND_OPENDOOR 22
225 #define SOUND_SHUTDOOR 23
226 #define SOUND_TPLEVEL 24
227 #define SOUND_SCROLL 25
229 #define SOUND_SELL 27
230 #define SOUND_WARN 28
231 #define SOUND_ROCKET 29 /*!< Somebody's shooting rockets */
232 #define SOUND_N_KILL 30 /*!< The player kills a non-living/undead monster */
233 #define SOUND_U_KILL 31 /*!< The player kills a unique */
234 #define SOUND_QUEST 32 /*!< The player has just completed a quest */
235 #define SOUND_HEAL 33 /*!< The player was healed a little bit */
236 #define SOUND_X_HEAL 34 /*!< The player was healed full health */
237 #define SOUND_BITE 35 /*!< A monster bites you */
238 #define SOUND_CLAW 36 /*!< A monster claws you */
239 #define SOUND_M_SPELL 37 /*!< A monster casts a miscellaneous spell */
240 #define SOUND_SUMMON 38 /*!< A monster casts a summoning spell */
241 #define SOUND_BREATH 39 /*!< A monster breathes */
242 #define SOUND_BALL 40 /*!< A monster casts a ball / bolt spell */
243 #define SOUND_M_HEAL 41 /*!< A monster heals itself somehow */
244 #define SOUND_ATK_SPELL 42 /*!< A monster casts a misc. offensive spell */
245 #define SOUND_EVIL 43 /*!< Something nasty has just happened! */
246 #define SOUND_TOUCH 44 /*!< A monster touches you */
247 #define SOUND_STING 45 /*!< A monster stings you */
248 #define SOUND_CRUSH 46 /*!< A monster crushes / envelopes you */
249 #define SOUND_SLIME 47 /*!< A monster drools/spits/etc on you */
250 #define SOUND_WAIL 48 /*!< A monster wails */
251 #define SOUND_WINNER 49 /*!< Just won the game! */
252 #define SOUND_FIRE 50 /*!< An item was burned */
253 #define SOUND_ACID 51 /*!< An item was destroyed by acid */
254 #define SOUND_ELEC 52 /*!< An item was destroyed by electricity */
255 #define SOUND_COLD 53 /*!< An item was shattered */
256 #define SOUND_ILLEGAL 54 /*!< Illegal command attempted */
257 #define SOUND_FAIL 55 /*!< Fail to get a spell off / activate an item */
258 #define SOUND_WAKEUP 56 /*!< A monster wakes up */
259 #define SOUND_INVULN 57 /*!< Invulnerability! */
260 #define SOUND_FALL 58 /*!< Falling through a trapdoor... */
261 #define SOUND_PAIN 59 /*!< A monster is in pain! */
262 #define SOUND_DESTITEM 60 /*!< An item was destroyed by misc. means */
263 #define SOUND_MOAN 61 /*!< A monster makes a moan/beg/insult attack */
264 #define SOUND_SHOW 62 /*!< A monster makes a "show" attack */
265 #define SOUND_UNUSED 63 /*!< (no sound for gaze attacks) */
266 #define SOUND_EXPLODE 64 /*!< Something (or somebody) explodes */
267 #define SOUND_GLASS 65 /*!< A glass feature was crashed */
268 #define SOUND_REFLECT 66 /*!< A bolt was reflected */
271 * Mega-Hack -- maximum known sounds
273 #define SOUND_MAX 67 /*!< 効果音定義の最大数 */
276 * @brief 銘情報の最大数 / Maximum number of "quarks" (see "io.c")
278 * Default: assume at most 512 different inscriptions are used<br>
279 * Was 512... 256 quarks added for random artifacts<br>
281 #define QUARK_MAX 768
284 * OPTION: Maximum number of messages to remember (see "io.c")
285 * Default: assume maximal memorization of 2048 total messages
287 #define MESSAGE_MAX 81920
290 * OPTION: Maximum space for the message text buffer (see "io.c")
291 * Default: assume that each of the 2048 messages is repeated an
292 * average of three times, and has an average length of 48
294 #define MESSAGE_BUF 655360
297 * Hack -- The main "screen"
299 #define term_screen (angband_term[0])
302 * Hack -- conditional (or "bizarre") externs
306 extern void user_name(char *buf, int id);
310 extern int usleep(huge usecs);
313 #if defined(MAC_MPW) && defined(CARBON)
314 extern void convert_pathname(char *path);
317 #if defined(MACH_O_CARBON)
318 extern void fsetfileinfo(concptr path, u32b fcreator, u32b ftype);
321 #if defined(MAC_MPW) || defined(MACH_O_CARBON)
324 extern u32b _fcreator;
328 * Hack -- force definitions -- see fd_seek()
341 * Hack -- force definitions -- see fd_lock()
353 extern const char hexsym[16];
355 extern errr path_parse(char *buf, int max, concptr file);
356 extern errr path_build(char *buf, int max, concptr path, concptr file);
357 extern FILE *my_fopen(concptr file, concptr mode);
358 extern FILE *my_fopen_temp(char *buf, int max);
359 extern errr my_fgets(FILE *fff, char *buf, huge n);
360 extern errr my_fputs(FILE *fff, concptr buf, huge n);
361 extern errr my_fclose(FILE *fff);
362 extern errr fd_kill(concptr file);
363 extern errr fd_move(concptr file, concptr what);
364 extern errr fd_copy(concptr file, concptr what);
365 extern int fd_make(concptr file, BIT_FLAGS mode);
366 extern int fd_open(concptr file, int flags);
367 extern errr fd_lock(int fd, int what);
368 extern errr fd_seek(int fd, huge n);
369 extern errr fd_chop(int fd, huge n);
370 extern errr fd_read(int fd, char *buf, huge n);
371 extern errr fd_write(int fd, concptr buf, huge n);
372 extern errr fd_close(int fd);
373 extern void flush(void);
374 extern void bell(void);
375 extern errr play_music(int type, int num);
376 extern void select_floor_music(player_type *player_ptr);
377 extern void sound(int num);
378 extern void move_cursor(int row, int col);
379 extern void text_to_ascii(char *buf, concptr str);
380 extern void ascii_to_text(char *buf, concptr str);
381 extern errr macro_add(concptr pat, concptr act);
382 extern sint macro_find_exact(concptr pat);
383 extern char inkey(void);
384 extern concptr quark_str(STR_OFFSET num);
385 extern void quark_init(void);
386 extern u16b quark_add(concptr str);
387 extern s32b message_num(void);
388 extern concptr message_str(int age);
389 extern void message_add(concptr msg);
390 extern void msg_erase(void);
391 extern void msg_print(concptr msg);
392 extern void msg_print_wizard(int cheat_type, concptr msg);
394 extern void msg_format(concptr fmt, ...);
395 extern void msg_format_wizard(int cheat_type, concptr fmt, ...);
397 extern void screen_save();
398 extern void screen_load();
399 extern void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col);
400 extern void put_str(concptr str, TERM_LEN row, TERM_LEN col);
401 extern void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col);
402 extern void prt(concptr str, TERM_LEN row, TERM_LEN col);
403 extern void c_roff(TERM_COLOR attr, concptr str);
404 extern void roff(concptr str);
405 extern void clear_from(int row);
406 extern bool askfor_aux(char *buf, int len, bool numpad_cursor);
407 extern bool askfor(char *buf, int len);
408 extern bool get_string(concptr prompt, char *buf, int len);
411 * Bit flags for control of get_check_strict()
413 #define CHECK_OKAY_CANCEL 0x01
414 #define CHECK_NO_ESCAPE 0x02
415 #define CHECK_NO_HISTORY 0x04
416 #define CHECK_DEFAULT_Y 0x08
417 extern bool get_check(concptr prompt);
418 extern bool get_check_strict(concptr prompt, BIT_FLAGS mode);
420 extern bool get_com(concptr prompt, char *command, bool z_escape);
421 extern QUANTITY get_quantity(concptr prompt, QUANTITY max);
422 extern void pause_line(int row);
423 extern void request_command(player_type *player_ptr, int shopping);
424 extern bool is_a_vowel(int ch);
425 extern int get_keymap_dir(char ch);
426 extern errr type_string(concptr str, uint len);
427 extern void roff_to_buf(concptr str, int wlen, char *tbuf, size_t bufsize);
430 extern void tag_sort(tag_type elements[], int number);
431 #endif /* SORT_R_INFO */
434 extern byte gamma_table[256];
435 extern void build_gamma_table(int gamma);
436 #endif /* SUPPORT_GAMMA */
438 extern size_t my_strcpy(char *buf, concptr src, size_t bufsize);
439 extern size_t my_strcat(char *buf, concptr src, size_t bufsize);
440 extern char *my_strstr(concptr haystack, concptr needle);
441 extern char *my_strchr(concptr ptr, char ch);
442 extern void str_tolower(char *str);
445 * Special key code used for inkey_special()
447 #define SKEY_MOD_MASK 0x0f00
448 #define SKEY_MOD_SHIFT 0x0100
449 #define SKEY_MOD_CONTROL 0x0200
451 #define SKEY_MASK 0xf000
452 #define SKEY_DOWN 0xf001
453 #define SKEY_LEFT 0xf002
454 #define SKEY_RIGHT 0xf003
455 #define SKEY_UP 0xf004
456 #define SKEY_PGUP 0xf005
457 #define SKEY_PGDOWN 0xf006
458 #define SKEY_TOP 0xf007
459 #define SKEY_BOTTOM 0xf008
460 extern int inkey_special(bool numpad_cursor);
463 extern void repeat_push(COMMAND_CODE what);
464 extern bool repeat_pull(COMMAND_CODE *what);
465 extern void repeat_check(void);