3 /* Purpose: Angband variables */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * Hack -- Link a copyright message into the executable
21 "Copyright (c) 1989 James E. Wilson, Robert A. Keoneke",
23 "This software may be copied and distributed for educational, research,",
24 "and not for profit purposes provided that this copyright and statement",
25 "are included in all such copies."
29 int max_macrotrigger = 0;
30 char *macro_template = NULL;
31 char *macro_modifier_chr;
32 char *macro_modifier_name[MAX_MACRO_MOD];
33 char *macro_trigger_name[MAX_MACRO_TRIG];
34 char *macro_trigger_keycode[2][MAX_MACRO_TRIG];
36 /* ¥ì¥Ù¥ë¥¢¥Ã¥×¤Î»þ¤Ë¾å¾ºÎ̤òɽ¼¨¤¹¤ë¤Î¤Ë»È¤¦ */
40 * List for auto-picker/destroyer entries
43 autopick_type autopick_list[MAX_AUTOPICK];
44 autopick_type autopick_entry_last_destroyed;
49 byte version_major = VERSION_MAJOR;
50 byte version_minor = VERSION_MINOR;
51 byte version_patch = VERSION_PATCH;
52 byte version_extra = VERSION_EXTRA;
57 byte sf_major; /* Savefile's "version_major" */
58 byte sf_minor; /* Savefile's "version_minor" */
59 byte sf_patch; /* Savefile's "version_patch" */
60 byte sf_extra; /* Savefile's "version_extra" */
61 u32b sf_version; /* Savefile's "version" */
63 byte z_major; /* Savefile version for Hengband */
68 * Savefile information
70 u32b sf_xtra; /* Operating system info */
71 u32b sf_when; /* Time when savefile created */
72 u16b sf_lives; /* Number of past "lives" with this file */
73 u16b sf_saves; /* Number of "saves" during this life */
78 bool arg_fiddle; /* Command arg -- Request fiddle mode */
79 bool arg_wizard; /* Command arg -- Request wizard mode */
80 bool arg_sound; /* Command arg -- Request special sounds */
81 byte arg_graphics; /* Command arg -- Request graphics mode */
82 bool arg_monochrome; /* Command arg -- Request monochrome mode */
83 bool arg_force_original; /* Command arg -- Request original keyset */
84 bool arg_force_roguelike; /* Command arg -- Request roguelike keyset */
85 bool arg_bigtile = FALSE; /* Command arg -- Request big tile mode */
90 bool character_generated; /* The character exists */
91 bool character_dungeon; /* The character has a dungeon */
92 bool character_loaded; /* The character was loaded from a savefile */
93 bool character_saved; /* The character was just saved to a savefile */
95 bool character_icky; /* The game is in an icky full screen mode */
96 bool character_xtra; /* The game is in an icky startup mode */
98 u32b seed_flavor; /* Hack -- consistent object colors */
99 u32b seed_town; /* Hack -- consistent town layout */
101 s16b command_cmd; /* Current "Angband Command" */
103 s16b command_arg; /* Gives argument of current command */
104 s16b command_rep; /* Gives repetition of current command */
105 s16b command_dir; /* Gives direction of current command */
107 s16b command_see; /* See "cmd1.c" */
108 s16b command_wrk; /* See "cmd1.c" */
110 s16b command_gap = 50; /* See "cmd1.c" */
112 s16b command_new; /* Command chaining from inven/equip view */
114 s16b energy_use; /* Energy use this turn */
116 byte create_up_stair; /* Auto-create "up stairs" */
117 byte create_down_stair; /* Auto-create "down stairs" */
119 bool msg_flag; /* Used in msg_print() for "buffering" */
121 s16b running; /* Current counter for running, if any */
122 s16b resting; /* Current counter for resting, if any */
124 s16b cur_hgt; /* Current dungeon height */
125 s16b cur_wid; /* Current dungeon width */
126 s16b dun_level; /* Current dungeon level */
127 s16b num_repro; /* Current reproducer count */
128 s16b object_level; /* Current object creation level */
129 s16b monster_level; /* Current monster creation level */
130 s16b base_level; /* Base dungeon level */
132 s32b turn; /* Current game turn */
133 s32b dungeon_turn; /* Game turn in dungeon */
134 s32b old_turn; /* Turn when level began (feelings) */
137 bool use_sound; /* The "sound" mode is enabled */
138 bool use_graphics; /* The "graphics" mode is enabled */
139 bool use_bigtile = FALSE;
141 s16b signal_count; /* Hack -- Count interupts */
143 bool inkey_base; /* See the "inkey()" function */
144 bool inkey_xtra; /* See the "inkey()" function */
145 bool inkey_scan; /* See the "inkey()" function */
146 bool inkey_flag; /* See the "inkey()" function */
147 bool inkey_special; /* See the "inkey()" function */
149 s16b coin_type; /* Hack -- force coin type */
151 bool opening_chest; /* Hack -- prevent chest generation */
153 bool shimmer_monsters; /* Hack -- optimize multi-hued monsters */
154 bool shimmer_objects; /* Hack -- optimize multi-hued objects */
156 bool repair_monsters; /* Hack -- optimize detect monsters */
157 bool repair_objects; /* Hack -- optimize detect objects */
159 s16b inven_nxt; /* Hack -- unused */
163 s16b inven_cnt; /* Number of items in inventory */
164 s16b equip_cnt; /* Number of items in equipment */
166 s16b o_max = 1; /* Number of allocated objects */
167 s16b o_cnt = 0; /* Number of live objects */
169 s16b m_max = 1; /* Number of allocated monsters */
170 s16b m_cnt = 0; /* Number of live monsters */
172 s16b hack_m_idx = 0; /* Hack -- see "process_monsters()" */
173 s16b hack_m_idx_ii = 0;
174 bool multi_rew = FALSE;
175 char summon_kin_type; /* Hack, by Julian Lighton: summon 'relatives' */
177 int total_friends = 0;
178 s32b total_friend_levels = 0;
179 s32b friend_align = 0;
181 int leaving_quest = 0;
185 * Software options (set via the '=' command). See "tables.c"
189 /* Option Set 1 -- User Interface */
191 bool rogue_like_commands; /* Rogue-like commands */
192 bool quick_messages; /* Activate quick messages */
195 bool other_query_flag; /* Prompt for various information */
196 bool carry_query_flag; /* Prompt before picking things up */
197 bool use_old_target; /* Use old target by default */
198 bool always_pickup; /* Pick things up by default */
199 bool always_repeat; /* Repeat obvious commands */
200 bool depth_in_feet; /* Show dungeon level in feet */
202 bool stack_force_notes; /* Merge inscriptions when stacking */
203 bool stack_force_costs; /* Merge discounts when stacking */
205 bool show_labels; /* Show labels in object listings */
206 bool show_weights; /* Show weights in object listings */
207 bool show_choices; /* Show choices in certain sub-windows */
209 bool ring_bell; /* Ring the bell (on errors, etc) */
211 bool show_item_graph;
214 /* Option Set 2 -- Disturbance */
216 bool find_ignore_stairs; /* Run past stairs */
217 bool find_ignore_doors; /* Run through open doors */
218 bool find_cut; /* Run past known corners */
219 bool find_examine; /* Run into potential corners */
221 bool disturb_move; /* Disturb whenever any monster moves */
222 bool disturb_near; /* Disturb whenever viewable monster moves */
223 bool disturb_panel; /* Disturb whenever map panel changes */
224 bool disturb_state; /* Disturn whenever player state changes */
225 bool disturb_minor; /* Disturb whenever boring things happen */
227 bool alert_hitpoint; /* Alert user to critical hitpoints */
228 bool disturb_trap_detect; /* Disturb when leaving trap detected area */
229 bool alert_trap_detect; /* Alert when leaving trap detected area */
230 bool last_words; /* Get last words upon dying */
232 bool small_levels; /* Allow unusually small dungeon levels */
233 bool always_small_levels; /* Use always unusually small dungeon levels */
234 bool empty_levels; /* Allow empty 'arena' levels */
235 bool player_symbols; /* Use varying symbols for the player char */
236 bool equippy_chars; /* Back by popular demand... */
237 bool display_mutations; /* Skip mutations screen even if we have it */
238 bool plain_descriptions; /* Plain object descriptions */
239 bool stupid_monsters; /* Monsters use old AI */
240 bool confirm_destroy; /* Known worthless items are destroyed without confirmation */
241 bool confirm_stairs; /* Prompt before staircases... */
242 bool confirm_wear; /* Confirm before putting on known cursed items */
243 bool disturb_pets; /* Pets moving nearby disturb us */
247 /* Option Set 3 -- Game-Play */
249 bool manual_haggle; /* Auto-haggle in stores */
251 bool auto_scum; /* Auto-scum for good levels */
253 bool stack_allow_items; /* Allow weapons and armor to stack */
255 bool expand_look; /* Expand the power of the look command */
256 bool expand_list; /* Expand the power of the list commands */
258 bool view_perma_grids; /* Map remembers all perma-lit grids */
259 bool view_torch_grids; /* Map remembers all torch-lit grids */
260 bool view_unsafe_grids; /* Map marked by detect traps */
262 bool dungeon_align; /* Generate dungeons with aligned rooms */
263 bool dungeon_stair; /* Generate dungeons with connected stairs */
265 bool track_follow; /* Monsters follow the player */
266 bool track_target; /* Monsters target the player */
268 bool smart_learn; /* Monsters learn from their mistakes */
269 bool smart_cheat; /* Monsters exploit player weaknesses */
272 /* Option Set 4 -- Efficiency */
274 bool view_reduce_lite; /* Reduce lite-radius when running */
275 bool view_reduce_view; /* Reduce view-radius in town */
277 bool check_abort; /* Avoid checking for user abort */
279 bool flush_failure; /* Flush input on any failure */
280 bool flush_disturb; /* Flush input on disturbance */
282 bool fresh_before; /* Flush output before normal commands */
283 bool fresh_after; /* Flush output after normal commands */
284 bool fresh_message; /* Flush output after all messages */
286 bool compress_savefile; /* Compress messages in savefiles */
288 bool hilite_player; /* Hilite the player with the cursor */
290 bool view_yellow_lite; /* Use special colors for torch-lit grids */
291 bool view_bright_lite; /* Use special colors for 'viewable' grids */
293 bool view_granite_lite; /* Use special colors for wall grids (slow) */
294 bool view_special_lite; /* Use special colors for floor grids (slow) */
295 bool new_ascii_graphics;
300 bool always_show_list;
305 /* Cheating options */
307 bool cheat_peek; /* Peek into object creation */
308 bool cheat_hear; /* Peek into monster creation */
309 bool cheat_room; /* Peek into dungeon creation */
310 bool cheat_xtra; /* Peek into something else */
311 bool cheat_know; /* Know complete monster info */
312 bool cheat_live; /* Allow player to avoid death */
315 /* Special options */
317 byte hitpoint_warn; /* Hitpoint warning (0 to 9) */
319 byte delay_factor; /* Delay factor (0 to 9) */
321 bool autosave_l; /* Autosave before entering new levels */
322 bool autosave_t; /* Timed autosave */
323 s16b autosave_freq; /* Autosave frequency */
330 byte feeling; /* Most recent feeling */
331 s16b rating; /* Level's current rating */
333 bool good_item_flag; /* True if "Artifact" on this level */
335 bool closing_flag; /* Dungeon is closing */
342 s16b panel_row_min, panel_row_max;
343 s16b panel_col_min, panel_col_max;
344 s16b panel_col_prt, panel_row_prt;
347 * Player location in dungeon
353 * Targetting variables
368 * Current player's character name
370 char player_name[32];
373 * Stripped version of "player_name"
375 char player_base[32];
379 * Buffer to hold the current savefile name
380 * 'savefile' holds full path name. 'savefile_base' holds only base name.
383 char savefile_base[40];
386 * Array of grids lit by player lite (see "cave.c")
389 s16b lite_y[LITE_MAX];
390 s16b lite_x[LITE_MAX];
393 * Array of grids lit by player lite (see "cave.c")
396 s16b mon_lite_y[LITE_MAX];
397 s16b mon_lite_x[LITE_MAX];
400 * Array of grids viewable to the player (see "cave.c")
403 byte view_y[VIEW_MAX];
404 byte view_x[VIEW_MAX];
407 * Array of grids for use by various functions (see "cave.c")
410 byte temp_y[TEMP_MAX];
411 byte temp_x[TEMP_MAX];
415 * Number of active macros.
420 * Array of macro patterns [MACRO_MAX]
425 * Array of macro actions [MACRO_MAX]
430 * Array of macro types [MACRO_MAX]
435 * Current macro action [1024]
441 * The number of quarks
446 * The pointers to the quarks [QUARK_MAX]
452 * The next "free" index to use
457 * The index of the oldest message (none yet)
462 * The next "free" offset
467 * The offset to the oldest used char (none yet)
472 * The array of offsets, by index [MESSAGE_MAX]
477 * The array of chars, by offset [MESSAGE_BUF]
483 * The array of normal options
490 * The array of window options
497 * The array of window pointers
499 term *angband_term[8];
503 * Standard window names
505 char angband_term_name[8][16] =
519 * Global table of color definitions
521 byte angband_color_table[256][4] =
523 {0x00, 0x00, 0x00, 0x00}, /* TERM_DARK */
524 {0x00, 0xFF, 0xFF, 0xFF}, /* TERM_WHITE */
525 {0x00, 0x80, 0x80, 0x80}, /* TERM_SLATE */
526 {0x00, 0xFF, 0x80, 0x00}, /* TERM_ORANGE */
527 {0x00, 0xC0, 0x00, 0x00}, /* TERM_RED */
528 {0x00, 0x00, 0x80, 0x40}, /* TERM_GREEN */
529 {0x00, 0x00, 0x00, 0xFF}, /* TERM_BLUE */
530 {0x00, 0x80, 0x40, 0x00}, /* TERM_UMBER */
531 {0x00, 0x40, 0x40, 0x40}, /* TERM_L_DARK */
532 {0x00, 0xC0, 0xC0, 0xC0}, /* TERM_L_WHITE */
533 {0x00, 0xFF, 0x00, 0xFF}, /* TERM_VIOLET */
534 {0x00, 0xFF, 0xFF, 0x00}, /* TERM_YELLOW */
535 {0x00, 0xFF, 0x00, 0x00}, /* TERM_L_RED */
536 {0x00, 0x00, 0xFF, 0x00}, /* TERM_L_GREEN */
537 {0x00, 0x00, 0xFF, 0xFF}, /* TERM_L_BLUE */
538 {0x00, 0xC0, 0x80, 0x40} /* TERM_L_UMBER */
543 * Standard sound names
545 char angband_sound_name[SOUND_MAX][16] =
616 * The array of "cave grids" [MAX_WID][MAX_HGT].
617 * Not completely allocated, that would be inefficient
618 * Not completely hardcoded, that would overflow memory
620 cave_type *cave[MAX_HGT];
623 * The array of dungeon items [max_o_idx]
628 * The array of dungeon monsters [max_m_idx]
630 monster_type *m_list;
634 * Maximum number of towns
639 * The towns [max_towns]
645 * The player's inventory [INVEN_TOTAL]
647 object_type *inventory;
651 * The size of "alloc_kind_table" (at most max_k_idx * 4)
653 s16b alloc_kind_size;
656 * The entries in the "kind allocator table"
658 alloc_entry *alloc_kind_table;
662 * The size of "alloc_race_table" (at most max_r_idx)
664 s16b alloc_race_size;
667 * The entries in the "race allocator table"
669 alloc_entry *alloc_race_table;
673 * Specify attr/char pairs for visual special effects
674 * Be sure to use "index & 0x7F" to avoid illegal access
676 byte misc_to_attr[256];
677 char misc_to_char[256];
681 * Specify attr/char pairs for inventory items (by tval)
682 * Be sure to use "index & 0x7F" to avoid illegal access
684 byte tval_to_attr[128];
685 char tval_to_char[128];
689 * Keymaps for each "mode" associated with each keypress.
691 cptr keymap_act[KEYMAP_MODES][256];
695 /*** Player information ***/
698 * Static player info record
703 * Pointer to the player info
705 player_type *p_ptr = &p_body;
708 * Pointer to the player tables
709 * (sex, race, class, magic)
713 player_class *cp_ptr;
714 player_seikaku *ap_ptr;
715 player_magic *mp_ptr;
719 * The last character rolled,
720 * holded for quick start
722 birther previous_char;
726 * The vault generation arrays
742 player_magic *m_info;
747 * The terrain feature arrays
749 feature_type *f_info;
754 * The object kind arrays
761 * The artifact arrays
763 artifact_type *a_info;
768 * The ego-item arrays
770 ego_item_type *e_info;
776 * The monster race arrays
778 monster_race *r_info;
786 dungeon_info_type *d_info;
792 * Hack -- The special Angband "System Suffix"
793 * This variable is used to choose an appropriate "pref-xxx" file
795 cptr ANGBAND_SYS = "xxx";
798 * Hack -- The special Angband "Keyboard Suffix"
799 * This variable is used to choose an appropriate macro-trigger definition
802 cptr ANGBAND_KEYBOARD = "JAPAN";
804 cptr ANGBAND_KEYBOARD = "0";
808 * Hack -- The special Angband "Graphics Suffix"
809 * This variable is used to choose an appropriate "graf-xxx" file
811 cptr ANGBAND_GRAF = "ascii";
814 * Path name: The main "lib" directory
815 * This variable is not actually used anywhere in the code
820 * High score files (binary)
821 * These files may be portable between platforms
823 cptr ANGBAND_DIR_APEX;
826 * Bone files for player ghosts (ascii)
827 * These files are portable between platforms
829 cptr ANGBAND_DIR_BONE;
832 * Binary image files for the "*_info" arrays (binary)
833 * These files are not portable between platforms
835 cptr ANGBAND_DIR_DATA;
838 * Textual template files for the "*_info" arrays (ascii)
839 * These files are portable between platforms
841 cptr ANGBAND_DIR_EDIT;
845 * These files are portable between platforms.
847 cptr ANGBAND_DIR_SCRIPT;
850 * Various extra files (ascii)
851 * These files may be portable between platforms
853 cptr ANGBAND_DIR_FILE;
856 * Help files (normal) for the online help (ascii)
857 * These files are portable between platforms
859 cptr ANGBAND_DIR_HELP;
862 * Help files (spoilers) for the online help (ascii)
863 * These files are portable between platforms
865 cptr ANGBAND_DIR_INFO;
868 * Default user "preference" files (ascii)
869 * These files are rarely portable between platforms
871 cptr ANGBAND_DIR_PREF;
874 * Savefiles for current characters (binary)
875 * These files are portable between platforms
877 cptr ANGBAND_DIR_SAVE;
880 * User "preference" files (ascii)
881 * These files are rarely portable between platforms
883 cptr ANGBAND_DIR_USER;
886 * Various extra files (binary)
887 * These files are rarely portable between platforms
889 cptr ANGBAND_DIR_XTRA;
893 * Total Hack -- allow all items to be listed (even empty ones)
894 * This is only used by "do_cmd_inven_e()" and is cleared there.
896 bool item_tester_full;
898 bool item_tester_no_ryoute = FALSE;
901 * Here is a "pseudo-hook" used during calls to "get_item()" and
902 * "show_inven()" and "show_equip()", and the choice window routines.
904 byte item_tester_tval;
908 * Here is a "hook" used during calls to "get_item()" and
909 * "show_inven()" and "show_equip()", and the choice window routines.
911 bool (*item_tester_hook)(object_type*);
916 * Current "comp" function for ang_sort()
918 bool (*ang_sort_comp)(vptr u, vptr v, int a, int b);
922 * Current "swap" function for ang_sort()
924 void (*ang_sort_swap)(vptr u, vptr v, int a, int b);
929 * Hack -- function hooks to restrict "get_mon_num_prep()" function
931 monster_hook_type get_mon_num_hook;
932 monster_hook_type get_mon_num2_hook;
936 * Hack -- function hook to restrict "get_obj_num_prep()" function
938 bool (*get_obj_num_hook)(int k_idx);
941 /* Hack, monk armour */
942 bool monk_armour_aux;
943 bool monk_notify_aux;
945 #ifdef ALLOW_EASY_OPEN /* TNB */
947 #endif /* ALLOW_EASY_OPEN -- TNB */
949 #ifdef ALLOW_EASY_DISARM /* TNB */
951 #endif /* ALLOW_EASY_DISARM -- TNB */
953 #ifdef ALLOW_EASY_FLOOR /* TNB */
955 #endif /* ALLOW_EASY_FLOOR -- TNB */
961 /* Auto-destruction options */
972 bool record_rand_art;
973 bool record_destroy_uniq;
974 bool record_fix_quest;
975 bool record_rand_quest;
976 bool record_maxdeapth;
983 bool record_named_pet;
984 char record_o_name[MAX_NLEN];
990 wilderness_type **wilderness;
996 building_type building[MAX_BLDG];
1000 * Maximum number of quests
1005 * Maximum number of monsters in r_info.txt
1010 * Maximum number of items in k_info.txt
1015 * Maximum number of vaults in v_info.txt
1020 * Maximum number of terrain features in f_info.txt
1025 * Maximum number of artifacts in a_info.txt
1030 * Maximum number of ego-items in e_info.txt
1035 * Maximum number of dungeon in e_info.txt
1040 * Maximum number of objects in the level
1045 * Maximum number of monsters in the level
1050 * Maximum size of the wilderness
1063 char quest_text[10][80];
1066 * Current line of the quest text
1068 int quest_text_line;
1071 * Default spell color table (quark index)
1073 s16b gf_color[MAX_GF];
1076 * Flags for initialization
1082 * The "highscore" file descriptor, if available.
1084 int highscore_fd = -1;
1086 int mutant_regenerate_mod = 100;
1092 bool vanilla_town; /* Use "vanilla" town without set quests */
1093 bool ironman_shops; /* Stores are permanently closed */
1094 bool ironman_small_levels; /* Always create unusually small dungeon levels */
1095 bool ironman_downward; /* Don't allow climbing upwards/recalling */
1096 bool ironman_autoscum; /* Permanently enable the autoscummer */
1097 bool lite_town; /* Use "lite" town without wilderness */
1098 bool ironman_empty_levels; /* Always create empty 'arena' levels */
1099 bool terrain_streams; /* Create terrain 'streamers' in the dungeon */
1100 bool munchkin_death; /* Ask for saving death */
1101 bool ironman_rooms; /* Always generate very unusual rooms */
1102 bool ironman_nightmare; /* Play the game in Nightmare mode */
1109 bool can_save = FALSE; /* Game can be saved */
1129 s16b kubi_r_idx[MAX_KUBI];
1132 monster_type party_mon[21];
1147 bool generate_encounter;
1149 cptr screen_dump = NULL;
1157 byte feat_wall_outer;
1158 byte feat_wall_inner;
1159 byte feat_wall_solid;
1160 byte floor_type[100], fill_type[100];
1167 bool chuukei_server;
1168 bool chuukei_client;