3 * @brief グローバル変数定義 / Angband variables
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
8 * This software may be copied and distributed for educational, research,<br>
9 * and not for profit purposes provided that this copyright and statement<br>
10 * are included in all such copies. Other copyrights may also apply.<br>
17 bool repair_monsters; /* Hack -- optimize detect monsters */
18 bool repair_objects; /* Hack -- optimize detect objects */
25 POSITION panel_row_min, panel_row_max;
26 POSITION panel_col_min, panel_col_max;
27 POSITION panel_col_prt, panel_row_prt;
40 * The number of quarks
42 STR_OFFSET quark__num;
45 * The pointers to the quarks [QUARK_MAX]
50 * The array of window pointers
52 term *angband_term[8];
55 * Keymaps for each "mode" associated with each keypress.
57 concptr keymap_act[KEYMAP_MODES][256];
61 /*** Player information ***/
64 * Static player info record
69 * Pointer to the player info
71 player_type *p_ptr = &p_body;
74 MONSTER_IDX pet_t_m_idx;
75 MONSTER_IDX riding_t_m_idx;
77 MONSTER_IDX today_mon;
101 bool reset_concent = FALSE; /* Concentration reset flag */