3 * @brief グローバル変数定義 / Angband variables
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
8 * This software may be copied and distributed for educational, research,<br>
9 * and not for profit purposes provided that this copyright and statement<br>
10 * are included in all such copies. Other copyrights may also apply.<br>
16 s16b command_cmd; /* Current "Angband Command" */
18 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
19 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
20 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
22 s16b command_see; /* See "object1.c" */
23 s16b command_wrk; /* See "object1.c" */
25 TERM_LEN command_gap = 999; /* See "object1.c" */
27 s16b command_new; /* Command chaining from inven/equip view */
29 bool msg_flag; /* Used in msg_print() for "buffering" */
31 s16b running; /* Current counter for running, if any */
33 s16b signal_count; /* Hack -- Count interupts */
35 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
37 OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
39 bool repair_monsters; /* Hack -- optimize detect monsters */
40 bool repair_objects; /* Hack -- optimize detect objects */
42 MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
43 MONSTER_IDX hack_m_idx_ii = 0;
45 bool multi_rew = FALSE;
47 int total_friends = 0;
48 int leaving_quest = 0;
49 bool reinit_wilderness = FALSE;
55 POSITION panel_row_min, panel_row_max;
56 POSITION panel_col_min, panel_col_max;
57 POSITION panel_col_prt, panel_row_prt;
61 * Targetting variables
63 MONSTER_IDX target_who;
76 * Stripped version of "player_name"
82 * Buffer to hold the current savefile name
83 * 'savefile' holds full path name. 'savefile_base' holds only base name.
86 char savefile_base[40];
93 * Number of active macros.
98 * Array of macro patterns [MACRO_MAX]
103 * Array of macro actions [MACRO_MAX]
108 * Array of macro types [MACRO_MAX]
113 * Current macro action [1024]
119 * The number of quarks
121 STR_OFFSET quark__num;
124 * The pointers to the quarks [QUARK_MAX]
129 * The array of window pointers
131 term *angband_term[8];
134 * Sign for current process used in temporal files.
135 * Actually it is the start time of current process.
137 u32b saved_floor_file_sign;
141 * Keymaps for each "mode" associated with each keypress.
143 concptr keymap_act[KEYMAP_MODES][256];
147 /*** Player information ***/
150 * Static player info record
155 * Pointer to the player info
157 player_type *p_ptr = &p_body;
161 * Here is a "pseudo-hook" used during calls to "get_item()" and
162 * "show_inven()" and "show_equip()", and the choice window routines.
164 OBJECT_TYPE_VALUE item_tester_tval;
168 * Here is a "hook" used during calls to "get_item()" and
169 * "show_inven()" and "show_equip()", and the choice window routines.
171 bool (*item_tester_hook)(object_type*);
177 * Hack -- function hooks to restrict "get_mon_num_prep()" function
179 monsterrace_hook_type get_mon_num_hook;
180 monsterrace_hook_type get_mon_num2_hook;
184 * Hack -- function hook to restrict "get_obj_num_prep()" function
186 bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
190 * The "highscore" file descriptor, if available.
192 int highscore_fd = -1;
194 bool can_save = FALSE; /* Game can be saved */
197 MONSTER_IDX pet_t_m_idx;
198 MONSTER_IDX riding_t_m_idx;
200 MONSTER_IDX today_mon;
212 COMMAND_CODE now_message;
227 bool reset_concent = FALSE; /* Concentration reset flag */