3 * @brief グローバル変数定義 / Angband variables
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
8 * This software may be copied and distributed for educational, research,<br>
9 * and not for profit purposes provided that this copyright and statement<br>
10 * are included in all such copies. Other copyrights may also apply.<br>
17 * Hack -- Link a copyright message into the executable
19 const cptr copyright[5] =
21 "Copyright (c) 1989 James E. Wilson, Robert A. Keoneke",
23 "This software may be copied and distributed for educational, research,",
24 "and not for profit purposes provided that this copyright and statement",
25 "are included in all such copies."
29 int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
30 cptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
31 cptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
32 cptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
33 cptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
34 cptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
36 int level_up = 0; /*!< レベルアップの際に遅延してcalc_mana()関数上で上昇量を表示するかどうかの判定フラグ */
40 * 自動拾い/破壊設定のリストに関する変数 / List for auto-picker/destroyer entries
42 int max_autopick = 0; /*!< 現在登録している自動拾い/破壊設定の数 */
43 int max_max_autopick = 0; /*!< 自動拾い/破壊設定の限界数 */
44 autopick_type *autopick_list = NULL; /*!< 自動拾い/破壊設定構造体のポインタ配列 */
49 byte h_ver_major; /* Savefile version for Hengband 1.1.1 and later */
54 byte sf_extra; /* Savefile's encoding key */
56 byte z_major; /* Savefile version for Hengband */
61 * Savefile information
63 u32b sf_system; /* Operating system info */
64 u32b sf_when; /* Time when savefile created */
65 u16b sf_lives; /* Number of past "lives" with this file */
66 u16b sf_saves; /* Number of "saves" during this life */
71 bool arg_fiddle; /* Command arg -- Request fiddle mode */
72 bool arg_wizard; /* Command arg -- Request wizard mode */
73 bool arg_sound; /* Command arg -- Request special sounds */
74 bool arg_music; /* Command arg -- Request special musics */
75 byte arg_graphics; /* Command arg -- Request graphics mode */
76 bool arg_monochrome; /* Command arg -- Request monochrome mode */
77 bool arg_force_original; /* Command arg -- Request original keyset */
78 bool arg_force_roguelike; /* Command arg -- Request roguelike keyset */
79 bool arg_bigtile = FALSE; /* Command arg -- Request big tile mode */
84 bool character_generated; /* The character exists */
85 bool character_dungeon; /* The character has a dungeon */
86 bool character_loaded; /* The character was loaded from a savefile */
87 bool character_saved; /* The character was just saved to a savefile */
89 bool character_icky; /* The game is in an icky full screen mode */
90 bool character_xtra; /* The game is in an icky startup mode */
92 bool creating_savefile; /* New savefile is currently created */
94 u32b seed_flavor; /* Hack -- consistent object colors */
95 u32b seed_town; /* Hack -- consistent town layout */
97 s16b command_cmd; /* Current "Angband Command" */
99 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
101 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
103 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
105 s16b command_see; /* See "object1.c" */
106 s16b command_wrk; /* See "object1.c" */
108 TERM_POSITION command_gap = 999; /* See "object1.c" */
110 s16b command_new; /* Command chaining from inven/equip view */
112 bool msg_flag; /* Used in msg_print() for "buffering" */
114 s16b running; /* Current counter for running, if any */
115 GAME_TURN resting; /* Current counter for resting, if any */
117 POSITION cur_hgt; /* Current dungeon height */
118 POSITION cur_wid; /* Current dungeon width */
119 DEPTH dun_level; /*!< 現在の実ダンジョン階層、base_levelの参照元となる / Current dungeon level */
120 s16b num_repro; /* Current reproducer count */
121 DEPTH base_level; /*!< 基本生成レベル、後述のobject_level, monster_levelの参照元となる / Base dungeon level */
122 DEPTH object_level; /*!< アイテムの生成レベル、base_levelを起点に一時変更する時に参照 / Current object creation level */
123 DEPTH monster_level; /*!< モンスターの生成レベル、base_levelを起点に一時変更する時に参照 / Current monster creation level */
124 bool invoking_midnight_curse; /*!< 悪夢モード時の真夜中太古の呪い発生処理フラグ */
126 GAME_TURN turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */
127 GAME_TURN turn_limit; /*!< turnの最大値 / Limit of game turn */
128 GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game turn in dungeon */
129 GAME_TURN dungeon_turn_limit; /*!< dungeon_turnの最大値 / Limit of game turn in dungeon */
130 GAME_TURN old_turn; /* Turn when level began */
131 GAME_TURN old_battle;
133 bool use_sound; /* The "sound" mode is enabled */
134 bool use_music; /* The "music" mode is enabled */
135 bool use_graphics; /* The "graphics" mode is enabled */
136 bool use_bigtile = FALSE;
138 s16b signal_count; /* Hack -- Count interupts */
140 bool inkey_base; /* See the "inkey()" function */
141 bool inkey_xtra; /* See the "inkey()" function */
142 bool inkey_scan; /* See the "inkey()" function */
143 bool inkey_flag; /* See the "inkey()" function */
144 bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
146 OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
148 bool opening_chest; /* Hack -- prevent chest generation */
150 bool shimmer_monsters; /* Hack -- optimize multi-hued monsters */
151 bool shimmer_objects; /* Hack -- optimize multi-hued objects */
153 bool repair_monsters; /* Hack -- optimize detect monsters */
154 bool repair_objects; /* Hack -- optimize detect objects */
156 bool is_loading_now; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
159 s16b inven_cnt; /* Number of items in inventory */
160 s16b equip_cnt; /* Number of items in equipment */
162 s16b o_max = 1; /* Number of allocated objects */
163 s16b o_cnt = 0; /* Number of live objects */
165 MONSTER_IDX m_max = 1; /* Number of allocated monsters */
166 MONSTER_IDX m_cnt = 0; /* Number of live monsters */
168 MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
169 MONSTER_IDX hack_m_idx_ii = 0;
170 bool multi_rew = FALSE;
171 char summon_kin_type; /* Hack, by Julian Lighton: summon 'relatives' */
173 int total_friends = 0;
174 s32b friend_align = 0;
176 int leaving_quest = 0;
177 bool reinit_wilderness = FALSE;
185 bool closing_flag; /* Dungeon is closing */
192 POSITION panel_row_min, panel_row_max;
193 POSITION panel_col_min, panel_col_max;
194 POSITION panel_col_prt, panel_row_prt;
198 * Targetting variables
213 * Stripped version of "player_name"
215 char player_base[32];
219 * Buffer to hold the current savefile name
220 * 'savefile' holds full path name. 'savefile_base' holds only base name.
223 char savefile_base[40];
226 * Array of grids lit by player lite (see "cave.c")
229 POSITION lite_y[LITE_MAX];
230 POSITION lite_x[LITE_MAX];
233 * Array of grids lit by player lite (see "cave.c")
235 POSITION_IDX mon_lite_n;
236 POSITION mon_lite_y[MON_LITE_MAX];
237 POSITION mon_lite_x[MON_LITE_MAX];
240 * Array of grids viewable to the player (see "cave.c")
243 POSITION view_y[VIEW_MAX];
244 POSITION view_x[VIEW_MAX];
247 * Array of grids for use by various functions (see "cave.c")
250 POSITION temp_y[TEMP_MAX];
251 POSITION temp_x[TEMP_MAX];
254 * Array of grids for delayed visual updating (see "cave.c")
256 POSITION_IDX redraw_n = 0;
257 POSITION redraw_y[REDRAW_MAX];
258 POSITION redraw_x[REDRAW_MAX];
262 * Number of active macros.
267 * Array of macro patterns [MACRO_MAX]
272 * Array of macro actions [MACRO_MAX]
277 * Array of macro types [MACRO_MAX]
282 * Current macro action [1024]
288 * The number of quarks
290 STR_OFFSET quark__num;
293 * The pointers to the quarks [QUARK_MAX]
299 * The next "free" index to use
304 * The index of the oldest message (none yet)
309 * The next "free" offset
314 * The offset to the oldest used char (none yet)
319 * The array of offsets, by index [MESSAGE_MAX]
324 * The array of chars, by offset [MESSAGE_BUF]
330 * The array of normal options
337 * The array of window options
344 * The array of window pointers
346 term *angband_term[8];
350 * Standard window names
352 const char angband_term_name[8][16] =
366 * Global table of color definitions
368 byte angband_color_table[256][4] =
370 {0x00, 0x00, 0x00, 0x00}, /* TERM_DARK */
371 {0x00, 0xFF, 0xFF, 0xFF}, /* TERM_WHITE */
372 {0x00, 0x80, 0x80, 0x80}, /* TERM_SLATE */
373 {0x00, 0xFF, 0x80, 0x00}, /* TERM_ORANGE */
374 {0x00, 0xC0, 0x00, 0x00}, /* TERM_RED */
375 {0x00, 0x00, 0x80, 0x40}, /* TERM_GREEN */
376 {0x00, 0x00, 0x00, 0xFF}, /* TERM_BLUE */
377 {0x00, 0x80, 0x40, 0x00}, /* TERM_UMBER */
378 {0x00, 0x40, 0x40, 0x40}, /* TERM_L_DARK */
379 {0x00, 0xC0, 0xC0, 0xC0}, /* TERM_L_WHITE */
380 {0x00, 0xFF, 0x00, 0xFF}, /* TERM_VIOLET */
381 {0x00, 0xFF, 0xFF, 0x00}, /* TERM_YELLOW */
382 {0x00, 0xFF, 0x00, 0x00}, /* TERM_L_RED */
383 {0x00, 0x00, 0xFF, 0x00}, /* TERM_L_GREEN */
384 {0x00, 0x00, 0xFF, 0xFF}, /* TERM_L_BLUE */
385 {0x00, 0xC0, 0x80, 0x40} /* TERM_L_UMBER */
390 * Standard sound names
392 const cptr angband_sound_name[SOUND_MAX] =
464 * Standard music names
466 const cptr angband_music_basic_name[MUSIC_BASIC_MAX] =
493 * The array of "cave grids" [MAX_WID][MAX_HGT].
494 * Not completely allocated, that would be inefficient
495 * Not completely hardcoded, that would overflow memory
497 cave_type *cave[MAX_HGT];
501 * The array of saved floors
503 saved_floor_type saved_floors[MAX_SAVED_FLOORS];
507 * Number of floor_id used from birth
513 * Sign for current process used in temporal files.
514 * Actually it is the start time of current process.
516 u32b saved_floor_file_sign;
520 * The array of dungeon items [max_o_idx]
525 * The array of dungeon monsters [max_m_idx]
527 monster_type *m_list;
530 * The array to process dungeon monsters [max_m_idx]
532 s16b *mproc_list[MAX_MTIMED];
533 s16b mproc_max[MAX_MTIMED]; /* Number of monsters to be processed */
537 * Maximum number of towns
542 * The towns [max_towns]
548 * The player's inventory [INVEN_TOTAL]
550 object_type *inventory;
554 * The size of "alloc_kind_table" (at most max_k_idx * 4)
556 s16b alloc_kind_size;
559 * The entries in the "kind allocator table"
561 alloc_entry *alloc_kind_table;
565 * The size of "alloc_race_table" (at most max_r_idx)
567 s16b alloc_race_size;
570 * The entries in the "race allocator table"
572 alloc_entry *alloc_race_table;
576 * Specify attr/char pairs for visual special effects
577 * Be sure to use "index & 0x7F" to avoid illegal access
579 byte misc_to_attr[256];
580 char misc_to_char[256];
584 * Specify attr/char pairs for inventory items (by tval)
585 * Be sure to use "index & 0x7F" to avoid illegal access
587 byte tval_to_attr[128];
588 char tval_to_char[128];
592 * Keymaps for each "mode" associated with each keypress.
594 cptr keymap_act[KEYMAP_MODES][256];
598 /*** Player information ***/
601 * Static player info record
606 * Pointer to the player info
608 player_type *p_ptr = &p_body;
611 * Pointer to the player tables
612 * (sex, race, class, magic)
614 const player_sex *sp_ptr;
615 const player_race *rp_ptr;
616 const player_class *cp_ptr;
617 const player_seikaku *ap_ptr;
618 const player_magic *mp_ptr;
622 * The last character rolled,
623 * holded for quick start
625 birther previous_char;
629 * The vault generation arrays
643 player_magic *m_info;
646 * The terrain feature arrays
648 feature_type *f_info;
653 * The object kind arrays
660 * The artifact arrays
662 artifact_type *a_info;
667 * The ego-item arrays
669 ego_item_type *e_info;
675 * The monster race arrays
677 monster_race *r_info;
685 dungeon_info_type *d_info;
691 * Hack -- The special Angband "System Suffix"
692 * This variable is used to choose an appropriate "pref-xxx" file
694 cptr ANGBAND_SYS = "xxx";
697 * Hack -- The special Angband "Keyboard Suffix"
698 * This variable is used to choose an appropriate macro-trigger definition
701 cptr ANGBAND_KEYBOARD = "JAPAN";
703 cptr ANGBAND_KEYBOARD = "0";
707 * Hack -- The special Angband "Graphics Suffix"
708 * This variable is used to choose an appropriate "graf-xxx" file
710 cptr ANGBAND_GRAF = "ascii";
713 * Path name: The main "lib" directory
714 * This variable is not actually used anywhere in the code
719 * High score files (binary)
720 * These files may be portable between platforms
722 cptr ANGBAND_DIR_APEX;
725 * Bone files for player ghosts (ascii)
726 * These files are portable between platforms
728 cptr ANGBAND_DIR_BONE;
731 * Binary image files for the "*_info" arrays (binary)
732 * These files are not portable between platforms
734 cptr ANGBAND_DIR_DATA;
737 * Textual template files for the "*_info" arrays (ascii)
738 * These files are portable between platforms
740 cptr ANGBAND_DIR_EDIT;
744 * These files are portable between platforms.
746 cptr ANGBAND_DIR_SCRIPT;
749 * Various extra files (ascii)
750 * These files may be portable between platforms
752 cptr ANGBAND_DIR_FILE;
755 * Help files (normal) for the online help (ascii)
756 * These files are portable between platforms
758 cptr ANGBAND_DIR_HELP;
761 * Help files (spoilers) for the online help (ascii)
762 * These files are portable between platforms
764 cptr ANGBAND_DIR_INFO;
767 * Default user "preference" files (ascii)
768 * These files are rarely portable between platforms
770 cptr ANGBAND_DIR_PREF;
773 * Savefiles for current characters (binary)
774 * These files are portable between platforms
776 cptr ANGBAND_DIR_SAVE;
779 * User "preference" files (ascii)
780 * These files are rarely portable between platforms
782 cptr ANGBAND_DIR_USER;
785 * Various extra files (binary)
786 * These files are rarely portable between platforms
788 cptr ANGBAND_DIR_XTRA;
792 * Total Hack -- allow all items to be listed (even empty ones)
793 * This is only used by "do_cmd_inven_e()" and is cleared there.
795 bool item_tester_full;
797 bool item_tester_no_ryoute = FALSE;
800 * Here is a "pseudo-hook" used during calls to "get_item()" and
801 * "show_inven()" and "show_equip()", and the choice window routines.
803 OBJECT_TYPE_VALUE item_tester_tval;
807 * Here is a "hook" used during calls to "get_item()" and
808 * "show_inven()" and "show_equip()", and the choice window routines.
810 bool (*item_tester_hook)(object_type*);
815 * Current "comp" function for ang_sort()
817 bool (*ang_sort_comp)(vptr u, vptr v, int a, int b);
821 * Current "swap" function for ang_sort()
823 void (*ang_sort_swap)(vptr u, vptr v, int a, int b);
828 * Hack -- function hooks to restrict "get_mon_num_prep()" function
830 monster_hook_type get_mon_num_hook;
831 monster_hook_type get_mon_num2_hook;
835 * Hack -- function hook to restrict "get_obj_num_prep()" function
837 bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
840 /* Hack, monk armour */
841 bool monk_armour_aux;
842 bool monk_notify_aux;
848 wilderness_type **wilderness;
854 building_type building[MAX_BLDG];
858 * Maximum number of quests
863 * Maximum number of monsters in r_info.txt
865 MONRACE_IDX max_r_idx;
868 * Maximum number of items in k_info.txt
870 KIND_OBJECT_IDX max_k_idx;
873 * Maximum number of vaults in v_info.txt
878 * Maximum number of terrain features in f_info.txt
883 * Maximum number of artifacts in a_info.txt
885 ARTIFACT_IDX max_a_idx;
888 * Maximum number of ego-items in e_info.txt
893 * Maximum number of dungeon in e_info.txt
895 DUNGEON_IDX max_d_idx;
898 * Maximum number of objects in the level
900 OBJECT_IDX max_o_idx;
903 * Maximum number of monsters in the level
905 MONSTER_IDX max_m_idx;
908 * Maximum size of the wilderness
921 char quest_text[10][80];
924 * Current line of the quest text
929 * Default spell color table (quark index)
931 s16b gf_color[MAX_GF];
934 * Flags for initialization
940 * The "highscore" file descriptor, if available.
942 int highscore_fd = -1;
944 int mutant_regenerate_mod = 100;
946 bool can_save = FALSE; /* Game can be saved */
955 STR_OFFSET cap_nickname;
957 MONRACE_IDX battle_mon[4];
963 MONSTER_IDX pet_t_m_idx;
964 MONSTER_IDX riding_t_m_idx;
966 MONSTER_IDX kubi_r_idx[MAX_KUBI];
967 MONSTER_IDX today_mon;
982 bool generate_encounter;
984 cptr screen_dump = NULL;
986 /*** Terrain feature variables ***/
996 FEAT_IDX feat_explosive_rune;
997 FEAT_IDX feat_mirror;
1000 door_type feat_door[MAX_DOOR_TYPES];
1003 FEAT_IDX feat_up_stair;
1004 FEAT_IDX feat_down_stair;
1005 FEAT_IDX feat_entrance;
1008 FEAT_IDX feat_trap_open;
1009 FEAT_IDX feat_trap_armageddon;
1010 FEAT_IDX feat_trap_piranha;
1013 FEAT_IDX feat_rubble;
1016 FEAT_IDX feat_magma_vein;
1017 FEAT_IDX feat_quartz_vein;
1020 FEAT_IDX feat_granite;
1021 FEAT_IDX feat_permanent;
1024 FEAT_IDX feat_glass_floor;
1027 FEAT_IDX feat_glass_wall;
1028 FEAT_IDX feat_permanent_glass_wall;
1031 FEAT_IDX feat_pattern_start;
1032 FEAT_IDX feat_pattern_1;
1033 FEAT_IDX feat_pattern_2;
1034 FEAT_IDX feat_pattern_3;
1035 FEAT_IDX feat_pattern_4;
1036 FEAT_IDX feat_pattern_end;
1037 FEAT_IDX feat_pattern_old;
1038 FEAT_IDX feat_pattern_exit;
1039 FEAT_IDX feat_pattern_corrupted;
1042 FEAT_IDX feat_black_market;
1046 FEAT_IDX feat_deep_water;
1047 FEAT_IDX feat_shallow_water;
1048 FEAT_IDX feat_deep_lava;
1049 FEAT_IDX feat_shallow_lava;
1051 FEAT_IDX feat_grass;
1052 FEAT_IDX feat_flower;
1053 FEAT_IDX feat_brake;
1055 FEAT_IDX feat_mountain;
1056 FEAT_IDX feat_swamp;
1058 /* Unknown grid (not detected) */
1059 FEAT_IDX feat_undetected;
1064 DUNGEON_IDX dungeon_type;
1067 FEAT_IDX feat_wall_outer;
1068 FEAT_IDX feat_wall_inner;
1069 FEAT_IDX feat_wall_solid;
1070 FEAT_IDX floor_type[100], fill_type[100];
1073 COMMAND_CODE now_message;
1077 bool chuukei_server;
1078 bool chuukei_client;
1084 bool browsing_movie;
1092 int snipe_type = SP_NONE;
1093 bool reset_concent = FALSE; /* Concentration reset flag */
1094 bool is_fired = FALSE;