3 #include "system/angband.h"
5 /* Mode flags for displaying player flags */
10 void display_player_flag_info_1(player_type *creature_ptr, void(*display_player_equippy)(player_type*, TERM_LEN, TERM_LEN, BIT_FLAGS16));
11 void display_player_flag_info_2(player_type *creature_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
12 void display_player_flag_info_3(player_type *creature_ptr, void (*display_player_equippy)(player_type *, TERM_LEN, TERM_LEN, BIT_FLAGS16));