3 #include "system/angband.h"
5 /* Mode flags for displaying player flags */
7 #define DP_CURSE 1 << 1L
8 #define DP_LITE 1 << 2L
11 void display_player_flag_info_1(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
12 void display_player_flag_info_2(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16));
13 void display_player_flag_info_3(PlayerType *player_ptr, void (*display_player_equippy)(PlayerType *, TERM_LEN, TERM_LEN, BIT_FLAGS16));