1 #include "display-fruit.h"
2 #include "system/angband.h"
3 #include "term/screen-processor.h"
4 #include "term/term-color-types.h"
7 * @brief カジノのスロットシンボルを表示する / display fruit for dice slots
8 * @param row シンボルを表示する行の上端
9 * @param col シンボルを表示する行の左端
10 * @param fruit 表示するシンボルID
13 void display_fruit(int row, int col, int fruit)
18 c_put_str(TERM_YELLOW, " ####.", row, col);
19 c_put_str(TERM_YELLOW, " # #", row + 1, col);
20 c_put_str(TERM_YELLOW, " # #", row + 2, col);
21 c_put_str(TERM_YELLOW, "# #", row + 3, col);
22 c_put_str(TERM_YELLOW, "# #", row + 4, col);
23 c_put_str(TERM_YELLOW, "# # ", row + 5, col);
24 c_put_str(TERM_YELLOW, "# # ", row + 6, col);
25 c_put_str(TERM_YELLOW, ".#### ", row + 7, col);
26 prt(_(" レモン ", " Lemon "), row + 8, col);
29 c_put_str(TERM_ORANGE, " ## ", row, col);
30 c_put_str(TERM_ORANGE, " #..# ", row + 1, col);
31 c_put_str(TERM_ORANGE, " #....# ", row + 2, col);
32 c_put_str(TERM_ORANGE, "#......#", row + 3, col);
33 c_put_str(TERM_ORANGE, "#......#", row + 4, col);
34 c_put_str(TERM_ORANGE, " #....# ", row + 5, col);
35 c_put_str(TERM_ORANGE, " #..# ", row + 6, col);
36 c_put_str(TERM_ORANGE, " ## ", row + 7, col);
37 prt(_("オレンジ", " Orange "), row + 8, col);
40 c_put_str(TERM_SLATE, _(" Λ ", " /\\ "), row, col);
41 c_put_str(TERM_SLATE, _(" || ", " ## "), row + 1, col);
42 c_put_str(TERM_SLATE, _(" || ", " ## "), row + 2, col);
43 c_put_str(TERM_SLATE, _(" || ", " ## "), row + 3, col);
44 c_put_str(TERM_SLATE, _(" || ", " ## "), row + 4, col);
45 c_put_str(TERM_SLATE, _(" || ", " ## "), row + 5, col);
46 c_put_str(TERM_UMBER, _(" |=亜=| ", " ###### "), row + 6, col);
47 c_put_str(TERM_UMBER, _(" 目 ", " ## "), row + 7, col);
48 prt(_(" 剣 ", " Sword "), row + 8, col);
51 c_put_str(TERM_SLATE, " ###### ", row, col);
52 c_put_str(TERM_SLATE, "# #", row + 1, col);
53 c_put_str(TERM_SLATE, "# ++++ #", row + 2, col);
54 c_put_str(TERM_SLATE, "# +==+ #", row + 3, col);
55 c_put_str(TERM_SLATE, "# ++ #", row + 4, col);
56 c_put_str(TERM_SLATE, " # # ", row + 5, col);
57 c_put_str(TERM_SLATE, " # # ", row + 6, col);
58 c_put_str(TERM_SLATE, " ## ", row + 7, col);
59 prt(_(" 盾 ", " Shield "), row + 8, col);
62 c_put_str(TERM_VIOLET, " ## ", row, col);
63 c_put_str(TERM_VIOLET, " ###### ", row + 1, col);
64 c_put_str(TERM_VIOLET, "########", row + 2, col);
65 c_put_str(TERM_VIOLET, "########", row + 3, col);
66 c_put_str(TERM_VIOLET, "########", row + 4, col);
67 c_put_str(TERM_VIOLET, " ###### ", row + 5, col);
68 c_put_str(TERM_VIOLET, " #### ", row + 6, col);
69 c_put_str(TERM_VIOLET, " ## ", row + 7, col);
70 prt(_(" プラム ", " Plum "), row + 8, col);
73 c_put_str(TERM_RED, " ##", row, col);
74 c_put_str(TERM_RED, " ### ", row + 1, col);
75 c_put_str(TERM_RED, " #..# ", row + 2, col);
76 c_put_str(TERM_RED, " #..# ", row + 3, col);
77 c_put_str(TERM_RED, " ###### ", row + 4, col);
78 c_put_str(TERM_RED, "#..##..#", row + 5, col);
79 c_put_str(TERM_RED, "#..##..#", row + 6, col);
80 c_put_str(TERM_RED, " ## ## ", row + 7, col);
81 prt(_("チェリー", " Cherry "), row + 8, col);