3 #include "object/tval-types.h"
4 #include "system/angband.h"
6 COMMAND_CODE show_inventory(player_type *owner_ptr, int target_item, BIT_FLAGS mode, tval_type tval);
7 COMMAND_CODE show_equipment(player_type *owner_ptr, int target_item, BIT_FLAGS mode, tval_type tval);