1 #include "view/display-lore-attacks.h"
2 #include "locale/japanese.h"
3 #include "lore/combat-types-setter.h"
4 #include "lore/lore-calculator.h"
5 #include "monster-race/race-flags1.h"
8 static void display_monster_blows_jp(lore_type *lore_ptr, int attack_numbers, int d1, int d2, int m)
10 if (attack_numbers == 0) {
11 hooked_roff(format("%^sは", wd_he[lore_ptr->msex]));
14 if (d1 && d2 && (lore_ptr->know_everything || know_damage(lore_ptr->r_idx, m))) {
15 hooked_roff(format(" %dd%d ", d1, d2));
16 hooked_roff("のダメージで");
20 lore_ptr->p = "何か奇妙なことをする";
22 /* XXしてYYし/XXしてYYする/XXし/XXする */
23 if (lore_ptr->q != NULL)
24 jverb(lore_ptr->p, lore_ptr->jverb_buf, JVERB_TO);
25 else if (attack_numbers != lore_ptr->count - 1)
26 jverb(lore_ptr->p, lore_ptr->jverb_buf, JVERB_AND);
28 strcpy(lore_ptr->jverb_buf, lore_ptr->p);
30 hooked_roff(lore_ptr->jverb_buf);
32 if (attack_numbers != lore_ptr->count - 1)
33 jverb(lore_ptr->q, lore_ptr->jverb_buf, JVERB_AND);
35 strcpy(lore_ptr->jverb_buf, lore_ptr->q);
36 hooked_roff(lore_ptr->jverb_buf);
39 if (attack_numbers != lore_ptr->count - 1)
44 static void display_monster_blows_en(lore_type *lore_ptr, int attack_numbers, int d1, int d2, int m)
46 if (attack_numbers == 0) {
47 hooked_roff(format("%^s can ", wd_he[lore_ptr->msex]));
48 } else if (attack_numbers < lore_ptr->count - 1) {
51 hooked_roff(", and ");
54 if (lore_ptr->p == NULL)
55 lore_ptr->p = "do something weird";
57 hooked_roff(lore_ptr->p);
58 if (lore_ptr->q != NULL) {
60 hooked_roff(lore_ptr->q);
61 if (d1 && d2 && (lore_ptr->know_everything || know_damage(lore_ptr->r_idx, m))) {
62 hooked_roff(" with damage");
63 hooked_roff(format(" %dd%d", d1, d2));
69 void display_monster_blows(lore_type *lore_ptr, int m, int attack_numbers)
71 int d1 = lore_ptr->r_ptr->blow[m].d_dice;
72 int d2 = lore_ptr->r_ptr->blow[m].d_side;
73 void (*display_monster_blows_pf)(lore_type *, int, int, int, int) = _(display_monster_blows_jp, display_monster_blows_en);
74 (*display_monster_blows_pf)(lore_ptr, attack_numbers, d1, d2, m);
77 void display_monster_attacks(lore_type *lore_ptr)
79 const int max_attack_numbers = 4;
80 for (int m = 0; m < max_attack_numbers; m++) {
81 if (!lore_ptr->r_ptr->blow[m].method || (lore_ptr->r_ptr->blow[m].method == RBM_SHOOT))
84 if (lore_ptr->r_ptr->r_blows[m] || lore_ptr->know_everything)
88 int attack_numbers = 0;
89 for (int m = 0; m < max_attack_numbers; m++) {
90 if (!lore_ptr->r_ptr->blow[m].method || (lore_ptr->r_ptr->blow[m].method == RBM_SHOOT)
91 || (((lore_ptr->r_ptr->r_blows[m] == 0) && !lore_ptr->know_everything)))
94 set_monster_blow_method(lore_ptr, m);
95 set_monster_blow_effect(lore_ptr, m);
96 display_monster_blows(lore_ptr, m, attack_numbers);
100 if (attack_numbers > 0) {
101 hooked_roff(_("。", ". "));
102 } else if (lore_ptr->flags1 & RF1_NEVER_BLOW) {
103 hooked_roff(format(_("%^sは物理的な攻撃方法を持たない。", "%^s has no physical attacks. "), wd_he[lore_ptr->msex]));
105 hooked_roff(format(_("%s攻撃については何も知らない。", "Nothing is known about %s attack. "), wd_his[lore_ptr->msex]));