1 #include "view/display-lore-attacks.h"
2 #include "lore/combat-types-setter.h"
3 #include "lore/lore-calculator.h"
4 #include "monster-attack/monster-attack-types.h"
5 #include "monster-race/race-flags1.h"
7 #include "locale/japanese.h"
11 static void display_monster_blows_jp(lore_type *lore_ptr, int attack_numbers, int d1, int d2, int m)
13 if (attack_numbers == 0) {
14 hooked_roff(format("%^sは", wd_he[lore_ptr->msex]));
17 if (d1 && d2 && (lore_ptr->know_everything || know_damage(lore_ptr->r_idx, m))) {
18 hooked_roff(format(" %dd%d ", d1, d2));
19 hooked_roff("のダメージで");
23 lore_ptr->p = "何か奇妙なことをする";
25 /* XXしてYYし/XXしてYYする/XXし/XXする */
26 if (lore_ptr->q != NULL)
27 jverb(lore_ptr->p, lore_ptr->jverb_buf, JVERB_TO);
28 else if (attack_numbers != lore_ptr->count - 1)
29 jverb(lore_ptr->p, lore_ptr->jverb_buf, JVERB_AND);
31 strcpy(lore_ptr->jverb_buf, lore_ptr->p);
33 hooked_roff(lore_ptr->jverb_buf);
35 if (attack_numbers != lore_ptr->count - 1)
36 jverb(lore_ptr->q, lore_ptr->jverb_buf, JVERB_AND);
38 strcpy(lore_ptr->jverb_buf, lore_ptr->q);
39 hooked_roff(lore_ptr->jverb_buf);
42 if (attack_numbers != lore_ptr->count - 1)
47 static void display_monster_blows_en(lore_type *lore_ptr, int attack_numbers, int d1, int d2, int m)
49 if (attack_numbers == 0) {
50 hooked_roff(format("%^s can ", wd_he[lore_ptr->msex]));
51 } else if (attack_numbers < lore_ptr->count - 1) {
54 hooked_roff(", and ");
57 if (lore_ptr->p == NULL)
58 lore_ptr->p = "do something weird";
60 hooked_roff(lore_ptr->p);
61 if (lore_ptr->q != NULL) {
63 hooked_roff(lore_ptr->q);
64 if (d1 && d2 && (lore_ptr->know_everything || know_damage(lore_ptr->r_idx, m))) {
65 hooked_roff(" with damage");
66 hooked_roff(format(" %dd%d", d1, d2));
72 void display_monster_blows(lore_type *lore_ptr, int m, int attack_numbers)
74 int d1 = lore_ptr->r_ptr->blow[m].d_dice;
75 int d2 = lore_ptr->r_ptr->blow[m].d_side;
76 void (*display_monster_blows_pf)(lore_type *, int, int, int, int) = _(display_monster_blows_jp, display_monster_blows_en);
77 (*display_monster_blows_pf)(lore_ptr, attack_numbers, d1, d2, m);
80 void display_monster_attacks(lore_type *lore_ptr)
82 const int max_attack_numbers = 4;
83 for (int m = 0; m < max_attack_numbers; m++) {
84 if (!lore_ptr->r_ptr->blow[m].method || (lore_ptr->r_ptr->blow[m].method == RBM_SHOOT))
87 if (lore_ptr->r_ptr->r_blows[m] || lore_ptr->know_everything)
91 int attack_numbers = 0;
92 for (int m = 0; m < max_attack_numbers; m++) {
93 if (!lore_ptr->r_ptr->blow[m].method || (lore_ptr->r_ptr->blow[m].method == RBM_SHOOT)
94 || (((lore_ptr->r_ptr->r_blows[m] == 0) && !lore_ptr->know_everything)))
97 set_monster_blow_method(lore_ptr, m);
98 set_monster_blow_effect(lore_ptr, m);
99 display_monster_blows(lore_ptr, m, attack_numbers);
103 if (attack_numbers > 0) {
104 hooked_roff(_("。", ". "));
105 } else if (lore_ptr->flags1 & RF1_NEVER_BLOW) {
106 hooked_roff(format(_("%^sは物理的な攻撃方法を持たない。", "%^s has no physical attacks. "), wd_he[lore_ptr->msex]));
108 hooked_roff(format(_("%s攻撃については何も知らない。", "Nothing is known about %s attack. "), wd_his[lore_ptr->msex]));