1 #include "view/display-lore-status.h"
2 #include "lore/lore-calculator.h"
3 #include "lore/lore-util.h"
4 #include "monster-race/monster-race.h"
5 #include "monster-race/race-flags-resistance.h"
6 #include "monster-race/race-flags1.h"
7 #include "monster-race/race-flags2.h"
8 #include "monster-race/race-flags3.h"
9 #include "monster-race/race-flags7.h"
10 #include "system/monster-race-definition.h"
11 #include "term/term-color-types.h"
13 #include "locale/japanese.h"
16 void display_monster_hp_ac(lore_type *lore_ptr)
18 if (!know_armour(lore_ptr->r_idx, lore_ptr->know_everything))
21 hooked_roff(format(_("%^sは AC%d の防御力と", "%^s has an armor rating of %d"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->ac));
22 if ((lore_ptr->flags1 & RF1_FORCE_MAXHP) || (lore_ptr->r_ptr->hside == 1)) {
23 auto hp = lore_ptr->r_ptr->hdice * (lore_ptr->nightmare ? 2 : 1) * lore_ptr->r_ptr->hside;
24 hooked_roff(format(_(" %d の体力がある。", " and a life rating of %d. "), std::min(30000, hp)));
27 _(" %dd%d の体力がある。", " and a life rating of %dd%d. "), lore_ptr->r_ptr->hdice * (lore_ptr->nightmare ? 2 : 1), lore_ptr->r_ptr->hside));
31 void display_monster_concrete_abilities(lore_type *lore_ptr)
33 if (lore_ptr->flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) {
34 lore_ptr->vp[lore_ptr->vn] = _("ダンジョンを照らす", "illuminate the dungeon");
35 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
38 if (lore_ptr->flags7 & (RF7_HAS_DARK_1 | RF7_HAS_DARK_2)) {
39 lore_ptr->vp[lore_ptr->vn] = _("ダンジョンを暗くする", "darken the dungeon");
40 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
43 if (lore_ptr->flags2 & RF2_OPEN_DOOR) {
44 lore_ptr->vp[lore_ptr->vn] = _("ドアを開ける", "open doors");
45 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
48 if (lore_ptr->flags2 & RF2_BASH_DOOR) {
49 lore_ptr->vp[lore_ptr->vn] = _("ドアを打ち破る", "bash down doors");
50 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
53 if (lore_ptr->flags7 & RF7_CAN_FLY) {
54 lore_ptr->vp[lore_ptr->vn] = _("空を飛ぶ", "fly");
55 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
58 if (lore_ptr->flags7 & RF7_CAN_SWIM) {
59 lore_ptr->vp[lore_ptr->vn] = _("水を渡る", "swim");
60 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
63 if (lore_ptr->flags2 & RF2_PASS_WALL) {
64 lore_ptr->vp[lore_ptr->vn] = _("壁をすり抜ける", "pass through walls");
65 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
68 if (lore_ptr->flags2 & RF2_KILL_WALL) {
69 lore_ptr->vp[lore_ptr->vn] = _("壁を掘り進む", "bore through walls");
70 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
73 if (lore_ptr->flags2 & RF2_MOVE_BODY) {
74 lore_ptr->vp[lore_ptr->vn] = _("弱いモンスターを押しのける", "push past weaker monsters");
75 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
78 if (lore_ptr->flags2 & RF2_KILL_BODY) {
79 lore_ptr->vp[lore_ptr->vn] = _("弱いモンスターを倒す", "destroy weaker monsters");
80 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
83 if (lore_ptr->flags2 & RF2_TAKE_ITEM) {
84 lore_ptr->vp[lore_ptr->vn] = _("アイテムを拾う", "pick up objects");
85 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
88 if (lore_ptr->flags2 & RF2_KILL_ITEM) {
89 lore_ptr->vp[lore_ptr->vn] = _("アイテムを壊す", "destroy objects");
90 lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
94 void display_monster_abilities(lore_type *lore_ptr)
96 if (lore_ptr->vn <= 0)
99 hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
100 for (int n = 0; n < lore_ptr->vn; n++) {
102 if (n != lore_ptr->vn - 1) {
103 jverb(lore_ptr->vp[n], lore_ptr->jverb_buf, JVERB_AND);
104 hook_c_roff(lore_ptr->color[n], lore_ptr->jverb_buf);
107 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
111 hooked_roff(" can ");
112 else if (n < lore_ptr->vn - 1)
115 hooked_roff(" and ");
117 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
121 hooked_roff(_("ことができる。", ". "));
124 void display_monster_constitutions(lore_type *lore_ptr)
126 if (lore_ptr->flags7 & RF7_AQUATIC)
127 hooked_roff(format(_("%^sは水中に棲んでいる。", "%^s lives in water. "), Who::who(lore_ptr->msex)));
129 if (lore_ptr->flags7 & (RF7_SELF_LITE_1 | RF7_SELF_LITE_2))
130 hooked_roff(format(_("%^sは光っている。", "%^s is shining. "), Who::who(lore_ptr->msex)));
132 if (lore_ptr->flags7 & (RF7_SELF_DARK_1 | RF7_SELF_DARK_2))
133 hook_c_roff(TERM_L_DARK, format(_("%^sは暗黒に包まれている。", "%^s is surrounded by darkness. "), Who::who(lore_ptr->msex)));
135 if (lore_ptr->flags2 & RF2_INVISIBLE)
136 hooked_roff(format(_("%^sは透明で目に見えない。", "%^s is invisible. "), Who::who(lore_ptr->msex)));
138 if (lore_ptr->flags2 & RF2_COLD_BLOOD)
139 hooked_roff(format(_("%^sは冷血動物である。", "%^s is cold blooded. "), Who::who(lore_ptr->msex)));
141 if (lore_ptr->flags2 & RF2_EMPTY_MIND)
142 hooked_roff(format(_("%^sはテレパシーでは感知できない。", "%^s is not detected by telepathy. "), Who::who(lore_ptr->msex)));
143 else if (lore_ptr->flags2 & RF2_WEIRD_MIND)
144 hooked_roff(format(_("%^sはまれにテレパシーで感知できる。", "%^s is rarely detected by telepathy. "), Who::who(lore_ptr->msex)));
146 if (lore_ptr->flags2 & RF2_MULTIPLY)
147 hook_c_roff(TERM_L_UMBER, format(_("%^sは爆発的に増殖する。", "%^s breeds explosively. "), Who::who(lore_ptr->msex)));
149 if (lore_ptr->flags2 & RF2_REGENERATE)
150 hook_c_roff(TERM_L_WHITE, format(_("%^sは素早く体力を回復する。", "%^s regenerates quickly. "), Who::who(lore_ptr->msex)));
152 if (lore_ptr->flags7 & RF7_RIDING)
153 hook_c_roff(TERM_SLATE, format(_("%^sに乗ることができる。", "%^s is suitable for riding. "), Who::who(lore_ptr->msex)));
156 void display_monster_concrete_weakness(lore_type *lore_ptr)
158 if (lore_ptr->flags3 & RF3_HURT_ROCK) {
159 lore_ptr->vp[lore_ptr->vn] = _("岩を除去するもの", "rock remover");
160 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
163 if (lore_ptr->flags3 & RF3_HURT_LITE) {
164 lore_ptr->vp[lore_ptr->vn] = _("明るい光", "bright light");
165 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
168 if (lore_ptr->flags3 & RF3_HURT_FIRE) {
169 lore_ptr->vp[lore_ptr->vn] = _("炎", "fire");
170 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
173 if (lore_ptr->flags3 & RF3_HURT_COLD) {
174 lore_ptr->vp[lore_ptr->vn] = _("冷気", "cold");
175 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
179 void display_monster_weakness(lore_type *lore_ptr)
181 if (lore_ptr->vn <= 0)
184 hooked_roff(format(_("%^sには", "%^s"), Who::who(lore_ptr->msex)));
185 for (int n = 0; n < lore_ptr->vn; n++) {
191 hooked_roff(" is hurt by ");
192 else if (n < lore_ptr->vn - 1)
195 hooked_roff(" and ");
197 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
200 hooked_roff(_("でダメージを与えられる。", ". "));
203 void display_monster_concrete_resistances(lore_type *lore_ptr)
205 if (lore_ptr->flagsr & RFR_IM_ACID) {
206 lore_ptr->vp[lore_ptr->vn] = _("酸", "acid");
207 lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
210 if (lore_ptr->flagsr & RFR_IM_ELEC) {
211 lore_ptr->vp[lore_ptr->vn] = _("稲妻", "lightning");
212 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
215 if (lore_ptr->flagsr & RFR_IM_FIRE) {
216 lore_ptr->vp[lore_ptr->vn] = _("炎", "fire");
217 lore_ptr->color[lore_ptr->vn++] = TERM_RED;
220 if (lore_ptr->flagsr & RFR_IM_COLD) {
221 lore_ptr->vp[lore_ptr->vn] = _("冷気", "cold");
222 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
225 if (lore_ptr->flagsr & RFR_IM_POIS) {
226 lore_ptr->vp[lore_ptr->vn] = _("毒", "poison");
227 lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
230 if (lore_ptr->flagsr & RFR_RES_LITE) {
231 lore_ptr->vp[lore_ptr->vn] = _("閃光", "light");
232 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
235 if (lore_ptr->flagsr & RFR_RES_DARK) {
236 lore_ptr->vp[lore_ptr->vn] = _("暗黒", "dark");
237 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
240 if (lore_ptr->flagsr & RFR_RES_NETH) {
241 lore_ptr->vp[lore_ptr->vn] = _("地獄", "nether");
242 lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
245 if (lore_ptr->flagsr & RFR_RES_WATE) {
246 lore_ptr->vp[lore_ptr->vn] = _("水", "water");
247 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
250 if (lore_ptr->flagsr & RFR_RES_PLAS) {
251 lore_ptr->vp[lore_ptr->vn] = _("プラズマ", "plasma");
252 lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
255 if (lore_ptr->flagsr & RFR_RES_SHAR) {
256 lore_ptr->vp[lore_ptr->vn] = _("破片", "shards");
257 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
260 if (lore_ptr->flagsr & RFR_RES_SOUN) {
261 lore_ptr->vp[lore_ptr->vn] = _("轟音", "sound");
262 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
265 if (lore_ptr->flagsr & RFR_RES_CHAO) {
266 lore_ptr->vp[lore_ptr->vn] = _("カオス", "chaos");
267 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
270 if (lore_ptr->flagsr & RFR_RES_NEXU) {
271 lore_ptr->vp[lore_ptr->vn] = _("因果混乱", "nexus");
272 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
275 if (lore_ptr->flagsr & RFR_RES_DISE) {
276 lore_ptr->vp[lore_ptr->vn] = _("劣化", "disenchantment");
277 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
280 if (lore_ptr->flagsr & RFR_RES_WALL) {
281 lore_ptr->vp[lore_ptr->vn] = _("フォース", "force");
282 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
285 if (lore_ptr->flagsr & RFR_RES_INER) {
286 lore_ptr->vp[lore_ptr->vn] = _("遅鈍", "inertia");
287 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
290 if (lore_ptr->flagsr & RFR_RES_TIME) {
291 lore_ptr->vp[lore_ptr->vn] = _("時間逆転", "time");
292 lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
295 if (lore_ptr->flagsr & RFR_RES_GRAV) {
296 lore_ptr->vp[lore_ptr->vn] = _("重力", "gravity");
297 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
300 if (lore_ptr->flagsr & RFR_RES_ALL) {
301 lore_ptr->vp[lore_ptr->vn] = _("あらゆる攻撃", "all");
302 lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
305 if ((lore_ptr->flagsr & RFR_RES_TELE) && !(lore_ptr->r_ptr->flags1 & RF1_UNIQUE)) {
306 lore_ptr->vp[lore_ptr->vn] = _("テレポート", "teleportation");
307 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
311 void display_monster_resistances(lore_type *lore_ptr)
313 if (lore_ptr->vn <= 0)
316 hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
317 for (int n = 0; n < lore_ptr->vn; n++) {
323 hooked_roff(" resists ");
324 else if (n < lore_ptr->vn - 1)
327 hooked_roff(" and ");
329 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
332 hooked_roff(_("の耐性を持っている。", ". "));
335 void display_monster_evolution(lore_type* lore_ptr)
337 if (!lore_ptr->r_ptr->r_can_evolve && !lore_ptr->know_everything)
340 if (lore_ptr->r_ptr->next_r_idx) {
341 hooked_roff(format(_("%^sは経験を積むと、", "%^s will evolve into "), Who::who(lore_ptr->msex)));
342 hook_c_roff(TERM_YELLOW, format("%s", r_info[lore_ptr->r_ptr->next_r_idx].name.c_str()));
344 hooked_roff(_(format("に進化する。"), format(" when %s gets enough experience. ", Who::who(lore_ptr->msex))));
345 } else if (!(lore_ptr->r_ptr->flags1 & RF1_UNIQUE)) {
346 hooked_roff(format(_("%sは進化しない。", "%s won't evolve. "), Who::who(lore_ptr->msex)));
350 void display_monster_concrete_immunities(lore_type *lore_ptr)
352 if (lore_ptr->flags3 & RF3_NO_STUN) {
353 lore_ptr->vp[lore_ptr->vn] = _("朦朧としない", "stunned");
354 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
357 if (lore_ptr->flags3 & RF3_NO_FEAR) {
358 lore_ptr->vp[lore_ptr->vn] = _("恐怖を感じない", "frightened");
359 lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
362 if (lore_ptr->flags3 & RF3_NO_CONF) {
363 lore_ptr->vp[lore_ptr->vn] = _("混乱しない", "confused");
364 lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
367 if (lore_ptr->flags3 & RF3_NO_SLEEP) {
368 lore_ptr->vp[lore_ptr->vn] = _("眠らされない", "slept");
369 lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
372 if ((lore_ptr->flagsr & RFR_RES_TELE) && (lore_ptr->r_ptr->flags1 & RF1_UNIQUE)) {
373 lore_ptr->vp[lore_ptr->vn] = _("テレポートされない", "teleported");
374 lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
378 void display_monster_immunities(lore_type *lore_ptr)
380 if (lore_ptr->vn <= 0)
383 hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
384 for (int n = 0; n < lore_ptr->vn; n++) {
390 hooked_roff(" cannot be ");
391 else if (n < lore_ptr->vn - 1)
396 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
399 hooked_roff(_("。", ". "));
402 void display_monster_alert(lore_type *lore_ptr)
404 bool alert = ((int)lore_ptr->r_ptr->r_wake * (int)lore_ptr->r_ptr->r_wake) > lore_ptr->r_ptr->sleep;
405 alert |= lore_ptr->r_ptr->r_ignore == MAX_UCHAR;
406 alert |= (lore_ptr->r_ptr->sleep == 0) && (lore_ptr->r_ptr->r_tkills >= 10);
407 alert |= lore_ptr->know_everything;
412 if (lore_ptr->r_ptr->sleep > 200) {
413 act = _("を無視しがちであるが", "prefers to ignore");
414 } else if (lore_ptr->r_ptr->sleep > 95) {
415 act = _("に対してほとんど注意を払わないが", "pays very little attention to");
416 } else if (lore_ptr->r_ptr->sleep > 75) {
417 act = _("に対してあまり注意を払わないが", "pays little attention to");
418 } else if (lore_ptr->r_ptr->sleep > 45) {
419 act = _("を見過ごしがちであるが", "tends to overlook");
420 } else if (lore_ptr->r_ptr->sleep > 25) {
421 act = _("をほんの少しは見ており", "takes quite a while to see");
422 } else if (lore_ptr->r_ptr->sleep > 10) {
423 act = _("をしばらくは見ており", "takes a while to see");
424 } else if (lore_ptr->r_ptr->sleep > 5) {
425 act = _("を幾分注意深く見ており", "is fairly observant of");
426 } else if (lore_ptr->r_ptr->sleep > 3) {
427 act = _("を注意深く見ており", "is observant of");
428 } else if (lore_ptr->r_ptr->sleep > 1) {
429 act = _("をかなり注意深く見ており", "is very observant of");
430 } else if (lore_ptr->r_ptr->sleep > 0) {
431 act = _("を警戒しており", "is vigilant for");
433 act = _("をかなり警戒しており", "is ever vigilant for");
436 hooked_roff(_(format("%^sは侵入者%s、 %d フィート先から侵入者に気付くことがある。", Who::who(lore_ptr->msex), act, 10 * lore_ptr->r_ptr->aaf),
437 format("%^s %s intruders, which %s may notice from %d feet. ", Who::who(lore_ptr->msex), act, Who::who(lore_ptr->msex), 10 * lore_ptr->r_ptr->aaf)));