2 * @brief モンスターの思い出を表示する処理
7 #include "view/display-lore.h"
8 #include "game-option/text-display-options.h"
9 #include "locale/english.h"
10 #include "locale/japanese.h"
11 #include "lore/lore-calculator.h"
12 #include "lore/monster-lore.h"
13 #include "monster-race/race-flags1.h"
14 #include "monster-race/race-flags2.h"
15 #include "monster-race/race-flags3.h"
16 #include "monster-race/race-flags4.h"
17 #include "monster-race/race-flags7.h"
18 #include "monster-race/race-indice-types.h"
19 #include "mspell/mspell-type.h"
20 #include "term/screen-processor.h"
21 #include "term/term-color-types.h"
22 #include "view/display-messages.h"
23 #include "world/world.h"
26 * 英語の複数系記述用マクロ / Pluralizer. Args(count, singular, plural)
28 #define plural(c, s, p) (((c) == 1) ? (s) : (p))
31 * @brief モンスター情報のヘッダを記述する
32 * Hack -- Display the "name" and "attr/chars" of a monster race
33 * @param r_idx モンスターの種族ID
36 void roff_top(MONRACE_IDX r_idx)
38 monster_race *r_ptr = &r_info[r_idx];
39 char c1 = r_ptr->d_char;
40 char c2 = r_ptr->x_char;
42 TERM_COLOR a1 = r_ptr->d_attr;
43 TERM_COLOR a2 = r_ptr->x_attr;
45 Term_erase(0, 0, 255);
50 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
51 Term_addstr(-1, TERM_WHITE, "The ");
55 Term_addstr(-1, TERM_WHITE, (r_name + r_ptr->name));
57 Term_addstr(-1, TERM_WHITE, " ('");
58 Term_add_bigch(a1, c1);
59 Term_addstr(-1, TERM_WHITE, "')");
61 Term_addstr(-1, TERM_WHITE, "/('");
62 Term_add_bigch(a2, c2);
63 Term_addstr(-1, TERM_WHITE, "'):");
65 if (!current_world_ptr->wizard)
69 sprintf(buf, "%d", r_idx);
70 Term_addstr(-1, TERM_WHITE, " (");
71 Term_addstr(-1, TERM_L_BLUE, buf);
72 Term_addch(TERM_WHITE, ')');
76 * @brief モンスター情報の表示と共に画面を一時消去するサブルーチン /
77 * Hack -- describe the given monster race at the top of the screen
78 * @param r_idx モンスターの種族ID
82 void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, BIT_FLAGS mode)
85 Term_erase(0, 1, 255);
87 process_monster_lore(player_ptr, r_idx, mode);
92 * @brief モンスター情報の現在のウィンドウに表示する /
93 * Hack -- describe the given monster race in the current "term" window
94 * @param r_idx モンスターの種族ID
97 void display_roff(player_type *player_ptr)
99 for (int y = 0; y < Term->hgt; y++) {
100 Term_erase(0, y, 255);
104 hook_c_roff = c_roff;
105 MONRACE_IDX r_idx = player_ptr->monster_race_idx;
106 process_monster_lore(player_ptr, r_idx, 0);
111 * @brief モンスター詳細情報を自動スポイラー向けに出力する /
112 * Hack -- output description of the given monster race
113 * @param r_idx モンスターの種族ID
114 * @param roff_func 出力処理を行う関数ポインタ
117 void output_monster_spoiler(player_type *player_ptr, MONRACE_IDX r_idx, void (*roff_func)(TERM_COLOR attr, concptr str))
119 hook_c_roff = roff_func;
120 process_monster_lore(player_ptr, r_idx, 0x03);
123 static bool display_kill_unique(lore_type *lore_ptr)
125 if ((lore_ptr->flags1 & RF1_UNIQUE) == 0)
128 bool dead = (lore_ptr->r_ptr->max_num == 0);
129 if (lore_ptr->r_ptr->r_deaths) {
130 hooked_roff(format(_("%^sはあなたの先祖を %d 人葬っている", "%^s has slain %d of your ancestors"), wd_he[lore_ptr->msex], lore_ptr->r_ptr->r_deaths));
134 _(format("が、すでに仇討ちは果たしている!"), format(", but you have avenged %s! ", plural(lore_ptr->r_ptr->r_deaths, "him", "them"))));
137 _(format("のに、まだ仇討ちを果たしていない。"), format(", who %s unavenged. ", plural(lore_ptr->r_ptr->r_deaths, "remains", "remain"))));
142 hooked_roff(_("あなたはこの仇敵をすでに葬り去っている。", "You have slain this foe. "));
149 static bool display_killed(lore_type *lore_ptr)
151 if (lore_ptr->r_ptr->r_deaths == 0)
154 hooked_roff(_(format("このモンスターはあなたの先祖を %d 人葬っている", lore_ptr->r_ptr->r_deaths),
155 format("%d of your ancestors %s been killed by this creature, ", lore_ptr->r_ptr->r_deaths, plural(lore_ptr->r_ptr->r_deaths, "has", "have"))));
157 if (lore_ptr->r_ptr->r_pkills) {
158 hooked_roff(format(_("が、あなたはこのモンスターを少なくとも %d 体は倒している。", "and you have exterminated at least %d of the creatures. "),
159 lore_ptr->r_ptr->r_pkills));
160 } else if (lore_ptr->r_ptr->r_tkills) {
162 _("が、あなたの先祖はこのモンスターを少なくとも %d 体は倒している。", "and your ancestors have exterminated at least %d of the creatures. "),
163 lore_ptr->r_ptr->r_tkills));
165 hooked_roff(format(_("が、まだ%sを倒したことはない。", "and %s is not ever known to have been defeated. "), wd_he[lore_ptr->msex]));
172 void display_kill_numbers(lore_type *lore_ptr)
174 if ((lore_ptr->mode & 0x02) != 0)
177 if (display_kill_unique(lore_ptr))
180 if (display_killed(lore_ptr))
183 if (lore_ptr->r_ptr->r_pkills) {
185 _("あなたはこのモンスターを少なくとも %d 体は殺している。", "You have killed at least %d of these creatures. "), lore_ptr->r_ptr->r_pkills));
186 } else if (lore_ptr->r_ptr->r_tkills) {
187 hooked_roff(format(_("あなたの先祖はこのモンスターを少なくとも %d 体は殺している。", "Your ancestors have killed at least %d of these creatures. "),
188 lore_ptr->r_ptr->r_tkills));
190 hooked_roff(_("このモンスターを倒したことはない。", "No battles to the death are recalled. "));
197 * @brief どこに出没するかを表示する
198 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
199 * @return たぬきならFALSE、それ以外はTRUE
201 bool display_where_to_appear(lore_type *lore_ptr)
203 lore_ptr->old = FALSE;
204 if (lore_ptr->r_ptr->level == 0) {
205 hooked_roff(format(_("%^sは町に住み", "%^s lives in the town"), wd_he[lore_ptr->msex]));
206 lore_ptr->old = TRUE;
207 } else if (lore_ptr->r_ptr->r_tkills || lore_ptr->know_everything) {
210 _("%^sは通常地下 %d フィートで出現し", "%^s is normally found at depths of %d feet"), wd_he[lore_ptr->msex], lore_ptr->r_ptr->level * 50));
212 hooked_roff(format(_("%^sは通常地下 %d 階で出現し", "%^s is normally found on dungeon level %d"), wd_he[lore_ptr->msex], lore_ptr->r_ptr->level));
215 lore_ptr->old = TRUE;
218 if (lore_ptr->r_idx == MON_CHAMELEON) {
219 hooked_roff(_("、他のモンスターに化ける。", "and can take the shape of other monster."));
224 hooked_roff(_("、", ", and "));
226 hooked_roff(format(_("%^sは", "%^s "), wd_he[lore_ptr->msex]));
227 lore_ptr->old = TRUE;
233 void display_monster_move(lore_type *lore_ptr)
237 hooked_roff("moves");
240 display_random_move(lore_ptr);
241 if (lore_ptr->speed > 110) {
242 if (lore_ptr->speed > 139)
243 hook_c_roff(TERM_RED, _("信じ難いほど", " incredibly"));
244 else if (lore_ptr->speed > 134)
245 hook_c_roff(TERM_ORANGE, _("猛烈に", " extremely"));
246 else if (lore_ptr->speed > 129)
247 hook_c_roff(TERM_ORANGE, _("非常に", " very"));
248 else if (lore_ptr->speed > 124)
249 hook_c_roff(TERM_UMBER, _("かなり", " fairly"));
250 else if (lore_ptr->speed < 120)
251 hook_c_roff(TERM_L_UMBER, _("やや", " somewhat"));
252 hook_c_roff(TERM_L_RED, _("素早く", " quickly"));
253 } else if (lore_ptr->speed < 110) {
254 if (lore_ptr->speed < 90)
255 hook_c_roff(TERM_L_GREEN, _("信じ難いほど", " incredibly"));
256 else if (lore_ptr->speed < 95)
257 hook_c_roff(TERM_BLUE, _("非常に", " very"));
258 else if (lore_ptr->speed < 100)
259 hook_c_roff(TERM_BLUE, _("かなり", " fairly"));
260 else if (lore_ptr->speed > 104)
261 hook_c_roff(TERM_GREEN, _("やや", " somewhat"));
262 hook_c_roff(TERM_L_BLUE, _("ゆっくりと", " slowly"));
264 hooked_roff(_("普通の速さで", " at normal speed"));
268 hooked_roff("動いている");
272 void display_random_move(lore_type *lore_ptr)
274 if (((lore_ptr->flags1 & RF1_RAND_50) == 0) && ((lore_ptr->flags1 & RF1_RAND_25) == 0))
277 if ((lore_ptr->flags1 & RF1_RAND_50) && (lore_ptr->flags1 & RF1_RAND_25)) {
278 hooked_roff(_("かなり", " extremely"));
279 } else if (lore_ptr->flags1 & RF1_RAND_50) {
280 hooked_roff(_("幾分", " somewhat"));
281 } else if (lore_ptr->flags1 & RF1_RAND_25) {
282 hooked_roff(_("少々", " a bit"));
285 hooked_roff(_("不規則に", " erratically"));
286 if (lore_ptr->speed != 110)
287 hooked_roff(_("、かつ", ", and"));
290 void display_monster_never_move(lore_type *lore_ptr)
292 if ((lore_ptr->flags1 & RF1_NEVER_MOVE) == 0)
296 hooked_roff(_("、しかし", ", but "));
298 hooked_roff(format(_("%^sは", "%^s "), wd_he[lore_ptr->msex]));
299 lore_ptr->old = TRUE;
302 hooked_roff(_("侵入者を追跡しない", "does not deign to chase intruders"));
305 void display_monster_kind(lore_type *lore_ptr)
307 if (((lore_ptr->flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC | RF3_ANGEL)) == 0) && ((lore_ptr->flags2 & (RF2_QUANTUM | RF2_HUMAN)) == 0)) {
308 hooked_roff(_("モンスター", " creature"));
312 if (lore_ptr->flags3 & RF3_DRAGON)
313 hook_c_roff(TERM_ORANGE, _("ドラゴン", " dragon"));
315 if (lore_ptr->flags3 & RF3_DEMON)
316 hook_c_roff(TERM_VIOLET, _("デーモン", " demon"));
318 if (lore_ptr->flags3 & RF3_GIANT)
319 hook_c_roff(TERM_L_UMBER, _("巨人", " giant"));
321 if (lore_ptr->flags3 & RF3_TROLL)
322 hook_c_roff(TERM_BLUE, _("トロル", " troll"));
324 if (lore_ptr->flags3 & RF3_ORC)
325 hook_c_roff(TERM_UMBER, _("オーク", " orc"));
327 if (lore_ptr->flags2 & RF2_HUMAN)
328 hook_c_roff(TERM_L_WHITE, _("人間", " human"));
330 if (lore_ptr->flags2 & RF2_QUANTUM)
331 hook_c_roff(TERM_VIOLET, _("量子生物", " quantum creature"));
333 if (lore_ptr->flags3 & RF3_ANGEL)
334 hook_c_roff(TERM_YELLOW, _("天使", " angel"));
337 void display_monster_alignment(lore_type *lore_ptr)
339 if (lore_ptr->flags2 & RF2_ELDRITCH_HORROR)
340 hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));
342 if (lore_ptr->flags3 & RF3_ANIMAL)
343 hook_c_roff(TERM_L_GREEN, _("自然界の", " natural"));
345 if (lore_ptr->flags3 & RF3_EVIL)
346 hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil"));
348 if (lore_ptr->flags3 & RF3_GOOD)
349 hook_c_roff(TERM_YELLOW, _("善良な", " good"));
351 if (lore_ptr->flags3 & RF3_UNDEAD)
352 hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
354 if (lore_ptr->flags3 & RF3_AMBERITE)
355 hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
358 void display_monster_exp(player_type *player_ptr, lore_type *lore_ptr)
361 hooked_roff("を倒すことは");
363 long exp_integer = (long)lore_ptr->r_ptr->mexp * lore_ptr->r_ptr->level / (player_ptr->max_plv + 2) * 3 / 2;
365 = ((((long)lore_ptr->r_ptr->mexp * lore_ptr->r_ptr->level % (player_ptr->max_plv + 2) * 3 / 2) * (long)1000 / (player_ptr->max_plv + 2) + 5) / 10);
368 hooked_roff(format(" %d レベルのキャラクタにとって 約%ld.%02ld ポイントの経験となる。", player_ptr->lev, (long)exp_integer, (long)exp_decimal));
370 hooked_roff(format(" is worth about %ld.%02ld point%s", (long)exp_integer, (long)exp_decimal, ((exp_integer == 1) && (exp_decimal == 0)) ? "" : "s"));
374 exp_integer = player_ptr->lev % 10;
375 if ((player_ptr->lev / 10) != 1) {
376 if (exp_integer == 1)
378 else if (exp_integer == 2)
380 else if (exp_integer == 3)
386 exp_integer = player_ptr->lev;
387 if ((exp_integer == 8) || (exp_integer == 11) || (exp_integer == 18))
390 hooked_roff(format(" for a%s %lu%s level character. ", vowel, (long)exp_integer, ordinal));
394 void display_monster_aura(lore_type *lore_ptr)
396 if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags2 & RF2_AURA_ELEC) && (lore_ptr->flags3 & RF3_AURA_COLD))
398 TERM_VIOLET, format(_("%^sは炎と氷とスパークに包まれている。", "%^s is surrounded by flames, ice and electricity. "), wd_he[lore_ptr->msex]));
399 else if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags2 & RF2_AURA_ELEC))
400 hook_c_roff(TERM_L_RED, format(_("%^sは炎とスパークに包まれている。", "%^s is surrounded by flames and electricity. "), wd_he[lore_ptr->msex]));
401 else if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags3 & RF3_AURA_COLD))
402 hook_c_roff(TERM_BLUE, format(_("%^sは炎と氷に包まれている。", "%^s is surrounded by flames and ice. "), wd_he[lore_ptr->msex]));
403 else if ((lore_ptr->flags3 & RF3_AURA_COLD) && (lore_ptr->flags2 & RF2_AURA_ELEC))
404 hook_c_roff(TERM_L_GREEN, format(_("%^sは氷とスパークに包まれている。", "%^s is surrounded by ice and electricity. "), wd_he[lore_ptr->msex]));
405 else if (lore_ptr->flags2 & RF2_AURA_FIRE)
406 hook_c_roff(TERM_RED, format(_("%^sは炎に包まれている。", "%^s is surrounded by flames. "), wd_he[lore_ptr->msex]));
407 else if (lore_ptr->flags3 & RF3_AURA_COLD)
408 hook_c_roff(TERM_BLUE, format(_("%^sは氷に包まれている。", "%^s is surrounded by ice. "), wd_he[lore_ptr->msex]));
409 else if (lore_ptr->flags2 & RF2_AURA_ELEC)
410 hook_c_roff(TERM_L_BLUE, format(_("%^sはスパークに包まれている。", "%^s is surrounded by electricity. "), wd_he[lore_ptr->msex]));
413 void display_lore_this(player_type *player_ptr, lore_type *lore_ptr)
415 if ((lore_ptr->r_ptr->r_tkills == 0) && !lore_ptr->know_everything)
421 if (lore_ptr->flags1 & RF1_UNIQUE) {
422 hooked_roff("Killing this");
424 hooked_roff("A kill of this");
428 display_monster_alignment(lore_ptr);
429 display_monster_kind(lore_ptr);
430 display_monster_exp(player_ptr, lore_ptr);
433 static void display_monster_escort_contents(lore_type *lore_ptr)
435 if (!lore_ptr->reinforce)
438 hooked_roff(_("護衛の構成は", "These escorts"));
439 if ((lore_ptr->flags1 & RF1_ESCORT) || (lore_ptr->flags1 & RF1_ESCORTS)) {
440 hooked_roff(_("少なくとも", " at the least"));
445 hooked_roff(" contain ");
448 for (int n = 0; n < A_MAX; n++) {
449 bool is_reinforced = lore_ptr->r_ptr->reinforce_id[n] > 0;
450 is_reinforced &= lore_ptr->r_ptr->reinforce_dd[n] > 0;
451 is_reinforced &= lore_ptr->r_ptr->reinforce_ds[n] > 0;
455 monster_race *rf_ptr = &r_info[lore_ptr->r_ptr->reinforce_id[n]];
456 if (rf_ptr->flags1 & RF1_UNIQUE) {
457 hooked_roff(format(_("、%s", ", %s"), r_name + rf_ptr->name));
462 hooked_roff(format("、 %dd%d 体の%s", lore_ptr->r_ptr->reinforce_dd[n], lore_ptr->r_ptr->reinforce_ds[n], r_name + rf_ptr->name));
464 bool plural = (lore_ptr->r_ptr->reinforce_dd[n] * lore_ptr->r_ptr->reinforce_ds[n] > 1);
465 GAME_TEXT name[MAX_NLEN];
466 strcpy(name, r_name + rf_ptr->name);
469 hooked_roff(format(",%dd%d %s", lore_ptr->r_ptr->reinforce_dd[n], lore_ptr->r_ptr->reinforce_ds[n], name));
473 hooked_roff(_("で成り立っている。", "."));
476 void display_monster_collective(lore_type *lore_ptr)
478 if ((lore_ptr->flags1 & RF1_ESCORT) || (lore_ptr->flags1 & RF1_ESCORTS) || lore_ptr->reinforce) {
479 hooked_roff(format(_("%^sは通常護衛を伴って現れる。", "%^s usually appears with escorts. "), wd_he[lore_ptr->msex]));
480 display_monster_escort_contents(lore_ptr);
482 else if (lore_ptr->flags1 & RF1_FRIENDS) {
483 hooked_roff(format(_("%^sは通常集団で現れる。", "%^s usually appears in groups. "), wd_he[lore_ptr->msex]));
487 void display_monster_launching(player_type *player_ptr, lore_type *lore_ptr)
489 if (lore_ptr->flags4 & RF4_ROCKET) {
490 set_damage(player_ptr, lore_ptr->r_idx, (MS_ROCKET), _("ロケット%sを発射する", "shoot a rocket%s"), lore_ptr->tmp_msg[lore_ptr->vn]);
491 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
492 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
495 if ((lore_ptr->flags4 & RF4_SHOOT) == 0)
498 for (int m = 0; m < 4; m++) {
499 if (lore_ptr->r_ptr->blow[m].method != RBM_SHOOT)
502 if (know_armour(lore_ptr->r_idx))
503 sprintf(lore_ptr->tmp_msg[lore_ptr->vn], _("威力 %dd%d の射撃をする", "fire an arrow (Power:%dd%d)"), lore_ptr->r_ptr->blow[m].d_side,
504 lore_ptr->r_ptr->blow[m].d_dice);
506 sprintf(lore_ptr->tmp_msg[lore_ptr->vn], _("射撃をする", "fire an arrow"));
507 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
508 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
513 void display_monster_sometimes(lore_type *lore_ptr)
515 if (lore_ptr->vn <= 0)
518 hooked_roff(format(_("%^sは", "%^s"), wd_he[lore_ptr->msex]));
519 for (int n = 0; n < lore_ptr->vn; n++) {
521 if (n != lore_ptr->vn - 1) {
522 jverb(lore_ptr->vp[n], lore_ptr->jverb_buf, JVERB_OR);
523 hook_c_roff(lore_ptr->color[n], lore_ptr->jverb_buf);
524 hook_c_roff(lore_ptr->color[n], "り");
527 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
530 hooked_roff(" may ");
531 else if (n < lore_ptr->vn - 1)
536 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
540 hooked_roff(_("ことがある。", ". "));
543 void display_monster_guardian(lore_type *lore_ptr)
545 bool is_kingpin = (lore_ptr->flags1 & RF1_QUESTOR) != 0;
546 is_kingpin &= lore_ptr->r_ptr->r_sights > 0;
547 is_kingpin &= lore_ptr->r_ptr->max_num > 0;
548 is_kingpin &= (lore_ptr->r_idx == MON_OBERON) || (lore_ptr->r_idx == MON_SERPENT);
550 hook_c_roff(TERM_VIOLET, _("あなたはこのモンスターを殺したいという強い欲望を感じている...", "You feel an intense desire to kill this monster... "));
551 } else if (lore_ptr->flags7 & RF7_GUARDIAN) {
552 hook_c_roff(TERM_L_RED, _("このモンスターはダンジョンの主である。", "This monster is the master of a dungeon."));