2 * @brief モンスターの思い出を表示する処理
7 #include "view/display-lore.h"
8 #include "game-option/text-display-options.h"
9 #include "lore/lore-calculator.h"
10 #include "lore/monster-lore.h"
11 #include "monster-attack/monster-attack-types.h"
12 #include "monster-race/monster-race.h"
13 #include "monster-race/race-flags1.h"
14 #include "monster-race/race-flags2.h"
15 #include "monster-race/race-flags3.h"
16 #include "monster-race/race-flags7.h"
17 #include "monster-race/race-indice-types.h"
18 #include "mspell/mspell-type.h"
19 #include "util/bit-flags-calculator.h"
20 #include "term/screen-processor.h"
21 #include "term/term-color-types.h"
22 #include "view/display-messages.h"
23 #include "world/world.h"
25 #include "locale/japanese.h"
27 #include "locale/english.h"
31 * 英語の複数系記述用マクロ / Pluralizer. Args(count, singular, plural)
33 #define plural(c, s, p) (((c) == 1) ? (s) : (p))
36 * @brief モンスター情報のヘッダを記述する
37 * Hack -- Display the "name" and "attr/chars" of a monster race
38 * @param r_idx モンスターの種族ID
41 void roff_top(MONRACE_IDX r_idx)
43 monster_race *r_ptr = &r_info[r_idx];
44 char c1 = r_ptr->d_char;
45 char c2 = r_ptr->x_char;
47 TERM_COLOR a1 = r_ptr->d_attr;
48 TERM_COLOR a2 = r_ptr->x_attr;
50 term_erase(0, 0, 255);
55 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
56 term_addstr(-1, TERM_WHITE, "The ");
60 term_addstr(-1, TERM_WHITE, (r_ptr->name.c_str()));
62 term_addstr(-1, TERM_WHITE, " ('");
63 term_add_bigch(a1, c1);
64 term_addstr(-1, TERM_WHITE, "')");
66 term_addstr(-1, TERM_WHITE, "/('");
67 term_add_bigch(a2, c2);
68 term_addstr(-1, TERM_WHITE, "'):");
70 if (!current_world_ptr->wizard)
74 sprintf(buf, "%d", r_idx);
75 term_addstr(-1, TERM_WHITE, " (");
76 term_addstr(-1, TERM_L_BLUE, buf);
77 term_addch(TERM_WHITE, ')');
81 * @brief モンスター情報の表示と共に画面を一時消去するサブルーチン /
82 * Hack -- describe the given monster race at the top of the screen
83 * @param r_idx モンスターの種族ID
87 void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode)
90 term_erase(0, 1, 255);
92 process_monster_lore(player_ptr, r_idx, mode);
97 * @brief モンスター情報の現在のウィンドウに表示する /
98 * Hack -- describe the given monster race in the current "term" window
99 * @param r_idx モンスターの種族ID
102 void display_roff(player_type *player_ptr)
104 for (int y = 0; y < Term->hgt; y++) {
105 term_erase(0, y, 255);
109 hook_c_roff = c_roff;
110 MONRACE_IDX r_idx = player_ptr->monster_race_idx;
111 process_monster_lore(player_ptr, r_idx, MONSTER_LORE_NORMAL);
116 * @brief モンスター詳細情報を自動スポイラー向けに出力する /
117 * Hack -- output description of the given monster race
118 * @param r_idx モンスターの種族ID
119 * @param roff_func 出力処理を行う関数ポインタ
120 * @todo ここのroff_funcの引数にFILE* を追加しないとspoiler_file をローカル関数化することができないと判明した、保留.
123 void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(TERM_COLOR attr, concptr str))
125 hook_c_roff = roff_func;
130 process_monster_lore(&dummy, r_idx, MONSTER_LORE_DEBUG);
133 static bool display_kill_unique(lore_type *lore_ptr)
135 if ((lore_ptr->flags1 & RF1_UNIQUE) == 0)
138 bool dead = (lore_ptr->r_ptr->max_num == 0);
139 if (lore_ptr->r_ptr->r_deaths) {
140 hooked_roff(format(_("%^sはあなたの先祖を %d 人葬っている", "%^s has slain %d of your ancestors"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->r_deaths));
144 _(format("が、すでに仇討ちは果たしている!"), format(", but you have avenged %s! ", plural(lore_ptr->r_ptr->r_deaths, "him", "them"))));
147 _(format("のに、まだ仇討ちを果たしていない。"), format(", who %s unavenged. ", plural(lore_ptr->r_ptr->r_deaths, "remains", "remain"))));
153 hooked_roff(_("あなたはこの仇敵をすでに葬り去っている。", "You have slain this foe. "));
155 hooked_roff(_("この仇敵はまだ生きている!", "This foe is still alive! "));
163 static void display_killed(lore_type *lore_ptr)
165 hooked_roff(_(format("このモンスターはあなたの先祖を %d 人葬っている", lore_ptr->r_ptr->r_deaths),
166 format("%d of your ancestors %s been killed by this creature, ", lore_ptr->r_ptr->r_deaths, plural(lore_ptr->r_ptr->r_deaths, "has", "have"))));
168 if (lore_ptr->r_ptr->r_pkills) {
169 hooked_roff(format(_("が、あなたはこのモンスターを少なくとも %d 体は倒している。", "and you have exterminated at least %d of the creatures. "),
170 lore_ptr->r_ptr->r_pkills));
171 } else if (lore_ptr->r_ptr->r_tkills) {
173 _("が、あなたの先祖はこのモンスターを少なくとも %d 体は倒している。", "and your ancestors have exterminated at least %d of the creatures. "),
174 lore_ptr->r_ptr->r_tkills));
176 hooked_roff(format(_("が、まだ%sを倒したことはない。", "and %s is not ever known to have been defeated. "), Who::who(lore_ptr->msex)));
180 static void display_no_killed(lore_type *lore_ptr)
182 if (lore_ptr->r_ptr->r_pkills) {
184 _("あなたはこのモンスターを少なくとも %d 体は殺している。", "You have killed at least %d of these creatures. "), lore_ptr->r_ptr->r_pkills));
185 } else if (lore_ptr->r_ptr->r_tkills) {
186 hooked_roff(format(_("あなたの先祖はこのモンスターを少なくとも %d 体は殺している。", "Your ancestors have killed at least %d of these creatures. "),
187 lore_ptr->r_ptr->r_tkills));
189 hooked_roff(_("このモンスターを倒したことはない。", "No battles to the death are recalled. "));
194 * @brief 生存数制限のあるモンスターの最大生存数を表示する
195 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
198 * 一度も倒したことのないモンスターの情報は不明。
200 static void display_number_of_nazguls(lore_type *lore_ptr)
202 if (lore_ptr->mode != MONSTER_LORE_DEBUG && lore_ptr->r_ptr->r_tkills == 0)
204 if (!any_bits(lore_ptr->r_ptr->flags7, RF7_NAZGUL))
207 int remain = lore_ptr->r_ptr->max_num;
208 int killed = lore_ptr->r_ptr->r_akills;
211 hooked_roff(format("%sはかつて %ld 体存在した。", Who::who(lore_ptr->msex, (killed > 1)), killed));
213 hooked_roff(format("You already killed all %ld of %s. ", killed, Who::whom(lore_ptr->msex, (killed > 1))));
217 hooked_roff(format("%sはまだ %ld 体生きている。", Who::who(lore_ptr->msex, (remain + killed > 1)), remain));
219 concptr be = (remain > 1) ? "are" : "is";
220 hooked_roff(format("%ld of %s %s still alive. ", remain, Who::whom(lore_ptr->msex, (remain + killed > 1)), be));
225 void display_kill_numbers(lore_type *lore_ptr)
227 if ((lore_ptr->mode & 0x02) != 0)
230 if (display_kill_unique(lore_ptr))
233 if (lore_ptr->r_ptr->r_deaths == 0)
234 display_no_killed(lore_ptr);
236 display_killed(lore_ptr);
238 display_number_of_nazguls(lore_ptr);
244 * @brief どこに出没するかを表示する
245 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
246 * @return たぬきならFALSE、それ以外はTRUE
248 bool display_where_to_appear(lore_type *lore_ptr)
250 lore_ptr->old = FALSE;
251 if (lore_ptr->r_ptr->level == 0) {
252 hooked_roff(format(_("%^sは町に住み", "%^s lives in the town"), Who::who(lore_ptr->msex)));
253 lore_ptr->old = TRUE;
254 } else if (lore_ptr->r_ptr->r_tkills || lore_ptr->know_everything) {
257 _("%^sは通常地下 %d フィートで出現し", "%^s is normally found at depths of %d feet"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->level * 50));
259 hooked_roff(format(_("%^sは通常地下 %d 階で出現し", "%^s is normally found on dungeon level %d"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->level));
262 lore_ptr->old = TRUE;
265 if (lore_ptr->r_idx == MON_CHAMELEON) {
266 hooked_roff(_("、他のモンスターに化ける。", "and can take the shape of other monster."));
271 hooked_roff(_("、", ", and "));
273 hooked_roff(format(_("%^sは", "%^s "), Who::who(lore_ptr->msex)));
274 lore_ptr->old = TRUE;
280 void display_monster_move(lore_type *lore_ptr)
284 hooked_roff("moves");
287 display_random_move(lore_ptr);
288 if (lore_ptr->speed > 110) {
289 if (lore_ptr->speed > 139)
290 hook_c_roff(TERM_RED, _("信じ難いほど", " incredibly"));
291 else if (lore_ptr->speed > 134)
292 hook_c_roff(TERM_ORANGE, _("猛烈に", " extremely"));
293 else if (lore_ptr->speed > 129)
294 hook_c_roff(TERM_ORANGE, _("非常に", " very"));
295 else if (lore_ptr->speed > 124)
296 hook_c_roff(TERM_UMBER, _("かなり", " fairly"));
297 else if (lore_ptr->speed < 120)
298 hook_c_roff(TERM_L_UMBER, _("やや", " somewhat"));
299 hook_c_roff(TERM_L_RED, _("素早く", " quickly"));
300 } else if (lore_ptr->speed < 110) {
301 if (lore_ptr->speed < 90)
302 hook_c_roff(TERM_L_GREEN, _("信じ難いほど", " incredibly"));
303 else if (lore_ptr->speed < 95)
304 hook_c_roff(TERM_BLUE, _("非常に", " very"));
305 else if (lore_ptr->speed < 100)
306 hook_c_roff(TERM_BLUE, _("かなり", " fairly"));
307 else if (lore_ptr->speed > 104)
308 hook_c_roff(TERM_GREEN, _("やや", " somewhat"));
309 hook_c_roff(TERM_L_BLUE, _("ゆっくりと", " slowly"));
311 hooked_roff(_("普通の速さで", " at normal speed"));
315 hooked_roff("動いている");
319 void display_random_move(lore_type *lore_ptr)
321 if (((lore_ptr->flags1 & RF1_RAND_50) == 0) && ((lore_ptr->flags1 & RF1_RAND_25) == 0))
324 if ((lore_ptr->flags1 & RF1_RAND_50) && (lore_ptr->flags1 & RF1_RAND_25)) {
325 hooked_roff(_("かなり", " extremely"));
326 } else if (lore_ptr->flags1 & RF1_RAND_50) {
327 hooked_roff(_("幾分", " somewhat"));
328 } else if (lore_ptr->flags1 & RF1_RAND_25) {
329 hooked_roff(_("少々", " a bit"));
332 hooked_roff(_("不規則に", " erratically"));
333 if (lore_ptr->speed != 110)
334 hooked_roff(_("、かつ", ", and"));
337 void display_monster_never_move(lore_type *lore_ptr)
339 if ((lore_ptr->flags1 & RF1_NEVER_MOVE) == 0)
343 hooked_roff(_("、しかし", ", but "));
345 hooked_roff(format(_("%^sは", "%^s "), Who::who(lore_ptr->msex)));
346 lore_ptr->old = TRUE;
349 hooked_roff(_("侵入者を追跡しない", "does not deign to chase intruders"));
352 void display_monster_kind(lore_type *lore_ptr)
354 if (((lore_ptr->flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC | RF3_ANGEL)) == 0)
355 && ((lore_ptr->flags2 & (RF2_QUANTUM | RF2_HUMAN)) == 0)) {
356 hooked_roff(_("モンスター", " creature"));
360 if (lore_ptr->flags3 & RF3_DRAGON)
361 hook_c_roff(TERM_ORANGE, _("ドラゴン", " dragon"));
363 if (lore_ptr->flags3 & RF3_DEMON)
364 hook_c_roff(TERM_VIOLET, _("デーモン", " demon"));
366 if (lore_ptr->flags3 & RF3_GIANT)
367 hook_c_roff(TERM_L_UMBER, _("巨人", " giant"));
369 if (lore_ptr->flags3 & RF3_TROLL)
370 hook_c_roff(TERM_BLUE, _("トロル", " troll"));
372 if (lore_ptr->flags3 & RF3_ORC)
373 hook_c_roff(TERM_UMBER, _("オーク", " orc"));
375 if (lore_ptr->flags2 & RF2_HUMAN)
376 hook_c_roff(TERM_L_WHITE, _("人間", " human"));
378 if (lore_ptr->flags2 & RF2_QUANTUM)
379 hook_c_roff(TERM_VIOLET, _("量子生物", " quantum creature"));
381 if (lore_ptr->flags3 & RF3_ANGEL)
382 hook_c_roff(TERM_YELLOW, _("天使", " angel"));
385 void display_monster_alignment(lore_type *lore_ptr)
387 if (lore_ptr->flags2 & RF2_ELDRITCH_HORROR)
388 hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));
390 if (lore_ptr->flags3 & RF3_ANIMAL)
391 hook_c_roff(TERM_L_GREEN, _("自然界の", " natural"));
393 if (lore_ptr->flags3 & RF3_EVIL)
394 hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil"));
396 if (lore_ptr->flags3 & RF3_GOOD)
397 hook_c_roff(TERM_YELLOW, _("善良な", " good"));
399 if (lore_ptr->flags3 & RF3_UNDEAD)
400 hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
402 if (lore_ptr->flags3 & RF3_AMBERITE)
403 hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
407 * @brief モンスターの経験値の思い出を表示する
408 * @param player_ptr プレイヤーの情報へのポインター
409 * @param lore_ptr モンスターの思い出の情報へのポインター
411 void display_monster_exp(player_type *player_ptr, lore_type *lore_ptr)
414 hooked_roff("を倒すことは");
417 int64_t base_exp = lore_ptr->r_ptr->mexp * lore_ptr->r_ptr->level * 3 / 2;
418 int64_t player_factor = (int64_t)player_ptr->max_plv + 2;
420 int64_t exp_integer = base_exp / player_factor;
421 int64_t exp_decimal = ((base_exp % player_factor * 1000 / player_factor) + 5) / 10;
424 hooked_roff(format(" %d レベルのキャラクタにとって 約%Ld.%02Ld ポイントの経験となる。", player_ptr->lev, exp_integer, exp_decimal));
426 hooked_roff(format(" is worth about %Ld.%02Ld point%s", exp_integer, exp_decimal, ((exp_integer == 1) && (exp_decimal == 0)) ? "" : "s"));
429 switch (player_ptr->lev % 10) {
445 switch (player_ptr->lev) {
456 hooked_roff(format(" for a%s %d%s level character. ", vowel, player_ptr->lev, ordinal));
460 void display_monster_aura(lore_type *lore_ptr)
462 if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags2 & RF2_AURA_ELEC) && (lore_ptr->flags3 & RF3_AURA_COLD))
464 TERM_VIOLET, format(_("%^sは炎と氷とスパークに包まれている。", "%^s is surrounded by flames, ice and electricity. "), Who::who(lore_ptr->msex)));
465 else if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags2 & RF2_AURA_ELEC))
466 hook_c_roff(TERM_L_RED, format(_("%^sは炎とスパークに包まれている。", "%^s is surrounded by flames and electricity. "), Who::who(lore_ptr->msex)));
467 else if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags3 & RF3_AURA_COLD))
468 hook_c_roff(TERM_BLUE, format(_("%^sは炎と氷に包まれている。", "%^s is surrounded by flames and ice. "), Who::who(lore_ptr->msex)));
469 else if ((lore_ptr->flags3 & RF3_AURA_COLD) && (lore_ptr->flags2 & RF2_AURA_ELEC))
470 hook_c_roff(TERM_L_GREEN, format(_("%^sは氷とスパークに包まれている。", "%^s is surrounded by ice and electricity. "), Who::who(lore_ptr->msex)));
471 else if (lore_ptr->flags2 & RF2_AURA_FIRE)
472 hook_c_roff(TERM_RED, format(_("%^sは炎に包まれている。", "%^s is surrounded by flames. "), Who::who(lore_ptr->msex)));
473 else if (lore_ptr->flags3 & RF3_AURA_COLD)
474 hook_c_roff(TERM_BLUE, format(_("%^sは氷に包まれている。", "%^s is surrounded by ice. "), Who::who(lore_ptr->msex)));
475 else if (lore_ptr->flags2 & RF2_AURA_ELEC)
476 hook_c_roff(TERM_L_BLUE, format(_("%^sはスパークに包まれている。", "%^s is surrounded by electricity. "), Who::who(lore_ptr->msex)));
479 void display_lore_this(player_type *player_ptr, lore_type *lore_ptr)
481 if ((lore_ptr->r_ptr->r_tkills == 0) && !lore_ptr->know_everything)
487 if (lore_ptr->flags1 & RF1_UNIQUE) {
488 hooked_roff("Killing this");
490 hooked_roff("A kill of this");
494 display_monster_alignment(lore_ptr);
495 display_monster_kind(lore_ptr);
496 display_monster_exp(player_ptr, lore_ptr);
499 static void display_monster_escort_contents(lore_type *lore_ptr)
501 if (!lore_ptr->reinforce)
504 hooked_roff(_("護衛の構成は", "These escorts"));
505 if ((lore_ptr->flags1 & RF1_ESCORT) || (lore_ptr->flags1 & RF1_ESCORTS)) {
506 hooked_roff(_("少なくとも", " at the least"));
511 hooked_roff(" contain ");
514 for (int n = 0; n < A_MAX; n++) {
515 bool is_reinforced = lore_ptr->r_ptr->reinforce_id[n] > 0;
516 is_reinforced &= lore_ptr->r_ptr->reinforce_dd[n] > 0;
517 is_reinforced &= lore_ptr->r_ptr->reinforce_ds[n] > 0;
521 monster_race *rf_ptr = &r_info[lore_ptr->r_ptr->reinforce_id[n]];
522 if (rf_ptr->flags1 & RF1_UNIQUE) {
523 hooked_roff(format(_("、%s", ", %s"), rf_ptr->name.c_str()));
528 hooked_roff(format("、 %dd%d 体の%s", lore_ptr->r_ptr->reinforce_dd[n], lore_ptr->r_ptr->reinforce_ds[n], rf_ptr->name.c_str()));
530 bool plural = (lore_ptr->r_ptr->reinforce_dd[n] * lore_ptr->r_ptr->reinforce_ds[n] > 1);
531 GAME_TEXT name[MAX_NLEN];
532 strcpy(name, rf_ptr->name.c_str());
535 hooked_roff(format(",%dd%d %s", lore_ptr->r_ptr->reinforce_dd[n], lore_ptr->r_ptr->reinforce_ds[n], name));
539 hooked_roff(_("で成り立っている。", "."));
542 void display_monster_collective(lore_type *lore_ptr)
544 if ((lore_ptr->flags1 & RF1_ESCORT) || (lore_ptr->flags1 & RF1_ESCORTS) || lore_ptr->reinforce) {
545 hooked_roff(format(_("%^sは通常護衛を伴って現れる。", "%^s usually appears with escorts. "), Who::who(lore_ptr->msex)));
546 display_monster_escort_contents(lore_ptr);
547 } else if (lore_ptr->flags1 & RF1_FRIENDS) {
548 hooked_roff(format(_("%^sは通常集団で現れる。", "%^s usually appears in groups. "), Who::who(lore_ptr->msex)));
553 * @brief モンスターの発射に関する情報を表示するルーチン /
554 * Display monster launching information
555 * @param player_ptr プレイヤーへの参照ポインタ
556 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
559 * This function should only be called when display/dump a recall of
561 * @todo max_blows はゲームの中核的なパラメータの1つなのでどこかのヘッダに定数宣言しておきたい
563 void display_monster_launching(player_type *player_ptr, lore_type *lore_ptr)
565 if (lore_ptr->ability_flags.has(RF_ABILITY::ROCKET)) {
566 set_damage(player_ptr, lore_ptr, (MS_ROCKET), _("ロケット%sを発射する", "shoot a rocket%s"));
567 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
568 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
571 if (lore_ptr->ability_flags.has_not(RF_ABILITY::SHOOT))
574 int p = -1; /* Position of SHOOT */
575 int n = 0; /* Number of blows */
576 const int max_blows = 4;
577 for (int m = 0; m < max_blows; m++) {
578 if (lore_ptr->r_ptr->blow[m].method != RBM_NONE)
579 n++; /* Count blows */
581 if (lore_ptr->r_ptr->blow[m].method == RBM_SHOOT) {
582 p = m; /* Remember position */
587 /* When full blows, use a first damage */
594 if (know_armour(lore_ptr->r_idx, lore_ptr->know_everything))
595 sprintf(lore_ptr->tmp_msg[lore_ptr->vn], _("威力 %dd%d の射撃をする", "fire an arrow (Power:%dd%d)"), lore_ptr->r_ptr->blow[p].d_side,
596 lore_ptr->r_ptr->blow[p].d_dice);
598 sprintf(lore_ptr->tmp_msg[lore_ptr->vn], _("射撃をする", "fire an arrow"));
600 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
601 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
604 void display_monster_sometimes(lore_type *lore_ptr)
606 if (lore_ptr->vn <= 0)
609 hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
610 for (int n = 0; n < lore_ptr->vn; n++) {
612 if (n != lore_ptr->vn - 1) {
613 jverb(lore_ptr->vp[n], lore_ptr->jverb_buf, JVERB_OR);
614 hook_c_roff(lore_ptr->color[n], lore_ptr->jverb_buf);
615 hook_c_roff(lore_ptr->color[n], "り");
618 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
621 hooked_roff(" may ");
622 else if (n < lore_ptr->vn - 1)
627 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
631 hooked_roff(_("ことがある。", ". "));
634 void display_monster_guardian(lore_type *lore_ptr)
636 bool is_kingpin = (lore_ptr->flags1 & RF1_QUESTOR) != 0;
637 is_kingpin &= lore_ptr->r_ptr->r_sights > 0;
638 is_kingpin &= lore_ptr->r_ptr->max_num > 0;
639 is_kingpin &= (lore_ptr->r_idx == MON_OBERON) || (lore_ptr->r_idx == MON_SERPENT);
641 hook_c_roff(TERM_VIOLET, _("あなたはこのモンスターを殺したいという強い欲望を感じている...", "You feel an intense desire to kill this monster... "));
642 } else if (lore_ptr->flags7 & RF7_GUARDIAN) {
643 hook_c_roff(TERM_L_RED, _("このモンスターはダンジョンの主である。", "This monster is the master of a dungeon."));