2 * @brief モンスターの思い出を表示する処理
7 #include "view/display-lore.h"
8 #include "game-option/cheat-options.h"
9 #include "game-option/text-display-options.h"
10 #include "lore/lore-calculator.h"
11 #include "lore/lore-util.h"
12 #include "lore/monster-lore.h"
13 #include "monster-attack/monster-attack-types.h"
14 #include "monster-race/monster-race.h"
15 #include "monster-race/race-ability-flags.h"
16 #include "monster-race/race-flags1.h"
17 #include "monster-race/race-flags2.h"
18 #include "monster-race/race-flags3.h"
19 #include "monster-race/race-flags7.h"
20 #include "monster-race/race-indice-types.h"
21 #include "system/monster-race-definition.h"
22 #include "system/player-type-definition.h"
23 #include "term/screen-processor.h"
24 #include "term/term-color-types.h"
25 #include "util/bit-flags-calculator.h"
26 #include "view/display-messages.h"
27 #include "world/world.h"
29 #include "locale/japanese.h"
31 #include "locale/english.h"
35 * 英語の複数系記述用マクロ / Pluralizer. Args(count, singular, plural)
37 #define plural(c, s, p) (((c) == 1) ? (s) : (p))
40 * @brief モンスター情報のヘッダを記述する
41 * Hack -- Display the "name" and "attr/chars" of a monster race
42 * @param r_idx モンスターの種族ID
44 void roff_top(MONRACE_IDX r_idx)
46 monster_race *r_ptr = &r_info[r_idx];
47 char c1 = r_ptr->d_char;
48 char c2 = r_ptr->x_char;
50 TERM_COLOR a1 = r_ptr->d_attr;
51 TERM_COLOR a2 = r_ptr->x_attr;
53 term_erase(0, 0, 255);
58 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
59 term_addstr(-1, TERM_WHITE, "The ");
64 term_addstr(-1, TERM_WHITE, "[");
65 term_addstr(-1, TERM_L_BLUE, format("%d", r_idx));
66 term_addstr(-1, TERM_WHITE, "] ");
69 term_addstr(-1, TERM_WHITE, (r_ptr->name.c_str()));
71 term_addstr(-1, TERM_WHITE, " ('");
72 term_add_bigch(a1, c1);
73 term_addstr(-1, TERM_WHITE, "')");
75 term_addstr(-1, TERM_WHITE, "/('");
76 term_add_bigch(a2, c2);
77 term_addstr(-1, TERM_WHITE, "'):");
81 * @brief モンスター情報の表示と共に画面を一時消去するサブルーチン /
82 * Hack -- describe the given monster race at the top of the screen
83 * @param r_idx モンスターの種族ID
86 void screen_roff(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode)
89 term_erase(0, 1, 255);
91 process_monster_lore(player_ptr, r_idx, mode);
96 * @brief モンスター情報の現在のウィンドウに表示する /
97 * Hack -- describe the given monster race in the current "term" window
98 * @param r_idx モンスターの種族ID
100 void display_roff(player_type *player_ptr)
102 for (int y = 0; y < Term->hgt; y++) {
103 term_erase(0, y, 255);
107 hook_c_roff = c_roff;
108 MONRACE_IDX r_idx = player_ptr->monster_race_idx;
109 process_monster_lore(player_ptr, r_idx, MONSTER_LORE_NORMAL);
114 * @brief モンスター詳細情報を自動スポイラー向けに出力する /
115 * Hack -- output description of the given monster race
116 * @param r_idx モンスターの種族ID
117 * @param roff_func 出力処理を行う関数ポインタ
118 * @todo ここのroff_funcの引数にFILE* を追加しないとspoiler_file をローカル関数化することができないと判明した、保留.
120 void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(TERM_COLOR attr, concptr str))
122 hook_c_roff = roff_func;
127 process_monster_lore(&dummy, r_idx, MONSTER_LORE_DEBUG);
130 static bool display_kill_unique(lore_type *lore_ptr)
132 if ((lore_ptr->flags1 & RF1_UNIQUE) == 0)
135 bool dead = (lore_ptr->r_ptr->max_num == 0);
136 if (lore_ptr->r_ptr->r_deaths) {
137 hooked_roff(format(_("%^sはあなたの先祖を %d 人葬っている", "%^s has slain %d of your ancestors"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->r_deaths));
141 _(format("が、すでに仇討ちは果たしている!"), format(", but you have avenged %s! ", plural(lore_ptr->r_ptr->r_deaths, "him", "them"))));
144 _(format("のに、まだ仇討ちを果たしていない。"), format(", who %s unavenged. ", plural(lore_ptr->r_ptr->r_deaths, "remains", "remain"))));
150 hooked_roff(_("あなたはこの仇敵をすでに葬り去っている。", "You have slain this foe. "));
152 hooked_roff(_("この仇敵はまだ生きている!", "This foe is still alive! "));
160 static void display_killed(lore_type *lore_ptr)
162 hooked_roff(_(format("このモンスターはあなたの先祖を %d 人葬っている", lore_ptr->r_ptr->r_deaths),
163 format("%d of your ancestors %s been killed by this creature, ", lore_ptr->r_ptr->r_deaths, plural(lore_ptr->r_ptr->r_deaths, "has", "have"))));
165 if (lore_ptr->r_ptr->r_pkills) {
166 hooked_roff(format(_("が、あなたはこのモンスターを少なくとも %d 体は倒している。", "and you have exterminated at least %d of the creatures. "),
167 lore_ptr->r_ptr->r_pkills));
168 } else if (lore_ptr->r_ptr->r_tkills) {
170 _("が、あなたの先祖はこのモンスターを少なくとも %d 体は倒している。", "and your ancestors have exterminated at least %d of the creatures. "),
171 lore_ptr->r_ptr->r_tkills));
173 hooked_roff(format(_("が、まだ%sを倒したことはない。", "and %s is not ever known to have been defeated. "), Who::who(lore_ptr->msex)));
177 static void display_no_killed(lore_type *lore_ptr)
179 if (lore_ptr->r_ptr->r_pkills) {
181 _("あなたはこのモンスターを少なくとも %d 体は殺している。", "You have killed at least %d of these creatures. "), lore_ptr->r_ptr->r_pkills));
182 } else if (lore_ptr->r_ptr->r_tkills) {
183 hooked_roff(format(_("あなたの先祖はこのモンスターを少なくとも %d 体は殺している。", "Your ancestors have killed at least %d of these creatures. "),
184 lore_ptr->r_ptr->r_tkills));
186 hooked_roff(_("このモンスターを倒したことはない。", "No battles to the death are recalled. "));
191 * @brief 生存数制限のあるモンスターの最大生存数を表示する
192 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
194 * 一度も倒したことのないモンスターの情報は不明。
196 static void display_number_of_nazguls(lore_type *lore_ptr)
198 if (lore_ptr->mode != MONSTER_LORE_DEBUG && lore_ptr->r_ptr->r_tkills == 0)
200 if (!any_bits(lore_ptr->r_ptr->flags7, RF7_NAZGUL))
203 int remain = lore_ptr->r_ptr->max_num;
204 int killed = lore_ptr->r_ptr->r_akills;
207 hooked_roff(format("%sはかつて %ld 体存在した。", Who::who(lore_ptr->msex, (killed > 1)), killed));
209 hooked_roff(format("You already killed all %ld of %s. ", killed, Who::whom(lore_ptr->msex, (killed > 1))));
213 hooked_roff(format("%sはまだ %ld 体生きている。", Who::who(lore_ptr->msex, (remain + killed > 1)), remain));
215 concptr be = (remain > 1) ? "are" : "is";
216 hooked_roff(format("%ld of %s %s still alive. ", remain, Who::whom(lore_ptr->msex, (remain + killed > 1)), be));
221 void display_kill_numbers(lore_type *lore_ptr)
223 if ((lore_ptr->mode & 0x02) != 0)
226 if (display_kill_unique(lore_ptr))
229 if (lore_ptr->r_ptr->r_deaths == 0)
230 display_no_killed(lore_ptr);
232 display_killed(lore_ptr);
234 display_number_of_nazguls(lore_ptr);
240 * @brief どこに出没するかを表示する
241 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
242 * @return たぬきならFALSE、それ以外はTRUE
244 bool display_where_to_appear(lore_type *lore_ptr)
246 lore_ptr->old = false;
247 if (lore_ptr->r_ptr->level == 0) {
248 hooked_roff(format(_("%^sは町に住み", "%^s lives in the town"), Who::who(lore_ptr->msex)));
249 lore_ptr->old = true;
250 } else if (lore_ptr->r_ptr->r_tkills || lore_ptr->know_everything) {
253 _("%^sは通常地下 %d フィートで出現し", "%^s is normally found at depths of %d feet"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->level * 50));
255 hooked_roff(format(_("%^sは通常地下 %d 階で出現し", "%^s is normally found on dungeon level %d"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->level));
258 lore_ptr->old = true;
261 if (lore_ptr->r_idx == MON_CHAMELEON) {
262 hooked_roff(_("、他のモンスターに化ける。", "and can take the shape of other monster."));
267 hooked_roff(_("、", ", and "));
269 hooked_roff(format(_("%^sは", "%^s "), Who::who(lore_ptr->msex)));
270 lore_ptr->old = true;
276 void display_monster_move(lore_type *lore_ptr)
280 hooked_roff("moves");
283 display_random_move(lore_ptr);
284 if (lore_ptr->speed > 110) {
285 if (lore_ptr->speed > 139)
286 hook_c_roff(TERM_RED, _("信じ難いほど", " incredibly"));
287 else if (lore_ptr->speed > 134)
288 hook_c_roff(TERM_ORANGE, _("猛烈に", " extremely"));
289 else if (lore_ptr->speed > 129)
290 hook_c_roff(TERM_ORANGE, _("非常に", " very"));
291 else if (lore_ptr->speed > 124)
292 hook_c_roff(TERM_UMBER, _("かなり", " fairly"));
293 else if (lore_ptr->speed < 120)
294 hook_c_roff(TERM_L_UMBER, _("やや", " somewhat"));
295 hook_c_roff(TERM_L_RED, _("素早く", " quickly"));
296 } else if (lore_ptr->speed < 110) {
297 if (lore_ptr->speed < 90)
298 hook_c_roff(TERM_L_GREEN, _("信じ難いほど", " incredibly"));
299 else if (lore_ptr->speed < 95)
300 hook_c_roff(TERM_BLUE, _("非常に", " very"));
301 else if (lore_ptr->speed < 100)
302 hook_c_roff(TERM_BLUE, _("かなり", " fairly"));
303 else if (lore_ptr->speed > 104)
304 hook_c_roff(TERM_GREEN, _("やや", " somewhat"));
305 hook_c_roff(TERM_L_BLUE, _("ゆっくりと", " slowly"));
307 hooked_roff(_("普通の速さで", " at normal speed"));
311 hooked_roff("動いている");
315 void display_random_move(lore_type *lore_ptr)
317 if (((lore_ptr->flags1 & RF1_RAND_50) == 0) && ((lore_ptr->flags1 & RF1_RAND_25) == 0))
320 if ((lore_ptr->flags1 & RF1_RAND_50) && (lore_ptr->flags1 & RF1_RAND_25)) {
321 hooked_roff(_("かなり", " extremely"));
322 } else if (lore_ptr->flags1 & RF1_RAND_50) {
323 hooked_roff(_("幾分", " somewhat"));
324 } else if (lore_ptr->flags1 & RF1_RAND_25) {
325 hooked_roff(_("少々", " a bit"));
328 hooked_roff(_("不規則に", " erratically"));
329 if (lore_ptr->speed != 110)
330 hooked_roff(_("、かつ", ", and"));
333 void display_monster_never_move(lore_type *lore_ptr)
335 if ((lore_ptr->flags1 & RF1_NEVER_MOVE) == 0)
339 hooked_roff(_("、しかし", ", but "));
341 hooked_roff(format(_("%^sは", "%^s "), Who::who(lore_ptr->msex)));
342 lore_ptr->old = true;
345 hooked_roff(_("侵入者を追跡しない", "does not deign to chase intruders"));
348 void display_monster_kind(lore_type *lore_ptr)
350 if (((lore_ptr->flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC | RF3_ANGEL)) == 0)
351 && ((lore_ptr->flags2 & (RF2_QUANTUM | RF2_HUMAN)) == 0)) {
352 hooked_roff(_("モンスター", " creature"));
356 if (lore_ptr->flags3 & RF3_DRAGON)
357 hook_c_roff(TERM_ORANGE, _("ドラゴン", " dragon"));
359 if (lore_ptr->flags3 & RF3_DEMON)
360 hook_c_roff(TERM_VIOLET, _("デーモン", " demon"));
362 if (lore_ptr->flags3 & RF3_GIANT)
363 hook_c_roff(TERM_L_UMBER, _("巨人", " giant"));
365 if (lore_ptr->flags3 & RF3_TROLL)
366 hook_c_roff(TERM_BLUE, _("トロル", " troll"));
368 if (lore_ptr->flags3 & RF3_ORC)
369 hook_c_roff(TERM_UMBER, _("オーク", " orc"));
371 if (lore_ptr->flags2 & RF2_HUMAN)
372 hook_c_roff(TERM_L_WHITE, _("人間", " human"));
374 if (lore_ptr->flags2 & RF2_QUANTUM)
375 hook_c_roff(TERM_VIOLET, _("量子生物", " quantum creature"));
377 if (lore_ptr->flags3 & RF3_ANGEL)
378 hook_c_roff(TERM_YELLOW, _("天使", " angel"));
381 void display_monster_alignment(lore_type *lore_ptr)
383 if (lore_ptr->flags2 & RF2_ELDRITCH_HORROR)
384 hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));
386 if (lore_ptr->flags3 & RF3_ANIMAL)
387 hook_c_roff(TERM_L_GREEN, _("自然界の", " natural"));
389 if (lore_ptr->flags3 & RF3_EVIL)
390 hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil"));
392 if (lore_ptr->flags3 & RF3_GOOD)
393 hook_c_roff(TERM_YELLOW, _("善良な", " good"));
395 if (lore_ptr->flags3 & RF3_UNDEAD)
396 hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
398 if (lore_ptr->flags3 & RF3_AMBERITE)
399 hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
403 * @brief モンスターの経験値の思い出を表示する
404 * @param player_ptr プレイヤーの情報へのポインター
405 * @param lore_ptr モンスターの思い出の情報へのポインター
407 void display_monster_exp(player_type *player_ptr, lore_type *lore_ptr)
410 hooked_roff("を倒すことは");
413 int64_t base_exp = lore_ptr->r_ptr->mexp * lore_ptr->r_ptr->level * 3 / 2;
414 int64_t player_factor = (int64_t)player_ptr->max_plv + 2;
416 int64_t exp_integer = base_exp / player_factor;
417 int64_t exp_decimal = ((base_exp % player_factor * 1000 / player_factor) + 5) / 10;
420 hooked_roff(format(" %d レベルのキャラクタにとって 約%Ld.%02Ld ポイントの経験となる。", player_ptr->lev, exp_integer, exp_decimal));
422 hooked_roff(format(" is worth about %Ld.%02Ld point%s", exp_integer, exp_decimal, ((exp_integer == 1) && (exp_decimal == 0)) ? "" : "s"));
425 switch (player_ptr->lev % 10) {
441 switch (player_ptr->lev) {
452 hooked_roff(format(" for a%s %d%s level character. ", vowel, player_ptr->lev, ordinal));
456 void display_monster_aura(lore_type *lore_ptr)
458 if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags2 & RF2_AURA_ELEC) && (lore_ptr->flags3 & RF3_AURA_COLD))
460 TERM_VIOLET, format(_("%^sは炎と氷とスパークに包まれている。", "%^s is surrounded by flames, ice and electricity. "), Who::who(lore_ptr->msex)));
461 else if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags2 & RF2_AURA_ELEC))
462 hook_c_roff(TERM_L_RED, format(_("%^sは炎とスパークに包まれている。", "%^s is surrounded by flames and electricity. "), Who::who(lore_ptr->msex)));
463 else if ((lore_ptr->flags2 & RF2_AURA_FIRE) && (lore_ptr->flags3 & RF3_AURA_COLD))
464 hook_c_roff(TERM_BLUE, format(_("%^sは炎と氷に包まれている。", "%^s is surrounded by flames and ice. "), Who::who(lore_ptr->msex)));
465 else if ((lore_ptr->flags3 & RF3_AURA_COLD) && (lore_ptr->flags2 & RF2_AURA_ELEC))
466 hook_c_roff(TERM_L_GREEN, format(_("%^sは氷とスパークに包まれている。", "%^s is surrounded by ice and electricity. "), Who::who(lore_ptr->msex)));
467 else if (lore_ptr->flags2 & RF2_AURA_FIRE)
468 hook_c_roff(TERM_RED, format(_("%^sは炎に包まれている。", "%^s is surrounded by flames. "), Who::who(lore_ptr->msex)));
469 else if (lore_ptr->flags3 & RF3_AURA_COLD)
470 hook_c_roff(TERM_BLUE, format(_("%^sは氷に包まれている。", "%^s is surrounded by ice. "), Who::who(lore_ptr->msex)));
471 else if (lore_ptr->flags2 & RF2_AURA_ELEC)
472 hook_c_roff(TERM_L_BLUE, format(_("%^sはスパークに包まれている。", "%^s is surrounded by electricity. "), Who::who(lore_ptr->msex)));
475 void display_lore_this(player_type *player_ptr, lore_type *lore_ptr)
477 if ((lore_ptr->r_ptr->r_tkills == 0) && !lore_ptr->know_everything)
483 if (lore_ptr->flags1 & RF1_UNIQUE) {
484 hooked_roff("Killing this");
486 hooked_roff("A kill of this");
490 display_monster_alignment(lore_ptr);
491 display_monster_kind(lore_ptr);
492 display_monster_exp(player_ptr, lore_ptr);
495 static void display_monster_escort_contents(lore_type *lore_ptr)
497 if (!lore_ptr->reinforce)
500 hooked_roff(_("護衛の構成は", "These escorts"));
501 if ((lore_ptr->flags1 & RF1_ESCORT) || (lore_ptr->flags1 & RF1_ESCORTS)) {
502 hooked_roff(_("少なくとも", " at the least"));
507 hooked_roff(" contain ");
510 for (int n = 0; n < A_MAX; n++) {
511 bool is_reinforced = lore_ptr->r_ptr->reinforce_id[n] > 0;
512 is_reinforced &= lore_ptr->r_ptr->reinforce_dd[n] > 0;
513 is_reinforced &= lore_ptr->r_ptr->reinforce_ds[n] > 0;
517 monster_race *rf_ptr = &r_info[lore_ptr->r_ptr->reinforce_id[n]];
518 if (rf_ptr->flags1 & RF1_UNIQUE) {
519 hooked_roff(format(_("、%s", ", %s"), rf_ptr->name.c_str()));
524 hooked_roff(format("、 %dd%d 体の%s", lore_ptr->r_ptr->reinforce_dd[n], lore_ptr->r_ptr->reinforce_ds[n], rf_ptr->name.c_str()));
526 bool plural = (lore_ptr->r_ptr->reinforce_dd[n] * lore_ptr->r_ptr->reinforce_ds[n] > 1);
527 GAME_TEXT name[MAX_NLEN];
528 strcpy(name, rf_ptr->name.c_str());
531 hooked_roff(format(",%dd%d %s", lore_ptr->r_ptr->reinforce_dd[n], lore_ptr->r_ptr->reinforce_ds[n], name));
535 hooked_roff(_("で成り立っている。", "."));
538 void display_monster_collective(lore_type *lore_ptr)
540 if ((lore_ptr->flags1 & RF1_ESCORT) || (lore_ptr->flags1 & RF1_ESCORTS) || lore_ptr->reinforce) {
541 hooked_roff(format(_("%^sは通常護衛を伴って現れる。", "%^s usually appears with escorts. "), Who::who(lore_ptr->msex)));
542 display_monster_escort_contents(lore_ptr);
543 } else if (lore_ptr->flags1 & RF1_FRIENDS) {
544 hooked_roff(format(_("%^sは通常集団で現れる。", "%^s usually appears in groups. "), Who::who(lore_ptr->msex)));
549 * @brief モンスターの発射に関する情報を表示するルーチン /
550 * Display monster launching information
551 * @param player_ptr プレイヤーへの参照ポインタ
552 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
554 * This function should only be called when display/dump a recall of
556 * @todo max_blows はゲームの中核的なパラメータの1つなのでどこかのヘッダに定数宣言しておきたい
558 void display_monster_launching(player_type *player_ptr, lore_type *lore_ptr)
560 if (lore_ptr->ability_flags.has(RF_ABILITY::ROCKET)) {
561 set_damage(player_ptr, lore_ptr, RF_ABILITY::ROCKET, _("ロケット%sを発射する", "shoot a rocket%s"));
562 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
563 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
564 lore_ptr->rocket = true;
567 if (lore_ptr->ability_flags.has_not(RF_ABILITY::SHOOT))
570 int p = -1; /* Position of SHOOT */
571 int n = 0; /* Number of blows */
572 const int max_blows = 4;
573 for (int m = 0; m < max_blows; m++) {
574 if (lore_ptr->r_ptr->blow[m].method != RBM_NONE)
575 n++; /* Count blows */
577 if (lore_ptr->r_ptr->blow[m].method == RBM_SHOOT) {
578 p = m; /* Remember position */
583 /* When full blows, use a first damage */
590 if (know_armour(lore_ptr->r_idx, lore_ptr->know_everything))
591 sprintf(lore_ptr->tmp_msg[lore_ptr->vn], _("威力 %dd%d の射撃をする", "fire an arrow (Power:%dd%d)"), lore_ptr->r_ptr->blow[p].d_dice,
592 lore_ptr->r_ptr->blow[p].d_side);
594 sprintf(lore_ptr->tmp_msg[lore_ptr->vn], _("射撃をする", "fire an arrow"));
596 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
597 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
598 lore_ptr->shoot = true;
601 void display_monster_sometimes(lore_type *lore_ptr)
603 if (lore_ptr->vn <= 0)
606 hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
607 for (int n = 0; n < lore_ptr->vn; n++) {
609 if (n != lore_ptr->vn - 1) {
610 jverb(lore_ptr->vp[n], lore_ptr->jverb_buf, JVERB_OR);
611 hook_c_roff(lore_ptr->color[n], lore_ptr->jverb_buf);
612 hook_c_roff(lore_ptr->color[n], "り");
615 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
618 hooked_roff(" may ");
619 else if (n < lore_ptr->vn - 1)
624 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
628 hooked_roff(_("ことがある。", ". "));
631 void display_monster_guardian(lore_type *lore_ptr)
633 bool is_kingpin = (lore_ptr->flags1 & RF1_QUESTOR) != 0;
634 is_kingpin &= lore_ptr->r_ptr->r_sights > 0;
635 is_kingpin &= lore_ptr->r_ptr->max_num > 0;
636 is_kingpin &= (lore_ptr->r_idx == MON_OBERON) || (lore_ptr->r_idx == MON_SERPENT);
638 hook_c_roff(TERM_VIOLET, _("あなたはこのモンスターを殺したいという強い欲望を感じている...", "You feel an intense desire to kill this monster... "));
639 } else if (lore_ptr->flags7 & RF7_GUARDIAN) {
640 hook_c_roff(TERM_L_RED, _("このモンスターはダンジョンの主である。", "This monster is the master of a dungeon."));