2 * @brief モンスターの思い出を表示する処理
7 #include "view/display-lore.h"
8 #include "game-option/cheat-options.h"
9 #include "game-option/text-display-options.h"
10 #include "locale/english.h"
11 #include "locale/japanese.h"
12 #include "lore/lore-calculator.h"
13 #include "lore/lore-util.h"
14 #include "lore/monster-lore.h"
15 #include "monster-attack/monster-attack-types.h"
16 #include "monster-race/monster-race.h"
17 #include "monster-race/race-ability-flags.h"
18 #include "monster-race/race-flags1.h"
19 #include "monster-race/race-flags2.h"
20 #include "monster-race/race-flags3.h"
21 #include "monster-race/race-flags7.h"
22 #include "monster-race/race-indice-types.h"
23 #include "system/monster-race-definition.h"
24 #include "system/player-type-definition.h"
25 #include "term/screen-processor.h"
26 #include "term/term-color-types.h"
27 #include "util/bit-flags-calculator.h"
28 #include "view/display-messages.h"
29 #include "world/world.h"
32 * 英語の複数系記述用マクロ / Pluralizer. Args(count, singular, plural)
34 #define plural(c, s, p) (((c) == 1) ? (s) : (p))
37 * @brief モンスター情報のヘッダを記述する
38 * Hack -- Display the "name" and "attr/chars" of a monster race
39 * @param r_idx モンスターの種族ID
41 void roff_top(MONRACE_IDX r_idx)
43 monster_race *r_ptr = &r_info[r_idx];
44 char c1 = r_ptr->d_char;
45 char c2 = r_ptr->x_char;
47 TERM_COLOR a1 = r_ptr->d_attr;
48 TERM_COLOR a2 = r_ptr->x_attr;
50 term_erase(0, 0, 255);
55 if (!(r_ptr->flags1 & RF1_UNIQUE)) {
56 term_addstr(-1, TERM_WHITE, "The ");
60 if (w_ptr->wizard || cheat_know) {
61 term_addstr(-1, TERM_WHITE, "[");
62 term_addstr(-1, TERM_L_BLUE, format("%d", r_idx));
63 term_addstr(-1, TERM_WHITE, "] ");
66 term_addstr(-1, TERM_WHITE, (r_ptr->name.c_str()));
68 term_addstr(-1, TERM_WHITE, " ('");
69 term_add_bigch(a1, c1);
70 term_addstr(-1, TERM_WHITE, "')");
72 term_addstr(-1, TERM_WHITE, "/('");
73 term_add_bigch(a2, c2);
74 term_addstr(-1, TERM_WHITE, "'):");
78 * @brief モンスター情報の表示と共に画面を一時消去するサブルーチン /
79 * Hack -- describe the given monster race at the top of the screen
80 * @param r_idx モンスターの種族ID
83 void screen_roff(PlayerType *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode)
86 term_erase(0, 1, 255);
88 process_monster_lore(player_ptr, r_idx, mode);
93 * @brief モンスター情報の現在のウィンドウに表示する /
94 * Hack -- describe the given monster race in the current "term" window
95 * @param r_idx モンスターの種族ID
97 void display_roff(PlayerType *player_ptr)
99 for (int y = 0; y < Term->hgt; y++) {
100 term_erase(0, y, 255);
104 hook_c_roff = c_roff;
105 MONRACE_IDX r_idx = player_ptr->monster_race_idx;
106 process_monster_lore(player_ptr, r_idx, MONSTER_LORE_NORMAL);
111 * @brief モンスター詳細情報を自動スポイラー向けに出力する /
112 * Hack -- output description of the given monster race
113 * @param r_idx モンスターの種族ID
114 * @param roff_func 出力処理を行う関数ポインタ
115 * @todo ここのroff_funcの引数にFILE* を追加しないとspoiler_file をローカル関数化することができないと判明した、保留.
117 void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(TERM_COLOR attr, concptr str))
119 hook_c_roff = roff_func;
124 process_monster_lore(&dummy, r_idx, MONSTER_LORE_DEBUG);
127 static bool display_kill_unique(lore_type *lore_ptr)
129 if ((lore_ptr->flags1 & RF1_UNIQUE) == 0)
132 bool dead = (lore_ptr->r_ptr->max_num == 0);
133 if (lore_ptr->r_ptr->r_deaths) {
134 hooked_roff(format(_("%^sはあなたの先祖を %d 人葬っている", "%^s has slain %d of your ancestors"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->r_deaths));
138 _(format("が、すでに仇討ちは果たしている!"), format(", but you have avenged %s! ", plural(lore_ptr->r_ptr->r_deaths, "him", "them"))));
141 _(format("のに、まだ仇討ちを果たしていない。"), format(", who %s unavenged. ", plural(lore_ptr->r_ptr->r_deaths, "remains", "remain"))));
147 hooked_roff(_("あなたはこの仇敵をすでに葬り去っている。", "You have slain this foe. "));
149 hooked_roff(_("この仇敵はまだ生きている!", "This foe is still alive! "));
157 static void display_killed(lore_type *lore_ptr)
159 hooked_roff(_(format("このモンスターはあなたの先祖を %d 人葬っている", lore_ptr->r_ptr->r_deaths),
160 format("%d of your ancestors %s been killed by this creature, ", lore_ptr->r_ptr->r_deaths, plural(lore_ptr->r_ptr->r_deaths, "has", "have"))));
162 if (lore_ptr->r_ptr->r_pkills) {
163 hooked_roff(format(_("が、あなたはこのモンスターを少なくとも %d 体は倒している。", "and you have exterminated at least %d of the creatures. "),
164 lore_ptr->r_ptr->r_pkills));
165 } else if (lore_ptr->r_ptr->r_tkills) {
167 _("が、あなたの先祖はこのモンスターを少なくとも %d 体は倒している。", "and your ancestors have exterminated at least %d of the creatures. "),
168 lore_ptr->r_ptr->r_tkills));
170 hooked_roff(format(_("が、まだ%sを倒したことはない。", "and %s is not ever known to have been defeated. "), Who::who(lore_ptr->msex)));
174 static void display_no_killed(lore_type *lore_ptr)
176 if (lore_ptr->r_ptr->r_pkills) {
178 _("あなたはこのモンスターを少なくとも %d 体は殺している。", "You have killed at least %d of these creatures. "), lore_ptr->r_ptr->r_pkills));
179 } else if (lore_ptr->r_ptr->r_tkills) {
180 hooked_roff(format(_("あなたの先祖はこのモンスターを少なくとも %d 体は殺している。", "Your ancestors have killed at least %d of these creatures. "),
181 lore_ptr->r_ptr->r_tkills));
183 hooked_roff(_("このモンスターを倒したことはない。", "No battles to the death are recalled. "));
188 * @brief 生存数制限のあるモンスターの最大生存数を表示する
189 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
191 * 一度も倒したことのないモンスターの情報は不明。
193 static void display_number_of_nazguls(lore_type *lore_ptr)
195 if (lore_ptr->mode != MONSTER_LORE_DEBUG && lore_ptr->r_ptr->r_tkills == 0)
197 if (!any_bits(lore_ptr->r_ptr->flags7, RF7_NAZGUL))
200 int remain = lore_ptr->r_ptr->max_num;
201 int killed = lore_ptr->r_ptr->r_akills;
204 hooked_roff(format("%sはかつて %ld 体存在した。", Who::who(lore_ptr->msex, (killed > 1)), killed));
206 hooked_roff(format("You already killed all %ld of %s. ", killed, Who::whom(lore_ptr->msex, (killed > 1))));
210 hooked_roff(format("%sはまだ %ld 体生きている。", Who::who(lore_ptr->msex, (remain + killed > 1)), remain));
212 concptr be = (remain > 1) ? "are" : "is";
213 hooked_roff(format("%ld of %s %s still alive. ", remain, Who::whom(lore_ptr->msex, (remain + killed > 1)), be));
218 void display_kill_numbers(lore_type *lore_ptr)
220 if ((lore_ptr->mode & 0x02) != 0)
223 if (display_kill_unique(lore_ptr))
226 if (lore_ptr->r_ptr->r_deaths == 0)
227 display_no_killed(lore_ptr);
229 display_killed(lore_ptr);
231 display_number_of_nazguls(lore_ptr);
237 * @brief どこに出没するかを表示する
238 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
239 * @return たぬきならFALSE、それ以外はTRUE
241 bool display_where_to_appear(lore_type *lore_ptr)
243 lore_ptr->old = false;
244 if (lore_ptr->r_ptr->level == 0) {
245 hooked_roff(format(_("%^sは町に住み", "%^s lives in the town"), Who::who(lore_ptr->msex)));
246 lore_ptr->old = true;
247 } else if (lore_ptr->r_ptr->r_tkills || lore_ptr->know_everything) {
250 _("%^sは通常地下 %d フィートで出現し", "%^s is normally found at depths of %d feet"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->level * 50));
252 hooked_roff(format(_("%^sは通常地下 %d 階で出現し", "%^s is normally found on dungeon level %d"), Who::who(lore_ptr->msex), lore_ptr->r_ptr->level));
255 lore_ptr->old = true;
258 if (lore_ptr->r_idx == MON_CHAMELEON) {
259 hooked_roff(_("、他のモンスターに化ける。", "and can take the shape of other monster."));
264 hooked_roff(_("、", ", and "));
266 hooked_roff(format(_("%^sは", "%^s "), Who::who(lore_ptr->msex)));
267 lore_ptr->old = true;
273 void display_monster_move(lore_type *lore_ptr)
277 hooked_roff("moves");
280 display_random_move(lore_ptr);
281 if (lore_ptr->speed > 110) {
282 if (lore_ptr->speed > 139)
283 hook_c_roff(TERM_RED, _("信じ難いほど", " incredibly"));
284 else if (lore_ptr->speed > 134)
285 hook_c_roff(TERM_ORANGE, _("猛烈に", " extremely"));
286 else if (lore_ptr->speed > 129)
287 hook_c_roff(TERM_ORANGE, _("非常に", " very"));
288 else if (lore_ptr->speed > 124)
289 hook_c_roff(TERM_UMBER, _("かなり", " fairly"));
290 else if (lore_ptr->speed < 120)
291 hook_c_roff(TERM_L_UMBER, _("やや", " somewhat"));
292 hook_c_roff(TERM_L_RED, _("素早く", " quickly"));
293 } else if (lore_ptr->speed < 110) {
294 if (lore_ptr->speed < 90)
295 hook_c_roff(TERM_L_GREEN, _("信じ難いほど", " incredibly"));
296 else if (lore_ptr->speed < 95)
297 hook_c_roff(TERM_BLUE, _("非常に", " very"));
298 else if (lore_ptr->speed < 100)
299 hook_c_roff(TERM_BLUE, _("かなり", " fairly"));
300 else if (lore_ptr->speed > 104)
301 hook_c_roff(TERM_GREEN, _("やや", " somewhat"));
302 hook_c_roff(TERM_L_BLUE, _("ゆっくりと", " slowly"));
304 hooked_roff(_("普通の速さで", " at normal speed"));
308 hooked_roff("動いている");
312 void display_random_move(lore_type *lore_ptr)
314 if (lore_ptr->behavior_flags.has_none_of({ MonsterBehaviorType::RAND_MOVE_50, MonsterBehaviorType::RAND_MOVE_25 }))
317 if (lore_ptr->behavior_flags.has(MonsterBehaviorType::RAND_MOVE_50) && lore_ptr->behavior_flags.has(MonsterBehaviorType::RAND_MOVE_25)) {
318 hooked_roff(_("かなり", " extremely"));
319 } else if (lore_ptr->behavior_flags.has(MonsterBehaviorType::RAND_MOVE_50)) {
320 hooked_roff(_("幾分", " somewhat"));
321 } else if (lore_ptr->behavior_flags.has(MonsterBehaviorType::RAND_MOVE_25)) {
322 hooked_roff(_("少々", " a bit"));
325 hooked_roff(_("不規則に", " erratically"));
326 if (lore_ptr->speed != 110)
327 hooked_roff(_("、かつ", ", and"));
330 void display_monster_never_move(lore_type *lore_ptr)
332 if (lore_ptr->behavior_flags.has_not(MonsterBehaviorType::NEVER_MOVE))
336 hooked_roff(_("、しかし", ", but "));
338 hooked_roff(format(_("%^sは", "%^s "), Who::who(lore_ptr->msex)));
339 lore_ptr->old = true;
342 hooked_roff(_("侵入者を追跡しない", "does not deign to chase intruders"));
345 void display_monster_kind(lore_type *lore_ptr)
347 if (((lore_ptr->flags3 & (RF3_DRAGON | RF3_DEMON | RF3_GIANT | RF3_TROLL | RF3_ORC | RF3_ANGEL)) == 0) && ((lore_ptr->flags2 & (RF2_QUANTUM | RF2_HUMAN)) == 0)) {
348 hooked_roff(_("モンスター", " creature"));
352 if (lore_ptr->flags3 & RF3_DRAGON)
353 hook_c_roff(TERM_ORANGE, _("ドラゴン", " dragon"));
355 if (lore_ptr->flags3 & RF3_DEMON)
356 hook_c_roff(TERM_VIOLET, _("デーモン", " demon"));
358 if (lore_ptr->flags3 & RF3_GIANT)
359 hook_c_roff(TERM_L_UMBER, _("巨人", " giant"));
361 if (lore_ptr->flags3 & RF3_TROLL)
362 hook_c_roff(TERM_BLUE, _("トロル", " troll"));
364 if (lore_ptr->flags3 & RF3_ORC)
365 hook_c_roff(TERM_UMBER, _("オーク", " orc"));
367 if (lore_ptr->flags2 & RF2_HUMAN)
368 hook_c_roff(TERM_L_WHITE, _("人間", " human"));
370 if (lore_ptr->flags2 & RF2_QUANTUM)
371 hook_c_roff(TERM_VIOLET, _("量子生物", " quantum creature"));
373 if (lore_ptr->flags3 & RF3_ANGEL)
374 hook_c_roff(TERM_YELLOW, _("天使", " angel"));
377 void display_monster_alignment(lore_type *lore_ptr)
379 if (lore_ptr->flags2 & RF2_ELDRITCH_HORROR)
380 hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));
382 if (lore_ptr->flags3 & RF3_ANIMAL)
383 hook_c_roff(TERM_L_GREEN, _("自然界の", " natural"));
385 if (lore_ptr->flags3 & RF3_EVIL)
386 hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil"));
388 if (lore_ptr->flags3 & RF3_GOOD)
389 hook_c_roff(TERM_YELLOW, _("善良な", " good"));
391 if (lore_ptr->flags3 & RF3_UNDEAD)
392 hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
394 if (lore_ptr->flags3 & RF3_AMBERITE)
395 hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
399 * @brief モンスターの経験値の思い出を表示する
400 * @param player_ptr プレイヤーの情報へのポインター
401 * @param lore_ptr モンスターの思い出の情報へのポインター
403 void display_monster_exp(PlayerType *player_ptr, lore_type *lore_ptr)
406 hooked_roff("を倒すことは");
409 int64_t base_exp = lore_ptr->r_ptr->mexp * lore_ptr->r_ptr->level * 3 / 2;
410 int64_t player_factor = (int64_t)player_ptr->max_plv + 2;
412 int64_t exp_integer = base_exp / player_factor;
413 int64_t exp_decimal = ((base_exp % player_factor * 1000 / player_factor) + 5) / 10;
416 hooked_roff(format(" %d レベルのキャラクタにとって 約%Ld.%02Ld ポイントの経験となる。", player_ptr->lev, exp_integer, exp_decimal));
418 hooked_roff(format(" is worth about %Ld.%02Ld point%s", exp_integer, exp_decimal, ((exp_integer == 1) && (exp_decimal == 0)) ? "" : "s"));
421 switch (player_ptr->lev % 10) {
437 switch (player_ptr->lev) {
448 hooked_roff(format(" for a%s %d%s level character. ", vowel, player_ptr->lev, ordinal));
452 void display_monster_aura(lore_type *lore_ptr)
454 auto has_fire_aura = lore_ptr->aura_flags.has(MonsterAuraType::FIRE);
455 auto has_elec_aura = lore_ptr->aura_flags.has(MonsterAuraType::ELEC);
456 auto has_cold_aura = lore_ptr->aura_flags.has(MonsterAuraType::COLD);
457 if (has_fire_aura && has_elec_aura && has_cold_aura)
459 TERM_VIOLET, format(_("%^sは炎と氷とスパークに包まれている。", "%^s is surrounded by flames, ice and electricity. "), Who::who(lore_ptr->msex)));
460 else if (has_fire_aura && has_elec_aura)
461 hook_c_roff(TERM_L_RED, format(_("%^sは炎とスパークに包まれている。", "%^s is surrounded by flames and electricity. "), Who::who(lore_ptr->msex)));
462 else if (has_fire_aura && has_cold_aura)
463 hook_c_roff(TERM_BLUE, format(_("%^sは炎と氷に包まれている。", "%^s is surrounded by flames and ice. "), Who::who(lore_ptr->msex)));
464 else if (has_cold_aura && has_elec_aura)
465 hook_c_roff(TERM_L_GREEN, format(_("%^sは氷とスパークに包まれている。", "%^s is surrounded by ice and electricity. "), Who::who(lore_ptr->msex)));
466 else if (has_fire_aura)
467 hook_c_roff(TERM_RED, format(_("%^sは炎に包まれている。", "%^s is surrounded by flames. "), Who::who(lore_ptr->msex)));
468 else if (has_cold_aura)
469 hook_c_roff(TERM_BLUE, format(_("%^sは氷に包まれている。", "%^s is surrounded by ice. "), Who::who(lore_ptr->msex)));
470 else if (has_elec_aura)
471 hook_c_roff(TERM_L_BLUE, format(_("%^sはスパークに包まれている。", "%^s is surrounded by electricity. "), Who::who(lore_ptr->msex)));
474 void display_lore_this(PlayerType *player_ptr, lore_type *lore_ptr)
476 if ((lore_ptr->r_ptr->r_tkills == 0) && !lore_ptr->know_everything)
482 if (lore_ptr->flags1 & RF1_UNIQUE) {
483 hooked_roff("Killing this");
485 hooked_roff("A kill of this");
489 display_monster_alignment(lore_ptr);
490 display_monster_kind(lore_ptr);
491 display_monster_exp(player_ptr, lore_ptr);
494 static void display_monster_escort_contents(lore_type *lore_ptr)
496 if (!lore_ptr->reinforce)
499 hooked_roff(_("護衛の構成は", "These escorts"));
500 if ((lore_ptr->flags1 & RF1_ESCORT) || (lore_ptr->flags1 & RF1_ESCORTS)) {
501 hooked_roff(_("少なくとも", " at the least"));
506 hooked_roff(" contain ");
509 for (int n = 0; n < A_MAX; n++) {
510 bool is_reinforced = lore_ptr->r_ptr->reinforce_id[n] > 0;
511 is_reinforced &= lore_ptr->r_ptr->reinforce_dd[n] > 0;
512 is_reinforced &= lore_ptr->r_ptr->reinforce_ds[n] > 0;
516 monster_race *rf_ptr = &r_info[lore_ptr->r_ptr->reinforce_id[n]];
517 if (rf_ptr->flags1 & RF1_UNIQUE) {
518 hooked_roff(format(_("、%s", ", %s"), rf_ptr->name.c_str()));
523 hooked_roff(format("、 %dd%d 体の%s", lore_ptr->r_ptr->reinforce_dd[n], lore_ptr->r_ptr->reinforce_ds[n], rf_ptr->name.c_str()));
525 bool plural = (lore_ptr->r_ptr->reinforce_dd[n] * lore_ptr->r_ptr->reinforce_ds[n] > 1);
526 GAME_TEXT name[MAX_NLEN];
527 strcpy(name, rf_ptr->name.c_str());
530 hooked_roff(format(",%dd%d %s", lore_ptr->r_ptr->reinforce_dd[n], lore_ptr->r_ptr->reinforce_ds[n], name));
534 hooked_roff(_("で成り立っている。", "."));
537 void display_monster_collective(lore_type *lore_ptr)
539 if ((lore_ptr->flags1 & RF1_ESCORT) || (lore_ptr->flags1 & RF1_ESCORTS) || lore_ptr->reinforce) {
540 hooked_roff(format(_("%^sは通常護衛を伴って現れる。", "%^s usually appears with escorts. "), Who::who(lore_ptr->msex)));
541 display_monster_escort_contents(lore_ptr);
542 } else if (lore_ptr->flags1 & RF1_FRIENDS) {
543 hooked_roff(format(_("%^sは通常集団で現れる。", "%^s usually appears in groups. "), Who::who(lore_ptr->msex)));
548 * @brief モンスターの発射に関する情報を表示するルーチン /
549 * Display monster launching information
550 * @param player_ptr プレイヤーへの参照ポインタ
551 * @param lore_ptr モンスターの思い出構造体への参照ポインタ
553 * This function should only be called when display/dump a recall of
555 * @todo max_blows はゲームの中核的なパラメータの1つなのでどこかのヘッダに定数宣言しておきたい
557 void display_monster_launching(PlayerType *player_ptr, lore_type *lore_ptr)
559 if (lore_ptr->ability_flags.has(MonsterAbilityType::ROCKET)) {
560 set_damage(player_ptr, lore_ptr, MonsterAbilityType::ROCKET, _("ロケット%sを発射する", "shoot a rocket%s"));
561 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
562 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
563 lore_ptr->rocket = true;
566 if (lore_ptr->ability_flags.has_not(MonsterAbilityType::SHOOT))
569 int p = -1; /* Position of SHOOT */
570 int n = 0; /* Number of blows */
571 const int max_blows = 4;
572 for (int m = 0; m < max_blows; m++) {
573 if (lore_ptr->r_ptr->blow[m].method != RaceBlowMethodType::NONE)
574 n++; /* Count blows */
576 if (lore_ptr->r_ptr->blow[m].method == RaceBlowMethodType::SHOOT) {
577 p = m; /* Remember position */
582 /* When full blows, use a first damage */
589 if (know_armour(lore_ptr->r_idx, lore_ptr->know_everything))
590 sprintf(lore_ptr->tmp_msg[lore_ptr->vn], _("威力 %dd%d の射撃をする", "fire an arrow (Power:%dd%d)"), lore_ptr->r_ptr->blow[p].d_dice,
591 lore_ptr->r_ptr->blow[p].d_side);
593 sprintf(lore_ptr->tmp_msg[lore_ptr->vn], _("射撃をする", "fire an arrow"));
595 lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
596 lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
597 lore_ptr->shoot = true;
600 void display_monster_sometimes(lore_type *lore_ptr)
602 if (lore_ptr->vn <= 0)
605 hooked_roff(format(_("%^sは", "%^s"), Who::who(lore_ptr->msex)));
606 for (int n = 0; n < lore_ptr->vn; n++) {
608 if (n != lore_ptr->vn - 1) {
609 jverb(lore_ptr->vp[n], lore_ptr->jverb_buf, JVERB_OR);
610 hook_c_roff(lore_ptr->color[n], lore_ptr->jverb_buf);
611 hook_c_roff(lore_ptr->color[n], "り");
614 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
617 hooked_roff(" may ");
618 else if (n < lore_ptr->vn - 1)
623 hook_c_roff(lore_ptr->color[n], lore_ptr->vp[n]);
627 hooked_roff(_("ことがある。", ". "));
630 void display_monster_guardian(lore_type *lore_ptr)
632 bool is_kingpin = (lore_ptr->flags1 & RF1_QUESTOR) != 0;
633 is_kingpin &= lore_ptr->r_ptr->r_sights > 0;
634 is_kingpin &= lore_ptr->r_ptr->max_num > 0;
635 is_kingpin &= (lore_ptr->r_idx == MON_OBERON) || (lore_ptr->r_idx == MON_SERPENT);
637 hook_c_roff(TERM_VIOLET, _("あなたはこのモンスターを殺したいという強い欲望を感じている...", "You feel an intense desire to kill this monster... "));
638 } else if (lore_ptr->flags7 & RF7_GUARDIAN) {
639 hook_c_roff(TERM_L_RED, _("このモンスターはダンジョンの主である。", "This monster is the master of a dungeon."));