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Merge branch 'develop' into macos-develop
[hengbandforosx/hengbandosx.git] / src / view / display-map.cpp
1 #include "view/display-map.h"
2 #include "autopick/autopick-finder.h"
3 #include "autopick/autopick-methods-table.h"
4 #include "autopick/autopick-util.h"
5 #include "floor/cave.h"
6 #include "floor/geometry.h"
7 #include "game-option/map-screen-options.h"
8 #include "game-option/special-options.h"
9 #include "grid/feature.h"
10 #include "grid/grid.h"
11 #include "monster-race/monster-race.h"
12 #include "monster-race/race-flags1.h"
13 #include "monster-race/race-flags2.h"
14 #include "object/object-info.h"
15 #include "object/object-mark-types.h"
16 #include "system/baseitem-info.h"
17 #include "system/floor-type-definition.h"
18 #include "system/grid-type-definition.h"
19 #include "system/item-entity.h"
20 #include "system/monster-entity.h"
21 #include "system/monster-race-info.h"
22 #include "system/player-type-definition.h"
23 #include "system/terrain-type-definition.h"
24 #include "term/term-color-types.h"
25 #include "timed-effect/player-blindness.h"
26 #include "timed-effect/player-hallucination.h"
27 #include "timed-effect/timed-effects.h"
28 #include "util/bit-flags-calculator.h"
29 #include "window/main-window-util.h"
30 #include "world/world.h"
31 #include <span>
32
33 byte display_autopick; /*!< 自動拾い状態の設定フラグ */
34
35 namespace {
36 /* 一般的にオブジェクトシンボルとして扱われる記号を定義する(幻覚処理向け) /  Hack -- Legal object codes */
37 const std::string image_objects = R"(?/|\"!$()_-=[]{},~)";
38
39 /* 一般的にモンスターシンボルとして扱われる記号を定義する(幻覚処理向け) / Hack -- Legal monster codes */
40 const std::string image_monsters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
41 }
42
43 /*!
44  * @brief オブジェクトの表示を幻覚状態に差し替える / Hallucinatory object
45  * @param ap 本来の色
46  * @param cp 本来のシンボル
47  */
48 static void image_object(TERM_COLOR *ap, char *cp)
49 {
50     if (use_graphics) {
51         const auto &baseitem = baseitems_info[randint1(baseitems_info.size() - 1)];
52         *cp = baseitem.x_char;
53         *ap = baseitem.x_attr;
54         return;
55     }
56
57     *cp = rand_choice(image_objects);
58     *ap = randint1(15);
59 }
60
61 /*!
62  * @brief モンスターの表示を幻覚状態に差し替える / Mega-Hack -- Hallucinatory monster
63  * @param ap 本来の色
64  * @param cp 本来のシンボル
65  */
66 static void image_monster(TERM_COLOR *ap, char *cp)
67 {
68     if (use_graphics) {
69         auto r_idx = MonsterRace::pick_one_at_random();
70         auto *r_ptr = &monraces_info[r_idx];
71         *cp = r_ptr->x_char;
72         *ap = r_ptr->x_attr;
73         return;
74     }
75
76     *cp = one_in_(25) ? rand_choice(image_objects) : rand_choice(image_monsters);
77     *ap = randint1(15);
78 }
79
80 /*!
81  * @brief オブジェクト&モンスターの表示を幻覚状態に差し替える / Hack -- Random hallucination
82  * @param ap 本来の色
83  * @param cp 本来のシンボル
84  */
85 static void image_random(TERM_COLOR *ap, char *cp)
86 {
87     if (randint0(100) < 75) {
88         image_monster(ap, cp);
89     } else {
90         image_object(ap, cp);
91     }
92 }
93
94 /*!
95  * @brief マップに表示されるべき地形(壁)かどうかを判定する
96  * @param floor_ptr 階の情報への参照ポインタ
97  * @param y グリッドy座標
98  * @param x グリッドx座標
99  * @return 表示されるべきならtrue、そうでないならfalse
100  * @details
101  * 周り全てが壁に囲まれている壁についてはオプション状態による。
102  * 1か所でも空きがあるか、壁ではない地形、金を含む地形、永久岩は表示。
103  */
104 static bool is_revealed_wall(FloorType *floor_ptr, int y, int x)
105 {
106     const auto &grid = floor_ptr->grid_array[y][x];
107     if (view_hidden_walls) {
108         if (view_unsafe_walls) {
109             return true;
110         }
111         if (none_bits(grid.info, CAVE_UNSAFE)) {
112             return true;
113         }
114     }
115
116     const auto &terrain = grid.get_terrain_mimic();
117     if (terrain.flags.has_not(TerrainCharacteristics::WALL) || terrain.flags.has(TerrainCharacteristics::HAS_GOLD)) {
118         return true;
119     }
120
121     if (in_bounds(floor_ptr, y, x) && terrain.flags.has(TerrainCharacteristics::PERMANENT)) {
122         return true;
123     }
124
125     constexpr auto neighbors = 8;
126     const auto &terrains = TerrainList::get_instance();
127     auto n = 0;
128     for (auto i = 0; i < neighbors; i++) {
129         const auto dy = y + ddy_cdd[i];
130         const auto dx = x + ddx_cdd[i];
131         if (!in_bounds(floor_ptr, dy, dx)) {
132             n++;
133             continue;
134         }
135
136         const auto terrain_id = floor_ptr->grid_array[dy][dx].feat;
137         const auto &terrain_neighbor = terrains[terrain_id];
138         if (terrain_neighbor.flags.has(TerrainCharacteristics::WALL)) {
139             n++;
140         }
141     }
142
143     return n != neighbors;
144 }
145
146 /*!
147  * @brief 指定した座標の地形の表示属性を取得する
148  * @param player_ptr プレイヤー情報への参照ポインタ
149  * @param y 階の中のy座標
150  * @param x 階の中のy座標
151  * @param ap 文字色属性
152  * @param cp 文字種属性
153  * @param tap 文字色属性(タイル)
154  * @param tcp 文字種属性(タイル)
155  * @todo 強力発動コピペの嵐…ポインタ引数の嵐……Fuuu^h^hck!!
156  */
157 void map_info(PlayerType *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, char *cp, TERM_COLOR *tap, char *tcp)
158 {
159     auto &floor = *player_ptr->current_floor_ptr;
160     const Pos2D pos(y, x);
161     auto &grid = floor.get_grid(pos);
162     auto &terrains = TerrainList::get_instance();
163     auto *terrain_mimic_ptr = &grid.get_terrain_mimic();
164     TERM_COLOR a;
165     char c;
166     if (terrain_mimic_ptr->flags.has_not(TerrainCharacteristics::REMEMBER)) {
167         auto is_visible = any_bits(grid.info, (CAVE_MARK | CAVE_LITE | CAVE_MNLT));
168         auto is_glowing = match_bits(grid.info, CAVE_GLOW | CAVE_MNDK, CAVE_GLOW);
169         auto can_view = grid.is_view() && (is_glowing || player_ptr->see_nocto);
170         const auto is_blind = player_ptr->effects()->blindness()->is_blind();
171         if (!is_blind && (is_visible || can_view)) {
172             a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
173             c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
174             if (player_ptr->wild_mode) {
175                 if (view_special_lite && !is_daytime()) {
176                     a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
177                     c = terrain_mimic_ptr->x_char[F_LIT_DARK];
178                 }
179             } else if (darkened_grid(player_ptr, &grid)) {
180                 const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
181                 terrain_mimic_ptr = &terrains[unsafe_terrain_id];
182                 a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
183                 c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
184             } else if (view_special_lite) {
185                 if (grid.info & (CAVE_LITE | CAVE_MNLT)) {
186                     if (view_yellow_lite) {
187                         a = terrain_mimic_ptr->x_attr[F_LIT_LITE];
188                         c = terrain_mimic_ptr->x_char[F_LIT_LITE];
189                     }
190                 } else if ((grid.info & (CAVE_GLOW | CAVE_MNDK)) != CAVE_GLOW) {
191                     a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
192                     c = terrain_mimic_ptr->x_char[F_LIT_DARK];
193                 } else if (!(grid.info & CAVE_VIEW)) {
194                     if (view_bright_lite) {
195                         a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
196                         c = terrain_mimic_ptr->x_char[F_LIT_DARK];
197                     }
198                 }
199             }
200         } else {
201             const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
202             terrain_mimic_ptr = &terrains[unsafe_terrain_id];
203             a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
204             c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
205         }
206     } else {
207         if (grid.is_mark() && is_revealed_wall(&floor, y, x)) {
208             a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
209             c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
210             const auto is_blind = player_ptr->effects()->blindness()->is_blind();
211             if (player_ptr->wild_mode) {
212                 if (view_granite_lite && (is_blind || !is_daytime())) {
213                     a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
214                     c = terrain_mimic_ptr->x_char[F_LIT_DARK];
215                 }
216             } else if (darkened_grid(player_ptr, &grid) && !is_blind) {
217                 if (terrain_mimic_ptr->flags.has_all_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::PROJECT })) {
218                     const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
219                     terrain_mimic_ptr = &terrains[unsafe_terrain_id];
220                     a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
221                     c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
222                 } else if (view_granite_lite && view_bright_lite) {
223                     a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
224                     c = terrain_mimic_ptr->x_char[F_LIT_DARK];
225                 }
226             } else if (view_granite_lite) {
227                 if (is_blind) {
228                     a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
229                     c = terrain_mimic_ptr->x_char[F_LIT_DARK];
230                 } else if (grid.info & (CAVE_LITE | CAVE_MNLT)) {
231                     if (view_yellow_lite) {
232                         a = terrain_mimic_ptr->x_attr[F_LIT_LITE];
233                         c = terrain_mimic_ptr->x_char[F_LIT_LITE];
234                     }
235                 } else if (view_bright_lite) {
236                     if (!(grid.info & CAVE_VIEW)) {
237                         a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
238                         c = terrain_mimic_ptr->x_char[F_LIT_DARK];
239                     } else if ((grid.info & (CAVE_GLOW | CAVE_MNDK)) != CAVE_GLOW) {
240                         a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
241                         c = terrain_mimic_ptr->x_char[F_LIT_DARK];
242                     } else if (terrain_mimic_ptr->flags.has_not(TerrainCharacteristics::LOS) && !check_local_illumination(player_ptr, y, x)) {
243                         a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
244                         c = terrain_mimic_ptr->x_char[F_LIT_DARK];
245                     }
246                 }
247             }
248         } else {
249             const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
250             terrain_mimic_ptr = &terrains[unsafe_terrain_id];
251             a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
252             c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
253         }
254     }
255
256     if (feat_priority == -1) {
257         feat_priority = terrain_mimic_ptr->priority;
258     }
259
260     (*tap) = a;
261     (*tcp) = c;
262     (*ap) = a;
263     (*cp) = c;
264
265     auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
266     if (is_hallucinated && one_in_(256)) {
267         image_random(ap, cp);
268     }
269
270     for (const auto this_o_idx : grid.o_idx_list) {
271         ItemEntity *o_ptr;
272         o_ptr = &floor.o_list[this_o_idx];
273         if (o_ptr->marked.has_not(OmType::FOUND)) {
274             continue;
275         }
276
277         if (display_autopick) {
278             byte act;
279
280             match_autopick = find_autopick_list(player_ptr, o_ptr);
281             if (match_autopick == -1) {
282                 continue;
283             }
284
285             act = autopick_list[match_autopick].action;
286
287             if ((act & DO_DISPLAY) && (act & display_autopick)) {
288                 autopick_obj = o_ptr;
289             } else {
290                 match_autopick = -1;
291                 continue;
292             }
293         }
294
295         *cp = o_ptr->get_symbol();
296         *ap = o_ptr->get_color();
297         feat_priority = 20;
298         if (is_hallucinated) {
299             image_object(ap, cp);
300         }
301
302         break;
303     }
304
305     if (grid.m_idx && display_autopick != 0) {
306         set_term_color(player_ptr, y, x, ap, cp);
307         return;
308     }
309
310     auto *m_ptr = &floor.m_list[grid.m_idx];
311     if (!m_ptr->ml) {
312         set_term_color(player_ptr, y, x, ap, cp);
313         return;
314     }
315
316     auto *r_ptr = &m_ptr->get_appearance_monrace();
317     feat_priority = 30;
318     if (is_hallucinated) {
319         if (r_ptr->visual_flags.has_all_of({ MonsterVisualType::CLEAR, MonsterVisualType::CLEAR_COLOR })) {
320             /* Do nothing */
321         } else {
322             image_monster(ap, cp);
323         }
324
325         set_term_color(player_ptr, y, x, ap, cp);
326         return;
327     }
328
329     a = r_ptr->x_attr;
330     c = r_ptr->x_char;
331     if (r_ptr->visual_flags.has_none_of({ MonsterVisualType::CLEAR, MonsterVisualType::SHAPECHANGER, MonsterVisualType::CLEAR_COLOR, MonsterVisualType::MULTI_COLOR, MonsterVisualType::RANDOM_COLOR })) {
332         *ap = a;
333         *cp = c;
334         set_term_color(player_ptr, y, x, ap, cp);
335         return;
336     }
337
338     if (r_ptr->visual_flags.has_all_of({ MonsterVisualType::CLEAR, MonsterVisualType::CLEAR_COLOR })) {
339         set_term_color(player_ptr, y, x, ap, cp);
340         return;
341     }
342
343     if (r_ptr->visual_flags.has(MonsterVisualType::CLEAR_COLOR) && (*ap != TERM_DARK) && !use_graphics) {
344         /* Do nothing */
345     } else if (r_ptr->visual_flags.has(MonsterVisualType::MULTI_COLOR) && !use_graphics) {
346         if (r_ptr->visual_flags.has(MonsterVisualType::ANY_COLOR)) {
347             *ap = randint1(15);
348         } else {
349             constexpr static auto colors = {
350                 TERM_RED,
351                 TERM_L_RED,
352                 TERM_WHITE,
353                 TERM_L_GREEN,
354                 TERM_BLUE,
355                 TERM_L_DARK,
356                 TERM_GREEN,
357             };
358
359             *ap = rand_choice(colors);
360         }
361     } else if (r_ptr->visual_flags.has(MonsterVisualType::RANDOM_COLOR) && !use_graphics) {
362         *ap = grid.m_idx % 15 + 1;
363     } else {
364         *ap = a;
365     }
366
367     if (r_ptr->visual_flags.has(MonsterVisualType::CLEAR) && (*cp != ' ') && !use_graphics) {
368         set_term_color(player_ptr, y, x, ap, cp);
369         return;
370     }
371
372     if (r_ptr->visual_flags.has(MonsterVisualType::SHAPECHANGER)) {
373         if (use_graphics) {
374             auto r_idx = MonsterRace::pick_one_at_random();
375             MonsterRaceInfo *tmp_r_ptr = &monraces_info[r_idx];
376             *cp = tmp_r_ptr->x_char;
377             *ap = tmp_r_ptr->x_attr;
378         } else {
379             *cp = one_in_(25) ? rand_choice(image_objects) : rand_choice(image_monsters);
380         }
381
382         set_term_color(player_ptr, y, x, ap, cp);
383         return;
384     }
385
386     *cp = c;
387     set_term_color(player_ptr, y, x, ap, cp);
388 }