1 #include "view/display-map.h"
2 #include "autopick/autopick-finder.h"
3 #include "autopick/autopick-methods-table.h"
4 #include "autopick/autopick-util.h"
5 #include "floor/cave.h"
6 #include "floor/geometry.h"
7 #include "game-option/map-screen-options.h"
8 #include "game-option/special-options.h"
9 #include "grid/feature.h"
10 #include "grid/grid.h"
11 #include "monster-race/monster-race.h"
12 #include "monster-race/race-flags1.h"
13 #include "monster-race/race-flags2.h"
14 #include "object/object-info.h"
15 #include "object/object-mark-types.h"
16 #include "system/baseitem-info.h"
17 #include "system/floor-type-definition.h"
18 #include "system/grid-type-definition.h"
19 #include "system/item-entity.h"
20 #include "system/monster-entity.h"
21 #include "system/monster-race-info.h"
22 #include "system/player-type-definition.h"
23 #include "system/terrain-type-definition.h"
24 #include "term/term-color-types.h"
25 #include "timed-effect/player-blindness.h"
26 #include "timed-effect/player-hallucination.h"
27 #include "timed-effect/timed-effects.h"
28 #include "util/bit-flags-calculator.h"
29 #include "window/main-window-util.h"
30 #include "world/world.h"
33 byte display_autopick; /*!< 自動拾い状態の設定フラグ */
36 /* 一般的にオブジェクトシンボルとして扱われる記号を定義する(幻覚処理向け) / Hack -- Legal object codes */
37 const std::string image_objects = R"(?/|\"!$()_-=[]{},~)";
39 /* 一般的にモンスターシンボルとして扱われる記号を定義する(幻覚処理向け) / Hack -- Legal monster codes */
40 const std::string image_monsters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
44 * @brief オブジェクトの表示を幻覚状態に差し替える / Hallucinatory object
48 static void image_object(TERM_COLOR *ap, char *cp)
51 std::span<BaseitemInfo> candidates(baseitems_info.begin() + 1, baseitems_info.end());
52 const auto &baseitem = rand_choice(candidates);
53 *cp = baseitem.x_char;
54 *ap = baseitem.x_attr;
58 *cp = rand_choice(image_objects);
63 * @brief モンスターの表示を幻覚状態に差し替える / Mega-Hack -- Hallucinatory monster
67 static void image_monster(TERM_COLOR *ap, char *cp)
70 auto r_idx = MonsterRace::pick_one_at_random();
71 auto *r_ptr = &monraces_info[r_idx];
77 *cp = one_in_(25) ? rand_choice(image_objects) : rand_choice(image_monsters);
82 * @brief オブジェクト&モンスターの表示を幻覚状態に差し替える / Hack -- Random hallucination
86 static void image_random(TERM_COLOR *ap, char *cp)
88 if (randint0(100) < 75) {
89 image_monster(ap, cp);
96 * @brief マップに表示されるべき地形(壁)かどうかを判定する
97 * @param floor_ptr 階の情報への参照ポインタ
100 * @return 表示されるべきならtrue、そうでないならfalse
102 * 周り全てが壁に囲まれている壁についてはオプション状態による。
103 * 1か所でも空きがあるか、壁ではない地形、金を含む地形、永久岩は表示。
105 static bool is_revealed_wall(FloorType *floor_ptr, int y, int x)
107 const auto &grid = floor_ptr->grid_array[y][x];
108 if (view_hidden_walls) {
109 if (view_unsafe_walls) {
112 if (none_bits(grid.info, CAVE_UNSAFE)) {
117 const auto &terrain = grid.get_terrain_mimic();
118 if (terrain.flags.has_not(TerrainCharacteristics::WALL) || terrain.flags.has(TerrainCharacteristics::HAS_GOLD)) {
122 if (in_bounds(floor_ptr, y, x) && terrain.flags.has(TerrainCharacteristics::PERMANENT)) {
126 constexpr auto neighbors = 8;
127 const auto &terrains = TerrainList::get_instance();
129 for (auto i = 0; i < neighbors; i++) {
130 const auto dy = y + ddy_cdd[i];
131 const auto dx = x + ddx_cdd[i];
132 if (!in_bounds(floor_ptr, dy, dx)) {
137 const auto terrain_id = floor_ptr->grid_array[dy][dx].feat;
138 const auto &terrain_neighbor = terrains[terrain_id];
139 if (terrain_neighbor.flags.has(TerrainCharacteristics::WALL)) {
144 return n != neighbors;
148 * @brief 指定した座標の地形の表示属性を取得する
149 * @param player_ptr プレイヤー情報への参照ポインタ
154 * @param tap 文字色属性(タイル)
155 * @param tcp 文字種属性(タイル)
156 * @todo 強力発動コピペの嵐…ポインタ引数の嵐……Fuuu^h^hck!!
158 void map_info(PlayerType *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, char *cp, TERM_COLOR *tap, char *tcp)
160 auto &floor = *player_ptr->current_floor_ptr;
161 const Pos2D pos(y, x);
162 auto &grid = floor.get_grid(pos);
163 auto &terrains = TerrainList::get_instance();
164 auto *terrain_mimic_ptr = &grid.get_terrain_mimic();
167 if (terrain_mimic_ptr->flags.has_not(TerrainCharacteristics::REMEMBER)) {
168 auto is_visible = any_bits(grid.info, (CAVE_MARK | CAVE_LITE | CAVE_MNLT));
169 auto is_glowing = match_bits(grid.info, CAVE_GLOW | CAVE_MNDK, CAVE_GLOW);
170 auto can_view = grid.is_view() && (is_glowing || player_ptr->see_nocto);
171 const auto is_blind = player_ptr->effects()->blindness()->is_blind();
172 if (!is_blind && (is_visible || can_view)) {
173 a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
174 c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
175 if (player_ptr->wild_mode) {
176 if (view_special_lite && !w_ptr->is_daytime()) {
177 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
178 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
180 } else if (darkened_grid(player_ptr, &grid)) {
181 const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
182 terrain_mimic_ptr = &terrains[unsafe_terrain_id];
183 a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
184 c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
185 } else if (view_special_lite) {
186 if (grid.info & (CAVE_LITE | CAVE_MNLT)) {
187 if (view_yellow_lite) {
188 a = terrain_mimic_ptr->x_attr[F_LIT_LITE];
189 c = terrain_mimic_ptr->x_char[F_LIT_LITE];
191 } else if ((grid.info & (CAVE_GLOW | CAVE_MNDK)) != CAVE_GLOW) {
192 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
193 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
194 } else if (!(grid.info & CAVE_VIEW)) {
195 if (view_bright_lite) {
196 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
197 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
202 const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
203 terrain_mimic_ptr = &terrains[unsafe_terrain_id];
204 a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
205 c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
208 if (grid.is_mark() && is_revealed_wall(&floor, y, x)) {
209 a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
210 c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
211 const auto is_blind = player_ptr->effects()->blindness()->is_blind();
212 if (player_ptr->wild_mode) {
213 if (view_granite_lite && (is_blind || !w_ptr->is_daytime())) {
214 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
215 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
217 } else if (darkened_grid(player_ptr, &grid) && !is_blind) {
218 if (terrain_mimic_ptr->flags.has_all_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::PROJECT })) {
219 const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
220 terrain_mimic_ptr = &terrains[unsafe_terrain_id];
221 a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
222 c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
223 } else if (view_granite_lite && view_bright_lite) {
224 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
225 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
227 } else if (view_granite_lite) {
229 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
230 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
231 } else if (grid.info & (CAVE_LITE | CAVE_MNLT)) {
232 if (view_yellow_lite) {
233 a = terrain_mimic_ptr->x_attr[F_LIT_LITE];
234 c = terrain_mimic_ptr->x_char[F_LIT_LITE];
236 } else if (view_bright_lite) {
237 if (!(grid.info & CAVE_VIEW)) {
238 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
239 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
240 } else if ((grid.info & (CAVE_GLOW | CAVE_MNDK)) != CAVE_GLOW) {
241 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
242 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
243 } else if (terrain_mimic_ptr->flags.has_not(TerrainCharacteristics::LOS) && !check_local_illumination(player_ptr, y, x)) {
244 a = terrain_mimic_ptr->x_attr[F_LIT_DARK];
245 c = terrain_mimic_ptr->x_char[F_LIT_DARK];
250 const auto unsafe_terrain_id = (view_unsafe_grids && (grid.info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
251 terrain_mimic_ptr = &terrains[unsafe_terrain_id];
252 a = terrain_mimic_ptr->x_attr[F_LIT_STANDARD];
253 c = terrain_mimic_ptr->x_char[F_LIT_STANDARD];
257 if (feat_priority == -1) {
258 feat_priority = terrain_mimic_ptr->priority;
266 auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
267 if (is_hallucinated && one_in_(256)) {
268 image_random(ap, cp);
271 for (const auto this_o_idx : grid.o_idx_list) {
273 o_ptr = &floor.o_list[this_o_idx];
274 if (o_ptr->marked.has_not(OmType::FOUND)) {
278 if (display_autopick) {
281 match_autopick = find_autopick_list(player_ptr, o_ptr);
282 if (match_autopick == -1) {
286 act = autopick_list[match_autopick].action;
288 if ((act & DO_DISPLAY) && (act & display_autopick)) {
289 autopick_obj = o_ptr;
296 *cp = o_ptr->get_symbol();
297 *ap = o_ptr->get_color();
299 if (is_hallucinated) {
300 image_object(ap, cp);
306 if (grid.m_idx && display_autopick != 0) {
307 set_term_color(player_ptr, y, x, ap, cp);
311 auto *m_ptr = &floor.m_list[grid.m_idx];
313 set_term_color(player_ptr, y, x, ap, cp);
317 auto *r_ptr = &m_ptr->get_appearance_monrace();
319 if (is_hallucinated) {
320 if (r_ptr->visual_flags.has_all_of({ MonsterVisualType::CLEAR, MonsterVisualType::CLEAR_COLOR })) {
323 image_monster(ap, cp);
326 set_term_color(player_ptr, y, x, ap, cp);
332 if (r_ptr->visual_flags.has_none_of({ MonsterVisualType::CLEAR, MonsterVisualType::SHAPECHANGER, MonsterVisualType::CLEAR_COLOR, MonsterVisualType::MULTI_COLOR, MonsterVisualType::RANDOM_COLOR })) {
335 set_term_color(player_ptr, y, x, ap, cp);
339 if (r_ptr->visual_flags.has_all_of({ MonsterVisualType::CLEAR, MonsterVisualType::CLEAR_COLOR })) {
340 set_term_color(player_ptr, y, x, ap, cp);
344 if (r_ptr->visual_flags.has(MonsterVisualType::CLEAR_COLOR) && (*ap != TERM_DARK) && !use_graphics) {
346 } else if (r_ptr->visual_flags.has(MonsterVisualType::MULTI_COLOR) && !use_graphics) {
347 if (r_ptr->visual_flags.has(MonsterVisualType::ANY_COLOR)) {
350 constexpr static auto colors = {
360 *ap = rand_choice(colors);
362 } else if (r_ptr->visual_flags.has(MonsterVisualType::RANDOM_COLOR) && !use_graphics) {
363 *ap = grid.m_idx % 15 + 1;
368 if (r_ptr->visual_flags.has(MonsterVisualType::CLEAR) && (*cp != ' ') && !use_graphics) {
369 set_term_color(player_ptr, y, x, ap, cp);
373 if (r_ptr->visual_flags.has(MonsterVisualType::SHAPECHANGER)) {
375 auto r_idx = MonsterRace::pick_one_at_random();
376 MonsterRaceInfo *tmp_r_ptr = &monraces_info[r_idx];
377 *cp = tmp_r_ptr->x_char;
378 *ap = tmp_r_ptr->x_attr;
380 *cp = one_in_(25) ? rand_choice(image_objects) : rand_choice(image_monsters);
383 set_term_color(player_ptr, y, x, ap, cp);
388 set_term_color(player_ptr, y, x, ap, cp);