1 #include "view/display-map.h"
2 #include "autopick/autopick-finder.h"
3 #include "autopick/autopick-methods-table.h"
4 #include "autopick/autopick-util.h"
5 #include "floor/cave.h"
6 #include "floor/geometry.h"
7 #include "game-option/map-screen-options.h"
8 #include "game-option/special-options.h"
9 #include "grid/feature.h"
10 #include "grid/grid.h"
11 #include "monster-race/monster-race.h"
12 #include "monster-race/race-flags1.h"
13 #include "monster-race/race-flags2.h"
14 #include "object/object-info.h"
15 #include "object/object-mark-types.h"
16 #include "system/baseitem-info.h"
17 #include "system/floor-type-definition.h"
18 #include "system/grid-type-definition.h"
19 #include "system/item-entity.h"
20 #include "system/monster-entity.h"
21 #include "system/monster-race-info.h"
22 #include "system/player-type-definition.h"
23 #include "system/terrain-type-definition.h"
24 #include "term/term-color-types.h"
25 #include "timed-effect/player-blindness.h"
26 #include "timed-effect/player-hallucination.h"
27 #include "timed-effect/timed-effects.h"
28 #include "util/bit-flags-calculator.h"
29 #include "window/main-window-util.h"
30 #include "world/world.h"
33 byte display_autopick; /*!< 自動拾い状態の設定フラグ */
36 /* 一般的にオブジェクトシンボルとして扱われる記号を定義する(幻覚処理向け) / Hack -- Legal object codes */
37 const std::string image_objects = R"(?/|\"!$()_-=[]{},~)";
39 /* 一般的にモンスターシンボルとして扱われる記号を定義する(幻覚処理向け) / Hack -- Legal monster codes */
40 const std::string image_monsters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
44 * @brief オブジェクトの表示を幻覚状態に差し替える / Hallucinatory object
48 static void image_object(TERM_COLOR *ap, char *cp)
51 const auto &baseitem = baseitems_info[randint1(baseitems_info.size() - 1)];
52 *cp = baseitem.x_char;
53 *ap = baseitem.x_attr;
57 *cp = rand_choice(image_objects);
62 * @brief モンスターの表示を幻覚状態に差し替える / Mega-Hack -- Hallucinatory monster
66 static void image_monster(TERM_COLOR *ap, char *cp)
69 auto r_idx = MonsterRace::pick_one_at_random();
70 auto *r_ptr = &monraces_info[r_idx];
76 *cp = one_in_(25) ? rand_choice(image_objects) : rand_choice(image_monsters);
81 * @brief オブジェクト&モンスターの表示を幻覚状態に差し替える / Hack -- Random hallucination
85 static void image_random(TERM_COLOR *ap, char *cp)
87 if (randint0(100) < 75) {
88 image_monster(ap, cp);
95 * @brief マップに表示されるべき地形(壁)かどうかを判定する
96 * @param floor_ptr 階の情報への参照ポインタ
97 * @param f_ptr 地形の情報への参照ポインタ
100 * @return 表示されるべきならtrue、そうでないならfalse
102 * 周り全てが壁に囲まれている壁についてはオプション状態による。
103 * 1か所でも空きがあるか、壁ではない地形、金を含む地形、永久岩は表示。
105 static bool is_revealed_wall(FloorType *floor_ptr, TerrainType *f_ptr, POSITION y, POSITION x)
107 if (view_hidden_walls) {
108 if (view_unsafe_walls) {
111 if (none_bits(floor_ptr->grid_array[y][x].info, CAVE_UNSAFE)) {
116 if (f_ptr->flags.has_not(TerrainCharacteristics::WALL) || f_ptr->flags.has(TerrainCharacteristics::HAS_GOLD)) {
120 if (in_bounds(floor_ptr, y, x) && f_ptr->flags.has(TerrainCharacteristics::PERMANENT)) {
125 for (int i = 0; i < 8; i++) {
126 int dy = y + ddy_cdd[i];
127 int dx = x + ddx_cdd[i];
128 if (!in_bounds(floor_ptr, dy, dx)) {
133 FEAT_IDX f_idx = floor_ptr->grid_array[dy][dx].feat;
134 TerrainType *n_ptr = &terrains_info[f_idx];
135 if (n_ptr->flags.has(TerrainCharacteristics::WALL)) {
144 * @brief 指定した座標の地形の表示属性を取得する / Extract the attr/char to display at the given (legal) map location
145 * @param player_ptr プレイヤー情報への参照ポインタ
150 * @param tap 文字色属性(タイル)
151 * @param tcp 文字種属性(タイル)
153 void map_info(PlayerType *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, char *cp, TERM_COLOR *tap, char *tcp)
155 auto *floor_ptr = player_ptr->current_floor_ptr;
156 auto *g_ptr = &floor_ptr->grid_array[y][x];
157 FEAT_IDX feat = g_ptr->get_feat_mimic();
158 auto *f_ptr = &terrains_info[feat];
161 if (f_ptr->flags.has_not(TerrainCharacteristics::REMEMBER)) {
162 auto is_visible = any_bits(g_ptr->info, (CAVE_MARK | CAVE_LITE | CAVE_MNLT));
163 auto is_glowing = match_bits(g_ptr->info, CAVE_GLOW | CAVE_MNDK, CAVE_GLOW);
164 auto can_view = g_ptr->is_view() && (is_glowing || player_ptr->see_nocto);
165 const auto is_blind = player_ptr->effects()->blindness()->is_blind();
166 if (!is_blind && (is_visible || can_view)) {
167 a = f_ptr->x_attr[F_LIT_STANDARD];
168 c = f_ptr->x_char[F_LIT_STANDARD];
169 if (player_ptr->wild_mode) {
170 if (view_special_lite && !is_daytime()) {
171 a = f_ptr->x_attr[F_LIT_DARK];
172 c = f_ptr->x_char[F_LIT_DARK];
174 } else if (darkened_grid(player_ptr, g_ptr)) {
175 feat = (view_unsafe_grids && (g_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
176 f_ptr = &terrains_info[feat];
177 a = f_ptr->x_attr[F_LIT_STANDARD];
178 c = f_ptr->x_char[F_LIT_STANDARD];
179 } else if (view_special_lite) {
180 if (g_ptr->info & (CAVE_LITE | CAVE_MNLT)) {
181 if (view_yellow_lite) {
182 a = f_ptr->x_attr[F_LIT_LITE];
183 c = f_ptr->x_char[F_LIT_LITE];
185 } else if ((g_ptr->info & (CAVE_GLOW | CAVE_MNDK)) != CAVE_GLOW) {
186 a = f_ptr->x_attr[F_LIT_DARK];
187 c = f_ptr->x_char[F_LIT_DARK];
188 } else if (!(g_ptr->info & CAVE_VIEW)) {
189 if (view_bright_lite) {
190 a = f_ptr->x_attr[F_LIT_DARK];
191 c = f_ptr->x_char[F_LIT_DARK];
196 feat = (view_unsafe_grids && (g_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
197 f_ptr = &terrains_info[feat];
198 a = f_ptr->x_attr[F_LIT_STANDARD];
199 c = f_ptr->x_char[F_LIT_STANDARD];
202 if (g_ptr->is_mark() && is_revealed_wall(floor_ptr, f_ptr, y, x)) {
203 a = f_ptr->x_attr[F_LIT_STANDARD];
204 c = f_ptr->x_char[F_LIT_STANDARD];
205 const auto is_blind = player_ptr->effects()->blindness()->is_blind();
206 if (player_ptr->wild_mode) {
207 if (view_granite_lite && (is_blind || !is_daytime())) {
208 a = f_ptr->x_attr[F_LIT_DARK];
209 c = f_ptr->x_char[F_LIT_DARK];
211 } else if (darkened_grid(player_ptr, g_ptr) && !is_blind) {
212 if (f_ptr->flags.has_all_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::PROJECT })) {
213 feat = (view_unsafe_grids && (g_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
214 f_ptr = &terrains_info[feat];
215 a = f_ptr->x_attr[F_LIT_STANDARD];
216 c = f_ptr->x_char[F_LIT_STANDARD];
217 } else if (view_granite_lite && view_bright_lite) {
218 a = f_ptr->x_attr[F_LIT_DARK];
219 c = f_ptr->x_char[F_LIT_DARK];
221 } else if (view_granite_lite) {
223 a = f_ptr->x_attr[F_LIT_DARK];
224 c = f_ptr->x_char[F_LIT_DARK];
225 } else if (g_ptr->info & (CAVE_LITE | CAVE_MNLT)) {
226 if (view_yellow_lite) {
227 a = f_ptr->x_attr[F_LIT_LITE];
228 c = f_ptr->x_char[F_LIT_LITE];
230 } else if (view_bright_lite) {
231 if (!(g_ptr->info & CAVE_VIEW)) {
232 a = f_ptr->x_attr[F_LIT_DARK];
233 c = f_ptr->x_char[F_LIT_DARK];
234 } else if ((g_ptr->info & (CAVE_GLOW | CAVE_MNDK)) != CAVE_GLOW) {
235 a = f_ptr->x_attr[F_LIT_DARK];
236 c = f_ptr->x_char[F_LIT_DARK];
237 } else if (f_ptr->flags.has_not(TerrainCharacteristics::LOS) && !check_local_illumination(player_ptr, y, x)) {
238 a = f_ptr->x_attr[F_LIT_DARK];
239 c = f_ptr->x_char[F_LIT_DARK];
244 feat = (view_unsafe_grids && (g_ptr->info & CAVE_UNSAFE)) ? feat_undetected : feat_none;
245 f_ptr = &terrains_info[feat];
246 a = f_ptr->x_attr[F_LIT_STANDARD];
247 c = f_ptr->x_char[F_LIT_STANDARD];
251 if (feat_priority == -1) {
252 feat_priority = f_ptr->priority;
260 auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
261 if (is_hallucinated && one_in_(256)) {
262 image_random(ap, cp);
265 for (const auto this_o_idx : g_ptr->o_idx_list) {
267 o_ptr = &floor_ptr->o_list[this_o_idx];
268 if (o_ptr->marked.has_not(OmType::FOUND)) {
272 if (display_autopick) {
275 match_autopick = find_autopick_list(player_ptr, o_ptr);
276 if (match_autopick == -1) {
280 act = autopick_list[match_autopick].action;
282 if ((act & DO_DISPLAY) && (act & display_autopick)) {
283 autopick_obj = o_ptr;
290 *cp = o_ptr->get_symbol();
291 *ap = o_ptr->get_color();
293 if (is_hallucinated) {
294 image_object(ap, cp);
300 if (g_ptr->m_idx && display_autopick != 0) {
301 set_term_color(player_ptr, y, x, ap, cp);
305 auto *m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
307 set_term_color(player_ptr, y, x, ap, cp);
311 auto *r_ptr = &m_ptr->get_real_monrace();
313 if (is_hallucinated) {
314 if (r_ptr->visual_flags.has_all_of({ MonsterVisualType::CLEAR, MonsterVisualType::CLEAR_COLOR })) {
317 image_monster(ap, cp);
320 set_term_color(player_ptr, y, x, ap, cp);
326 if (r_ptr->visual_flags.has_none_of({ MonsterVisualType::CLEAR, MonsterVisualType::SHAPECHANGER, MonsterVisualType::CLEAR_COLOR, MonsterVisualType::MULTI_COLOR, MonsterVisualType::RANDOM_COLOR })) {
329 set_term_color(player_ptr, y, x, ap, cp);
333 if (r_ptr->visual_flags.has_all_of({ MonsterVisualType::CLEAR, MonsterVisualType::CLEAR_COLOR })) {
334 set_term_color(player_ptr, y, x, ap, cp);
338 if (r_ptr->visual_flags.has(MonsterVisualType::CLEAR_COLOR) && (*ap != TERM_DARK) && !use_graphics) {
340 } else if (r_ptr->visual_flags.has(MonsterVisualType::MULTI_COLOR) && !use_graphics) {
341 if (r_ptr->visual_flags.has(MonsterVisualType::ANY_COLOR)) {
344 constexpr static auto colors = {
354 *ap = rand_choice(colors);
356 } else if (r_ptr->visual_flags.has(MonsterVisualType::RANDOM_COLOR) && !use_graphics) {
357 *ap = g_ptr->m_idx % 15 + 1;
362 if (r_ptr->visual_flags.has(MonsterVisualType::CLEAR) && (*cp != ' ') && !use_graphics) {
363 set_term_color(player_ptr, y, x, ap, cp);
367 if (r_ptr->visual_flags.has(MonsterVisualType::SHAPECHANGER)) {
369 auto r_idx = MonsterRace::pick_one_at_random();
370 MonsterRaceInfo *tmp_r_ptr = &monraces_info[r_idx];
371 *cp = tmp_r_ptr->x_char;
372 *ap = tmp_r_ptr->x_attr;
374 *cp = one_in_(25) ? rand_choice(image_objects) : rand_choice(image_monsters);
377 set_term_color(player_ptr, y, x, ap, cp);
382 set_term_color(player_ptr, y, x, ap, cp);