2 * @brief プレーヤーのステータス表示メインルーチン群
6 * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
9 #include "display-player.h"
10 #include "player-personality.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
17 #include "core.h" // 暫定。後で消す
18 #include "player/permanent-resistances.h" // 暫定。後で消す
20 #include "player-skill.h"
21 #include "player-effects.h"
22 #include "realm-song.h"
23 #include "object-hook.h"
25 #include "dungeon-file.h"
26 #include "objectkind.h"
27 #include "view/display-util.h"
28 #include "view/display-characteristic.h"
31 * @brief プレイヤーの特性フラグ一覧表示2a /
32 * @param creature_ptr プレーヤーへの参照ポインタ
33 * Special display, part 2a
36 static void display_player_misc_info(player_type *creature_ptr)
39 put_str("名前 :", 1, 26);
40 put_str("性別 :", 3, 1);
41 put_str("種族 :", 4, 1);
42 put_str("職業 :", 5, 1);
44 put_str("Name :", 1, 26);
45 put_str("Sex :", 3, 1);
46 put_str("Race :", 4, 1);
47 put_str("Class :", 5, 1);
52 strcpy(tmp, ap_ptr->title);
59 strcat(tmp, creature_ptr->name);
61 c_put_str(TERM_L_BLUE, tmp, 1, 34);
62 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
63 c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
64 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
67 put_str("レベル:", 6, 1);
68 put_str("HP :", 7, 1);
69 put_str("MP :", 8, 1);
71 put_str("Level :", 6, 1);
72 put_str("Hits :", 7, 1);
73 put_str("Mana :", 8, 1);
76 (void)sprintf(buf, "%d", (int)creature_ptr->lev);
77 c_put_str(TERM_L_BLUE, buf, 6, 9);
78 (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
79 c_put_str(TERM_L_BLUE, buf, 7, 9);
80 (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
81 c_put_str(TERM_L_BLUE, buf, 8, 9);
86 * @brief 特殊な種族の時、腕力等の基礎パラメータを変動させる
87 * @param creature_ptr プレーヤーへの参照ポインタ
88 * @param stat_num パラメータ番号
91 static int compensate_special_race(player_type *creature_ptr, int stat_num)
93 if (!PRACE_IS_(creature_ptr, RACE_ENT)) return;
100 if (creature_ptr->lev > 25) r_adj++;
101 if (creature_ptr->lev > 40) r_adj++;
102 if (creature_ptr->lev > 45) r_adj++;
105 if (creature_ptr->lev > 25) r_adj--;
106 if (creature_ptr->lev > 40) r_adj--;
107 if (creature_ptr->lev > 45) r_adj--;
116 * @brief プレイヤーの特性フラグ一覧表示2b /
117 * Special display, part 2b
118 * @param creature_ptr プレーヤーへの参照ポインタ
122 * How to print out the modifications and sustains.
123 * Positive mods with no sustain will be light green.
124 * Positive mods with a sustain will be dark green.
125 * Sustains (with no modification) will be a dark green 's'.
126 * Negative mods (from a curse) will be red.
127 * Huge mods (>9), like from MICoMorgoth, will be a '*'
128 * No mod, no sustain, will be a slate '.'
131 static void display_player_stat_info(player_type *creature_ptr)
135 c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
136 c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
137 c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
138 c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
139 c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
142 for (int i = 0; i < A_MAX; i++)
145 if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
146 else r_adj = rp_ptr->r_adj[i];
150 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
151 e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
152 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
153 e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
154 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
155 e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
157 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
158 e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
160 r_adj += compensate_special_race(creature_ptr, i);
162 e_adj -= cp_ptr->c_adj[i];
163 e_adj -= ap_ptr->a_adj[i];
165 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
166 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
168 c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
170 /* Internal "natural" max value. Maxes at 18/100 */
171 /* This is useful to see if you are maxed out */
172 cnv_stat(creature_ptr->stat_max[i], buf);
173 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
174 c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
176 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
178 (void)sprintf(buf, "%3d", r_adj);
179 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
180 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
181 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
182 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
183 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
184 (void)sprintf(buf, "%3d", (int)e_adj);
185 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
187 cnv_stat(creature_ptr->stat_top[i], buf);
188 c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
190 if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
192 cnv_stat(creature_ptr->stat_use[i], buf);
193 c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
197 int col = stat_col + 41;
198 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
199 c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
201 BIT_FLAGS flgs[TR_FLAG_SIZE];
202 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
205 o_ptr = &creature_ptr->inventory_list[i];
206 object_flags_known(o_ptr, flgs);
207 for (int stat = 0; stat < A_MAX; stat++)
211 if (have_flag(flgs, stat))
218 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
221 if (have_flag(flgs, stat + TR_SUST_STR))
229 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
232 else if (have_flag(flgs, stat + TR_SUST_STR))
238 Term_putch(col, row + stat + 1, a, c);
244 player_flags(creature_ptr, flgs);
245 for (int stat = 0; stat < A_MAX; stat++)
250 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
256 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
257 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
258 if (creature_ptr->tsuyoshi) dummy += 4;
260 else if (stat == A_WIS || stat == A_INT)
262 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
263 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
265 else if (stat == A_DEX)
267 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
268 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
269 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
271 else if (stat == A_CON)
273 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
274 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
275 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
276 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
277 if (creature_ptr->tsuyoshi) dummy += 4;
279 else if (stat == A_CHR)
281 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
282 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
283 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
284 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
285 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
286 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
298 if (dummy < 10) c = '0' + dummy;
304 if (dummy > -10) c = '0' - dummy;
309 if (have_flag(flgs, stat + TR_SUST_STR))
315 Term_putch(col, row + stat + 1, a, c);
321 * @brief プレイヤーの打撃能力修正を表示する
322 * @param creature_ptr プレーヤーへの参照ポインタ
323 * @param hand 武器の装備部位ID
324 * @param hand_entry 項目ID
327 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
329 HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
330 HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
331 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
333 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
334 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
336 show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
339 sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
341 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
342 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
343 else if (creature_ptr->ryoute)
344 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
346 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
351 * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
352 * @param creature_ptr プレーヤーへの参照ポインタ
353 * Prints the following information on the screen.
356 static void display_player_middle(player_type *creature_ptr)
358 HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
359 HIT_POINT show_todam = 0;
360 if (creature_ptr->migite)
362 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
365 if (creature_ptr->hidarite)
367 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
369 else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
372 if (creature_ptr->special_defense & KAMAE_MASK)
374 for (i = 0; i < MAX_KAMAE; i++)
376 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
380 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
385 display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
389 object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
390 if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
391 if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
393 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
394 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
396 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
398 show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
400 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
402 if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
404 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
405 if (creature_ptr->xtra_might) tmul++;
407 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
410 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
411 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
413 int i = creature_ptr->pspeed - 110;
414 if (creature_ptr->action == ACTION_SEARCH) i += 10;
419 if (!creature_ptr->riding)
426 if (!creature_ptr->riding)
433 if (!creature_ptr->riding)
440 if (!creature_ptr->riding)
442 if (IS_FAST(creature_ptr)) tmp_speed += 10;
443 if (creature_ptr->slow) tmp_speed -= 10;
444 if (creature_ptr->lightspeed) tmp_speed = 99;
448 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
449 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
455 if (!creature_ptr->riding)
456 sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
458 sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
467 if (!creature_ptr->riding)
468 sprintf(buf, "(%+d)", i);
470 sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
473 display_player_one_line(ENTRY_SPEED, buf, attr);
474 display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
476 int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
477 if (creature_ptr->exp >= creature_ptr->max_exp)
478 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
480 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
482 if (creature_ptr->prace != RACE_ANDROID)
483 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
485 e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
487 if (creature_ptr->lev >= PY_MAX_LEVEL)
488 display_player_one_line(e, "*****", TERM_L_GREEN);
489 else if (creature_ptr->prace == RACE_ANDROID)
490 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
492 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
494 display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
497 extract_day_hour_min(creature_ptr, &day, &hour, &min);
500 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
502 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
504 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
506 if (creature_ptr->chp >= creature_ptr->mhp)
507 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
508 else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
509 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
511 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
513 if (creature_ptr->csp >= creature_ptr->msp)
514 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
515 else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
516 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
518 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
520 u32b play_hour = current_world_ptr->play_time / (60 * 60);
521 u32b play_min = (current_world_ptr->play_time / 60) % 60;
522 u32b play_sec = current_world_ptr->play_time % 60;
523 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
528 * @brief プレイヤーのステータス表示メイン処理
529 * Display the character on the screen (various modes)
530 * @param creature_ptr プレーヤーへの参照ポインタ
531 * @param mode 表示モードID
535 * The top one and bottom two lines are left blank.
536 * Mode 0 = standard display with skills
537 * Mode 1 = standard display with history
538 * Mode 2 = summary of various things
539 * Mode 3 = summary of various things (part 2)
543 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
545 if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
554 display_player_misc_info(creature_ptr);
555 display_player_stat_info(creature_ptr);
556 display_player_flag_info_1(creature_ptr, display_player_equippy);
562 display_player_flag_info_2(creature_ptr, display_player_equippy);
568 do_cmd_knowledge_mutations(creature_ptr);
573 if ((mode != 0) && (mode != 1)) return;
575 /* Name, Sex, Race, Class */
577 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
579 sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
582 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
583 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
584 display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
585 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
587 if (creature_ptr->realm1)
589 if (creature_ptr->realm2)
590 sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
592 strcpy(tmp, realm_names[creature_ptr->realm1]);
593 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
596 if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
597 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
599 /* Age, Height, Weight, Social */
600 /* 身長はセンチメートルに、体重はキログラムに変更してあります */
602 display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
603 display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
604 display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
605 display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
607 display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
608 display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
609 display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
610 display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
612 display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
615 for (int i = 0; i < A_MAX; i++)
617 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
619 put_str(stat_names_reduced[i], 3 + i, 53);
620 int value = creature_ptr->stat_use[i];
621 cnv_stat(value, buf);
622 c_put_str(TERM_YELLOW, buf, 3 + i, 60);
623 value = creature_ptr->stat_top[i];
624 cnv_stat(value, buf);
625 c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
629 put_str(stat_names[i], 3 + i, 53);
630 cnv_stat(creature_ptr->stat_use[i], buf);
631 c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
634 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
636 c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
640 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
643 display_player_middle(creature_ptr);
644 display_player_various(creature_ptr);
649 put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
651 for (int i = 0; i < 4; i++)
653 put_str(creature_ptr->history[i], i + 12, 10);
658 if (creature_ptr->is_dead)
660 if (current_world_ptr->total_winner)
663 sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
665 sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
668 else if (!floor_ptr->dun_level)
671 sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
673 sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
676 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
678 /* Get the quest text */
679 /* Bewere that INIT_ASSIGN resets the cur_num. */
680 init_flags = INIT_NAME_ONLY;
682 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
685 sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
687 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
693 sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
695 sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
699 else if (current_world_ptr->character_dungeon)
701 if (!floor_ptr->dun_level)
703 sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
705 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
708 /* Must be done before doing INIT_SHOW_TEXT */
709 for (int i = 0; i < 10; i++)
711 quest_text[i][0] = '\0';
715 init_flags = INIT_NAME_ONLY;
716 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
717 sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
722 sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
724 sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
729 if (!*statmsg) return;
732 roff_to_buf(statmsg, 60, temp, sizeof(temp));
735 for (int i = 0; i < 2; i++)
737 if (t[0] == 0) return;
739 put_str(t, i + 5 + 12, 10);
746 * todo y = 6、x = 0、mode = 0で固定。何とかする
747 * @brief プレイヤーの装備一覧をシンボルで並べる
749 * @param creature_ptr プレーヤーへの参照ポインタ
750 * @param y 表示するコンソールの行
751 * @param x 表示するコンソールの列
755 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
757 int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
758 for (int i = INVEN_RARM; i < max_i; i++)
761 o_ptr = &creature_ptr->inventory_list[i];
763 TERM_COLOR a = object_attr(o_ptr);
764 char c = object_char(o_ptr);
766 if (!equippy_chars || !o_ptr->k_idx)
772 Term_putch(x + i - INVEN_RARM, y, a, c);