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[hengband/hengband.git] / src / view / display-player.c
1 /*!
2  * @brief プレーヤーのステータス表示メインルーチン群
3  * @date 2020/02/25
4  * @author Hourier
5  * @details
6  * ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
7  */
8
9 #include "display-player.h"
10 #include "player-personality.h"
11 #include "term.h"
12 #include "status-first-page.h"
13 #include "player-sex.h"
14 #include "patron.h"
15 #include "world.h"
16 #include "quest.h"
17 #include "core.h" // 暫定。後で消す
18 #include "player/permanent-resistances.h" // 暫定。後で消す
19 #include "mutation.h"
20 #include "player-skill.h"
21 #include "player-effects.h"
22 #include "realm-song.h"
23 #include "object-hook.h"
24 #include "shoot.h"
25 #include "dungeon-file.h"
26 #include "objectkind.h"
27 #include "view/display-util.h"
28 #include "view/display-characteristic.h"
29
30 /*!
31  * @brief プレイヤーの特性フラグ一覧表示2a /
32  * @param creature_ptr プレーヤーへの参照ポインタ
33  * Special display, part 2a
34  * @return なし
35  */
36 static void display_player_misc_info(player_type *creature_ptr)
37 {
38 #ifdef JP
39         put_str("名前  :", 1, 26);
40         put_str("性別  :", 3, 1);
41         put_str("種族  :", 4, 1);
42         put_str("職業  :", 5, 1);
43 #else
44         put_str("Name  :", 1, 26);
45         put_str("Sex   :", 3, 1);
46         put_str("Race  :", 4, 1);
47         put_str("Class :", 5, 1);
48 #endif
49
50         char    buf[80];
51         char    tmp[80];
52         strcpy(tmp, ap_ptr->title);
53 #ifdef JP
54         if (ap_ptr->no == 1)
55                 strcat(tmp, "の");
56 #else
57         strcat(tmp, " ");
58 #endif
59         strcat(tmp, creature_ptr->name);
60
61         c_put_str(TERM_L_BLUE, tmp, 1, 34);
62         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
63         c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
64         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
65
66 #ifdef JP
67         put_str("レベル:", 6, 1);
68         put_str("HP  :", 7, 1);
69         put_str("MP  :", 8, 1);
70 #else
71         put_str("Level :", 6, 1);
72         put_str("Hits  :", 7, 1);
73         put_str("Mana  :", 8, 1);
74 #endif
75
76         (void)sprintf(buf, "%d", (int)creature_ptr->lev);
77         c_put_str(TERM_L_BLUE, buf, 6, 9);
78         (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
79         c_put_str(TERM_L_BLUE, buf, 7, 9);
80         (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
81         c_put_str(TERM_L_BLUE, buf, 8, 9);
82 }
83
84
85 /*!
86  * @brief 特殊な種族の時、腕力等の基礎パラメータを変動させる
87  * @param creature_ptr プレーヤーへの参照ポインタ
88  * @param stat_num パラメータ番号
89  * @return 補正後の基礎パラメータ
90  */
91 static int compensate_special_race(player_type *creature_ptr, int stat_num)
92 {
93         if (!PRACE_IS_(creature_ptr, RACE_ENT)) return;
94
95         int r_adj = 0;
96         switch (stat_num)
97         {
98         case A_STR:
99         case A_CON:
100                 if (creature_ptr->lev > 25) r_adj++;
101                 if (creature_ptr->lev > 40) r_adj++;
102                 if (creature_ptr->lev > 45) r_adj++;
103                 break;
104         case A_DEX:
105                 if (creature_ptr->lev > 25) r_adj--;
106                 if (creature_ptr->lev > 40) r_adj--;
107                 if (creature_ptr->lev > 45) r_adj--;
108                 break;
109         }
110
111         return r_adj;
112 }
113
114
115 /*!
116  * @brief プレイヤーの特性フラグ一覧表示2b /
117  * Special display, part 2b
118  * @param creature_ptr プレーヤーへの参照ポインタ
119  * @return なし
120  * @details
121  * <pre>
122  * How to print out the modifications and sustains.
123  * Positive mods with no sustain will be light green.
124  * Positive mods with a sustain will be dark green.
125  * Sustains (with no modification) will be a dark green 's'.
126  * Negative mods (from a curse) will be red.
127  * Huge mods (>9), like from MICoMorgoth, will be a '*'
128  * No mod, no sustain, will be a slate '.'
129  * </pre>
130  */
131 static void display_player_stat_info(player_type *creature_ptr)
132 {
133         int stat_col = 22;
134         int row = 3;
135         c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
136         c_put_str(TERM_BLUE, _("  基本", "  Base"), row, stat_col + 7);
137         c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
138         c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
139         c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
140
141         char buf[80];
142         for (int i = 0; i < A_MAX; i++)
143         {
144                 int r_adj;
145                 if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
146                 else r_adj = rp_ptr->r_adj[i];
147
148                 int e_adj = 0;
149
150                 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
151                         e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
152                 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
153                         e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
154                 if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
155                         e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
156
157                 if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
158                         e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
159
160                 r_adj += compensate_special_race(creature_ptr, i);
161                 e_adj -= r_adj;
162                 e_adj -= cp_ptr->c_adj[i];
163                 e_adj -= ap_ptr->a_adj[i];
164
165                 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
166                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
167                 else
168                         c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
169
170                 /* Internal "natural" max value.  Maxes at 18/100 */
171                 /* This is useful to see if you are maxed out */
172                 cnv_stat(creature_ptr->stat_max[i], buf);
173                 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
174                         c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
175
176                 c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
177
178                 (void)sprintf(buf, "%3d", r_adj);
179                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
180                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
181                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
182                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
183                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
184                 (void)sprintf(buf, "%3d", (int)e_adj);
185                 c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
186
187                 cnv_stat(creature_ptr->stat_top[i], buf);
188                 c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
189
190                 if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
191                 {
192                         cnv_stat(creature_ptr->stat_use[i], buf);
193                         c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
194                 }
195         }
196
197         int col = stat_col + 41;
198         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
199         c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
200
201         BIT_FLAGS flgs[TR_FLAG_SIZE];
202         for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
203         {
204                 object_type *o_ptr;
205                 o_ptr = &creature_ptr->inventory_list[i];
206                 object_flags_known(o_ptr, flgs);
207                 for (int stat = 0; stat < A_MAX; stat++)
208                 {
209                         byte a = TERM_SLATE;
210                         char c = '.';
211                         if (have_flag(flgs, stat))
212                         {
213                                 c = '*';
214
215                                 if (o_ptr->pval > 0)
216                                 {
217                                         a = TERM_L_GREEN;
218                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
219                                 }
220
221                                 if (have_flag(flgs, stat + TR_SUST_STR))
222                                 {
223                                         a = TERM_GREEN;
224                                 }
225
226                                 if (o_ptr->pval < 0)
227                                 {
228                                         a = TERM_RED;
229                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
230                                 }
231                         }
232                         else if (have_flag(flgs, stat + TR_SUST_STR))
233                         {
234                                 a = TERM_GREEN;
235                                 c = 's';
236                         }
237
238                         Term_putch(col, row + stat + 1, a, c);
239                 }
240
241                 col++;
242         }
243
244         player_flags(creature_ptr, flgs);
245         for (int stat = 0; stat < A_MAX; stat++)
246         {
247                 byte a = TERM_SLATE;
248                 char c = '.';
249
250                 if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
251                 {
252                         int dummy = 0;
253
254                         if (stat == A_STR)
255                         {
256                                 if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
257                                 if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
258                                 if (creature_ptr->tsuyoshi) dummy += 4;
259                         }
260                         else if (stat == A_WIS || stat == A_INT)
261                         {
262                                 if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
263                                 if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
264                         }
265                         else if (stat == A_DEX)
266                         {
267                                 if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
268                                 if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
269                                 if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
270                         }
271                         else if (stat == A_CON)
272                         {
273                                 if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
274                                 if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
275                                 if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
276                                 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
277                                 if (creature_ptr->tsuyoshi) dummy += 4;
278                         }
279                         else if (stat == A_CHR)
280                         {
281                                 if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
282                                 if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
283                                 if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
284                                 if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
285                                 if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
286                                 if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
287                         }
288
289                         if (dummy != 0)
290                         {
291                                 c = '*';
292                                 if (dummy > 0)
293                                 {
294                                         /* Good */
295                                         a = TERM_L_GREEN;
296
297                                         /* Label boost */
298                                         if (dummy < 10) c = '0' + dummy;
299                                 }
300
301                                 if (dummy < 0)
302                                 {
303                                         a = TERM_RED;
304                                         if (dummy > -10) c = '0' - dummy;
305                                 }
306                         }
307                 }
308
309                 if (have_flag(flgs, stat + TR_SUST_STR))
310                 {
311                         a = TERM_GREEN;
312                         c = 's';
313                 }
314
315                 Term_putch(col, row + stat + 1, a, c);
316         }
317 }
318
319
320 /*!
321  * @brief プレイヤーの打撃能力修正を表示する
322  * @param creature_ptr プレーヤーへの参照ポインタ
323  * @param hand 武器の装備部位ID
324  * @param hand_entry 項目ID
325  * @return なし
326  */
327 static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
328 {
329         HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
330         HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
331         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
332
333         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
334         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
335
336         show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
337
338         char buf[160];
339         sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
340
341         if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
342                 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
343         else if (creature_ptr->ryoute)
344                 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
345         else
346                 display_player_one_line(hand_entry, buf, TERM_L_BLUE);
347 }
348
349
350 /*!
351  * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
352  * @param creature_ptr プレーヤーへの参照ポインタ
353  * Prints the following information on the screen.
354  * @return なし
355  */
356 static void display_player_middle(player_type *creature_ptr)
357 {
358         HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
359         HIT_POINT show_todam = 0;
360         if (creature_ptr->migite)
361         {
362                 display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
363         }
364
365         if (creature_ptr->hidarite)
366         {
367                 display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
368         }
369         else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
370         {
371                 int i;
372                 if (creature_ptr->special_defense & KAMAE_MASK)
373                 {
374                         for (i = 0; i < MAX_KAMAE; i++)
375                         {
376                                 if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
377                         }
378                         if (i < MAX_KAMAE)
379                         {
380                                 display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
381                         }
382                 }
383                 else
384                 {
385                         display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
386                 }
387         }
388
389         object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
390         if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
391         if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
392
393         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
394                 show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
395         else
396                 show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
397
398         show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
399
400         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
401         int tmul = 0;
402         if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
403         {
404                 tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
405                 if (creature_ptr->xtra_might) tmul++;
406
407                 tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
408         }
409
410         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
411         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
412
413         int i = creature_ptr->pspeed - 110;
414         if (creature_ptr->action == ACTION_SEARCH) i += 10;
415
416         TERM_COLOR attr;
417         if (i > 0)
418         {
419                 if (!creature_ptr->riding)
420                         attr = TERM_L_GREEN;
421                 else
422                         attr = TERM_GREEN;
423         }
424         else if (i == 0)
425         {
426                 if (!creature_ptr->riding)
427                         attr = TERM_L_BLUE;
428                 else
429                         attr = TERM_GREEN;
430         }
431         else
432         {
433                 if (!creature_ptr->riding)
434                         attr = TERM_L_UMBER;
435                 else
436                         attr = TERM_RED;
437         }
438
439         int tmp_speed = 0;
440         if (!creature_ptr->riding)
441         {
442                 if (IS_FAST(creature_ptr)) tmp_speed += 10;
443                 if (creature_ptr->slow) tmp_speed -= 10;
444                 if (creature_ptr->lightspeed) tmp_speed = 99;
445         }
446         else
447         {
448                 if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
449                 if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
450         }
451
452         char buf[160];
453         if (tmp_speed)
454         {
455                 if (!creature_ptr->riding)
456                         sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
457                 else
458                         sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
459
460                 if (tmp_speed > 0)
461                         attr = TERM_YELLOW;
462                 else
463                         attr = TERM_VIOLET;
464         }
465         else
466         {
467                 if (!creature_ptr->riding)
468                         sprintf(buf, "(%+d)", i);
469                 else
470                         sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
471         }
472
473         display_player_one_line(ENTRY_SPEED, buf, attr);
474         display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
475
476         int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
477         if (creature_ptr->exp >= creature_ptr->max_exp)
478                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
479         else
480                 display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
481
482         if (creature_ptr->prace != RACE_ANDROID)
483                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
484
485         e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
486
487         if (creature_ptr->lev >= PY_MAX_LEVEL)
488                 display_player_one_line(e, "*****", TERM_L_GREEN);
489         else if (creature_ptr->prace == RACE_ANDROID)
490                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
491         else
492                 display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
493
494         display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
495
496         int day, hour, min;
497         extract_day_hour_min(creature_ptr, &day, &hour, &min);
498
499         if (day < MAX_DAYS)
500                 sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
501         else
502                 sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
503
504         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
505
506         if (creature_ptr->chp >= creature_ptr->mhp)
507                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
508         else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
509                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
510         else
511                 display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
512
513         if (creature_ptr->csp >= creature_ptr->msp)
514                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
515         else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
516                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
517         else
518                 display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
519
520         u32b play_hour = current_world_ptr->play_time / (60 * 60);
521         u32b play_min = (current_world_ptr->play_time / 60) % 60;
522         u32b play_sec = current_world_ptr->play_time % 60;
523         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
524 }
525
526
527 /*!
528  * @brief プレイヤーのステータス表示メイン処理
529  * Display the character on the screen (various modes)
530  * @param creature_ptr プレーヤーへの参照ポインタ
531  * @param mode 表示モードID
532  * @return なし
533  * @details
534  * <pre>
535  * The top one and bottom two lines are left blank.
536  * Mode 0 = standard display with skills
537  * Mode 1 = standard display with history
538  * Mode 2 = summary of various things
539  * Mode 3 = summary of various things (part 2)
540  * Mode 4 = mutations
541  * </pre>
542  */
543 void display_player(player_type *creature_ptr, int mode, map_name_pf map_name)
544 {
545         if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
546                 mode = (mode % 5);
547         else
548                 mode = (mode % 4);
549
550         clear_from(0);
551
552         if (mode == 2)
553         {
554                 display_player_misc_info(creature_ptr);
555                 display_player_stat_info(creature_ptr);
556                 display_player_flag_info_1(creature_ptr, display_player_equippy);
557                 return;
558         }
559
560         if (mode == 3)
561         {
562                 display_player_flag_info_2(creature_ptr, display_player_equippy);
563                 return;
564         }
565
566         if (mode == 4)
567         {
568                 do_cmd_knowledge_mutations(creature_ptr);
569                 return;
570         }
571
572         char tmp[64];
573         if ((mode != 0) && (mode != 1)) return;
574
575         /* Name, Sex, Race, Class */
576 #ifdef JP
577         sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
578 #else
579         sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
580 #endif
581
582         display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
583         display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
584         display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
585         display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
586
587         if (creature_ptr->realm1)
588         {
589                 if (creature_ptr->realm2)
590                         sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
591                 else
592                         strcpy(tmp, realm_names[creature_ptr->realm1]);
593                 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
594         }
595
596         if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
597                 display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
598
599         /* Age, Height, Weight, Social */
600         /* 身長はセンチメートルに、体重はキログラムに変更してあります */
601 #ifdef JP
602         display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
603         display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
604         display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
605         display_player_one_line(ENTRY_SOCIAL, format("%d  ", (int)creature_ptr->sc), TERM_L_BLUE);
606 #else
607         display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
608         display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
609         display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
610         display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
611 #endif
612         display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
613
614         char buf[80];
615         for (int i = 0; i < A_MAX; i++)
616         {
617                 if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
618                 {
619                         put_str(stat_names_reduced[i], 3 + i, 53);
620                         int value = creature_ptr->stat_use[i];
621                         cnv_stat(value, buf);
622                         c_put_str(TERM_YELLOW, buf, 3 + i, 60);
623                         value = creature_ptr->stat_top[i];
624                         cnv_stat(value, buf);
625                         c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
626                 }
627                 else
628                 {
629                         put_str(stat_names[i], 3 + i, 53);
630                         cnv_stat(creature_ptr->stat_use[i], buf);
631                         c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
632                 }
633
634                 if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
635                 {
636                         c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
637                 }
638         }
639
640         floor_type *floor_ptr = creature_ptr->current_floor_ptr;
641         if (mode == 0)
642         {
643                 display_player_middle(creature_ptr);
644                 display_player_various(creature_ptr);
645                 return;
646         }
647
648         char statmsg[1000];
649         put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
650
651         for (int i = 0; i < 4; i++)
652         {
653                 put_str(creature_ptr->history[i], i + 12, 10);
654         }
655
656         *statmsg = '\0';
657
658         if (creature_ptr->is_dead)
659         {
660                 if (current_world_ptr->total_winner)
661                 {
662 #ifdef JP
663                         sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
664 #else
665                         sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
666 #endif
667                 }
668                 else if (!floor_ptr->dun_level)
669                 {
670 #ifdef JP
671                         sprintf(statmsg, "…あなたは%sで%sに殺された。", (*map_name)(creature_ptr), creature_ptr->died_from);
672 #else
673                         sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
674 #endif
675                 }
676                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
677                 {
678                         /* Get the quest text */
679                         /* Bewere that INIT_ASSIGN resets the cur_num. */
680                         init_flags = INIT_NAME_ONLY;
681
682                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
683
684 #ifdef JP
685                         sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
686 #else
687                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
688 #endif
689                 }
690                 else
691                 {
692 #ifdef JP
693                         sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", (*map_name)(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
694 #else
695                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
696 #endif
697                 }
698         }
699         else if (current_world_ptr->character_dungeon)
700         {
701                 if (!floor_ptr->dun_level)
702                 {
703                         sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
704                 }
705                 else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
706                 {
707                         /* Clear the text */
708                         /* Must be done before doing INIT_SHOW_TEXT */
709                         for (int i = 0; i < 10; i++)
710                         {
711                                 quest_text[i][0] = '\0';
712                         }
713
714                         quest_text_line = 0;
715                         init_flags = INIT_NAME_ONLY;
716                         process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
717                         sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
718                 }
719                 else
720                 {
721 #ifdef JP
722                         sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
723 #else
724                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
725 #endif
726                 }
727         }
728
729         if (!*statmsg) return;
730
731         char temp[64 * 2];
732         roff_to_buf(statmsg, 60, temp, sizeof(temp));
733         char  *t;
734         t = temp;
735         for (int i = 0; i < 2; i++)
736         {
737                 if (t[0] == 0) return;
738
739                 put_str(t, i + 5 + 12, 10);
740                 t += strlen(t) + 1;
741         }
742 }
743
744
745 /*!
746  * todo y = 6、x = 0、mode = 0で固定。何とかする
747  * @brief プレイヤーの装備一覧をシンボルで並べる
748  * Equippy chars
749  * @param creature_ptr プレーヤーへの参照ポインタ
750  * @param y 表示するコンソールの行
751  * @param x 表示するコンソールの列
752  * @param mode オプション
753  * @return なし
754  */
755 void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
756 {
757         int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
758         for (int i = INVEN_RARM; i < max_i; i++)
759         {
760                 object_type *o_ptr;
761                 o_ptr = &creature_ptr->inventory_list[i];
762
763                 TERM_COLOR a = object_attr(o_ptr);
764                 char c = object_char(o_ptr);
765
766                 if (!equippy_chars || !o_ptr->k_idx)
767                 {
768                         c = ' ';
769                         a = TERM_DARK;
770                 }
771
772                 Term_putch(x + i - INVEN_RARM, y, a, c);
773         }
774 }